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Name "Ach! Hans, Run!"
Cost: 2RRGG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and name a creature card. If you do, search your library for the named card, put it into play, then shuffle your library. That creature has haste. Remove it from the game at end of turn.
Set/Rarity: Unhinged Rare

Name _____
Cost: 1U
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: {1}: This card's name becomes the name of your choice. Play this ability anywhere, anytime.
Set/Rarity: Unhinged Uncommon

Name Abandon Hope
Cost: X1B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Abandon Hope, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
Set/Rarity: Tempest Uncommon

Name Abandoned Outpost
Cost:
Type: Land
Pow/Tgh:
Rules Text: Abandoned Outpost enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.
Set/Rarity: Odyssey Common

Name Abattoir Ghoul
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/2)
Rules Text: First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Set/Rarity: Innistrad Uncommon

Name Abbey Gargoyles
Cost: 2WWW
Type: Creature — Gargoyle
Pow/Tgh: (3/4)
Rules Text: Flying, protection from red
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Homelands Uncommon

Name Abbey Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying, vigilance
Set/Rarity: Innistrad Common

Name Abbey Matron
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: {W}, {T}: Abbey Matron gets +0/+3 until end of turn.
Set/Rarity: Homelands Common, Homelands Common

Name Abduction
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Set/Rarity: Classic Sixth Edition Uncommon, Weatherlight Uncommon

Name Abeyance
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
Set/Rarity: Weatherlight Rare

Name Abhorrent Overlord
Cost: 5BB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying
When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
Set/Rarity: Theros Rare

Name Abjure
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Abjure, sacrifice a blue permanent.
Counter target spell.
Set/Rarity: Weatherlight Common

Name Abolish
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: You may discard a Plains card rather than pay Abolish's mana cost.
Destroy target artifact or enchantment.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Prophecy Uncommon

Name Abomination
Cost: 3BB
Type: Creature — Horror
Pow/Tgh: (2/6)
Rules Text: Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Set/Rarity: Fourth Edition Uncommon, Legends Uncommon

Name Aboroth
Cost: 4GG
Type: Creature — Elemental
Pow/Tgh: (9/9)
Rules Text: Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Weatherlight Rare

Name Aboshan, Cephalid Emperor
Cost: 4UU
Type: Legendary Creature — Cephalid
Pow/Tgh: (3/3)
Rules Text: Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
Set/Rarity: Odyssey Rare

Name Aboshan's Desire
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Set/Rarity: Odyssey Common

Name About Face
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Switch target creature's power and toughness until end of turn.
Set/Rarity: Urza's Legacy Common

Name Abrupt Decay
Cost: BG
Type: Instant
Pow/Tgh:
Rules Text: Abrupt Decay can't be countered by spells or abilities.
Destroy target nonland permanent with converted mana cost 3 or less.
Set/Rarity: Return to Ravnica Rare

Name Absolute Grace
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures have protection from black.
Set/Rarity: Urza's Saga Uncommon

Name Absolute Law
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures have protection from red.
Set/Rarity: Urza's Saga Uncommon

Name Absolver Thrull
Cost: 3W
Type: Creature — Thrull Cleric
Pow/Tgh: (2/3)
Rules Text: Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
Set/Rarity: Guildpact Common

Name Absorb
Cost: WUU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. You gain 3 life.
Set/Rarity: Invasion Rare

Name Absorb Vis
Cost: 6B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Modern Masters Common, Duel Decks: Sorin vs. Tibalt Common, Conflux Common

Name Abu Ja'far
Cost: W
Type: Creature — Human
Pow/Tgh: (0/1)
Rules Text: When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
Set/Rarity: Chronicles Uncommon, Arabian Nights Uncommon

Name Abuna Acolyte
Cost: 1W
Type: Creature — Cat Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Set/Rarity: Scars of Mirrodin Uncommon

Name Abuna's Chant
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2} (Choose both if you pay the entwine cost.)
Set/Rarity: Fifth Dawn Common

Name Abundance
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Set/Rarity: Tenth Edition Rare, Urza's Saga Rare

Name Abundant Growth
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{T}: Add one mana of any color to your mana pool."
Set/Rarity: Avacyn Restored Common

Name Abyssal Gatekeeper
Cost: 1B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: When Abyssal Gatekeeper dies, each player sacrifices a creature.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Weatherlight Common

Name Abyssal Horror
Cost: 4BB
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
Set/Rarity: Seventh Edition Rare, Starter 1999 Rare, Urza's Saga Rare

Name Abyssal Hunter
Cost: 3B
Type: Creature — Human Assassin
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Abyssal Nightstalker
Cost: 3B
Type: Creature — Nightstalker
Pow/Tgh: (2/2)
Rules Text: Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.
Set/Rarity: Portal Second Age Uncommon

Name Abyssal Nocturnus
Cost: 1BB
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Guildpact Rare

Name Abyssal Persecutor
Cost: 2BB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying, trample
You can't win the game and your opponents can't lose the game.
Set/Rarity: Worldwake Mythic Rare

Name Abyssal Specter
Cost: 2BB
Type: Creature — Specter
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Battle Royale Box Set Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Academy Raider
Cost: 2R
Type: Creature — Human Warrior
Pow/Tgh: (1/1)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
Set/Rarity: Magic 2014 Core Set Common

Name Academy Rector
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
Set/Rarity: Urza's Destiny Rare

Name Academy Researchers
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
Set/Rarity: Tenth Edition Uncommon, Urza's Saga Uncommon

Name Academy Ruins
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Set/Rarity: Modern Masters Rare, Time Spiral Rare

Name Accelerate
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains haste until end of turn.
Draw a card.
Set/Rarity: Torment Common

Name Accelerated Mutation
Cost: 3GG
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.
Set/Rarity: Scourge Common

Name Acceptable Losses
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Acceptable Losses, discard a card at random.
Acceptable Losses deals 5 damage to target creature.
Set/Rarity: Odyssey Common

Name Accorder Paladin
Cost: 1W
Type: Creature — Human Knight
Pow/Tgh: (3/1)
Rules Text: Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Set/Rarity: Mirrodin Besieged Uncommon

Name Accorder's Shield
Cost: 0
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2014 Core Set Uncommon, Scars of Mirrodin Common

Name Accumulated Knowledge
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Set/Rarity: Nemesis Common

Name Accursed Centaur
Cost: B
Type: Creature — Zombie Centaur
Pow/Tgh: (2/2)
Rules Text: When Accursed Centaur enters the battlefield, sacrifice a creature.
Set/Rarity: Onslaught Common

Name Accursed Spirit
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Set/Rarity: Magic 2014 Core Set Common

Name Acid Rain
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all Forests.
Set/Rarity: Masters Edition IV Rare, Legends Rare

Name Acid Web Spider
Cost: 3GG
Type: Creature — Spider
Pow/Tgh: (3/5)
Rules Text: Reach
When Acid Web Spider enters the battlefield, you may destroy target Equipment.
Set/Rarity: Scars of Mirrodin Uncommon

Name Acidic Dagger
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.
Set/Rarity: Mirage Rare

Name Acidic Slime
Cost: 3GG
Type: Creature — Ooze
Pow/Tgh: (2/2)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Set/Rarity: Commander 2013 Edition Uncommon, Magic 2013 Uncommon, Magic 2012 Uncommon, Magic: The Gathering-Commander Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon

Name Acidic Sliver
Cost: BR
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
Set/Rarity: Premium Deck Series: Slivers Uncommon, Stronghold Uncommon

Name Acidic Soil
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Acidic Soil deals damage to each player equal to the number of lands he or she controls.
Set/Rarity: Urza's Saga Uncommon

Name Acolyte of Xathrid
Cost: B
Type: Creature — Human Cleric
Pow/Tgh: (0/1)
Rules Text: {1}{B}, {T}: Target player loses 1 life.
Set/Rarity: Magic 2010 Common

Name Acorn Catapult
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Acorn Harvest
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 green Squirrel creature tokens onto the battlefield.
Flashback—{1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Common

Name Acquire
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Set/Rarity: Fifth Dawn Rare

Name Acridian
Cost: 1G
Type: Creature — Insect
Pow/Tgh: (2/4)
Rules Text: Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Urza's Saga Common

Name Act of Aggression
Cost: 3(R/P)(R/P)
Type: Instant
Pow/Tgh:
Rules Text: ({(r/p)} can be paid with either {R} or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Set/Rarity: New Phyrexia Uncommon

Name Act of Authority
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
Set/Rarity: Commander 2013 Edition Rare

Name Act of Treason
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Set/Rarity: Magic 2014 Core Set Common, Gatecrash Common, Magic 2012 Common, Magic 2011 Common, Magic 2010 Uncommon

Name Active Volcano
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target blue permanent; or return target Island to its owner's hand.
Set/Rarity: Masters Edition III Uncommon, Chronicles Common, Legends Common

Name Ad Nauseam
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
Set/Rarity: Shards of Alara Rare

Name Adamaro, First to Desire
Cost: 1RR
Type: Legendary Creature — Spirit
Pow/Tgh: (*/*)
Rules Text: Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Set/Rarity: Saviors of Kamigawa Rare

Name Adaptive Automaton
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Set/Rarity: Magic 2012 Rare

Name Adaptive Snapjaw
Cost: 4G
Type: Creature — Lizard Beast
Pow/Tgh: (6/2)
Rules Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Set/Rarity: Gatecrash Common

Name Adarkar Sentinel
Cost: 5
Type: Artifact Creature — Soldier
Pow/Tgh: (3/3)
Rules Text: {1}: Adarkar Sentinel gets +0/+1 until end of turn.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name Adarkar Unicorn
Cost: 1WW
Type: Creature — Unicorn
Pow/Tgh: (2/2)
Rules Text: {T}: Add {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.
Set/Rarity: Ice Age Common

Name Adarkar Valkyrie
Cost: 4WW
Type: Snow Creature — Angel
Pow/Tgh: (4/5)
Rules Text: Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
Set/Rarity: Modern Masters Rare, Coldsnap Rare

Name Adarkar Wastes
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Adarkar Windform
Cost: 4U
Type: Snow Creature — Illusion
Pow/Tgh: (3/3)
Rules Text: Flying
{1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name Adder-Staff Boggart
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text: When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name Addle
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.
Set/Rarity: Invasion Uncommon

Name Admonition Angel
Cost: 3WWW
Type: Creature — Angel
Pow/Tgh: (6/6)
Rules Text: Flying
Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Set/Rarity: Worldwake Mythic Rare

Name Adun Oakenshield
Cost: BRG
Type: Legendary Creature — Human Knight
Pow/Tgh: (1/2)
Rules Text: {B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
Set/Rarity: Masters Edition Rare, Legends Rare

Name Advance Scout
Cost: 1W
Type: Creature — Human Soldier Scout
Pow/Tgh: (1/1)
Rules Text: First strike
{W}: Target creature gains first strike until end of turn.
Set/Rarity: Battle Royale Box Set Common, Tempest Common

Name Advanced Hoverguard
Cost: 3U
Type: Creature — Drone
Pow/Tgh: (2/2)
Rules Text: Flying
{U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Fifth Dawn Common

Name Advent of the Wurm
Cost: 1GGW
Type: Instant
Pow/Tgh:
Rules Text: Put a 5/5 green Wurm creature token with trample onto the battlefield.
Set/Rarity: Dragon's Maze Rare

Name Adventurers' Guildhouse
Cost:
Type: Land
Pow/Tgh:
Rules Text: Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Legends Uncommon

Name Adventuring Gear
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Zendikar Common

Name Advice from the Fae
Cost: (2/U)(2/U)(2/U)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Set/Rarity: Shadowmoor Uncommon

Name Advocate of the Beast
Cost: 2G
Type: Creature — Elf Shaman
Pow/Tgh: (2/3)
Rules Text: At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
Set/Rarity: Magic 2014 Core Set Common

Name Aegis Angel
Cost: 4WW
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Set/Rarity: Magic 2012 Rare

Name Aegis of Honor
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Set/Rarity: Odyssey Rare

Name Aegis of the Meek
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
Set/Rarity: Ice Age Rare

Name Aeolipile
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.
Set/Rarity: Masters Edition II Common, Fallen Empires Rare

Name Aeon Chronicler
Cost: 3UU
Type: Creature — Avatar
Pow/Tgh: (*/*)
Rules Text: Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X—{X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
Set/Rarity: Planar Chaos Rare

Name rathi Berserker (Ærathi Berserker)
Cost: 2RRR
Type: Creature — Human Berserker
Pow/Tgh: (2/4)
Rules Text: Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Legends Uncommon

Name Aerial Caravan
Cost: 4UU
Type: Creature — Human Soldier
Pow/Tgh: (4/3)
Rules Text: Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Set/Rarity: Mercadian Masques Rare

Name Aerial Maneuver
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 and gains flying and first strike until end of turn.
Set/Rarity: Gatecrash Common

Name Aerial Predation
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with flying. You gain 2 life.
Set/Rarity: Return to Ravnica Common

Name Aerie Mystics
Cost: 4W
Type: Creature — Bird Wizard
Pow/Tgh: (3/3)
Rules Text: Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Set/Rarity: Commander 2013 Edition Uncommon, Conflux Uncommon

Name Aerie Ouphes
Cost: 4G
Type: Creature — Ouphe
Pow/Tgh: (3/3)
Rules Text: Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Common

Name Aesthetic Consultation
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Name an artist. Remove the top six cards of your library from the game, then reveal cards from the top of your library until you reveal a card by the named artist. Put that card in your hand, then remove all the other cards revealed this way from the game.
Set/Rarity: Unhinged Rare

Name Aesthir Glider
Cost: 3
Type: Artifact Creature — Bird
Pow/Tgh: (2/1)
Rules Text: Flying
Aesthir Glider can't block.
Set/Rarity: Masters Edition IV Common, Alliances Common, Alliances Common

Name Æther Adept
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Æther Adept enters the battlefield, return target creature to its owner's hand.
Set/Rarity: Magic 2012 Common, Magic 2011 Common

Name Æther Barrier
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}.
Set/Rarity: Nemesis Rare

Name Æther Burst
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Æther Burst in all graveyards as you cast Æther Burst.
Set/Rarity: Odyssey Common

Name Æther Charge
Cost: 4R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.
Set/Rarity: Onslaught Uncommon

Name Æther Figment
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (1/1)
Rules Text: Kicker {3} (You may pay an additional {3} as you cast this spell.)
Æther Figment can't be blocked.
If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
Set/Rarity: Zendikar Uncommon

Name Æther Flash
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Weatherlight Uncommon

Name Æther Membrane
Cost: 1RR
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender; reach (This creature can block creatures with flying.)
Whenever Æther Membrane blocks a creature, return that creature to its owner's hand at end of combat.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Planar Chaos Uncommon

Name Æther Mutation
Cost: 3GU
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
Set/Rarity: Apocalypse Uncommon

Name Æther Rift
Cost: 1RG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
Set/Rarity: Invasion Rare

Name Æther Shockwave
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Tap all Spirits; or tap all non-Spirit creatures.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Æther Snap
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Remove all counters from all permanents and exile all tokens.
Set/Rarity: Darksteel Rare

Name Æther Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {U}, Sacrifice Æther Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Æther Spellbomb: Draw a card.
Set/Rarity: Modern Masters Common, Archenemy Common, Duel Decks: Elspeth vs. Tezzeret Common, Mirrodin Common

Name Æther Sting
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a creature spell, Æther Sting deals 1 damage to that player.
Set/Rarity: Urza's Destiny Uncommon

Name Æther Storm
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Creature spells can't be cast.
Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Homelands Uncommon

Name Æther Tide
Cost: XU
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Æther Tide, discard X creature cards.
Return X target creatures to their owners' hands.
Set/Rarity: Exodus Common

Name Æther Tradewinds
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent you control and target permanent you don't control to their owners' hands.
Set/Rarity: Worldwake Common

Name Æther Vial
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a charge counter on Æther Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand onto the battlefield.
Set/Rarity: Modern Masters Rare, From the Vault: Relics Mythic Rare, Darksteel Uncommon

Name Æther Web
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)
Set/Rarity: Time Spiral Common

Name Ætherflame Wall
Cost: 1R
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender
Ætherflame Wall can block creatures with shadow as though they didn't have shadow.
{R}: Ætherflame Wall gets +1/+0 until end of turn.
Set/Rarity: Time Spiral Common

Name Ætherize
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Return all attacking creatures to their owner's hand.
Set/Rarity: Gatecrash Uncommon

Name Ætherling
Cost: 4UU
Type: Creature — Shapeshifter
Pow/Tgh: (4/5)
Rules Text: {U}: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
{U}: Ætherling can't be blocked this turn.
{1}: Ætherling gets +1/-1 until end of turn.
{1}: Ætherling gets -1/+1 until end of turn.
Set/Rarity: Dragon's Maze Rare

Name Æthermage's Touch
Cost: 2WU
Type: Instant
Pow/Tgh:
Rules Text: Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Set/Rarity: Commander 2013 Edition Rare, Dissension Rare

Name Ætherplasm
Cost: 2UU
Type: Creature — Illusion
Pow/Tgh: (1/1)
Rules Text: Whenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Set/Rarity: Guildpact Uncommon

Name Æthersnipe
Cost: 5U
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: When Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Modern Masters Common, Magic: The Gathering-Commander Common, Duel Decks: Jace vs. Chandra Common, Lorwyn Common

Name Æthertow
Cost: 3(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name Affa Guard Hound
Cost: 2W
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Afflict
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn.
Draw a card.
Set/Rarity: Tenth Edition Common, Odyssey Common

Name Afflicted Deserter
Cost: 3R
Type: Creature — Human Werewolf
Pow/Tgh: (3/2)
Rules Text: At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.
Set/Rarity: Dark Ascension Uncommon

Name Afiya Grove
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.
Set/Rarity: Mirage Rare

Name Afterlife
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Mercadian Masques Uncommon, Mirage Uncommon

Name Aftershock
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
Set/Rarity: Tempest Common

Name Agadeem Occultist
Cost: 2B
Type: Creature — Human Shaman Ally
Pow/Tgh: (0/2)
Rules Text: {T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.
Set/Rarity: Worldwake Rare

Name Ageless Entity
Cost: 3GG
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Rare, Darksteel Rare

Name Ageless Sentinels
Cost: 3W
Type: Creature — Wall
Pow/Tgh: (4/4)
Rules Text: Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
Set/Rarity: Scourge Rare

Name Agent of Horizons
Cost: 2G
Type: Creature — Human Rogue
Pow/Tgh: (3/2)
Rules Text: {2}{U}: Agent of Horizons can't be blocked this turn.
Set/Rarity: Theros Common

Name Agent of Masks
Cost: 3WB
Type: Creature — Human Advisor
Pow/Tgh: (2/3)
Rules Text: At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Set/Rarity: Guildpact Uncommon

Name Agent of Shauku
Cost: 1B
Type: Creature — Human Mercenary
Pow/Tgh: (1/1)
Rules Text: {1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
Set/Rarity: Prophecy Common

Name Agent of Stromgald
Cost: R
Type: Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: {R}: Add {B} to your mana pool.
Set/Rarity: Alliances Common, Alliances Common

Name Agent of the Fates
Cost: 1BB
Type: Creature — Human Assassin
Pow/Tgh: (3/2)
Rules Text: Deathtouch
Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
Set/Rarity: Theros Rare

Name Aggravate
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Set/Rarity: Avacyn Restored Uncommon

Name Aggravated Assault
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Onslaught Rare

Name Aggression
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.
Set/Rarity: Ice Age Uncommon

Name Aggressive Urge
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn.
Draw a card.
Set/Rarity: Tenth Edition Common, Invasion Common

Name Agility
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Mirage Common

Name Agonizing Demise
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Invasion Common

Name Agonizing Memories
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Set/Rarity: Tenth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Weatherlight Uncommon

Name Agony Warp
Cost: UB
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Set/Rarity: Archenemy Common, Shards of Alara Common

Name Agoraphobia
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -5/-0.
{2}{U}: Return Agoraphobia to its owner's hand.
Set/Rarity: Gatecrash Uncommon

Name Agrus Kos, Wojek Veteran
Cost: 3RW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Set/Rarity: Ravnica: City of Guilds Rare

Name Air Bladder
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Set/Rarity: Nemesis Common

Name Air Elemental
Cost: 3UU
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Flying
Set/Rarity: Masters Edition IV Uncommon, Magic 2010 Uncommon, Duel Decks: Jace vs. Chandra Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Beatdown Box Set Uncommon, Battle Royale Box Set Uncommon, Starter 1999 Uncommon, Classic Sixth Edition Uncommon, Portal Second Age Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Air Servant
Cost: 4U
Type: Creature — Elemental
Pow/Tgh: (4/3)
Rules Text: Flying
{2}{U}: Tap target creature with flying.
Set/Rarity: Magic 2014 Core Set Uncommon, Magic 2011 Uncommon

Name Airborne Aid
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card for each Bird on the battlefield.
Set/Rarity: Onslaught Common

Name Airdrop Condor
Cost: 4R
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
{1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.
Set/Rarity: Onslaught Uncommon

Name Aisling Leprechaun
Cost: G
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
Set/Rarity: Legends Common

Name Ajani Goldmane
Cost: 2WW
Type: Planeswalker — Ajani
Loyalty: (4)
Rules Text: +1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."
Set/Rarity: Magic 2011 Mythic Rare, Magic 2010 Mythic Rare, Lorwyn Rare

Name Ajani Vengeant
Cost: 2RW
Type: Planeswalker — Ajani
Loyalty: (3)
Rules Text: +1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Mythic Rare, Shards of Alara Mythic Rare

Name Ajani, Caller of the Pride
Cost: 1WW
Type: Planeswalker — Ajani
Loyalty: (4)
Rules Text: +1: Put a +1/+1 counter on up to one target creature.
-3: Target creature gains flying and double strike until end of turn.
-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
Set/Rarity: Magic 2014 Core Set Mythic Rare, Magic 2013 Mythic Rare

Name Ajani's Chosen
Cost: 2WW
Type: Creature — Cat Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.
Set/Rarity: Magic 2014 Core Set Rare

Name Ajani's Mantra
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may gain 1 life.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Magic 2011 Common

Name Ajani's Pridemate
Cost: 1W
Type: Creature — Cat Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate. (For example, if an effect causes you to gain 3 life, you may put one +1/+1 counter on this creature.)
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Ajani vs. Nicol Bolas Uncommon, Magic 2011 Uncommon

Name Ajani's Sunstriker
Cost: WW
Type: Creature — Cat Cleric
Pow/Tgh: (2/2)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Magic 2013 Common

Name Akki Avalanchers
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.
Set/Rarity: Champions of Kamigawa Common

Name Akki Blizzard-Herder
Cost: 1R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: When Akki Blizzard-Herder dies, each player sacrifices a land.
Set/Rarity: Betrayers of Kamigawa Common

Name Akki Coalflinger
Cost: 1RR
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: First strike
{R}, {T}: Attacking creatures gain first strike until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Champions of Kamigawa Uncommon

Name Akki Drillmaster
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: {T}: Target creature gains haste until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name Akki Lavarunner
Cost: 3R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.
Set/Rarity: Champions of Kamigawa Rare

Name Akki Raider
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text: Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Akki Rockspeaker
Cost: 1R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: When Akki Rockspeaker enters the battlefield, add {R} to your mana pool.
Set/Rarity: Champions of Kamigawa Common

Name Akki Underling
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text: As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
Set/Rarity: Saviors of Kamigawa Common

Name Akki Underminer
Cost: 3R
Type: Creature — Goblin Rogue Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
Set/Rarity: Champions of Kamigawa Uncommon

Name Akoum Battlesinger
Cost: 1R
Type: Creature — Human Berserker Ally
Pow/Tgh: (1/1)
Rules Text: Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
Set/Rarity: Worldwake Common

Name Akoum Boulderfoot
Cost: 4RR
Type: Creature — Giant Warrior
Pow/Tgh: (4/5)
Rules Text: When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Akoum Refuge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Sorin vs. Tibalt Uncommon, Magic: The Gathering-Commander Uncommon, Zendikar Uncommon

Name Akrasan Squire
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Shards of Alara Common

Name Akroan Crusader
Cost: R
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Heroic — Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield.
Set/Rarity: Theros Common

Name Akroan Hoplite
Cost: RW
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
Set/Rarity: Theros Uncommon

Name Akroan Horse
Cost: 4
Type: Artifact Creature — Horse
Pow/Tgh: (0/4)
Rules Text: Defender
When Akroan Horse enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield.
Set/Rarity: Theros Rare

Name Akroma, Angel of Fury
Cost: 5RRR
Type: Legendary Creature — Angel
Pow/Tgh: (6/6)
Rules Text: Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white and from blue
{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Magic: The Gathering-Commander Rare, Planar Chaos Rare

Name Akroma, Angel of Wrath
Cost: 5WWW
Type: Legendary Creature — Angel
Pow/Tgh: (6/6)
Rules Text: Flying, first strike, vigilance, trample, haste, protection from black and from red
Set/Rarity: Duel Decks: Divine vs. Demonic Mythic Rare, Time Spiral "Timeshifted" Special, Legions Rare

Name Akroma's Blessing
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Uncommon

Name Akroma's Devoted
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (2/4)
Rules Text: Cleric creatures have vigilance.
Set/Rarity: Legions Uncommon

Name Akroma's Memorial
Cost: 7
Type: Legendary Artifact
Pow/Tgh:
Rules Text: Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Set/Rarity: Magic 2013 Mythic Rare, Future Sight Rare

Name Akroma's Vengeance
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: From the Vault: Twenty Mythic Rare, Magic: The Gathering-Commander Rare, Planechase Rare, Onslaught Rare

Name Akron Legionnaire
Cost: 6WW
Type: Creature — Giant Soldier
Pow/Tgh: (8/4)
Rules Text: Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Set/Rarity: Masters Edition III Rare, Fifth Edition Rare, Chronicles Rare, Legends Rare

Name Aku Djinn
Cost: 3BB
Type: Creature — Djinn
Pow/Tgh: (5/6)
Rules Text: Trample
At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
Set/Rarity: Visions Rare

Name Akuta, Born of Ash
Cost: 2BB
Type: Legendary Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
Set/Rarity: Saviors of Kamigawa Rare

Name Al-abara's Carpet
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.
Set/Rarity: Masters Edition IV Rare, Legends Rare

Name Alabaster Dragon
Cost: 4WW
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
Set/Rarity: Weatherlight Rare, Portal Rare

Name Alabaster Leech
Cost: W
Type: Creature — Leech
Pow/Tgh: (1/3)
Rules Text: White spells you cast cost {W} more to cast.
Set/Rarity: Invasion Rare

Name Alabaster Mage
Cost: 1W
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: {1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Set/Rarity: Magic 2012 Uncommon

Name Alabaster Potion
Cost: XWW
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.
Set/Rarity: Masters Edition III Uncommon, Fifth Edition Common, Fourth Edition Common, Legends Common

Name Alabaster Wall
Cost: 2W
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Mercadian Masques Common

Name Alaborn Cavalier
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Whenever Alaborn Cavalier attacks, you may tap target creature.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Portal Second Age Uncommon

Name Alaborn Grenadier
Cost: WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Vigilance
Set/Rarity: Portal Second Age Common

Name Alaborn Musketeer
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Masters Edition IV Common, Portal Second Age Common

Name Alaborn Trooper
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Masters Edition IV Common, Portal Second Age Common

Name Alaborn Veteran
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Second Age Rare

Name Alaborn Zealot
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.
Set/Rarity: Portal Second Age Uncommon

Name Aladdin
Cost: 2RR
Type: Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: {1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.
Set/Rarity: Masters Edition IV Rare, Chronicles Uncommon, Arabian Nights Rare

Name Aladdin's Lamp
Cost: 10
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Arabian Nights Rare

Name Aladdin's Ring
Cost: 8
Type: Artifact
Pow/Tgh:
Rules Text: {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Arabian Nights Rare

Name Alarum
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Untap target nonattacking creature. It gets +1/+3 until end of turn.
Set/Rarity: Mirage Common

Name Albino Troll
Cost: 1G
Type: Creature — Troll
Pow/Tgh: (3/3)
Rules Text: Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}{G}: Regenerate Albino Troll.
Set/Rarity: Duel Decks: Garruk vs. Liliana Uncommon, Urza's Saga Uncommon

Name Alchemist's Apprentice
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Sacrifice Alchemist's Apprentice: Draw a card.
Set/Rarity: Avacyn Restored Common

Name Alchemist's Refuge
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{G}{U}, {T}: You may cast nonland cards this turn as though they had flash.
Set/Rarity: Avacyn Restored Rare

Name Alchor's Tomb
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)
Set/Rarity: Masters Edition IV Rare, Legends Rare

Name Aleatory
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Cast Aleatory only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Uncommon

Name Alert Shu Infantry
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Vigilance
Set/Rarity: Portal Three Kingdoms Uncommon

Name Alexi, Zephyr Mage
Cost: 3UU
Type: Legendary Creature — Human Spellshaper
Pow/Tgh: (3/3)
Rules Text: {X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
Set/Rarity: Prophecy Rare

Name Alexi's Cloak
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Prophecy Common

Name Algae Gharial
Cost: 3G
Type: Creature — Crocodile
Pow/Tgh: (1/1)
Rules Text: Shroud
Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
Set/Rarity: Shards of Alara Uncommon

Name Ali Baba
Cost: R
Type: Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: {R}: Tap target Wall.
Set/Rarity: Fourth Edition Uncommon, Arabian Nights Uncommon

Name Ali from Cairo
Cost: 2RR
Type: Creature — Human
Pow/Tgh: (0/1)
Rules Text: Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Set/Rarity: Masters Edition IV Rare, Arabian Nights Rare

Name Aliban's Tower
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target blocking creature gets +3/+1 until end of turn.
Set/Rarity: Homelands Common, Homelands Common

Name Alive // Well (Alive)
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 3/3 green Centaur creature token onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name All Hallow's Eve
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name All Is Dust
Cost: 7
Type: Tribal Sorcery — Eldrazi
Pow/Tgh:
Rules Text: Each player sacrifices all colored permanents he or she controls.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name All Suns' Dawn
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Set/Rarity: Fifth Dawn Rare

Name Allay
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.
Set/Rarity: Exodus Common

Name Alley Grifters
Cost: 1BB
Type: Creature — Human Mercenary
Pow/Tgh: (2/2)
Rules Text: Whenever Alley Grifters becomes blocked, defending player discards a card.
Set/Rarity: Mercadian Masques Common

Name Alliance of Arms
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Join forces — Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Allied Strategies
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Target player draws a card for each basic land type among lands he or she controls.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Planeshift Uncommon

Name Allosaurus Rider
Cost: 5GG
Type: Creature — Elf Warrior
Pow/Tgh: (1+*/1+*)
Rules Text: You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Coldsnap Rare

Name Alloy Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (4/4)
Rules Text: As Alloy Golem enters the battlefield, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)
Set/Rarity: Invasion Uncommon

Name Alloy Myr
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (2/2)
Rules Text: {T}: Add one mana of any color to your mana pool.
Set/Rarity: New Phyrexia Uncommon

Name Alluring Scent
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures able to block target creature this turn do so.
Set/Rarity: Masters Edition IV Common, Starter 1999 Rare, Portal Second Age Rare, Portal Rare

Name Alluring Siren
Cost: 1U
Type: Creature — Siren
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature an opponent controls attacks you this turn if able.
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon

Name Alms
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
Set/Rarity: Weatherlight Common

Name Alms Beast
Cost: 2WB
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: Creatures blocking or blocked by Alms Beast have lifelink.
Set/Rarity: Gatecrash Rare

Name Alpha Authority
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
Set/Rarity: Gatecrash Uncommon

Name Alpha Brawl
Cost: 6RR
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
Set/Rarity: Dark Ascension Rare

Name Alpha Kavu
Cost: 2G
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {1}{G}: Target Kavu creature gets -1/+1 until end of turn.
Set/Rarity: Planeshift Uncommon

Name Alpha Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Mirrodin Common

Name Alpha Status
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Set/Rarity: Scourge Uncommon

Name Alpha Tyrranax
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (6/5)
Rules Text:
Set/Rarity: Scars of Mirrodin Common

Name Altar Golem
Cost: 7
Type: Artifact Creature — Golem
Pow/Tgh: (*/*)
Rules Text: Trample
Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
Set/Rarity: Eventide Rare

Name Altar of Bone
Cost: GW
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Altar of Bone, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Ice Age Rare

Name Altar Of Dementia (Altar of Dementia)
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.
Set/Rarity: Tempest Rare

Name Altar of Shadows
Cost: 7
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows.
{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
Set/Rarity: Mirrodin Rare

Name Altar of the Lost
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Altar of the Lost enters the battlefield tapped.
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.
Set/Rarity: Dark Ascension Uncommon

Name Altar's Light
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: Exile target artifact or enchantment.
Set/Rarity: Mirrodin Uncommon

Name Altar's Reap
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Altar's Reap, sacrifice a creature.
Draw two cards.
Set/Rarity: Magic 2014 Core Set Common, Innistrad Common

Name Alter Reality
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Rare

Name Aluren
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.
Set/Rarity: Tempest Rare

Name Amass the Components
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards, then put a card from your hand on the bottom of your library.
Set/Rarity: Avacyn Restored Common

Name Ambassador Laquatus
Cost: 1UU
Type: Legendary Creature — Merfolk Wizard
Pow/Tgh: (1/3)
Rules Text: {3}: Target player puts the top three cards of his or her library into his or her graveyard.
Set/Rarity: Tenth Edition Rare, Torment Rare

Name Ambassador Oak
Cost: 3G
Type: Creature — Treefolk Warrior
Pow/Tgh: (3/3)
Rules Text: When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.
Set/Rarity: Morningtide Common

Name Amber Prison
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Amber Prison during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Ambiguity
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
Set/Rarity: Unhinged Rare

Name Ambition's Cost
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: You draw three cards and you lose 3 life.
Set/Rarity: Eighth Edition Uncommon, Portal Three Kingdoms Rare

Name Ambush
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Blocking creatures gain first strike until end of turn.
Set/Rarity: Homelands Common

Name Ambush Commander
Cost: 3GG
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Scourge Rare

Name Ambush Party
Cost: 4R
Type: Creature — Human Rogue
Pow/Tgh: (3/1)
Rules Text: First strike, haste
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Homelands Common, Homelands Common

Name Ambush Viper
Cost: 1G
Type: Creature — Snake
Pow/Tgh: (2/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Set/Rarity: Innistrad Common

Name Amnesia
Cost: 3UUU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand and discards all nonland cards.
Set/Rarity: Masters Edition Rare, The Dark Uncommon

Name Amoeboid Changeling
Cost: 1U
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Changeling (This card is every creature type at all times.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
Set/Rarity: Premium Deck Series: Slivers Common, Lorwyn Common

Name Amok
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Discard a card at random: Put a +1/+1 counter on target creature.
Set/Rarity: Stronghold Rare

Name Amphibious Kavu
Cost: 2G
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
Set/Rarity: Planeshift Common

Name Amphin Cutthroat
Cost: 3U
Type: Creature — Salamander Rogue
Pow/Tgh: (2/4)
Rules Text:
Set/Rarity: Magic 2012 Common

Name Amrou Kithkin
Cost: WW
Type: Creature — Kithkin
Pow/Tgh: (1/1)
Rules Text: Amrou Kithkin can't be blocked by creatures with power 3 or greater.
Set/Rarity: Masters Edition III Common, Fourth Edition Common, Legends Common

Name Amrou Scout
Cost: 1W
Type: Creature — Kithkin Rebel Scout
Pow/Tgh: (2/1)
Rules Text: {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Modern Masters Common, Time Spiral Common

Name Amrou Seekers
Cost: 2W
Type: Creature — Kithkin Rebel
Pow/Tgh: (2/2)
Rules Text: Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
Set/Rarity: Modern Masters Common, Time Spiral Common

Name Amugaba
Cost: 5UU
Type: Creature — Illusion
Pow/Tgh: (6/6)
Rules Text: Flying
{2}{U}, Discard a card: Return Amugaba to its owner's hand.
Set/Rarity: Odyssey Rare

Name Amulet of Kroog
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Masters Edition IV Common, Fifth Edition Common, Fourth Edition Common, Antiquities Common

Name Amulet of Quoz
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
{T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
Set/Rarity: Ice Age Rare

Name Amulet of Unmaking
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Mirage Rare

Name Amulet of Vigor
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a permanent enters the battlefield tapped and under your control, untap it.
Set/Rarity: Worldwake Rare

Name Ana Battlemage
Cost: 2G
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {2}{U} and/or {1}{B} (You may pay an additional {2}{U} and/or {1}{B} as you cast this spell.)
When Ana Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
Set/Rarity: Planar Chaos Uncommon

Name Ana Disciple
Cost: G
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
Set/Rarity: Apocalypse Common

Name Ana Sanctuary
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
Set/Rarity: Apocalypse Uncommon

Name Anaba Ancestor
Cost: 1R
Type: Creature — Minotaur Spirit
Pow/Tgh: (1/1)
Rules Text: {T}: Another target Minotaur creature gets +1/+1 until end of turn.
Set/Rarity: Masters Edition III Common, Homelands Rare

Name Anaba Bodyguard
Cost: 3R
Type: Creature — Minotaur
Pow/Tgh: (2/3)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Common, Classic Sixth Edition Common, Homelands Common, Homelands Common

Name Anaba Shaman
Cost: 3R
Type: Creature — Minotaur Shaman
Pow/Tgh: (2/2)
Rules Text: {R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Classic Sixth Edition Common, Homelands Common, Homelands Common

Name Anaba Spirit Crafter
Cost: 2RR
Type: Creature — Minotaur Shaman
Pow/Tgh: (1/3)
Rules Text: Minotaur creatures get +1/+0.
Set/Rarity: Masters Edition III Common, Homelands Rare

Name Anaconda
Cost: 3G
Type: Creature — Snake
Pow/Tgh: (3/3)
Rules Text: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Set/Rarity: Ninth Edition Uncommon, Seventh Edition Uncommon, Urza's Saga Uncommon, Portal Uncommon, Portal Uncommon

Name Anarchist
Cost: 4R
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
Set/Rarity: Ninth Edition Uncommon, Odyssey Common, Exodus Common

Name Anarchy
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all white permanents.
Set/Rarity: Masters Edition II Rare, Ice Age Uncommon

Name Anathemancer
Cost: 1BR
Type: Creature — Zombie Wizard
Pow/Tgh: (2/2)
Rules Text: When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Alara Reborn Uncommon

Name Anavolver
Cost: 3G
Type: Creature — Volver
Pow/Tgh: (3/3)
Rules Text: Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)
If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
Set/Rarity: Apocalypse Rare

Name Anax and Cymede
Cost: 1RW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/2)
Rules Text: First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Set/Rarity: Duel Decks: Heroes vs. Monsters Rare, Theros Rare

Name Ancestor's Chosen
Cost: 5WW
Type: Creature — Human Cleric
Pow/Tgh: (4/4)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
Set/Rarity: Tenth Edition Uncommon, Judgment Uncommon

Name Ancestor's Prophet
Cost: 4W
Type: Creature — Human Cleric
Pow/Tgh: (1/5)
Rules Text: Tap five untapped Clerics you control: You gain 10 life.
Set/Rarity: Onslaught Rare

Name Ancestral Knowledge
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.
Set/Rarity: Weatherlight Rare

Name Ancestral Mask
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Set/Rarity: Mercadian Masques Common

Name Ancestral Memories
Cost: 2UUU
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Portal Rare, Mirage Rare

Name Ancestral Recall
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target player draws three cards.
Set/Rarity: Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Ancestral Tribute
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each card in your graveyard.
Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Rare

Name Ancestral Vision
Cost:
Color: Blue
Type: Sorcery
Pow/Tgh:
Rules Text: Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards.
Set/Rarity: Duel Decks: Jace vs. Chandra Rare, Time Spiral Rare

Name Ancient Amphitheater
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.
Set/Rarity: Lorwyn Rare

Name Ancient Craving
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: You draw three cards and you lose 3 life.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Rare, Starter 1999 Rare, Portal Second Age Rare

Name Ancient Den
Cost:
Type: Artifact Land
Pow/Tgh:
Rules Text: (Ancient Den isn't a spell.)
{T}: Add {W} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name Ancient Grudge
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Common, Time Spiral Common

Name Ancient Hellkite
Cost: 4RRR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
Set/Rarity: Magic 2011 Rare

Name Ancient Hydra
Cost: 4R
Type: Creature — Hydra
Pow/Tgh: (5/1)
Rules Text: Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
Set/Rarity: Nemesis Uncommon

Name Ancient Kavu
Cost: 3R
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: {2}: Ancient Kavu becomes colorless until end of turn.
Set/Rarity: Invasion Common

Name Ancient Ooze
Cost: 5GG
Type: Creature — Ooze
Pow/Tgh: (*/*)
Rules Text: Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.
Set/Rarity: Scourge Rare

Name Ancient Runes
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.
Set/Rarity: Tempest Uncommon

Name Ancient Silverback
Cost: 4GG
Type: Creature — Ape
Pow/Tgh: (6/5)
Rules Text: {G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Ninth Edition Rare, Seventh Edition Rare, Urza's Destiny Rare

Name Ancient Spider
Cost: 2GW
Type: Creature — Spider
Pow/Tgh: (2/5)
Rules Text: First strike; reach (This creature can block creatures with flying.)
Set/Rarity: Planeshift Rare

Name Ancient Spring
Cost:
Type: Land
Pow/Tgh:
Rules Text: Ancient Spring enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.
Set/Rarity: Invasion Common

Name Ancient Stirrings
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
Set/Rarity: Rise of the Eldrazi Common

Name Ancient Tomb
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.
Set/Rarity: From the Vault: Realms Mythic Rare, Tempest Uncommon

Name Ancient Ziggurat
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.
Set/Rarity: Premium Deck Series: Slivers Uncommon, Conflux Uncommon

Name Andradite Leech
Cost: 2B
Type: Creature — Leech
Pow/Tgh: (2/2)
Rules Text: Black spells you cast cost {B} more to cast.
{B}: Andradite Leech gets +1/+1 until end of turn.
Set/Rarity: Invasion Rare

Name Angel of Despair
Cost: 3WWBB
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying
When Angel of Despair enters the battlefield, destroy target permanent.
Set/Rarity: Magic: The Gathering-Commander Rare, Guildpact Rare

Name Angel of Finality
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (3/4)
Rules Text: Flying
When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.
Set/Rarity: Commander 2013 Edition Rare

Name Angel of Flight Alabaster
Cost: 4W
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
Set/Rarity: Innistrad Rare

Name Angel of Fury
Cost: 4WW
Type: Creature — Angel
Pow/Tgh: (3/5)
Rules Text: Flying
When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library.
Set/Rarity: Masters Edition II Rare, Portal Second Age Rare

Name Angel of Glory's Rise
Cost: 5WW
Type: Creature — Angel
Pow/Tgh: (4/6)
Rules Text: Flying
When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Set/Rarity: Avacyn Restored Rare

Name Angel of Jubilation
Cost: 1WWW
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Set/Rarity: Avacyn Restored Rare

Name Angel of Light
Cost: 4W
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying, vigilance
Set/Rarity: Masters Edition II Uncommon, Starter 1999 Uncommon

Name Angel of Mercy
Cost: 4W
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Invasion Uncommon, Starter 1999 Uncommon, Portal Second Age Uncommon

Name Angel of Retribution
Cost: 6W
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying, first strike
Set/Rarity: Torment Rare

Name Angel of Salvation
Cost: 6WW
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flash; convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Rare, Future Sight Rare

Name Angel of Serenity
Cost: 4WWW
Type: Creature — Angel
Pow/Tgh: (5/6)
Rules Text: Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Set/Rarity: Return to Ravnica Mythic Rare

Name Angelfire Crusader
Cost: 3W
Type: Creature — Human Soldier Knight
Pow/Tgh: (2/3)
Rules Text: {R}: Angelfire Crusader gets +1/+0 until end of turn.
Set/Rarity: Apocalypse Common

Name Angelheart Vial
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
Set/Rarity: Rise of the Eldrazi Rare

Name Angelic Accord
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Angelic Arbiter
Cost: 5WW
Type: Creature — Angel
Pow/Tgh: (5/6)
Rules Text: Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
Set/Rarity: Magic: The Gathering-Commander Rare, Magic 2011 Rare

Name Angelic Armaments
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4}
Set/Rarity: Avacyn Restored Uncommon

Name Angelic Benediction
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
Set/Rarity: Magic 2013 Uncommon, Duel Decks: Divine vs. Demonic Uncommon, Shards of Alara Uncommon

Name Angelic Blessing
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Starter 2000 Common, Starter 1999 Common, Exodus Common, Portal Second Age Common, Portal Common

Name Angelic Chorus
Cost: 3WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Set/Rarity: Tenth Edition Rare, Urza's Saga Rare

Name Angelic Curator
Cost: 1W
Type: Creature — Angel Spirit
Pow/Tgh: (1/1)
Rules Text: Flying, protection from artifacts
Set/Rarity: Urza's Legacy Common

Name Angelic Destiny
Cost: 2WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Set/Rarity: Magic 2012 Mythic Rare

Name Angelic Edict
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target creature or enchantment.
Set/Rarity: Gatecrash Common

Name Angelic Favor
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
Cast Angelic Favor only during combat.
Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.
Set/Rarity: Nemesis Uncommon

Name Angelic Overseer
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: (5/3)
Rules Text: Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
Set/Rarity: Innistrad Mythic Rare

Name Angelic Page
Cost: 1W
Type: Creature — Angel Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Eighth Edition Common, Seventh Edition Common, Battle Royale Box Set Common, Urza's Saga Common

Name Angelic Protector
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Tempest Uncommon

Name Angelic Renewal
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
Set/Rarity: Weatherlight Common

Name Angelic Shield
Cost: WU
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Invasion Uncommon

Name Angelic Skirmisher
Cost: 4WW
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Set/Rarity: Gatecrash Rare

Name Angelic Voices
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
Set/Rarity: Masters Edition IV Uncommon, Chronicles Rare, Legends Rare

Name Angelic Wall
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
Flying
Set/Rarity: Magic 2014 Core Set Common, Avacyn Restored Common, Tenth Edition Common, Odyssey Common, Portal Second Age Common

Name Angel's Feather
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a white spell, you may gain 1 life.
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon, Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Darksteel Uncommon

Name Angel's Grace
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Set/Rarity: Modern Masters Rare, Time Spiral Rare

Name Angel's Herald
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Shards of Alara Uncommon

Name Angel's Mercy
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: You gain 7 life.
Set/Rarity: Magic 2013 Common, Avacyn Restored Common, Magic 2012 Common, Magic 2010 Common

Name Angel's Tomb
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
Set/Rarity: Avacyn Restored Uncommon

Name Angel's Trumpet
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
Set/Rarity: Urza's Legacy Uncommon

Name Angelsong
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Shards of Alara Common

Name Anger
Cost: 3R
Type: Creature — Incarnation
Pow/Tgh: (2/2)
Rules Text: Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Magic: The Gathering-Commander Uncommon, Judgment Uncommon

Name Anger of the Gods
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Set/Rarity: Theros Rare

Name Angry Mob
Cost: 2WW
Type: Creature — Human
Pow/Tgh: (2+*/2+*)
Rules Text: Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, The Dark Uncommon

Name Angus Mackenzie
Cost: GWU
Type: Legendary Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name An-Havva Constable
Cost: 1GG
Type: Creature — Human
Pow/Tgh: (2/1+*)
Rules Text: An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
Set/Rarity: Fifth Edition Rare, Homelands Rare

Name An-Havva Inn
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: You gain X plus 1 life, where X is the number of green creatures on the battlefield.
Set/Rarity: Homelands Uncommon

Name An-Havva Township
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{1}, {T}: Add {G} to your mana pool.

{2}, {T}: Add {R} or {W} to your mana pool.
Set/Rarity: Homelands Uncommon

Name Animal Boneyard
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
Set/Rarity: Odyssey Uncommon

Name Animal Magnetism
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Set/Rarity: Onslaught Rare

Name Animar, Soul of Elements
Cost: URG
Type: Legendary Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Set/Rarity: Magic: The Gathering-Commander Mythic Rare

Name Animate Artifact
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
Set/Rarity: Masters Edition IV Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Animate Dead
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Set/Rarity: Premium Deck Series: Graveborn Uncommon, Masters Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Animate Land
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target land becomes a 3/3 creature that's still a land.
Set/Rarity: Nemesis Uncommon

Name Animate Wall
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Ankh of Mishra
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Set/Rarity: Masters Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Annex
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
You control enchanted land.
Set/Rarity: Ninth Edition Uncommon, Onslaught Uncommon

Name Annihilate
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated.
Draw a card.
Set/Rarity: Commander 2013 Edition Uncommon, Invasion Uncommon

Name Annihilating Fire
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Set/Rarity: Return to Ravnica Common

Name Annul
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target artifact or enchantment spell.
Set/Rarity: Theros Common, Mirrodin Common, Urza's Saga Common

Name Anodet Lurker
Cost: 5
Type: Artifact Creature — Construct
Pow/Tgh: (3/3)
Rules Text: When Anodet Lurker dies, you gain 3 life.
Set/Rarity: Fifth Dawn Common

Name Anoint
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.
Set/Rarity: Tempest Common

Name Anowon, the Ruin Sage
Cost: 3BB
Type: Legendary Creature — Vampire Shaman
Pow/Tgh: (4/3)
Rules Text: At the beginning of your upkeep, each player sacrifices a non-Vampire creature.
Set/Rarity: Worldwake Rare

Name Ant Queen
Cost: 3GG
Type: Creature — Insect
Pow/Tgh: (5/5)
Rules Text: {1}{G}: Put a 1/1 green Insect creature token onto the battlefield.
Set/Rarity: Magic 2010 Rare

Name Antagonism
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
Set/Rarity: Urza's Saga Rare

Name Anthem of Rakdos
Cost: 2BRR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Set/Rarity: Dissension Rare

Name Anthousa, Setessan Hero
Cost: 3GG
Type: Legendary Creature — Human Warrior
Pow/Tgh: (4/5)
Rules Text: Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
Set/Rarity: Theros Rare

Name Anthroplasm
Cost: 2UU
Type: Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: Anthroplasm enters the battlefield with two +1/+1 counters on it.
{X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.
Set/Rarity: Urza's Legacy Rare

Name Anti-Magic Aura
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Set/Rarity: Fifth Edition Uncommon, Legends Common

Name Antler Skulkin
Cost: 5
Type: Artifact Creature — Scarecrow
Pow/Tgh: (3/3)
Rules Text: {2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Common

Name Anurid Barkripper
Cost: 1GG
Type: Creature — Frog Beast
Pow/Tgh: (2/2)
Rules Text: Threshold — Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
Set/Rarity: Judgment Common

Name Anurid Brushhopper
Cost: 1GW
Type: Creature — Frog Beast
Pow/Tgh: (3/4)
Rules Text: Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Judgment Rare

Name Anurid Murkdiver
Cost: 4BB
Type: Creature — Zombie Frog Beast
Pow/Tgh: (4/3)
Rules Text: Swampwalk
Set/Rarity: Onslaught Common

Name Anurid Scavenger
Cost: 2G
Type: Creature — Frog Beast
Pow/Tgh: (3/3)
Rules Text: Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
Set/Rarity: Torment Uncommon

Name Anurid Swarmsnapper
Cost: 2G
Type: Creature — Frog Beast
Pow/Tgh: (1/4)
Rules Text: Reach (This creature can block creatures with flying.)
{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.
Set/Rarity: Judgment Uncommon

Name Anvil of Bogardan
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Set/Rarity: Visions Rare

Name Anvilwrought Raptor
Cost: 4
Type: Artifact Creature — Bird
Pow/Tgh: (2/1)
Rules Text: Flying, first strike
Set/Rarity: Theros Uncommon

Name An-Zerrin Ruins
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
Set/Rarity: Masters Edition II Rare, Homelands Rare

Name Apathy
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.
Set/Rarity: Weatherlight Common

Name Apes of Rath
Cost: 2GG
Type: Creature — Ape
Pow/Tgh: (5/4)
Rules Text: Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.
Set/Rarity: Tempest Uncommon

Name Apex Hawks
Cost: 2W
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Set/Rarity: Worldwake Common

Name Aphetto Alchemist
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {T}: Untap target artifact or creature.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Aphetto Dredging
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.
Set/Rarity: Premium Deck Series: Slivers Common, Onslaught Common

Name Aphetto Exterminator
Cost: 2B
Type: Creature — Human Wizard
Pow/Tgh: (3/1)
Rules Text: Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
Set/Rarity: Legions Uncommon

Name Aphetto Grifter
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Tap two untapped Wizards you control: Tap target permanent.
Set/Rarity: Onslaught Uncommon

Name Aphetto Runecaster
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Whenever a permanent is turned face up, you may draw a card.
Set/Rarity: Scourge Uncommon

Name Aphetto Vulture
Cost: 4BB
Type: Creature — Zombie Bird
Pow/Tgh: (3/2)
Rules Text: Flying
When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
Set/Rarity: Onslaught Uncommon

Name Aphotic Wisps
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
Set/Rarity: Shadowmoor Common

Name Apocalypse
Cost: 2RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all permanents. You discard your hand.
Set/Rarity: Tempest Rare

Name Apocalypse Chime
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents originally printed in the Homelands expansion. They can't be regenerated.
Set/Rarity: Homelands Rare

Name Apocalypse Hydra
Cost: XRG
Type: Creature — Hydra
Pow/Tgh: (0/0)
Rules Text: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
Set/Rarity: Conflux Mythic Rare

Name Apostle's Blessing
Cost: 1(W/P)
Type: Instant
Pow/Tgh:
Rules Text: ({(w/p)} can be paid with either {W} or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Set/Rarity: New Phyrexia Common

Name Apothecary Initiate
Cost: W
Type: Creature — Kithkin Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Shadowmoor Common

Name Appetite for Brains
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
Set/Rarity: Avacyn Restored Uncommon

Name Apprentice Necromancer
Cost: 1B
Type: Creature — Zombie Wizard
Pow/Tgh: (1/1)
Rules Text: {B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Set/Rarity: Urza's Destiny Rare

Name Apprentice Sorcerer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Second Age Uncommon

Name Apprentice Wizard
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (0/1)
Rules Text: {U}, {T}: Add {3} to your mana pool.
Set/Rarity: Masters Edition Common, Fourth Edition Common, The Dark Rare

Name Aquamoeba
Cost: 1U
Type: Creature — Elemental Beast
Pow/Tgh: (1/3)
Rules Text: Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Set/Rarity: Torment Common

Name Aquamorph Entity
Cost: 2UU
Type: Creature — Shapeshifter
Pow/Tgh: (*/*)
Rules Text: As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Planar Chaos Common

Name Aquastrand Spider
Cost: 1G
Type: Creature — Spider Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
Set/Rarity: Magic: The Gathering-Commander Common, Dissension Common

Name Aqueous Form
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Common

Name Aquitect's Will
Cost: U
Type: Tribal Sorcery — Merfolk
Pow/Tgh:
Rules Text: Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Set/Rarity: Lorwyn Common

Name Aquus Steed
Cost: 3U
Type: Creature — Beast
Pow/Tgh: (1/3)
Rules Text: {2}{U}, {T}: Target creature gets -2/-0 until end of turn.
Set/Rarity: Return to Ravnica Uncommon

Name Araba Mothrider
Cost: 1W
Type: Creature — Human Samurai
Pow/Tgh: (1/1)
Rules Text: Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Saviors of Kamigawa Common

Name Arachnoid
Cost: 6
Type: Artifact Creature — Spider
Pow/Tgh: (2/6)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Fifth Dawn Uncommon

Name Arachnus Spinner
Cost: 5G
Type: Creature — Spider
Pow/Tgh: (5/7)
Rules Text: Reach (This creature can block creatures with flying.)
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.
Set/Rarity: Magic 2012 Rare

Name Arachnus Web
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
Set/Rarity: Magic 2012 Common

Name Arashi, the Sky Asunder
Cost: 3GG
Type: Legendary Creature — Spirit
Pow/Tgh: (5/5)
Rules Text: {X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel — {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
Set/Rarity: Saviors of Kamigawa Rare

Name Arbalest Elite
Cost: 2WW
Type: Creature — Human Archer
Pow/Tgh: (2/3)
Rules Text: {2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.
Set/Rarity: Magic 2012 Uncommon

Name Arbiter of Knollridge
Cost: 6W
Type: Creature — Giant Wizard
Pow/Tgh: (5/5)
Rules Text: Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.
Set/Rarity: Magic: The Gathering-Commander Rare, Lorwyn Rare

Name Arbor Colossus
Cost: 2GGG
Type: Creature — Giant
Pow/Tgh: (6/6)
Rules Text: Reach
{3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.
Set/Rarity: Theros Rare

Name Arbor Elf
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Untap target Forest.
Set/Rarity: Magic 2013 Common, Worldwake Common

Name Arboria
Cost: 2GG
Type: World Enchantment
Pow/Tgh:
Rules Text: Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.
Set/Rarity: Masters Edition III Rare, Legends Uncommon

Name Arc Blade
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.
Suspend 3—{2}{R} (Rather than cast this card from your hand, you may pay {2}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Future Sight Uncommon

Name Arc Lightning
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Set/Rarity: Planechase Common, Battle Royale Box Set Common, Urza's Saga Common

Name Arc Mage
Cost: 2R
Type: Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.
Set/Rarity: Nemesis Uncommon

Name Arc Runner
Cost: 2R
Type: Creature — Elemental Ox
Pow/Tgh: (5/1)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Arc Runner.
Set/Rarity: Magic 2011 Common

Name Arc Trail
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.
Set/Rarity: Planechase 2012 Edition Uncommon, Scars of Mirrodin Uncommon

Name Arcades Sabboth
Cost: 2GGWWUU
Type: Legendary Creature — Elder Dragon
Pow/Tgh: (7/7)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
Each untapped creature you control gets +0/+2 as long as it's not attacking.
{W}: Arcades Sabboth gets +0/+1 until end of turn.
Set/Rarity: Masters Edition III Rare, Chronicles Rare, Legends Rare

Name Arcane Denial
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Commander 2013 Edition Common, Masters Edition Common, Alliances Common, Alliances Common

Name Arcane Laboratory
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Each player can't cast more than one spell each turn.
Set/Rarity: Seventh Edition Uncommon, Urza's Saga Uncommon

Name Arcane Melee
Cost: 4U
Type: Enchantment
Pow/Tgh:
Rules Text: Instant and sorcery spells cost {2} less to cast.
Set/Rarity: Commander 2013 Edition Rare, Avacyn Restored Rare

Name Arcane Sanctum
Cost:
Type: Land
Pow/Tgh:
Rules Text: Arcane Sanctum enters the battlefield tapped.
{T}: Add {W}, {U}, or {B} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Shards of Alara Uncommon

Name Arcane Spyglass
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
Set/Rarity: Darksteel Common

Name Arcane Teachings
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."
Set/Rarity: Tenth Edition Uncommon, Judgment Common

Name Arcanis the Omnipotent
Cost: 3UUU
Type: Legendary Creature — Wizard
Pow/Tgh: (3/4)
Rules Text: {T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
Set/Rarity: Tenth Edition Rare, Onslaught Rare

Name Arcanum Wings
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
Set/Rarity: Future Sight Uncommon

Name Arcbound Bruiser
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (0/0)
Rules Text: Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Common

Name Arcbound Crusher
Cost: 4
Type: Artifact Creature — Juggernaut
Pow/Tgh: (0/0)
Rules Text: Trample
Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Planechase Uncommon, Darksteel Uncommon

Name Arcbound Fiend
Cost: 6
Type: Artifact Creature — Horror
Pow/Tgh: (0/0)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Uncommon

Name Arcbound Hybrid
Cost: 4
Type: Artifact Creature — Beast
Pow/Tgh: (0/0)
Rules Text: Haste
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Common

Name Arcbound Lancer
Cost: 7
Type: Artifact Creature — Beast
Pow/Tgh: (0/0)
Rules Text: First strike
Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Uncommon

Name Arcbound Overseer
Cost: 8
Type: Artifact Creature — Golem
Pow/Tgh: (0/0)
Rules Text: At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Rare

Name Arcbound Ravager
Cost: 2
Type: Artifact Creature — Beast
Pow/Tgh: (0/0)
Rules Text: Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Modern Masters Rare, Darksteel Rare

Name Arcbound Reclaimer
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (0/0)
Rules Text: Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Darksteel Rare

Name Arcbound Slith
Cost: 2
Type: Artifact Creature — Slith
Pow/Tgh: (0/0)
Rules Text: Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Planechase Uncommon, Darksteel Uncommon

Name Arcbound Stinger
Cost: 2
Type: Artifact Creature — Insect
Pow/Tgh: (0/0)
Rules Text: Flying
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Modern Masters Common, Darksteel Common

Name Arcbound Wanderer
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (0/0)
Rules Text: Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Modern Masters Common, Fifth Dawn Uncommon

Name Arcbound Worker
Cost: 1
Type: Artifact Creature — Construct
Pow/Tgh: (0/0)
Rules Text: Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Set/Rarity: Modern Masters Common, Duel Decks: Elspeth vs. Tezzeret Common, Darksteel Common

Name Archaeological Dig
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.
Set/Rarity: Invasion Uncommon

Name Archaeomancer
Cost: 2UU
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common

Name Archangel
Cost: 5WW
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying, vigilance
Set/Rarity: Commander 2013 Edition Uncommon, Avacyn Restored Uncommon, Starter 1999 Rare, Classic Sixth Edition Rare, Portal Second Age Rare, Portal Rare, Visions Rare

Name Archangel of Strife
Cost: 5WW
Type: Creature — Angel
Pow/Tgh: (6/6)
Rules Text: Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Archangel of Thune
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: (3/4)
Rules Text: Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Set/Rarity: Magic 2014 Core Set Mythic Rare

Name Archangel's Light
Cost: 7W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Set/Rarity: Dark Ascension Mythic Rare

Name Archdemon of Greed
Cost:
Color: Black
Type: Creature — Demon
Pow/Tgh: (9/9)
Rules Text: Flying, trample
At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.
Set/Rarity: Dark Ascension Rare

Name Archdemon of Unx
Cost: 5BB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Shards of Alara Rare

Name Archery Training
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Set/Rarity: Urza's Destiny Uncommon

Name Architects of Will
Cost: 2UB
Type: Artifact Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.)
Set/Rarity: Archenemy Common, Alara Reborn Common

Name Archive Trap
Cost: 3UU
Type: Instant — Trap
Pow/Tgh:
Rules Text: If an opponent searched his or her library this turn, you may pay {0} rather than pay Archive Trap's mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
Set/Rarity: Zendikar Rare

Name Archivist
Cost: 2UU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Draw a card.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Legacy Rare

Name Archmage Ascension
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
Set/Rarity: Zendikar Rare

Name Archon of Justice
Cost: 3WW
Type: Creature — Archon
Pow/Tgh: (4/4)
Rules Text: Flying
When Archon of Justice dies, exile target permanent.
Set/Rarity: Magic 2012 Rare, Eventide Rare

Name Archon of Redemption
Cost: 3WW
Type: Creature — Archon
Pow/Tgh: (3/4)
Rules Text: Flying
Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.
Set/Rarity: Worldwake Rare

Name Archon of the Triumvirate
Cost: 5WU
Type: Creature — Archon
Pow/Tgh: (4/5)
Rules Text: Flying
Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Set/Rarity: Return to Ravnica Rare

Name Archweaver
Cost: 5GG
Type: Creature — Spider
Pow/Tgh: (5/5)
Rules Text: Reach, trample
Set/Rarity: Return to Ravnica Uncommon

Name Archwing Dragon
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
Set/Rarity: Avacyn Restored Rare

Name Arc-Slogger
Cost: 3RR
Type: Creature — Beast
Pow/Tgh: (4/5)
Rules Text: {R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.
Set/Rarity: Mirrodin Rare

Name Arctic Aven
Cost: 2U
Type: Creature — Bird Wizard
Pow/Tgh: (2/1)
Rules Text: Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Magic 2013 Uncommon

Name Arctic Flats
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: Arctic Flats enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
Set/Rarity: Coldsnap Uncommon

Name Arctic Foxes
Cost: 1W
Type: Creature — Fox
Pow/Tgh: (1/1)
Rules Text: Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.
Set/Rarity: Ice Age Common

Name Arctic Merfolk
Cost: 1U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text: Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
Set/Rarity: Planeshift Common

Name Arctic Nishoba
Cost: 5G
Type: Creature — Cat Warrior
Pow/Tgh: (6/6)
Rules Text: Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba dies, you gain 2 life for each age counter on it.
Set/Rarity: Coldsnap Uncommon

Name Arctic Wolves
Cost: 3GG
Type: Creature — Wolf
Pow/Tgh: (4/5)
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Wolves enters the battlefield, draw a card.
Set/Rarity: Weatherlight Uncommon

Name Arcum Dagsson
Cost: 3U
Type: Legendary Creature — Human Artificer
Pow/Tgh: (2/2)
Rules Text: {T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.
Set/Rarity: Coldsnap Rare

Name Arcum's Sleigh
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.
Set/Rarity: Ice Age Uncommon

Name Arcum's Weathervane
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
Set/Rarity: Ice Age Uncommon

Name Arcum's Whistle
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.
Set/Rarity: Ice Age Uncommon

Name Ardent Militia
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (2/5)
Rules Text: Vigilance
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 1999 Uncommon, Classic Sixth Edition Uncommon, Weatherlight Common, Portal Uncommon

Name Ardent Plea
Cost: 1WU
Type: Enchantment
Pow/Tgh:
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Alara Reborn Uncommon

Name Ardent Recruit
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.
Set/Rarity: Mirrodin Besieged Common

Name Ardent Soldier
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Kicker {2} (You may pay an additional {2} as you cast this spell.)
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
Set/Rarity: Invasion Common

Name Arena
Cost:
Type: Land
Pow/Tgh:
Rules Text: {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Set/Rarity: Time Spiral "Timeshifted" Special, Promo set for Gatherer Special

Name Arena Athlete
Cost: 1R
Type: Creature — Human
Pow/Tgh: (2/1)
Rules Text: Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.
Set/Rarity: Theros Uncommon

Name Arena of the Ancients
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters the battlefield, tap all legendary creatures.
Set/Rarity: Masters Edition III Rare, Chronicles Rare, Legends Rare

Name Arenson's Aura
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.
Set/Rarity: Fifth Edition Uncommon, Ice Age Common

Name Argent Mutation
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.
Set/Rarity: New Phyrexia Uncommon

Name Argent Sphinx
Cost: 2UU
Type: Creature — Sphinx
Pow/Tgh: (4/3)
Rules Text: Flying
Metalcraft — {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Rare

Name Argentum Armor
Cost: 6
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Set/Rarity: Scars of Mirrodin Rare

Name Argivian Archaeologist
Cost: 1WW
Type: Creature — Human Artificer
Pow/Tgh: (1/1)
Rules Text: {W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Set/Rarity: Masters Edition Rare, Antiquities Rare

Name Argivian Blacksmith
Cost: 1WW
Type: Creature — Human Artificer
Pow/Tgh: (2/2)
Rules Text: {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Set/Rarity: Masters Edition IV Uncommon, Antiquities Common

Name Argivian Find
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Return target artifact or enchantment card from your graveyard to your hand.
Set/Rarity: Weatherlight Uncommon

Name Argivian Restoration
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return target artifact card from your graveyard to the battlefield.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Weatherlight Uncommon

Name Argothian Elder
Cost: 3G
Type: Creature — Elf Druid
Pow/Tgh: (2/2)
Rules Text: {T}: Untap two target lands.
Set/Rarity: Battle Royale Box Set Uncommon, Urza's Saga Uncommon

Name Argothian Enchantress
Cost: 1G
Type: Creature — Human Druid
Pow/Tgh: (0/1)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Set/Rarity: Urza's Saga Rare

Name Argothian Pixies
Cost: 1G
Type: Creature — Faerie
Pow/Tgh: (2/1)
Rules Text: Argothian Pixies can't be blocked by artifact creatures.
Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
Set/Rarity: Masters Edition IV Common, Chronicles Common, Antiquities Common

Name Argothian Swine
Cost: 3G
Type: Creature — Boar
Pow/Tgh: (3/3)
Rules Text: Trample
Set/Rarity: Urza's Saga Common

Name Argothian Treefolk
Cost: 3GG
Type: Creature — Treefolk
Pow/Tgh: (3/5)
Rules Text: Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
Set/Rarity: Masters Edition IV Uncommon, Antiquities Common

Name Argothian Wurm
Cost: 3G
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
Set/Rarity: Urza's Saga Rare

Name Arid Mesa
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Zendikar Rare

Name Ark of Blight
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}, Sacrifice Ark of Blight: Destroy target land.
Set/Rarity: Scourge Uncommon

Name Arm with Æther
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
Set/Rarity: New Phyrexia Uncommon

Name Armada Wurm
Cost: 2GGWW
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: Trample
When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.
Set/Rarity: Return to Ravnica Mythic Rare

Name Armadillo Cloak
Cost: 1GW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Set/Rarity: Archenemy Common, Duel Decks: Phyrexia vs. the Coalition Common, Invasion Common

Name Armageddon
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all lands.
Set/Rarity: Masters Edition IV Rare, Masters Edition Rare, Starter 1999 Rare, Classic Sixth Edition Rare, Portal Second Age Rare, Portal Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Armageddon Clock
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
Set/Rarity: Masters Edition IV Rare, Fourth Edition Rare, Revised Edition Rare, Antiquities Uncommon

Name Armament Master
Cost: WW
Type: Creature — Kor Soldier
Pow/Tgh: (2/2)
Rules Text: Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
Set/Rarity: Zendikar Rare

Name Armed // Dangerous (Armed)
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Armed Response
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Set/Rarity: Fifth Dawn Common

Name Armillary Sphere
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Planechase 2012 Edition Common, Duel Decks: Venser vs. Koth Common, Magic: The Gathering-Commander Common, Duel Decks: Knights vs. Dragons Common, Conflux Common

Name Armistice
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{W}{W}: You draw a card and target opponent gains 3 life.
Set/Rarity: Mercadian Masques Rare

Name Armor of Faith
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name Armor of Thorns
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Set/Rarity: Mirage Common

Name Armor Sliver
Cost: 2W
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
Set/Rarity: Premium Deck Series: Slivers Uncommon, Tempest Uncommon

Name Armor Thrull
Cost: 2B
Type: Creature — Thrull
Pow/Tgh: (1/3)
Rules Text: {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.
Set/Rarity: Masters Edition II Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Armored Ascension
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
Set/Rarity: Magic 2011 Uncommon, Magic 2010 Uncommon, Shadowmoor Uncommon

Name Armored Cancrix
Cost: 4U
Type: Creature — Crab
Pow/Tgh: (2/5)
Rules Text:
Set/Rarity: Magic 2014 Core Set Common, Magic 2011 Common

Name Armored Galleon
Cost: 4U
Type: Creature — Human Pirate
Pow/Tgh: (5/4)
Rules Text: Armored Galleon can't attack unless defending player controls an Island.
Set/Rarity: Portal Second Age Uncommon

Name Armored Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/3)
Rules Text: Flying, vigilance
Set/Rarity: Planechase 2012 Edition Uncommon, Masters Edition II Common, Portal Second Age Uncommon

Name Armored Guardian
Cost: 3WU
Type: Creature — Cat Soldier
Pow/Tgh: (2/5)
Rules Text: {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Invasion Rare

Name Armored Pegasus
Cost: 1W
Type: Creature — Pegasus
Pow/Tgh: (1/2)
Rules Text: Flying
Set/Rarity: Starter 2000 Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Tempest Common, Portal Common

Name Armored Skaab
Cost: 2U
Type: Creature — Zombie Warrior
Pow/Tgh: (1/4)
Rules Text: When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.
Set/Rarity: Innistrad Common

Name Armored Transport
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (2/1)
Rules Text: Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
Set/Rarity: Gatecrash Common

Name Armored Warhorse
Cost: WW
Type: Creature — Horse
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Magic 2012 Common

Name Armored Wolf-Rider
Cost: 3GW
Type: Creature — Elf Knight
Pow/Tgh: (4/6)
Rules Text:
Set/Rarity: Dragon's Maze Common

Name Armorer Guildmage
Cost: R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Target creature gets +1/+0 until end of turn.
{G}, {T}: Target creature gets +0/+1 until end of turn.
Set/Rarity: Mirage Common

Name Armory Guard
Cost: 3W
Type: Creature — Giant Soldier
Pow/Tgh: (2/5)
Rules Text: Armory Guard has vigilance as long as you control a Gate.
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Return to Ravnica Common

Name Arms Dealer
Cost: 2R
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: {1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Set/Rarity: Magic 2013 Uncommon, Mercadian Masques Uncommon

Name Army Ants
Cost: 1BR
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice a land: Destroy target land.
Set/Rarity: Visions Uncommon

Name Army of Allah
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Attacking creatures get +2/+0 until end of turn.
Set/Rarity: Arabian Nights Common, Arabian Nights Common

Name Army of the Damned
Cost: 5BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped.
Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Commander 2013 Edition Mythic Rare, Innistrad Mythic Rare

Name Arnjlot's Ascent
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Target creature gains flying until end of turn.
Set/Rarity: Ice Age Common

Name Arrest
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Set/Rarity: Return to Ravnica Uncommon, Scars of Mirrodin Common, Mirrodin Common, Mercadian Masques Uncommon

Name Arrogant Bloodlord
Cost: 1BB
Type: Creature — Vampire Knight
Pow/Tgh: (4/4)
Rules Text: Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Arrogant Vampire
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (4/3)
Rules Text: Flying
Set/Rarity: Portal Uncommon

Name Arrogant Wurm
Cost: 3GG
Type: Creature — Wurm
Pow/Tgh: (4/4)
Rules Text: Trample
Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Uncommon

Name Arrow Volley Trap
Cost: 3WW
Type: Instant — Trap
Pow/Tgh:
Rules Text: If four or more creatures are attacking, you may pay {1}{W} rather than pay Arrow Volley Trap's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Set/Rarity: Zendikar Uncommon

Name Arrows of Justice
Cost: 2(R/W)
Type: Instant
Pow/Tgh:
Rules Text: Arrows of Justice deals 4 damage to target attacking or blocking creature.
Set/Rarity: Gatecrash Uncommon

Name Arsenal Thresher
Cost: 2(W/B)U
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.
Set/Rarity: Planechase Common, Alara Reborn Common

Name Artful Dodge
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature can't be blocked this turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Common

Name Artful Looter
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {T}: Draw a card, then discard a card.
Whenever a permanent comes into play that shares an artist with another permanent you control, untap Artful Looter.
Set/Rarity: Unhinged Common

Name Artifact Blast
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Counter target artifact spell.
Set/Rarity: Masters Edition IV Common, Masters Edition Common, Antiquities Common

Name Artifact Mutation
Cost: RG
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.
Set/Rarity: Invasion Rare

Name Artifact Possession
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
Set/Rarity: Antiquities Common

Name Artifact Ward
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.
Set/Rarity: Antiquities Common

Name Artificer's Hex
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Artificer's Intuition
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: {U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Fifth Dawn Rare

Name Artificial Evolution
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
Set/Rarity: Onslaught Rare

Name Artillerize
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Artillerize, sacrifice an artifact or creature.
Artillerize deals 5 damage to target creature or player.
Set/Rarity: New Phyrexia Common

Name Artisan of Forms
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.
Set/Rarity: Theros Rare

Name Artisan of Kozilek
Cost: 9
Type: Creature — Eldrazi
Pow/Tgh: (10/9)
Rules Text: When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Set/Rarity: Magic: The Gathering-Commander Uncommon, Archenemy Uncommon, Rise of the Eldrazi Uncommon

Name Artisan's Sorrow
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Theros Uncommon

Name Ascendant Evincar
Cost: 4BB
Type: Legendary Creature — Vampire
Pow/Tgh: (3/3)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
Set/Rarity: Planechase Rare, Tenth Edition Rare, Nemesis Rare

Name Ascended Lawmage
Cost: 2WU
Type: Creature — Vedalken Wizard
Pow/Tgh: (3/2)
Rules Text: Flying, hexproof
Set/Rarity: Dragon's Maze Uncommon

Name Ascending Aven
Cost: 2UU
Type: Creature — Bird Soldier
Pow/Tgh: (3/2)
Rules Text: Flying
Ascending Aven can block only creatures with flying.
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Asceticism
Cost: 3GG
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{1}{G}: Regenerate target creature.
Set/Rarity: Scars of Mirrodin Rare

Name Ash Zealot
Cost: RR
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
Set/Rarity: Return to Ravnica Rare

Name Asha's Favor
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying, first strike, and vigilance.
Set/Rarity: Conflux Common

Name Ashcoat Bear
Cost: 1G
Type: Creature — Bear
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Set/Rarity: Time Spiral Common

Name Ashen Firebeast
Cost: 6RR
Type: Creature — Elemental Beast
Pow/Tgh: (6/6)
Rules Text: {1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
Set/Rarity: Odyssey Rare

Name Ashen Ghoul
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/1)
Rules Text: Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Ashen Monstrosity
Cost: 5RR
Type: Creature — Spirit
Pow/Tgh: (7/4)
Rules Text: Haste
Ashen Monstrosity attacks each turn if able.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Ashen Powder
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature card from an opponent's graveyard onto the battlefield under your control.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Ashen Rider
Cost: 4WWBB
Type: Creature — Archon
Pow/Tgh: (5/5)
Rules Text: Flying
When Ashen Rider enters the battlefield or dies, exile target permanent.
Set/Rarity: Theros Mythic Rare

Name Ashenmoor Cohort
Cost: 5B
Type: Creature — Elemental Warrior
Pow/Tgh: (4/3)
Rules Text: Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
Set/Rarity: Shadowmoor Common

Name Ashenmoor Gouger
Cost: (B/R)(B/R)(B/R)
Type: Creature — Elemental Warrior
Pow/Tgh: (4/4)
Rules Text: Ashenmoor Gouger can't block.
Set/Rarity: Shadowmoor Uncommon

Name Ashenmoor Liege
Cost: 1(B/R)(B/R)(B/R)
Type: Creature — Elemental Knight
Pow/Tgh: (4/1)
Rules Text: Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Set/Rarity: Shadowmoor Rare

Name Ashen-Skin Zubera
Cost: 1B
Type: Creature — Zubera Spirit
Pow/Tgh: (1/2)
Rules Text: When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.
Set/Rarity: Champions of Kamigawa Common

Name Ashes of the Fallen
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: As Ashes of the Fallen enters the battlefield, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
Set/Rarity: Saviors of Kamigawa Rare

Name Ashes to Ashes
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Set/Rarity: Masters Edition III Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, The Dark Common

Name Ashiok, Nightmare Weaver
Cost: 1UB
Type: Planeswalker — Ashiok
Loyalty: (3)
Rules Text: +2: Exile the top three cards of target opponent's library.
-X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
-10: Exile all cards from all opponents' hands and graveyards.
Set/Rarity: Theros Mythic Rare

Name Ashling the Pilgrim
Cost: 1R
Type: Legendary Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
Set/Rarity: Lorwyn Rare

Name Ashling, the Extinguisher
Cost: 2BB
Type: Legendary Creature — Elemental Shaman
Pow/Tgh: (4/4)
Rules Text: Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.
Set/Rarity: Eventide Rare

Name Ashling's Prerogative
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value enters the battlefield tapped.
Set/Rarity: Lorwyn Rare

Name Ashmouth Hound
Cost: 1R
Type: Creature — Elemental Hound
Pow/Tgh: (2/1)
Rules Text: Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Innistrad Common

Name Ashnod's Altar
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice a creature: Add {2} to your mana pool.
Set/Rarity: Masters Edition IV Rare, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Chronicles Common, Antiquities Uncommon

Name Ashnod's Battle Gear
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Ashnod's Battle Gear during your untap step.
{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.
Set/Rarity: Fourth Edition Uncommon, Antiquities Uncommon

Name Ashnod's Coupon
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: ocT, Sacrifice Ashnod's Coupon: Target player gets you target drink.
Errata: You pay any costs for the drink.
Set/Rarity: Unglued Rare

Name Ashnod's Cylix
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Ashnod's Transmogrant
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Chronicles Common, Antiquities Uncommon

Name Asmira, Holy Avenger
Cost: 2GW
Type: Legendary Creature — Human Cleric
Pow/Tgh: (2/3)
Rules Text: Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
Set/Rarity: Mirage Rare

Name Aspect of Mongoose
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name Aspect of Wolf
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Set/Rarity: Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Asphodel Wanderer
Cost: B
Type: Creature — Skeleton Soldier
Pow/Tgh: (1/1)
Rules Text: {2}{B}: Regenerate Asphodel Wanderer.
Set/Rarity: Theros Common

Name Ass Whuppin'
Cost: 1WB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target silver-bordered permanent in any game you can see from your seat.
Set/Rarity: Unhinged Rare

Name Assassinate
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target tapped creature.
Set/Rarity: Planechase 2012 Edition Common, Magic 2011 Common, Magic 2010 Common, Tenth Edition Common, Time Spiral Common

Name Assassin's Blade
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step.
Destroy target nonblack attacking creature.
Set/Rarity: Portal Uncommon

Name Assassin's Strike
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. Its controller discards a card.
Set/Rarity: Return to Ravnica Uncommon

Name Assault // Battery (Assault)
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Assault deals 2 damage to target creature or player.
Set/Rarity: Planechase Uncommon, Time Spiral "Timeshifted" Special, Invasion Uncommon, Invasion Uncommon

Name Assault Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (3/2)
Rules Text: Flying
Set/Rarity: Gatecrash Common, Magic 2012 Common, Magic 2011 Common

Name Assault Strobe
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Set/Rarity: Scars of Mirrodin Common

Name Assault Zeppelid
Cost: 2GU
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Flying, trample
Set/Rarity: Dissension Common

Name Assemble the Legion
Cost: 3RW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
Set/Rarity: Gatecrash Rare

Name Assembly Hall
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Mercadian Masques Rare

Name Assembly-Worker
Cost: 3
Type: Artifact Creature — Assembly-Worker
Pow/Tgh: (2/2)
Rules Text: {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Time Spiral Uncommon

Name Assert Authority
Cost: 5UU
Type: Instant
Pow/Tgh:
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Set/Rarity: Mirrodin Uncommon

Name Assquatch
Cost: 4R
Type: Creature — Donkey Lord
Pow/Tgh: (3{1/2}/3{1/2})
Rules Text: Each other Donkey gets +1{1/2}/+1{1/2}.
Whenever another Donkey comes into play, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Set/Rarity: Unhinged Rare

Name Astral Slide
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Onslaught Uncommon

Name Astral Steel
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Common

Name Astrolabe
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition III Common, Alliances Common, Alliances Common

Name Atalya, Samite Master
Cost: 3WW
Type: Legendary Creature — Human Cleric
Pow/Tgh: (2/3)
Rules Text: {X}, {T}: Choose one — Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.
Set/Rarity: Invasion Rare

Name Atinlay Igpay
Cost: 5W
Type: Eaturecray — Igpay
Pow/Tgh: (3/3)
Rules Text: Oubleday ikestray
Eneverwhay Atinlay Igpay's ontrollercay eaksspay ay onnay-Igpay-Atinlay ordway, acrificesay Atinlay Igpay.
Set/Rarity: Unhinged Uncommon

Name Atog
Cost: 1R
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Sacrifice an artifact: Atog gets +2/+2 until end of turn.
Set/Rarity: Masters Edition IV Common, Mirrodin Uncommon, Fifth Edition Uncommon, Revised Edition Common, Antiquities Common

Name Atogatog
Cost: WUBRG
Type: Legendary Creature — Atog
Pow/Tgh: (5/5)
Rules Text: Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
Set/Rarity: Odyssey Rare

Name Attended Knight
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Set/Rarity: Magic 2013 Common

Name Attrition
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: {B}, Sacrifice a creature: Destroy target nonblack creature.
Set/Rarity: Magic: The Gathering-Commander Rare, Urza's Destiny Rare

Name Attunement
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Return Attunement to its owner's hand: Draw three cards, then discard four cards.
Set/Rarity: Urza's Saga Rare

Name Auger Spree
Cost: 1BR
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +4/-4 until end of turn.
Set/Rarity: Return to Ravnica Common

Name Augur il-Vec
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.
Set/Rarity: Future Sight Common

Name Augur of Bolas
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/3)
Rules Text: When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Set/Rarity: Commander 2013 Edition Uncommon, Magic 2013 Uncommon

Name Augur of Skulls
Cost: 1B
Type: Creature — Skeleton Wizard
Pow/Tgh: (1/1)
Rules Text: {1}{B}: Regenerate Augur of Skulls.
Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.
Set/Rarity: Future Sight Common

Name Augury Adept
Cost: 1(W/U)(W/U)
Type: Creature — Kithkin Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Set/Rarity: Commander 2013 Edition Rare, Shadowmoor Rare

Name Augury Owl
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Planechase 2012 Edition Common, Duel Decks: Venser vs. Koth Common, Magic 2011 Common

Name Auntie's Hovel
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
Set/Rarity: Lorwyn Rare

Name Auntie's Snitch
Cost: 2B
Type: Creature — Goblin Rogue
Pow/Tgh: (3/1)
Rules Text: Auntie's Snitch can't block.
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
Set/Rarity: Modern Masters Uncommon, Morningtide Rare

Name Aura Barbs
Cost: 2R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Aura Blast
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment.
Draw a card.
Set/Rarity: Planeshift Common

Name Aura Extraction
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Put target enchantment on top of its owner's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Uncommon

Name Aura Finesse
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Attach target Aura you control to target creature.
Draw a card.
Set/Rarity: Rise of the Eldrazi Common

Name Aura Flux
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}."
Set/Rarity: Urza's Legacy Common

Name Aura Fracture
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a land: Destroy target enchantment.
Set/Rarity: Prophecy Common

Name Aura Gnarlid
Cost: 2G
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Creatures with power less than Aura Gnarlid's power can't block it.
Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
Set/Rarity: Planechase 2012 Edition Common, Rise of the Eldrazi Common

Name Aura Graft
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Set/Rarity: Tenth Edition Uncommon, Odyssey Uncommon

Name Aura Mutation
Cost: GW
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.
Set/Rarity: Invasion Rare

Name Aura of Dominion
Cost: UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{1}, Tap an untapped creature you control: Untap enchanted creature.
Set/Rarity: Champions of Kamigawa Uncommon

Name Aura of Silence
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Set/Rarity: Tenth Edition Uncommon, Weatherlight Uncommon

Name Aura Shards
Cost: 1GW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Invasion Uncommon

Name Aura Thief
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (2/2)
Rules Text: Flying
When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
Set/Rarity: Urza's Destiny Rare

Name Auramancer
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Magic 2014 Core Set Common, Planechase 2012 Edition Common, Magic 2012 Common, Odyssey Common

Name Auramancer's Guise
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Set/Rarity: Planar Chaos Uncommon

Name Auratog
Cost: 1W
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Tempest Rare

Name Auratouched Mage
Cost: 5W
Type: Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
Set/Rarity: Planechase 2012 Edition Uncommon, Ravnica: City of Guilds Uncommon

Name Aurelia, the Warleader
Cost: 2RRWW
Type: Legendary Creature — Angel
Pow/Tgh: (3/4)
Rules Text: Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Set/Rarity: Gatecrash Mythic Rare

Name Aurelia's Fury
Cost: XRW
Type: Instant
Pow/Tgh:
Rules Text: Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Set/Rarity: Gatecrash Mythic Rare

Name Aurification
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.
Set/Rarity: Onslaught Rare

Name Auriok Bladewarden
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
Set/Rarity: Mirrodin Uncommon

Name Auriok Champion
Cost: WW
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
Set/Rarity: Fifth Dawn Rare

Name Auriok Edgewright
Cost: WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Uncommon

Name Auriok Glaivemaster
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
Set/Rarity: Darksteel Common

Name Auriok Replica
Cost: 3
Type: Artifact Creature — Cleric
Pow/Tgh: (2/2)
Rules Text: {W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.
Set/Rarity: Scars of Mirrodin Common

Name Auriok Salvagers
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: {1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
Set/Rarity: Modern Masters Rare, Fifth Dawn Uncommon

Name Auriok Siege Sled
Cost: 6
Type: Artifact Creature — Juggernaut
Pow/Tgh: (3/5)
Rules Text: {1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
{1}: Target artifact creature can't block Auriok Siege Sled this turn.
Set/Rarity: Darksteel Uncommon

Name Auriok Steelshaper
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Equip costs you pay cost {1} less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
Set/Rarity: Mirrodin Rare

Name Auriok Sunchaser
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
Set/Rarity: Scars of Mirrodin Common

Name Auriok Survivors
Cost: 5W
Type: Creature — Human Soldier
Pow/Tgh: (4/6)
Rules Text: When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
Set/Rarity: New Phyrexia Uncommon

Name Auriok Transfixer
Cost: W
Type: Creature — Human Scout
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Tap target artifact.
Set/Rarity: Mirrodin Common

Name Auriok Windwalker
Cost: 3W
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Flying
{T}: Attach target Equipment you control to target creature you control.
Set/Rarity: Fifth Dawn Rare

Name Aurochs
Cost: 3G
Type: Creature — Aurochs
Pow/Tgh: (2/3)
Rules Text: Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name Aurochs Herd
Cost: 5G
Type: Creature — Aurochs
Pow/Tgh: (4/4)
Rules Text: Trample
When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Set/Rarity: Coldsnap Common

Name Aurora Eidolon
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
Set/Rarity: Dissension Common

Name Aurora Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
{W}: Target permanent becomes white until end of turn.
Set/Rarity: Planeshift Common

Name Auspicious Ancestor
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (2/3)
Rules Text: When Auspicious Ancestor dies, you gain 3 life.
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Mirage Rare

Name Austere Command
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two — Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
Set/Rarity: Magic: The Gathering-Commander Rare, Lorwyn Rare

Name Autochthon Wurm
Cost: 10GGGWW
Type: Creature — Wurm
Pow/Tgh: (9/14)
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample
Set/Rarity: Ravnica: City of Guilds Rare

Name Autumn Willow
Cost: 4GG
Type: Legendary Creature — Avatar
Pow/Tgh: (4/4)
Rules Text: Shroud
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Set/Rarity: Masters Edition Rare, Homelands Rare

Name Autumn's Veil
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon

Name Kitsune Mystic (Autumn-Tail, Kitsune Sage)
Cost: 3W
Type: Legendary Creature — Fox Wizard
Pow/Tgh: (4/5)
Rules Text: {1}: Attach target Aura attached to a creature to another creature.
Set/Rarity: Champions of Kamigawa Rare

Name Avacyn, Angel of Hope
Cost: 5WWW
Type: Legendary Creature — Angel
Pow/Tgh: (8/8)
Rules Text: Flying, vigilance, indestructible
Other permanents you control have indestructible.
Set/Rarity: Avacyn Restored Mythic Rare

Name Avacynian Priest
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {1}, {T}: Tap target non-Human creature.
Set/Rarity: Innistrad Common

Name Avacyn's Collar
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.
Equip {2}
Set/Rarity: Dark Ascension Uncommon

Name Avacyn's Pilgrim
Cost: G
Type: Creature — Human Monk
Pow/Tgh: (1/1)
Rules Text: {T}: Add {W} to your mana pool.
Set/Rarity: Innistrad Common

Name Avalanche
Cost: X2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy X target snow lands.
Set/Rarity: Ice Age Uncommon

Name Avalanche Riders
Cost: 3R
Type: Creature — Human Nomad
Pow/Tgh: (2/2)
Rules Text: Haste
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders enters the battlefield, destroy target land.
Set/Rarity: Time Spiral "Timeshifted" Special, Urza's Legacy Uncommon

Name Avarax
Cost: 3RR
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Haste
When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
{1}{R}: Avarax gets +1/+0 until end of turn.
Set/Rarity: Onslaught Uncommon

Name Avarice Totem
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {5}: Exchange control of Avarice Totem and target nonland permanent.
Set/Rarity: Fifth Dawn Uncommon

Name Avatar of Discord
Cost: (B/R)(B/R)(B/R)
Type: Creature — Avatar
Pow/Tgh: (5/3)
Rules Text: ({(b/r)} can be paid with either {B} or {R}.)
Flying
When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.
Set/Rarity: Archenemy Rare, Dissension Rare

Name Avatar of Fury
Cost: 6RR
Type: Creature — Avatar
Pow/Tgh: (6/6)
Rules Text: If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast.
Flying
{R}: Avatar of Fury gets +1/+0 until end of turn.
Set/Rarity: Magic: The Gathering-Commander Rare, Prophecy Rare

Name Avatar of Hope
Cost: 6WW
Type: Creature — Avatar
Pow/Tgh: (4/9)
Rules Text: If you have 3 or less life, Avatar of Hope costs {6} less to cast.
Flying
Avatar of Hope can block any number of creatures.
Set/Rarity: Eighth Edition Rare, Prophecy Rare, Promo set for Gatherer Rare

Name Avatar of Me
Cost: 2UU
Type: Creature — Avatar
Pow/Tgh: (*/*)
Rules Text: Avatar of Me costs {1} more to play for each ten years you've been alive.
Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest {1/2}.
Avatar of Me's color is the color of your eyes.
Set/Rarity: Unhinged Rare

Name Avatar of Might
Cost: 6GG
Type: Creature — Avatar
Pow/Tgh: (8/8)
Rules Text: If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast.
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Tenth Edition Rare, Prophecy Rare

Name Avatar of Slaughter
Cost: 6RR
Type: Creature — Avatar
Pow/Tgh: (8/8)
Rules Text: All creatures have double strike and attack each turn if able.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Avatar of Will
Cost: 6UU
Type: Creature — Avatar
Pow/Tgh: (5/6)
Rules Text: If an opponent has no cards in hand, Avatar of Will costs {6} less to cast.
Flying
Set/Rarity: Prophecy Rare

Name Avatar of Woe
Cost: 6BB
Type: Creature — Avatar
Pow/Tgh: (6/5)
Rules Text: If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{T}: Destroy target creature. It can't be regenerated.
Set/Rarity: Premium Deck Series: Graveborn Rare, Magic: The Gathering-Commander Rare, Archenemy Rare, Time Spiral "Timeshifted" Special, Prophecy Rare

Name Aven Archer
Cost: 3WW
Type: Creature — Bird Soldier Archer
Pow/Tgh: (2/2)
Rules Text: Flying
{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
Set/Rarity: Odyssey Uncommon

Name Aven Augur
Cost: 3U
Type: Creature — Bird Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.
Set/Rarity: Future Sight Common

Name Aven Brigadier
Cost: 3WWW
Type: Creature — Bird Soldier
Pow/Tgh: (3/5)
Rules Text: Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
Set/Rarity: Onslaught Rare

Name Aven Cloudchaser
Cost: 3W
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters the battlefield, destroy target enchantment.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Odyssey Common

Name Aven Envoy
Cost: U
Type: Creature — Bird Soldier
Pow/Tgh: (0/2)
Rules Text: Flying
Set/Rarity: Legions Common

Name Aven Farseer
Cost: 1W
Type: Creature — Bird Soldier
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.
Set/Rarity: Scourge Common

Name Aven Fateshaper
Cost: 6U
Type: Creature — Bird Wizard
Pow/Tgh: (4/5)
Rules Text: Flying
When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Look at the top four cards of your library, then put them back in any order.
Set/Rarity: Onslaught Uncommon

Name Aven Fisher
Cost: 3U
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Fisher dies, you may draw a card.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Odyssey Common

Name Aven Fleetwing
Cost: 3U
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Set/Rarity: Magic 2012 Common

Name Aven Flock
Cost: 4W
Type: Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
{W}: Aven Flock gets +0/+1 until end of turn.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Odyssey Common

Name Aven Fogbringer
Cost: 3U
Type: Creature — Bird Wizard
Pow/Tgh: (2/1)
Rules Text: Flying
When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
Set/Rarity: Judgment Common

Name Aven Liberator
Cost: 2WW
Type: Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying
Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Set/Rarity: Scourge Common

Name Aven Mimeomancer
Cost: 1WU
Type: Creature — Bird Wizard
Pow/Tgh: (3/1)
Rules Text: Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.
Set/Rarity: Alara Reborn Rare

Name Aven Mindcensor
Cost: 2W
Type: Creature — Bird Wizard
Pow/Tgh: (2/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Set/Rarity: Future Sight Uncommon

Name Aven Redeemer
Cost: 3W
Type: Creature — Bird Cleric
Pow/Tgh: (2/2)
Rules Text: Flying
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Legions Common

Name Aven Riftwatcher
Cost: 2W
Type: Creature — Bird Rebel Soldier
Pow/Tgh: (2/3)
Rules Text: Flying
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.
Set/Rarity: Planar Chaos Common

Name Aven Shrine
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Set/Rarity: Odyssey Rare

Name Aven Smokeweaver
Cost: 2UU
Type: Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying, protection from red
Set/Rarity: Odyssey Uncommon

Name Aven Soulgazer
Cost: 3WW
Type: Creature — Bird Cleric
Pow/Tgh: (3/3)
Rules Text: Flying
{2}{W}: Look at target face-down creature.
Set/Rarity: Onslaught Uncommon

Name Aven Squire
Cost: 1W
Type: Creature — Bird Soldier
Pow/Tgh: (1/1)
Rules Text: Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Magic 2013 Common, Conflux Common

Name Aven Trailblazer
Cost: 2W
Type: Creature — Bird Soldier
Pow/Tgh: (2/*)
Rules Text: Flying
Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.
Set/Rarity: Conflux Common

Name Aven Trooper
Cost: 3W
Type: Creature — Bird Soldier
Pow/Tgh: (1/1)
Rules Text: Flying
{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
Set/Rarity: Torment Common

Name Aven Warcraft
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +0/+2 until end of turn.
Threshold — If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Set/Rarity: Judgment Uncommon

Name Aven Warhawk
Cost: 4W
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying
Set/Rarity: Legions Uncommon

Name Aven Windreader
Cost: 3UU
Type: Creature — Bird Soldier Wizard
Pow/Tgh: (3/3)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Target player reveals the top card of his or her library.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Odyssey Common

Name Avenger en-Dal
Cost: 1W
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
Set/Rarity: Nemesis Rare

Name Avenger of Zendikar
Cost: 5GG
Type: Creature — Elemental
Pow/Tgh: (5/5)
Rules Text: When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
Set/Rarity: Commander 2013 Edition Mythic Rare, Worldwake Mythic Rare

Name Avenging Angel
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
When Avenging Angel dies, you may put it on top of its owner's library.
Set/Rarity: Tempest Rare

Name Avenging Arrow
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature that dealt damage this turn.
Set/Rarity: Return to Ravnica Common

Name Avenging Druid
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (1/3)
Rules Text: Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Set/Rarity: Exodus Common

Name Avian Changeling
Cost: 2W
Type: Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Changeling (This card is every creature type at all times.)
Flying
Set/Rarity: Modern Masters Common, Lorwyn Common

Name Avizoa
Cost: 3U
Type: Creature — Jellyfish
Pow/Tgh: (2/2)
Rules Text: Flying
{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.
Set/Rarity: Weatherlight Rare

Name Avoid Fate
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or Aura spell that targets a permanent you control.
Set/Rarity: Time Spiral "Timeshifted" Special, Legends Common

Name Awaken the Ancient
Cost: 1RRR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.
Set/Rarity: Magic 2014 Core Set Rare

Name Awakener Druid
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
Set/Rarity: Magic 2011 Uncommon, Magic 2010 Uncommon

Name Awakening
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each upkeep, untap all creatures and lands.
Set/Rarity: Stronghold Rare

Name Awakening Zone
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Set/Rarity: Planechase 2012 Edition Rare, Magic: The Gathering-Commander Rare, Rise of the Eldrazi Rare

Name Far // Away (Away)
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Awe for the Guilds
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Monocolored creatures can't block this turn.
Set/Rarity: Dragon's Maze Common

Name Awe Strike
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Set/Rarity: Mirrodin Common

Name Awesome Presence
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.
Set/Rarity: Alliances Common, Alliances Common

Name AWOL
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.
Set/Rarity: Unhinged Common

Name Axebane Guardian
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (0/3)
Rules Text: Defender
{T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.
Set/Rarity: Return to Ravnica Common

Name Axebane Stag
Cost: 6G
Type: Creature — Elk
Pow/Tgh: (6/7)
Rules Text:
Set/Rarity: Return to Ravnica Common

Name Axegrinder Giant
Cost: 4RR
Type: Creature — Giant Warrior
Pow/Tgh: (6/4)
Rules Text:
Set/Rarity: Lorwyn Common

Name Axelrod Gunnarson
Cost: 4BBRR
Type: Legendary Creature — Giant
Pow/Tgh: (5/5)
Rules Text: Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.
Set/Rarity: Masters Edition III Uncommon, Chronicles Rare, Legends Rare

Name Ayesha Tanaka
Cost: WWUU
Type: Legendary Creature — Human Artificer
Pow/Tgh: (2/2)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)
Set/Rarity: Chronicles Rare, Legends Rare

Name Aysen Abbey
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{1}, {T}: Add {W} to your mana pool.

{2}, {T}: Add {G} or {U} to your mana pool.
Set/Rarity: Homelands Uncommon

Name Aysen Bureaucrats
Cost: 1W
Type: Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: {T}: Tap target creature with power 2 or less.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Homelands Common, Homelands Common

Name Aysen Crusader
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (2+*/2+*)
Rules Text: Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
Set/Rarity: Masters Edition II Uncommon, Homelands Rare

Name Aysen Highway
Cost: 3WWW
Type: Enchantment
Pow/Tgh:
Rules Text: White creatures have plainswalk.
Set/Rarity: Homelands Rare

Name Ayumi, the Last Visitor
Cost: 3GG
Type: Legendary Creature — Spirit
Pow/Tgh: (7/3)
Rules Text: Legendary landwalk
Set/Rarity: Saviors of Kamigawa Rare

Name Azami, Lady of Scrolls
Cost: 2UUU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (0/2)
Rules Text: Tap an untapped Wizard you control: Draw a card.
Set/Rarity: Commander 2013 Edition Rare, Champions of Kamigawa Rare

Name Cunning Bandit (Azamuki, Treachery Incarnate)
Cost: 1RR
Type: Legendary Creature — Spirit
Pow/Tgh: (5/2)
Rules Text: Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Azimaet Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (1/3)
Rules Text: Flying
{U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
Set/Rarity: Mirage Common

Name Azorius Æthermage
Cost: 1WU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card.
Set/Rarity: Dissension Uncommon

Name Azorius Arrester
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Set/Rarity: Return to Ravnica Common

Name Azorius Chancery
Cost:
Type: Land
Pow/Tgh:
Rules Text: Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{U} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Venser vs. Koth Common, Magic: The Gathering-Commander Common, Dissension Common

Name Azorius Charm
Cost: WU
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.
Set/Rarity: Return to Ravnica Uncommon

Name Azorius Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W} or {U} to your mana pool.
{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common

Name Azorius First-Wing
Cost: WU
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying, protection from enchantments
Set/Rarity: Dissension Common

Name Azorius Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Dragon's Maze Common, Return to Ravnica Common

Name Azorius Guildmage
Cost: (W/U)(W/U)
Type: Creature — Vedalken Wizard
Pow/Tgh: (2/2)
Rules Text: {2}{W}: Tap target creature.
{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
Set/Rarity: Magic: The Gathering-Commander Uncommon, Dissension Uncommon

Name Azorius Herald
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Azorius Herald can't be blocked.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.
Set/Rarity: Commander 2013 Edition Uncommon, Dissension Uncommon

Name Azorius Justiciar
Cost: 2WW
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Set/Rarity: Return to Ravnica Uncommon

Name Azorius Keyrune
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W} or {U} to your mana pool.
{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
Set/Rarity: Commander 2013 Edition Uncommon, Return to Ravnica Uncommon

Name Azorius Ploy
Cost: 1WWU
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage target creature would deal this turn.
Prevent all combat damage that would be dealt to target creature this turn.
Set/Rarity: Dissension Uncommon

Name Azorius Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {W}{U} to your mana pool.
Set/Rarity: Archenemy Common, Dissension Common

Name Azor's Elocutors
Cost: 3(W/U)(W/U)
Type: Creature — Human Advisor
Pow/Tgh: (3/5)
Rules Text: At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
Set/Rarity: Return to Ravnica Rare

Name Azure Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (2/4)
Rules Text: Flying
Set/Rarity: Magic 2011 Common, Ninth Edition Uncommon, Battle Royale Box Set Uncommon, Fifth Edition Uncommon, Chronicles Uncommon, Legends Uncommon

Name Azure Mage
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: {3}{U}: Draw a card.
Set/Rarity: Magic 2012 Uncommon

Name Azusa, Lost but Seeking
Cost: 2G
Type: Legendary Creature — Human Monk
Pow/Tgh: (1/2)
Rules Text: You may play two additional lands on each of your turns.
Set/Rarity: Champions of Kamigawa Rare

Name B.F.M. (Big Furry Monster)
Cost: BBBBBBBBBBBBBBB
Type: Scariest Creature You'll Ever See
Pow/Tgh: (99/99)
Rules Text: B.F.M. into play. If either B.F.M. card

more creatures.
Set/Rarity: Unglued Rare, Unglued Rare

Name Back from the Brink
Cost: 4UU
Type: Enchantment
Pow/Tgh:
Rules Text: Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Innistrad Rare

Name Back to Basics
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Nonbasic lands don't untap during their controllers' untap steps.
Set/Rarity: Urza's Saga Rare

Name Back to Nature
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy all enchantments.
Set/Rarity: Magic 2011 Uncommon

Name Backdraft
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
Set/Rarity: Legends Uncommon

Name Backfire
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
Set/Rarity: Fourth Edition Uncommon, Legends Uncommon

Name Backlash
Cost: 1BR
Type: Instant
Pow/Tgh:
Rules Text: Tap target untapped creature. That creature deals damage equal to its power to its controller.
Set/Rarity: Invasion Uncommon

Name Backslide
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Turn target creature with morph face down.
Cycling {U} ({U}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common

Name Bad Ass
Cost: 2BB
Type: Creature — Donkey Zombie
Pow/Tgh: (3{1/2}/1)
Rules Text: {1B}, Growl: Regenerate Bad Ass.
Set/Rarity: Unhinged Common

Name Bad Moon
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Black creatures get +1/+1.
Set/Rarity: Duel Decks: Garruk vs. Liliana Rare, Time Spiral "Timeshifted" Special, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Bad River
Cost:
Type: Land
Pow/Tgh:
Rules Text: Bad River enters the battlefield tapped.
{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Uncommon

Name Badlands
Cost:
Type: Land — Swamp Mountain
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition IV Rare, Masters Edition II Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Baki's Curse
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
Set/Rarity: Homelands Rare

Name Baku Altar
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
{2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield.
Set/Rarity: Betrayers of Kamigawa Rare

Name Bala Ged Scorpion
Cost: 3B
Type: Creature — Scorpion
Pow/Tgh: (2/3)
Rules Text: When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Set/Rarity: Rise of the Eldrazi Common

Name Bala Ged Thief
Cost: 3B
Type: Creature — Human Rogue Ally
Pow/Tgh: (2/2)
Rules Text: Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
Set/Rarity: Zendikar Rare

Name Balance
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Set/Rarity: Masters Edition IV Rare, From the Vault: Exiled Mythic Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Balance of Power
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: If target opponent has more cards in hand than you, draw cards equal to the difference.
Set/Rarity: Eighth Edition Rare, Portal Three Kingdoms Rare, Portal Rare

Name Balancing Act
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
Set/Rarity: Odyssey Rare

Name Balduvian Barbarians
Cost: 1RR
Type: Creature — Human Barbarian
Pow/Tgh: (3/2)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Ice Age Common

Name Balduvian Bears
Cost: 1G
Type: Creature — Bear
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Ice Age Common

Name Balduvian Conjurer
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (0/2)
Rules Text: {T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name Balduvian Dead
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/3)
Rules Text: {2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name Balduvian Fallen
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/5)
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
Set/Rarity: Coldsnap Uncommon

Name Balduvian Frostwaker
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
Set/Rarity: Coldsnap Uncommon

Name Balduvian Horde
Cost: 2RR
Type: Creature — Human Barbarian
Pow/Tgh: (5/5)
Rules Text: When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
Set/Rarity: Masters Edition Rare, Beatdown Box Set Rare, Classic Sixth Edition Rare, Alliances Rare

Name Balduvian Hydra
Cost: XRR
Type: Creature — Hydra
Pow/Tgh: (0/1)
Rules Text: Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Balduvian Rage
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Coldsnap Uncommon

Name Balduvian Shaman
Cost: U
Type: Creature — Human Cleric Shaman
Pow/Tgh: (1/1)
Rules Text: {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
Set/Rarity: Ice Age Common

Name Balduvian Trading Post
Cost:
Type: Land
Pow/Tgh:
Rules Text: If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {1}{R} to your mana pool.
{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Balduvian Warlord
Cost: 3R
Type: Creature — Human Barbarian
Pow/Tgh: (3/2)
Rules Text: {T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.
Set/Rarity: Coldsnap Uncommon

Name Balduvian War-Makers
Cost: 4R
Type: Creature — Human Barbarian
Pow/Tgh: (3/3)
Rules Text: Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Alliances Common, Alliances Common

Name Balefire Dragon
Cost: 5RR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
Set/Rarity: Innistrad Mythic Rare

Name Balefire Liege
Cost: 2(R/W)(R/W)(R/W)
Type: Creature — Spirit Horror
Pow/Tgh: (2/4)
Rules Text: Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player.
Whenever you cast a white spell, you gain 3 life.
Set/Rarity: Planechase Rare, Eventide Rare

Name Baleful Eidolon
Cost: 1B
Type: Enchantment Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.
Set/Rarity: Theros Common

Name Baleful Force
Cost: 5BBB
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: At the beginning of each upkeep, you draw a card and you lose 1 life.
Set/Rarity: Commander 2013 Edition Rare

Name Baleful Stare
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
Set/Rarity: Ninth Edition Uncommon, Seventh Edition Uncommon, Portal Uncommon

Name Baleful Strix
Cost: UB
Type: Artifact Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, deathtouch
When Baleful Strix enters the battlefield, draw a card.
Set/Rarity: Commander 2013 Edition Uncommon, Planechase 2012 Edition Uncommon

Name Ball Lightning
Cost: RRR
Type: Creature — Elemental
Pow/Tgh: (6/1)
Rules Text: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Ball Lightning.
Set/Rarity: Premium Deck Series: Fire and Lightning Rare, Magic 2010 Rare, Masters Edition Rare, Beatdown Box Set Rare, Fifth Edition Rare, Fourth Edition Rare, The Dark Rare

Name Ballista Squad
Cost: 3W
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Mercadian Masques Uncommon

Name Balloon Peddler
Cost: 2U
Type: Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {U}, {T}, Discard a card: Target creature gains flying until end of turn.
Set/Rarity: Mercadian Masques Common

Name Ballynock Cohort
Cost: 2W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
Set/Rarity: Shadowmoor Common

Name Ballynock Trapper
Cost: 3W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: {T}: Tap target creature.
Whenever you cast a white spell, you may untap Ballynock Trapper.
Set/Rarity: Eventide Common

Name Ballyrush Banneret
Cost: 1W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/1)
Rules Text: Kithkin spells and Soldier spells you cast cost {1} less to cast.
Set/Rarity: Morningtide Common

Name Balm of Restoration
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Balm of Restoration: Choose one — You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Fallen Empires Rare

Name Baloth Cage Trap
Cost: 3GG
Type: Instant — Trap
Pow/Tgh:
Rules Text: If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast creature token onto the battlefield.
Set/Rarity: Zendikar Uncommon

Name Baloth Woodcrasher
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Zendikar Uncommon

Name Balshan Beguiler
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.
Set/Rarity: Odyssey Uncommon

Name Balshan Collaborator
Cost: 3U
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.
Set/Rarity: Torment Uncommon

Name Balshan Griffin
Cost: 3UU
Type: Creature — Griffin
Pow/Tgh: (3/2)
Rules Text: Flying
{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
Set/Rarity: Odyssey Uncommon

Name Balthor the Defiled
Cost: 2BB
Type: Legendary Creature — Zombie Dwarf
Pow/Tgh: (2/2)
Rules Text: Minion creatures get +1/+1.
{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.
Set/Rarity: Judgment Rare

Name Balthor the Stout
Cost: 1RR
Type: Legendary Creature — Dwarf Barbarian
Pow/Tgh: (2/2)
Rules Text: Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn.
Set/Rarity: Torment Rare

Name Balustrade Spy
Cost: 3B
Type: Creature — Vampire Rogue
Pow/Tgh: (2/3)
Rules Text: Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Set/Rarity: Gatecrash Common

Name Bamboozle
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.
Set/Rarity: Odyssey Uncommon

Name Bandage
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.
Set/Rarity: Tenth Edition Common, Stronghold Common

Name Bane Alley Blackguard
Cost: 1B
Type: Creature — Human Rogue
Pow/Tgh: (1/3)
Rules Text:
Set/Rarity: Dragon's Maze Common

Name Bane Alley Broker
Cost: 1UB
Type: Creature — Human Rogue
Pow/Tgh: (0/3)
Rules Text: {T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.
Set/Rarity: Gatecrash Uncommon

Name Bane of Hanweir
Cost:
Color: Red
Type: Creature — Werewolf
Pow/Tgh: (5/5)
Rules Text: Bane of Hanweir attacks each turn if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
Set/Rarity: Innistrad Uncommon

Name Bane of Progress
Cost: 4GG
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
Set/Rarity: Commander 2013 Edition Rare

Name Bane of the Living
Cost: 2BB
Type: Creature — Insect
Pow/Tgh: (4/3)
Rules Text: Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
Set/Rarity: Legions Rare

Name Banefire
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
Set/Rarity: Conflux Rare

Name Baneful Omen
Cost: 4BBB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
Set/Rarity: Rise of the Eldrazi Rare

Name Baneslayer Angel
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying, first strike, lifelink, protection from Demons and from Dragons
Set/Rarity: Magic 2011 Mythic Rare, Magic 2010 Mythic Rare

Name Banewasp Affliction
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature dies, that creature's controller loses life equal to its toughness.
Set/Rarity: Shards of Alara Common

Name Banisher Priest
Cost: 1WW
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
Set/Rarity: Magic 2014 Core Set Uncommon

Name Banishing Knack
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Set/Rarity: Eventide Common

Name Banishing Stroke
Cost: 5W
Type: Instant
Pow/Tgh:
Rules Text: Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Set/Rarity: Avacyn Restored Uncommon

Name Banishment Decree
Cost: 3WW
Type: Instant
Pow/Tgh:
Rules Text: Put target artifact, creature, or enchantment on top of its owner's library.
Set/Rarity: Mirrodin Besieged Common

Name Banners Raised
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +1/+0 until end of turn.
Set/Rarity: Avacyn Restored Common

Name Banshee
Cost: 2BB
Type: Creature — Spirit
Pow/Tgh: (0/1)
Rules Text: {X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.
Set/Rarity: Masters Edition III Uncommon, Chronicles Uncommon, The Dark Uncommon

Name Banshee's Blade
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Uncommon

Name Bant Battlemage
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.
Set/Rarity: Shards of Alara Uncommon

Name Bant Charm
Cost: GWU
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
Set/Rarity: Shards of Alara Uncommon

Name Bant Panorama
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Shards of Alara Common

Name Bant Sojourners
Cost: 1GWU
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: When you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name Bant Sureblade
Cost: (G/U)W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
Set/Rarity: Alara Reborn Common

Name Bar the Door
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +0/+4 until end of turn.
Set/Rarity: Dark Ascension Common

Name Barbarian Bully
Cost: 2R
Type: Creature — Human Barbarian
Pow/Tgh: (2/2)
Rules Text: Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.
Set/Rarity: Judgment Common

Name Barbarian General
Cost: 4R
Type: Creature — Human Barbarian Soldier
Pow/Tgh: (3/2)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Set/Rarity: Portal Three Kingdoms Uncommon

Name Barbarian Guides
Cost: 2R
Type: Creature — Human Barbarian
Pow/Tgh: (1/2)
Rules Text: {2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
Set/Rarity: Ice Age Common

Name Barbarian Horde
Cost: 3R
Type: Creature — Human Barbarian Soldier
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Portal Three Kingdoms Common

Name Barbarian Lunatic
Cost: 2R
Type: Creature — Human Barbarian
Pow/Tgh: (2/1)
Rules Text: {2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.
Set/Rarity: Odyssey Common

Name Barbarian Outcast
Cost: 1R
Type: Creature — Human Barbarian Beast
Pow/Tgh: (2/2)
Rules Text: When you control no Swamps, sacrifice Barbarian Outcast.
Set/Rarity: Torment Common

Name Barbarian Riftcutter
Cost: 4R
Type: Creature — Human Barbarian
Pow/Tgh: (3/3)
Rules Text: {R}, Sacrifice Barbarian Riftcutter: Destroy target land.
Set/Rarity: Ravnica: City of Guilds Common

Name Barbarian Ring
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.
Threshold — {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Premium Deck Series: Fire and Lightning Uncommon, Odyssey Uncommon

Name Barbary Apes
Cost: 1G
Type: Creature — Ape
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Legends Common

Name Barbed Battlegear
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +4/-1.
Equip {2}
Set/Rarity: Scars of Mirrodin Uncommon

Name Barbed Field
Cost: 2RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: This land deals 1 damage to target creature or player."
Set/Rarity: Prophecy Uncommon

Name Barbed Foliage
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks you, it loses flanking until end of turn.

Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
Set/Rarity: Mirage Uncommon

Name Barbed Lightning
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine {2} (Choose both if you pay the entwine cost.)
Set/Rarity: Darksteel Common

Name Barbed Sextant
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name Barbed Shocker
Cost: 3R
Type: Creature — Insect
Pow/Tgh: (2/2)
Rules Text: Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
Set/Rarity: Time Spiral Uncommon

Name Barbed Sliver
Cost: 2R
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."
Set/Rarity: Premium Deck Series: Slivers Uncommon, Tempest Uncommon

Name Barbed Wire
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
Set/Rarity: Mercadian Masques Uncommon

Name Barbed-Back Wurm
Cost: 4B
Type: Creature — Wurm
Pow/Tgh: (4/3)
Rules Text: {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
Set/Rarity: Mirage Uncommon

Name Barbtooth Wurm
Cost: 5G
Type: Creature — Wurm
Pow/Tgh: (6/4)
Rules Text:
Set/Rarity: Starter 1999 Common, Portal Second Age Common

Name Bargain
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent draws a card.
You gain 7 life.
Set/Rarity: Starter 1999 Uncommon, Portal Second Age Uncommon

Name Bargaining Table
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
Set/Rarity: Mercadian Masques Rare

Name Barishi
Cost: 2GG
Type: Creature — Elemental
Pow/Tgh: (4/3)
Rules Text: When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
Set/Rarity: Weatherlight Uncommon

Name Barkhide Mauler
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common

Name Barkshell Blessing
Cost: (G/W)
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name Barktooth Warbeard
Cost: 4BRR
Type: Legendary Creature — Human Warrior
Pow/Tgh: (6/5)
Rules Text:
Set/Rarity: Masters Edition III Common, Legends Uncommon

Name Barl's Cage
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}: Target creature doesn't untap during its controller's next untap step.
Set/Rarity: Masters Edition III Rare, Fifth Edition Rare, Chronicles Rare, The Dark Rare

Name Baron Sengir
Cost: 5BBB
Type: Legendary Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
{T}: Regenerate another target Vampire.
Set/Rarity: Masters Edition Rare, Homelands Rare

Name Barony Vampire
Cost: 2B
Type: Creature — Vampire
Pow/Tgh: (3/2)
Rules Text:
Set/Rarity: Magic 2011 Common

Name Barrage of Expendables
Cost: R
Type: Enchantment
Pow/Tgh:
Rules Text: {R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Barrage Ogre
Cost: 3RR
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: {T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.
Set/Rarity: Scars of Mirrodin Uncommon

Name Barrel Down Sokenzan
Cost: 2R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
Set/Rarity: Saviors of Kamigawa Common

Name Barreling Attack
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Mirage Rare

Name Barren Glory
Cost: 4WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Set/Rarity: Future Sight Rare

Name Barren Moor
Cost:
Type: Land
Pow/Tgh:
Rules Text: Barren Moor enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {B} ({B}, Discard this card: Draw a card.)
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Izzet vs. Golgari Common, Magic: The Gathering-Commander Common, Archenemy Common, Duel Decks: Divine vs. Demonic Common, Onslaught Common

Name Barrenton Cragtreads
Cost: 2(W/U)(W/U)
Type: Creature — Kithkin Scout
Pow/Tgh: (3/3)
Rules Text: Barrenton Cragtreads can't be blocked by red creatures.
Set/Rarity: Shadowmoor Common

Name Barrenton Medic
Cost: 4W
Type: Creature — Kithkin Cleric
Pow/Tgh: (0/4)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
Set/Rarity: Shadowmoor Common

Name Barrin, Master Wizard
Cost: 1UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {2}, Sacrifice a permanent: Return target creature to its owner's hand.
Set/Rarity: Urza's Saga Rare

Name Barrin's Codex
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a page counter on Barrin's Codex.
{4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
Set/Rarity: Urza's Saga Rare

Name Barrin's Spite
Cost: 2UB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
Set/Rarity: Invasion Rare

Name Barrin's Unmaking
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Set/Rarity: Invasion Common

Name Barrow Ghoul
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
Set/Rarity: Weatherlight Common

Name Bartel Runeaxe
Cost: 3BRG
Type: Legendary Creature — Giant Warrior
Pow/Tgh: (6/5)
Rules Text: Vigilance
Bartel Runeaxe can't be the target of Aura spells.
Set/Rarity: Masters Edition III Uncommon, Legends Rare

Name Barter in Blood
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices two creatures.
Set/Rarity: Avacyn Restored Uncommon, Duel Decks: Divine vs. Demonic Uncommon, Mirrodin Uncommon

Name Baru, Fist of Krosa
Cost: 3GG
Type: Legendary Creature — Human Druid
Pow/Tgh: (4/4)
Rules Text: Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.
Set/Rarity: Future Sight Rare

Name Basal Sliver
Cost: 2B
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool."
Set/Rarity: Time Spiral Common

Name Basal Thrull
Cost: BB
Type: Creature — Thrull
Pow/Tgh: (1/2)
Rules Text: {T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool.
Set/Rarity: Masters Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Basalt Gargoyle
Cost: 2R
Type: Creature — Gargoyle
Pow/Tgh: (3/2)
Rules Text: Flying
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Basalt Gargoyle gets +0/+1 until end of turn.
Set/Rarity: Time Spiral Uncommon

Name Basalt Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (2/4)
Rules Text: Basalt Golem can't be blocked by artifact creatures.
Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.
Set/Rarity: Mirage Uncommon

Name Basalt Monolith
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Basalt Monolith doesn't untap during your untap step.
{T}: Add {3} to your mana pool.
{3}: Untap Basalt Monolith.
Set/Rarity: Commander 2013 Edition Uncommon, Masters Edition IV Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Basandra, Battle Seraph
Cost: 3RW
Type: Legendary Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
Players can't cast spells during combat.
{R}: Target creature attacks this turn if able.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Bash to Bits
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name Basilica Guards
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/4)
Rules Text: Defender
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Set/Rarity: Gatecrash Common

Name Basilica Screecher
Cost: 1B
Type: Creature — Bat
Pow/Tgh: (1/2)
Rules Text: Flying
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Set/Rarity: Gatecrash Common

Name Basilisk Collar
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has deathtouch and lifelink.
Equip {2}
Set/Rarity: Worldwake Rare

Name Basking Rootwalla
Cost: G
Type: Creature — Lizard
Pow/Tgh: (1/1)
Rules Text: {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Torment Common

Name Bathe in Light
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Ravnica: City of Guilds Uncommon

Name Baton of Courage
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Flash
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
Set/Rarity: Fifth Dawn Common

Name Baton of Morale
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Ice Age Uncommon

Name Battered Golem
Cost: 3
Type: Artifact Creature — Golem
Pow/Tgh: (3/2)
Rules Text: Battered Golem doesn't untap during your untap step.
Whenever an artifact enters the battlefield, you may untap Battered Golem.
Set/Rarity: Fifth Dawn Common

Name Batterhorn
Cost: 4R
Type: Creature — Beast
Pow/Tgh: (4/3)
Rules Text: When Batterhorn enters the battlefield, you may destroy target artifact.
Set/Rarity: Return to Ravnica Common

Name Battering Craghorn
Cost: 2RR
Type: Creature — Goat Beast
Pow/Tgh: (3/1)
Rules Text: First strike
Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Archenemy Common, Onslaught Common

Name Battering Krasis
Cost: 2G
Type: Creature — Fish Beast
Pow/Tgh: (2/1)
Rules Text: Trample
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Set/Rarity: Dragon's Maze Common

Name Battering Ram
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Set/Rarity: Fifth Edition Common, Fourth Edition Common, Antiquities Common

Name Battering Sliver
Cost: 5R
Type: Creature — Sliver
Pow/Tgh: (4/4)
Rules Text: All Sliver creatures have trample.
Set/Rarity: Planar Chaos Common

Name Battering Wurm
Cost: 6G
Type: Creature — Wurm
Pow/Tgh: (4/3)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.
Set/Rarity: Guildpact Uncommon

Name Batterskull
Cost: 5
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return Batterskull to its owner's hand.
Equip {5}
Set/Rarity: New Phyrexia Mythic Rare

Name Assault // Battery (Battery)
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 3/3 green Elephant creature token onto the battlefield.
Set/Rarity: Planechase Uncommon, Time Spiral "Timeshifted" Special, Invasion Uncommon, Invasion Uncommon

Name Battle Cry
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Untap all white creatures you control.

Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
Set/Rarity: Ice Age Uncommon

Name Battle Frenzy
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Green creatures you control get +1/+1 until end of turn.

Nongreen creatures you control get +1/+0 until end of turn.
Set/Rarity: Ice Age Common

Name Battle Hurda
Cost: 4W
Type: Creature — Giant
Pow/Tgh: (3/3)
Rules Text: First strike
Set/Rarity: Worldwake Common

Name Battle Hymn
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Add {R} to your mana pool for each creature you control.
Set/Rarity: Avacyn Restored Common

Name Battle Mastery
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has double strike.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Lorwyn Uncommon

Name Battle of Wits
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Set/Rarity: Magic 2013 Rare, Ninth Edition Rare, Odyssey Rare

Name Battle Rampart
Cost: 2R
Type: Creature — Wall
Pow/Tgh: (1/3)
Rules Text: Defender
{T}: Target creature gains haste until end of turn.
Set/Rarity: Rise of the Eldrazi Common, Mercadian Masques Common

Name Battle Screech
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 white Bird creature tokens with flying onto the battlefield.
Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Uncommon

Name Battle Sliver
Cost: 4R
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: Sliver creatures you control get +2/+0.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Battle Squadron
Cost: 3RR
Type: Creature — Goblin
Pow/Tgh: (*/*)
Rules Text: Flying
Battle Squadron's power and toughness are each equal to the number of creatures you control.
Set/Rarity: Mercadian Masques Rare

Name Battle Strain
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
Set/Rarity: Odyssey Uncommon

Name Battlefield Forge
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare

Name Battlefield Medic
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
Set/Rarity: Onslaught Common

Name Battlefield Percher
Cost: 3BB
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
Battlefield Percher can block only creatures with flying.
{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
Set/Rarity: Nemesis Uncommon

Name Battlefield Scrounger
Cost: 3GG
Type: Creature — Centaur
Pow/Tgh: (3/3)
Rules Text: Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.
Set/Rarity: Judgment Common

Name Battleflight Eagle
Cost: 4W
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Set/Rarity: Magic 2013 Common

Name Battlegate Mimic
Cost: 1(R/W)
Type: Creature — Shapeshifter
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
Set/Rarity: Planechase Common, Eventide Common

Name Battlegrace Angel
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
Set/Rarity: Shards of Alara Rare

Name Battleground Geist
Cost: 4U
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Other Spirit creatures you control get +1/+0.
Set/Rarity: Innistrad Uncommon

Name Battlegrowth
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Put a +1/+1 counter on target creature.
Set/Rarity: Mirrodin Common

Name Battle-Mad Ronin
Cost: 1R
Type: Creature — Human Samurai
Pow/Tgh: (1/1)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each turn if able.
Set/Rarity: Champions of Kamigawa Common

Name Battle-Rattle Shaman
Cost: 3R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name Battletide Alchemist
Cost: 3WW
Type: Creature — Kithkin Cleric
Pow/Tgh: (3/4)
Rules Text: If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Set/Rarity: Morningtide Rare

Name Battlewand Oak
Cost: 2G
Type: Creature — Treefolk Warrior
Pow/Tgh: (1/3)
Rules Text: Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
Set/Rarity: Lorwyn Common

Name Battlewise Aven
Cost: 3W
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Set/Rarity: Judgment Common

Name Battlewise Hoplite
Cost: WU
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Set/Rarity: Theros Uncommon

Name Battlewise Valor
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Common

Name Batwing Brume
Cost: 1(W/B)
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.)
Set/Rarity: Archenemy Uncommon, Eventide Uncommon

Name Bay Falcon
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, vigilance
Set/Rarity: Mirage Common

Name Bayou
Cost:
Type: Land — Swamp Forest
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition IV Rare, Masters Edition III Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Bayou Dragonfly
Cost: 1G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying, swampwalk
Set/Rarity: Tempest Common

Name Bazaar Krovod
Cost: 4W
Type: Creature — Beast
Pow/Tgh: (2/5)
Rules Text: Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
Set/Rarity: Return to Ravnica Uncommon

Name Bazaar of Baghdad
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Draw two cards, then discard three cards.
Set/Rarity: Masters Edition III Rare, Arabian Nights Uncommon

Name Bazaar of Wonders
Cost: 3UU
Type: World Enchantment
Pow/Tgh:
Rules Text: When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
Set/Rarity: Mirage Rare

Name Bazaar Trader
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {T}: Target player gains control of target artifact, creature, or land you control.
Set/Rarity: Worldwake Rare

Name Beacon Behemoth
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (5/3)
Rules Text: {1}: Target creature with power 5 or greater gains vigilance until end of turn.
Set/Rarity: Conflux Common

Name Beacon Hawk
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.
{W}: Beacon Hawk gets +0/+1 until end of turn.
Set/Rarity: Dissension Common

Name Beacon of Creation
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library.
Set/Rarity: Fifth Dawn Rare

Name Beacon of Destiny
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Set/Rarity: Legions Rare

Name Beacon of Destruction
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.
Set/Rarity: Tenth Edition Rare, Fifth Dawn Rare

Name Beacon of Immortality
Cost: 5W
Type: Instant
Pow/Tgh:
Rules Text: Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
Set/Rarity: Tenth Edition Rare, Fifth Dawn Rare

Name Beacon of Tomorrows
Cost: 6UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Set/Rarity: Fifth Dawn Rare

Name Beacon of Unrest
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Set/Rarity: Archenemy Rare, Planechase Rare, Tenth Edition Rare, Fifth Dawn Rare

Name Bear Cub
Cost: 1G
Type: Creature — Bear
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Portal Second Age Common

Name Bear Umbra
Cost: 2GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Set/Rarity: Rise of the Eldrazi Rare

Name Bearscape
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.
Set/Rarity: Odyssey Rare

Name Beast
Cost:
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text:
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Duel Decks: Garruk vs. Liliana Common

Name Beast Attack
Cost: 2GGG
Type: Instant
Pow/Tgh:
Rules Text: Put a 4/4 green Beast creature token onto the battlefield.
Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Duel Decks: Garruk vs. Liliana Uncommon, Odyssey Uncommon

Name Beast Hunt
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Set/Rarity: Zendikar Common, Planechase Common

Name Beast of Burden
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (*/*)
Rules Text: Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Legacy Rare, Promo set for Gatherer Rare

Name Beast Walkers
Cost: 1WW
Type: Creature — Human Beast Soldier
Pow/Tgh: (2/2)
Rules Text: {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Homelands Rare

Name Beast Within
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Planechase 2012 Edition Uncommon, New Phyrexia Uncommon

Name Beastbreaker of Bala Ged
Cost: 1G
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
4/4

LEVEL 4+
6/6
Trample
Set/Rarity: Rise of the Eldrazi Uncommon

Name Beastmaster Ascension
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Set/Rarity: Zendikar Rare

Name Beastmaster's Magemark
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Guildpact Common

Name Beasts of Bogardan
Cost: 4R
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Protection from red
Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent.
Set/Rarity: Chronicles Uncommon, Legends Uncommon

Name Beck // Call (Beck)
Cost: GU
Type: Sorcery
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare

Name Beckon Apparition
Cost: (W/B)
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
Set/Rarity: Gatecrash Common, Eventide Common

Name Bedlam
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures can't block.
Set/Rarity: Seventh Edition Rare, Urza's Saga Rare

Name Bee Sting
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Bee Sting deals 2 damage to target creature or player.
Set/Rarity: Masters Edition IV Uncommon, Portal Second Age Uncommon, Portal Uncommon

Name Beetleback Chief
Cost: 2RR
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Planechase 2012 Edition Uncommon

Name Beetleform Mage
Cost: 1GU
Type: Creature — Human Insect Wizard
Pow/Tgh: (2/2)
Rules Text: {G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.
Set/Rarity: Dragon's Maze Common

Name Befoul
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land or nonblack creature. It can't be regenerated.
Set/Rarity: Champions of Kamigawa Common, Seventh Edition Uncommon, Urza's Saga Common

Name Beguiler of Wills
Cost: 3UU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Gain control of target creature with power less than or equal to the number of creatures you control.
Set/Rarity: Dark Ascension Mythic Rare

Name Behemoth Sledge
Cost: 1GW
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2 and has lifelink and trample.
Equip {3}
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Ajani vs. Nicol Bolas Uncommon, Alara Reborn Uncommon

Name Behemoth's Herald
Cost: G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Shards of Alara Uncommon

Name Belbe's Armor
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Target creature gets -X/+X until end of turn.
Set/Rarity: Nemesis Uncommon

Name Belbe's Percher
Cost: 2B
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
Belbe's Percher can block only creatures with flying.
Set/Rarity: Nemesis Common

Name Belbe's Portal
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: As Belbe's Portal enters the battlefield, choose a creature type.
{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
Set/Rarity: Nemesis Rare

Name Belfry Spirit
Cost: 3WW
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield.
Set/Rarity: Guildpact Uncommon

Name Belligerent Hatchling
Cost: 3(R/W)
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Set/Rarity: Eventide Uncommon

Name Bellowing Fiend
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
Set/Rarity: Seventh Edition Rare, Tempest Rare

Name Bellowing Tanglewurm
Cost: 3GG
Type: Creature — Wurm
Pow/Tgh: (4/4)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Other green creatures you control have intimidate.
Set/Rarity: Scars of Mirrodin Uncommon

Name Bellows Lizard
Cost: R
Type: Creature — Lizard
Pow/Tgh: (1/1)
Rules Text: {1}{R}: Bellows Lizard gets +1/+0 until end of turn.
Set/Rarity: Return to Ravnica Common

Name Belltower Sphinx
Cost: 4U
Type: Creature — Sphinx
Pow/Tgh: (2/5)
Rules Text: Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.
Set/Rarity: Magic 2012 Uncommon, Ravnica: City of Guilds Uncommon

Name Beloved Chaplain
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Protection from creatures
Set/Rarity: Odyssey Uncommon

Name Benalish Cavalry
Cost: 1W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Time Spiral Common

Name Benalish Commander
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (*/*)
Rules Text: Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.
Set/Rarity: Planar Chaos Rare

Name Benalish Emissary
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (1/4)
Rules Text: Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.
Set/Rarity: Invasion Uncommon

Name Benalish Heralds
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: {3}{U}, {T}: Draw a card.
Set/Rarity: Invasion Uncommon

Name Benalish Hero
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Benalish Infantry
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/3)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Weatherlight Common

Name Benalish Knight
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Common, Weatherlight Common

Name Benalish Lancer
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Invasion Common

Name Benalish Missionary
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
Set/Rarity: Weatherlight Common

Name Benalish Trapper
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: {W}, {T}: Tap target creature.
Set/Rarity: Invasion Common

Name Benalish Veteran
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
Set/Rarity: Magic 2012 Common

Name Ben-Ben, Akki Hermit
Cost: 2RR
Type: Legendary Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: {T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
Set/Rarity: Champions of Kamigawa Rare

Name Bend or Break
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
Set/Rarity: Invasion Rare

Name Benediction of Moons
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
Set/Rarity: Guildpact Common

Name Benevolent Ancestor
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Benevolent Bodyguard
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Set/Rarity: Judgment Common

Name Benevolent Unicorn
Cost: 1W
Type: Creature — Unicorn
Pow/Tgh: (1/2)
Rules Text: If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.
Set/Rarity: Mirage Common

Name Benthic Behemoth
Cost: 5UUU
Type: Creature — Serpent
Pow/Tgh: (7/6)
Rules Text: Islandwalk
Set/Rarity: Seventh Edition Rare, Tempest Rare

Name Benthic Djinn
Cost: 2UB
Type: Creature — Djinn
Pow/Tgh: (5/3)
Rules Text: Islandwalk

At the beginning of your upkeep, you lose 2 life.
Set/Rarity: Mirage Rare

Name Benthic Explorers
Cost: 3U
Type: Creature — Merfolk Scout
Pow/Tgh: (2/4)
Rules Text: {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.
Set/Rarity: Masters Edition III Common, Alliances Common, Alliances Common

Name Benthic Giant
Cost: 5U
Type: Creature — Giant
Pow/Tgh: (4/5)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Set/Rarity: Theros Common

Name Benthicore
Cost: 6U
Type: Creature — Elemental
Pow/Tgh: (5/5)
Rules Text: When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Lorwyn Uncommon

Name Bequeathal
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature dies, you draw two cards.
Set/Rarity: Exodus Common

Name Bereavement
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a green creature dies, its controller discards a card.
Set/Rarity: Seventh Edition Uncommon, Urza's Saga Uncommon

Name Berserk
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Cast Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Set/Rarity: From the Vault: Exiled Mythic Rare, Masters Edition Rare, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Berserk Murlodont
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Legions Common

Name Berserkers of Blood Ridge
Cost: 4R
Type: Creature — Human Berserker
Pow/Tgh: (4/4)
Rules Text: Berserkers of Blood Ridge attacks each turn if able.
Set/Rarity: Magic 2011 Common, Magic 2010 Common

Name Beseech the Queen
Cost: (2/B)(2/B)(2/B)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Planechase Uncommon, Shadowmoor Uncommon

Name Bestial Fury
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Set/Rarity: Masters Edition Common, Alliances Common, Alliances Common

Name Bestial Menace
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Worldwake Uncommon

Name Betrayal
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
Set/Rarity: Visions Common

Name Betrayal of Flesh
Cost: 5B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target creature; or return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Uncommon

Name Betrothed of Fire
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.
Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.
Set/Rarity: Weatherlight Common

Name Bewilder
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -3/-0 until end of turn.
Draw a card.
Set/Rarity: Time Spiral Common

Name Bident of Thassa
Cost: 2UU
Type: Legendary Enchantment Artifact
Pow/Tgh:
Rules Text: Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
Set/Rarity: Theros Rare

Name Bifurcate
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Rare

Name Big Game Hunter
Cost: 1BB
Type: Creature — Human Rebel Assassin
Pow/Tgh: (1/1)
Rules Text: When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Planar Chaos Uncommon

Name Bile Urchin
Cost: B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Sacrifice Bile Urchin: Target player loses 1 life.
Set/Rarity: Betrayers of Kamigawa Common

Name Bind
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Set/Rarity: Invasion Rare

Name Binding Agony
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
Set/Rarity: Mirage Common

Name Binding Grasp
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.
Set/Rarity: Masters Edition II Rare, Fifth Edition Uncommon, Ice Age Uncommon

Name B-I-N-G-O
Cost: 1G
Type: Creature — Hound
Pow/Tgh: (1/1)
Rules Text: Trample
Whenever a player plays a spell, put a chip counter on its converted mana cost.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
Set/Rarity: Unhinged Rare

Name Biomantic Mastery
Cost: 4(G/U)(G/U)(G/U)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(g/u)} can be paid with either {G} or {U}.)
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Set/Rarity: Dissension Rare

Name Biomass Mutation
Cost: X(G/U)(G/U)
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control become X/X until end of turn.
Set/Rarity: Gatecrash Rare

Name Bioplasm
Cost: 3GG
Type: Creature — Ooze
Pow/Tgh: (4/4)
Rules Text: Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
Set/Rarity: Guildpact Rare

Name Biorhythm
Cost: 6GG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player's life total becomes the number of creatures he or she controls.
Set/Rarity: Ninth Edition Rare, Onslaught Rare

Name Bioshift
Cost: (G/U)
Type: Instant
Pow/Tgh:
Rules Text: Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
Set/Rarity: Gatecrash Common

Name Biovisionary
Cost: 1GU
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
Set/Rarity: Gatecrash Rare

Name Birchlore Rangers
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Bird Maiden
Cost: 2R
Type: Creature — Human Bird
Pow/Tgh: (1/2)
Rules Text: Flying
Set/Rarity: Masters Edition IV Common, Fifth Edition Common, Fourth Edition Common, Arabian Nights Common, Arabian Nights Common

Name Birds of Paradise
Cost: G
Type: Creature — Bird
Pow/Tgh: (0/1)
Rules Text: Flying
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Magic 2012 Rare, Magic 2011 Rare, Magic 2010 Rare, Tenth Edition Rare, Ravnica: City of Guilds Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Birthing Pod
Cost: 3(G/P)
Type: Artifact
Pow/Tgh:
Rules Text: ({(g/p)} can be paid with either {G} or 2 life.)
{1}{(g/p)}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
Set/Rarity: New Phyrexia Rare

Name Biting Tether
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Set/Rarity: Shadowmoor Uncommon

Name Bitter Ordeal
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Search target player's library for a card and exile it. Then that player shuffles his or her library.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Set/Rarity: Future Sight Rare

Name Bitterblossom
Cost: 1B
Type: Tribal Enchantment — Faerie
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
Set/Rarity: Morningtide Rare

Name Bitterheart Witch
Cost: 4B
Type: Creature — Human Shaman
Pow/Tgh: (1/2)
Rules Text: Deathtouch
When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.
Set/Rarity: Innistrad Uncommon

Name Bituminous Blast
Cost: 3BR
Type: Instant
Pow/Tgh:
Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
Set/Rarity: Planechase 2012 Edition Uncommon, Archenemy Uncommon, Alara Reborn Uncommon

Name Black Carriage
Cost: 3BB
Type: Creature — Horse
Pow/Tgh: (4/4)
Rules Text: Trample
Black Carriage doesn't untap during your untap step.
Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.
Set/Rarity: Homelands Rare

Name Black Cat
Cost: 1B
Type: Creature — Zombie Cat
Pow/Tgh: (1/1)
Rules Text: When Black Cat dies, target opponent discards a card at random.
Set/Rarity: Dark Ascension Common

Name Black Knight
Cost: BB
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Set/Rarity: Masters Edition IV Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon, Masters Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Black Lotus
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
Set/Rarity: Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Black Mana Battery
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Put a charge counter on Black Mana Battery.

{T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.
Set/Rarity: Fourth Edition Rare, Legends Uncommon

Name Black Market
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Black Market.
Set/Rarity: Mercadian Masques Rare

Name Black Poplar Shaman
Cost: 2B
Type: Creature — Treefolk Shaman
Pow/Tgh: (1/3)
Rules Text: {2}{B}: Regenerate target Treefolk.
Set/Rarity: Lorwyn Common

Name Black Scarab
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Set/Rarity: Ice Age Uncommon

Name Black Sun's Zenith
Cost: XBB
Type: Sorcery
Pow/Tgh:
Rules Text: Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Set/Rarity: Mirrodin Besieged Rare

Name Black Vise
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.
Set/Rarity: From the Vault: Relics Mythic Rare, Masters Edition III Rare, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Black Ward
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Set/Rarity: Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Blackcleave Cliffs
Cost:
Type: Land
Pow/Tgh:
Rules Text: Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {R} to your mana pool.
Set/Rarity: Scars of Mirrodin Rare

Name Blackcleave Goblin
Cost: 3B
Type: Creature — Goblin Zombie
Pow/Tgh: (2/1)
Rules Text: Haste
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Scars of Mirrodin Common

Name Blacker Lotus
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: ocT: Tear Blacker Lotus into pieces. Add four mana of any one color to your mana pool. Play this ability as a mana source. Remove the pieces from the game afterwards.
Set/Rarity: Unglued Rare

Name Blackmail
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
Set/Rarity: Ninth Edition Uncommon, Onslaught Uncommon

Name Blade of the Bloodchief
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}
Set/Rarity: Zendikar Rare

Name Blade of the Sixth Pride
Cost: 1W
Type: Creature — Cat Rebel
Pow/Tgh: (3/1)
Rules Text:
Set/Rarity: Future Sight Common

Name Blade Sliver
Cost: 2R
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures get +1/+0.
Set/Rarity: Legions Uncommon

Name Blade Splicer
Cost: 2W
Type: Creature — Human Artificer
Pow/Tgh: (1/1)
Rules Text: When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have first strike.
Set/Rarity: New Phyrexia Rare

Name Bladed Bracers
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Avacyn Restored Common

Name Bladed Pinions
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has flying and first strike.
Equip {2}
Set/Rarity: Scars of Mirrodin Common

Name Bladed Sentinel
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (2/4)
Rules Text: {W}: Bladed Sentinel gains vigilance until end of turn.
Set/Rarity: Mirrodin Besieged Common

Name Blademane Baku
Cost: 1R
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
Set/Rarity: Betrayers of Kamigawa Common

Name Blades of Velis Vel
Cost: 1R
Type: Tribal Instant — Shapeshifter
Pow/Tgh:
Rules Text: Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
Set/Rarity: Lorwyn Common

Name Blade-Tribe Berserkers
Cost: 3R
Type: Creature — Human Berserker
Pow/Tgh: (3/3)
Rules Text: Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
Set/Rarity: Scars of Mirrodin Common

Name Bladetusk Boar
Cost: 3R
Type: Creature — Boar
Pow/Tgh: (3/2)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Set/Rarity: Magic 2013 Common, Zendikar Common

Name Bladewing the Risen
Cost: 3BBRR
Type: Legendary Creature — Zombie Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.
{B}{R}: Dragon creatures get +1/+1 until end of turn.
Set/Rarity: Magic: The Gathering-Commander Rare, From the Vault: Dragons Rare, Scourge Rare

Name Bladewing's Thrall
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
Set/Rarity: Scourge Uncommon

Name Blanchwood Armor
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Saga Uncommon

Name Blanchwood Treefolk
Cost: 4G
Type: Creature — Treefolk
Pow/Tgh: (4/5)
Rules Text:
Set/Rarity: Urza's Saga Common

Name Blanket of Night
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Each land is a Swamp in addition to its other land types.
Set/Rarity: Visions Uncommon

Name Blasphemous Act
Cost: 8R
Type: Sorcery
Pow/Tgh:
Rules Text: Blasphemous Act costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Set/Rarity: Innistrad Rare

Name Blast from the Past
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Madness {R}, cycling {1R}, kicker {2R}, flashback {3R}, buyback {4R}
Blast from the Past deals 2 damage to target creature or player.
If the kicker cost was paid, put a 1/1 red Goblin creature token into play.
Set/Rarity: Unhinged Rare

Name Blast of Genius
Cost: 4UR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.
Set/Rarity: Dragon's Maze Uncommon

Name Blasted Landscape
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Uncommon

Name Blaster Mage
Cost: 2R
Type: Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {R}, {T}, Discard a card: Destroy target Wall.
Set/Rarity: Mercadian Masques Common

Name Blasting Station
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature enters the battlefield, you may untap Blasting Station.
Set/Rarity: Fifth Dawn Uncommon

Name Blastoderm
Cost: 2GG
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Nemesis Common

Name Blatant Thievery
Cost: 4UUU
Type: Sorcery
Pow/Tgh:
Rules Text: For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.)
Set/Rarity: Onslaught Rare

Name Blaze
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Blaze deals X damage to target creature or player.
Set/Rarity: Planechase Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Portal Three Kingdoms Uncommon, Classic Sixth Edition Uncommon, Portal Second Age Uncommon, Portal Uncommon, Portal Uncommon

Name Blaze Commando
Cost: 3RW
Type: Creature — Minotaur Soldier
Pow/Tgh: (5/3)
Rules Text: Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.
Set/Rarity: Dragon's Maze Uncommon

Name Blaze of Glory
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Cast Blaze of Glory only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Set/Rarity: Masters Edition IV Uncommon, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Blazethorn Scarecrow
Cost: 5
Type: Artifact Creature — Scarecrow
Pow/Tgh: (3/3)
Rules Text: Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name Blazing Archon
Cost: 6WWW
Type: Creature — Archon
Pow/Tgh: (5/6)
Rules Text: Flying
Creatures can't attack you.
Set/Rarity: Premium Deck Series: Graveborn Rare, Ravnica: City of Guilds Rare

Name Blazing Blade Askari
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{2}: Blazing Blade Askari becomes colorless until end of turn.
Set/Rarity: Time Spiral Common

Name Blazing Effigy
Cost: 1R
Type: Creature — Elemental
Pow/Tgh: (0/3)
Rules Text: When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
Set/Rarity: Legends Common

Name Blazing Salvo
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Odyssey Common

Name Blazing Shoal
Cost: XRR
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name Blazing Specter
Cost: 2BR
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Rare, Invasion Rare

Name Blazing Torch
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Innistrad Common, Zendikar Uncommon

Name Bleak Coven Vampires
Cost: 3BB
Type: Creature — Vampire Warrior
Pow/Tgh: (4/3)
Rules Text: Metalcraft — When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
Set/Rarity: Scars of Mirrodin Common

Name Blessed Breath
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name Blessed Orator
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (1/4)
Rules Text: Other creatures you control get +0/+1.
Set/Rarity: Ninth Edition Uncommon, Odyssey Uncommon

Name Blessed Reversal
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: You gain 3 life for each creature attacking you.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Legacy Rare, Portal Rare

Name Blessed Wind
Cost: 7WW
Type: Sorcery
Pow/Tgh:
Rules Text: Target player's life total becomes 20.
Set/Rarity: Prophecy Rare

Name Blessed Wine
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Fifth Edition Common, Ice Age Common

Name Blessing
Cost: WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{W}: Enchanted creature gets +1/+1 until end of turn.
Set/Rarity: Magic 2014 Core Set Uncommon, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Blessing of Leeches
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
At the beginning of your upkeep, you lose 1 life.
{0}: Regenerate enchanted creature.
Set/Rarity: Betrayers of Kamigawa Common

Name Blessing of the Nephilim
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 for each of its colors.
Set/Rarity: Dissension Uncommon

Name Blessings of Nature
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Distribute four +1/+1 counters among any number of target creatures.
Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Set/Rarity: Avacyn Restored Uncommon

Name Blight
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When enchanted land becomes tapped, destroy it.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Uncommon

Name Blight Mamba
Cost: 1G
Type: Creature — Snake
Pow/Tgh: (1/1)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{G}: Regenerate Blight Mamba.
Set/Rarity: Scars of Mirrodin Common

Name Blight Sickle
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
Set/Rarity: Shadowmoor Common

Name Blightcaster
Cost: 3B
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Blighted Agent
Cost: 1U
Type: Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Blighted Agent can't be blocked.
Set/Rarity: New Phyrexia Common

Name Blighted Shaman
Cost: 1B
Type: Creature — Human Cleric Shaman
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Blightning
Cost: 1BR
Type: Sorcery
Pow/Tgh:
Rules Text: Blightning deals 3 damage to target player. That player discards two cards.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Shards of Alara Common

Name Blightsoil Druid
Cost: 1B
Type: Creature — Elf Druid
Pow/Tgh: (1/2)
Rules Text: {T}, Pay 1 life: Add {G} to your mana pool.
Set/Rarity: Morningtide Common

Name Blightspeaker
Cost: 1B
Type: Creature — Human Rebel Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Target player loses 1 life.
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Modern Masters Common, Planar Chaos Common

Name Blightsteel Colossus
Cost: 12
Type: Artifact Creature — Golem
Pow/Tgh: (11/11)
Rules Text: Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Set/Rarity: Mirrodin Besieged Mythic Rare

Name Blightwidow
Cost: 3G
Type: Creature — Spider
Pow/Tgh: (2/4)
Rules Text: Reach (This creature can block creatures with flying.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Mirrodin Besieged Common

Name Blind Creeper
Cost: 1B
Type: Creature — Zombie Beast
Pow/Tgh: (3/3)
Rules Text: Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
Set/Rarity: Fifth Dawn Common

Name Blind Fury
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: Cast Blind Fury only before the combat damage step.
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Set/Rarity: Mirage Uncommon

Name Blind Hunter
Cost: 2WB
Type: Creature — Bat
Pow/Tgh: (2/2)
Rules Text: Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
Set/Rarity: Guildpact Common

Name Blind Obedience
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
Set/Rarity: Gatecrash Rare

Name Blind Phantasm
Cost: 2U
Type: Creature — Illusion
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Future Sight Common

Name Blind Seer
Cost: 2UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: {1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
Set/Rarity: Invasion Rare

Name Blind with Anger
Cost: 3R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name Blind Zealot
Cost: 1BB
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
Set/Rarity: New Phyrexia Common

Name Blinding Angel
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: (2/4)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Nemesis Rare

Name Blinding Beam
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine {1} (Choose both if you pay the entwine cost.)
Set/Rarity: Modern Masters Common, Duel Decks: Elspeth vs. Tezzeret Common, Mirrodin Common

Name Blinding Light
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Tap all nonwhite creatures.
Set/Rarity: Invasion Uncommon, Starter 1999 Rare, Portal Rare, Mirage Uncommon

Name Blinding Mage
Cost: 1W
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {W}, {T}: Tap target creature.
Set/Rarity: Magic 2011 Common, Magic 2010 Common

Name Blinding Powder
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Blinding Souleater
Cost: 3
Type: Artifact Creature — Cleric
Pow/Tgh: (1/3)
Rules Text: {(w/p)}, {T}: Tap target creature. ({(w/p)} can be paid with either {W} or 2 life.)
Set/Rarity: New Phyrexia Common

Name Blind-Spot Giant
Cost: 2R
Type: Creature — Giant Warrior
Pow/Tgh: (4/3)
Rules Text: Blind-Spot Giant can't attack or block unless you control another Giant.
Set/Rarity: Modern Masters Common, Lorwyn Common

Name Blinking Spirit
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {0}: Return Blinking Spirit to its owner's hand.
Set/Rarity: Ninth Edition Rare, Battle Royale Box Set Rare, Fifth Edition Rare, Ice Age Rare

Name Blinkmoth Infusion
Cost: 12UU
Type: Instant
Pow/Tgh:
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Untap all artifacts.
Set/Rarity: Fifth Dawn Rare

Name Blinkmoth Nexus
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
Set/Rarity: Modern Masters Rare, Darksteel Rare

Name Blinkmoth Urn
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls.
Set/Rarity: Mirrodin Rare

Name Blinkmoth Well
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}, {T}: Tap target noncreature artifact.
Set/Rarity: Mirrodin Uncommon

Name Blister Beetle
Cost: 1B
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.
Set/Rarity: Shards of Alara Common

Name Blistercoil Weird
Cost: (U/R)
Type: Creature — Weird
Pow/Tgh: (1/1)
Rules Text: Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
Set/Rarity: Return to Ravnica Uncommon

Name Blistergrub
Cost: 2B
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: Swampwalk
When Blistergrub dies, each opponent loses 2 life.
Set/Rarity: Scars of Mirrodin Common

Name Blistering Barrier
Cost: 2R
Type: Creature — Wall
Pow/Tgh: (5/2)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Mirage Common

Name Blistering Dieflyn
Cost: 3R
Type: Creature — Imp
Pow/Tgh: (0/1)
Rules Text: Flying
{(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn.
Set/Rarity: Shadowmoor Common

Name Blistering Firecat
Cost: 1RRR
Type: Creature — Elemental Cat
Pow/Tgh: (7/1)
Rules Text: Trample, haste
At the beginning of the end step, sacrifice Blistering Firecat.
Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name Blisterstick Shaman
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player.
Set/Rarity: Mirrodin Besieged Common

Name Blitz Hellion
Cost: 3RG
Type: Creature — Hellion
Pow/Tgh: (7/7)
Rules Text: Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.
Set/Rarity: Alara Reborn Rare

Name Blizzard
Cost: GG
Type: Enchantment
Pow/Tgh:
Rules Text: Cast Blizzard only if you control a snow land.
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.
Set/Rarity: Ice Age Rare

Name Blizzard Elemental
Cost: 5UU
Type: Creature — Elemental
Pow/Tgh: (5/5)
Rules Text: Flying
{3}{U}: Untap Blizzard Elemental.
Set/Rarity: Beatdown Box Set Rare, Urza's Destiny Rare

Name Blizzard Specter
Cost: 2UB
Type: Snow Creature — Specter
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Blizzard Specter deals combat damage to a player, choose one — That player returns a permanent he or she controls to its owner's hand; or that player discards a card.
Set/Rarity: Coldsnap Uncommon

Name Bloated Toad
Cost: 2G
Type: Creature — Frog
Pow/Tgh: (2/2)
Rules Text: Protection from blue
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Legacy Uncommon

Name Blockade Runner
Cost: 3U
Type: Creature — Merfolk
Pow/Tgh: (2/2)
Rules Text: {U}: Blockade Runner can't be blocked this turn.
Set/Rarity: Mercadian Masques Common

Name Blockbuster
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Flesh // Blood (Blood)
Cost: RG
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature you control deals damage equal to its power to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare

Name Blood Artist
Cost: 1B
Type: Creature — Vampire
Pow/Tgh: (0/1)
Rules Text: Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
Set/Rarity: Avacyn Restored Uncommon

Name Blood Bairn
Cost: 2B
Type: Creature — Vampire
Pow/Tgh: (2/2)
Rules Text: Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
Set/Rarity: Magic 2014 Core Set Common

Name Blood Baron of Vizkopa
Cost: 3WB
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
Set/Rarity: Dragon's Maze Mythic Rare

Name Blood Celebrant
Cost: B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {B}, Pay 1 life: Add one mana of any color to your mana pool.
Set/Rarity: Legions Common

Name Blood Clock
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
Set/Rarity: Saviors of Kamigawa Rare

Name Blood Crypt
Cost:
Type: Land — Swamp Mountain
Pow/Tgh:
Rules Text: ({T}: Add {B} or {R} to your mana pool.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
Set/Rarity: Return to Ravnica Rare, Dissension Rare

Name Blood Cultist
Cost: 1BR
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
Set/Rarity: Shards of Alara Uncommon

Name Blood Feud
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Set/Rarity: Dark Ascension Uncommon

Name Blood Frenzy
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Cast Blood Frenzy only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Set/Rarity: Tempest Common

Name Blood Funnel
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Noncreature spells you cast cost {2} less to cast.
Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
Set/Rarity: Ravnica: City of Guilds Rare

Name Blood Hound
Cost: 2R
Type: Creature — Hound
Pow/Tgh: (1/1)
Rules Text: Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.
At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
Set/Rarity: Mercadian Masques Rare

Name Blood Knight
Cost: RR
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike, protection from white
Set/Rarity: Planar Chaos Uncommon

Name Blood Lust
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
Set/Rarity: Masters Edition III Common, Fifth Edition Common, Fourth Edition Common, Legends Uncommon

Name Blood Moon
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Nonbasic lands are Mountains.
Set/Rarity: Modern Masters Rare, Ninth Edition Rare, Eighth Edition Rare, Chronicles Rare, The Dark Rare

Name Blood Oath
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Set/Rarity: Mercadian Masques Rare

Name Blood of the Martyr
Cost: WWW
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
Set/Rarity: Chronicles Uncommon, The Dark Uncommon

Name Blood Ogre
Cost: 2R
Type: Creature — Ogre Warrior
Pow/Tgh: (2/2)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Magic 2012 Common

Name Blood Pet
Cost: B
Type: Creature — Thrull
Pow/Tgh: (1/1)
Rules Text: Sacrifice Blood Pet: Add {B} to your mana pool.
Set/Rarity: Seventh Edition Common, Classic Sixth Edition Common, Tempest Common

Name Blood Reckoning
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Set/Rarity: Magic 2013 Uncommon

Name Blood Rites
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.
Set/Rarity: Commander 2013 Edition Uncommon, Champions of Kamigawa Uncommon

Name Blood Scrivener
Cost: 1B
Type: Creature — Zombie Wizard
Pow/Tgh: (2/1)
Rules Text: If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.
Set/Rarity: Dragon's Maze Rare

Name Blood Seeker
Cost: 1B
Type: Creature — Vampire Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Set/Rarity: Magic 2012 Common, Zendikar Common

Name Blood Speaker
Cost: 3B
Type: Creature — Ogre Shaman
Pow/Tgh: (3/2)
Rules Text: At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle your library.
Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
Set/Rarity: Champions of Kamigawa Uncommon

Name Blood Tithe
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Each opponent loses 3 life. You gain life equal to the life lost this way.
Set/Rarity: Magic 2011 Common

Name Blood Tribute
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
Set/Rarity: Zendikar Rare

Name Blood Tyrant
Cost: 4UBR
Type: Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
Set/Rarity: Conflux Rare

Name Blood Vassal
Cost: 2B
Type: Creature — Thrull
Pow/Tgh: (2/2)
Rules Text: Sacrifice Blood Vassal: Add {B}{B} to your mana pool.
Set/Rarity: Urza's Saga Common

Name Bloodbond March
Cost: 2BG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.
Set/Rarity: Ravnica: City of Guilds Rare

Name Bloodbraid Elf
Cost: 2RG
Type: Creature — Elf Berserker
Pow/Tgh: (3/2)
Rules Text: Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Planechase 2012 Edition Uncommon, Alara Reborn Uncommon

Name Bloodchief Ascension
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Set/Rarity: Zendikar Rare

Name Bloodcrazed Goblin
Cost: R
Type: Creature — Goblin Berserker
Pow/Tgh: (2/2)
Rules Text: Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
Set/Rarity: Magic 2011 Common

Name Bloodcrazed Neonate
Cost: 1R
Type: Creature — Vampire
Pow/Tgh: (2/1)
Rules Text: Bloodcrazed Neonate attacks each turn if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Innistrad Common

Name Bloodcurdler
Cost: 1B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: Flying
At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
Set/Rarity: Odyssey Rare

Name Bloodcurdling Scream
Cost: XB
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +X/+0 until end of turn.
Set/Rarity: Portal Second Age Uncommon

Name Bloodfire Colossus
Cost: 6RR
Type: Creature — Giant
Pow/Tgh: (6/6)
Rules Text: {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.
Set/Rarity: Duel Decks: Venser vs. Koth Rare, Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare

Name Bloodfire Dwarf
Cost: R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
Set/Rarity: Apocalypse Common

Name Bloodfire Infusion
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
Set/Rarity: Apocalypse Common

Name Bloodfire Kavu
Cost: 2RR
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Apocalypse Uncommon

Name Bloodflow Connoisseur
Cost: 2B
Type: Creature — Vampire
Pow/Tgh: (1/1)
Rules Text: Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
Set/Rarity: Avacyn Restored Common

Name Bloodfray Giant
Cost: 2RR
Type: Creature — Giant
Pow/Tgh: (4/3)
Rules Text: Trample
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Set/Rarity: Return to Ravnica Uncommon

Name Bloodghast
Cost: BB
Type: Creature — Vampire Spirit
Pow/Tgh: (2/1)
Rules Text: Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
Set/Rarity: Zendikar Rare

Name Bloodgift Demon
Cost: 3BB
Type: Creature — Demon
Pow/Tgh: (5/4)
Rules Text: Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
Set/Rarity: Innistrad Rare

Name Bloodhall Ooze
Cost: R
Type: Creature — Ooze
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.
Set/Rarity: Conflux Rare

Name Bloodhunter Bat
Cost: 3B
Type: Creature — Bat
Pow/Tgh: (2/2)
Rules Text: Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Set/Rarity: Magic 2013 Common

Name Bloodhusk Ritualist
Cost: 2B
Type: Creature — Vampire Shaman
Pow/Tgh: (2/2)
Rules Text: Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
Set/Rarity: Worldwake Uncommon

Name Bloodied Ghost
Cost: 1(W/B)(W/B)
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
Set/Rarity: Eventide Uncommon

Name Bloodletter
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/3)
Rules Text: When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
Set/Rarity: Unhinged Common

Name Bloodletter Quill
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill.
{U}{B}: Remove a blood counter from Bloodletter Quill.
Set/Rarity: Ravnica: City of Guilds Rare

Name Bloodline Keeper
Cost: 2BB
Type: Creature — Vampire
Pow/Tgh: (3/3)
Rules Text: Flying
{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.
{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.
Set/Rarity: Innistrad Rare

Name Bloodline Shaman
Cost: 1G
Type: Creature — Elf Wizard Shaman
Pow/Tgh: (1/1)
Rules Text: {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.
Set/Rarity: Onslaught Uncommon

Name Bloodlord of Vaasgoth
Cost: 3BB
Type: Creature — Vampire Warrior
Pow/Tgh: (3/3)
Rules Text: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Set/Rarity: Magic 2012 Mythic Rare

Name Bloodmark Mentor
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Red creatures you control have first strike.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Shadowmoor Uncommon

Name Bloodpyre Elemental
Cost: 4R
Type: Creature — Elemental
Pow/Tgh: (4/1)
Rules Text: Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Shards of Alara Common

Name Bloodrage Vampire
Cost: 2B
Type: Creature — Vampire
Pow/Tgh: (3/1)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Magic 2012 Common

Name Bloodrite Invoker
Cost: 2B
Type: Creature — Vampire Shaman
Pow/Tgh: (3/1)
Rules Text: {8}: Target player loses 3 life and you gain 3 life.
Set/Rarity: Rise of the Eldrazi Common

Name Bloodrock Cyclops
Cost: 2R
Type: Creature — Cyclops
Pow/Tgh: (3/3)
Rules Text: Bloodrock Cyclops attacks each turn if able.
Set/Rarity: Tenth Edition Common, Beatdown Box Set Common, Weatherlight Common

Name Bloodscale Prowler
Cost: 2R
Type: Creature — Viashino Warrior
Pow/Tgh: (3/1)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Set/Rarity: Guildpact Common

Name Bloodscent
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: All creatures able to block target creature this turn do so.
Set/Rarity: Mirrodin Uncommon

Name Bloodshed Fever
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature attacks each turn if able.
Set/Rarity: Shadowmoor Common

Name Bloodshot Cyclops
Cost: 5R
Type: Creature — Cyclops Giant
Pow/Tgh: (4/4)
Rules Text: {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Destiny Rare

Name Bloodshot Trainee
Cost: 3R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/3)
Rules Text: {T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
Set/Rarity: Scars of Mirrodin Uncommon, Future Sight Uncommon

Name Bloodstained Mire
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Onslaught Rare

Name Bloodstoke Howler
Cost: 5R
Type: Creature — Beast
Pow/Tgh: (3/4)
Rules Text: Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.
Set/Rarity: Legions Common

Name Bloodstone Cameo
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B} or {R} to your mana pool.
Set/Rarity: Invasion Uncommon

Name Bloodthirsty Ogre
Cost: 2B
Type: Creature — Ogre Warrior Shaman
Pow/Tgh: (3/1)
Rules Text: {T}: Put a devotion counter on Bloodthirsty Ogre.
{T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.
Set/Rarity: Champions of Kamigawa Uncommon

Name Bloodthorn Taunter
Cost: 1R
Type: Creature — Human Scout
Pow/Tgh: (1/1)
Rules Text: Haste
{T}: Target creature with power 5 or greater gains haste until end of turn.
Set/Rarity: Shards of Alara Common

Name Bloodthrone Vampire
Cost: 1B
Type: Creature — Vampire
Pow/Tgh: (1/1)
Rules Text: Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
Set/Rarity: Magic 2013 Common, Magic 2011 Common, Rise of the Eldrazi Common

Name Blood-Toll Harpy
Cost: 2B
Type: Creature — Harpy
Pow/Tgh: (2/1)
Rules Text: Flying
When Blood-Toll Harpy enters the battlefield, each player loses 1 life.
Set/Rarity: Theros Common

Name Bloom Tender
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: For each color among permanents you control, add one mana of that color to your mana pool.
Set/Rarity: Eventide Rare

Name Blossoming Wreath
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: You gain life equal to the number of creature cards in your graveyard.
Set/Rarity: Weatherlight Common

Name Blowfly Infestation
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Set/Rarity: Shadowmoor Uncommon

Name Bludgeon Brawl
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Each noncreature, non-Equipment artifact is an Equipment with equip {X} and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.
Set/Rarity: New Phyrexia Rare

Name Blue Elemental Blast
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Counter target red spell; or destroy target red permanent.
Set/Rarity: Masters Edition IV Uncommon, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Blue Mana Battery
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Put a charge counter on Blue Mana Battery.

{T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.
Set/Rarity: Fourth Edition Rare, Legends Uncommon

Name Blue Scarab
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Set/Rarity: Ice Age Uncommon

Name Blue Sun's Zenith
Cost: XUUU
Type: Instant
Pow/Tgh:
Rules Text: Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Set/Rarity: Commander 2013 Edition Rare, Mirrodin Besieged Rare

Name Blue Ward
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
Set/Rarity: Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Blunt the Assault
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
Set/Rarity: Scars of Mirrodin Common

Name Blur Sliver
Cost: 2R
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Set/Rarity: Magic 2014 Core Set Common

Name Blurred Mongoose
Cost: 1G
Type: Creature — Mongoose
Pow/Tgh: (2/1)
Rules Text: Blurred Mongoose can't be countered.
Shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Invasion Rare

Name Blustersquall
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Tap target creature you don't control.
Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Return to Ravnica Uncommon

Name Boa Constrictor
Cost: 4G
Type: Creature — Snake
Pow/Tgh: (3/3)
Rules Text: {T}: Boa Constrictor gets +3/+3 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Boar Umbra
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Set/Rarity: Planechase 2012 Edition Uncommon, Rise of the Eldrazi Uncommon

Name Boartusk Liege
Cost: 1(R/G)(R/G)(R/G)
Type: Creature — Goblin Knight
Pow/Tgh: (3/4)
Rules Text: Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Set/Rarity: Shadowmoor Rare

Name Body Double
Cost: 4U
Type: Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
Set/Rarity: Planar Chaos Rare

Name Body of Jukai
Cost: 7GG
Type: Creature — Spirit
Pow/Tgh: (8/5)
Rules Text: Trample
Soulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Body Snatcher
Cost: 2BB
Type: Creature — Minion
Pow/Tgh: (2/2)
Rules Text: When Body Snatcher enters the battlefield, exile it unless you discard a creature card.
When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.
Set/Rarity: Urza's Destiny Rare

Name Bog Down
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.
Set/Rarity: Planeshift Common

Name Bog Elemental
Cost: 3BB
Type: Creature — Elemental
Pow/Tgh: (5/4)
Rules Text: Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
Set/Rarity: Prophecy Rare

Name Bog Glider
Cost: 2B
Type: Creature — Human Mercenary
Pow/Tgh: (1/1)
Rules Text: Flying
{T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Prophecy Common

Name Bog Gnarr
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
Set/Rarity: Apocalypse Common

Name Bog Hoodlums
Cost: 5B
Type: Creature — Goblin Warrior
Pow/Tgh: (4/1)
Rules Text: Bog Hoodlums can't block.
When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name Bog Imp
Cost: 1B
Type: Creature — Imp
Pow/Tgh: (1/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Common, Fifth Edition Common, Fourth Edition Common, The Dark Common

Name Bog Initiate
Cost: 1B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {1}: Add {B} to your mana pool.
Set/Rarity: Invasion Common

Name Bog Raiders
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Set/Rarity: Magic 2011 Common, Starter 1999 Common, Urza's Saga Common, Portal Common

Name Bog Rats
Cost: B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: Bog Rats can't be blocked by Walls.
Set/Rarity: Classic Sixth Edition Common, Fifth Edition Common, Chronicles Common, The Dark Common

Name Bog Serpent
Cost: 5B
Type: Creature — Serpent
Pow/Tgh: (5/5)
Rules Text: Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.
Set/Rarity: Planar Chaos Common

Name Bog Smugglers
Cost: 1BB
Type: Creature — Human Mercenary
Pow/Tgh: (2/2)
Rules Text: Swampwalk
Set/Rarity: Mercadian Masques Common

Name Bog Tatters
Cost: 4B
Type: Creature — Wraith
Pow/Tgh: (4/2)
Rules Text: Swampwalk
Set/Rarity: Zendikar Common

Name Bog Witch
Cost: 2B
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool.
Set/Rarity: Archenemy Common, Mercadian Masques Common

Name Bog Wraith
Cost: 3B
Type: Creature — Wraith
Pow/Tgh: (3/3)
Rules Text: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 1999 Uncommon, Classic Sixth Edition Uncommon, Portal Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Bog Wreckage
Cost:
Type: Land
Pow/Tgh:
Rules Text: Bog Wreckage enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.
Set/Rarity: Odyssey Common

Name Bogardan Firefiend
Cost: 2R
Type: Creature — Elemental Spirit
Pow/Tgh: (2/1)
Rules Text: When Bogardan Firefiend dies, it deals 2 damage to target creature.
Set/Rarity: Planechase Common, Tenth Edition Common, Weatherlight Common

Name Bogardan Hellkite
Cost: 6RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.
Set/Rarity: Duel Decks: Knights vs. Dragons Mythic Rare, Magic 2010 Mythic Rare, From the Vault: Dragons Rare, Time Spiral Rare

Name Bogardan Lancer
Cost: 1R
Type: Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Future Sight Common

Name Bogardan Phoenix
Cost: 2RRR
Type: Creature — Phoenix
Pow/Tgh: (3/3)
Rules Text: Flying
When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.
Set/Rarity: Visions Rare

Name Bogardan Rager
Cost: 5R
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Planechase Common, Time Spiral Common

Name Bogbrew Witch
Cost: 3B
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: {2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.
Set/Rarity: Magic 2014 Core Set Rare

Name Boggart Arsonists
Cost: 2R
Type: Creature — Goblin Rogue
Pow/Tgh: (2/1)
Rules Text: Plainswalk
{2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
Set/Rarity: Shadowmoor Common

Name Boggart Birth Rite
Cost: B
Type: Tribal Sorcery — Goblin
Pow/Tgh:
Rules Text: Return target Goblin card from your graveyard to your hand.
Set/Rarity: Lorwyn Common

Name Boggart Forager
Cost: R
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: {R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
Set/Rarity: Lorwyn Common

Name Boggart Harbinger
Cost: 2B
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Lorwyn Uncommon

Name Boggart Loggers
Cost: 2B
Type: Creature — Goblin Rogue
Pow/Tgh: (2/1)
Rules Text: Forestwalk
{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
Set/Rarity: Lorwyn Common

Name Boggart Mob
Cost: 3B
Type: Creature — Goblin Warrior
Pow/Tgh: (5/5)
Rules Text: Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.
Set/Rarity: Lorwyn Rare

Name Boggart Ram-Gang
Cost: (R/G)(R/G)(R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (3/3)
Rules Text: Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Premium Deck Series: Fire and Lightning Uncommon, Shadowmoor Uncommon

Name Boggart Shenanigans
Cost: 2R
Type: Tribal Enchantment — Goblin
Pow/Tgh:
Rules Text: Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Lorwyn Uncommon

Name Boggart Sprite-Chaser
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/2)
Rules Text: As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
Set/Rarity: Lorwyn Common

Name Bog-Strider Ash
Cost: 3G
Type: Creature — Treefolk Shaman
Pow/Tgh: (2/4)
Rules Text: Swampwalk
Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life.
Set/Rarity: Lorwyn Common

Name Boil
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Destroy all Islands.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Tempest Uncommon

Name Boiling Blood
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Target creature attacks this turn if able.
Draw a card.
Set/Rarity: Weatherlight Common

Name Boiling Seas
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all Islands.
Set/Rarity: Ninth Edition Uncommon, Portal Uncommon

Name Bojuka Bog
Cost:
Type: Land
Pow/Tgh:
Rules Text: Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.
{T}: Add {B} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Magic: The Gathering-Commander Common, Worldwake Common

Name Bojuka Brigand
Cost: 1B
Type: Creature — Human Warrior Ally
Pow/Tgh: (1/1)
Rules Text: Bojuka Brigand can't block.
Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
Set/Rarity: Worldwake Common

Name Bola Warrior
Cost: 1R
Type: Creature — Human Spellshaper Warrior
Pow/Tgh: (1/1)
Rules Text: {R}, {T}, Discard a card: Target creature can't block this turn.
Set/Rarity: Nemesis Common

Name Bold Defense
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Set/Rarity: Zendikar Common

Name Boldwyr Heavyweights
Cost: 2RR
Type: Creature — Giant Warrior
Pow/Tgh: (8/8)
Rules Text: Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Morningtide Rare

Name Boldwyr Intimidator
Cost: 5RR
Type: Creature — Giant Warrior
Pow/Tgh: (5/5)
Rules Text: Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
Set/Rarity: Morningtide Uncommon, Future Sight Uncommon

Name Bomb Squad
Cost: 3R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.
Set/Rarity: Odyssey Rare

Name Bomber Corps
Cost: 1R
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.
Set/Rarity: Gatecrash Common

Name Bond Beetle
Cost: G
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
Set/Rarity: Magic 2013 Common

Name Bond of Agony
Cost: XB
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Bond of Agony, pay X life.
Each other player loses X life.
Set/Rarity: Dissension Uncommon

Name Bonded Fetch
Cost: 2U
Type: Creature — Homunculus
Pow/Tgh: (0/2)
Rules Text: Defender, haste
{T}: Draw a card, then discard a card.
Set/Rarity: Future Sight Uncommon

Name Bonds of Faith
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Innistrad Common

Name Bonds of Quicksilver
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Scars of Mirrodin Common

Name Bone Dancer
Cost: 1BB
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
Set/Rarity: Weatherlight Rare

Name Bone Flute
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: All creatures get -1/-0 until end of turn.
Set/Rarity: Masters Edition III Common, The Dark Uncommon

Name Bone Harvest
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Beatdown Box Set Common, Mirage Common

Name Bone Mask
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
Set/Rarity: Mirage Rare

Name Bone Saw
Cost: 0
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Conflux Common

Name Bone Shaman
Cost: 2RR
Type: Creature — Giant Shaman
Pow/Tgh: (3/3)
Rules Text: {B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
Set/Rarity: Ice Age Common

Name Bone Shredder
Cost: 2B
Type: Creature — Minion
Pow/Tgh: (1/1)
Rules Text: Flying
Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Urza's Legacy Uncommon

Name Bone Splinters
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
Set/Rarity: Avacyn Restored Common, Shards of Alara Common

Name Bone to Ash
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell.
Draw a card.
Set/Rarity: Dark Ascension Common

Name Bonebreaker Giant
Cost: 4R
Type: Creature — Giant
Pow/Tgh: (4/4)
Rules Text:
Set/Rarity: Magic 2012 Common

Name Bonehoard
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
Equip {2}
Set/Rarity: Mirrodin Besieged Rare

Name Boneknitter
Cost: 1B
Type: Creature — Zombie Cleric
Pow/Tgh: (1/1)
Rules Text: {1}{B}: Regenerate target Zombie.
Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Bonescythe Sliver
Cost: 3W
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Set/Rarity: Magic 2014 Core Set Rare

Name Boneshard Slasher
Cost: 1B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."
Set/Rarity: Torment Uncommon

Name Bonesplitter
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+0.
Equip {1}
Set/Rarity: Modern Masters Common, Mirrodin Common

Name Bonesplitter Sliver
Cost: 3R
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures get +2/+0.
Set/Rarity: Time Spiral Common

Name Bonethorn Valesk
Cost: 4R
Type: Creature — Beast
Pow/Tgh: (4/2)
Rules Text: Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.
Set/Rarity: Scourge Common

Name Boneyard Wurm
Cost: 1G
Type: Creature — Wurm
Pow/Tgh: (*/*)
Rules Text: Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Innistrad Uncommon

Name Bonfire of the Damned
Cost: XXR
Type: Sorcery
Pow/Tgh:
Rules Text: Bonfire of the Damned deals X damage to target player and each creature he or she controls.
Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Set/Rarity: Avacyn Restored Mythic Rare

Name Booby Trap
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.
The chosen player reveals each card he or she draws.
When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
Set/Rarity: Ninth Edition Rare, Tempest Rare

Name Book Burning
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard.
Set/Rarity: Judgment Common

Name Book of Rass
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {2}, Pay 2 life: Draw a card.
Set/Rarity: Masters Edition IV Uncommon, Chronicles Rare, The Dark Uncommon

Name Boom // Bust (Boom)
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land you control and target land you don't control.
Set/Rarity: Planar Chaos Rare

Name Boomerang
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Set/Rarity: Masters Edition III Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Chronicles Common, Legends Common

Name Boon of Erebos
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
Set/Rarity: Theros Common

Name Boon Reflection
Cost: 4W
Type: Enchantment
Pow/Tgh:
Rules Text: If you would gain life, you gain twice that much life instead.
Set/Rarity: Shadowmoor Rare

Name Boon Satyr
Cost: 1GG
Type: Enchantment Creature — Satyr
Pow/Tgh: (4/2)
Rules Text: Flash
Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+2.
Set/Rarity: Theros Rare

Name Booster Tutor
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Open a sealed Magic booster pack, reveal the cards, and put one of those cards into your hand. (Remove that card from your deck before beginning a new game.)
Set/Rarity: Unhinged Uncommon

Name Borborygmos
Cost: 3RRGG
Type: Legendary Creature — Cyclops
Pow/Tgh: (6/7)
Rules Text: Trample
Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
Set/Rarity: Guildpact Rare

Name Borborygmos Enraged
Cost: 4RRGG
Type: Legendary Creature — Cyclops
Pow/Tgh: (7/6)
Rules Text: Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player.
Set/Rarity: Gatecrash Mythic Rare

Name Border Guard
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/4)
Rules Text:
Set/Rarity: Starter 1999 Common, Portal Common

Name Border Patrol
Cost: 4W
Type: Creature — Human Nomad
Pow/Tgh: (1/6)
Rules Text: Vigilance
Set/Rarity: Judgment Common

Name Borderland Behemoth
Cost: 5RR
Type: Creature — Giant Warrior
Pow/Tgh: (4/4)
Rules Text: Trample
Borderland Behemoth gets +4/+4 for each other Giant you control.
Set/Rarity: Morningtide Rare

Name Borderland Minotaur
Cost: 2RR
Type: Creature — Minotaur Warrior
Pow/Tgh: (4/3)
Rules Text:
Set/Rarity: Theros Common

Name Borderland Ranger
Cost: 2G
Type: Creature — Human Scout
Pow/Tgh: (2/2)
Rules Text: When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Avacyn Restored Common, Magic 2010 Common

Name Boreal Centaur
Cost: 1G
Type: Snow Creature — Centaur Warrior
Pow/Tgh: (2/2)
Rules Text: {S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name Boreal Druid
Cost: G
Type: Snow Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {1} to your mana pool.
Set/Rarity: Coldsnap Common

Name Boreal Griffin
Cost: 3WW
Type: Snow Creature — Griffin
Pow/Tgh: (3/2)
Rules Text: Flying
{S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name Boreal Shelf
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: Boreal Shelf enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Set/Rarity: Coldsnap Uncommon

Name Boris Devilboon
Cost: 3BR
Type: Legendary Creature — Zombie Wizard
Pow/Tgh: (2/2)
Rules Text: {2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.
Set/Rarity: Masters Edition III Uncommon, Legends Rare

Name Boros Battleshaper
Cost: 5RW
Type: Creature — Minotaur Soldier
Pow/Tgh: (5/5)
Rules Text: At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Set/Rarity: Dragon's Maze Rare

Name Boros Charm
Cost: RW
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Boros Charm deals 4 damage to target player; or permanents you control gain indestructible until end of turn; or target creature gains double strike until end of turn.
Set/Rarity: Commander 2013 Edition Uncommon, Gatecrash Uncommon

Name Boros Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R} or {W} to your mana pool.
{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common

Name Boros Elite
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
Set/Rarity: Gatecrash Uncommon

Name Boros Fury-Shield
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
Set/Rarity: Ravnica: City of Guilds Common

Name Boros Garrison
Cost:
Type: Land
Pow/Tgh:
Rules Text: Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{W} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Magic: The Gathering-Commander Common, Planechase Common, Ravnica: City of Guilds Common

Name Boros Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Heroes vs. Monsters Common, Dragon's Maze Common, Gatecrash Common

Name Boros Guildmage
Cost: (R/W)(R/W)
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Planechase Uncommon, Ravnica: City of Guilds Uncommon

Name Boros Keyrune
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R} or {W} to your mana pool.
{R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
Set/Rarity: Gatecrash Uncommon

Name Boros Mastiff
Cost: 1W
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Set/Rarity: Dragon's Maze Common

Name Boros Reckoner
Cost: (R/W)(R/W)(R/W)
Type: Creature — Minotaur Wizard
Pow/Tgh: (3/3)
Rules Text: Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.
{(r/w)}: Boros Reckoner gains first strike until end of turn.
Set/Rarity: Gatecrash Rare

Name Boros Recruit
Cost: (R/W)
Type: Creature — Goblin Soldier
Pow/Tgh: (1/1)
Rules Text: ({(r/w)} can be paid with either {R} or {W}.)
First strike
Set/Rarity: Ravnica: City of Guilds Common

Name Boros Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {R}{W} to your mana pool.
Set/Rarity: Magic: The Gathering-Commander Common, Planechase Common, Ravnica: City of Guilds Common

Name Boros Swiftblade
Cost: RW
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Double strike
Set/Rarity: Planechase Uncommon, Ravnica: City of Guilds Uncommon

Name Borrowing 100,000 Arrows
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card for each tapped creature target opponent controls.
Set/Rarity: Commander 2013 Edition Uncommon, Masters Edition III Uncommon, Portal Three Kingdoms Uncommon

Name Borrowing the East Wind
Cost: XGG
Type: Sorcery
Pow/Tgh:
Rules Text: Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
Set/Rarity: Portal Three Kingdoms Rare

Name Boseiju, Who Shelters All
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.
Set/Rarity: From the Vault: Realms Mythic Rare, Champions of Kamigawa Rare

Name Bosh, Iron Golem
Cost: 8
Type: Legendary Artifact Creature — Golem
Pow/Tgh: (6/7)
Rules Text: Trample
{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
Set/Rarity: Planechase Rare, Mirrodin Rare

Name Bösium Strip
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.
Set/Rarity: Weatherlight Rare

Name Bosk Banneret
Cost: 1G
Type: Creature — Treefolk Shaman
Pow/Tgh: (1/3)
Rules Text: Treefolk spells and Shaman spells you cast cost {1} less to cast.
Set/Rarity: Morningtide Common

Name Bosom Buddy
Cost: 3W
Type: Creature — Elephant Townsfolk
Pow/Tgh: (1/4)
Rules Text: Whenever you play a spell, you may gain {1/2} life for each word in that spell's name.
Set/Rarity: Unhinged Uncommon

Name Bottle Gnomes
Cost: 3
Type: Artifact Creature — Gnome
Pow/Tgh: (1/3)
Rules Text: Sacrifice Bottle Gnomes: You gain 3 life.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Uncommon, Tempest Uncommon

Name Bottle of Suleiman
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.
Set/Rarity: Masters Edition IV Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Arabian Nights Rare

Name Bottled Cloister
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
Set/Rarity: Ravnica: City of Guilds Rare

Name Bottomless Pit
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player discards a card at random.
Set/Rarity: Stronghold Uncommon

Name Bottomless Vault
Cost:
Type: Land
Pow/Tgh:
Rules Text: Bottomless Vault enters the battlefield tapped.
You may choose not to untap Bottomless Vault during your untap step.
At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way.
Set/Rarity: Fifth Edition Rare, Fallen Empires Rare

Name Boulderfall
Cost: 6RR
Type: Instant
Pow/Tgh:
Rules Text: Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players.
Set/Rarity: Theros Common

Name Bouncing Beebles
Cost: 2U
Type: Creature — Beeble
Pow/Tgh: (2/2)
Rules Text: Bouncing Beebles can't be blocked as long as defending player controls an artifact.
Set/Rarity: Urza's Legacy Common

Name Bound // Determined (Bound)
Cost: 3BG
Type: Instant
Pow/Tgh:
Rules Text: Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.
Set/Rarity: Dissension Rare

Name Bound in Silence
Cost: 2W
Type: Tribal Enchantment — Rebel Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
Set/Rarity: Modern Masters Common, Future Sight Uncommon

Name Boundless Realms
Cost: 6G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Magic 2013 Rare

Name Bounteous Kirin
Cost: 5GG
Type: Legendary Creature — Kirin Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
Set/Rarity: Saviors of Kamigawa Rare

Name Bountiful Harvest
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 1 life for each land you control.
Set/Rarity: Magic 2013 Common, Magic 2012 Common, Magic 2010 Common

Name Bounty Hunter
Cost: 2BB
Type: Creature — Human Archer Minion
Pow/Tgh: (2/2)
Rules Text: {T}: Put a bounty counter on target nonblack creature.
{T}: Destroy target creature with a bounty counter on it.
Set/Rarity: Tempest Rare

Name Bounty of the Hunt
Cost: 3GG
Type: Instant
Pow/Tgh:
Rules Text: You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
Set/Rarity: Masters Edition II Rare, Alliances Uncommon

Name Bow of Nylea
Cost: 1GG
Type: Legendary Enchantment Artifact
Pow/Tgh:
Rules Text: Attacking creatures you control have deathtouch.
{1}{G}, {T}: Choose one — Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order.
Set/Rarity: Theros Rare

Name Bower Passage
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with flying can't block creatures you control.
Set/Rarity: Avacyn Restored Uncommon

Name Brace for Impact
Cost: 4W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Set/Rarity: Dissension Uncommon

Name Brackwater Elemental
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Conflux Common

Name Braid of Fire
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep—Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Coldsnap Rare

Name Braids, Cabal Minion
Cost: 2BB
Type: Legendary Creature — Human Minion
Pow/Tgh: (2/2)
Rules Text: At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
Set/Rarity: Odyssey Rare

Name Braids, Conjurer Adept
Cost: 2UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.
Set/Rarity: Planar Chaos Rare

Name Braidwood Cup
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: You gain 1 life.
Set/Rarity: Urza's Destiny Uncommon

Name Braidwood Sextant
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Urza's Destiny Uncommon

Name Brain Freeze
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Uncommon

Name Brain Gorgers
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (4/2)
Rules Text: When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Planar Chaos Common

Name Brain Pry
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.
Set/Rarity: Dissension Uncommon

Name Brain Weevil
Cost: 3B
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Innistrad Common

Name Brainbite
Cost: 2UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Draw a card.
Set/Rarity: Alara Reborn Common

Name Braingeyser
Cost: XUU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player draws X cards.
Set/Rarity: Masters Edition IV Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Brainspoil
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name Brainstorm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Draw three cards, then put two cards from your hand on top of your library in any order.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Magic: The Gathering-Commander Common, Masters Edition II Common, Beatdown Box Set Common, Mercadian Masques Common, Fifth Edition Common, Ice Age Common

Name Brainwash
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack unless its controller pays {3}.
Set/Rarity: Fifth Edition Common, Fourth Edition Common, The Dark Common

Name Bramble Creeper
Cost: 4G
Type: Creature — Elemental
Pow/Tgh: (0/3)
Rules Text: Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
Set/Rarity: Magic 2010 Common

Name Bramble Elemental
Cost: 3GG
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Planechase 2012 Edition Common, Ravnica: City of Guilds Common

Name Bramblecrush
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target noncreature permanent.
Set/Rarity: Magic 2014 Core Set Uncommon, Innistrad Uncommon

Name Bramblesnap
Cost: 1G
Type: Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Bramblewood Paragon
Cost: 1G
Type: Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
Set/Rarity: Morningtide Uncommon

Name Branching Bolt
Cost: 1RG
Type: Instant
Pow/Tgh:
Rules Text: Choose one or both — Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.
Set/Rarity: Archenemy Common, Planechase Common, Shards of Alara Common

Name Branchsnap Lorian
Cost: 1GG
Type: Creature — Beast
Pow/Tgh: (4/1)
Rules Text: Trample
Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Legions Uncommon

Name Brand
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Gain control of all permanents you own. (This effect lasts indefinitely.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Rare

Name Brand of Ill Omen
Cost: 3R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.
Set/Rarity: Ice Age Rare

Name Branded Brawlers
Cost: R
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Branded Brawlers can't attack if defending player controls an untapped land.
Branded Brawlers can't block if you control an untapped land.
Set/Rarity: Prophecy Common

Name Brass Gnat
Cost: 1
Type: Artifact Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
Brass Gnat doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
Set/Rarity: Time Spiral Common

Name Brass Herald
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (2/2)
Rules Text: As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.
Set/Rarity: Eighth Edition Rare, Apocalypse Uncommon

Name Brass Man
Cost: 1
Type: Artifact Creature — Construct
Pow/Tgh: (1/3)
Rules Text: Brass Man doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
Set/Rarity: Masters Edition IV Common, Fourth Edition Uncommon, Revised Edition Uncommon, Arabian Nights Uncommon

Name Brass Secretary
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (2/1)
Rules Text: {2}, Sacrifice Brass Secretary: Draw a card.
Set/Rarity: Urza's Destiny Uncommon

Name Brass Squire
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (1/3)
Rules Text: {T}: Attach target Equipment you control to target creature you control.
Set/Rarity: Mirrodin Besieged Uncommon

Name Brassclaw Orcs
Cost: 2R
Type: Creature — Orc
Pow/Tgh: (3/2)
Rules Text: Brassclaw Orcs can't block creatures with power 2 or greater.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Brass-Talon Chimera
Cost: 4
Type: Artifact Creature — Chimera
Pow/Tgh: (2/2)
Rules Text: First strike
Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)
Set/Rarity: Visions Uncommon

Name Bravado
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
Set/Rarity: Urza's Saga Common

Name Brave the Elements
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose a color. White creatures you control gain protection from the chosen color until end of turn. (They can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)
Set/Rarity: Magic 2014 Core Set Uncommon, Zendikar Uncommon

Name Brawl
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
Set/Rarity: Mercadian Masques Rare

Name Brawn
Cost: 3G
Type: Creature — Incarnation
Pow/Tgh: (3/3)
Rules Text: Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Judgment Uncommon

Name Breach
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Urza's Saga Common

Name Breaching Hippocamp
Cost: 3U
Type: Creature — Horse Fish
Pow/Tgh: (3/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Breaching Hippocamp enters the battlefield, untap another target creature you control.
Set/Rarity: Theros Common

Name Break Asunder
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Scourge Common

Name Break of Day
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Set/Rarity: Dark Ascension Common

Name Break Open
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Turn target face-down creature an opponent controls face up.
Set/Rarity: Onslaught Common

Name Breaking // Entering (Breaking)
Cost: UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top eight cards of his or her library into his or her graveyard.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare

Name Breaking Point
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Rare, Judgment Rare

Name Breaking Wave
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it.
Simultaneously untap all tapped creatures and tap all untapped creatures.
Set/Rarity: Invasion Rare

Name Breakthrough
Cost: XU
Type: Sorcery
Pow/Tgh:
Rules Text: Draw four cards, then choose X cards in your hand and discard the rest.
Set/Rarity: Torment Uncommon

Name Breath of Darigaaz
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {2} (You may pay an additional {2} as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Duel Decks: Knights vs. Dragons Uncommon, Archenemy Uncommon, Invasion Uncommon

Name Breath of Dreams
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep {1}."
Set/Rarity: Ice Age Uncommon

Name Breath of Fury
Cost: 2RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Set/Rarity: Ravnica: City of Guilds Rare

Name Breath of Life
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield.
Set/Rarity: Seventh Edition Uncommon, Starter 2000 Uncommon, Starter 1999 Uncommon, Portal Second Age Common, Portal Common

Name Breath of Malfegor
Cost: 3BR
Type: Instant
Pow/Tgh:
Rules Text: Breath of Malfegor deals 5 damage to each opponent.
Set/Rarity: Alara Reborn Common

Name Breathstealer
Cost: 2B
Type: Creature — Nightstalker
Pow/Tgh: (2/2)
Rules Text: {B}: Breathstealer gets +1/-1 until end of turn.
Set/Rarity: Mirage Common

Name Breathstealer's Crypt
Cost: 2UB
Type: Enchantment
Pow/Tgh:
Rules Text: If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.
Set/Rarity: Visions Rare

Name Bred for the Hunt
Cost: 1GU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Set/Rarity: Dragon's Maze Uncommon

Name Breeding Pit
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.
At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Masters Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name Breeding Pool
Cost:
Type: Land — Forest Island
Pow/Tgh:
Rules Text: ({T}: Add {G} or {U} to your mana pool.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
Set/Rarity: Gatecrash Rare, Dissension Rare

Name Breezekeeper
Cost: 3U
Type: Creature — Djinn
Pow/Tgh: (4/4)
Rules Text: Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Visions Common

Name Briar Patch
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks you, it gets -1/-0 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Briar Shield
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
Set/Rarity: Weatherlight Common

Name Briarberry Cohort
Cost: 1U
Type: Creature — Faerie Soldier
Pow/Tgh: (1/1)
Rules Text: Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
Set/Rarity: Shadowmoor Common

Name Briarhorn
Cost: 3G
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Planechase Uncommon, Lorwyn Uncommon

Name Briarknit Kami
Cost: 3GG
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Briarpack Alpha
Cost: 3G
Type: Creature — Wolf
Pow/Tgh: (3/3)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
Set/Rarity: Magic 2014 Core Set Uncommon, Dark Ascension Uncommon

Name Bribery
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Rare

Name Bridge from Below
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Set/Rarity: Modern Masters Rare, Future Sight Rare

Name Brightflame
Cost: XRRWW
Type: Sorcery
Pow/Tgh:
Rules Text: Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Set/Rarity: Ravnica: City of Guilds Rare

Name Brighthearth Banneret
Cost: 1R
Type: Creature — Elemental Warrior
Pow/Tgh: (1/1)
Rules Text: Elemental spells and Warrior spells you cast cost {1} less to cast.
Reinforce 1—{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
Set/Rarity: Morningtide Common

Name Brightstone Ritual
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Add {R} to your mana pool for each Goblin on the battlefield.
Set/Rarity: Onslaught Common

Name Brigid, Hero of Kinsbaile
Cost: 2WW
Type: Legendary Creature — Kithkin Archer
Pow/Tgh: (2/3)
Rules Text: First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
Set/Rarity: Lorwyn Rare

Name Brilliant Halo
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Set/Rarity: Urza's Saga Common

Name Brilliant Plan
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards.
Set/Rarity: Commander 2013 Edition Uncommon, Masters Edition III Common, Portal Three Kingdoms Uncommon

Name Brilliant Ultimatum
Cost: WWUUUBB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
Set/Rarity: Shards of Alara Rare

Name Brimstone Dragon
Cost: 6RR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying, haste
Set/Rarity: Masters Edition II Rare, Portal Second Age Rare

Name Brimstone Mage
Cost: 2R
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/3
{T}: Brimstone Mage deals 1 damage to target creature or player.
LEVEL 3+
2/4
{T}: Brimstone Mage deals 3 damage to target creature or player.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Brimstone Volley
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Brimstone Volley deals 3 damage to target creature or player.
Morbid — Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.
Set/Rarity: Innistrad Common

Name Brindle Boar
Cost: 2G
Type: Creature — Boar
Pow/Tgh: (2/2)
Rules Text: Sacrifice Brindle Boar: You gain 4 life.
Set/Rarity: Magic 2014 Core Set Common, Magic 2012 Common, Magic 2011 Common

Name Brindle Shoat
Cost: 1G
Type: Creature — Boar
Pow/Tgh: (1/1)
Rules Text: When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.
Set/Rarity: Planechase 2012 Edition Uncommon

Name Brine Elemental
Cost: 4UU
Type: Creature — Elemental
Pow/Tgh: (5/4)
Rules Text: Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Time Spiral Uncommon

Name Brine Hag
Cost: 2UU
Type: Creature — Hag
Pow/Tgh: (2/2)
Rules Text: When Brine Hag dies, all creatures that dealt damage to it this turn become 0/2. (This effect lasts indefinitely.)
Set/Rarity: Legends Uncommon

Name Brine Seer
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
Set/Rarity: Urza's Destiny Uncommon

Name Brine Shaman
Cost: 1B
Type: Creature — Human Cleric Shaman
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name Bringer of the Black Dawn
Cost: 7BB
Type: Creature — Bringer
Pow/Tgh: (5/5)
Rules Text: You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.
Set/Rarity: Fifth Dawn Rare

Name Bringer of the Blue Dawn
Cost: 7UU
Type: Creature — Bringer
Pow/Tgh: (5/5)
Rules Text: You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.
Set/Rarity: Fifth Dawn Rare

Name Bringer of the Green Dawn
Cost: 7GG
Type: Creature — Bringer
Pow/Tgh: (5/5)
Rules Text: You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost.
Trample
At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.
Set/Rarity: Fifth Dawn Rare

Name Bringer of the Red Dawn
Cost: 7RR
Type: Creature — Bringer
Pow/Tgh: (5/5)
Rules Text: You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Set/Rarity: Fifth Dawn Rare

Name Bringer of the White Dawn
Cost: 7WW
Type: Creature — Bringer
Pow/Tgh: (5/5)
Rules Text: You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
Set/Rarity: Fifth Dawn Rare

Name Brink of Disaster
Cost: 2BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature or land
When enchanted permanent becomes tapped, destroy it.
Set/Rarity: Magic 2012 Common, Worldwake Common

Name Brink of Madness
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.
Set/Rarity: Urza's Legacy Rare

Name Brion Stoutarm
Cost: 2RW
Type: Legendary Creature — Giant Warrior
Pow/Tgh: (4/4)
Rules Text: Lifelink
{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
Set/Rarity: Magic: The Gathering-Commander Rare, Lorwyn Rare

Name Brittle Effigy
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}, Exile Brittle Effigy: Exile target creature.
Set/Rarity: Magic 2011 Rare

Name Broken Ambitions
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name Broken Dam
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Tap one or two target creatures without horsemanship.
Set/Rarity: Portal Three Kingdoms Common

Name Broken Fall
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Return Broken Fall to its owner's hand: Regenerate target creature.
Set/Rarity: Battle Royale Box Set Common, Tempest Common

Name Broken Visage
Cost: 4B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Rare, Homelands Rare

Name Brontotherium
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (5/3)
Rules Text: Trample
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Uncommon

Name Bronze Bombshell
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (4/1)
Rules Text: When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.
Set/Rarity: Dissension Rare

Name Bronze Calendar
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Your spells cost o1 less to play as long as you speak in a voice other than your normal voice.
If you speak in your normal voice, sacrifice Bronze Calendar.
Set/Rarity: Unglued Uncommon

Name Bronze Horse
Cost: 7
Type: Artifact Creature — Horse
Pow/Tgh: (4/4)
Rules Text: Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
Set/Rarity: Masters Edition IV Uncommon, Chronicles Rare, Legends Rare

Name Bronze Sable
Cost: 2
Type: Artifact Creature — Sable
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Theros Common

Name Bronze Tablet
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Remove Bronze Tablet from your deck before playing if you're not playing for ante.
Bronze Tablet enters the battlefield tapped.
{4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.
Set/Rarity: Fourth Edition Rare, Antiquities Rare

Name Bronzebeak Moa
Cost: 2GW
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.
Set/Rarity: Dragon's Maze Uncommon

Name Brood Birthing
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." Otherwise, put one of those tokens onto the battlefield.
Set/Rarity: Rise of the Eldrazi Common

Name Brood of Cockroaches
Cost: 1B
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.
Set/Rarity: Visions Uncommon

Name Brood Sliver
Cost: 4G
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.
Set/Rarity: Premium Deck Series: Slivers Rare, Legions Rare

Name Broodhatch Nantuko
Cost: 1G
Type: Creature — Insect Druid
Pow/Tgh: (1/1)
Rules Text: Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.
Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Brooding Saurian
Cost: 2GG
Type: Creature — Lizard
Pow/Tgh: (4/4)
Rules Text: At the beginning of each end step, each player gains control of all nontoken permanents he or she owns.
Set/Rarity: Commander 2013 Edition Rare, Coldsnap Rare

Name Broodmate Dragon
Cost: 3BRG
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.
Set/Rarity: Shards of Alara Rare

Name Broodstar
Cost: 8UU
Type: Creature — Beast
Pow/Tgh: (*/*)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
Set/Rarity: Planechase Rare, Mirrodin Rare

Name Broodwarden
Cost: 3GG
Type: Creature — Eldrazi Drone
Pow/Tgh: (4/4)
Rules Text: Eldrazi Spawn creatures you control get +2/+1.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Brothers of Fire
Cost: 1RR
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: {1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fourth Edition Common, The Dark Uncommon

Name Brothers Yamazaki
Cost: 2R
Type: Legendary Creature — Human Samurai
Pow/Tgh: (2/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Set/Rarity: Champions of Kamigawa Uncommon, Champions of Kamigawa Uncommon

Name Browbeat
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Premium Deck Series: Fire and Lightning Uncommon, Planechase Uncommon, Time Spiral "Timeshifted" Special, Judgment Uncommon

Name Brown Ouphe
Cost: G
Type: Creature — Ouphe
Pow/Tgh: (1/1)
Rules Text: {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Set/Rarity: Mirrodin Uncommon, Ice Age Common

Name Browse
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Set/Rarity: Masters Edition II Uncommon, Classic Sixth Edition Uncommon, Alliances Uncommon

Name Bruna, Light of Alabaster
Cost: 3WWU
Type: Legendary Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Set/Rarity: Avacyn Restored Mythic Rare

Name Brush with Death
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.
Set/Rarity: Stronghold Common

Name Brushland
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Brushstrider
Cost: 1G
Type: Creature — Beast
Pow/Tgh: (3/1)
Rules Text: Vigilance
Set/Rarity: Return to Ravnica Uncommon

Name Brushstroke Paintermage
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: {T}: Target permanent's artist becomes the artist of your choice until end of turn.
Set/Rarity: Unhinged Common

Name Brushwagg
Cost: 1GG
Type: Creature — Brushwagg
Pow/Tgh: (3/2)
Rules Text: Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
Set/Rarity: Mirage Rare

Name Brutal Deceiver
Cost: 2R
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.
Set/Rarity: Champions of Kamigawa Common

Name Brutal Nightstalker
Cost: 3BB
Type: Creature — Nightstalker
Pow/Tgh: (3/2)
Rules Text: When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
Set/Rarity: Portal Second Age Uncommon

Name Brutal Suppression
Cost: R
Type: Enchantment
Pow/Tgh:
Rules Text: Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
Set/Rarity: Prophecy Uncommon

Name Brutalizer Exarch
Cost: 5G
Type: Creature — Cleric
Pow/Tgh: (3/3)
Rules Text: When Brutalizer Exarch enters the battlefield, choose one — Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library.
Set/Rarity: Planechase 2012 Edition Uncommon, New Phyrexia Uncommon

Name Brute Force
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn.
Set/Rarity: Modern Masters Common, Planar Chaos Common

Name Bubble Matrix
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to creatures.
Set/Rarity: Weatherlight Rare

Name Bubbling Beebles
Cost: 4U
Type: Creature — Beeble
Pow/Tgh: (3/3)
Rules Text: Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
Set/Rarity: Urza's Destiny Common

Name Bubbling Cauldron
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice a creature: You gain 4 life.
{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Bubbling Muck
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Urza's Destiny Common

Name Budoka Gardener
Cost: 1G
Type: Creature — Human Monk
Pow/Tgh: (2/1)
Rules Text: {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.
Set/Rarity: Champions of Kamigawa Rare

Name Budoka Pupil
Cost: 1GG
Type: Creature — Human Monk
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Builder's Bane
Cost: XXR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way.
Set/Rarity: Mirage Common

Name Builder's Blessing
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Untapped creatures you control get +0/+2.
Set/Rarity: Avacyn Restored Uncommon

Name Bull Aurochs
Cost: 1G
Type: Creature — Aurochs
Pow/Tgh: (2/1)
Rules Text: Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Set/Rarity: Coldsnap Common

Name Bull Cerodon
Cost: 4RW
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Vigilance, haste
Set/Rarity: Planechase Uncommon, Shards of Alara Uncommon

Name Bull Elephant
Cost: 3G
Type: Creature — Elephant
Pow/Tgh: (4/4)
Rules Text: When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
Set/Rarity: Visions Common

Name Bull Hippo
Cost: 3G
Type: Creature — Hippo
Pow/Tgh: (3/3)
Rules Text: Islandwalk
Set/Rarity: Seventh Edition Uncommon, Starter 1999 Uncommon, Urza's Saga Uncommon, Portal Uncommon

Name Bull Rush
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+0 until end of turn.
Set/Rarity: Worldwake Common

Name Bullwhip
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
Set/Rarity: Stronghold Uncommon

Name Bulwark
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
Set/Rarity: Urza's Saga Rare

Name Bump in the Night
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent loses 3 life.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Innistrad Common

Name Buoyancy
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature has flying.
Set/Rarity: Mercadian Masques Common

Name Burden of Greed
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Target player loses 1 life for each tapped artifact he or she controls.
Set/Rarity: Darksteel Common

Name Burden of Guilt
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{1}: Tap enchanted creature.
Set/Rarity: Dark Ascension Common

Name Bureaucracy
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Pursuant to subsection 3.1(4) of Richard's Rules of Order, during the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
If any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards his or her complement of cards in hand (hereafter known as "HAND").
Set/Rarity: Unglued Rare

Name Burgeoning
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Set/Rarity: Stronghold Rare

Name Buried Alive
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.
Set/Rarity: Premium Deck Series: Graveborn Uncommon, Magic: The Gathering-Commander Uncommon, Odyssey Uncommon, Weatherlight Uncommon

Name Buried Ruin
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Set/Rarity: Magic 2012 Uncommon

Name Turn // Burn (Burn)
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Burn deals 2 damage to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Burn at the Stake
Cost: 2RRR
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.
Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way.
Set/Rarity: Avacyn Restored Rare

Name Burn the Impure
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.
Set/Rarity: Mirrodin Besieged Common

Name Burn Trail
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Burn Trail deals 3 damage to target creature or player.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name Burning Cinder Fury of Crimson Chaos Fire
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever any player taps a card, that player gives control of that card to an opponent at end of turn.
If a player does not tap any nonland cards during his or her turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player at end of turn.
Set/Rarity: Unglued Rare

Name Burning Cloak
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Set/Rarity: Portal Common

Name Burning Earth
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
Set/Rarity: Magic 2014 Core Set Rare

Name Burning Fields
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Burning Fields deals 5 damage to target opponent.
Set/Rarity: Portal Three Kingdoms Common

Name Burning Inquiry
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Each player draws three cards, then discards three cards at random.
Set/Rarity: Magic 2010 Common

Name Burning of Xinye
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose four lands you control and destroy those lands. Then target opponent chooses four lands he or she controls. Destroy those lands. Then Burning of Xinye deals 4 damage to each creature.
Set/Rarity: Masters Edition III Rare, Portal Three Kingdoms Rare

Name Burning Oil
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Burning Oil deals 3 damage to target attacking or blocking creature.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Uncommon

Name Burning Palm Efreet
Cost: 2RR
Type: Creature — Efreet
Pow/Tgh: (2/2)
Rules Text: {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Set/Rarity: Mirage Uncommon

Name Burning Sands
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature dies, that creature's controller sacrifices a land.
Set/Rarity: Odyssey Rare

Name Burning Shield Askari
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{R}{R}: Burning Shield Askari gains first strike until end of turn.
Set/Rarity: Mirage Common

Name Burning Vengeance
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.
Set/Rarity: Innistrad Uncommon

Name Burning Wish
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
Set/Rarity: Judgment Rare

Name Burning-Eye Zubera
Cost: 2RR
Type: Creature — Zubera Spirit
Pow/Tgh: (3/3)
Rules Text: When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Burning-Tree Bloodscale
Cost: 2RG
Type: Creature — Viashino Berserker
Pow/Tgh: (2/2)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.
{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.
Set/Rarity: Guildpact Common

Name Burning-Tree Emissary
Cost: (R/G)(R/G)
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool.
Set/Rarity: Gatecrash Uncommon

Name Burning-Tree Shaman
Cost: 1RG
Type: Creature — Centaur Shaman
Pow/Tgh: (3/4)
Rules Text: Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
Set/Rarity: Guildpact Rare

Name Burnished Hart
Cost: 3
Type: Artifact Creature — Elk
Pow/Tgh: (2/2)
Rules Text: {3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Set/Rarity: Theros Uncommon

Name Burnout
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name Burnt Offering
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Burnt Offering, sacrifice a creature.
Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.
Set/Rarity: Ice Age Common

Name Burr Grafter
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Common

Name Burrenton Bombardier
Cost: 2W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Reinforce 2—{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Morningtide Common

Name Burrenton Forge-Tender
Cost: W
Type: Creature — Kithkin Wizard
Pow/Tgh: (1/1)
Rules Text: Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
Set/Rarity: Lorwyn Uncommon

Name Burrenton Shield-Bearers
Cost: 4W
Type: Creature — Kithkin Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Set/Rarity: Morningtide Common

Name Burrowing
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has mountainwalk.
Set/Rarity: Classic Sixth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Burst Lightning
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
Set/Rarity: Zendikar Common

Name Burst of Energy
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Untap target permanent.
Set/Rarity: Urza's Legacy Common

Name Burst of Speed
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
Set/Rarity: Magic 2010 Common

Name Burst of Strength
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Put a +1/+1 counter on target creature and untap it.
Set/Rarity: Gatecrash Common

Name Bursting Beebles
Cost: 2U
Type: Creature — Beeble
Pow/Tgh: (2/2)
Rules Text: Bursting Beebles is unblockable as long as defending player controls two or more nonland permanents that share an artist.
Set/Rarity: Unhinged Common

Name Bushi Tenderfoot
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.
Set/Rarity: Champions of Kamigawa Uncommon

Name Boom // Bust (Bust)
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all lands.
Set/Rarity: Planar Chaos Rare

Name Butcher Ghoul
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Avacyn Restored Common

Name Butcher of Malakir
Cost: 5BB
Type: Creature — Vampire Warrior
Pow/Tgh: (5/4)
Rules Text: Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Rare, Magic: The Gathering-Commander Rare, Worldwake Rare

Name Butcher Orgg
Cost: 4RRR
Type: Creature — Orgg
Pow/Tgh: (6/6)
Rules Text: You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls.
Set/Rarity: Onslaught Rare

Name Butcher's Cleaver
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+0.
As long as equipped creature is a Human, it has lifelink.
Equip {3}
Set/Rarity: Innistrad Uncommon

Name Cabal Archon
Cost: 2B
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
Set/Rarity: Onslaught Uncommon

Name Cabal Coffers
Cost:
Type: Land
Pow/Tgh:
Rules Text: {2}, {T}: Add {B} to your mana pool for each Swamp you control.
Set/Rarity: Planechase Uncommon, Torment Uncommon

Name Cabal Conditioning
Cost: 6B
Type: Sorcery
Pow/Tgh:
Rules Text: Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control.
Set/Rarity: Scourge Rare

Name Cabal Executioner
Cost: 2BB
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Cabal Inquisitor
Cost: 1B
Type: Creature — Human Minion
Pow/Tgh: (1/1)
Rules Text: Threshold — {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name Cabal Interrogator
Cost: 1B
Type: Creature — Zombie Wizard
Pow/Tgh: (1/1)
Rules Text: {X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Scourge Uncommon

Name Cabal Patriarch
Cost: 3BBB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (5/5)
Rules Text: {2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
{2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
Set/Rarity: Odyssey Rare

Name Cabal Pit
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you.
Threshold — {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name Cabal Ritual
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Add {B}{B}{B} to your mana pool.
Threshold — Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard.
Set/Rarity: Torment Common

Name Cabal Shrine
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Set/Rarity: Odyssey Rare

Name Cabal Slaver
Cost: 2B
Type: Creature — Human Cleric
Pow/Tgh: (2/1)
Rules Text: Whenever a Goblin deals combat damage to a player, that player discards a card.
Set/Rarity: Onslaught Uncommon

Name Cabal Surgeon
Cost: 2BB
Type: Creature — Human Minion
Pow/Tgh: (2/1)
Rules Text: {2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
Set/Rarity: Torment Common

Name Cabal Therapy
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Premium Deck Series: Graveborn Uncommon, Judgment Uncommon

Name Cabal Torturer
Cost: 1BB
Type: Creature — Human Minion
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Target creature gets -1/-1 until end of turn.
Threshold — {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Torment Common

Name Cabal Trainee
Cost: B
Type: Creature — Human Minion
Pow/Tgh: (1/1)
Rules Text: Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
Set/Rarity: Judgment Common

Name Cache Raiders
Cost: 3UU
Type: Creature — Merfolk Rogue
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, return a permanent you control to its owner's hand.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Eventide Uncommon

Name Cackling Counterpart
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Put a token onto the battlefield that's a copy of target creature you control.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Rare

Name Cackling Fiend
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: When Cackling Fiend enters the battlefield, each opponent discards a card.
Set/Rarity: Battle Royale Box Set Common, Urza's Saga Common

Name Cackling Flames
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Cackling Flames deals 3 damage to target creature or player.
Hellbent — Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.
Set/Rarity: Dissension Common

Name Cackling Imp
Cost: 2BB
Type: Creature — Imp
Pow/Tgh: (2/2)
Rules Text: Flying
{T}: Target player loses 1 life.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Fifth Dawn Common

Name Cackling Witch
Cost: 1B
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Cadaver Imp
Cost: 1BB
Type: Creature — Imp
Pow/Tgh: (1/1)
Rules Text: Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
Set/Rarity: Planechase 2012 Edition Common, Rise of the Eldrazi Common

Name Cadaverous Bloom
Cost: 3BG
Type: Enchantment
Pow/Tgh:
Rules Text: Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool.
Set/Rarity: Mirage Rare

Name Cadaverous Knight
Cost: 2B
Type: Creature — Zombie Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{B}{B}: Regenerate Cadaverous Knight.
Set/Rarity: Planechase Common, Mirage Common

Name Cage of Hands
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
Set/Rarity: Planechase 2012 Edition Common, Champions of Kamigawa Common

Name Caged Sun
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.
Set/Rarity: New Phyrexia Rare

Name Cagemail
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and can't attack.
Set/Rarity: Judgment Common

Name Cairn Wanderer
Cost: 4B
Type: Creature — Shapeshifter
Pow/Tgh: (4/4)
Rules Text: Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
Set/Rarity: Lorwyn Rare

Name Calciderm
Cost: 2WW
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Vanishing 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Set/Rarity: Planar Chaos Uncommon

Name Calciform Pools
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U} to your mana pool.
Set/Rarity: Time Spiral Uncommon

Name Calcite Snapper
Cost: 1UU
Type: Creature — Turtle
Pow/Tgh: (1/4)
Rules Text: Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
Set/Rarity: Worldwake Common

Name Caldera Hellion
Cost: 3RR
Type: Creature — Hellion
Pow/Tgh: (3/3)
Rules Text: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
Set/Rarity: Shards of Alara Rare

Name Caldera Kavu
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {1}{B}: Caldera Kavu gets +1/+1 until end of turn.
{G}: Caldera Kavu becomes the color of your choice until end of turn.
Set/Rarity: Planeshift Common

Name Caldera Lake
Cost:
Type: Land
Pow/Tgh:
Rules Text: Caldera Lake enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you.
Set/Rarity: Tempest Rare

Name Beck // Call (Call)
Cost: 4WU
Type: Sorcery
Pow/Tgh:
Rules Text: Put four 1/1 white Bird creature tokens with flying onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare

Name Call for Blood
Cost: 4B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: As an additional cost to cast Call for Blood, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
Set/Rarity: Betrayers of Kamigawa Common

Name Call of the Conclave
Cost: GW
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 3/3 green Centaur creature token onto the battlefield.
Set/Rarity: Return to Ravnica Uncommon

Name XXCall of the Herd (Call of the Herd)
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 3/3 green Elephant creature token onto the battlefield.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Rare, Time Spiral "Timeshifted" Special

Name Call of the Nightwing
Cost: 2UB
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 blue and black Horror creature token with flying onto the battlefield.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Gatecrash Uncommon

Name Call of the Wild
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Set/Rarity: Eighth Edition Rare, Classic Sixth Edition Rare, Weatherlight Rare

Name Call the Skybreaker
Cost: 5(U/R)(U/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Magic: The Gathering-Commander Rare, Eventide Rare

Name Call to Arms
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Set/Rarity: Masters Edition III Uncommon, Ice Age Rare

Name Call to Glory
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name Call to Heel
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature to its owner's hand. Its controller draws a card.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Shards of Alara Common

Name Call to Mind
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target instant or sorcery card from your graveyard to your hand.
Set/Rarity: Magic 2011 Uncommon

Name Call to Serve
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Set/Rarity: Avacyn Restored Common

Name Call to the Grave
Cost: 4B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Set/Rarity: Magic 2012 Rare, Scourge Rare

Name Call to the Kindred
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Set/Rarity: Dark Ascension Rare

Name Call to the Netherworld
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target black creature card from your graveyard to your hand.
Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Time Spiral Common

Name Caller of Gales
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {1}{U}, {T}: Target creature gains flying until end of turn.
Set/Rarity: Zendikar Common

Name Caller of the Claw
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Flash
When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.
Set/Rarity: Legions Rare

Name Caller of the Hunt
Cost: 2G
Type: Creature — Human
Pow/Tgh: (*/*)
Rules Text: As an additional cost to cast Caller of the Hunt, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
Set/Rarity: Mercadian Masques Rare

Name Callous Deceiver
Cost: 2U
Type: Creature — Spirit
Pow/Tgh: (1/3)
Rules Text: {1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.
Set/Rarity: Champions of Kamigawa Common

Name Callous Giant
Cost: 4RR
Type: Creature — Giant
Pow/Tgh: (4/4)
Rules Text: If a source would deal 3 or less damage to Callous Giant, prevent that damage.
Set/Rarity: Invasion Rare

Name Callous Oppressor
Cost: 1UU
Type: Creature — Cephalid
Pow/Tgh: (1/2)
Rules Text: You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor enters the battlefield, an opponent chooses a creature type.
{T}: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.
Set/Rarity: Onslaught Rare

Name Callow Jushi
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
----
Jaraku the Interloper
Legendary Creature — Spirit
3/4
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Calming Licid
Cost: 2W
Type: Creature — Licid
Pow/Tgh: (2/2)
Rules Text: {W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
Set/Rarity: Stronghold Uncommon

Name Calming Verse
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
Set/Rarity: Prophecy Common

Name Caltrops
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a creature attacks, Caltrops deals 1 damage to it.
Set/Rarity: Seventh Edition Uncommon, Urza's Destiny Uncommon

Name Camel
Cost: W
Type: Creature — Camel
Pow/Tgh: (0/1)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
Set/Rarity: Arabian Nights Common

Name Camouflage
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Cast Camouflage only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Set/Rarity: Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Cancel
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
Set/Rarity: Magic 2014 Core Set Common, Return to Ravnica Common, Planechase 2012 Edition Common, Magic 2012 Common, Magic 2011 Common, Zendikar Common, Magic 2010 Common, Shards of Alara Common, Tenth Edition Common, Time Spiral Common

Name Candelabra of Tawnos
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Untap X target lands.
Set/Rarity: Masters Edition IV Rare, Antiquities Rare

Name Candles' Glow
Cost: 1W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Candles of Leng
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.
Set/Rarity: Time Spiral Rare

Name Canker Abomination
Cost: 2(B/G)(B/G)
Type: Creature — Treefolk Horror
Pow/Tgh: (6/6)
Rules Text: As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
Set/Rarity: Eventide Uncommon

Name Cankerous Thirst
Cost: 3(B/G)
Type: Instant
Pow/Tgh:
Rules Text: If {B} was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
Set/Rarity: Eventide Uncommon

Name Cannibalize
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
Set/Rarity: Stronghold Common

Name Canopy Claws
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature loses flying until end of turn.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Common

Name Canopy Cover
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked except by creatures with flying or reach.
Enchanted creature can't be the target of spells or abilities your opponents control.
Set/Rarity: Worldwake Uncommon

Name Canopy Crawler
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
{T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
Set/Rarity: Legions Uncommon

Name Canopy Dragon
Cost: 4GG
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Trample
{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
Set/Rarity: Mirage Rare

Name Canopy Spider
Cost: 1G
Type: Creature — Spider
Pow/Tgh: (1/3)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Tenth Edition Common, Eighth Edition Common, Seventh Edition Common, Tempest Common

Name Canopy Surge
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {2} (You may pay an additional {2} as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.
Set/Rarity: Invasion Uncommon

Name Cantivore
Cost: 1WW
Type: Creature — Lhurgoyf
Pow/Tgh: (*/*)
Rules Text: Vigilance
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.
Set/Rarity: Odyssey Rare

Name Canyon Drake
Cost: 2RR
Type: Creature — Drake
Pow/Tgh: (1/2)
Rules Text: Flying
{1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.
Set/Rarity: Tempest Rare

Name Canyon Minotaur
Cost: 3R
Type: Creature — Minotaur Warrior
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Magic 2011 Common, Magic 2010 Common, Conflux Common

Name Canyon Wildcat
Cost: 1R
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: Mountainwalk
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Eighth Edition Common, Tempest Common

Name Cao Cao, Lord of Wei
Cost: 3BB
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: {T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: From the Vault: Legends Mythic Rare, Portal Three Kingdoms Rare

Name Cao Ren, Wei Commander
Cost: 2BB
Type: Legendary Creature — Human Soldier Warrior
Pow/Tgh: (3/3)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.
Set/Rarity: Portal Three Kingdoms Rare

Name Capashen Knight
Cost: 1W
Type: Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
Set/Rarity: Magic 2014 Core Set Common, Urza's Destiny Common

Name Capashen Standard
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1.
{2}, Sacrifice Capashen Standard: Draw a card.
Set/Rarity: Urza's Destiny Common

Name Capashen Templar
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: {W}: Capashen Templar gets +0/+1 until end of turn.
Set/Rarity: Urza's Destiny Common

Name Capashen Unicorn
Cost: 1W
Type: Creature — Unicorn
Pow/Tgh: (1/2)
Rules Text: {1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Set/Rarity: Invasion Common

Name Capricious Efreet
Cost: 4RR
Type: Creature — Efreet
Pow/Tgh: (6/4)
Rules Text: At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
Set/Rarity: Commander 2013 Edition Rare, Magic 2010 Rare

Name Capricious Sorcerer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Rare

Name Capsize
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Set/Rarity: Tempest Common

Name Captain of the Mists
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Whenever another Human enters the battlefield under your control, untap Captain of the Mists.
{1}{U}, {T}: You may tap or untap target permanent.
Set/Rarity: Avacyn Restored Rare

Name Captain of the Watch
Cost: 4WW
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
Set/Rarity: Magic 2013 Rare, Magic 2010 Rare

Name Captain Sisay
Cost: 2GW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: {T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: From the Vault: Legends Mythic Rare, Invasion Rare

Name Captain's Call
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Put three 1/1 white Soldier creature tokens onto the battlefield.
Set/Rarity: Magic 2013 Common

Name Captain's Maneuver
Cost: XRW
Type: Instant
Pow/Tgh:
Rules Text: The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
Set/Rarity: Planechase Uncommon, Apocalypse Uncommon

Name Captivating Glance
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Uncommon

Name Captivating Vampire
Cost: 1BB
Type: Creature — Vampire
Pow/Tgh: (2/2)
Rules Text: Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Set/Rarity: Magic 2011 Rare

Name Captive Flame
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {R}: Target creature gets +1/+0 until end of turn.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Saviors of Kamigawa Uncommon

Name Capture of Jingzhou
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one.
Set/Rarity: Masters Edition III Rare, Portal Three Kingdoms Rare

Name Captured Sunlight
Cost: 2GW
Type: Sorcery
Pow/Tgh:
Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.
Set/Rarity: Alara Reborn Common

Name Carapace
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +0/+2.
Sacrifice Carapace: Regenerate enchanted creature.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Homelands Common, Homelands Common

Name Carapace Forger
Cost: 1G
Type: Creature — Elf Artificer
Pow/Tgh: (2/2)
Rules Text: Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Common

Name Caravan Escort
Cost: W
Type: Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
2/2

LEVEL 5+
5/5
First strike
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Rise of the Eldrazi Common

Name Caravan Hurda
Cost: 4W
Type: Creature — Giant
Pow/Tgh: (1/5)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Zendikar Common

Name Caravan Vigil
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Set/Rarity: Innistrad Common

Name Carbonize
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
Set/Rarity: Scourge Uncommon

Name Cardboard Carapace
Cost: 5G
Type: Enchant Creature
Pow/Tgh:
Rules Text: For each other Cardboard Carapace card you have with you, enchanted creature gets +1/+1.
Errata: This does not count any Cardboard Carapace cards in play that you control or in your graveyard, hand, or library.
Set/Rarity: Unglued Rare

Name Cardpecker
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1{1/2}/1)
Rules Text: Flying
Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand.
Set/Rarity: Unhinged Common

Name Careful Consideration
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Set/Rarity: Modern Masters Uncommon, Time Spiral Uncommon

Name Careful Study
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards, then discard two cards.
Set/Rarity: Odyssey Common

Name Caregiver
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Caress of Phyrexia
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player draws three cards, loses 3 life, and gets three poison counters.
Set/Rarity: New Phyrexia Uncommon

Name Caribou Range
Cost: 2WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land you control
Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield."
Sacrifice a Caribou token: You gain 1 life.
Set/Rarity: Masters Edition II Rare, Fifth Edition Rare, Ice Age Rare

Name Carnage Altar
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, Sacrifice a creature: Draw a card.
Set/Rarity: Commander 2013 Edition Uncommon, Zendikar Uncommon

Name Carnage Gladiator
Cost: 2BR
Type: Creature — Skeleton Warrior
Pow/Tgh: (4/2)
Rules Text: Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate Carnage Gladiator.
Set/Rarity: Dragon's Maze Uncommon

Name Carnage Wurm
Cost: 6G
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Magic 2012 Uncommon

Name Carnassid
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (5/4)
Rules Text: Trample

{1}{G}: Regenerate Carnassid.
Set/Rarity: Stronghold Rare

Name Carnifex Demon
Cost: 4BB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying
Carnifex Demon enters the battlefield with two -1/-1 counters on it.
{B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.
Set/Rarity: Scars of Mirrodin Rare

Name Carnival Hellsteed
Cost: 4BR
Type: Creature — Nightmare Horse
Pow/Tgh: (5/4)
Rules Text: First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Set/Rarity: Return to Ravnica Rare

Name Carnival of Souls
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool.
Set/Rarity: Urza's Destiny Rare

Name Carnivorous Death-Parrot
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
Set/Rarity: Unhinged Common

Name Carnivorous Plant
Cost: 3G
Type: Creature — Plant Wall
Pow/Tgh: (4/5)
Rules Text: Defender
Set/Rarity: Masters Edition Uncommon, Fourth Edition Common, The Dark Common

Name Carnophage
Cost: B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
Set/Rarity: Exodus Common

Name Carom
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Set/Rarity: Dissension Common

Name Carpet of Flowers
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
Set/Rarity: Urza's Saga Uncommon

Name Carrier Pigeons
Cost: 3W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Alliances Common, Alliances Common

Name Carrion
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Carrion, sacrifice a creature.
Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.
Set/Rarity: Mirage Rare

Name Carrion Ants
Cost: 2BB
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: {1}: Carrion Ants gets +1/+1 until end of turn.
Set/Rarity: Masters Edition III Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Rare

Name Carrion Beetles
Cost: B
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: {2}{B}, {T}: Exile up to three target cards from a single graveyard.
Set/Rarity: Urza's Saga Common

Name Carrion Call
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Scars of Mirrodin Uncommon

Name Carrion Feeder
Cost: B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Scourge Common

Name Carrion Howler
Cost: 3B
Type: Creature — Zombie Wolf
Pow/Tgh: (2/2)
Rules Text: Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Carrion Rats
Cost: B
Type: Creature — Rat
Pow/Tgh: (2/1)
Rules Text: Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
Set/Rarity: Torment Common

Name Carrion Thrash
Cost: 2BRG
Type: Creature — Viashino Warrior
Pow/Tgh: (4/4)
Rules Text: When Carrion Thrash dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
Set/Rarity: Shards of Alara Common

Name Carrion Wall
Cost: 1BB
Type: Creature — Wall
Pow/Tgh: (3/2)
Rules Text: Defender (This creature can't attack.)
{1}{B}: Regenerate Carrion Wall.
Set/Rarity: Eighth Edition Uncommon, Nemesis Uncommon

Name Carrion Wurm
Cost: 3BB
Type: Creature — Zombie Wurm
Pow/Tgh: (6/5)
Rules Text: Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
Set/Rarity: Torment Uncommon

Name Carrionette
Cost: 1B
Type: Creature — Skeleton
Pow/Tgh: (1/1)
Rules Text: {2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard.
Set/Rarity: Tempest Rare

Name Carry Away
Cost: UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Equipment
When Carry Away enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment.
Set/Rarity: Darksteel Uncommon

Name Cartel Aristocrat
Cost: WB
Type: Creature — Human Advisor
Pow/Tgh: (2/2)
Rules Text: Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
Set/Rarity: Gatecrash Uncommon

Name Cartographer
Cost: 2G
Type: Creature — Human
Pow/Tgh: (2/2)
Rules Text: When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
Set/Rarity: Odyssey Common, Exodus Uncommon

Name Carven Caryatid
Cost: 1GG
Type: Creature — Spirit
Pow/Tgh: (2/5)
Rules Text: Defender (This creature can't attack.)
When Carven Caryatid enters the battlefield, draw a card.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Cascade Bluffs
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool.
Set/Rarity: Eventide Rare

Name Cast Through Time
Cost: 4UUU
Type: Enchantment
Pow/Tgh:
Rules Text: Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Castigate
Cost: WB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
Set/Rarity: Guildpact Common

Name Casting of Bones
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature dies, draw three cards, then discard one of them.
Set/Rarity: Alliances Common, Alliances Common

Name Castle
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Untapped creatures you control get +0/+2.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Castle Raptors
Cost: 4W
Type: Creature — Bird Soldier
Pow/Tgh: (3/3)
Rules Text: Flying
As long as Castle Raptors is untapped, it gets +0/+2.
Set/Rarity: Time Spiral Common

Name Castle Sengir
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{1}, {T}: Add {B} to your mana pool.

{2}, {T}: Add {U} or {R} to your mana pool.
Set/Rarity: Homelands Uncommon

Name Cat Burglar
Cost: 3B
Type: Creature — Kor Rogue Minion
Pow/Tgh: (2/2)
Rules Text: {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Exodus Common

Name Cat Warriors
Cost: 1GG
Type: Creature — Cat Warrior
Pow/Tgh: (2/2)
Rules Text: Forestwalk
Set/Rarity: Classic Sixth Edition Common, Fifth Edition Common, Chronicles Common, Legends Common

Name Cataclysm
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Set/Rarity: Exodus Rare

Name Catacomb Dragon
Cost: 4BB
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
Set/Rarity: Mirage Rare

Name Catacomb Slug
Cost: 4B
Type: Creature — Slug
Pow/Tgh: (2/6)
Rules Text:
Set/Rarity: Return to Ravnica Common

Name Catalog
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Draw two cards, then discard a card.
Set/Rarity: Eighth Edition Common, Urza's Saga Common

Name Catalyst Stone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Flashback costs you pay cost up to {2} less.
Flashback costs your opponents pay cost {2} more.
Set/Rarity: Odyssey Rare

Name Catapult Master
Cost: 3WW
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Tap five untapped Soldiers you control: Exile target creature.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Rare, Onslaught Rare

Name Catapult Squad
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Set/Rarity: Onslaught Uncommon

Name Catastrophe
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Set/Rarity: Battle Royale Box Set Rare, Urza's Saga Rare

Name Catch // Release (Catch)
Cost: 1UR
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare

Name Cateran Brute
Cost: 2B
Type: Creature — Horror Mercenary
Pow/Tgh: (2/2)
Rules Text: {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Common

Name Cateran Enforcer
Cost: 3BB
Type: Creature — Horror Mercenary
Pow/Tgh: (4/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Uncommon

Name Cateran Kidnappers
Cost: 2BB
Type: Creature — Human Mercenary
Pow/Tgh: (4/2)
Rules Text: {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Uncommon

Name Cateran Overlord
Cost: 4BBB
Type: Creature — Horror Mercenary
Pow/Tgh: (7/5)
Rules Text: Sacrifice a creature: Regenerate Cateran Overlord.
{6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Rare

Name Cateran Persuader
Cost: BB
Type: Creature — Human Mercenary
Pow/Tgh: (2/1)
Rules Text: {1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Common

Name Cateran Slaver
Cost: 4BB
Type: Creature — Horror Mercenary
Pow/Tgh: (5/5)
Rules Text: Swampwalk
{5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Rare

Name Cateran Summons
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Mercadian Masques Uncommon

Name Caterwauling Boggart
Cost: 3R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.
Set/Rarity: Lorwyn Common

Name Cathars' Crusade
Cost: 3WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Set/Rarity: Avacyn Restored Rare

Name Cathartic Adept
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Shards of Alara Common

Name Cathedral Membrane
Cost: 1(W/P)
Type: Artifact Creature — Wall
Pow/Tgh: (0/3)
Rules Text: ({(w/p)} can be paid with either {W} or 2 life.)
Defender
When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.
Set/Rarity: New Phyrexia Uncommon

Name Cathedral of Serra
Cost:
Type: Land
Pow/Tgh:
Rules Text: White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Legends Uncommon

Name Cathedral of War
Cost:
Type: Land
Pow/Tgh:
Rules Text: Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {1} to your mana pool.
Set/Rarity: Magic 2013 Rare

Name Cathedral Sanctifier
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: When Cathedral Sanctifier enters the battlefield, you gain 3 life.
Set/Rarity: Avacyn Restored Common

Name Cathodion
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (3/3)
Rules Text: When Cathodion dies, add {3} to your mana pool.
Set/Rarity: Mirrodin Uncommon, Urza's Saga Uncommon

Name Cauldron Dance
Cost: 4BR
Type: Instant
Pow/Tgh:
Rules Text: Cast Cauldron Dance only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
Set/Rarity: Invasion Uncommon

Name Cauldron Haze
Cost: 1(W/B)
Type: Instant
Pow/Tgh:
Rules Text: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Uncommon

Name Cauldron of Souls
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name Caustic Crawler
Cost: 3BB
Type: Creature — Insect
Pow/Tgh: (4/3)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
Set/Rarity: Worldwake Uncommon

Name Caustic Hound
Cost: 5B
Type: Creature — Hound
Pow/Tgh: (4/4)
Rules Text: When Caustic Hound dies, each player loses 4 life.
Set/Rarity: Mirrodin Besieged Common

Name Caustic Rain
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target land.
Set/Rarity: Guildpact Uncommon

Name Caustic Tar
Cost: 4BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target player loses 3 life."
Set/Rarity: Odyssey Uncommon

Name Caustic Wasps
Cost: 2G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
Set/Rarity: Mercadian Masques Uncommon

Name Cautery Sliver
Cost: RW
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."
Set/Rarity: Planar Chaos Uncommon

Name Cavalry Master
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
Set/Rarity: Time Spiral Uncommon

Name Cavalry Pegasus
Cost: 1W
Type: Creature — Pegasus
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
Set/Rarity: Theros Common, Duel Decks: Heroes vs. Monsters Common

Name Cave People
Cost: 1RR
Type: Creature — Human
Pow/Tgh: (1/4)
Rules Text: Whenever Cave People attacks, it gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
Set/Rarity: Fifth Edition Uncommon, Fourth Edition Uncommon, The Dark Uncommon

Name Cave Sense
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Set/Rarity: Mercadian Masques Common

Name Cave Tiger
Cost: 2G
Type: Creature — Cat
Pow/Tgh: (2/2)
Rules Text: Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
Set/Rarity: Urza's Saga Common

Name Cave-In
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: You may exile a red card from your hand rather than pay Cave-In's mana cost.
Cave-In deals 2 damage to each creature and each player.
Set/Rarity: Mercadian Masques Rare

Name Cavern Crawler
Cost: 2R
Type: Creature — Insect
Pow/Tgh: (0/3)
Rules Text: Mountainwalk
{R}: Cavern Crawler gets +1/-1 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Cavern Harpy
Cost: UB
Type: Creature — Harpy Beast
Pow/Tgh: (2/1)
Rules Text: Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.
Set/Rarity: Planeshift Common

Name Cavern Lampad
Cost: 3B
Type: Enchantment Creature — Nymph
Pow/Tgh: (2/2)
Rules Text: Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Intimidate
Enchanted creature gets +2/+2 and has intimidate.
Set/Rarity: Theros Common

Name Cavern of Souls
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Set/Rarity: Avacyn Restored Rare

Name Cavern Thoctar
Cost: 5G
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: {1}{R}: Cavern Thoctar gets +1/+0 until end of turn.
Set/Rarity: Shards of Alara Common

Name Caverns of Despair
Cost: 2RR
Type: World Enchantment
Pow/Tgh:
Rules Text: No more than two creatures can attack each combat.
No more than two creatures can block each combat.
Set/Rarity: Legends Rare

Name Caves of Koilos
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare

Name Cease-Fire
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Target player can't cast creature spells this turn.
Draw a card.
Set/Rarity: Odyssey Common

Name Ceaseless Searblades
Cost: 3R
Type: Creature — Elemental Warrior
Pow/Tgh: (2/4)
Rules Text: Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
Set/Rarity: Lorwyn Uncommon

Name Celestial Ancient
Cost: 3WW
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Set/Rarity: Planechase 2012 Edition Rare, Dissension Rare

Name Celestial Archon
Cost: 3WW
Type: Enchantment Creature — Archon
Pow/Tgh: (4/4)
Rules Text: Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
Set/Rarity: Theros Rare

Name Celestial Colonnade
Cost:
Type: Land
Pow/Tgh:
Rules Text: Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Set/Rarity: Worldwake Rare

Name Celestial Convergence
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Set/Rarity: Prophecy Rare

Name Celestial Crusader
Cost: 2WW
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Time Spiral Uncommon

Name Celestial Dawn
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Lands you control are Plains.
Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Set/Rarity: Time Spiral "Timeshifted" Special, Classic Sixth Edition Rare, Mirage Rare

Name Celestial Flare
Cost: WW
Type: Instant
Pow/Tgh:
Rules Text: Target player sacrifices an attacking or blocking creature.
Set/Rarity: Magic 2014 Core Set Common

Name Celestial Force
Cost: 5WWW
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: At the beginning of each upkeep, you gain 3 life.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Celestial Gatekeeper
Cost: 3WW
Type: Creature — Bird Cleric
Pow/Tgh: (2/2)
Rules Text: Flying
When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
Set/Rarity: Legions Rare

Name Celestial Kirin
Cost: 2WW
Type: Legendary Creature — Kirin Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
Set/Rarity: Saviors of Kamigawa Rare

Name Celestial Mantle
Cost: 3WWW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Set/Rarity: Zendikar Rare

Name Celestial Prism
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Celestial Purge
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile target black or red permanent.
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon, Conflux Uncommon

Name Celestial Sword
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Set/Rarity: Masters Edition IV Uncommon, Ice Age Rare

Name Cellar Door
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Innistrad Uncommon

Name Cemetery Gate
Cost: 2B
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
Protection from black
Set/Rarity: Homelands Common, Homelands Common

Name Cemetery Puca
Cost: 1(U/B)(U/B)
Type: Creature — Shapeshifter
Pow/Tgh: (1/2)
Rules Text: Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
Set/Rarity: Shadowmoor Rare

Name Cemetery Reaper
Cost: 1BB
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Magic 2012 Rare, Archenemy Rare, Magic 2010 Rare

Name Cenn's Enlistment
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Modern Masters Common, Eventide Common

Name Cenn's Heir
Cost: 1W
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
Set/Rarity: Lorwyn Common

Name Cenn's Tactician
Cost: W
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.
Set/Rarity: Morningtide Uncommon

Name Censorship
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: When Censorship comes into play, choose a CENSORED word.
Whenever any CENSORED player says the chosen CENSORED word, Censorship deals 2 CENSORED damage to him or her.
Set/Rarity: Unglued Uncommon

Name Centaur Archer
Cost: 1RG
Type: Creature — Centaur Archer
Pow/Tgh: (3/2)
Rules Text: {T}: Centaur Archer deals 1 damage to target creature with flying.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name Centaur Battlemaster
Cost: 3GG
Type: Creature — Centaur Warrior
Pow/Tgh: (3/3)
Rules Text: Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.
Set/Rarity: Theros Uncommon

Name Centaur Chieftain
Cost: 3G
Type: Creature — Centaur
Pow/Tgh: (3/3)
Rules Text: Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."
Set/Rarity: Torment Uncommon

Name Centaur Courser
Cost: 2G
Type: Creature — Centaur Warrior
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Magic 2013 Common, Magic 2010 Common

Name Centaur Garden
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you.
Threshold — {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name Centaur Glade
Cost: 3GG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.
Set/Rarity: Onslaught Uncommon

Name Centaur Healer
Cost: 1GW
Type: Creature — Centaur Cleric
Pow/Tgh: (3/3)
Rules Text: When Centaur Healer enters the battlefield, you gain 3 life.
Set/Rarity: Return to Ravnica Common

Name Centaur Omenreader
Cost: 3G
Type: Snow Creature — Centaur Shaman
Pow/Tgh: (3/3)
Rules Text: As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.
Set/Rarity: Future Sight Uncommon

Name Centaur Rootcaster
Cost: 3G
Type: Creature — Centaur Druid
Pow/Tgh: (2/2)
Rules Text: Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
Set/Rarity: Judgment Common

Name Centaur Safeguard
Cost: 2(G/W)
Type: Creature — Centaur Warrior
Pow/Tgh: (3/1)
Rules Text: ({(g/w)} can be paid with either {G} or {W}.)
When Centaur Safeguard dies, you may gain 3 life.
Set/Rarity: Ravnica: City of Guilds Common

Name Centaur Veteran
Cost: 5G
Type: Creature — Centaur
Pow/Tgh: (3/3)
Rules Text: Trample
{G}, Discard a card: Regenerate Centaur Veteran.
Set/Rarity: Torment Common

Name Centaur's Herald
Cost: G
Type: Creature — Elf Scout
Pow/Tgh: (0/1)
Rules Text: {2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.
Set/Rarity: Return to Ravnica Common

Name Cephalid Aristocrat
Cost: 4U
Type: Creature — Cephalid
Pow/Tgh: (3/3)
Rules Text: Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.
Set/Rarity: Torment Common

Name Cephalid Broker
Cost: 3U
Type: Creature — Cephalid
Pow/Tgh: (2/2)
Rules Text: {T}: Target player draws two cards, then discards two cards.
Set/Rarity: Odyssey Uncommon

Name Cephalid Coliseum
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.
Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: From the Vault: Realms Mythic Rare, Odyssey Uncommon

Name Cephalid Constable
Cost: 1UU
Type: Creature — Cephalid Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.
Set/Rarity: Tenth Edition Rare, Judgment Rare

Name Cephalid Illusionist
Cost: 1U
Type: Creature — Cephalid Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
{2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Set/Rarity: Torment Uncommon

Name Cephalid Inkshrouder
Cost: 2U
Type: Creature — Cephalid
Pow/Tgh: (2/1)
Rules Text: Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A permanent with shroud can't be the target of spells or abilities.)
Set/Rarity: Judgment Uncommon

Name Cephalid Looter
Cost: 2U
Type: Creature — Cephalid Rogue
Pow/Tgh: (2/1)
Rules Text: {T}: Target player draws a card, then discards a card.
Set/Rarity: Odyssey Common

Name Cephalid Pathmage
Cost: 2U
Type: Creature — Cephalid Wizard
Pow/Tgh: (1/2)
Rules Text: Cephalid Pathmage can't be blocked.
{T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.
Set/Rarity: Legions Common

Name Cephalid Retainer
Cost: 2UU
Type: Creature — Cephalid
Pow/Tgh: (2/3)
Rules Text: {U}{U}: Tap target creature without flying.
Set/Rarity: Odyssey Rare

Name Cephalid Sage
Cost: 3U
Type: Creature — Cephalid
Pow/Tgh: (2/3)
Rules Text: Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."
Set/Rarity: Torment Uncommon

Name Cephalid Scout
Cost: 1U
Type: Creature — Cephalid Wizard Scout
Pow/Tgh: (1/1)
Rules Text: Flying
{2}{U}, Sacrifice a land: Draw a card.
Set/Rarity: Odyssey Common

Name Cephalid Shrine
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
Set/Rarity: Odyssey Rare

Name Cephalid Snitch
Cost: 1U
Type: Creature — Cephalid Wizard
Pow/Tgh: (1/1)
Rules Text: Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
Set/Rarity: Torment Common

Name Cephalid Vandal
Cost: 1U
Type: Creature — Cephalid Rogue
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.
Set/Rarity: Torment Rare

Name Cerebral Eruption
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
Set/Rarity: Scars of Mirrodin Rare

Name Cerebral Vortex
Cost: 1UR
Type: Instant
Pow/Tgh:
Rules Text: Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.
Set/Rarity: Guildpact Rare

Name Ceremonial Guard
Cost: 2R
Type: Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: When Ceremonial Guard attacks or blocks, destroy it at end of combat.
Set/Rarity: Mercadian Masques Common

Name Cerodon Yearling
Cost: RW
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Vigilance, haste
Set/Rarity: Planechase Common, Alara Reborn Common

Name Cerulean Sphinx
Cost: 4UU
Type: Creature — Sphinx
Pow/Tgh: (5/5)
Rules Text: Flying
{U}: Cerulean Sphinx's owner shuffles it into his or her library.
Set/Rarity: Ravnica: City of Guilds Rare

Name Cerulean Wisps
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Set/Rarity: Shadowmoor Common

Name Cerulean Wyvern
Cost: 4U
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying, protection from green
Set/Rarity: Mirage Uncommon

Name Cessation
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
Set/Rarity: Urza's Legacy Common

Name Ceta Disciple
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {R}, {T}: Target creature gets +2/+0 until end of turn.
{G}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Apocalypse Common

Name Ceta Sanctuary
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Set/Rarity: Apocalypse Uncommon

Name Cetavolver
Cost: 1U
Type: Creature — Volver
Pow/Tgh: (1/1)
Rules Text: Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)
If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
Set/Rarity: Apocalypse Rare

Name Chain Lightning
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.
Set/Rarity: Premium Deck Series: Fire and Lightning Common, Masters Edition III Common, Legends Common

Name Chain of Acid
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
Set/Rarity: Onslaught Uncommon

Name Chain of Plasma
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.
Set/Rarity: Onslaught Uncommon

Name Chain of Silence
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Set/Rarity: Onslaught Uncommon

Name Chain of Smog
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Set/Rarity: Onslaught Uncommon

Name Chain of Vapor
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Set/Rarity: Onslaught Uncommon

Name Chain Reaction
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Set/Rarity: Magic: The Gathering-Commander Rare, Worldwake Rare

Name Chain Stasis
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy.
Set/Rarity: Homelands Rare

Name Chainbreaker
Cost: 2
Type: Artifact Creature — Scarecrow
Pow/Tgh: (3/3)
Rules Text: Chainbreaker enters the battlefield with two -1/-1 counters on it.
{3}, {T}: Remove a -1/-1 counter from target creature.
Set/Rarity: Shadowmoor Common

Name Chained Throatseeker
Cost: 5U
Type: Creature — Horror
Pow/Tgh: (5/5)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Chained Throatseeker can't attack unless defending player is poisoned.
Set/Rarity: New Phyrexia Common

Name Chained to the Rocks
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
Set/Rarity: Theros Rare

Name Chainer, Dementia Master
Cost: 3BB
Type: Legendary Creature — Human Minion
Pow/Tgh: (3/3)
Rules Text: Nightmare creatures get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
Set/Rarity: Torment Rare

Name Chainer's Edict
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: From the Vault: Twenty Mythic Rare, Torment Uncommon

Name Chainflinger
Cost: 3R
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: {1}{R}, {T}: Chainflinger deals 1 damage to target creature or player.
Threshold — {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name Chains of Mephistopheles
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
Set/Rarity: Masters Edition Rare, Legends Rare

Name Chalice of Death
Cost:
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target player loses 5 life.
Set/Rarity: Dark Ascension Uncommon

Name Chalice of Life
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
Set/Rarity: Dark Ascension Uncommon

Name Chalice of the Void
Cost: XX
Type: Artifact
Pow/Tgh:
Rules Text: Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.
Set/Rarity: Modern Masters Rare, Mirrodin Rare

Name Chamber of Manipulation
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Set/Rarity: Odyssey Uncommon

Name Chambered Nautilus
Cost: 2U
Type: Creature — Nautilus Beast
Pow/Tgh: (2/2)
Rules Text: Whenever Chambered Nautilus becomes blocked, you may draw a card.
Set/Rarity: Mercadian Masques Uncommon

Name Chameleon Blur
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that creatures would deal to players this turn.
Set/Rarity: Time Spiral Common

Name Chameleon Colossus
Cost: 2GG
Type: Creature — Shapeshifter
Pow/Tgh: (4/4)
Rules Text: Changeling (This card is every creature type at all times.)
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Set/Rarity: From the Vault: Twenty Mythic Rare, Archenemy Rare, Morningtide Rare

Name Chameleon Spirit
Cost: 3U
Type: Creature — Illusion Spirit
Pow/Tgh: (*/*)
Rules Text: As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Set/Rarity: Mercadian Masques Uncommon

Name Champion Lancer
Cost: 4WW
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: Prevent all damage that would be dealt to Champion Lancer by creatures.
Set/Rarity: Masters Edition IV Rare, Starter 1999 Rare

Name Champion of Lambholt
Cost: 1GG
Type: Creature — Human Warrior
Pow/Tgh: (1/1)
Rules Text: Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
Set/Rarity: Avacyn Restored Rare

Name Champion of the Parish
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
Set/Rarity: Innistrad Rare

Name Champion's Drake
Cost: 1U
Type: Creature — Drake
Pow/Tgh: (1/1)
Rules Text: Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
Set/Rarity: Rise of the Eldrazi Common

Name Champion's Helm
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
Set/Rarity: Magic: The Gathering-Commander Rare

Name Champion's Victory
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Chance Encounter
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you win a coin flip, put a luck counter on Chance Encounter.

At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
Set/Rarity: Odyssey Rare

Name Chancellor of the Annex
Cost: 4WWW
Type: Creature — Angel
Pow/Tgh: (5/6)
Rules Text: You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays {1}.
Flying
Whenever an opponent casts a spell, counter it unless that player pays {1}.
Set/Rarity: New Phyrexia Rare

Name Chancellor of the Dross
Cost: 4BBB
Type: Creature — Vampire
Pow/Tgh: (6/6)
Rules Text: You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
Flying, lifelink
Set/Rarity: New Phyrexia Rare

Name Chancellor of the Forge
Cost: 4RRR
Type: Creature — Giant
Pow/Tgh: (5/5)
Rules Text: You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.
When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control.
Set/Rarity: New Phyrexia Rare

Name Chancellor of the Spires
Cost: 4UUU
Type: Creature — Sphinx
Pow/Tgh: (5/7)
Rules Text: You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard.
Flying
When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Set/Rarity: New Phyrexia Rare

Name Chancellor of the Tangle
Cost: 4GGG
Type: Creature — Beast
Pow/Tgh: (6/7)
Rules Text: You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add {G} to your mana pool.
Vigilance, reach
Set/Rarity: New Phyrexia Rare

Name Chandler
Cost: 4R
Type: Legendary Creature — Human Rogue
Pow/Tgh: (3/3)
Rules Text: {R}{R}{R}, {T}: Destroy target artifact creature.
Set/Rarity: Homelands Common

Name Chandra Ablaze
Cost: 4RR
Type: Planeswalker — Chandra
Loyalty: (5)
Rules Text: +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
-2: Each player discards his or her hand, then draws three cards.
-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Set/Rarity: Zendikar Mythic Rare

Name Chandra Nalaar
Cost: 3RR
Type: Planeswalker — Chandra
Loyalty: (6)
Rules Text: +1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
Set/Rarity: Magic 2011 Mythic Rare, Magic 2010 Mythic Rare, Duel Decks: Jace vs. Chandra Mythic Rare, Lorwyn Rare

Name Chandra, Pyromaster
Cost: 2RR
Type: Planeswalker — Chandra
Loyalty: (4)
Rules Text: +1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
Set/Rarity: Magic 2014 Core Set Mythic Rare

Name Chandra, the Firebrand
Cost: 3R
Type: Planeswalker — Chandra
Loyalty: (3)
Rules Text: +1: Chandra, the Firebrand deals 1 damage to target creature or player.
-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.
Set/Rarity: Magic 2013 Mythic Rare, Magic 2012 Mythic Rare

Name Chandra's Fury
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.
Set/Rarity: Magic 2013 Common

Name Chandra's Outrage
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
Set/Rarity: Magic 2014 Core Set Common, Magic 2012 Common, Magic 2011 Common, Archenemy Common

Name Chandra's Phoenix
Cost: 1RR
Type: Creature — Phoenix
Pow/Tgh: (2/2)
Rules Text: Flying
Haste (This creature can attack and {T} as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
Set/Rarity: Magic 2014 Core Set Rare, Magic 2012 Rare

Name Chandra's Spitfire
Cost: 2R
Type: Creature — Elemental
Pow/Tgh: (1/3)
Rules Text: Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.
Set/Rarity: Magic 2011 Uncommon

Name Change of Heart
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.
Set/Rarity: Stronghold Common

Name Changeling Berserker
Cost: 3R
Type: Creature — Shapeshifter
Pow/Tgh: (5/3)
Rules Text: Changeling (This card is every creature type at all times.)
Haste
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Set/Rarity: Lorwyn Uncommon

Name Changeling Hero
Cost: 4W
Type: Creature — Shapeshifter
Pow/Tgh: (4/4)
Rules Text: Changeling (This card is every creature type at all times.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Lorwyn Uncommon

Name Changeling Sentinel
Cost: 3W
Type: Creature — Shapeshifter
Pow/Tgh: (3/2)
Rules Text: Changeling (This card is every creature type at all times.)
Vigilance
Set/Rarity: Morningtide Common

Name Changeling Titan
Cost: 4G
Type: Creature — Shapeshifter
Pow/Tgh: (7/7)
Rules Text: Changeling (This card is every creature type at all times.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Set/Rarity: Lorwyn Uncommon

Name Channel
Cost: GG
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {1} to your mana pool.
Set/Rarity: Masters Edition IV Rare, From the Vault: Exiled Mythic Rare, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Channel the Suns
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Add {W}{U}{B}{R}{G} to your mana pool.
Set/Rarity: Fifth Dawn Uncommon

Name Chant of the Skifsang
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -13/-0.
Set/Rarity: Dark Ascension Common

Name Chant of Vitu-Ghazi
Cost: 6WW
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Order // Chaos (Chaos)
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Creatures can't block this turn.
Set/Rarity: Planechase Uncommon, Apocalypse Uncommon, Apocalypse Uncommon

Name Chaos Charm
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.
Set/Rarity: Mirage Common

Name Chaos Confetti
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: o4, ocT: Tear Chaos Confetti into pieces. Throw the pieces onto the playing area from a distance of at least five feet. Destroy each card in play that a piece touches. Remove the pieces from the game afterwards.
Set/Rarity: Unglued Common

Name Chaos Harlequin
Cost: 2RR
Type: Creature — Human
Pow/Tgh: (2/4)
Rules Text: {R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
Set/Rarity: Alliances Rare

Name Chaos Imps
Cost: 4RR
Type: Creature — Imp
Pow/Tgh: (6/5)
Rules Text: Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.
Set/Rarity: Return to Ravnica Rare

Name Chaos Lord
Cost: 4RRR
Type: Creature — Human
Pow/Tgh: (7/7)
Rules Text: First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.
Set/Rarity: Ice Age Rare

Name Chaos Moon
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Set/Rarity: Ice Age Rare

Name Chaos Orb
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Set/Rarity: Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Chaos Warp
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.
Set/Rarity: Commander's Arsenal Rare, Magic: The Gathering-Commander Rare

Name Chaoslace
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Chaosphere
Cost: 2R
Type: World Enchantment
Pow/Tgh:
Rules Text: Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
Set/Rarity: Mirage Rare

Name Chaotic Backlash
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
Set/Rarity: Eventide Uncommon

Name Chaotic Goo
Cost: 2RR
Type: Creature — Ooze
Pow/Tgh: (0/0)
Rules Text: Chaotic Goo enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
Set/Rarity: Tempest Rare

Name Chaotic Strike
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Cast Chaotic Strike only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.
Set/Rarity: Invasion Uncommon

Name Chapel Geist
Cost: 1WW
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Flying
Set/Rarity: Innistrad Common

Name Char
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Char deals 4 damage to target creature or player and 2 damage to you.
Set/Rarity: From the Vault: Twenty Mythic Rare, Ravnica: City of Guilds Rare

Name Charcoal Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Charcoal Diamond enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Charge Across the Araba
Cost: 4W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Sweep — Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Charging Bandits
Cost: 4B
Type: Creature — Human Rogue
Pow/Tgh: (3/3)
Rules Text: Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
Set/Rarity: Portal Uncommon

Name Charging Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
Set/Rarity: Magic 2014 Core Set Common

Name Charging Paladin
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Starter 1999 Uncommon, Exodus Common, Portal Uncommon

Name Charging Rhino
Cost: 3GG
Type: Creature — Rhino
Pow/Tgh: (4/4)
Rules Text: Charging Rhino can't be blocked by more than one creature.
Set/Rarity: Tempest Uncommon, Portal Rare

Name Charging Slateback
Cost: 4R
Type: Creature — Beast
Pow/Tgh: (4/3)
Rules Text: Charging Slateback can't block.
Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Charging Troll
Cost: 2GW
Type: Creature — Troll
Pow/Tgh: (3/3)
Rules Text: Vigilance
{G}: Regenerate Charging Troll.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Invasion Uncommon

Name Chariot of the Sun
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1.
Set/Rarity: Mirage Uncommon

Name Charisma
Cost: UUU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Set/Rarity: Mercadian Masques Rare

Name Charm Peddler
Cost: W
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Set/Rarity: Mercadian Masques Common

Name Charm School
Cost: 2W
Type: Enchant Player
Pow/Tgh:
Rules Text: When Charm School comes into play, choose a color and balance Charm School on your head.
Prevent all damage to you of the chosen color.
If Charm School falls off your head, sacrifice Charm School.
Set/Rarity: Unglued Uncommon

Name Charmbreaker Devils
Cost: 5R
Type: Creature — Devil
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
Set/Rarity: Commander 2013 Edition Rare, Innistrad Rare

Name Charmed Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (3/3)
Rules Text: Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.
Set/Rarity: Mercadian Masques Uncommon

Name Charmed Pendant
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.)
Set/Rarity: Odyssey Rare

Name Charnelhoard Wurm
Cost: 4BRG
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
Set/Rarity: Commander 2013 Edition Rare, Conflux Rare

Name Char-Rumbler
Cost: 2RR
Type: Creature — Elemental
Pow/Tgh: (-1/3)
Rules Text: Double strike
{R}: Char-Rumbler gets +1/+0 until end of turn.
Set/Rarity: Future Sight Uncommon

Name Chartooth Cougar
Cost: 5R
Type: Creature — Cat Beast
Pow/Tgh: (4/4)
Rules Text: {R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Duel Decks: Venser vs. Koth Common, Magic: The Gathering-Commander Common, Duel Decks: Jace vs. Chandra Common, Scourge Common

Name Chasm Drake
Cost: 4U
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
Set/Rarity: Magic 2012 Common

Name Chastise
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target attacking creature. You gain life equal to its power.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Judgment Uncommon

Name Chatter of the Squirrel
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 green Squirrel creature token onto the battlefield.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name Cheap Ass
Cost: 1W
Type: Creature — Donkey Townsfolk
Pow/Tgh: (1/3{1/2})
Rules Text: Spells you play cost {o{1/2}} less to play.
Set/Rarity: Unhinged Common

Name Cheatyface
Cost: UUU
Type: Creature — Efreet
Pow/Tgh: (2/2)
Rules Text: You may sneak Cheatyface into play at any time without paying for it, but if an opponent catches you right away, that player may remove Cheatyface from the game.
Flying
Set/Rarity: Unhinged Uncommon

Name Checks and Balances
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever any spell is played, counter that spell if each player, other than the caster and his or her teammates, agrees to choose and discard a card. Those players must discard those cards after agreeing.
Checks and Balances may be played only in a game with three or more players.
Set/Rarity: Unglued Uncommon

Name Chemister's Trick
Cost: UR
Type: Instant
Pow/Tgh:
Rules Text: Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Return to Ravnica Common

Name Chicken à la King
Cost: 1UU
Type: Summon — Chicken
Pow/Tgh: (2/2)
Rules Text: Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Chicken in play. (You may roll dice only when a card instructs you to.)
Tap a Chicken you control: Roll a six-sided die.
Set/Rarity: Unglued Rare

Name Chicken Egg
Cost: 1R
Type: Summon — Egg
Pow/Tgh: (0/1)
Rules Text: During your upkeep, roll a six-sided die. On a 6, sacrifice Chicken Egg and put a Giant Chicken token into play. Treat this token as a 4/4 red creature that counts as a Chicken.
Set/Rarity: Unglued Common

Name Chieftain en-Dal
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
Set/Rarity: Nemesis Uncommon

Name Child of Alara
Cost: WUBRG
Type: Legendary Creature — Avatar
Pow/Tgh: (6/6)
Rules Text: Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
Set/Rarity: Conflux Mythic Rare

Name Child of Gaea
Cost: 3GGG
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.
{1}{G}: Regenerate Child of Gaea.
Set/Rarity: Urza's Saga Rare

Name Child of Night
Cost: 1B
Type: Creature — Vampire
Pow/Tgh: (2/1)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Magic 2014 Core Set Common, Duel Decks: Sorin vs. Tibalt Common, Magic 2012 Common, Magic 2011 Common, Magic 2010 Common

Name Child of Thorns
Cost: G
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
Set/Rarity: Betrayers of Kamigawa Common

Name Childhood Horror
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.
Set/Rarity: Odyssey Uncommon

Name Children of Korlis
Cost: W
Type: Creature — Human Rebel Cleric
Pow/Tgh: (1/1)
Rules Text: Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
Set/Rarity: Time Spiral Common

Name Chill
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Red spells cost {2} more to cast.
Set/Rarity: Classic Sixth Edition Uncommon, Tempest Uncommon

Name Chill Haunting
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
Set/Rarity: Scourge Uncommon

Name Chill of Foreboding
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Each player puts the top five cards of his or her library into his or her graveyard.
Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Uncommon

Name Chill to the Bone
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonsnow creature.
Set/Rarity: Coldsnap Common

Name Chilling Apparition
Cost: 2B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {B}: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
Set/Rarity: Prophecy Uncommon

Name Chilling Shade
Cost: 2B
Type: Snow Creature — Shade
Pow/Tgh: (1/1)
Rules Text: Flying
{S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name Chime of Night
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
Set/Rarity: Urza's Destiny Common

Name Chimeric Coils
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.
Set/Rarity: Fifth Dawn Uncommon

Name Chimeric Egg
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
Set/Rarity: Darksteel Uncommon

Name Chimeric Idol
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
Set/Rarity: Prophecy Uncommon

Name Chimeric Mass
Cost: X
Type: Artifact
Pow/Tgh:
Rules Text: Chimeric Mass enters the battlefield with X charge counters on it.
{1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
Set/Rarity: Scars of Mirrodin Rare

Name Chimeric Sphere
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.
{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying.
Set/Rarity: Weatherlight Uncommon

Name Chimeric Staff
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
Set/Rarity: Tenth Edition Rare, Urza's Saga Rare

Name Chimney Imp
Cost: 4B
Type: Creature — Imp
Pow/Tgh: (1/2)
Rules Text: Flying
When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library.
Set/Rarity: Mirrodin Common

Name Chisei, Heart of Oceans
Cost: 2UU
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
Set/Rarity: Betrayers of Kamigawa Rare

Name Chittering Rats
Cost: 1BB
Type: Creature — Rat
Pow/Tgh: (2/2)
Rules Text: When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library.
Set/Rarity: Darksteel Common

Name Chlorophant
Cost: GGG
Type: Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold — As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."
Set/Rarity: Odyssey Rare

Name Cho-Arrim Alchemist
Cost: W
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Set/Rarity: Mercadian Masques Rare

Name Cho-Arrim Bruiser
Cost: 5W
Type: Creature — Ogre Rebel
Pow/Tgh: (3/4)
Rules Text: Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
Set/Rarity: Mercadian Masques Rare

Name Cho-Arrim Legate
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Protection from black
If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.
Set/Rarity: Mercadian Masques Uncommon

Name Choice of Damnations
Cost: 5B
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
Set/Rarity: Saviors of Kamigawa Rare

Name Choke
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Islands don't untap during their controllers' untap steps.
Set/Rarity: Eighth Edition Uncommon, Tempest Uncommon

Name Choking Fumes
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Put a -1/-1 counter on each attacking creature.
Set/Rarity: Mirrodin Besieged Uncommon

Name Choking Sands
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Set/Rarity: Mirage Common

Name Choking Tethers
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Tap up to four target creatures.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
Set/Rarity: Onslaught Common

Name Choking Vines
Cost: XG
Type: Instant
Pow/Tgh:
Rules Text: Cast Choking Vines only during the declare blockers step.
X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
Set/Rarity: Weatherlight Common

Name Cho-Manno, Revolutionary
Cost: 2WW
Type: Legendary Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
Set/Rarity: Tenth Edition Rare, Mercadian Masques Rare

Name Cho-Manno's Blessing
Cost: WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Set/Rarity: Mercadian Masques Common

Name Chord of Calling
Cost: XGGG
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Ravnica: City of Guilds Rare

Name Chorus of Might
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
Set/Rarity: Return to Ravnica Common

Name Chorus of the Conclave
Cost: 4GGWW
Type: Legendary Creature — Dryad
Pow/Tgh: (3/8)
Rules Text: Forestwalk
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.
Set/Rarity: Magic: The Gathering-Commander Rare, Ravnica: City of Guilds Rare

Name Chorus of Woe
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control get +1/+0 until end of turn.
Set/Rarity: Starter 1999 Common, Portal Second Age Common

Name Chosen by Heliod
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Chosen by Heliod enters the battlefield, draw a card.
Enchanted creature gets +0/+2.
Set/Rarity: Theros Common

Name Chosen of Markov
Cost: 2B
Type: Creature — Human
Pow/Tgh: (2/2)
Rules Text: {T}, Tap an untapped Vampire you control: Transform Chosen of Markov.
Set/Rarity: Dark Ascension Common

Name Chromatic Armor
Cost: 1WU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
Set/Rarity: Ice Age Rare

Name Chromatic Lantern
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Lands you control have "{T}: Add one mana of any color to your mana pool."
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Return to Ravnica Rare

Name Chromatic Sphere
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
Set/Rarity: Mirrodin Common, Invasion Uncommon

Name Chromatic Star
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
Set/Rarity: Tenth Edition Uncommon, Time Spiral Common

Name Chrome Mox
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors to your mana pool.
Set/Rarity: Mirrodin Rare

Name Chrome Steed
Cost: 4
Type: Artifact Creature — Horse
Pow/Tgh: (2/2)
Rules Text: Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Common

Name Chromescale Drake
Cost: 6UUU
Type: Creature — Drake
Pow/Tgh: (3/4)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
Set/Rarity: Darksteel Rare

Name Chromeshell Crab
Cost: 4U
Type: Creature — Crab Beast
Pow/Tgh: (3/3)
Rules Text: Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
Set/Rarity: Magic: The Gathering-Commander Rare, Legions Rare

Name Chromium
Cost: 2WWUUBB
Type: Legendary Creature — Elder Dragon
Pow/Tgh: (7/7)
Rules Text: Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
Set/Rarity: Masters Edition III Rare, Chronicles Rare, Legends Rare

Name Chronatog
Cost: 1U
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: {0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.
Set/Rarity: Visions Rare

Name Chronatog Totem
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool.
{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.
Set/Rarity: Time Spiral Uncommon

Name Chronic Flooding
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
Set/Rarity: Return to Ravnica Common

Name Chronicler of Heroes
Cost: 1GW
Type: Creature — Centaur Wizard
Pow/Tgh: (3/3)
Rules Text: When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
Set/Rarity: Theros Uncommon

Name Chronomantic Escape
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Future Sight Uncommon

Name Chronomaton
Cost: 1
Type: Artifact Creature — Golem
Pow/Tgh: (1/1)
Rules Text: {1}, {T}: Put a +1/+1 counter on Chronomaton.
Set/Rarity: Magic 2013 Uncommon

Name Chronosavant
Cost: 5W
Type: Creature — Giant
Pow/Tgh: (5/5)
Rules Text: {1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
Set/Rarity: Time Spiral Rare

Name Chronozoa
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (3/3)
Rules Text: Flying
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.
Set/Rarity: Planar Chaos Rare

Name Chub Toad
Cost: 2G
Type: Creature — Frog
Pow/Tgh: (1/1)
Rules Text: Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Ice Age Common

Name Churning Eddy
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature and target land to their owners' hands.
Set/Rarity: Torment Common

Name Cinder Cloud
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Set/Rarity: Mirage Uncommon

Name Cinder Crawler
Cost: 1R
Type: Creature — Salamander
Pow/Tgh: (1/2)
Rules Text: {R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked.
Set/Rarity: Exodus Common

Name Cinder Elemental
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: {X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.
Set/Rarity: Gatecrash Uncommon, Planechase Uncommon, Mercadian Masques Uncommon

Name Cinder Giant
Cost: 3R
Type: Creature — Giant
Pow/Tgh: (5/3)
Rules Text: At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.
Set/Rarity: Weatherlight Uncommon

Name Cinder Marsh
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step.
Set/Rarity: Battle Royale Box Set Uncommon, Tempest Uncommon

Name Cinder Pyromancer
Cost: 2R
Type: Creature — Elemental Shaman
Pow/Tgh: (0/1)
Rules Text: {T}: Cinder Pyromancer deals 1 damage to target player.
Whenever you cast a red spell, you may untap Cinder Pyromancer.
Set/Rarity: Premium Deck Series: Fire and Lightning Common, Eventide Common

Name Cinder Seer
Cost: 3R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.
Set/Rarity: Urza's Destiny Uncommon

Name Cinder Shade
Cost: 1BR
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: {B}: Cinder Shade gets +1/+1 until end of turn.
{R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.
Set/Rarity: Invasion Uncommon

Name Cinder Storm
Cost: 6R
Type: Sorcery
Pow/Tgh:
Rules Text: Cinder Storm deals 7 damage to target creature or player.
Set/Rarity: Masters Edition III Uncommon, Starter 1999 Uncommon

Name Cinder Wall
Cost: R
Type: Creature — Wall
Pow/Tgh: (3/3)
Rules Text: Defender (This creature can't attack.)
When Cinder Wall blocks, destroy it at end of combat.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Eighth Edition Common, Weatherlight Common

Name Cinderbones
Cost: 2B
Type: Creature — Elemental Skeleton
Pow/Tgh: (1/1)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{B}: Regenerate Cinderbones.
Set/Rarity: Shadowmoor Common

Name Cinderhaze Wretch
Cost: 4B
Type: Creature — Elemental Shaman
Pow/Tgh: (3/2)
Rules Text: {T}: Target player discards a card. Activate this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
Set/Rarity: Shadowmoor Common

Name Circle of Affliction
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: As Circle of Affliction enters the battlefield, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Set/Rarity: Planar Chaos Uncommon

Name Circle of Despair
Cost: 1WB
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Set/Rarity: Mirage Rare

Name Circle of Flame
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
Set/Rarity: Magic 2012 Uncommon

Name Circle of Protection: Art
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: As Circle of Protection: Art comes into play, choose an artist.
{1W}: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage.
{1W}: Return Circle of Protection: Art to its owner's hand.
Set/Rarity: Unhinged Common

Name Circle of Protection: Artifacts
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Fifth Dawn Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Antiquities Uncommon

Name Circle of Protection: Black
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common

Name Circle of Protection: Blue
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Limited Edition Alpha Common, Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common

Name Circle of Protection: Green
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Limited Edition Alpha Common, Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common

Name Circle of Protection: Red
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Limited Edition Alpha Common, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common

Name Circle of Protection: Shadow
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Set/Rarity: Tempest Common

Name Circle of Protection: White
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Limited Edition Alpha Common, Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common

Name Circle of Solace
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: As Circle of Solace enters the battlefield, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
Set/Rarity: Onslaught Rare

Name Circling Vultures
Cost: B
Type: Creature — Bird
Pow/Tgh: (3/2)
Rules Text: Flying
You may discard Circling Vultures any time you could cast an instant.
At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
Set/Rarity: Weatherlight Uncommon

Name Circu, Dimir Lobotomist
Cost: 2UB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Whenever you cast a blue spell, exile the top card of target library.
Whenever you cast a black spell, exile the top card of target library.
Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist.
Set/Rarity: Ravnica: City of Guilds Rare

Name Circular Logic
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Uncommon

Name Citadel of Pain
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
Set/Rarity: Prophecy Uncommon

Name Citanul Centaurs
Cost: 3G
Type: Creature — Centaur
Pow/Tgh: (6/3)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Urza's Saga Rare

Name Citanul Druid
Cost: 1G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
Set/Rarity: Masters Edition IV Common, Antiquities Uncommon

Name Citanul Flute
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Tenth Edition Rare, Urza's Saga Rare

Name Citanul Hierophants
Cost: 3G
Type: Creature — Human Druid
Pow/Tgh: (3/2)
Rules Text: Creatures you control have "{T}: Add {G} to your mana pool."
Set/Rarity: Urza's Saga Rare

Name Citanul Woodreaders
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (1/4)
Rules Text: Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
Set/Rarity: Modern Masters Common, Planar Chaos Common

Name City in a Bottle
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a nontoken permanent originally printed in the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.
Players can't play cards originally printed in the Arabian Nights expansion.
Set/Rarity: Arabian Nights Rare

Name City of Ass
Cost:
Type: Land
Pow/Tgh:
Rules Text: City of Ass comes into play tapped.
{T}: Add one and one-half mana of any one color to your mana pool.
Set/Rarity: Unhinged Rare

Name City of Brass
Cost:
Type: Land
Pow/Tgh:
Rules Text: Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Modern Masters Rare, Masters Edition IV Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Chronicles Rare, Arabian Nights Uncommon

Name City of Shadows
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Exile a creature you control: Put a storage counter on City of Shadows.
{T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows.
Set/Rarity: Masters Edition III Rare, The Dark Rare

Name City of Solitude
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Players can cast spells and activate abilities only during their own turns.
Set/Rarity: Visions Rare

Name City of Traitors
Cost:
Type: Land
Pow/Tgh:
Rules Text: When you play another land, sacrifice City of Traitors.
{T}: Add {2} to your mana pool.
Set/Rarity: Exodus Rare

Name Civic Guildmage
Cost: W
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: Target creature gets +0/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
Set/Rarity: Mirage Common

Name Civic Saber
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 for each of its colors.
Equip {1}
Set/Rarity: Return to Ravnica Uncommon

Name Civic Wayfinder
Cost: 2G
Type: Creature — Elf Warrior Druid
Pow/Tgh: (2/2)
Rules Text: When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Tenth Edition Common, Ravnica: City of Guilds Common

Name Civilized Scholar
Cost: 2U
Type: Creature — Human Advisor
Pow/Tgh: (0/1)
Rules Text: {T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
Set/Rarity: Innistrad Uncommon

Name Clairvoyance
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Ice Age Common

Name Clam Session
Cost: 1UU
Type: Summon — Clamfolk
Pow/Tgh: (2/5)
Rules Text: When Clam Session comes into play, choose a word.
During your upkeep, sing at least six words of a song, one of which must be the chosen word, or sacrifice Clam Session. You cannot repeat a song.
Set/Rarity: Unglued Common

Name Clambassadors
Cost: 3U
Type: Summon — Clamfolk
Pow/Tgh: (4/4)
Rules Text: If Clambassadors damages any player, choose an artifact, creature, or land you control. That player gains control of that artifact, creature, or land.
Set/Rarity: Unglued Common

Name Clam-I-Am
Cost: 2U
Type: Summon — Clamfolk
Pow/Tgh: (2/2)
Rules Text: Whenever you roll a 3 on a six-sided die, you may reroll that die.
Set/Rarity: Unglued Common

Name Clan Defiance
Cost: XRG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one or more — Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
Set/Rarity: Gatecrash Rare

Name Clarion Ultimatum
Cost: GGWWWUU
Type: Sorcery
Pow/Tgh:
Rules Text: Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.
Set/Rarity: Shards of Alara Rare

Name Clash of Realities
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."
Set/Rarity: Betrayers of Kamigawa Rare

Name Claustrophobia
Cost: 1UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Magic 2014 Core Set Common, Innistrad Common

Name Claws of Gix
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {1}, Sacrifice a permanent: You gain 1 life.
Set/Rarity: Time Spiral "Timeshifted" Special, Urza's Saga Uncommon

Name Claws of Valakut
Cost: 1RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Worldwake Common

Name Claws of Wirewood
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Scourge Uncommon

Name Clay Pigeon
Cost: 3
Type: Artifact Creature
Pow/Tgh: (1/1)
Rules Text: Flying
o1, Throw Clay Pigeon into the air at least two feet above your head while seated, Attempt to catch it with one hand: If you catch Clay Pigeon, prevent all damage to you from any one source and return Clay Pigeon to play, tapped. Otherwise, sacrifice it.
Set/Rarity: Unglued Uncommon

Name Clay Statue
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (3/1)
Rules Text: {2}: Regenerate Clay Statue.
Set/Rarity: Masters Edition IV Uncommon, Fifth Edition Common, Fourth Edition Common, Antiquities Common

Name Cleanfall
Cost: 2W
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Destroy all enchantments.
Set/Rarity: Champions of Kamigawa Uncommon

Name Cleanse
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all black creatures.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Cleansing
Cost: WWW
Type: Sorcery
Pow/Tgh:
Rules Text: For each land, destroy that land unless any player pays 1 life.
Set/Rarity: The Dark Rare

Name Cleansing Beam
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Ravnica: City of Guilds Uncommon

Name Cleansing Meditation
Cost: 1WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Set/Rarity: Torment Uncommon

Name Clear
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Uncommon

Name Clear a Path
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature with defender.
Set/Rarity: Dragon's Maze Common

Name Clear the Land
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Set/Rarity: Mercadian Masques Rare

Name Clearwater Goblet
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.
Set/Rarity: Fifth Dawn Rare

Name Cleaver Riot
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
Set/Rarity: Magic 2013 Uncommon

Name Clergy en-Vec
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Tempest Common

Name Clergy of the Holy Nimbus
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: If Clergy of the Holy Nimbus would be destroyed, regenerate it.
{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
Set/Rarity: Legends Common

Name Clickslither
Cost: 1RRR
Type: Creature — Insect
Pow/Tgh: (3/3)
Rules Text: Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Legions Rare

Name Cliff Threader
Cost: 1W
Type: Creature — Kor Scout
Pow/Tgh: (2/1)
Rules Text: Mountainwalk
Set/Rarity: Zendikar Common

Name Cliffrunner Behemoth
Cost: 3G
Type: Creature — Rhino Beast
Pow/Tgh: (5/3)
Rules Text: Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
Set/Rarity: Conflux Rare

Name Clifftop Retreat
Cost:
Type: Land
Pow/Tgh:
Rules Text: Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W} to your mana pool.
Set/Rarity: Innistrad Rare

Name Clinging Anemones
Cost: 3U
Type: Creature — Jellyfish
Pow/Tgh: (1/4)
Rules Text: Defender
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Set/Rarity: Gatecrash Common

Name Clinging Darkness
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -4/-1.
Set/Rarity: Ravnica: City of Guilds Common

Name Clinging Mists
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Set/Rarity: Dark Ascension Common

Name Cloak and Dagger
Cost: 2
Type: Tribal Artifact — Rogue Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip {3}
Set/Rarity: Morningtide Uncommon

Name Cloak of Confusion
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name Cloak of Feathers
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gains flying until end of turn.

Draw a card.
Set/Rarity: Portal Common

Name Cloak of Invisibility
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name Cloak of Mists
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked.
Set/Rarity: Urza's Saga Common

Name Clock of Omens
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Tap two untapped artifacts you control: Untap target artifact.
Set/Rarity: Magic 2013 Uncommon, Fifth Dawn Uncommon

Name Clockspinning
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
Set/Rarity: Time Spiral Common

Name Clockwork Avian
Cost: 5
Type: Artifact Creature — Bird
Pow/Tgh: (0/4)
Rules Text: Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.
Set/Rarity: Masters Edition IV Uncommon, Beatdown Box Set Rare, Fourth Edition Rare, Antiquities Rare

Name Clockwork Beast
Cost: 6
Type: Artifact Creature — Beast
Pow/Tgh: (0/4)
Rules Text: Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
Set/Rarity: Masters Edition Uncommon, Beatdown Box Set Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Clockwork Beetle
Cost: 1
Type: Artifact Creature — Insect
Pow/Tgh: (0/0)
Rules Text: Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
Set/Rarity: Mirrodin Common

Name Clockwork Condor
Cost: 4
Type: Artifact Creature — Bird
Pow/Tgh: (0/0)
Rules Text: Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Mirrodin Common

Name Clockwork Dragon
Cost: 7
Type: Artifact Creature — Dragon
Pow/Tgh: (0/0)
Rules Text: Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on Clockwork Dragon.
Set/Rarity: Mirrodin Rare

Name Clockwork Gnomes
Cost: 4
Type: Artifact Creature — Gnome
Pow/Tgh: (2/2)
Rules Text: {3}, {T}: Regenerate target artifact creature.
Set/Rarity: Masters Edition IV Uncommon, Homelands Common

Name Clockwork Hydra
Cost: 5
Type: Artifact Creature — Hydra
Pow/Tgh: (0/0)
Rules Text: Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player.
{T}: Put a +1/+1 counter on Clockwork Hydra.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Time Spiral Uncommon

Name Clockwork Steed
Cost: 4
Type: Artifact Creature — Horse
Pow/Tgh: (0/3)
Rules Text: Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Homelands Common

Name Clockwork Swarm
Cost: 4
Type: Artifact Creature — Insect
Pow/Tgh: (0/3)
Rules Text: Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.
Set/Rarity: Masters Edition IV Common, Homelands Common

Name Clockwork Vorrac
Cost: 5
Type: Artifact Creature — Boar Beast
Pow/Tgh: (0/0)
Rules Text: Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
{T}: Put a +1/+1 counter on Clockwork Vorrac.
Set/Rarity: Mirrodin Uncommon

Name Cloistered Youth
Cost: 1W
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, you may transform Cloistered Youth.
Set/Rarity: Innistrad Uncommon

Name Clone
Cost: 3U
Type: Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: You may have Clone enter the battlefield as a copy of any creature on the battlefield.
Set/Rarity: Magic 2014 Core Set Rare, Magic 2013 Rare, Duel Decks: Venser vs. Koth Rare, Magic 2011 Rare, Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Onslaught Rare, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Clone Shell
Cost: 5
Type: Artifact Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
Set/Rarity: Scars of Mirrodin Uncommon

Name Close Quarters
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.
Set/Rarity: Mercadian Masques Uncommon

Name Clot Sliver
Cost: 1B
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "{2}: Regenerate this permanent."
Set/Rarity: Premium Deck Series: Slivers Common, Tempest Common

Name Cloud Cover
Cost: 2WU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Set/Rarity: Planeshift Rare

Name Cloud Crusader
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (2/3)
Rules Text: Flying
First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Magic 2011 Common

Name Cloud Djinn
Cost: 5U
Type: Creature — Djinn
Pow/Tgh: (5/4)
Rules Text: Flying
Cloud Djinn can block only creatures with flying.
Set/Rarity: Beatdown Box Set Uncommon, Weatherlight Uncommon

Name Cloud Dragon
Cost: 5U
Type: Creature — Illusion Dragon
Pow/Tgh: (5/4)
Rules Text: Flying
Cloud Dragon can block only creatures with flying.
Set/Rarity: Masters Edition IV Rare, Portal Rare

Name Cloud Elemental
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (2/3)
Rules Text: Flying
Cloud Elemental can block only creatures with flying.
Set/Rarity: Magic 2011 Common, Tenth Edition Common, Beatdown Box Set Common, Visions Common

Name Cloud Key
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost {1} less to cast.
Set/Rarity: Future Sight Rare

Name Cloud of Faeries
Cost: 1U
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Legacy Common

Name Cloud Pirates
Cost: U
Type: Creature — Human Pirate
Pow/Tgh: (1/1)
Rules Text: Flying
Cloud Pirates can block only creatures with flying.
Set/Rarity: Portal Common

Name Cloud Spirit
Cost: 2U
Type: Creature — Spirit
Pow/Tgh: (3/1)
Rules Text: Flying
Cloud Spirit can block only creatures with flying.
Set/Rarity: Masters Edition IV Common, Stronghold Common, Portal Uncommon

Name Cloud Sprite
Cost: U
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
Set/Rarity: Tenth Edition Common, Mercadian Masques Common

Name Cloudchaser Eagle
Cost: 3W
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Set/Rarity: Seventh Edition Common, Tempest Common

Name Cloudchaser Kestrel
Cost: 1WW
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
Set/Rarity: Time Spiral Common

Name Cloudcrest Lake
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.
Set/Rarity: Champions of Kamigawa Uncommon

Name Cloudcrown Oak
Cost: 2GG
Type: Creature — Treefolk Warrior
Pow/Tgh: (3/4)
Rules Text: Reach (This can block creatures with flying.)
Set/Rarity: Lorwyn Common

Name Cloudfin Raptor
Cost: U
Type: Creature — Bird Mutant
Pow/Tgh: (0/1)
Rules Text: Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Set/Rarity: Gatecrash Common

Name Cloudgoat Ranger
Cost: 3WW
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
Set/Rarity: Modern Masters Uncommon, Lorwyn Uncommon

Name Cloudheath Drake
Cost: 4U
Type: Artifact Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
{1}{W}: Cloudheath Drake gains vigilance until end of turn.
Set/Rarity: Shards of Alara Common

Name Cloudhoof Kirin
Cost: 3UU
Type: Legendary Creature — Kirin Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, you may have target player put the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.
Set/Rarity: Saviors of Kamigawa Rare

Name Cloudpost
Cost:
Type: Land — Locus
Pow/Tgh:
Rules Text: Cloudpost enters the battlefield tapped.
{T}: Add {1} to your mana pool for each Locus on the battlefield.
Set/Rarity: Mirrodin Common

Name Cloudreach Cavalry
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
Set/Rarity: Legions Uncommon

Name Cloudseeder
Cost: 1U
Type: Creature — Faerie Spellshaper
Pow/Tgh: (1/1)
Rules Text: Flying
{U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying."
Set/Rarity: Future Sight Uncommon

Name Cloudshift
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature you control, then return that card to the battlefield under your control.
Set/Rarity: Avacyn Restored Common

Name Cloudskate
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (2/2)
Rules Text: Flying
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Set/Rarity: Nemesis Common

Name Cloudstone Curio
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand.
Set/Rarity: Ravnica: City of Guilds Rare

Name Cloudthresher
Cost: 2GGGG
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: Flash
Reach (This can block creatures with flying.)
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Lorwyn Rare

Name Clout of the Dominus
Cost: (U/R)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
Set/Rarity: Eventide Common

Name Cloven Casting
Cost: 5UR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
Set/Rarity: Alara Reborn Rare

Name Clutch of the Undercity
Cost: 1UUB
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Clutch of Undeath
Cost: 3BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
Set/Rarity: Scourge Common

Name Coal Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool.
Set/Rarity: Masters Edition III Common, The Dark Uncommon

Name Coal Stoker
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Time Spiral Common

Name Coalhauler Swine
Cost: 4RR
Type: Creature — Boar Beast
Pow/Tgh: (4/4)
Rules Text: Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
Set/Rarity: Ravnica: City of Guilds Common

Name Coalition Flag
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Enchanted creature is a Flagbearer.
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Set/Rarity: Apocalypse Uncommon

Name Coalition Honor Guard
Cost: 3W
Type: Creature — Human Flagbearer
Pow/Tgh: (2/4)
Rules Text: While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Set/Rarity: Apocalypse Common

Name Coalition Relic
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add one mana of any color to your mana pool.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Rare, Future Sight Rare

Name Coalition Victory
Cost: 3WUBRG
Type: Sorcery
Pow/Tgh:
Rules Text: You win the game if you control a land of each basic land type and a creature of each color.
Set/Rarity: Time Spiral "Timeshifted" Special, Invasion Rare

Name Coast Watcher
Cost: 1U
Type: Creature — Bird Soldier
Pow/Tgh: (1/1)
Rules Text: Flying, protection from green
Set/Rarity: Scourge Common

Name Coastal Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (2/1)
Rules Text: Flying
{1}{U}, {T}: Return target Kavu to its owner's hand.
Set/Rarity: Apocalypse Common

Name Coastal Hornclaw
Cost: 4U
Type: Creature — Bird
Pow/Tgh: (3/3)
Rules Text: Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Set/Rarity: Eighth Edition Common, Prophecy Common

Name Coastal Piracy
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Uncommon

Name Coastal Tower
Cost:
Type: Land
Pow/Tgh:
Rules Text: Coastal Tower enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Set/Rarity: Eighth Edition Uncommon, Invasion Uncommon

Name Coastal Wizard
Cost: 2UU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Second Age Rare

Name Coastline Chimera
Cost: 3U
Type: Creature — Chimera
Pow/Tgh: (1/5)
Rules Text: Flying
{1}{W}: Coastline Chimera can block an additional creature this turn.
Set/Rarity: Theros Common

Name Coat of Arms
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Set/Rarity: Premium Deck Series: Slivers Rare, Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Exodus Rare

Name Cobalt Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (2/3)
Rules Text: {1}{U}: Cobalt Golem gains flying until end of turn.
Set/Rarity: Mirrodin Common

Name Cobblebrute
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (5/2)
Rules Text:
Set/Rarity: Return to Ravnica Common

Name Cobbled Wings
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has flying.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Innistrad Common

Name Cobra Trap
Cost: 4GG
Type: Instant — Trap
Pow/Tgh:
Rules Text: If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay Cobra Trap's mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Zendikar Uncommon

Name Cockatrice
Cost: 3GG
Type: Creature — Cockatrice
Pow/Tgh: (2/4)
Rules Text: Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Cocoon
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)
Set/Rarity: Chronicles Uncommon, Legends Uncommon

Name Codex Shredder
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target player puts the top card of his or her library into his or her graveyard.
{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
Set/Rarity: Return to Ravnica Uncommon

Name Coerced Confession
Cost: 4(U/B)
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way.
Set/Rarity: Gatecrash Uncommon

Name Coercion
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Beatdown Box Set Common, Starter 2000 Common, Starter 1999 Uncommon, Portal Three Kingdoms Uncommon, Classic Sixth Edition Common, Portal Second Age Uncommon, Tempest Common, Visions Common

Name Coffin Puppets
Cost: 3BB
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.
Set/Rarity: Prophecy Rare

Name Coffin Purge
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard.
Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name Coffin Queen
Cost: 2B
Type: Creature — Zombie Wizard
Pow/Tgh: (1/1)
Rules Text: You may choose not to untap Coffin Queen during your untap step.
{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
Set/Rarity: Tempest Rare

Name Cognivore
Cost: 6UU
Type: Creature — Lhurgoyf
Pow/Tgh: (*/*)
Rules Text: Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
Set/Rarity: Odyssey Rare

Name Coiled Tinviper
Cost: 3
Type: Artifact Creature — Snake
Pow/Tgh: (2/1)
Rules Text: First strike
Set/Rarity: Tempest Common

Name Coiling Oracle
Cost: GU
Type: Creature — Snake Elf Druid
Pow/Tgh: (1/1)
Rules Text: When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Set/Rarity: Dissension Common

Name Coiling Woodworm
Cost: 2G
Type: Creature — Insect Worm
Pow/Tgh: (*/1)
Rules Text: Coiling Woodworm's power is equal to the number of Forests on the battlefield.
Set/Rarity: Nemesis Uncommon

Name Coils of the Medusa
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/-1.
Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.
Set/Rarity: Weatherlight Common

Name Cold Snap
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.
Set/Rarity: Ice Age Uncommon

Name Cold Storage
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}: Exile target creature you control.
Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
Set/Rarity: Tempest Rare

Name Cold-Eyed Selkie
Cost: 1(G/U)(G/U)
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/1)
Rules Text: Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Set/Rarity: Modern Masters Rare, Eventide Rare

Name Coldsteel Heart
Cost: 2
Type: Snow Artifact
Pow/Tgh:
Rules Text: Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
Set/Rarity: Coldsnap Uncommon

Name Colfenor's Plans
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
You may look at and play cards exiled with Colfenor's Plans.
Skip your draw step.
You can't cast more than one spell each turn.
Set/Rarity: Lorwyn Rare

Name Colfenor's Urn
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Set/Rarity: Lorwyn Rare

Name Collapsing Borders
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
Set/Rarity: Invasion Rare

Name Collective Blessing
Cost: 3GGW
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +3/+3.
Set/Rarity: Return to Ravnica Rare

Name Collective Restraint
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Domain — Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.
Set/Rarity: Invasion Rare

Name Collective Unconscious
Cost: 4GG
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card for each creature you control.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Rare

Name Collective Voyage
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Join forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Collector Protector
Cost: 3WW
Type: Creature — Human Gamer
Pow/Tgh: (2/5)
Rules Text: {W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
Set/Rarity: Unhinged Rare

Name Colos Yearling
Cost: 2R
Type: Creature — Goat Beast
Pow/Tgh: (1/1)
Rules Text: Mountainwalk
{R}: Colos Yearling gets +1/+0 until end of turn.
Set/Rarity: Urza's Destiny Common

Name Colossal Might
Cost: RG
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +4/+2 and gains trample until end of turn.
Set/Rarity: Magic: The Gathering-Commander Common, Archenemy Common, Alara Reborn Common

Name Colossal Whale
Cost: 5UU
Type: Creature — Whale
Pow/Tgh: (5/5)
Rules Text: Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
Set/Rarity: Magic 2014 Core Set Rare

Name Colossus of Akros
Cost: 8
Type: Artifact Creature — Golem
Pow/Tgh: (10/10)
Rules Text: Defender, indestructible
{1}0}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
Set/Rarity: Theros Rare

Name Colossus of Sardia
Cost: 9
Type: Artifact Creature — Golem
Pow/Tgh: (9/9)
Rules Text: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Colossus of Sardia doesn't untap during your untap step.
{9}: Untap Colossus of Sardia. Activate this ability only during your upkeep.
Set/Rarity: Masters Edition IV Rare, Tenth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Antiquities Rare

Name Coma Veil
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
Set/Rarity: Shards of Alara Common

Name Combat Medic
Cost: 2W
Type: Creature — Human Cleric Soldier
Pow/Tgh: (0/2)
Rules Text: {1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Masters Edition II Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Combust
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon

Name Comet Storm
Cost: XRR
Type: Instant
Pow/Tgh:
Rules Text: Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
Set/Rarity: Magic: The Gathering-Commander Mythic Rare, Worldwake Mythic Rare

Name Command of Unsummoning
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.
Set/Rarity: Portal Uncommon

Name Command Tower
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add to your mana pool one mana of any color in your commander's color identity.
Set/Rarity: Commander 2013 Edition Common, Commander's Arsenal Common, Magic: The Gathering-Commander Common

Name Commandeer
Cost: 5UU
Type: Instant
Pow/Tgh:
Rules Text: You may exile two blue cards from your hand rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
Set/Rarity: Coldsnap Rare

Name Commander Eesha
Cost: 2WW
Type: Legendary Creature — Bird Soldier
Pow/Tgh: (2/4)
Rules Text: Flying, protection from creatures
Set/Rarity: Judgment Rare

Name Commander Greven il-Vec
Cost: 3BBB
Type: Legendary Creature — Human Warrior
Pow/Tgh: (7/5)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Commander Greven il-Vec enters the battlefield, sacrifice a creature.
Set/Rarity: Tempest Rare

Name Commander's Authority
Cost: 4W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield."
Set/Rarity: Avacyn Restored Uncommon

Name Commando Raid
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."
Set/Rarity: Onslaught Uncommon

Name Common Bond
Cost: 1GW
Type: Instant
Pow/Tgh:
Rules Text: Put a +1/+1 counter on target creature.
Put a +1/+1 counter on target creature.
Set/Rarity: Return to Ravnica Common

Name Common Cause
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Nonartifact creatures get +2/+2 as long as they all share a color.
Set/Rarity: Mercadian Masques Rare

Name Common Courtesy
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Counter any spell unless its caster asks your permission to play that spell. If you refuse permission, Sacrifice Common Courtesy and counter the spell.
Set/Rarity: Unglued Uncommon

Name Commune with Nature
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Set/Rarity: Tenth Edition Common, Champions of Kamigawa Common

Name Commune with the Gods
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Set/Rarity: Theros Common

Name Complex Automaton
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
Set/Rarity: Nemesis Rare

Name Complicate
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {3}.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays {1}.
Set/Rarity: Onslaught Uncommon

Name Composite Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (4/4)
Rules Text: Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.
Set/Rarity: Tenth Edition Uncommon, Fifth Dawn Uncommon

Name Compost
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Set/Rarity: Seventh Edition Uncommon, Urza's Destiny Uncommon

Name Compulsion
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.
Set/Rarity: Torment Uncommon

Name Compulsive Research
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player draws three cards. Then that player discards two cards unless he or she discards a land card.
Set/Rarity: Ravnica: City of Guilds Common

Name Concentrate
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards.
Set/Rarity: Planechase 2012 Edition Uncommon, Eighth Edition Uncommon, Odyssey Uncommon

Name Concerted Effort
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Set/Rarity: Ravnica: City of Guilds Rare

Name Conch Horn
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Set/Rarity: Fallen Empires Rare

Name Conclave Equenaut
Cost: 4WW
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Ravnica: City of Guilds Common

Name Conclave Phalanx
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Ravnica: City of Guilds Uncommon

Name Conclave's Blessing
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.
Set/Rarity: Ravnica: City of Guilds Common

Name Concordant Crossroads
Cost: G
Type: World Enchantment
Pow/Tgh:
Rules Text: All creatures have haste.
Set/Rarity: Masters Edition III Rare, Chronicles Rare, Legends Rare

Name Concordia Pegasus
Cost: 1W
Type: Creature — Pegasus
Pow/Tgh: (1/3)
Rules Text: Flying
Set/Rarity: Return to Ravnica Common

Name Concussive Bolt
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Concussive Bolt deals 4 damage to target player.
Metalcraft — If you control three or more artifacts, creatures that player controls can't block this turn.
Set/Rarity: Mirrodin Besieged Common

Name Condemn
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Magic 2011 Uncommon, Tenth Edition Uncommon, Dissension Uncommon

Name Condescend
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {X}.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Fifth Dawn Common

Name Cone of Flame
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Planechase Uncommon, Duel Decks: Jace vs. Chandra Uncommon, Tenth Edition Uncommon, Weatherlight Uncommon

Name Confessor
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever a player discards a card, you may gain 1 life.
Set/Rarity: Odyssey Common

Name Confiscate
Cost: 4UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
You control enchanted permanent.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Saga Uncommon

Name Conflagrate
Cost: XXR
Type: Sorcery
Pow/Tgh:
Rules Text: Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback—{R}{R}, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Uncommon

Name Conflux
Cost: 3WUBRG
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
Set/Rarity: Conflux Mythic Rare

Name Confound
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell that targets one or more creatures.

Draw a card.
Set/Rarity: Planeshift Common

Name Confusion in the Ranks
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Set/Rarity: Mirrodin Rare

Name Congregate
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Target player gains 2 life for each creature on the battlefield.
Set/Rarity: Magic 2014 Core Set Uncommon, Magic: The Gathering-Commander Common, Planechase Common, Urza's Saga Common

Name Congregation at Dawn
Cost: GGW
Type: Instant
Pow/Tgh:
Rules Text: Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Conjured Currency
Cost: 5U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
Set/Rarity: Return to Ravnica Rare

Name Conjurer's Ban
Cost: WB
Type: Sorcery
Pow/Tgh:
Rules Text: Name a card. Until your next turn, the named card can't be played.
Draw a card.
Set/Rarity: Guildpact Uncommon

Name Conjurer's Bauble
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
Set/Rarity: Fifth Dawn Common

Name Conjurer's Closet
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Set/Rarity: Commander 2013 Edition Rare, Avacyn Restored Rare

Name Conquer
Cost: 3RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
You control enchanted land.
Set/Rarity: Masters Edition II Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Conquering Manticore
Cost: 4RR
Type: Creature — Manticore
Pow/Tgh: (5/5)
Rules Text: Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Set/Rarity: Duel Decks: Heroes vs. Monsters Rare, Rise of the Eldrazi Rare

Name Conqueror's Pledge
Cost: 2WWW
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {6} (You may pay an additional {6} as you cast this spell.)
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.
Set/Rarity: Zendikar Rare

Name Consecrate Land
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has indestructible and can't be enchanted by other Auras.
Set/Rarity: Time Spiral "Timeshifted" Special, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Consecrated Sphinx
Cost: 4UU
Type: Creature — Sphinx
Pow/Tgh: (4/6)
Rules Text: Flying
Whenever an opponent draws a card, you may draw two cards.
Set/Rarity: Mirrodin Besieged Mythic Rare

Name Conservator
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Set/Rarity: Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Consign to Dream
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Set/Rarity: Shadowmoor Common

Name Conspiracy
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.
Set/Rarity: Time Spiral "Timeshifted" Special, Mercadian Masques Rare

Name Constant Mists
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Set/Rarity: Stronghold Uncommon

Name Constricting Tendrils
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -3/-0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Conflux Common

Name Consult the Necrosages
Cost: 1UB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Target player draws two cards; or target player discards two cards.
Set/Rarity: Ravnica: City of Guilds Common

Name Consume Spirit
Cost: X1B
Type: Sorcery
Pow/Tgh:
Rules Text: Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
Set/Rarity: Magic 2012 Uncommon, Planechase Uncommon, Magic 2010 Uncommon, Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Common

Name Consume Strength
Cost: 1BG
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Set/Rarity: Apocalypse Common

Name Consume the Meek
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy each creature with converted mana cost 3 or less. They can't be regenerated.
Set/Rarity: Rise of the Eldrazi Rare

Name Consuming Aberration
Cost: 3UB
Type: Creature — Horror
Pow/Tgh: (*/*)
Rules Text: Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Set/Rarity: Gatecrash Rare

Name Consuming Bonfire
Cost: 3RR
Type: Tribal Sorcery — Elemental
Pow/Tgh:
Rules Text: Choose one — Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.
Set/Rarity: Lorwyn Common

Name Consuming Ferocity
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
Set/Rarity: Mirage Uncommon

Name Consuming Vapors
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Set/Rarity: Rise of the Eldrazi Rare

Name Consuming Vortex
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return target creature to its owner's hand.
Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name Consumptive Goo
Cost: BB
Type: Creature — Ooze
Pow/Tgh: (1/1)
Rules Text: {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
Set/Rarity: Scourge Rare

Name Contagion
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Set/Rarity: Masters Edition Rare, Alliances Uncommon

Name Contagion Clasp
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Set/Rarity: Scars of Mirrodin Uncommon, Duel Decks: Elspeth vs. Tezzeret Uncommon

Name Contagion Engine
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
Set/Rarity: Scars of Mirrodin Rare

Name Contagious Nim
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Scars of Mirrodin Common

Name Contaminated Bond
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Mirrodin Common

Name Contaminated Ground
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Set/Rarity: Gatecrash Common, Rise of the Eldrazi Common

Name Contamination
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces {B} instead of any other type and amount.
Set/Rarity: Urza's Saga Rare

Name Contemplation
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a spell, you gain 1 life.
Set/Rarity: Stronghold Uncommon

Name Contempt
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.
Set/Rarity: Stronghold Common

Name Contested Cliffs
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Set/Rarity: Commander 2013 Edition Rare, Onslaught Rare

Name Contested War Zone
Cost:
Type: Land
Pow/Tgh:
Rules Text: Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
{T}: Add {1} to your mana pool.
{1}, {T}: Attacking creatures get +1/+0 until end of turn.
Set/Rarity: Mirrodin Besieged Rare

Name Contract from Below
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, add the top card of your library to the ante, then draw seven cards.
Set/Rarity: Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Control Magic
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
Set/Rarity: Commander 2013 Edition Uncommon, Masters Edition IV Rare, Battle Royale Box Set Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Control of the Court
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Draw four cards, then discard three cards at random.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Controlled Instincts
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Conflux Uncommon

Name Controvert
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Uncommon

Name Conundrum Sphinx
Cost: 2UU
Type: Creature — Sphinx
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.
Set/Rarity: Magic: The Gathering-Commander Rare, Magic 2011 Rare

Name Convalescence
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Set/Rarity: Exodus Rare

Name Convalescent Care
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Set/Rarity: Onslaught Rare

Name Conversion
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
All Mountains are Plains.
Set/Rarity: Masters Edition IV Rare, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Conversion Chamber
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber.
{2}, {T}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield.
Set/Rarity: New Phyrexia Uncommon

Name Conviction
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
Set/Rarity: Stronghold Common

Name Convincing Mirage
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Set/Rarity: Magic 2010 Common

Name Convolute
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {4}.
Set/Rarity: Ravnica: City of Guilds Common

Name Convulsing Licid
Cost: 2R
Type: Creature — Licid
Pow/Tgh: (2/2)
Rules Text: {R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature can't block.
Set/Rarity: Stronghold Uncommon

Name Cooperation
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Ice Age Common

Name Coordinated Assault
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Set/Rarity: Theros Uncommon

Name Coordinated Barrage
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Set/Rarity: Morningtide Common

Name Copper Carapace
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2 and can't block.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Mirrodin Besieged Common

Name Copper Gnomes
Cost: 2
Type: Artifact Creature — Gnome
Pow/Tgh: (1/1)
Rules Text: {4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
Set/Rarity: Urza's Saga Rare

Name Copper Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Scars of Mirrodin Common, Planechase Common, Mirrodin Common

Name Copper Tablet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
Set/Rarity: Masters Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Copperhoof Vorrac
Cost: 3GG
Type: Creature — Boar Beast
Pow/Tgh: (2/2)
Rules Text: Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Set/Rarity: Mirrodin Rare

Name Copperhorn Scout
Cost: G
Type: Creature — Elf Scout
Pow/Tgh: (1/1)
Rules Text: Whenever Copperhorn Scout attacks, untap each other creature you control.
Set/Rarity: Scars of Mirrodin Common

Name Copper-Leaf Angel
Cost: 5
Type: Artifact Creature — Angel
Pow/Tgh: (2/2)
Rules Text: Flying
{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
Set/Rarity: Prophecy Rare

Name Copperline Gorge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G} to your mana pool.
Set/Rarity: Scars of Mirrodin Rare

Name Copy Artifact
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Set/Rarity: Masters Edition IV Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Copy Enchantment
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
Set/Rarity: Ravnica: City of Guilds Rare

Name Coral Atoll
Cost:
Type: Land
Pow/Tgh:
Rules Text: Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
{T}: Add {1}{U} to your mana pool.
Set/Rarity: Visions Uncommon

Name Coral Eel
Cost: 1U
Type: Creature — Fish
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Starter 1999 Common, Portal Common

Name Coral Fighters
Cost: 1U
Type: Creature — Merfolk Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Mirage Uncommon

Name Coral Helm
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
Set/Rarity: Masters Edition IV Uncommon, Fifth Edition Rare, Fourth Edition Rare, Antiquities Rare

Name Coral Merfolk
Cost: 1U
Type: Creature — Merfolk
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Magic 2014 Core Set Common, Magic 2012 Common, Magic 2010 Common, Seventh Edition Common, Urza's Saga Common

Name Coral Net
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
Set/Rarity: Torment Common

Name Coral Reef
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: Coral Reef enters the battlefield with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on Coral Reef.
{U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
Set/Rarity: Homelands Common

Name Coral Trickster
Cost: 1U
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/1)
Rules Text: Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.
Set/Rarity: Time Spiral Common

Name Coralhelm Commander
Cost: UU
Type: Creature — Merfolk Soldier
Pow/Tgh: (2/2)
Rules Text: Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
Set/Rarity: Rise of the Eldrazi Rare

Name Core Prowler
Cost: 4
Type: Artifact Creature — Horror
Pow/Tgh: (2/2)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Set/Rarity: Mirrodin Besieged Uncommon

Name Coretapper
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
Set/Rarity: Darksteel Uncommon

Name Cornered Market
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Set/Rarity: Mercadian Masques Rare

Name Corpse Blockade
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (1/4)
Rules Text: Defender
Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
Set/Rarity: Gatecrash Common

Name Corpse Connoisseur
Cost: 4B
Type: Creature — Zombie Wizard
Pow/Tgh: (3/3)
Rules Text: When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Archenemy Uncommon, Shards of Alara Uncommon

Name Corpse Cur
Cost: 4
Type: Artifact Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.
Set/Rarity: Scars of Mirrodin Common

Name Corpse Dance
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Set/Rarity: Tempest Rare

Name Corpse Harvester
Cost: 3BB
Type: Creature — Zombie Wizard
Pow/Tgh: (3/3)
Rules Text: {1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
Set/Rarity: Planechase Uncommon, Legions Uncommon

Name Corpse Hauler
Cost: 1B
Type: Creature — Human Rogue
Pow/Tgh: (2/1)
Rules Text: {2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
Set/Rarity: Magic 2014 Core Set Common

Name Corpse Lunge
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard.
Corpse Lunge deals damage equal to the exiled card's power to target creature.
Set/Rarity: Innistrad Common

Name Corpse Traders
Cost: 3B
Type: Creature — Human Rogue
Pow/Tgh: (3/3)
Rules Text: {2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Avacyn Restored Uncommon

Name Corpsehatch
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Set/Rarity: Rise of the Eldrazi Uncommon

Name Corpsejack Menace
Cost: 2BG
Type: Creature — Fungus
Pow/Tgh: (4/4)
Rules Text: If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.
Set/Rarity: Return to Ravnica Rare

Name Corpulent Corpse
Cost: 5B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 5—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Time Spiral Common

Name Corrosion
Cost: 1BR
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When Corrosion leaves the battlefield, remove all rust counters from all permanents.
Set/Rarity: Visions Rare

Name Corrosive Gale
Cost: X(G/P)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(g/p)} can be paid with either {G} or 2 life.)
Corrosive Gale deals X damage to each creature with flying.
Set/Rarity: New Phyrexia Uncommon

Name Corrosive Mentor
Cost: 2B
Type: Creature — Elemental Rogue
Pow/Tgh: (1/3)
Rules Text: Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Uncommon

Name Corrupt
Cost: 5B
Type: Sorcery
Pow/Tgh:
Rules Text: Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
Set/Rarity: Magic 2014 Core Set Uncommon, Magic 2011 Uncommon, Duel Decks: Garruk vs. Liliana Uncommon, Duel Decks: Divine vs. Demonic Uncommon, Shadowmoor Uncommon, Seventh Edition Common, Urza's Saga Common

Name Corrupt Court Official
Cost: 1B
Type: Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: When Corrupt Court Official enters the battlefield, target opponent discards a card.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Corrupt Eunuchs
Cost: 3R
Type: Creature — Human Advisor
Pow/Tgh: (2/2)
Rules Text: When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.
Set/Rarity: Masters Edition III Uncommon, Portal Three Kingdoms Uncommon

Name Corrupt Official
Cost: 4B
Type: Creature — Human Minion
Pow/Tgh: (3/1)
Rules Text: {2}{B}: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
Set/Rarity: Mercadian Masques Rare

Name Corrupted Conscience
Cost: 3UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Mirrodin Besieged Uncommon

Name Corrupted Harvester
Cost: 4BB
Type: Creature — Horror
Pow/Tgh: (6/3)
Rules Text: {B}, Sacrifice a creature: Regenerate Corrupted Harvester.
Set/Rarity: Scars of Mirrodin Uncommon

Name Corrupted Resolve
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell if its controller is poisoned.
Set/Rarity: New Phyrexia Uncommon

Name Corrupted Roots
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
Set/Rarity: Conflux Uncommon

Name Corrupted Zendikon
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a 3/3 black Ooze creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Set/Rarity: Worldwake Common

Name Corrupting Licid
Cost: 2B
Type: Creature — Licid
Pow/Tgh: (2/2)
Rules Text: {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Stronghold Uncommon

Name Cosi's Ravager
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Worldwake Common

Name Cosi's Trickster
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.
Set/Rarity: Zendikar Rare

Name Cosmic Horror
Cost: 3BBB
Type: Creature — Horror
Pow/Tgh: (7/7)
Rules Text: First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.
Set/Rarity: Masters Edition III Rare, Fourth Edition Rare, Legends Rare

Name Cosmic Larva
Cost: 1RR
Type: Creature — Beast
Pow/Tgh: (7/6)
Rules Text: Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.
Set/Rarity: Fifth Dawn Rare

Name Council of Advisors
Cost: 2U
Type: Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: When Council of Advisors enters the battlefield, draw a card.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Council of the Absolute
Cost: 2WU
Type: Creature — Human Advisor
Pow/Tgh: (2/4)
Rules Text: As Council of the Absolute enters the battlefield, name a card other than a creature or land card.
Your opponents can't cast cards with the chosen name.
Spells with the chosen name you cast cost {2} less to cast.
Set/Rarity: Dragon's Maze Mythic Rare

Name Counsel of the Soratami
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Champions of Kamigawa Common

Name Counterbalance
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.
Set/Rarity: Coldsnap Uncommon

Name Counterbore
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
Set/Rarity: Shadowmoor Rare

Name Counterflux
Cost: UUR
Type: Instant
Pow/Tgh:
Rules Text: Counterflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Return to Ravnica Rare

Name Counterintelligence
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return one or two target creatures to their owners' hands.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Counterlash
Cost: 4UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.
Set/Rarity: Dark Ascension Rare

Name Counterspell
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
Set/Rarity: Masters Edition IV Common, Duel Decks: Jace vs. Chandra Common, Masters Edition II Uncommon, Seventh Edition Common, Beatdown Box Set Common, Starter 2000 Common, Battle Royale Box Set Common, Mercadian Masques Common, Starter 1999 Uncommon, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Countersquall
Cost: UB
Type: Instant
Pow/Tgh:
Rules Text: Counter target noncreature spell. Its controller loses 2 life.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Conflux Uncommon

Name Countryside Crusher
Cost: 1RR
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
Set/Rarity: Modern Masters Rare, Morningtide Rare

Name Courier Hawk
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/2)
Rules Text: Flying, vigilance
Set/Rarity: Ravnica: City of Guilds Common

Name Courier's Capsule
Cost: 1U
Type: Artifact
Pow/Tgh:
Rules Text: {1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards.
Set/Rarity: Shards of Alara Common

Name Coursers' Accord
Cost: 4GW
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Set/Rarity: Return to Ravnica Common

Name Court Archers
Cost: 2G
Type: Creature — Human Archer
Pow/Tgh: (1/3)
Rules Text: Reach (This can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Shards of Alara Common

Name Court Homunculus
Cost: W
Type: Artifact Creature — Homunculus
Pow/Tgh: (1/1)
Rules Text: Court Homunculus gets +1/+1 as long as you control another artifact.
Set/Rarity: Modern Masters Common, Conflux Common

Name Court Hussar
Cost: 2U
Type: Creature — Vedalken Knight
Pow/Tgh: (1/3)
Rules Text: Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Dissension Uncommon

Name Court Street Denizen
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
Set/Rarity: Gatecrash Common

Name Courtly Provocateur
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature attacks this turn if able.
{T}: Target creature blocks this turn if able.
Set/Rarity: Magic 2013 Uncommon

Name Covenant of Minds
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.
Set/Rarity: Shards of Alara Rare

Name Cover of Darkness
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Onslaught Rare

Name Cover of Winter
Cost: 2W
Type: Snow Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
{S}i}: Put an age counter on Cover of Winter.
Set/Rarity: Coldsnap Rare

Name Covert Operative
Cost: 4U
Type: Creature — Human Wizard
Pow/Tgh: (3/2)
Rules Text: Covert Operative can't be blocked.
Set/Rarity: Legions Common

Name Covetous Dragon
Cost: 4R
Type: Creature — Dragon
Pow/Tgh: (6/5)
Rules Text: Flying
When you control no artifacts, sacrifice Covetous Dragon.
Set/Rarity: Urza's Destiny Rare

Name Cowardice
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Mercadian Masques Rare

Name Cowed by Wisdom
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name Cower in Fear
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Creatures your opponents control get -1/-1 until end of turn.
Set/Rarity: Magic 2013 Uncommon

Name Crab Umbra
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{2}{U}: Untap enchanted creature.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Set/Rarity: Rise of the Eldrazi Uncommon

Name Crabapple Cohort
Cost: 4G
Type: Creature — Treefolk Warrior
Pow/Tgh: (4/4)
Rules Text: Crabapple Cohort gets +1/+1 as long as you control another green creature.
Set/Rarity: Shadowmoor Common

Name Crack the Earth
Cost: R
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Each player sacrifices a permanent.
Set/Rarity: Betrayers of Kamigawa Common

Name Crackdown
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Set/Rarity: Mercadian Masques Rare

Name Crackleburr
Cost: 1(U/R)(U/R)
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: {(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
{(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.)
Set/Rarity: Eventide Rare

Name Crackling Club
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.
Set/Rarity: Torment Common

Name Crackling Perimeter
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
Set/Rarity: Gatecrash Uncommon

Name Crackling Triton
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/3)
Rules Text: {2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to target creature or player.
Set/Rarity: Theros Common

Name Cradle Guard
Cost: 1GG
Type: Creature — Treefolk
Pow/Tgh: (4/4)
Rules Text: Trample
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Urza's Saga Uncommon

Name Cradle of Vitality
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Set/Rarity: Commander 2013 Edition Rare, Shards of Alara Rare

Name Cradle to Grave
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature that entered the battlefield this turn.
Set/Rarity: Planar Chaos Common

Name Crafty Pathmage
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature with power 2 or less can't be blocked this turn.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Onslaught Common

Name Crag Puca
Cost: (U/R)(U/R)(U/R)
Type: Creature — Shapeshifter
Pow/Tgh: (2/4)
Rules Text: {(u/r)}: Switch Crag Puca's power and toughness until end of turn.
Set/Rarity: Eventide Uncommon

Name Crag Saurian
Cost: RRR
Type: Creature — Lizard
Pow/Tgh: (4/4)
Rules Text: Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
Set/Rarity: Mercadian Masques Rare

Name Cragganwick Cremator
Cost: 2RR
Type: Creature — Giant Shaman
Pow/Tgh: (5/4)
Rules Text: When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.
Set/Rarity: Shadowmoor Rare

Name Cranial Extraction
Cost: 3B
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
Set/Rarity: Champions of Kamigawa Rare

Name Cranial Plating
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 for each artifact you control.
{B}{B}: Attach Cranial Plating to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Planechase Common, Fifth Dawn Common

Name Crash
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: You may sacrifice a Mountain rather than pay Crash's mana cost.

Destroy target artifact.
Set/Rarity: Mercadian Masques Common

Name Crash Landing
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
Set/Rarity: Guildpact Uncommon

Name Crash of Rhinos
Cost: 6GG
Type: Creature — Rhino
Pow/Tgh: (8/4)
Rules Text: Trample
Set/Rarity: Beatdown Box Set Common, Mirage Common

Name Crashing Boars
Cost: 3GG
Type: Creature — Boar
Pow/Tgh: (4/4)
Rules Text: Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.
Set/Rarity: Beatdown Box Set Uncommon, Exodus Uncommon

Name Crashing Centaur
Cost: 4GG
Type: Creature — Centaur
Pow/Tgh: (3/4)
Rules Text: {G}, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Odyssey Uncommon

Name Crater Hellion
Cost: 4RR
Type: Creature — Hellion Beast
Pow/Tgh: (6/6)
Rules Text: Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.
Set/Rarity: Commander 2013 Edition Rare, Duel Decks: Heroes vs. Monsters Rare, Urza's Saga Rare

Name Craterhoof Behemoth
Cost: 5GGG
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Set/Rarity: Avacyn Restored Mythic Rare

Name Craterize
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Set/Rarity: Magic 2013 Common

Name Craven Giant
Cost: 2R
Type: Creature — Giant
Pow/Tgh: (4/1)
Rules Text: Craven Giant can't block.
Set/Rarity: Stronghold Common, Portal Common

Name Craven Knight
Cost: 1B
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Craven Knight can't block.
Set/Rarity: Portal Common

Name Craw Giant
Cost: 3GGGG
Type: Creature — Giant
Pow/Tgh: (6/4)
Rules Text: Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Uncommon, Chronicles Uncommon, Legends Uncommon

Name Craw Wurm
Cost: 4GG
Type: Creature — Wurm
Pow/Tgh: (6/4)
Rules Text:
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Crawling Filth
Cost: 5B
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Common

Name Crawlspace
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: No more than two creatures can attack you each combat.
Set/Rarity: Commander 2013 Edition Rare, Urza's Legacy Rare

Name Crazed Armodon
Cost: 2GG
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text: {G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.
Set/Rarity: Tempest Rare

Name Crazed Firecat
Cost: 5RR
Type: Creature — Elemental Cat
Pow/Tgh: (4/4)
Rules Text: When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.
Set/Rarity: Torment Uncommon

Name Crazed Goblin
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Crazed Goblin attacks each turn if able.
Set/Rarity: Darksteel Common

Name Crazed Skirge
Cost: 3B
Type: Creature — Imp
Pow/Tgh: (2/2)
Rules Text: Flying, haste
Set/Rarity: Battle Royale Box Set Uncommon, Urza's Saga Uncommon

Name Creakwood Ghoul
Cost: 4B
Type: Creature — Plant Zombie
Pow/Tgh: (3/3)
Rules Text: {(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life.
Set/Rarity: Eventide Uncommon

Name Creakwood Liege
Cost: 1(B/G)(B/G)(B/G)
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
Set/Rarity: Eventide Rare

Name Cream of the Crop
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Set/Rarity: Morningtide Rare

Name Creature Bond
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.
Set/Rarity: Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Creature Guy
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Gotcha Whenever an opponent says "Creature" or "Guy," you may say "Gotcha" If you do, return Creature Guy from your graveyard to your hand.
Set/Rarity: Unhinged Uncommon

Name Credit Voucher
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
Set/Rarity: Mercadian Masques Uncommon

Name Creeping Corrosion
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all artifacts.
Set/Rarity: Mirrodin Besieged Rare

Name Creeping Mold
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact, enchantment, or land.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Visions Uncommon

Name Creeping Renaissance
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Rare

Name Creeping Tar Pit
Cost:
Type: Land
Pow/Tgh:
Rules Text: Creeping Tar Pit enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Set/Rarity: Worldwake Rare

Name Creepy Doll
Cost: 5
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: Indestructible
Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.
Set/Rarity: Innistrad Rare

Name Cremate
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard.
Draw a card.
Set/Rarity: Return to Ravnica Common, Guildpact Common, Invasion Uncommon

Name Crenellated Wall
Cost: 4
Type: Artifact Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{T}: Target creature gets +0/+4 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Crescendo of War
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Crested Craghorn
Cost: 4R
Type: Creature — Goat Beast
Pow/Tgh: (4/1)
Rules Text: Haste
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Common

Name Crevasse
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
Set/Rarity: Legends Uncommon

Name Crib Swap
Cost: 2W
Type: Tribal Instant — Shapeshifter
Pow/Tgh:
Rules Text: Changeling (This card is every creature type at all times.)
Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.
Set/Rarity: Lorwyn Uncommon

Name Crime // Punishment (Crime)
Cost: 3WB
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Set/Rarity: Dissension Rare

Name Crimson Acolyte
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Protection from red
{W}: Target creature gains protection from red until end of turn.
Set/Rarity: Invasion Common

Name Crimson Hellkite
Cost: 6RRR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Crimson Kobolds
Cost: 0
Color: Red
Type: Creature — Kobold
Pow/Tgh: (0/1)
Rules Text:
Set/Rarity: Masters Edition III Common, Legends Common

Name Crimson Mage
Cost: 1R
Type: Creature — Human Shaman
Pow/Tgh: (2/1)
Rules Text: {R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.)
Set/Rarity: Magic 2012 Uncommon

Name Crimson Manticore
Cost: 2RR
Type: Creature — Manticore
Pow/Tgh: (2/2)
Rules Text: Flying
{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.
Set/Rarity: Masters Edition III Uncommon, Fifth Edition Rare, Fourth Edition Rare, Legends Rare

Name Crimson Muckwader
Cost: 1R
Type: Creature — Lizard
Pow/Tgh: (2/1)
Rules Text: Crimson Muckwader gets +1/+1 as long as you control a Swamp.
{2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Magic 2013 Uncommon

Name Crimson Roc
Cost: 4R
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Mirage Uncommon

Name Crimson Wisps
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes red and gains haste until end of turn.
Draw a card.
Set/Rarity: Shadowmoor Common

Name Crippling Blight
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -1/-1 and can't block.
Set/Rarity: Magic 2013 Common

Name Crippling Chill
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Set/Rarity: Avacyn Restored Common

Name Crippling Fatigue
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets -2/-2 until end of turn.
Flashback—{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Common

Name Crocanura
Cost: 2G
Type: Creature — Crocodile Frog
Pow/Tgh: (1/3)
Rules Text: Reach (This creature can block creatures with flying.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Set/Rarity: Gatecrash Common

Name Cromat
Cost: WUBRG
Type: Legendary Creature — Illusion
Pow/Tgh: (5/5)
Rules Text: {W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.
Set/Rarity: Apocalypse Rare

Name Crookclaw Elder
Cost: 5U
Type: Creature — Bird Wizard
Pow/Tgh: (3/2)
Rules Text: Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Set/Rarity: Legions Uncommon

Name Crookclaw Transmuter
Cost: 3U
Type: Creature — Bird Wizard
Pow/Tgh: (3/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
Set/Rarity: Time Spiral Common

Name Crooked Scales
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
Set/Rarity: Mercadian Masques Rare

Name Crookshank Kobolds
Cost: 0
Color: Red
Type: Creature — Kobold
Pow/Tgh: (0/1)
Rules Text:
Set/Rarity: Masters Edition Common, Legends Common

Name Crop Rotation
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Crop Rotation, sacrifice a land.
Search your library for a land card and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Urza's Legacy Common

Name Crosis, the Purger
Cost: 3UBR
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.
Set/Rarity: Premium Deck Series: Graveborn Rare, Invasion Rare

Name Crosis's Attendant
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.
Set/Rarity: Invasion Uncommon

Name Crosis's Catacombs
Cost:
Type: Land — Lair
Pow/Tgh:
Rules Text: When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {U}, {B}, or {R} to your mana pool.
Set/Rarity: Planeshift Uncommon

Name Crosis's Charm
Cost: UBR
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.
Set/Rarity: Commander 2013 Edition Uncommon, Planeshift Uncommon

Name Crossbow Ambush
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Set/Rarity: Stronghold Common

Name Crossbow Infantry
Cost: 1W
Type: Creature — Human Soldier Archer
Pow/Tgh: (1/1)
Rules Text: {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Mercadian Masques Common

Name Crosstown Courier
Cost: 1U
Type: Creature — Vedalken
Pow/Tgh: (2/1)
Rules Text: Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.
Set/Rarity: Return to Ravnica Common

Name Crossway Vampire
Cost: 1RR
Type: Creature — Vampire
Pow/Tgh: (3/2)
Rules Text: When Crossway Vampire enters the battlefield, target creature can't block this turn.
Set/Rarity: Innistrad Common

Name Crosswinds
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with flying get -2/-0.
Set/Rarity: Urza's Saga Uncommon

Name Crovax the Cursed
Cost: 2BB
Type: Legendary Creature — Vampire
Pow/Tgh: (0/0)
Rules Text: Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
{B}: Crovax gains flying until end of turn.
Set/Rarity: Stronghold Rare

Name Crovax, Ascendant Hero
Cost: 4WW
Type: Legendary Creature — Human
Pow/Tgh: (4/4)
Rules Text: Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
Set/Rarity: Planar Chaos Rare

Name Crowd Favorites
Cost: 6W
Type: Creature — Human Soldier
Pow/Tgh: (4/4)
Rules Text: {3}{W}: Tap target creature.
{3}{W}: Crowd Favorites gets +0/+5 until end of turn.
Set/Rarity: Onslaught Uncommon

Name Crowd of Cinders
Cost: 3B
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Set/Rarity: Shadowmoor Uncommon

Name Crown of Ascension
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Set/Rarity: Onslaught Common

Name Crown of Awe
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Set/Rarity: Onslaught Common

Name Crown of Convergence
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
{G}{W}: Put the top card of your library on the bottom of your library.
Set/Rarity: Ravnica: City of Guilds Rare

Name Crown of Empires
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
Set/Rarity: Magic 2012 Uncommon

Name Crown of Flames
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.
Set/Rarity: Invasion Common, Tempest Common

Name Crown of Fury
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
Set/Rarity: Onslaught Common

Name Crown of Suspicion
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Set/Rarity: Onslaught Common

Name Crown of the Ages
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Attach target Aura attached to a creature to another creature.
Set/Rarity: Fifth Edition Rare, Ice Age Rare

Name Crown of Vigor
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Set/Rarity: Onslaught Common

Name Crowned Ceratok
Cost: 3G
Type: Creature — Rhino
Pow/Tgh: (4/3)
Rules Text: Trample
Each creature you control with a +1/+1 counter on it has trample.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Gatecrash Uncommon

Name Crucible of Fire
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Dragon creatures you control get +3/+3.
Set/Rarity: Shards of Alara Rare

Name Crucible of Worlds
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may play land cards from your graveyard.
Set/Rarity: Tenth Edition Rare, Fifth Dawn Rare

Name Crude Rampart
Cost: 3W
Type: Creature — Wall
Pow/Tgh: (4/5)
Rules Text: Defender (This creature can't attack.)
Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Cruel Bargain
Cost: BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Draw four cards. You lose half your life, rounded up.
Set/Rarity: Portal Rare

Name Cruel Deceiver
Cost: 1B
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: {1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.
Set/Rarity: Champions of Kamigawa Common

Name Cruel Edict
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent sacrifices a creature.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Portal Second Age Common

Name Cruel Fate
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of his or her library in any order.
Set/Rarity: Portal Rare

Name Cruel Revival
Cost: 4B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Set/Rarity: Planechase Common, Onslaught Common

Name Cruel Tutor
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Set/Rarity: Portal Rare

Name Cruel Ultimatum
Cost: UUBBBRR
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Set/Rarity: Commander 2013 Edition Rare, From the Vault: Twenty Mythic Rare, Duel Decks: Ajani vs. Nicol Bolas Rare, Shards of Alara Rare

Name Crumble
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.
Set/Rarity: Masters Edition IV Common, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Antiquities Common

Name Crumbling Ashes
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
Set/Rarity: Eventide Uncommon

Name Crumbling Colossus
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (7/4)
Rules Text: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
When Crumbling Colossus attacks, sacrifice it at end of combat.
Set/Rarity: Magic 2012 Uncommon

Name Crumbling Necropolis
Cost:
Type: Land
Pow/Tgh:
Rules Text: Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Ajani vs. Nicol Bolas Uncommon, Shards of Alara Uncommon

Name Crumbling Sanctuary
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead.
Set/Rarity: Mercadian Masques Rare

Name Crusade
Cost: WW
Type: Enchantment
Pow/Tgh:
Rules Text: White creatures get +1/+1.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Rare, Masters Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Crusader of Odric
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (*/*)
Rules Text: Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Set/Rarity: Magic 2013 Uncommon

Name Crusading Knight
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.
Set/Rarity: Invasion Rare

Name Crush
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target noncreature artifact.
Set/Rarity: Mirrodin Besieged Common

Name Crush of Wurms
Cost: 6GGG
Type: Sorcery
Pow/Tgh:
Rules Text: Put three 6/6 green Wurm creature tokens onto the battlefield.
Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Rare

Name Crush Underfoot
Cost: 1R
Type: Tribal Instant — Giant
Pow/Tgh:
Rules Text: Choose a Giant creature you control. It deals damage equal to its power to target creature.
Set/Rarity: Modern Masters Common, Lorwyn Uncommon

Name Crusher Zendikon
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Set/Rarity: Worldwake Common

Name Crushing Pain
Cost: 1R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Crushing Pain deals 6 damage to target creature that was dealt damage this turn.
Set/Rarity: Champions of Kamigawa Common

Name Crushing Vines
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target creature with flying; or destroy target artifact.
Set/Rarity: Dark Ascension Common

Name Cry of Contrition
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Cry of Contrition haunts dies, target player discards a card.
Set/Rarity: Guildpact Common

Name Cryoclasm
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.
Set/Rarity: Tenth Edition Uncommon, Coldsnap Uncommon

Name Crypt Angel
Cost: 4B
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.
Set/Rarity: Invasion Rare

Name Crypt Champion
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Double strike
When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield.
When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it.
Set/Rarity: Dissension Uncommon

Name Crypt Cobra
Cost: 3B
Type: Creature — Snake
Pow/Tgh: (3/3)
Rules Text: Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Set/Rarity: Mirage Uncommon

Name Crypt Creeper
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Sacrifice Crypt Creeper: Exile target card from a graveyard.
Set/Rarity: Avacyn Restored Common, Odyssey Common

Name Crypt Ghast
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).
Set/Rarity: Gatecrash Rare

Name Crypt Incursion
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Set/Rarity: Dragon's Maze Common

Name Crypt of Agadeem
Cost:
Type: Land
Pow/Tgh:
Rules Text: Crypt of Agadeem enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard.
Set/Rarity: Zendikar Rare

Name Crypt Rats
Cost: 2B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.
Set/Rarity: Seventh Edition Uncommon, Visions Common

Name Crypt Ripper
Cost: 2BB
Type: Creature — Shade
Pow/Tgh: (2/2)
Rules Text: Haste
{B}: Crypt Ripper gets +1/+1 until end of turn.
Set/Rarity: Zendikar Common

Name Crypt Sliver
Cost: 1B
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "{T}: Regenerate target Sliver."
Set/Rarity: Legions Common

Name Cryptborn Horror
Cost: 1(B/R)(B/R)
Type: Creature — Horror
Pow/Tgh: (0/0)
Rules Text: Trample
Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
Set/Rarity: Return to Ravnica Rare

Name Cryptic Annelid
Cost: 3U
Type: Creature — Worm Beast
Pow/Tgh: (1/4)
Rules Text: When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Future Sight Uncommon

Name Cryptic Command
Cost: 1UUU
Type: Instant
Pow/Tgh:
Rules Text: Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
Set/Rarity: Modern Masters Rare, Lorwyn Rare

Name Cryptic Gateway
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Set/Rarity: Onslaught Rare

Name Cryptoplasm
Cost: 1UU
Type: Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.
Set/Rarity: Mirrodin Besieged Rare

Name Cryptwailing
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Guildpact Uncommon

Name Crystal Ball
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Magic 2011 Uncommon

Name Crystal Chimes
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
Set/Rarity: Urza's Saga Uncommon

Name Crystal Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Set/Rarity: Mirage Uncommon

Name Crystal Quarry
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.
Set/Rarity: Odyssey Rare

Name Crystal Rod
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Crystal Seer
Cost: 4U
Type: Creature — Vedalken Wizard
Pow/Tgh: (2/2)
Rules Text: When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
{4}{U}: Return Crystal Seer to its owner's hand.
Set/Rarity: Guildpact Common

Name Crystal Shard
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Set/Rarity: Mirrodin Uncommon

Name Crystal Spray
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
Set/Rarity: Invasion Rare

Name Crystal Vein
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}, Sacrifice Crystal Vein: Add {2} to your mana pool.
Set/Rarity: Premium Deck Series: Graveborn Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Crystalline Sliver
Cost: WU
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have shroud. (They can't be the targets of spells or abilities.)
Set/Rarity: Premium Deck Series: Slivers Uncommon, Stronghold Uncommon

Name Crystallization
Cost: (G/U)W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
When enchanted creature becomes the target of a spell or ability, exile that creature.
Set/Rarity: Alara Reborn Common

Name Cudgel Troll
Cost: 2GG
Type: Creature — Troll
Pow/Tgh: (4/3)
Rules Text: {G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon

Name Culling Dais
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice a creature: Put a charge counter on Culling Dais.
{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
Set/Rarity: Scars of Mirrodin Uncommon

Name Culling Scales
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)
Set/Rarity: Mirrodin Rare

Name Culling Sun
Cost: 2WWB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy each creature with converted mana cost 3 or less.
Set/Rarity: Guildpact Rare

Name Culling the Weak
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Culling the Weak, sacrifice a creature.
Add {B}{B}{B}{B} to your mana pool.
Set/Rarity: Exodus Common

Name Cultbrand Cinder
Cost: 4(B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (3/3)
Rules Text: When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
Set/Rarity: Shadowmoor Common

Name Cultivate
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Planechase 2012 Edition Common, Magic: The Gathering-Commander Common, Magic 2011 Common

Name Cultural Exchange
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
Set/Rarity: Odyssey Rare

Name Cumber Stone
Cost: 3U
Type: Artifact
Pow/Tgh:
Rules Text: Creatures your opponents control get -1/-0.
Set/Rarity: Conflux Uncommon

Name Cunning
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.
Set/Rarity: Exodus Common

Name Cunning Advisor
Cost: 3B
Type: Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: {T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Cunning Bandit
Cost: 1RR
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Cunning Giant
Cost: 5R
Type: Creature — Giant
Pow/Tgh: (4/4)
Rules Text: If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.
Set/Rarity: Portal Second Age Rare

Name Cunning Lethemancer
Cost: 2B
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, each player discards a card.
Set/Rarity: Shards of Alara Rare

Name Cunning Sparkmage
Cost: 2R
Type: Creature — Human Shaman
Pow/Tgh: (0/1)
Rules Text: Haste
{T}: Cunning Sparkmage deals 1 damage to target creature or player.
Set/Rarity: Worldwake Uncommon

Name Cunning Wish
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.
Set/Rarity: Judgment Rare

Name Cuombajj Witches
Cost: BB
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: {T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
Set/Rarity: Masters Edition Common, Chronicles Common, Arabian Nights Common

Name Curfew
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Each player returns a creature he or she controls to its owner's hand.
Set/Rarity: Battle Royale Box Set Common, Urza's Saga Common

Name Curiosity
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Set/Rarity: Innistrad Uncommon, Eighth Edition Uncommon, Exodus Uncommon

Name Curse Artifact
Cost: 2BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.
Set/Rarity: The Dark Uncommon

Name Curse of Bloodletting
Cost: 3RR
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
Set/Rarity: Dark Ascension Rare

Name Curse of Chains
Cost: 1(W/U)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of each upkeep, tap enchanted creature.
Set/Rarity: Shadowmoor Common

Name Curse of Chaos
Cost: 2R
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card.
Set/Rarity: Commander 2013 Edition Uncommon

Name Curse of Death's Hold
Cost: 3BB
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
Creatures enchanted player controls get -1/-1.
Set/Rarity: Innistrad Rare

Name Curse of Echoes
Cost: 4U
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.
Set/Rarity: Dark Ascension Rare

Name Curse of Exhaustion
Cost: 2WW
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
Enchanted player can't cast more than one spell each turn.
Set/Rarity: Dark Ascension Uncommon

Name Curse of Inertia
Cost: 2U
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.
Set/Rarity: Commander 2013 Edition Uncommon

Name Curse of Marit Lage
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: When Curse of Marit Lage enters the battlefield, tap all Islands.
Islands don't untap during their controllers' untap steps.
Set/Rarity: Ice Age Rare

Name Curse of Misfortunes
Cost: 4B
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.
Set/Rarity: Dark Ascension Rare

Name Curse of Oblivion
Cost: 3B
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.
Set/Rarity: Innistrad Common

Name Curse of Predation
Cost: 2G
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Set/Rarity: Commander 2013 Edition Uncommon

Name Curse of Shallow Graves
Cost: 2B
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped.
Set/Rarity: Commander 2013 Edition Uncommon

Name Curse of Stalked Prey
Cost: 1R
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
Set/Rarity: Innistrad Rare

Name Curse of the Bloody Tome
Cost: 2U
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Innistrad Common

Name Curse of the Cabal
Cost: 9B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.
Set/Rarity: Time Spiral Rare

Name Curse of the Fire Penguin
Cost: 4RR
Type: Enchant Creature
Pow/Tgh:
Rules Text: Curse of the Fire Penquin consumes and confuses enchanted creature.
-----
Creature Penguin
Trample
When this creature is put into a graveyard from play, return Curse of the Fire Penguin from your graveyard to play.
6/5
Set/Rarity: Unhinged Rare

Name Curse of the Forsaken
Cost: 2W
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.
Set/Rarity: Commander 2013 Edition Uncommon

Name Curse of the Nightly Hunt
Cost: 2R
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
Creatures enchanted player controls attack each turn if able.
Set/Rarity: Innistrad Uncommon

Name Curse of the Pierced Heart
Cost: 1R
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.
Set/Rarity: Innistrad Common

Name Curse of the Swine
Cost: XUU
Type: Sorcery
Pow/Tgh:
Rules Text: Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield.
Set/Rarity: Theros Rare

Name Curse of Thirst
Cost: 4B
Type: Enchantment — Aura Curse
Pow/Tgh:
Rules Text: Enchant player
At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.
Set/Rarity: Dark Ascension Uncommon

Name Curse of Wizardry
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Cursebreak
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment. You gain 2 life.
Set/Rarity: Avacyn Restored Common

Name Cursecatcher
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
Set/Rarity: Shadowmoor Uncommon

Name Cursed Flesh
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Invasion Common, Exodus Common

Name Cursed Land
Cost: 2BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Set/Rarity: Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Cursed Monstrosity
Cost: 4B
Type: Creature — Horror
Pow/Tgh: (4/3)
Rules Text: Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
Set/Rarity: Odyssey Rare

Name Cursed Rack
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: As Cursed Rack enters the battlefield, choose an opponent.
The chosen player's maximum hand size is four.
Set/Rarity: Masters Edition Uncommon, Fourth Edition Uncommon, Antiquities Uncommon

Name Cursed Ronin
Cost: 3B
Type: Creature — Human Samurai
Pow/Tgh: (1/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{B}: Cursed Ronin gets +1/+1 until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name Cursed Scroll
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.
Set/Rarity: Tempest Rare

Name Cursed Totem
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Activated abilities of creatures can't be activated.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Curtain of Light
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Cast Curtain of Light only during combat after blockers are declared.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card.
Set/Rarity: Saviors of Kamigawa Common

Name Custody Battle
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Set/Rarity: Onslaught Uncommon

Name Customs Depot
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
Set/Rarity: Mercadian Masques Uncommon

Name Cut the Earthly Bond
Cost: U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return target enchanted permanent to its owner's hand.
Set/Rarity: Saviors of Kamigawa Common

Name Cut the Tethers
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: For each Spirit, return it to its owner's hand unless that player pays {3}.
Set/Rarity: Champions of Kamigawa Uncommon

Name Cutthroat il-Dal
Cost: 3B
Type: Creature — Human Rogue
Pow/Tgh: (4/1)
Rules Text: Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)
Set/Rarity: Future Sight Common

Name Cutthroat Maneuver
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Up to two target creatures each get +1/+1 and gain lifelink until end of turn.
Set/Rarity: Theros Uncommon

Name Cycle of Life
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Set/Rarity: Mirage Rare

Name Cyclical Evolution
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3—{2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Future Sight Uncommon

Name Cyclone
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
Set/Rarity: Masters Edition IV Rare, Chronicles Rare, Arabian Nights Uncommon

Name Cyclonic Rift
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Return to Ravnica Rare

Name Cyclopean Giant
Cost: 2BB
Type: Creature — Zombie Giant
Pow/Tgh: (4/2)
Rules Text: When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.
Set/Rarity: Time Spiral Common

Name Cyclopean Mummy
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: When Cyclopean Mummy dies, exile it.
Set/Rarity: Masters Edition IV Common, Fourth Edition Common, Legends Common

Name Cyclopean Snare
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Cyclopean Tomb
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
Set/Rarity: Masters Edition IV Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Cyclops Gladiator
Cost: 1RRR
Type: Creature — Cyclops Warrior
Pow/Tgh: (4/4)
Rules Text: Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
Set/Rarity: Magic 2011 Rare

Name Cyclops Tyrant
Cost: 5R
Type: Creature — Cyclops
Pow/Tgh: (3/4)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Cyclops Tyrant can't block creatures with power 2 or less.
Set/Rarity: Magic 2014 Core Set Common

Name Cylian Elf
Cost: 1G
Type: Creature — Elf Scout
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Shards of Alara Common

Name Cylian Sunsinger
Cost: 1G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
Set/Rarity: Conflux Rare

Name Cystbearer
Cost: 2G
Type: Creature — Beast
Pow/Tgh: (2/3)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Scars of Mirrodin Common

Name Cytoplast Manipulator
Cost: 2UU
Type: Creature — Human Wizard Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
Set/Rarity: Dissension Rare

Name Cytoplast Root-Kin
Cost: 2GG
Type: Creature — Elemental Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
{2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
Set/Rarity: Dissension Rare

Name Cytoshape
Cost: 1GU
Type: Instant
Pow/Tgh:
Rules Text: Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.
Set/Rarity: Dissension Rare

Name Cytospawn Shambler
Cost: 6G
Type: Creature — Elemental Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
Set/Rarity: Dissension Common

Name Daggerback Basilisk
Cost: 2G
Type: Creature — Basilisk
Pow/Tgh: (2/2)
Rules Text: Deathtouch
Set/Rarity: Rise of the Eldrazi Common

Name Daggerclaw Imp
Cost: 2B
Type: Creature — Imp
Pow/Tgh: (3/1)
Rules Text: Flying
Daggerclaw Imp can't block.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Guildpact Uncommon

Name Daggerdrome Imp
Cost: 1B
Type: Creature — Imp
Pow/Tgh: (1/1)
Rules Text: Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Return to Ravnica Common

Name Daily Regimen
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{1}{W}: Put a +1/+1 counter on enchanted creature.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Morningtide Uncommon

Name Dakkon Blackblade
Cost: 2WUUB
Type: Legendary Creature — Human Warrior
Pow/Tgh: (*/*)
Rules Text: Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
Set/Rarity: Masters Edition Rare, Chronicles Rare, Legends Rare

Name Dakmor Bat
Cost: 1B
Type: Creature — Bat
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Portal Second Age Common

Name Dakmor Ghoul
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
Set/Rarity: Starter 1999 Uncommon

Name Dakmor Lancer
Cost: 4BB
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
Set/Rarity: Seventh Edition Uncommon, Starter 1999 Rare

Name Dakmor Plague
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Dakmor Plague deals 3 damage to each creature and each player.
Set/Rarity: Masters Edition IV Uncommon, Starter 1999 Uncommon, Portal Second Age Uncommon

Name Dakmor Salvage
Cost:
Type: Land
Pow/Tgh:
Rules Text: Dakmor Salvage enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Modern Masters Uncommon, Duel Decks: Izzet vs. Golgari Uncommon, Future Sight Uncommon

Name Dakmor Scorpion
Cost: 1B
Type: Creature — Scorpion
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Starter 1999 Common, Portal Second Age Common

Name Dakmor Sorceress
Cost: 5B
Type: Creature — Human Wizard
Pow/Tgh: (*/4)
Rules Text: Dakmor Sorceress's power is equal to the number of Swamps you control.
Set/Rarity: Starter 1999 Rare, Portal Second Age Rare

Name Damia, Sage of Stone
Cost: 4GUB
Type: Legendary Creature — Gorgon Wizard
Pow/Tgh: (4/4)
Rules Text: Deathtouch
Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
Set/Rarity: Magic: The Gathering-Commander Mythic Rare

Name Damnation
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures. They can't be regenerated.
Set/Rarity: Planar Chaos Rare

Name Dampen Thought
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target player puts the top four cards of his or her library into his or her graveyard.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Modern Masters Common, Champions of Kamigawa Uncommon

Name Damping Engine
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.
Set/Rarity: Urza's Legacy Rare

Name Damping Field
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Players can't untap more than one artifact during their untap steps.
Set/Rarity: Antiquities Uncommon

Name Damping Matrix
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
Set/Rarity: Mirrodin Rare

Name Dance of Many
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Set/Rarity: Masters Edition III Uncommon, Fifth Edition Rare, Chronicles Rare, The Dark Rare

Name Dance of Shadows
Cost: 3BB
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Dance of the Dead
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Dancing Scimitar
Cost: 4
Type: Artifact Creature — Spirit
Pow/Tgh: (1/5)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Ninth Edition Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Arabian Nights Rare

Name Dandân
Cost: UU
Type: Creature — Fish
Pow/Tgh: (4/1)
Rules Text: Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Common, Chronicles Common, Arabian Nights Common

Name Armed // Dangerous (Dangerous)
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Dangerous Wager
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Discard your hand, then draw two cards.
Set/Rarity: Avacyn Restored Common

Name Daraja Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
Sacrifice Daraja Griffin: Destroy target black creature.
Set/Rarity: Classic Sixth Edition Uncommon, Visions Uncommon

Name Darba
Cost: 3G
Type: Creature — Bird Beast
Pow/Tgh: (5/4)
Rules Text: At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
Set/Rarity: Prophecy Uncommon

Name Darien, King of Kjeldor
Cost: 4WW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.
Set/Rarity: Coldsnap Rare

Name Darigaaz, the Igniter
Cost: 3BRG
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Rare, Invasion Rare

Name Darigaaz's Attendant
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.
Set/Rarity: Invasion Uncommon

Name Darigaaz's Caldera
Cost:
Type: Land — Lair
Pow/Tgh:
Rules Text: When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {B}, {R}, or {G} to your mana pool.
Set/Rarity: Planeshift Uncommon

Name Darigaaz's Charm
Cost: BRG
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Planeshift Uncommon

Name Daring Apprentice
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice Daring Apprentice: Counter target spell.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Daring Leap
Cost: 1WU
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 and gains flying and first strike until end of turn.
Set/Rarity: Planeshift Common

Name Daring Skyjek
Cost: 1W
Type: Creature — Human Knight
Pow/Tgh: (3/1)
Rules Text: Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
Set/Rarity: Gatecrash Common

Name Dark Banishing
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Masters Edition II Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Tempest Common, Mirage Common, Ice Age Common

Name Dark Betrayal
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target black creature.
Set/Rarity: Theros Uncommon

Name Dark Confidant
Cost: 1B
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Set/Rarity: Modern Masters Mythic Rare, Ravnica: City of Guilds Rare

Name Dark Depths
Cost:
Type: Legendary Snow Land
Pow/Tgh:
Rules Text: Dark Depths enters the battlefield with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and indestructible named Marit Lage onto the battlefield.
Set/Rarity: Coldsnap Rare

Name Dark Favor
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Magic 2012 Common

Name Dark Hatchling
Cost: 4BB
Type: Creature — Horror
Pow/Tgh: (3/3)
Rules Text: Flying
When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Planechase 2012 Edition Rare, Magic: The Gathering-Commander Rare, Urza's Saga Rare

Name Dark Heart of the Wood
Cost: BG
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a Forest: You gain 3 life.
Set/Rarity: Ravnica: City of Guilds Uncommon, The Dark Common

Name Dark Impostor
Cost: 2B
Type: Creature — Vampire Assassin
Pow/Tgh: (2/2)
Rules Text: {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor.
Dark Impostor has all activated abilities of all creature cards exiled with it.
Set/Rarity: Avacyn Restored Rare

Name Dark Maze
Cost: 4U
Type: Creature — Wall
Pow/Tgh: (4/5)
Rules Text: Defender (This creature can't attack.)
{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Set/Rarity: Fifth Edition Common, Homelands Common, Homelands Common

Name Dark Offering
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature. You gain 3 life.
Set/Rarity: Starter 1999 Uncommon, Portal Second Age Uncommon

Name Dark Privilege
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
Set/Rarity: Visions Common

Name Dark Prophecy
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control dies, you draw a card and lose 1 life.
Set/Rarity: Magic 2014 Core Set Rare

Name Dark Revenant
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
When Dark Revenant dies, put it on top of its owner's library.
Set/Rarity: Return to Ravnica Uncommon

Name Dark Ritual
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Add {B}{B}{B} to your mana pool.
Set/Rarity: From the Vault: Twenty Mythic Rare, Masters Edition IV Common, Duel Decks: Phyrexia vs. the Coalition Common, Planechase Common, Duel Decks: Divine vs. Demonic Common, Beatdown Box Set Common, Battle Royale Box Set Common, Mercadian Masques Common, Urza's Saga Common, Tempest Common, Fifth Edition Common, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Dark Sphere
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
Set/Rarity: The Dark Uncommon

Name Dark Supplicant
Cost: B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it.
Set/Rarity: Legions Uncommon

Name Dark Suspicions
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
Set/Rarity: Planeshift Rare

Name Dark Temper
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
Set/Rarity: Conflux Common

Name Dark Triumph
Cost: 4B
Type: Instant
Pow/Tgh:
Rules Text: If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.

Creatures you control get +2/+0 until end of turn.
Set/Rarity: Nemesis Uncommon

Name Dark Tutelage
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.
Set/Rarity: Magic 2011 Rare

Name Dark Withering
Cost: 4BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Time Spiral Common

Name Darkblast
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Darkest Hour
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures are black.
Set/Rarity: Seventh Edition Rare, Urza's Saga Rare

Name Darkheart Sliver
Cost: BG
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "Sacrifice this permanent: You gain 3 life."
Set/Rarity: Planar Chaos Uncommon

Name Darkling Stalker
Cost: 3B
Type: Creature — Shade Spirit
Pow/Tgh: (1/1)
Rules Text: {B}: Regenerate Darkling Stalker.
{B}: Darkling Stalker gets +1/+1 until end of turn.
Set/Rarity: Tempest Common

Name Darklit Gargoyle
Cost: 1W
Type: Artifact Creature — Gargoyle
Pow/Tgh: (1/2)
Rules Text: Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
Set/Rarity: Conflux Common

Name Darkness
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Legends Common

Name Darkpact
Cost: BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Set/Rarity: Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Darkslick Drake
Cost: 2UU
Type: Creature — Drake
Pow/Tgh: (2/4)
Rules Text: Flying
When Darkslick Drake dies, draw a card.
Set/Rarity: Scars of Mirrodin Uncommon

Name Darkslick Shores
Cost:
Type: Land
Pow/Tgh:
Rules Text: Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Scars of Mirrodin Rare

Name Darksteel Axe
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Indestructible (Effects that say "destroy" don't destroy this artifact.)
Equipped creature gets +2/+0.
Equip {2}
Set/Rarity: Scars of Mirrodin Uncommon

Name Darksteel Brute
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)
{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
Set/Rarity: Darksteel Uncommon

Name Darksteel Citadel
Cost:
Type: Artifact Land
Pow/Tgh:
Rules Text: Indestructible (Effects that say "destroy" don't destroy this permanent.)
{T}: Add {1} to your mana pool.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Darksteel Common

Name Darksteel Colossus
Cost: 11
Type: Artifact Creature — Golem
Pow/Tgh: (11/11)
Rules Text: Trample, indestructible
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Set/Rarity: Magic 2010 Mythic Rare, Darksteel Rare

Name Darksteel Forge
Cost: 9
Type: Artifact
Pow/Tgh:
Rules Text: Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Set/Rarity: Magic 2014 Core Set Mythic Rare, Planechase Rare, Darksteel Rare

Name Darksteel Gargoyle
Cost: 7
Type: Artifact Creature — Gargoyle
Pow/Tgh: (3/3)
Rules Text: Flying
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
Set/Rarity: Darksteel Uncommon

Name Darksteel Garrison
Cost: 2
Type: Artifact — Fortification
Pow/Tgh:
Rules Text: Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Set/Rarity: Future Sight Rare

Name Darksteel Ingot
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Indestructible
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Magic 2014 Core Set Uncommon, Magic: The Gathering-Commander Common, Darksteel Common

Name Darksteel Juggernaut
Cost: 5
Type: Artifact Creature — Juggernaut
Pow/Tgh: (*/*)
Rules Text: Indestructible
Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.
Darksteel Juggernaut attacks each turn if able.
Set/Rarity: Scars of Mirrodin Rare

Name Darksteel Mutation
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.
Set/Rarity: Commander 2013 Edition Uncommon

Name Darksteel Myr
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (0/1)
Rules Text: Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Set/Rarity: Scars of Mirrodin Uncommon

Name Darksteel Pendant
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Indestructible (Effects that say "destroy" don't destroy this artifact.)
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
Set/Rarity: Darksteel Common

Name Darksteel Plate
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Indestructible
Equipped creature has indestructible.
Equip {2}
Set/Rarity: Mirrodin Besieged Rare

Name Darksteel Reactor
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Set/Rarity: Darksteel Rare

Name Darksteel Relic
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: Indestructible (Effects that say "destroy" don't destroy this artifact.)
Set/Rarity: New Phyrexia Uncommon

Name Darksteel Sentinel
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Set/Rarity: Scars of Mirrodin Uncommon

Name Darkthicket Wolf
Cost: 1G
Type: Creature — Wolf
Pow/Tgh: (2/2)
Rules Text: {2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.
Set/Rarity: Innistrad Common

Name Darkwatch Elves
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Legacy Uncommon

Name Darkwater Catacombs
Cost:
Type: Land
Pow/Tgh:
Rules Text: {1}, {T}: Add {U}{B} to your mana pool.
Set/Rarity: Odyssey Rare

Name Darkwater Egg
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.
Set/Rarity: Odyssey Uncommon

Name Darting Merfolk
Cost: 1U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text: {U}: Return Darting Merfolk to its owner's hand.
Set/Rarity: Mercadian Masques Common

Name Daru Cavalier
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: First strike
When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Onslaught Common

Name Daru Encampment
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Onslaught Uncommon

Name Daru Healer
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Daru Lancer
Cost: 4WW
Type: Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: First strike
Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Daru Mender
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Mender is turned face up, regenerate target creature.
Set/Rarity: Legions Uncommon

Name Daru Sanctifier
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (1/4)
Rules Text: Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.
Set/Rarity: Legions Common

Name Daru Spiritualist
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Set/Rarity: Scourge Common

Name Daru Stinger
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.)
{T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.
Set/Rarity: Legions Common

Name Daru Warchief
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Soldier spells you cast cost {1} less to cast.
Soldier creatures you control get +1/+2.
Set/Rarity: Scourge Uncommon

Name Dash Hopes
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
Set/Rarity: Planar Chaos Common

Name Daughter of Autumn
Cost: 2GG
Type: Legendary Creature — Avatar
Pow/Tgh: (2/4)
Rules Text: {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
Set/Rarity: Homelands Rare

Name Daunting Defender
Cost: 4W
Type: Creature — Human Cleric
Pow/Tgh: (3/3)
Rules Text: If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.
Set/Rarity: Onslaught Common

Name Dauntless Dourbark
Cost: 3G
Type: Creature — Treefolk Warrior
Pow/Tgh: (*/*)
Rules Text: Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
Set/Rarity: Lorwyn Rare

Name Dauntless Escort
Cost: 1GW
Type: Creature — Rhino Soldier
Pow/Tgh: (3/3)
Rules Text: Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
Set/Rarity: Alara Reborn Rare

Name Dauntless Onslaught
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Up to two target creatures each get +2/+2 until end of turn.
Set/Rarity: Theros Uncommon

Name Dauthi Cutthroat
Cost: 1B
Type: Creature — Dauthi Minion
Pow/Tgh: (1/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}, {T}: Destroy target creature with shadow.
Set/Rarity: Exodus Uncommon

Name Dauthi Embrace
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Set/Rarity: Tempest Uncommon

Name Dauthi Ghoul
Cost: 1B
Type: Creature — Dauthi Zombie
Pow/Tgh: (1/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.
Set/Rarity: Tempest Uncommon

Name Dauthi Horror
Cost: 1B
Type: Creature — Dauthi Horror
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Horror can't be blocked by white creatures.
Set/Rarity: Tempest Common

Name Dauthi Jackal
Cost: 2B
Type: Creature — Dauthi Hound
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.
Set/Rarity: Exodus Common

Name Dauthi Marauder
Cost: 2B
Type: Creature — Dauthi Minion
Pow/Tgh: (3/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Set/Rarity: Tempest Common

Name Dauthi Mercenary
Cost: 2B
Type: Creature — Dauthi Knight Mercenary
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.
Set/Rarity: Tempest Uncommon

Name Dauthi Mindripper
Cost: 3B
Type: Creature — Dauthi Minion
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Set/Rarity: Tempest Uncommon

Name Dauthi Slayer
Cost: BB
Type: Creature — Dauthi Soldier
Pow/Tgh: (2/2)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Slayer attacks each turn if able.
Set/Rarity: Time Spiral "Timeshifted" Special, Tempest Common

Name Dauthi Trapper
Cost: 2B
Type: Creature — Dauthi Minion
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Set/Rarity: Stronghold Uncommon

Name Dauthi Warlord
Cost: 1B
Type: Creature — Dauthi Soldier
Pow/Tgh: (*/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
Set/Rarity: Exodus Uncommon

Name D'Avenant Archer
Cost: 2W
Type: Creature — Human Soldier Archer
Pow/Tgh: (1/2)
Rules Text: {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Set/Rarity: Masters Edition III Common, Classic Sixth Edition Common, Fifth Edition Common, Chronicles Common, Legends Common

Name D'Avenant Healer
Cost: 1WW
Type: Creature — Human Cleric Archer
Pow/Tgh: (1/2)
Rules Text: {T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Time Spiral Common

Name Dawn Charm
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Prevent all combat damage that would be dealt this turn; or regenerate target creature; or counter target spell that targets you.
Set/Rarity: Planar Chaos Common

Name Dawn Elemental
Cost: WWWW
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Flying
Prevent all damage that would be dealt to Dawn Elemental.
Set/Rarity: Scourge Rare

Name Dawn of the Dead
Cost: 2BBB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Set/Rarity: Torment Rare

Name Dawnfluke
Cost: 3W
Type: Creature — Elemental
Pow/Tgh: (0/3)
Rules Text: Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Lorwyn Common

Name Dawnglare Invoker
Cost: 2W
Type: Creature — Kor Wizard
Pow/Tgh: (2/1)
Rules Text: Flying
{8}: Tap all creatures target player controls.
Set/Rarity: Rise of the Eldrazi Common

Name Dawnglow Infusion
Cost: X(G/W)
Type: Sorcery
Pow/Tgh:
Rules Text: You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.)
Set/Rarity: Shadowmoor Uncommon

Name Dawning Purist
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Dawnray Archer
Cost: 2U
Type: Creature — Human Archer
Pow/Tgh: (1/1)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature.
Set/Rarity: Shards of Alara Uncommon

Name Dawn's Reflection
Cost: 3G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Fifth Dawn Common

Name Dawnstrider
Cost: 1G
Type: Creature — Dryad Spellshaper
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Mercadian Masques Rare

Name Dawnstrike Paladin
Cost: 3WW
Type: Creature — Human Knight
Pow/Tgh: (2/4)
Rules Text: Vigilance (Attacking doesn't cause this creature to tap.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Magic 2014 Core Set Common

Name Dawntreader Elk
Cost: 1G
Type: Creature — Elk
Pow/Tgh: (2/2)
Rules Text: {G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Set/Rarity: Dark Ascension Common

Name Daxos of Meletis
Cost: 1WU
Type: Legendary Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Daxos of Meletis can't be blocked by creatures with power 3 or greater.
Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.
Set/Rarity: Theros Rare

Name Night // Day (Day)
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Creatures target player controls get +1/+1 until end of turn.
Set/Rarity: Apocalypse Uncommon, Apocalypse Uncommon

Name Day of Destiny
Cost: 3W
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: Legendary creatures you control get +2/+2.
Set/Rarity: Betrayers of Kamigawa Rare

Name Day of Judgment
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures.
Set/Rarity: Magic 2012 Rare, Magic 2011 Rare, Zendikar Rare

Name Day of the Dragons
Cost: 4UUU
Type: Enchantment
Pow/Tgh:
Rules Text: When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Set/Rarity: Scourge Rare

Name Daybreak Coronet
Cost: WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Set/Rarity: Future Sight Rare

Name Daybreak Ranger
Cost: 2G
Type: Creature — Human Archer Werewolf
Pow/Tgh: (2/2)
Rules Text: {T}: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
Set/Rarity: Innistrad Rare

Name Daze
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: You may return an Island you control to its owner's hand rather than pay Daze's mana cost.

Counter target spell unless its controller pays {1}.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Nemesis Common

Name Dazzling Beauty
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Cast Dazzling Beauty only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Common

Name Dead // Gone (Dead)
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Dead deals 2 damage to target creature.
Set/Rarity: Planar Chaos Common

Name Dead Reckoning
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
Set/Rarity: Worldwake Common

Name Dead Reveler
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/3)
Rules Text: Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Set/Rarity: Return to Ravnica Common

Name Dead Ringers
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Set/Rarity: Apocalypse Common

Name Dead Weight
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -2/-2.
Set/Rarity: Innistrad Common

Name Deadapult
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.
Set/Rarity: Planeshift Rare

Name Deadbridge Chant
Cost: 4BG
Type: Enchantment
Pow/Tgh:
Rules Text: When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Set/Rarity: Dragon's Maze Mythic Rare

Name Deadbridge Goliath
Cost: 2GG
Type: Creature — Insect
Pow/Tgh: (5/5)
Rules Text: Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Set/Rarity: Return to Ravnica Rare

Name Deadeye Navigator
Cost: 4UU
Type: Creature — Spirit
Pow/Tgh: (5/5)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
Set/Rarity: Avacyn Restored Rare

Name Deadfall
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Set/Rarity: Legends Uncommon

Name Deadhead
Cost: 3B
Type: Summon — Zombie
Pow/Tgh: (3/3)
Rules Text: Put Deadhead into play. Use this ability only if any opponent loses contact with his or her hand of cards and only if Deadhead is in your graveyard.
Set/Rarity: Unglued Common

Name Dead-Iron Sledge
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Uncommon

Name Deadly Allure
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Uncommon

Name Deadly Grub
Cost: 2B
Type: Creature — Insect
Pow/Tgh: (3/1)
Rules Text: Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)
Set/Rarity: Planar Chaos Common

Name Deadly Insect
Cost: 4G
Type: Creature — Insect
Pow/Tgh: (6/1)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Beatdown Box Set Common, Mercadian Masques Common, Alliances Common, Alliances Common

Name Deadly Recluse
Cost: 1G
Type: Creature — Spider
Pow/Tgh: (1/2)
Rules Text: Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Magic 2014 Core Set Common, Magic 2013 Common, Magic: The Gathering-Commander Common, Magic 2010 Common

Name Deadshot
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Tap target creature. It deals damage equal to its power to another target creature.
Set/Rarity: Tempest Rare

Name Deadshot Minotaur
Cost: 3RG
Type: Creature — Minotaur
Pow/Tgh: (3/4)
Rules Text: When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.
Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name Deadwood Treefolk
Cost: 5G
Type: Creature — Treefolk
Pow/Tgh: (3/6)
Rules Text: Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Planar Chaos Uncommon

Name Deal Damage
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: Deal Damage deals 4 damage to target creature or player.
Gotcha Whenever an opponent says "Deal" or "Damage," you may say "Gotcha" If you do, return Deal Damage from your graveyard to your hand.
Set/Rarity: Unhinged Uncommon

Name Dearly Departed
Cost: 4WW
Type: Creature — Spirit
Pow/Tgh: (5/5)
Rules Text: Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Set/Rarity: Innistrad Rare

Name Life // Death (Death)
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Apocalypse Uncommon, Apocalypse Uncommon

Name Death Baron
Cost: 1BB
Type: Creature — Zombie Wizard
Pow/Tgh: (2/2)
Rules Text: Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
Set/Rarity: Planechase Rare, Shards of Alara Rare

Name Death Bomb
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Death Bomb, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Set/Rarity: Planeshift Common

Name Death by Dragons
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.
Set/Rarity: Magic: The Gathering-Commander Uncommon

Name Death Charmer
Cost: 2B
Type: Creature — Worm Mercenary
Pow/Tgh: (2/2)
Rules Text: Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}.
Set/Rarity: Prophecy Common

Name Death Cloud
Cost: XBBB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
Set/Rarity: Modern Masters Rare, Darksteel Rare

Name Death Cultist
Cost: B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
Set/Rarity: Rise of the Eldrazi Common

Name Death Denied
Cost: XBB
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return X target creature cards from your graveyard to your hand.
Set/Rarity: Modern Masters Common, Saviors of Kamigawa Common

Name Death Grasp
Cost: XWB
Type: Sorcery
Pow/Tgh:
Rules Text: Death Grasp deals X damage to target creature or player. You gain X life.
Set/Rarity: Commander 2013 Edition Rare, Duel Decks: Sorin vs. Tibalt Rare, Apocalypse Rare

Name Death Match
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.
Set/Rarity: Onslaught Rare

Name Death Mutation
Cost: 6BG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Apocalypse Uncommon

Name Death of a Thousand Stings
Cost: 4B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
Set/Rarity: Saviors of Kamigawa Common

Name Death or Glory
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Set/Rarity: Invasion Rare

Name Death Pit Offering
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: When Death Pit Offering enters the battlefield, sacrifice all creatures you control.
Creatures you control get +2/+2.
Set/Rarity: Eighth Edition Rare, Nemesis Rare

Name Death Pits of Rath
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Tempest Rare

Name Death Pulse
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -4/-4 until end of turn.
Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
Set/Rarity: Onslaught Uncommon

Name Death Rattle
Cost: 5B
Type: Instant
Pow/Tgh:
Rules Text: Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Destroy target nongreen creature. It can't be regenerated.
Set/Rarity: Modern Masters Uncommon, Future Sight Common

Name Death Spark
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Death Spark deals 1 damage to target creature or player.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
Set/Rarity: Masters Edition II Common, Alliances Uncommon

Name Death Speakers
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Protection from black
Set/Rarity: Masters Edition Common, Fifth Edition Common, Homelands Uncommon

Name Death Stroke
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target tapped creature.
Set/Rarity: Beatdown Box Set Common, Stronghold Common

Name Death Ward
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Regenerate target creature.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Death Watch
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Set/Rarity: Visions Common

Name Death Wind
Cost: XB
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -X/-X until end of turn.
Set/Rarity: Avacyn Restored Common

Name Death Wish
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.
Set/Rarity: Judgment Rare

Name Deathbellow Raider
Cost: 1R
Type: Creature — Minotaur Berserker
Pow/Tgh: (2/3)
Rules Text: Deathbellow Raider attacks each turn if able.
{2}{B}: Regenerate Deathbellow Raider.
Set/Rarity: Theros Common

Name Deathbringer Liege
Cost: 2(W/B)(W/B)(W/B)
Type: Creature — Horror
Pow/Tgh: (3/4)
Rules Text: Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
Set/Rarity: Eventide Rare

Name Deathbringer Thoctar
Cost: 4BR
Type: Creature — Zombie Beast
Pow/Tgh: (3/3)
Rules Text: Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar.
Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.
Set/Rarity: Commander 2013 Edition Rare, Alara Reborn Rare

Name Deathcoil Wurm
Cost: 6GG
Type: Creature — Wurm
Pow/Tgh: (7/6)
Rules Text: You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
Set/Rarity: Masters Edition IV Rare, Portal Second Age Rare

Name Deathcult Rogue
Cost: 1(U/B)(U/B)
Type: Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: Deathcult Rogue can't be blocked except by Rogues.
Set/Rarity: Gatecrash Common

Name Deathcurse Ogre
Cost: 5B
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: When Deathcurse Ogre dies, each player loses 3 life.
Set/Rarity: Champions of Kamigawa Common

Name Deathforge Shaman
Cost: 4R
Type: Creature — Ogre Shaman
Pow/Tgh: (4/3)
Rules Text: Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.)
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
Set/Rarity: Worldwake Uncommon

Name Deathgaze Cockatrice
Cost: 2BB
Type: Creature — Cockatrice
Pow/Tgh: (2/2)
Rules Text: Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Set/Rarity: Magic 2014 Core Set Common

Name Deathgazer
Cost: 3B
Type: Creature — Lizard
Pow/Tgh: (2/2)
Rules Text: Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Mercadian Masques Uncommon

Name Deathgreeter
Cost: B
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever another creature dies, you may gain 1 life.
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Shards of Alara Common

Name Deathgrip
Cost: BB
Type: Enchantment
Pow/Tgh:
Rules Text: {B}{B}: Counter target green spell.
Set/Rarity: Masters Edition IV Rare, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Death-Hood Cobra
Cost: 1G
Type: Creature — Snake
Pow/Tgh: (2/2)
Rules Text: {1}{G}: Death-Hood Cobra gains reach until end of turn. (It can block creatures with flying.)
{1}{G}: Death-Hood Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Set/Rarity: New Phyrexia Common

Name Deathknell Kami
Cost: 1B
Type: Creature — Spirit
Pow/Tgh: (0/1)
Rules Text: Flying
{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.
Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Common

Name Deathlace
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Deathless Angel
Cost: 4WW
Type: Creature — Angel
Pow/Tgh: (5/7)
Rules Text: Flying
{W}{W}: Target creature gains indestructible until end of turn.
Set/Rarity: Rise of the Eldrazi Rare

Name Deathmark
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target green or white creature.
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon, Tenth Edition Uncommon, Coldsnap Uncommon

Name Deathmark Prelate
Cost: 3B
Type: Creature — Human Cleric
Pow/Tgh: (2/3)
Rules Text: {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Legions Uncommon

Name Death-Mask Duplicant
Cost: 7
Type: Artifact Creature — Shapeshifter
Pow/Tgh: (5/5)
Rules Text: Imprint — {1}: Exile target creature card from your graveyard.
As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
Set/Rarity: Darksteel Uncommon

Name Deathmask Nezumi
Cost: 2B
Type: Creature — Rat Shaman
Pow/Tgh: (2/2)
Rules Text: As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Saviors of Kamigawa Common

Name Deathpact Angel
Cost: 3WBB
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying
When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
Set/Rarity: Gatecrash Mythic Rare

Name Deathrender
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it.
Equip {2}
Set/Rarity: Lorwyn Rare

Name Deathrite Shaman
Cost: (B/G)
Type: Creature — Elf Shaman
Pow/Tgh: (1/2)
Rules Text: {T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
Set/Rarity: Return to Ravnica Rare

Name Death's Approach
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
Set/Rarity: Gatecrash Common

Name Death's Caress
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
Set/Rarity: Dark Ascension Common

Name Death's Duet
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Return two target creature cards from your graveyard to your hand.
Set/Rarity: Exodus Common

Name Death's Presence
Cost: 5G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Set/Rarity: Return to Ravnica Rare

Name Death's Shadow
Cost: B
Type: Creature — Avatar
Pow/Tgh: (13/13)
Rules Text: Death's Shadow gets -X/-X, where X is your life total.
Set/Rarity: Worldwake Rare

Name Death's-Head Buzzard
Cost: 1BB
Type: Creature — Bird
Pow/Tgh: (2/1)
Rules Text: Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
Set/Rarity: Scourge Common

Name Deathspore Thallid
Cost: 1B
Type: Creature — Zombie Fungus
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a spore counter on Deathspore Thallid.
Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
Set/Rarity: Time Spiral Common

Name Debt of Loyalty
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Regenerate target creature. You gain control of that creature if it regenerates this way.
Set/Rarity: Weatherlight Rare

Name Debt to the Deathless
Cost: XWWBB
Type: Sorcery
Pow/Tgh:
Rules Text: Each opponent loses two times X life. You gain life equal to the life lost this way.
Set/Rarity: Dragon's Maze Uncommon

Name Debtors' Knell
Cost: 4(W/B)(W/B)(W/B)
Type: Enchantment
Pow/Tgh:
Rules Text: ({(w/b)} can be paid with either {W} or {B}.)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Set/Rarity: Guildpact Rare

Name Debtor's Pulpit
Cost: 4W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Tap target creature."
Set/Rarity: Gatecrash Uncommon

Name Decaying Soil
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
Set/Rarity: Odyssey Rare

Name Deceiver Exarch
Cost: 2U
Type: Creature — Cleric
Pow/Tgh: (1/4)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Deceiver Exarch enters the battlefield, choose one — Untap target permanent you control; or tap target permanent an opponent controls.
Set/Rarity: Commander 2013 Edition Uncommon, New Phyrexia Uncommon

Name Deception
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent discards two cards.
Set/Rarity: Portal Three Kingdoms Common

Name Decimate
Cost: 2RG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact, target creature, target enchantment, and target land.
Set/Rarity: Odyssey Rare

Name Decimator Web
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard.
Set/Rarity: Mirrodin Besieged Rare

Name Declaration of Naught
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: As Declaration of Naught enters the battlefield, name a card.
{U}: Counter target spell with the chosen name.
Set/Rarity: Morningtide Rare

Name Decompose
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Exile up to three target cards from a single graveyard.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Odyssey Uncommon

Name Decomposition
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant black creature
Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
Set/Rarity: Mirage Uncommon

Name Deconstruct
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact. Add {G}{G}{G} to your mana pool.
Set/Rarity: Mirrodin Common

Name Decorated Griffin
Cost: 4W
Type: Creature — Griffin
Pow/Tgh: (2/3)
Rules Text: Flying
{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.
Set/Rarity: Theros Uncommon

Name Decree of Annihilation
Cost: 8RR
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)
When you cycle Decree of Annihilation, destroy all lands.
Set/Rarity: Scourge Rare

Name Decree of Justice
Cost: XX2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.
Set/Rarity: Scourge Rare

Name Decree of Pain
Cost: 6BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Set/Rarity: Commander 2013 Edition Rare, Commander's Arsenal Rare, Scourge Rare

Name Decree of Savagery
Cost: 7GG
Type: Instant
Pow/Tgh:
Rules Text: Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.)
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.
Set/Rarity: Scourge Rare

Name Decree of Silence
Cost: 6UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)
When you cycle Decree of Silence, you may counter target spell.
Set/Rarity: Scourge Rare

Name Dedicated Martyr
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {W}, Sacrifice Dedicated Martyr: You gain 3 life.
Set/Rarity: Odyssey Common

Name Deep Analysis
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Ajani vs. Nicol Bolas Uncommon, Torment Common

Name Deep Reconnaissance
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name Deep Spawn
Cost: 5UUU
Type: Creature — Homarid
Pow/Tgh: (6/6)
Rules Text: Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard.
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.)
Set/Rarity: Masters Edition II Rare, Fallen Empires Uncommon

Name Deep Water
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
Set/Rarity: The Dark Common

Name Deep Wood
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Set/Rarity: Portal Second Age Uncommon, Portal Uncommon

Name Deepcavern Imp
Cost: 2B
Type: Creature — Imp Rebel
Pow/Tgh: (2/2)
Rules Text: Flying, haste
Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Modern Masters Common, Future Sight Common

Name Deepchannel Mentor
Cost: 5U
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/2)
Rules Text: Blue creatures you control can't be blocked.
Set/Rarity: Shadowmoor Uncommon

Name Deepfire Elemental
Cost: 4BR
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: {X}{X}{1}: Destroy target artifact or creature with converted mana cost X.
Set/Rarity: Commander 2013 Edition Uncommon, Coldsnap Uncommon

Name Deep-Sea Kraken
Cost: 7UUU
Type: Creature — Kraken
Pow/Tgh: (6/6)
Rules Text: Deep-Sea Kraken can't be blocked.
Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
Set/Rarity: Time Spiral Rare

Name Deep-Sea Serpent
Cost: 4UU
Type: Creature — Serpent
Pow/Tgh: (5/5)
Rules Text: Deep-Sea Serpent can't attack unless defending player controls an Island.
Set/Rarity: Portal Uncommon

Name Deep-Slumber Titan
Cost: 2RR
Type: Creature — Giant Warrior
Pow/Tgh: (7/7)
Rules Text: Deep-Slumber Titan enters the battlefield tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Set/Rarity: Shadowmoor Rare

Name Deeptread Merrow
Cost: 1U
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/1)
Rules Text: {U}: Deeptread Merrow gains islandwalk until end of turn.
Set/Rarity: Lorwyn Common

Name Deepwood Drummer
Cost: 1G
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Deepwood Elder
Cost: GG
Type: Creature — Dryad Spellshaper
Pow/Tgh: (2/2)
Rules Text: {X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
Set/Rarity: Mercadian Masques Rare

Name Deepwood Ghoul
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Pay 2 life: Regenerate Deepwood Ghoul.
Set/Rarity: Eighth Edition Common, Mercadian Masques Common

Name Deepwood Legate
Cost: 3B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.
{B}: Deepwood Legate gets +1/+1 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Deepwood Tantiv
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (2/4)
Rules Text: Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
Set/Rarity: Mercadian Masques Uncommon

Name Deepwood Wolverine
Cost: G
Type: Creature — Wolverine
Pow/Tgh: (1/1)
Rules Text: Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Defang
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Set/Rarity: Avacyn Restored Common

Name Defend the Hearth
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt to players this turn.
Set/Rarity: Theros Common

Name Defender en-Vec
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (2/4)
Rules Text: Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Nemesis Common

Name Defender of Chaos
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/1)
Rules Text: Flash
Protection from white
Set/Rarity: Urza's Legacy Common

Name Defender of Law
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/1)
Rules Text: Flash
Protection from red
Set/Rarity: Urza's Legacy Common

Name Defender of the Order
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (2/4)
Rules Text: Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.
Set/Rarity: Legions Rare

Name Defense Grid
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Each spell costs {3} more to cast except during its controller's turn.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Urza's Legacy Rare

Name Defense of the Heart
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.
Set/Rarity: Urza's Legacy Rare

Name Defensive Formation
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Set/Rarity: Urza's Saga Uncommon

Name Defensive Maneuvers
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Creatures of the creature type of your choice get +0/+4 until end of turn.
Set/Rarity: Onslaught Common

Name Defensive Stance
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -1/+1.
Set/Rarity: New Phyrexia Common

Name Defiant Elf
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Trample
Set/Rarity: Legions Common

Name Defiant Falcon
Cost: 1W
Type: Creature — Rebel Bird
Pow/Tgh: (1/1)
Rules Text: Flying
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Nemesis Common

Name Defiant Stand
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.
Set/Rarity: Portal Uncommon

Name Defiant Vanguard
Cost: 2W
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Time Spiral "Timeshifted" Special, Nemesis Uncommon

Name Defiler of Souls
Cost: 3BBR
Type: Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Flying
At the beginning of each player's upkeep, that player sacrifices a monocolored creature.
Set/Rarity: Alara Reborn Mythic Rare

Name Defiling Tears
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
Set/Rarity: Invasion Uncommon

Name Deflection
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Change the target of target spell with a single target.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Deft Duelist
Cost: WU
Type: Creature — Human Rogue
Pow/Tgh: (2/1)
Rules Text: First strike
Shroud (This creature can't be the target of spells or abilities.)
Set/Rarity: Shards of Alara Common

Name Deftblade Elite
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
Set/Rarity: Legions Common

Name Defy Death
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.
Set/Rarity: Avacyn Restored Uncommon

Name Defy Gravity
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains flying until end of turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Common

Name Dega Disciple
Cost: W
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Target creature gets -2/-0 until end of turn.
{R}, {T}: Target creature gets +2/+0 until end of turn.
Set/Rarity: Apocalypse Common

Name Dega Sanctuary
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Set/Rarity: Apocalypse Uncommon

Name Degavolver
Cost: 1W
Type: Creature — Volver
Pow/Tgh: (1/1)
Rules Text: Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.)
If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.
Set/Rarity: Apocalypse Rare

Name Deglamer
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Choose target artifact or enchantment. Its owner shuffles it into his or her library.
Set/Rarity: Morningtide Common

Name Dehydration
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Mercadian Masques Common

Name Deity of Scars
Cost: (B/G)(B/G)(B/G)(B/G)(B/G)
Type: Creature — Spirit Avatar
Pow/Tgh: (7/7)
Rules Text: Trample
Deity of Scars enters the battlefield with two -1/-1 counters on it.
{(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
Set/Rarity: Eventide Rare

Name Déjà Vu
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target sorcery card from your graveyard to your hand.
Set/Rarity: Portal Second Age Common, Portal Common

Name Delay
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
Set/Rarity: Future Sight Uncommon

Name Delaying Shield
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
Set/Rarity: Odyssey Rare

Name Delif's Cone
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
Set/Rarity: Fallen Empires Common

Name Delif's Cube
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.
{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
Set/Rarity: Fallen Empires Rare

Name Delirium
Cost: 1BR
Type: Instant
Pow/Tgh:
Rules Text: Cast Delirium only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Set/Rarity: Mirage Uncommon

Name Delirium Skeins
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Each player discards three cards.
Set/Rarity: Dissension Common

Name Stand // Deliver (Deliver)
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Set/Rarity: Invasion Uncommon, Invasion Uncommon

Name Delraich
Cost: 6B
Type: Creature — Horror
Pow/Tgh: (6/6)
Rules Text: Trample
You may sacrifice three black creatures rather than pay Delraich's mana cost.
Set/Rarity: Mercadian Masques Rare

Name Deluge
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Tap all creatures without flying.
Set/Rarity: Tenth Edition Uncommon, Odyssey Uncommon

Name Delusions of Mediocrity
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
Set/Rarity: Seventh Edition Rare, Urza's Legacy Rare

Name Delver of Secrets
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
Set/Rarity: Innistrad Common

Name Supply // Demand (Demand)
Cost: 1WU
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Dissension Uncommon

Name Dematerialize
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name Dementia Bat
Cost: 4B
Type: Creature — Bat
Pow/Tgh: (2/2)
Rules Text: Flying
{4}{B}, Sacrifice Dementia Bat: Target player discards two cards.
Set/Rarity: New Phyrexia Common

Name Dementia Sliver
Cost: 3UB
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Slivers have "{T}: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn."
Set/Rarity: Time Spiral Uncommon

Name Demigod of Revenge
Cost: (B/R)(B/R)(B/R)(B/R)(B/R)
Type: Creature — Spirit Avatar
Pow/Tgh: (5/4)
Rules Text: Flying, haste
When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Set/Rarity: Modern Masters Rare, Shadowmoor Rare

Name Demolish
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or land.
Set/Rarity: Theros Common, Magic 2014 Core Set Common, Avacyn Restored Common, Magic 2011 Common, Zendikar Common, Tenth Edition Common, Ninth Edition Uncommon, Eighth Edition Uncommon, Odyssey Uncommon

Name Demon
Cost:
Type: Creature — Demon
Pow/Tgh: (*/*)
Rules Text: Flying
Set/Rarity: Duel Decks: Divine vs. Demonic Common

Name Demon of Death's Gate
Cost: 6BBB
Type: Creature — Demon
Pow/Tgh: (9/9)
Rules Text: You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
Flying, trample
Set/Rarity: Magic 2011 Mythic Rare

Name Demonfire
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.
Set/Rarity: Duel Decks: Jace vs. Chandra Rare, Dissension Rare

Name Demonic Appetite
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
Set/Rarity: Rise of the Eldrazi Common

Name Demonic Attorney
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of his or her library.
Set/Rarity: Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Demonic Collusion
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.
Set/Rarity: Time Spiral Rare

Name Demonic Consultation
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Demonic Dread
Cost: 1BR
Type: Sorcery
Pow/Tgh:
Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature can't block this turn.
Set/Rarity: Alara Reborn Common

Name Demonic Hordes
Cost: 3BBB
Type: Creature — Demon
Pow/Tgh: (5/5)
Rules Text: {T}: Destroy target land.
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
Set/Rarity: Masters Edition IV Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Demonic Rising
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield.
Set/Rarity: Avacyn Restored Rare

Name Demonic Taskmaster
Cost: 2B
Type: Creature — Demon
Pow/Tgh: (4/3)
Rules Text: Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
Set/Rarity: Avacyn Restored Uncommon

Name Demonic Torment
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.
Set/Rarity: Masters Edition III Common, Legends Uncommon

Name Demonic Tutor
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a card and put that card into your hand. Then shuffle your library.
Set/Rarity: Masters Edition IV Rare, Duel Decks: Divine vs. Demonic Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Demonlord of Ashmouth
Cost: 2BB
Type: Creature — Demon
Pow/Tgh: (5/4)
Rules Text: Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Avacyn Restored Rare

Name Demonmail Hauberk
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +4/+2.
Equip—Sacrifice a creature.
Set/Rarity: Innistrad Uncommon

Name Demon's Herald
Cost: B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Shards of Alara Uncommon

Name Demon's Horn
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a black spell, you may gain 1 life.
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon, Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Darksteel Uncommon

Name Demon's Jester
Cost: 3B
Type: Creature — Imp
Pow/Tgh: (2/2)
Rules Text: Flying
Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Dissension Common

Name Demonspine Whip
Cost: BR
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: {X}: Equipped creature gets +X/+0 until end of turn.
Equip {1}
Set/Rarity: Alara Reborn Uncommon

Name Demoralize
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Each creature can't be blocked this turn except by two or more creatures.
Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.
Set/Rarity: Odyssey Common

Name Demystify
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment.
Set/Rarity: Magic 2012 Common, Rise of the Eldrazi Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Onslaught Common

Name Denied!
Cost: U
Type: Interrupt
Pow/Tgh:
Rules Text: Play Denied only as any opponent casts target spell. Name a card, then look at all cards in that player's hand. If the named card is in the player's hand, counter target spell.
Set/Rarity: Unglued Common

Name Denizen of the Deep
Cost: 6UU
Type: Creature — Serpent
Pow/Tgh: (11/11)
Rules Text: When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
Set/Rarity: Tenth Edition Rare, Starter 1999 Rare, Portal Second Age Rare

Name Dense Canopy
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with flying can block only creatures with flying.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Dense Foliage
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures can't be the targets of spells.
Set/Rarity: Classic Sixth Edition Rare, Weatherlight Rare

Name Deny Reality
Cost: 3UB
Type: Sorcery
Pow/Tgh:
Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
Set/Rarity: Planechase 2012 Edition Common, Alara Reborn Common

Name Denying Wind
Cost: 7UU
Type: Sorcery
Pow/Tgh:
Rules Text: Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.
Set/Rarity: Prophecy Rare

Name Deprive
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
Set/Rarity: Rise of the Eldrazi Common

Name Deputy of Acquittals
Cost: WU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
Set/Rarity: Dragon's Maze Common

Name Deranged Assistant
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.
Set/Rarity: Innistrad Common

Name Deranged Hermit
Cost: 3GG
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield.
Squirrel creatures get +1/+1.
Set/Rarity: Urza's Legacy Rare

Name Deranged Outcast
Cost: 1G
Type: Creature — Human Rogue
Pow/Tgh: (2/1)
Rules Text: {1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
Set/Rarity: Dark Ascension Rare

Name Derelor
Cost: 3B
Type: Creature — Thrull
Pow/Tgh: (4/4)
Rules Text: Black spells you cast cost {B} more to cast.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Fallen Empires Rare

Name Derevi, Empyrial Tactician
Cost: GWU
Type: Legendary Creature — Bird Wizard
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
Set/Rarity: Commander 2013 Edition Mythic Rare

Name Dermoplasm
Cost: 2U
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Flying
Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with morph from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.
Set/Rarity: Legions Rare

Name Descendant of Kiyomaro
Cost: 1WW
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
Set/Rarity: Saviors of Kamigawa Uncommon

Name Descendant of Masumaro
Cost: 2G
Type: Creature — Human Monk
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Descendant of Soramaro
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: {1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
Set/Rarity: Saviors of Kamigawa Common

Name Descendants' Path
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.
Set/Rarity: Avacyn Restored Rare

Name Descent into Madness
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.
Set/Rarity: Avacyn Restored Mythic Rare

Name Desecrated Earth
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Its controller discards a card.
Set/Rarity: Zendikar Common

Name Desecration Demon
Cost: 2BB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
Set/Rarity: Return to Ravnica Rare

Name Desecration Elemental
Cost: 3B
Type: Creature — Elemental
Pow/Tgh: (8/8)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a player casts a spell, sacrifice a creature.
Set/Rarity: Fifth Dawn Rare

Name Desecrator Hag
Cost: 2(B/G)(B/G)
Type: Creature — Hag
Pow/Tgh: (2/2)
Rules Text: When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Set/Rarity: Magic: The Gathering-Commander Common, Eventide Common

Name Desert
Cost:
Type: Land — Desert
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.
Set/Rarity: From the Vault: Realms Mythic Rare, Time Spiral "Timeshifted" Special, Arabian Nights Common

Name Desert Drake
Cost: 3R
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
Set/Rarity: Portal Uncommon

Name Desert Nomads
Cost: 2R
Type: Creature — Human Nomad
Pow/Tgh: (2/2)
Rules Text: Desertwalk
Prevent all damage that would be dealt to Desert Nomads by Deserts.
Set/Rarity: Arabian Nights Common

Name Desert Sandstorm
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Desert Sandstorm deals 1 damage to each creature.
Set/Rarity: Portal Three Kingdoms Common

Name Desert Twister
Cost: 4GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target permanent.
Set/Rarity: Masters Edition III Uncommon, Mercadian Masques Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Arabian Nights Uncommon

Name Deserted Temple
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{1}, {T}: Untap target land.
Set/Rarity: Odyssey Rare

Name Desertion
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Set/Rarity: Commander's Arsenal Rare, Classic Sixth Edition Rare, Visions Rare

Name Desolate Lighthouse
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{U}{R}, {T}: Draw a card, then discard a card.
Set/Rarity: Avacyn Restored Rare

Name Desolation
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
Set/Rarity: Visions Uncommon

Name Desolation Angel
Cost: 3BB
Type: Creature — Angel
Pow/Tgh: (5/4)
Rules Text: Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
Flying
When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
Set/Rarity: Apocalypse Rare

Name Desolation Giant
Cost: 2RR
Type: Creature — Giant
Pow/Tgh: (3/3)
Rules Text: Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.
Set/Rarity: Time Spiral "Timeshifted" Special, Apocalypse Rare

Name Desperate Charge
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control get +2/+0 until end of turn.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Uncommon

Name Desperate Gambit
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Set/Rarity: Weatherlight Uncommon

Name Desperate Ravings
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Draw two cards, then discard a card at random.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Uncommon

Name Desperate Research
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
Set/Rarity: Invasion Rare

Name Desperate Ritual
Cost: 1R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Add {R}{R}{R} to your mana pool.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Modern Masters Uncommon, Champions of Kamigawa Common

Name Despise
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.
Set/Rarity: New Phyrexia Uncommon

Name Despoil
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Its controller loses 2 life.
Set/Rarity: Prophecy Common

Name Despondency
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
Set/Rarity: Urza's Saga Common

Name Despotic Scepter
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Destroy target permanent you own. It can't be regenerated.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Destroy the Evidence
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Set/Rarity: Return to Ravnica Common

Name Destructive Flow
Cost: BRG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
Set/Rarity: Planeshift Rare

Name Destructive Force
Cost: 5RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
Set/Rarity: Magic 2011 Rare

Name Destructive Revelry
Cost: RG
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Theros Uncommon

Name Destructive Urge
Cost: 1RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
Set/Rarity: Urza's Saga Uncommon

Name Detainment Spell
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach Detainment Spell to target creature.
Set/Rarity: Time Spiral Common

Name Detention Sphere
Cost: 1WU
Type: Enchantment
Pow/Tgh:
Rules Text: When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Set/Rarity: Return to Ravnica Rare

Name Bound // Determined (Determined)
Cost: GU
Type: Instant
Pow/Tgh:
Rules Text: Other spells you control can't be countered by spells or abilities this turn.
Draw a card.
Set/Rarity: Dissension Rare

Name Detonate
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Set/Rarity: Masters Edition IV Uncommon, Mirrodin Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Antiquities Uncommon

Name Detritivore
Cost: 2RR
Type: Creature — Lhurgoyf
Pow/Tgh: (*/*)
Rules Text: Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X—{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.
Set/Rarity: Planar Chaos Rare

Name Deus of Calamity
Cost: (R/G)(R/G)(R/G)(R/G)(R/G)
Type: Creature — Spirit Avatar
Pow/Tgh: (6/6)
Rules Text: Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
Set/Rarity: Duel Decks: Heroes vs. Monsters Rare, Shadowmoor Rare

Name Devastate
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Devastate deals 1 damage to each creature and each player.
Set/Rarity: Prophecy Common

Name Devastating Dreams
Cost: RR
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Devastating Dreams, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Set/Rarity: Torment Rare

Name Devastating Summons
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Devastating Summons, sacrifice X lands.
Put two X/X red Elemental creature tokens onto the battlefield.
Set/Rarity: Rise of the Eldrazi Rare

Name Devastation
Cost: 5RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures and lands.
Set/Rarity: Masters Edition IV Rare, Starter 1999 Rare, Portal Rare

Name Devastation Tide
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return all nonland permanents to their owners' hands.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Set/Rarity: Avacyn Restored Rare

Name Research // Development (Development)
Cost: 3UR
Type: Instant
Pow/Tgh:
Rules Text: Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times.
Set/Rarity: Dissension Rare

Name Deviant Glee
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn."
Set/Rarity: Return to Ravnica Common

Name Devil's Play
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Devil's Play deals X damage to target creature or player.
Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Rare, Innistrad Rare

Name Devoted Caretaker
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
Set/Rarity: Odyssey Rare

Name Devoted Druid
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (0/2)
Rules Text: {T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
Set/Rarity: Shadowmoor Common

Name Devoted Hero
Cost: W
Type: Creature — Elf Soldier
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Starter 1999 Common, Portal Common

Name Devoted Retainer
Cost: W
Type: Creature — Human Samurai
Pow/Tgh: (1/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Champions of Kamigawa Common

Name Devour Flesh
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Target player sacrifices a creature, then gains life equal to that creature's toughness.
Set/Rarity: Gatecrash Common

Name Devour in Shadow
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
Set/Rarity: Fifth Dawn Uncommon

Name Devouring Deep
Cost: 2U
Type: Creature — Fish
Pow/Tgh: (1/2)
Rules Text: Islandwalk
Set/Rarity: Legends Common

Name Devouring Greed
Cost: 2BB
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Set/Rarity: Champions of Kamigawa Common

Name Devouring Light
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Exile target attacking or blocking creature.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Devouring Rage
Cost: 4R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name Devouring Strossus
Cost: 5BBB
Type: Creature — Horror
Pow/Tgh: (9/9)
Rules Text: Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.
Set/Rarity: Invasion Rare

Name Devouring Swarm
Cost: 1BB
Type: Creature — Insect
Pow/Tgh: (2/1)
Rules Text: Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
Set/Rarity: Magic 2012 Common

Name Devout Chaplain
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: {T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
Set/Rarity: Avacyn Restored Uncommon

Name Devout Harpist
Cost: W
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target Aura attached to a creature.
Set/Rarity: Urza's Legacy Common

Name Devout Invocation
Cost: 6W
Type: Sorcery
Pow/Tgh:
Rules Text: Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.
Set/Rarity: Magic 2014 Core Set Mythic Rare

Name Devout Lightcaster
Cost: WWW
Type: Creature — Kor Cleric
Pow/Tgh: (2/2)
Rules Text: Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
Set/Rarity: Zendikar Rare

Name Devout Monk
Cost: W
Type: Creature — Human Monk Cleric
Pow/Tgh: (1/1)
Rules Text: When Devout Monk enters the battlefield, you gain 1 life.
Set/Rarity: Starter 1999 Common

Name Devout Witness
Cost: 2W
Type: Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
Set/Rarity: Mercadian Masques Common

Name Dewdrop Spy
Cost: 1UU
Type: Creature — Faerie Rogue
Pow/Tgh: (2/2)
Rules Text: Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
Set/Rarity: Morningtide Common

Name Diabolic Edict
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Target player sacrifices a creature.
Set/Rarity: Beatdown Box Set Common, Tempest Common

Name Diabolic Intent
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.
Set/Rarity: Planeshift Rare

Name Diabolic Machine
Cost: 7
Type: Artifact Creature — Construct
Pow/Tgh: (4/4)
Rules Text: {3}: Regenerate Diabolic Machine.
Set/Rarity: Masters Edition IV Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, The Dark Uncommon

Name Diabolic Revelation
Cost: X3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
Set/Rarity: Magic 2013 Rare

Name Diabolic Servitude
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
Set/Rarity: Premium Deck Series: Graveborn Uncommon, Urza's Saga Uncommon

Name Diabolic Tutor
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a card and put that card into your hand. Then shuffle your library.
Set/Rarity: Magic 2014 Core Set Uncommon, Magic 2012 Uncommon, Magic: The Gathering-Commander Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Odyssey Uncommon

Name Diabolic Vision
Cost: UB
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
Set/Rarity: Masters Edition II Uncommon, Beatdown Box Set Uncommon, Ice Age Uncommon

Name Diamond Faerie
Cost: 2GWU
Type: Snow Creature — Faerie
Pow/Tgh: (3/3)
Rules Text: Flying
{1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Rare

Name Diamond Kaleidoscope
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield.
Sacrifice a Prism token: Add one mana of any color to your mana pool.
Set/Rarity: Visions Rare

Name Diamond Valley
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Set/Rarity: Masters Edition Rare, Arabian Nights Uncommon

Name Diaochan, Artful Beauty
Cost: 3R
Type: Legendary Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Commander's Arsenal Rare, Portal Three Kingdoms Rare

Name Dichotomancy
Cost: 7UU
Type: Sorcery
Pow/Tgh:
Rules Text: For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.
Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, you may pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Planar Chaos Rare

Name Didgeridoo
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {3}: You may put a Minotaur permanent card from your hand onto the battlefield.
Set/Rarity: Masters Edition III Uncommon, Homelands Rare

Name Diligent Farmhand
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
Set/Rarity: Odyssey Common

Name Diluvian Primordial
Cost: 5UU
Type: Creature — Avatar
Pow/Tgh: (5/5)
Rules Text: Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
Set/Rarity: Gatecrash Rare

Name Dimensional Breach
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.
Set/Rarity: Scourge Rare

Name Diminish
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes 1/1 until end of turn.
Set/Rarity: Magic 2011 Common

Name Diminishing Returns
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Set/Rarity: Masters Edition Rare, Classic Sixth Edition Rare, Alliances Rare

Name Dimir Aqueduct
Cost:
Type: Land
Pow/Tgh:
Rules Text: Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B} to your mana pool.
Set/Rarity: Planechase 2012 Edition Common, Magic: The Gathering-Commander Common, Ravnica: City of Guilds Common

Name Dimir Charm
Cost: UB
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.
Set/Rarity: Gatecrash Uncommon

Name Dimir Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U} or {B} to your mana pool.
{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common

Name Dimir Cutpurse
Cost: 1UB
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Rare, Ravnica: City of Guilds Rare

Name Dimir Doppelganger
Cost: 1UB
Type: Creature — Shapeshifter
Pow/Tgh: (0/2)
Rules Text: {1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.
Set/Rarity: Ravnica: City of Guilds Rare

Name Dimir Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Dragon's Maze Common, Gatecrash Common

Name Dimir Guildmage
Cost: (U/B)(U/B)
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: ({(u/b)} can be paid with either {U} or {B}.)
{3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.
{3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Dimir House Guard
Cost: 3B
Type: Creature — Skeleton
Pow/Tgh: (2/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate Dimir House Guard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name Dimir Infiltrator
Cost: UB
Type: Creature — Spirit
Pow/Tgh: (1/3)
Rules Text: Dimir Infiltrator can't be blocked.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Planechase 2012 Edition Common, Ravnica: City of Guilds Common

Name Dimir Keyrune
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U} or {B} to your mana pool.
{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
Set/Rarity: Gatecrash Uncommon

Name Dimir Machinations
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Dimir Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {U}{B} to your mana pool.
Set/Rarity: Magic: The Gathering-Commander Common, Archenemy Common, Ravnica: City of Guilds Common

Name Din of the Fireherd
Cost: 5(B/R)(B/R)(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Set/Rarity: Shadowmoor Rare

Name Dingus Egg
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Dingus Staff
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
Set/Rarity: Weatherlight Uncommon

Name Dinrova Horror
Cost: 4UB
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
Set/Rarity: Gatecrash Uncommon

Name Diplomatic Escort
Cost: 1U
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
Set/Rarity: Mercadian Masques Uncommon

Name Diplomatic Immunity
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Shroud (This permanent can't be the target of spells or abilities.)
Enchanted creature has shroud.
Set/Rarity: Mercadian Masques Common

Name Dire Undercurrents
Cost: 3(U/B)(U/B)
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
Set/Rarity: Shadowmoor Rare

Name Dire Wolves
Cost: 2G
Type: Creature — Wolf
Pow/Tgh: (2/2)
Rules Text: Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Ice Age Common

Name Diregraf Captain
Cost: 1UB
Type: Creature — Zombie Soldier
Pow/Tgh: (2/2)
Rules Text: Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Set/Rarity: Dark Ascension Uncommon

Name Diregraf Escort
Cost: G
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
Set/Rarity: Avacyn Restored Common

Name Diregraf Ghoul
Cost: B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Diregraf Ghoul enters the battlefield tapped.
Set/Rarity: Innistrad Uncommon

Name Dirge of Dread
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Set/Rarity: Commander 2013 Edition Common, Onslaught Common

Name Dirtcowl Wurm
Cost: 4G
Type: Creature — Wurm
Pow/Tgh: (3/4)
Rules Text: Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
Set/Rarity: Battle Royale Box Set Rare, Tempest Rare, Promo set for Gatherer Rare

Name Dirtwater Wraith
Cost: 3B
Type: Creature — Wraith
Pow/Tgh: (1/3)
Rules Text: Swampwalk

{B}: Dirtwater Wraith gets +1/+0 until end of turn.
Set/Rarity: Mirage Common

Name Down // Dirty (Dirty)
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Dirty Wererat
Cost: 3B
Type: Creature — Human Rat Minion
Pow/Tgh: (2/3)
Rules Text: {B}, Discard a card: Regenerate Dirty Wererat.
Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
Set/Rarity: Odyssey Common

Name Disappear
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{U}: Return enchanted creature and Disappear to their owners' hands.
Set/Rarity: Urza's Destiny Uncommon

Name Disarm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Unattach all Equipment from target creature.
Set/Rarity: Mirrodin Common

Name Disaster Radius
Cost: 5RR
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Disaster Radius, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.
Set/Rarity: Magic: The Gathering-Commander Rare, Rise of the Eldrazi Rare

Name Disciple of Bolas
Cost: 3B
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
Set/Rarity: Magic 2013 Rare

Name Disciple of Grace
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common, Urza's Saga Common

Name Disciple of Griselbrand
Cost: 1B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Set/Rarity: Commander 2013 Edition Uncommon, Innistrad Uncommon

Name Disciple of Kangee
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {U}, {T}: Target creature gains flying and becomes blue until end of turn.
Set/Rarity: Planeshift Common

Name Disciple of Law
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: Protection from red
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Disciple of Malice
Cost: 1B
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: Protection from white
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common

Name Disciple of Phenax
Cost: 2BB
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Set/Rarity: Theros Common

Name Disciple of Tevesh Szat
Cost: 2BB
Type: Creature — Human Cleric
Pow/Tgh: (3/1)
Rules Text: {T}: Target creature gets -1/-1 until end of turn.
{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.
Set/Rarity: Coldsnap Common

Name Disciple of the Old Ways
Cost: 1G
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: {R}: Disciple of the Old Ways gains first strike until end of turn.
Set/Rarity: Gatecrash Common

Name Disciple of the Vault
Cost: B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Set/Rarity: Mirrodin Common

Name Discombobulate
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Look at the top four cards of your library, then put them back in any order.
Set/Rarity: Tenth Edition Uncommon, Onslaught Uncommon

Name Discordant Dirge
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
{B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
Set/Rarity: Urza's Saga Rare

Name Discordant Spirit
Cost: 2BR
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
Set/Rarity: Mirage Rare

Name Disease Carriers
Cost: 2BB
Type: Creature — Rat
Pow/Tgh: (2/2)
Rules Text: When Disease Carriers dies, target creature gets -2/-2 until end of turn.
Set/Rarity: Urza's Destiny Common

Name Diseased Vermin
Cost: 2B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
Set/Rarity: Alliances Uncommon

Name Disembowel
Cost: XB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with converted mana cost X.
Set/Rarity: Ravnica: City of Guilds Common

Name Disempower
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Put target artifact or enchantment on top of its owner's library.
Set/Rarity: Mirage Common

Name Disenchant
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Set/Rarity: Masters Edition III Common, Masters Edition II Common, Time Spiral "Timeshifted" Special, Seventh Edition Common, Starter 2000 Common, Battle Royale Box Set Common, Mercadian Masques Common, Classic Sixth Edition Common, Urza's Saga Common, Tempest Common, Fifth Edition Common, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Disentomb
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Set/Rarity: Magic 2013 Common, Magic 2012 Common, Magic 2011 Common, Magic 2010 Common

Name Disfigure
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -2/-2 until end of turn.
Set/Rarity: Zendikar Common

Name Disharmony
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Cast Disharmony only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
Set/Rarity: Masters Edition III Uncommon, Legends Rare

Name Disintegrate
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Dismal Failure
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Its controller discards a card.
Set/Rarity: Planar Chaos Uncommon

Name Dismantle
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Set/Rarity: Darksteel Uncommon

Name Dismantling Blow
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Destroy target artifact or enchantment.
If Dismantling Blow was kicked, draw two cards.
Set/Rarity: Invasion Common

Name Dismember
Cost: 1(B/P)(B/P)
Type: Instant
Pow/Tgh:
Rules Text: ({(b/p)} can be paid with either {B} or 2 life.)
Target creature gets -5/-5 until end of turn.
Set/Rarity: New Phyrexia Uncommon

Name Dismiss
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
Draw a card.
Set/Rarity: Commander 2013 Edition Uncommon, Tempest Uncommon

Name Dismiss into Dream
Cost: 6U
Type: Enchantment
Pow/Tgh:
Rules Text: Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Set/Rarity: Magic 2014 Core Set Rare

Name Disorder
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Disorder deals 2 damage to each white creature and each player who controls a white creature.
Set/Rarity: Seventh Edition Uncommon, Urza's Saga Uncommon

Name Disorient
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -7/-0 until end of turn.
Set/Rarity: Magic 2010 Common

Name Dispatch
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Set/Rarity: New Phyrexia Uncommon

Name Dispel
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant spell.
Set/Rarity: Return to Ravnica Common, Worldwake Common

Name Dispeller's Capsule
Cost: W
Type: Artifact
Pow/Tgh:
Rules Text: {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Set/Rarity: Modern Masters Common, Shards of Alara Common

Name Dispense Justice
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Target player sacrifices an attacking creature.
Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Uncommon

Name Dispersal Shield
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.
Set/Rarity: Scourge Common

Name Disperse
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target nonland permanent to its owner's hand.
Set/Rarity: Magic 2014 Core Set Common, Scars of Mirrodin Common, Morningtide Common

Name Dispersing Orb
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
Set/Rarity: Onslaught Uncommon

Name Disrupt
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or sorcery spell unless its controller pays {1}.

Draw a card.
Set/Rarity: Invasion Uncommon, Weatherlight Common

Name Disrupting Scepter
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target player discards a card. Activate this ability only during your turn.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Disrupting Shoal
Cost: XUU
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost.
Counter target spell if its converted mana cost is X.
Set/Rarity: Betrayers of Kamigawa Rare

Name Disruption Aura
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
Set/Rarity: Fifth Dawn Uncommon

Name Disruptive Pitmage
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Counter target spell unless its controller pays {1}.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Disruptive Student
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Counter target spell unless its controller pays {1}.
Set/Rarity: Battle Royale Box Set Common, Urza's Saga Common

Name Dissipate
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Innistrad Uncommon, Mirage Uncommon

Name Dissipation Field
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a permanent deals damage to you, return it to its owner's hand.
Set/Rarity: Scars of Mirrodin Rare

Name Dissolve
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Uncommon

Name Distant Melody
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a creature type. Draw a card for each permanent you control of that type.
Set/Rarity: Premium Deck Series: Slivers Common, Morningtide Common

Name Distant Memories
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Set/Rarity: Mirrodin Besieged Rare

Name Distorting Lens
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target permanent becomes the color of your choice until end of turn.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Rare

Name Distorting Wake
Cost: XUUU
Type: Sorcery
Pow/Tgh:
Rules Text: Return X target nonland permanents to their owners' hands.
Set/Rarity: Invasion Rare

Name Distortion Strike
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Set/Rarity: Rise of the Eldrazi Common

Name Distress
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Set/Rarity: Magic 2012 Common, Tenth Edition Common, Champions of Kamigawa Common

Name Disturbed Burial
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.
Set/Rarity: Tempest Common

Name Disturbing Plot
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name Dive Bomber
Cost: 3W
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
{T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
Set/Rarity: Onslaught Common

Name Divebomber Griffin
Cost: 3WW
Type: Creature — Griffin
Pow/Tgh: (3/2)
Rules Text: Flying
{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Divergent Growth
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."
Set/Rarity: Scourge Common

Name Diversionary Tactics
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Tap two untapped creatures you control: Tap target creature.
Set/Rarity: Apocalypse Uncommon

Name Divert
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Change the target of target spell with a single target unless that spell's controller pays {2}.
Set/Rarity: Odyssey Rare

Name Divination
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Dark Ascension Common, Magic 2012 Common, Magic 2010 Common

Name Divine Congregation
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each creature target player controls.
Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Time Spiral Common

Name Divine Deflection
Cost: XW
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player.
Set/Rarity: Avacyn Restored Rare

Name Divine Favor
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Magic 2012 Common

Name Divine Intervention
Cost: 6WW
Type: Enchantment
Pow/Tgh:
Rules Text: Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Divine Light
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt this turn to creatures you control.
Set/Rarity: Apocalypse Common

Name Divine Offering
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact. You gain life equal to its converted mana cost.
Set/Rarity: Masters Edition IV Common, Mirrodin Besieged Common, Fifth Edition Common, Mirage Common, Chronicles Common, Legends Common

Name Divine Presence
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.
Set/Rarity: Invasion Rare

Name Divine Reckoning
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses a creature he or she controls. Destroy the rest.
Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Rare

Name Divine Retribution
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
Set/Rarity: Mirage Rare

Name Divine Sacrament
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Rare

Name Divine Transformation
Cost: 2WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Rare

Name Divine Verdict
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target attacking or blocking creature.
Set/Rarity: Theros Common, Magic 2013 Common, Magic 2010 Common

Name Diviner Spirit
Cost: 4U
Type: Creature — Spirit
Pow/Tgh: (2/4)
Rules Text: Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
Set/Rarity: Commander 2013 Edition Uncommon

Name Diviner's Wand
Cost: 3
Type: Tribal Artifact — Wizard Equipment
Pow/Tgh:
Rules Text: Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip {3}
Set/Rarity: Morningtide Uncommon

Name Diving Griffin
Cost: 1WW
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying, vigilance
Set/Rarity: Eighth Edition Common, Prophecy Common

Name Divining Witch
Cost: 1B
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{B}, {T}, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.
Set/Rarity: Nemesis Rare

Name Divinity of Pride
Cost: (W/B)(W/B)(W/B)(W/B)(W/B)
Type: Creature — Spirit Avatar
Pow/Tgh: (4/4)
Rules Text: Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
Set/Rarity: Commander 2013 Edition Rare, Modern Masters Rare, Eventide Rare

Name Dizzy Spell
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -3/-0 until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name Dizzying Gaze
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
{R}: Enchanted creature deals 1 damage to target creature with flying.
Set/Rarity: Exodus Common

Name Djinn Illuminatus
Cost: 5(U/R)(U/R)
Type: Creature — Djinn
Pow/Tgh: (3/5)
Rules Text: ({(u/r)} can be paid with either {U} or {R}.)
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Set/Rarity: Duel Decks: Izzet vs. Golgari Rare, Guildpact Rare

Name Djinn of Infinite Deceits
Cost: 4UU
Type: Creature — Djinn
Pow/Tgh: (2/7)
Rules Text: Flying
{T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Set/Rarity: Commander 2013 Edition Rare

Name Djinn of the Lamp
Cost: 5UU
Type: Creature — Djinn
Pow/Tgh: (5/6)
Rules Text: Flying
Set/Rarity: Portal Rare

Name Djinn of Wishes
Cost: 3UU
Type: Creature — Djinn
Pow/Tgh: (4/4)
Rules Text: Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Set/Rarity: Magic 2012 Rare, Magic 2010 Rare

Name Do or Die
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Set/Rarity: Invasion Rare

Name Dodecapod
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
Set/Rarity: Time Spiral "Timeshifted" Special, Apocalypse Uncommon

Name Dogged Hunter
Cost: 2W
Type: Creature — Human Nomad
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target creature token.
Set/Rarity: Odyssey Rare

Name Dogpile
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.
Set/Rarity: Ravnica: City of Guilds Common

Name Budoka Gardener (Dokai, Weaver of Life)
Cost: 1G
Type: Legendary Creature — Human Monk
Pow/Tgh: (3/3)
Rules Text: {4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.
Set/Rarity: Champions of Kamigawa Rare

Name Dolmen Gate
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt to attacking creatures you control.
Set/Rarity: Lorwyn Rare

Name Domestication
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Set/Rarity: Magic 2014 Core Set Rare, Rise of the Eldrazi Uncommon

Name Dominaria's Judgment
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Set/Rarity: Planeshift Rare

Name Dominate
Cost: X1UU
Type: Instant
Pow/Tgh:
Rules Text: Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.)
Set/Rarity: Nemesis Uncommon

Name Dominating Licid
Cost: 1UU
Type: Creature — Licid
Pow/Tgh: (1/1)
Rules Text: {1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
You control enchanted creature.
Set/Rarity: Exodus Rare

Name Domineer
Cost: 1UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact creature
You control enchanted artifact creature.
Set/Rarity: Mirrodin Uncommon

Name Dominus of Fealty
Cost: (U/R)(U/R)(U/R)(U/R)(U/R)
Type: Creature — Spirit Avatar
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Set/Rarity: Magic: The Gathering-Commander Rare, Eventide Rare

Name Domri Rade
Cost: 1RG
Type: Planeswalker — Domri
Loyalty: (3)
Rules Text: +1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
-2: Target creature you control fights another target creature.
-7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Set/Rarity: Gatecrash Mythic Rare

Name Donate
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player gains control of target permanent you control.
Set/Rarity: Urza's Destiny Rare

Name Dong Zhou, the Tyrant
Cost: 4R
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
Set/Rarity: Masters Edition III Rare, Portal Three Kingdoms Rare

Name Doom Blade
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature.
Set/Rarity: Magic 2014 Core Set Uncommon, Magic 2012 Common, Magic: The Gathering-Commander Common, Magic 2011 Common, Magic 2010 Common

Name Doom Cannon
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: As Doom Cannon enters the battlefield, choose a creature type.
{3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.
Set/Rarity: Onslaught Rare

Name Doomed Necromancer
Cost: 2B
Type: Creature — Human Cleric Mercenary
Pow/Tgh: (2/2)
Rules Text: {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.
Set/Rarity: Tenth Edition Rare, Onslaught Rare

Name Doomed Traveler
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Innistrad Common

Name Doomgape
Cost: 4(B/G)(B/G)(B/G)
Type: Creature — Elemental
Pow/Tgh: (10/10)
Rules Text: Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Set/Rarity: Duel Decks: Izzet vs. Golgari Rare, Eventide Rare

Name Doomsday
Cost: BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Set/Rarity: Classic Sixth Edition Rare, Weatherlight Rare

Name Doomsday Specter
Cost: 2UB
Type: Creature — Specter
Pow/Tgh: (2/3)
Rules Text: Flying
When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
Set/Rarity: Planeshift Rare

Name Door of Destinies
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Set/Rarity: Magic 2014 Core Set Rare, Morningtide Rare

Name Door to Nothingness
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Door to Nothingness enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
Set/Rarity: Magic 2013 Rare, Planechase Rare, Fifth Dawn Rare

Name Doorkeeper
Cost: 1U
Type: Creature — Homunculus
Pow/Tgh: (0/4)
Rules Text: Defender
{2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.
Set/Rarity: Return to Ravnica Common

Name Doran, the Siege Tower
Cost: BGW
Type: Legendary Creature — Treefolk Shaman
Pow/Tgh: (0/5)
Rules Text: Each creature assigns combat damage equal to its toughness rather than its power.
Set/Rarity: From the Vault: Legends Mythic Rare, Lorwyn Rare

Name Dormant Gomazoa
Cost: 1UU
Type: Creature — Jellyfish
Pow/Tgh: (5/5)
Rules Text: Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
Set/Rarity: Rise of the Eldrazi Rare

Name Dormant Sliver
Cost: 2GU
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."
Set/Rarity: Planar Chaos Uncommon

Name Dormant Volcano
Cost:
Type: Land
Pow/Tgh:
Rules Text: Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
{T}: Add {1}{R} to your mana pool.
Set/Rarity: Visions Uncommon

Name Dosan the Falling Leaf
Cost: 1GG
Type: Legendary Creature — Human Monk
Pow/Tgh: (2/2)
Rules Text: Players can cast spells only during their own turns.
Set/Rarity: Champions of Kamigawa Rare

Name Dosan's Oldest Chant
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 6 life.
Draw a card.
Set/Rarity: Saviors of Kamigawa Common

Name Double Cleave
Cost: 1(R/W)
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Set/Rarity: Planechase Common, Eventide Common

Name Double Cross
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose another player. Look at that player's hand and choose one of those cards other than a basic land. He or she discards that card. At the beginning of the next game with the player, look at the player's hand and choose one of those cards other than a basic land. He or she discards that card.
Set/Rarity: Unglued Common

Name Double Deal
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player.
Set/Rarity: Unglued Common

Name Double Dip
Cost: 4W
Type: Instant
Pow/Tgh:
Rules Text: Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player.
Set/Rarity: Unglued Common

Name Double Header
Cost: 3UU
Type: Creature — Drake
Pow/Tgh: (2/3)
Rules Text: Flying
When Double Header comes into play, you may return target permanent with a two-word name to its owner's hand.
Set/Rarity: Unhinged Common

Name Double Negative
Cost: UUR
Type: Instant
Pow/Tgh:
Rules Text: Counter up to two target spells.
Set/Rarity: Alara Reborn Uncommon

Name Double Play
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose another player. Search your library for a basic land and put that land into play. At the beginning of the next game with that player, search your library for an additional basic land and put that land into play. In both cases, shuffle your library afterwards.
Set/Rarity: Unglued Common

Name Double Take
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player.
Set/Rarity: Unglued Common

Name Doubling Chant
Cost: 5G
Type: Sorcery
Pow/Tgh:
Rules Text: For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.
Set/Rarity: Magic 2012 Rare

Name Doubling Cube
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Double the amount of each type of mana in your mana pool.
Set/Rarity: Tenth Edition Rare, Fifth Dawn Rare

Name Doubling Season
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
Set/Rarity: Modern Masters Rare, Ravnica: City of Guilds Rare

Name Doubtless One
Cost: 3W
Type: Creature — Cleric Avatar
Pow/Tgh: (*/*)
Rules Text: Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever Doubtless One deals damage, you gain that much life.
Set/Rarity: Onslaught Uncommon

Name Douse
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{U}: Counter target red spell.
Set/Rarity: Urza's Saga Uncommon

Name Douse in Gloom
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Set/Rarity: Guildpact Common

Name Dovescape
Cost: 3(W/U)(W/U)(W/U)
Type: Enchantment
Pow/Tgh:
Rules Text: ({(w/u)} can be paid with either {W} or {U}.)
Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.
Set/Rarity: Dissension Rare

Name Down // Dirty (Down)
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Downdraft
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: {G}: Target creature loses flying until end of turn.

Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.
Set/Rarity: Weatherlight Uncommon

Name Downhill Charge
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Nemesis Common

Name Downpour
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Tap up to three target creatures.
Set/Rarity: Magic 2013 Common

Name Downsize
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature you don't control gets -4/-0 until end of turn.
Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Return to Ravnica Common

Name Dowsing Shaman
Cost: 4G
Type: Creature — Centaur Shaman
Pow/Tgh: (3/4)
Rules Text: {2}{G}, {T}: Return target enchantment card from your graveyard to your hand.
Set/Rarity: Planechase 2012 Edition Uncommon, Ravnica: City of Guilds Uncommon

Name Draco
Cost: 16
Type: Artifact Creature — Dragon
Pow/Tgh: (9/9)
Rules Text: Domain — Draco costs {2} less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice Draco unless you pay {1}0}. This cost is reduced by {2} for each basic land type among lands you control.
Set/Rarity: From the Vault: Dragons Rare, Planeshift Rare

Name Draconian Cylix
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Discard a card at random: Regenerate target creature.
Set/Rarity: Fallen Empires Rare

Name Dracoplasm
Cost: UR
Type: Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
{R}: Dracoplasm gets +1/+0 until end of turn.
Set/Rarity: Tempest Rare

Name Drafna's Restoration
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.
Set/Rarity: Antiquities Common

Name Drag Down
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
Set/Rarity: Modern Masters Common, Conflux Common

Name Dragon Appeasement
Cost: 3BRG
Type: Enchantment
Pow/Tgh:
Rules Text: Skip your draw step.
Whenever you sacrifice a creature, you may draw a card.
Set/Rarity: Alara Reborn Uncommon

Name Dragon Arch
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
Set/Rarity: Apocalypse Uncommon

Name Dragon Blood
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Put a +1/+1 counter on target creature.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Mirrodin Uncommon, Urza's Saga Uncommon

Name Dragon Breath
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has haste.
{R}: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Set/Rarity: Archenemy Common, Scourge Common

Name Dragon Broodmother
Cost: 2RRRG
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
Set/Rarity: Alara Reborn Mythic Rare

Name Dragon Egg
Cost: 2R
Type: Creature — Dragon
Pow/Tgh: (0/2)
Rules Text: Defender (This creature can't attack.)
When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn."
Set/Rarity: Magic 2014 Core Set Uncommon

Name Dragon Engine
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (1/3)
Rules Text: {2}: Dragon Engine gets +1/+0 until end of turn.
Set/Rarity: Masters Edition IV Common, Masters Edition Common, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Antiquities Common

Name Dragon Fangs
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.
Set/Rarity: Scourge Common

Name Dragon Fodder
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Archenemy Common, Shards of Alara Common

Name Dragon Hatchling
Cost: 1R
Type: Creature — Dragon
Pow/Tgh: (0/1)
Rules Text: Flying
{R}: Dragon Hatchling gets +1/+0 until end of turn.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common

Name Dragon Mage
Cost: 5RR
Type: Creature — Dragon Wizard
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.
Set/Rarity: Scourge Rare

Name Dragon Mantle
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Set/Rarity: Theros Common

Name Dragon Mask
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
Set/Rarity: Classic Sixth Edition Uncommon, Visions Uncommon

Name Dragon Roost
Cost: 4RR
Type: Enchantment
Pow/Tgh:
Rules Text: {5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Rare, Onslaught Rare

Name Dragon Scales
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
Set/Rarity: Scourge Common

Name Dragon Shadow
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
Set/Rarity: Scourge Common

Name Dragon Tyrant
Cost: 8RR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.
{R}: Dragon Tyrant gets +1/+0 until end of turn.
Set/Rarity: Scourge Rare

Name Dragon Whelp
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: (2/3)
Rules Text: Flying
{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Duel Decks: Knights vs. Dragons Uncommon, Archenemy Uncommon, Magic 2010 Uncommon, From the Vault: Dragons Rare, Time Spiral "Timeshifted" Special, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Dragon Wings
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.
Set/Rarity: Scourge Common

Name Dragonlair Spider
Cost: 2RRGG
Type: Creature — Spider
Pow/Tgh: (5/6)
Rules Text: Reach
Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.
Set/Rarity: Commander's Arsenal Rare, Planechase 2012 Edition Rare

Name Dragonmaster Outcast
Cost: R
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
Set/Rarity: Worldwake Mythic Rare

Name Dragon's Claw
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a red spell, you may gain 1 life.
Set/Rarity: Magic 2012 Uncommon, Duel Decks: Knights vs. Dragons Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Darksteel Uncommon

Name Dragon's Herald
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: {2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Shards of Alara Uncommon

Name Dragonshift
Cost: 1UR
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Dragon's Maze Rare

Name Dragonskull Summit
Cost:
Type: Land
Pow/Tgh:
Rules Text: Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R} to your mana pool.
Set/Rarity: Magic 2013 Rare, Magic 2012 Rare, Magic 2011 Rare, Magic 2010 Rare

Name Dragonsoul Knight
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
Set/Rarity: Conflux Uncommon

Name Dragonspeaker Shaman
Cost: 1RR
Type: Creature — Human Barbarian Shaman
Pow/Tgh: (2/2)
Rules Text: Dragon spells you cast cost {2} less to cast.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Archenemy Uncommon, Scourge Uncommon

Name Dragonstalker
Cost: 4W
Type: Creature — Bird Soldier
Pow/Tgh: (3/3)
Rules Text: Flying, protection from Dragons
Set/Rarity: Scourge Uncommon

Name Dragonstorm
Cost: 8R
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: Modern Masters Rare, From the Vault: Dragons Rare, Time Spiral "Timeshifted" Special, Scourge Rare

Name Drain Life
Cost: X1B
Type: Sorcery
Pow/Tgh:
Rules Text: Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
Set/Rarity: Beatdown Box Set Common, Fifth Edition Common, Mirage Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Drain Power
Cost: UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.
Set/Rarity: Masters Edition IV Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Drain the Well
Cost: 2(B/G)(B/G)
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. You gain 2 life.
Set/Rarity: Eventide Common

Name Draining Whelk
Cost: 4UU
Type: Creature — Illusion
Pow/Tgh: (1/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.
Set/Rarity: Time Spiral Rare

Name Drainpipe Vermin
Cost: B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card.
Set/Rarity: Return to Ravnica Common

Name Drake Familiar
Cost: 1U
Type: Creature — Drake
Pow/Tgh: (2/1)
Rules Text: Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
Set/Rarity: Ravnica: City of Guilds Common

Name Drake Hatchling
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (1/3)
Rules Text: Flying
{U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.
Set/Rarity: Mercadian Masques Common

Name Drake Umbra
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Set/Rarity: Rise of the Eldrazi Uncommon

Name Drake-Skull Cameo
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U} or {B} to your mana pool.
Set/Rarity: Invasion Uncommon

Name Drakewing Krasis
Cost: 1GU
Type: Creature — Lizard Drake
Pow/Tgh: (3/1)
Rules Text: Flying, trample
Set/Rarity: Gatecrash Common

Name Dralnu, Lich Lord
Cost: 3UB
Type: Legendary Creature — Zombie Wizard
Pow/Tgh: (3/3)
Rules Text: If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.
{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Rare

Name Dralnu's Crusade
Cost: 1BR
Type: Enchantment
Pow/Tgh:
Rules Text: Goblin creatures get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.
Set/Rarity: Planeshift Rare

Name Dralnu's Pet
Cost: 1UU
Type: Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Kicker—{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.)
If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.
Set/Rarity: Planeshift Rare

Name Dramatic Entrance
Cost: 3GG
Type: Instant
Pow/Tgh:
Rules Text: You may put a green creature card from your hand onto the battlefield.
Set/Rarity: Shadowmoor Rare

Name Dramatic Rescue
Cost: WU
Type: Instant
Pow/Tgh:
Rules Text: Return target creature to its owner's hand. You gain 2 life.
Set/Rarity: Return to Ravnica Common

Name Drana, Kalastria Bloodchief
Cost: 3BB
Type: Legendary Creature — Vampire Shaman
Pow/Tgh: (4/4)
Rules Text: Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
Set/Rarity: Rise of the Eldrazi Rare

Name Drastic Revelation
Cost: 2UBR
Type: Sorcery
Pow/Tgh:
Rules Text: Discard your hand. Draw seven cards, then discard three cards at random.
Set/Rarity: Alara Reborn Uncommon

Name Drawn Together
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Drawn Together comes into play, choose an artist.
Creatures by the chosen artist get +2/+2.
Set/Rarity: Unhinged Rare

Name Dread
Cost: 3BBB
Type: Creature — Elemental Incarnation
Pow/Tgh: (6/6)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
Set/Rarity: Lorwyn Rare

Name Dread Cacodemon
Cost: 7BBB
Type: Creature — Demon
Pow/Tgh: (8/8)
Rules Text: When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Dread Charge
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Black creatures you control can't be blocked this turn except by black creatures.
Set/Rarity: Portal Rare

Name Dread Drone
Cost: 4B
Type: Creature — Eldrazi Drone
Pow/Tgh: (4/1)
Rules Text: When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Set/Rarity: Rise of the Eldrazi Common

Name Dread of Night
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: White creatures get -1/-1.
Set/Rarity: Classic Sixth Edition Uncommon, Tempest Uncommon

Name Dread Reaper
Cost: 3BBB
Type: Creature — Horror
Pow/Tgh: (6/5)
Rules Text: Flying
When Dread Reaper enters the battlefield, you lose 5 life.
Set/Rarity: Masters Edition IV Rare, Starter 1999 Rare, Portal Rare

Name Dread Return
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Premium Deck Series: Graveborn Uncommon, Time Spiral Uncommon

Name Dread Slag
Cost: 3BR
Type: Creature — Horror
Pow/Tgh: (9/9)
Rules Text: Trample
Dread Slag gets -4/-4 for each card in your hand.
Set/Rarity: Dissension Rare

Name Dread Slaver
Cost: 3BB
Type: Creature — Zombie Horror
Pow/Tgh: (3/5)
Rules Text: Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Set/Rarity: Avacyn Restored Rare

Name Dread Specter
Cost: 3B
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Set/Rarity: Mirage Uncommon

Name Dread Statuary
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Set/Rarity: Worldwake Uncommon

Name Dread Warlock
Cost: 1BB
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Dread Warlock can't be blocked except by black creatures.
Set/Rarity: Magic 2010 Common

Name Dread Wight
Cost: 3BB
Type: Creature — Zombie
Pow/Tgh: (3/4)
Rules Text: At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
Set/Rarity: Masters Edition IV Uncommon, Ice Age Rare

Name Dreadbore
Cost: BR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature or planeswalker.
Set/Rarity: Return to Ravnica Rare

Name Dreadship Reef
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B} to your mana pool.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Time Spiral Uncommon

Name Dreadwaters
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.
Set/Rarity: Avacyn Restored Common

Name Dreadwing
Cost: B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.
Set/Rarity: Conflux Uncommon

Name Dream Cache
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Set/Rarity: Classic Sixth Edition Common, Tempest Common, Mirage Common

Name Dream Chisel
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Face-down creature spells you cast cost {1} less to cast.
Set/Rarity: Onslaught Rare

Name Dream Coat
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.
Set/Rarity: Legends Uncommon

Name Dream Fighter
Cost: 2U
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)
Set/Rarity: Mirage Common

Name Dream Fracture
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Its controller draws a card.
Draw a card.
Set/Rarity: Eventide Uncommon

Name Dream Halls
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Set/Rarity: Stronghold Rare

Name Dream Leash
Cost: 3UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash.
You control enchanted permanent.
Set/Rarity: Ravnica: City of Guilds Rare

Name Dream Prowler
Cost: 2UU
Type: Creature — Illusion
Pow/Tgh: (1/5)
Rules Text: Dream Prowler can't be blocked as long as it's attacking alone.
Set/Rarity: Ninth Edition Uncommon, Stronghold Common

Name Dream Salvage
Cost: (U/B)
Type: Instant
Pow/Tgh:
Rules Text: Draw cards equal to the number of cards target opponent discarded this turn.
Set/Rarity: Shadowmoor Uncommon

Name Dream Stalker
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (1/5)
Rules Text: When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
Set/Rarity: Time Spiral Common

Name Dream Thief
Cost: 2U
Type: Creature — Faerie Rogue
Pow/Tgh: (2/1)
Rules Text: Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
Set/Rarity: Eventide Common

Name Dream Thrush
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
{T}: Target land becomes the basic land type of your choice until end of turn.
Set/Rarity: Invasion Common

Name Dream Tides
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Set/Rarity: Visions Uncommon

Name Dream Twist
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target player puts the top three cards of his or her library into his or her graveyard.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Common

Name Dreamborn Muse
Cost: 2UU
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.
Set/Rarity: Magic: The Gathering-Commander Rare, Tenth Edition Rare, Legions Rare

Name Dreamcatcher
Cost: U
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
Set/Rarity: Saviors of Kamigawa Common

Name Dreampod Druid
Cost: 1G
Type: Creature — Human Druid
Pow/Tgh: (2/2)
Rules Text: At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Planechase 2012 Edition Uncommon

Name Dream's Grip
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Tap target permanent; or untap target permanent.
Entwine {1} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Common

Name Dreams of the Dead
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
Set/Rarity: Masters Edition II Rare, Ice Age Uncommon

Name Dreamscape Artist
Cost: 1U
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Set/Rarity: Planar Chaos Common

Name Dreamspoiler Witches
Cost: 3B
Type: Creature — Faerie Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
Set/Rarity: Modern Masters Common, Lorwyn Common

Name Dreamstone Hedron
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {3} to your mana pool.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Archenemy Uncommon, Rise of the Eldrazi Uncommon

Name Dreamwinder
Cost: 3U
Type: Creature — Serpent
Pow/Tgh: (4/3)
Rules Text: Dreamwinder can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land becomes an Island until end of turn.
Set/Rarity: Odyssey Common

Name Dredge
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Sacrifice a creature or land.

Draw a card.
Set/Rarity: Invasion Uncommon

Name Dreg Mangler
Cost: 1BG
Type: Creature — Plant Zombie
Pow/Tgh: (3/3)
Rules Text: Haste
Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Set/Rarity: Return to Ravnica Uncommon, Duel Decks: Izzet vs. Golgari Uncommon

Name Dreg Reaver
Cost: 4B
Type: Creature — Zombie Beast
Pow/Tgh: (4/3)
Rules Text:
Set/Rarity: Shards of Alara Common

Name Dregs of Sorrow
Cost: X4B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy X target nonblack creatures. Draw X cards.
Set/Rarity: Seventh Edition Rare, Tempest Rare

Name Dregscape Zombie
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Archenemy Common, Planechase Common, Shards of Alara Common

Name Drekavac
Cost: 1B
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.
Set/Rarity: Dissension Uncommon

Name Drelnoch
Cost: 4U
Type: Creature — Yeti Mutant
Pow/Tgh: (3/3)
Rules Text: Whenever Drelnoch becomes blocked, you may draw two cards.
Set/Rarity: Coldsnap Common

Name Drift of Phantasms
Cost: 2U
Type: Creature — Spirit
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
Flying
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name Drift of the Dead
Cost: 3B
Type: Creature — Wall
Pow/Tgh: (*/*)
Rules Text: Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name Drifter il-Dal
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
Set/Rarity: Time Spiral Common

Name Drifting Djinn
Cost: 4UU
Type: Creature — Djinn
Pow/Tgh: (5/5)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Rare

Name Drifting Meadow
Cost:
Type: Land
Pow/Tgh:
Rules Text: Drifting Meadow enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Commander 2013 Edition Common, Battle Royale Box Set Common, Urza's Saga Common

Name Drifting Shade
Cost: 3B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: Flying
{B}: Drifting Shade gets +1/+1 until end of turn.
Set/Rarity: Magic 2012 Common

Name Drill-Skimmer
Cost: 4
Type: Artifact Creature — Thopter
Pow/Tgh: (2/1)
Rules Text: Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
Set/Rarity: Darksteel Common

Name Drinker of Sorrow
Cost: 2B
Type: Creature — Horror
Pow/Tgh: (5/3)
Rules Text: Drinker of Sorrow can't block.
Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
Set/Rarity: Legions Rare

Name Dripping Dead
Cost: 4BB
Type: Creature — Zombie
Pow/Tgh: (4/1)
Rules Text: Dripping Dead can't block.
Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
Set/Rarity: Legions Common

Name Dripping-Tongue Zubera
Cost: 1G
Type: Creature — Zubera Spirit
Pow/Tgh: (1/2)
Rules Text: When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera that died this turn.
Set/Rarity: Champions of Kamigawa Common

Name Driver of the Dead
Cost: 3B
Type: Creature — Vampire
Pow/Tgh: (3/2)
Rules Text: When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
Set/Rarity: Avacyn Restored Common

Name Drogskol Captain
Cost: 1WU
Type: Creature — Spirit Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Set/Rarity: Dark Ascension Uncommon

Name Drogskol Reaver
Cost: 5WU
Type: Creature — Spirit
Pow/Tgh: (3/5)
Rules Text: Flying, double strike, lifelink
Whenever you gain life, draw a card.
Set/Rarity: Dark Ascension Mythic Rare

Name Dromad Purebred
Cost: 4W
Type: Creature — Camel Beast
Pow/Tgh: (1/5)
Rules Text: Whenever Dromad Purebred is dealt damage, you gain 1 life.
Set/Rarity: Ravnica: City of Guilds Common

Name Dromar, the Banisher
Cost: 3WUB
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
Set/Rarity: Invasion Rare

Name Dromar's Attendant
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.
Set/Rarity: Invasion Uncommon

Name Dromar's Cavern
Cost:
Type: Land — Lair
Pow/Tgh:
Rules Text: When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B} to your mana pool.
Set/Rarity: Planeshift Uncommon

Name Dromar's Charm
Cost: WUB
Type: Instant
Pow/Tgh:
Rules Text: Choose one — You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.
Set/Rarity: Commander 2013 Edition Uncommon, Planeshift Uncommon

Name Dromosaur
Cost: 2R
Type: Creature — Lizard
Pow/Tgh: (2/3)
Rules Text: Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
Set/Rarity: Urza's Saga Common

Name Droning Bureaucrats
Cost: 3W
Type: Creature — Human Advisor
Pow/Tgh: (1/4)
Rules Text: {X}, {T}: Each creature with converted mana cost X can't attack or block this turn.
Set/Rarity: Guildpact Uncommon

Name Drooling Groodion
Cost: 3BBG
Type: Creature — Beast
Pow/Tgh: (4/3)
Rules Text: {2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Drooling Ogre
Cost: 1R
Type: Creature — Ogre
Pow/Tgh: (3/3)
Rules Text: Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
Set/Rarity: Darksteel Common

Name Drop of Honey
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.
Set/Rarity: Masters Edition IV Rare, Arabian Nights Rare

Name Dross Crocodile
Cost: 3B
Type: Creature — Zombie Crocodile
Pow/Tgh: (5/1)
Rules Text:
Set/Rarity: Tenth Edition Common, Fifth Dawn Common

Name Dross Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/2)
Rules Text: Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Darksteel Common

Name Dross Harvester
Cost: 1BB
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
Set/Rarity: Mirrodin Rare

Name Dross Hopper
Cost: 1B
Type: Creature — Insect Horror
Pow/Tgh: (2/1)
Rules Text: Sacrifice a creature: Dross Hopper gains flying until end of turn.
Set/Rarity: Scars of Mirrodin Common

Name Dross Prowler
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Mirrodin Common

Name Dross Ripper
Cost: 4
Type: Artifact Creature — Hound
Pow/Tgh: (3/3)
Rules Text: {2}{B}: Dross Ripper gets +1/+1 until end of turn.
Set/Rarity: Mirrodin Besieged Common

Name Dross Scorpion
Cost: 4
Type: Artifact Creature — Scorpion
Pow/Tgh: (3/1)
Rules Text: Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
Set/Rarity: Mirrodin Common

Name Drought
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Set/Rarity: Ice Age Uncommon

Name Drove of Elves
Cost: 3G
Type: Creature — Elf
Pow/Tgh: (*/*)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Set/Rarity: Shadowmoor Uncommon

Name Drown in Filth
Cost: BG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Set/Rarity: Dragon's Maze Common

Name Drowned
Cost: 1U
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: {B}: Regenerate Drowned.
Set/Rarity: Masters Edition IV Common, The Dark Common

Name Drowned Catacomb
Cost:
Type: Land
Pow/Tgh:
Rules Text: Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Magic 2013 Rare, Magic 2012 Rare, Magic 2011 Rare, Magic 2010 Rare

Name Drowned Rusalka
Cost: U
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {U}, Sacrifice a creature: Discard a card, then draw a card.
Set/Rarity: Guildpact Uncommon

Name Drowner Initiate
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Shadowmoor Common

Name Drowner of Secrets
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/3)
Rules Text: Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Lorwyn Uncommon

Name Drudge Beetle
Cost: 1G
Type: Creature — Insect
Pow/Tgh: (2/2)
Rules Text: Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Set/Rarity: Return to Ravnica Common

Name Drudge Reavers
Cost: 3B
Type: Creature — Skeleton
Pow/Tgh: (2/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
{B}: Regenerate Drudge Reavers.
Set/Rarity: Time Spiral Common

Name Drudge Skeletons
Cost: 1B
Type: Creature — Skeleton
Pow/Tgh: (1/1)
Rules Text: {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Magic 2010 Common, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Drudge Spell
Cost: BB
Type: Enchantment
Pow/Tgh:
Rules Text: {B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature."
When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Set/Rarity: Homelands Uncommon

Name Druid Lyrist
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment.
Set/Rarity: Odyssey Common

Name Druid of the Anima
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {R}, {G}, or {W} to your mana pool.
Set/Rarity: Shards of Alara Common

Name Druidic Satchel
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Set/Rarity: Commander 2013 Edition Rare, Magic 2012 Rare

Name Druid's Call
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.
Set/Rarity: Odyssey Uncommon

Name Druid's Deliverance
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Set/Rarity: Return to Ravnica Common

Name Druid's Familiar
Cost: 3G
Type: Creature — Bear
Pow/Tgh: (2/2)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
Set/Rarity: Avacyn Restored Uncommon

Name Druids' Repository
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control attacks, put a charge counter on Druids' Repository.
Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.
Set/Rarity: Avacyn Restored Rare

Name Drumhunter
Cost: 3G
Type: Creature — Human Druid Warrior
Pow/Tgh: (2/2)
Rules Text: At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {1} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Shards of Alara Uncommon

Name Dry Spell
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Dry Spell deals 1 damage to each creature and each player.
Set/Rarity: Masters Edition II Common, Classic Sixth Edition Common, Portal Uncommon, Homelands Common, Homelands Common

Name Dryad Arbor
Cost:
Color: Green
Type: Land Creature — Forest Dryad
Pow/Tgh: (1/1)
Rules Text: (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.")
Set/Rarity: From the Vault: Realms Mythic Rare, Future Sight Uncommon

Name Dryad Militant
Cost: (G/W)
Type: Creature — Dryad Soldier
Pow/Tgh: (2/1)
Rules Text: If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
Set/Rarity: Return to Ravnica Uncommon

Name Dryad Sophisticate
Cost: 1G
Type: Creature — Dryad
Pow/Tgh: (2/1)
Rules Text: Nonbasic landwalk
Set/Rarity: Guildpact Uncommon

Name Dryad's Caress
Cost: 4GG
Type: Instant
Pow/Tgh:
Rules Text: You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control.
Set/Rarity: Ravnica: City of Guilds Common

Name Dryad's Favor
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
Set/Rarity: Magic 2011 Common

Name Dual Casting
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Set/Rarity: Avacyn Restored Rare

Name Dual Nature
Cost: 4GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.
Set/Rarity: Prophecy Rare

Name Duct Crawler
Cost: R
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: {1}{R}: Target creature can't block Duct Crawler this turn.
Set/Rarity: Tenth Edition Common, Stronghold Common

Name Due Respect
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Permanents enter the battlefield tapped this turn.
Draw a card.
Set/Rarity: New Phyrexia Uncommon

Name Dueling Grounds
Cost: 1GW
Type: Enchantment
Pow/Tgh:
Rules Text: No more than one creature can attack each turn.
No more than one creature can block each turn.
Set/Rarity: Invasion Rare

Name Duergar Assailant
Cost: (R/W)
Type: Creature — Dwarf Soldier
Pow/Tgh: (1/1)
Rules Text: Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
Set/Rarity: Eventide Common

Name Duergar Cave-Guard
Cost: 3R
Type: Creature — Dwarf Warrior
Pow/Tgh: (1/3)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
{(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn.
Set/Rarity: Eventide Uncommon

Name Duergar Hedge-Mage
Cost: 2(R/W)
Type: Creature — Dwarf Shaman
Pow/Tgh: (2/2)
Rules Text: When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Planechase Uncommon, Eventide Uncommon

Name Duergar Mine-Captain
Cost: 2(R/W)
Type: Creature — Dwarf Soldier
Pow/Tgh: (2/1)
Rules Text: {1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Eventide Uncommon

Name Duh
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)
Set/Rarity: Unhinged Common

Name Dumb Ass
Cost: 2R
Type: Creature — Donkey Barbarian
Pow/Tgh: (3{1/2}/2)
Rules Text: At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
Set/Rarity: Unhinged Common

Name Dune-Brood Nephilim
Cost: BRGW
Type: Creature — Nephilim
Pow/Tgh: (3/3)
Rules Text: Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.
Set/Rarity: Guildpact Rare

Name Dunerider Outlaw
Cost: BB
Type: Creature — Human Rebel Rogue
Pow/Tgh: (1/1)
Rules Text: Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.
Set/Rarity: Planar Chaos Uncommon

Name Dungeon Geists
Cost: 2UU
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
Set/Rarity: Commander 2013 Edition Rare, Dark Ascension Rare

Name Dungeon Shade
Cost: 3B
Type: Creature — Shade Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
{B}: Dungeon Shade gets +1/+1 until end of turn.
Set/Rarity: Stronghold Common

Name Dungrove Elder
Cost: 2G
Type: Creature — Treefolk
Pow/Tgh: (*/*)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Set/Rarity: Magic 2012 Rare

Name Duplicant
Cost: 6
Type: Artifact Creature — Shapeshifter
Pow/Tgh: (2/4)
Rules Text: Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
Set/Rarity: Commander's Arsenal Rare, Archenemy Rare, Mirrodin Rare

Name Duplicity
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
Set/Rarity: Tempest Rare

Name Duress
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Premium Deck Series: Graveborn Common, Magic 2011 Common, Magic 2010 Common, Duel Decks: Divine vs. Demonic Common, Seventh Edition Common, Urza's Saga Common

Name Durkwood Baloth
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Suspend 5—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Modern Masters Common, Time Spiral Common

Name Durkwood Boars
Cost: 4G
Type: Creature — Boar
Pow/Tgh: (4/4)
Rules Text:
Set/Rarity: Starter 2000 Common, Starter 1999 Common, Fifth Edition Common, Fourth Edition Common, Legends Common

Name Durkwood Tracker
Cost: 4G
Type: Creature — Giant
Pow/Tgh: (4/3)
Rules Text: {1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
Set/Rarity: Time Spiral Uncommon

Name Dusk Imp
Cost: 2B
Type: Creature — Imp
Pow/Tgh: (2/1)
Rules Text: Flying
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Tenth Edition Common, Eighth Edition Common, Odyssey Common

Name Dusk Urchins
Cost: 2B
Type: Creature — Ouphe
Pow/Tgh: (4/3)
Rules Text: Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
Set/Rarity: Shadowmoor Rare

Name Duskdale Wurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: (7/7)
Rules Text: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Magic 2013 Uncommon, Magic 2011 Uncommon, Eventide Uncommon

Name Duskhunter Bat
Cost: 1B
Type: Creature — Bat
Pow/Tgh: (1/1)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Flying
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Magic 2012 Common

Name Duskmantle Guildmage
Cost: UB
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
{2}{U}{B}: Target player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Gatecrash Uncommon

Name Duskmantle Prowler
Cost: 3B
Type: Creature — Vampire Rogue
Pow/Tgh: (2/2)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Magic 2013 Uncommon

Name Duskmantle Seer
Cost: 2UB
Type: Creature — Vampire Wizard
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.
Set/Rarity: Gatecrash Mythic Rare

Name Duskmantle, House of Shadow
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Duskrider Falcon
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, protection from black
Set/Rarity: Weatherlight Common

Name Duskrider Peregrine
Cost: 5W
Type: Creature — Bird
Pow/Tgh: (3/3)
Rules Text: Flying, protection from black
Suspend 3—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Time Spiral Uncommon

Name Duskwalker
Cost: B
Type: Creature — Human Minion
Pow/Tgh: (1/1)
Rules Text: Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)
If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Invasion Common

Name Duskworker
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: Whenever Duskworker becomes blocked, regenerate it.
{3}: Duskworker gets +1/+0 until end of turn.
Set/Rarity: Mirrodin Uncommon

Name Dust Bowl
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Set/Rarity: Mercadian Masques Rare

Name Dust Corona
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
Set/Rarity: Planar Chaos Common

Name Dust Elemental
Cost: 2WW
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
Set/Rarity: Planar Chaos Rare

Name Dust of Moments
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.
Set/Rarity: Future Sight Uncommon

Name Dust to Dust
Cost: 1WW
Type: Sorcery
Pow/Tgh:
Rules Text: Exile two target artifacts.
Set/Rarity: Masters Edition IV Uncommon, Masters Edition Common, Fifth Edition Uncommon, The Dark Common

Name Dutiful Thrull
Cost: W
Type: Creature — Thrull
Pow/Tgh: (1/1)
Rules Text: {B}: Regenerate Dutiful Thrull.
Set/Rarity: Gatecrash Common

Name Duty-Bound Dead
Cost: B
Type: Creature — Skeleton
Pow/Tgh: (0/2)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Magic 2013 Common

Name Dwarven Armorer
Cost: R
Type: Creature — Dwarf
Pow/Tgh: (0/2)
Rules Text: {R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.
Set/Rarity: Fallen Empires Rare

Name Dwarven Armory
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: {2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.
Set/Rarity: Ice Age Rare

Name Dwarven Berserker
Cost: 1R
Type: Creature — Dwarf Berserker
Pow/Tgh: (1/1)
Rules Text: Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.
Set/Rarity: Weatherlight Common

Name Dwarven Blastminer
Cost: 1R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {2}{R}, {T}: Destroy target nonbasic land.
Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Dwarven Bloodboiler
Cost: RRR
Type: Creature — Dwarf
Pow/Tgh: (2/2)
Rules Text: Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
Set/Rarity: Judgment Rare

Name Dwarven Catapult
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name Dwarven Demolition Team
Cost: 2R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target Wall.
Set/Rarity: Eighth Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Dwarven Driller
Cost: 3R
Type: Creature — Dwarf
Pow/Tgh: (2/2)
Rules Text: {T}: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.
Set/Rarity: Judgment Uncommon

Name Dwarven Grunt
Cost: R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: Mountainwalk
Set/Rarity: Odyssey Common

Name Dwarven Hold
Cost:
Type: Land
Pow/Tgh:
Rules Text: Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way.
Set/Rarity: Fifth Edition Rare, Fallen Empires Rare

Name Dwarven Landslide
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker—{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If Dwarven Landslide was kicked, destroy another target land.
Set/Rarity: Apocalypse Common

Name Dwarven Lieutenant
Cost: RR
Type: Creature — Dwarf Soldier
Pow/Tgh: (1/2)
Rules Text: {1}{R}: Target Dwarf creature gets +1/+0 until end of turn.
Set/Rarity: Fallen Empires Uncommon

Name Dwarven Miner
Cost: 1R
Type: Creature — Dwarf
Pow/Tgh: (1/2)
Rules Text: {2}{R}, {T}: Destroy target nonbasic land.
Set/Rarity: Mirage Uncommon

Name Dwarven Nomad
Cost: 2R
Type: Creature — Dwarf Nomad
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature with power 2 or less can't be blocked this turn.
Set/Rarity: Mirage Common

Name Dwarven Patrol
Cost: 2R
Type: Creature — Dwarf
Pow/Tgh: (4/2)
Rules Text: Dwarven Patrol doesn't untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.
Set/Rarity: Apocalypse Uncommon

Name Dwarven Pony
Cost: R
Type: Creature — Horse
Pow/Tgh: (1/1)
Rules Text: {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
Set/Rarity: Homelands Rare

Name Dwarven Recruiter
Cost: 2R
Type: Creature — Dwarf
Pow/Tgh: (2/2)
Rules Text: When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
Set/Rarity: Odyssey Uncommon

Name Dwarven Ruins
Cost:
Type: Land
Pow/Tgh:
Rules Text: Dwarven Ruins enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Beatdown Box Set Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name Dwarven Scorcher
Cost: R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.
Set/Rarity: Judgment Common

Name Dwarven Sea Clan
Cost: 2R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.
Set/Rarity: Homelands Rare

Name Dwarven Shrine
Cost: 1RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
Set/Rarity: Odyssey Rare

Name Dwarven Soldier
Cost: 1R
Type: Creature — Dwarf Soldier
Pow/Tgh: (2/1)
Rules Text: Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Dwarven Song
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Any number of target creatures become red until end of turn.
Set/Rarity: Legends Uncommon

Name Dwarven Strike Force
Cost: 4R
Type: Creature — Dwarf Berserker
Pow/Tgh: (4/3)
Rules Text: Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.
Set/Rarity: Odyssey Uncommon

Name Dwarven Thaumaturgist
Cost: 2R
Type: Creature — Dwarf Shaman
Pow/Tgh: (1/2)
Rules Text: {T}: Switch target creature's power and toughness until end of turn.
Set/Rarity: Weatherlight Rare

Name Dwarven Trader
Cost: R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Homelands Common, Homelands Common

Name Dwarven Vigilantes
Cost: 2R
Type: Creature — Dwarf
Pow/Tgh: (2/2)
Rules Text: Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.
Set/Rarity: Visions Common

Name Dwarven Warriors
Cost: 2R
Type: Creature — Dwarf Warrior
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature with power 2 or less can't be blocked this turn.
Set/Rarity: Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Dwarven Weaponsmith
Cost: 1R
Type: Creature — Dwarf Artificer
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.
Set/Rarity: Revised Edition Uncommon, Antiquities Uncommon

Name Dwell on the Past
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Target player shuffles up to four target cards from his or her graveyard into his or her library.
Set/Rarity: Torment Uncommon

Name Dying Wail
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature dies, target player discards two cards.
Set/Rarity: Urza's Destiny Common

Name Dying Wish
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
Set/Rarity: Gatecrash Uncommon

Name Dynacharge
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gets +2/+0 until end of turn.
Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Return to Ravnica Common

Name Dystopia
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Eager Cadet
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common

Name Early Frost
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Tap up to three target lands.
Set/Rarity: Fifth Dawn Common

Name Early Harvest
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Target player untaps all basic lands he or she controls.
Set/Rarity: Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Earnest Fellowship
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Each creature has protection from its colors.
Set/Rarity: Odyssey Rare

Name Earsplitting Rats
Cost: 3B
Type: Creature — Rat
Pow/Tgh: (2/1)
Rules Text: When Earsplitting Rats enters the battlefield, each player discards a card.
Discard a card: Regenerate Earsplitting Rats.
Set/Rarity: Judgment Common

Name Earth Elemental
Cost: 3RR
Type: Creature — Elemental
Pow/Tgh: (4/5)
Rules Text:
Set/Rarity: Tenth Edition Uncommon, Starter 1999 Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Earth Rift
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name Earth Servant
Cost: 5R
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Earth Servant gets +0/+1 for each Mountain you control.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Magic 2011 Uncommon

Name Earth Surge
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: Each land gets +2/+2 as long as it's a creature.
Set/Rarity: Guildpact Rare

Name Earthbind
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
Set/Rarity: Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Earthblighter
Cost: 1B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {2}{B}, {T}, Sacrifice a Goblin: Destroy target land.
Set/Rarity: Legions Uncommon

Name Earthbrawn
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn.
Reinforce 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
Set/Rarity: Morningtide Common

Name Earthcraft
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Tap an untapped creature you control: Untap target basic land.
Set/Rarity: Tempest Rare

Name Earthen Goo
Cost: 2R
Type: Creature — Ooze
Pow/Tgh: (2/2)
Rules Text: Trample
Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.
Set/Rarity: Coldsnap Uncommon

Name Earthlink
Cost: 3BRG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
Whenever a creature dies, that creature's controller sacrifices a land.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Earthlore
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.
Set/Rarity: Ice Age Common

Name Earthquake
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Earthquake deals X damage to each creature without flying and each player.
Set/Rarity: Magic: The Gathering-Commander Rare, Magic 2010 Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Portal Second Age Rare, Portal Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Earthshaker
Cost: 4RR
Type: Creature — Spirit
Pow/Tgh: (4/5)
Rules Text: Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
Set/Rarity: Champions of Kamigawa Uncommon

Name Earwig Squad
Cost: 3BB
Type: Creature — Goblin Rogue
Pow/Tgh: (5/3)
Rules Text: Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.
Set/Rarity: Modern Masters Rare, Morningtide Rare

Name Eastern Paladin
Cost: 2BB
Type: Creature — Zombie Knight
Pow/Tgh: (3/3)
Rules Text: {B}{B}, {T}: Destroy target green creature.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name Eaten by Spiders
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with flying and all Equipment attached to that creature.
Set/Rarity: Avacyn Restored Uncommon

Name Eater of Days
Cost: 4
Type: Artifact Creature — Leviathan
Pow/Tgh: (9/8)
Rules Text: Flying, trample
When Eater of Days enters the battlefield, you skip your next two turns.
Set/Rarity: Darksteel Rare

Name Eater of the Dead
Cost: 4B
Type: Creature — Horror
Pow/Tgh: (3/4)
Rules Text: {0}: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
Set/Rarity: Masters Edition Uncommon, The Dark Uncommon

Name Ebon Dragon
Cost: 5BB
Type: Creature — Dragon
Pow/Tgh: (5/4)
Rules Text: Flying
When Ebon Dragon enters the battlefield, you may have target opponent discard a card.
Set/Rarity: Masters Edition IV Rare, From the Vault: Dragons Rare, Portal Rare

Name Ebon Drake
Cost: 2B
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever a player casts a spell, you lose 1 life.
Set/Rarity: Fifth Dawn Uncommon

Name Ebon Praetor
Cost: 4BB
Type: Creature — Avatar Praetor
Pow/Tgh: (5/5)
Rules Text: First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.
Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.
Set/Rarity: Masters Edition II Rare, Fallen Empires Rare

Name Ebon Stronghold
Cost:
Type: Land
Pow/Tgh:
Rules Text: Ebon Stronghold enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.
Set/Rarity: Premium Deck Series: Graveborn Uncommon, Masters Edition II Uncommon, Beatdown Box Set Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name Ebonblade Reaper
Cost: 2B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.
Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name Ebony Charm
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Mirage Common

Name Ebony Horse
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Set/Rarity: Masters Edition IV Common, Fourth Edition Rare, Revised Edition Rare, Arabian Nights Rare

Name Ebony Owl Netsuke
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Ebony Rhino
Cost: 7
Type: Artifact Creature — Rhino
Pow/Tgh: (4/5)
Rules Text: Trample
Set/Rarity: Masters Edition IV Common, Homelands Common

Name Ebony Treefolk
Cost: 1BG
Type: Creature — Treefolk
Pow/Tgh: (3/3)
Rules Text: {B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
Set/Rarity: Apocalypse Uncommon

Name Echo Chamber
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Tempest Rare

Name Echo Circlet
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature can block an additional creature.
Equip {1}
Set/Rarity: Scars of Mirrodin Common

Name Echo Mage
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/4
{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.
LEVEL 4+
2/5
{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Set/Rarity: Commander 2013 Edition Rare, Rise of the Eldrazi Rare

Name Echo Tracer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner's hand.
Set/Rarity: Legions Common

Name Echoing Calm
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment and all other enchantments with the same name as that enchantment.
Set/Rarity: Darksteel Common

Name Echoing Courage
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Set/Rarity: Modern Masters Common, Darksteel Common

Name Echoing Decay
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Set/Rarity: Darksteel Common

Name Echoing Ruin
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact and all other artifacts with the same name as that artifact.
Set/Rarity: Darksteel Common

Name Echoing Truth
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Set/Rarity: Modern Masters Common, Duel Decks: Elspeth vs. Tezzeret Common, Darksteel Common

Name Edge of Autumn
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Future Sight Common

Name Edge of the Divinity
Cost: (W/B)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
Set/Rarity: Eventide Common

Name Edgewalker
Cost: 1WB
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)
Set/Rarity: Scourge Uncommon

Name Edric, Spymaster of Trest
Cost: 1GU
Type: Legendary Creature — Elf Rogue
Pow/Tgh: (2/2)
Rules Text: Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Set/Rarity: Commander's Arsenal Rare, Magic: The Gathering-Commander Rare

Name Eel Umbra
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Set/Rarity: Rise of the Eldrazi Common

Name Eerie Procession
Cost: 2U
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Champions of Kamigawa Uncommon

Name Ego Erasure
Cost: 2U
Type: Tribal Instant — Shapeshifter
Pow/Tgh:
Rules Text: Changeling (This card is every creature type at all times.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
Set/Rarity: Lorwyn Uncommon

Name Eiganjo Castle
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {W} to your mana pool.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Set/Rarity: Champions of Kamigawa Rare

Name Eiganjo Free-Riders
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: Flying
At the beginning of your upkeep, return a white creature you control to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Eight-and-a-Half-Tails
Cost: WW
Type: Legendary Creature — Fox Cleric
Pow/Tgh: (2/2)
Rules Text: {1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.
Set/Rarity: Champions of Kamigawa Rare

Name Eightfold Maze
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Set/Rarity: Masters Edition III Uncommon, Portal Three Kingdoms Rare

Name Ekundu Cyclops
Cost: 3R
Type: Creature — Cyclops
Pow/Tgh: (3/4)
Rules Text: If a creature you control attacks, Ekundu Cyclops also attacks if able.
Set/Rarity: Mirage Common

Name Ekundu Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying, first strike
Set/Rarity: Classic Sixth Edition Common, Mirage Common

Name Eladamri, Lord of Leaves
Cost: GG
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: Other Elf creatures have forestwalk.
Other Elves have shroud. (They can't be the targets of spells or abilities.)
Set/Rarity: Tempest Rare

Name Eladamri's Call
Cost: GW
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Planeshift Rare

Name Eladamri's Vineyard
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
Set/Rarity: Tempest Rare

Name Eland Umbra
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Set/Rarity: Rise of the Eldrazi Common

Name Elbrus, the Binding Blade
Cost: 7
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip {1}
Set/Rarity: Dark Ascension Mythic Rare

Name Elder Cathar
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Set/Rarity: Innistrad Common

Name Elder Druid
Cost: 3G
Type: Creature — Elf Cleric Druid
Pow/Tgh: (2/2)
Rules Text: {3}{G}, {T}: You may tap or untap target artifact, creature, or land.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Elder Land Wurm
Cost: 4WWW
Type: Creature — Dragon Wurm
Pow/Tgh: (5/5)
Rules Text: Defender, trample
When Elder Land Wurm blocks, it loses defender.
Set/Rarity: Masters Edition Uncommon, Fourth Edition Rare, Legends Rare

Name Elder Mastery
Cost: 3UBR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Conflux Uncommon

Name Elder of Laurels
Cost: 2G
Type: Creature — Human Advisor
Pow/Tgh: (2/3)
Rules Text: {3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Set/Rarity: Innistrad Rare

Name Elder Pine of Jukai
Cost: 2G
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Common

Name Elder Spawn
Cost: 4UUU
Type: Creature — Spawn
Pow/Tgh: (6/6)
Rules Text: At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.
Elder Spawn can't be blocked by red creatures.
Set/Rarity: Legends Rare

Name Elderscale Wurm
Cost: 4GGG
Type: Creature — Wurm
Pow/Tgh: (7/7)
Rules Text: Trample
When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.
As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
Set/Rarity: Magic 2013 Mythic Rare

Name Elderwood Scion
Cost: 3GW
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Trample, lifelink
Spells you cast that target Elderwood Scion cost {2} less to cast.
Spells your opponents cast that target Elderwood Scion cost {2} more to cast.
Set/Rarity: Planechase 2012 Edition Rare

Name Eldrazi Conscription
Cost: 8
Type: Tribal Enchantment — Eldrazi Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
Set/Rarity: Rise of the Eldrazi Rare

Name Eldrazi Monument
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Set/Rarity: Zendikar Mythic Rare

Name Eldrazi Temple
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {2} to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Set/Rarity: Rise of the Eldrazi Rare

Name Electric Eel
Cost: U
Type: Creature — Fish
Pow/Tgh: (1/1)
Rules Text: When Electric Eel enters the battlefield, it deals 1 damage to you.
{R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.
Set/Rarity: The Dark Uncommon

Name Electrickery
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Electrickery deals 1 damage to target creature you don't control.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Return to Ravnica Common

Name Electrolyze
Cost: 1UR
Type: Instant
Pow/Tgh:
Rules Text: Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.
Set/Rarity: Modern Masters Uncommon, Magic: The Gathering-Commander Uncommon, Guildpact Uncommon

Name Electropotence
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to target creature or player.
Set/Rarity: Zendikar Rare

Name Electrostatic Bolt
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
Set/Rarity: Mirrodin Common

Name Electryte
Cost: 3RR
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Set/Rarity: Urza's Saga Rare

Name Elemental
Cost:
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: Trample
Set/Rarity: Duel Decks: Elves vs. Goblins Common

Name Elemental Appeal
Cost: RRRR
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
Set/Rarity: Zendikar Rare

Name Elemental Augury
Cost: UBR
Type: Enchantment
Pow/Tgh:
Rules Text: {3}: Look at the top three cards of target player's library, then put them back in any order.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Elemental Mastery
Cost: 3R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."
Set/Rarity: Shadowmoor Rare

Name Elemental Resonance
Cost: 2GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Set/Rarity: Dissension Rare

Name Elemental Shaman
Cost:
Type: Creature — Elemental Shaman
Pow/Tgh: (3/1)
Rules Text:
Set/Rarity: Duel Decks: Jace vs. Chandra Common

Name Elephant
Cost:
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Duel Decks: Garruk vs. Liliana Common

Name Elephant Ambush
Cost: 2GG
Type: Instant
Pow/Tgh:
Rules Text: Put a 3/3 green Elephant creature token onto the battlefield.
Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name Elephant Grass
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Set/Rarity: Visions Uncommon

Name Elephant Graveyard
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Regenerate target Elephant.
Set/Rarity: Masters Edition IV Uncommon, Arabian Nights Rare

Name Elephant Guide
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.
Set/Rarity: Duel Decks: Garruk vs. Liliana Uncommon, Judgment Uncommon

Name Elephant Resurgence
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Set/Rarity: Prophecy Rare

Name Elesh Norn, Grand Cenobite
Cost: 5WW
Type: Legendary Creature — Praetor
Pow/Tgh: (4/7)
Rules Text: Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Set/Rarity: New Phyrexia Mythic Rare

Name Elf Replica
Cost: 3
Type: Artifact Creature — Elf
Pow/Tgh: (2/2)
Rules Text: {1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
Set/Rarity: Mirrodin Common

Name Elf Warrior
Cost:
Type: Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Duel Decks: Elves vs. Goblins Common

Name Elfhame Palace
Cost:
Type: Land
Pow/Tgh:
Rules Text: Elfhame Palace enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Eighth Edition Uncommon, Invasion Uncommon

Name Elfhame Sanctuary
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.
Set/Rarity: Invasion Uncommon

Name Elgaud Inquisitor
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Dark Ascension Common

Name Elgaud Shieldmate
Cost: 3U
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Set/Rarity: Avacyn Restored Common

Name El-Hajjâj
Cost: 1BB
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever El-Hajjâj deals damage, you gain that much life.
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Arabian Nights Rare

Name Elite Arcanist
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
{X}, {T}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.
Set/Rarity: Magic 2014 Core Set Rare

Name Elite Archers
Cost: 5W
Type: Creature — Human Soldier Archer
Pow/Tgh: (3/3)
Rules Text: {T}: Elite Archers deals 3 damage to target attacking or blocking creature.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name Elite Cat Warrior
Cost: 2G
Type: Creature — Cat Warrior
Pow/Tgh: (2/3)
Rules Text: Forestwalk
Set/Rarity: Masters Edition IV Common, Portal Common, Portal Common

Name Elite Inquisitor
Cost: WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies
Set/Rarity: Innistrad Rare

Name Elite Javelineer
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
Set/Rarity: Eighth Edition Uncommon, Tempest Common

Name Elite Vanguard
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon, Duel Decks: Elspeth vs. Tezzeret Uncommon, Magic 2010 Uncommon

Name Elixir of Immortality
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
Set/Rarity: Magic 2014 Core Set Uncommon, Magic 2013 Uncommon, Magic 2012 Uncommon, Magic 2011 Uncommon, Duel Decks: Elspeth vs. Tezzeret Uncommon

Name Elixir of Vitality
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Elixir of Vitality enters the battlefield tapped.
{T}, Sacrifice Elixir of Vitality: You gain 4 life.
{8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
Set/Rarity: Mirage Uncommon

Name Elkin Bottle
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
Set/Rarity: Masters Edition II Rare, Fifth Edition Rare, Ice Age Rare

Name Elkin Lair
Cost: 3R
Type: World Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.
Set/Rarity: Visions Rare

Name Elsewhere Flask
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
Set/Rarity: Shadowmoor Common

Name Elspeth Tirel
Cost: 3WW
Type: Planeswalker — Elspeth
Loyalty: (4)
Rules Text: +2: You gain 1 life for each creature you control.
-2: Put three 1/1 white Soldier creature tokens onto the battlefield.
-5: Destroy all other permanents except for lands and tokens.
Set/Rarity: Scars of Mirrodin Mythic Rare

Name Elspeth, Knight-Errant
Cost: 2WW
Type: Planeswalker — Elspeth
Loyalty: (4)
Rules Text: +1: Put a 1/1 white Soldier creature token onto the battlefield.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Set/Rarity: Modern Masters Mythic Rare, Duel Decks: Elspeth vs. Tezzeret Mythic Rare, Shards of Alara Mythic Rare

Name Elspeth, Sun's Champion
Cost: 4WW
Type: Planeswalker — Elspeth
Loyalty: (4)
Rules Text: +1: Put three 1/1 white Soldier creature tokens onto the battlefield.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Set/Rarity: Theros Mythic Rare

Name Elusive Krasis
Cost: 1GU
Type: Creature — Fish Mutant
Pow/Tgh: (0/4)
Rules Text: Elusive Krasis can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Set/Rarity: Gatecrash Uncommon

Name Elven Cache
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Return target card from your graveyard to your hand.
Set/Rarity: Classic Sixth Edition Common, Portal Common, Visions Common

Name Elven Fortress
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{G}: Target blocking creature gets +0/+1 until end of turn.
Set/Rarity: Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Elven Lyre
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
Set/Rarity: Masters Edition II Common, Fallen Empires Rare

Name Elven Palisade
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
Set/Rarity: Exodus Uncommon

Name Elven Riders
Cost: 3GG
Type: Creature — Elf
Pow/Tgh: (3/3)
Rules Text: Elven Riders can't be blocked except by Walls and/or creatures with flying.
Set/Rarity: Tenth Edition Uncommon, Onslaught Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Rare

Name Elven Rite
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Distribute two +1/+1 counters among one or two target creatures.
Set/Rarity: Stronghold Uncommon

Name Elven Warhounds
Cost: 3G
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
Set/Rarity: Tempest Rare

Name Elves of Deep Shadow
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Masters Edition III Common, Ravnica: City of Guilds Common, The Dark Uncommon

Name Elvish Aberration
Cost: 5G
Type: Creature — Elf Mutant
Pow/Tgh: (4/5)
Rules Text: {T}: Add {G}{G}{G} to your mana pool.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Magic: The Gathering-Commander Uncommon, Scourge Uncommon

Name Elvish Archdruid
Cost: 1GG
Type: Creature — Elf Druid
Pow/Tgh: (2/2)
Rules Text: Other Elf creatures you control get +1/+1.
{T}: Add {G} to your mana pool for each Elf you control.
Set/Rarity: Magic 2013 Rare, Magic 2012 Rare, Magic 2011 Rare, Magic 2010 Rare

Name Elvish Archers
Cost: 1G
Type: Creature — Elf Archer
Pow/Tgh: (2/1)
Rules Text: First strike
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Elvish Bard
Cost: 3GG
Type: Creature — Elf Shaman
Pow/Tgh: (2/4)
Rules Text: All creatures able to block Elvish Bard do so.
Set/Rarity: Ninth Edition Uncommon, Alliances Uncommon

Name Elvish Berserker
Cost: G
Type: Creature — Elf Berserker
Pow/Tgh: (1/1)
Rules Text: Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Exodus Common

Name Elvish Branchbender
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (2/2)
Rules Text: {T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
Set/Rarity: Lorwyn Common

Name Elvish Champion
Cost: 1GG
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Invasion Rare

Name Elvish Eulogist
Cost: G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Lorwyn Common

Name Elvish Farmer
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (0/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Elvish Farmer.
Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: You gain 2 life.
Set/Rarity: Masters Edition II Rare, Fallen Empires Rare

Name Elvish Fury
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
Set/Rarity: Tempest Common

Name Elvish Guidance
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).
Set/Rarity: Onslaught Common

Name Elvish Handservant
Cost: G
Type: Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
Set/Rarity: Lorwyn Common

Name Elvish Harbinger
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (1/2)
Rules Text: When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Lorwyn Uncommon

Name Elvish Healer
Cost: 2W
Type: Creature — Elf Cleric
Pow/Tgh: (1/2)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
Set/Rarity: Ice Age Common

Name Elvish Herder
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: {G}: Target creature gains trample until end of turn.
Set/Rarity: Urza's Saga Common

Name Elvish Hexhunter
Cost: (G/W)
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
Set/Rarity: Shadowmoor Common

Name Elvish House Party
Cost: 4GG
Type: Creature — Elf Rogue
Pow/Tgh: (*/*)
Rules Text: Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
Set/Rarity: Unhinged Uncommon

Name Elvish Hunter
Cost: 1G
Type: Creature — Elf Archer
Pow/Tgh: (1/1)
Rules Text: {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
Set/Rarity: Masters Edition II Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Elvish Impersonators
Cost: 3G
Type: Summon — Elves
Pow/Tgh: (*/*)
Rules Text: When you play Elvish Impersonators, roll two six-sided dice one after the other. Elvish Impersonators comes into play with power equal to the first die roll and toughness equal to the second.
Set/Rarity: Unglued Common

Name Elvish Lookout
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Urza's Destiny Common

Name Elvish Lyrist
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Battle Royale Box Set Uncommon, Urza's Saga Common

Name Elvish Mystic
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Magic 2014 Core Set Common

Name Elvish Pathcutter
Cost: 3G
Type: Creature — Elf Scout
Pow/Tgh: (1/2)
Rules Text: {2}{G}: Target Elf creature gains forestwalk until end of turn.
Set/Rarity: Onslaught Common

Name Elvish Pioneer
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
Set/Rarity: Eighth Edition Common, Onslaught Common

Name Elvish Piper
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: You may put a creature card from your hand onto the battlefield.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Destiny Rare

Name Elvish Promenade
Cost: 3G
Type: Tribal Sorcery — Elf
Pow/Tgh:
Rules Text: Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Lorwyn Uncommon

Name Elvish Ranger
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (4/1)
Rules Text:
Set/Rarity: Masters Edition II Common, Portal Common, Alliances Common, Alliances Common

Name Elvish Scout
Cost: G
Type: Creature — Elf Scout
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Set/Rarity: Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Elvish Scrapper
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
Set/Rarity: Eighth Edition Uncommon, Onslaught Uncommon

Name Elvish Skysweeper
Cost: G
Type: Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: {4}{G}, Sacrifice a creature: Destroy target creature with flying.
Set/Rarity: Commander 2013 Edition Common, Ravnica: City of Guilds Common

Name Elvish Soultiller
Cost: 3GG
Type: Creature — Elf Mutant
Pow/Tgh: (5/4)
Rules Text: When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
Set/Rarity: Legions Rare

Name Elvish Spirit Guide
Cost: 2G
Type: Creature — Elf Spirit
Pow/Tgh: (2/2)
Rules Text: Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name Elvish Vanguard
Cost: 1G
Type: Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
Set/Rarity: Onslaught Rare

Name Elvish Visionary
Cost: 1G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: When Elvish Visionary enters the battlefield, draw a card.
Set/Rarity: Magic 2013 Common, Magic 2010 Common, Shards of Alara Common

Name Elvish Warrior
Cost: GG
Type: Creature — Elf Warrior
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Morningtide Common, Duel Decks: Elves vs. Goblins Common, Ninth Edition Common, Onslaught Common

Name Emancipation Angel
Cost: 1WW
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
Set/Rarity: Avacyn Restored Uncommon

Name Embalmed Brawler
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.
Set/Rarity: Legions Common

Name Embargo
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.
Set/Rarity: Mercadian Masques Rare

Name Ember Beast
Cost: 2R
Type: Creature — Beast
Pow/Tgh: (3/4)
Rules Text: Ember Beast can't attack or block alone.
Set/Rarity: Gatecrash Common, Odyssey Common

Name Ember Gale
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
Set/Rarity: Shadowmoor Common

Name Ember Hauler
Cost: RR
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: {1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
Set/Rarity: Magic 2011 Uncommon

Name Ember Shot
Cost: 6R
Type: Instant
Pow/Tgh:
Rules Text: Ember Shot deals 3 damage to target creature or player.

Draw a card.
Set/Rarity: Judgment Common

Name Ember Swallower
Cost: 2RR
Type: Creature — Elemental
Pow/Tgh: (4/5)
Rules Text: {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Ember Swallower becomes monstrous, each player sacrifices three lands.
Set/Rarity: Theros Rare

Name Ember Weaver
Cost: 2G
Type: Creature — Spider
Pow/Tgh: (2/3)
Rules Text: Reach (This can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
Set/Rarity: Conflux Common

Name Ember-Fist Zubera
Cost: 1R
Type: Creature — Zubera Spirit
Pow/Tgh: (1/2)
Rules Text: When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera that died this turn.
Set/Rarity: Champions of Kamigawa Common

Name Embermage Goblin
Cost: 3R
Type: Creature — Goblin Wizard
Pow/Tgh: (1/1)
Rules Text: When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
{T}: Embermage Goblin deals 1 damage to target creature or player.
Set/Rarity: Onslaught Uncommon

Name Embersmith
Cost: 1R
Type: Creature — Human Artificer
Pow/Tgh: (2/1)
Rules Text: Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player.
Set/Rarity: Scars of Mirrodin Uncommon

Name Emberstrike Duo
Cost: 1(B/R)
Type: Creature — Elemental Warrior Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
Set/Rarity: Shadowmoor Common

Name Emberwilde Augur
Cost: 1R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Future Sight Common

Name Emberwilde Caliph
Cost: 2UR
Type: Creature — Djinn
Pow/Tgh: (4/4)
Rules Text: Flying, trample

Emberwilde Caliph attacks each turn if able.

Whenever Emberwilde Caliph deals damage, you lose that much life.
Set/Rarity: Mirage Rare

Name Emberwilde Djinn
Cost: 2RR
Type: Creature — Djinn
Pow/Tgh: (5/4)
Rules Text: Flying

At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn.
Set/Rarity: Mirage Rare

Name Emblazoned Golem
Cost: 2
Type: Artifact Creature — Golem
Pow/Tgh: (1/2)
Rules Text: Kicker {X} (You may pay an additional {X} as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
Set/Rarity: Apocalypse Uncommon

Name Emblem of the Warmind
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Creatures you control have haste.
Set/Rarity: Future Sight Uncommon

Name Embolden
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name Emcee
Cost: 2W
Type: Creature — Human Rogue
Pow/Tgh: (0/1)
Rules Text: Whenever another creature comes into play, you may stand up and say in a deep, booming voice "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.
Set/Rarity: Unhinged Uncommon

Name Emerald Charm
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn.
Set/Rarity: Visions Common

Name Emerald Dragonfly
Cost: 1G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.
Set/Rarity: Chronicles Common, Legends Common

Name Emerald Medallion
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Green spells you cast cost {1} less to cast.
Set/Rarity: Tempest Rare

Name Emerald Oryx
Cost: 3G
Type: Creature — Antelope
Pow/Tgh: (2/3)
Rules Text: Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Set/Rarity: Magic 2010 Common

Name Emerge Unscathed
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Set/Rarity: Rise of the Eldrazi Uncommon

Name Emeria Angel
Cost: 2WW
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
Set/Rarity: Zendikar Rare

Name Emeria, the Sky Ruin
Cost:
Type: Land
Pow/Tgh:
Rules Text: Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W} to your mana pool.
Set/Rarity: Zendikar Rare

Name Emissary of Despair
Cost: 1BB
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
Set/Rarity: Darksteel Uncommon

Name Emissary of Hope
Cost: 1WW
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
Set/Rarity: Darksteel Uncommon

Name Emmara Tandris
Cost: 5GW
Type: Legendary Creature — Elf Shaman
Pow/Tgh: (5/7)
Rules Text: Prevent all damage that would be dealt to creature tokens you control.
Set/Rarity: Dragon's Maze Rare

Name Emmessi Tome
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}: Draw two cards, then discard a card.
Set/Rarity: Tempest Rare

Name Emperor Crocodile
Cost: 3G
Type: Creature — Crocodile
Pow/Tgh: (5/5)
Rules Text: When you control no other creatures, sacrifice Emperor Crocodile.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Urza's Destiny Rare

Name Empress Galina
Cost: 3UU
Type: Legendary Creature — Merfolk
Pow/Tgh: (1/3)
Rules Text: {U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
Set/Rarity: Invasion Rare

Name Empty City Ruse
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent skips all combat phases of his or her next turn.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Empty the Catacombs
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Each player returns all creature cards from his or her graveyard to his or her hand.
Set/Rarity: Ravnica: City of Guilds Rare

Name Empty the Warrens
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 red Goblin creature tokens onto the battlefield.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: Modern Masters Common, Time Spiral Common

Name Empty-Shrine Kannushi
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Empty-Shrine Kannushi has protection from the colors of permanents you control.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Empyrial Archangel
Cost: 4GWWU
Type: Creature — Angel
Pow/Tgh: (5/8)
Rules Text: Flying, shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
Set/Rarity: Shards of Alara Mythic Rare

Name Empyrial Armor
Cost: 1WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
Set/Rarity: Weatherlight Common

Name Empyrial Plate
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 for each card in your hand.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Rare

Name Emrakul, the Aeons Torn
Cost: 15
Type: Legendary Creature — Eldrazi
Pow/Tgh: (15/15)
Rules Text: Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Emrakul's Hatcher
Cost: 4R
Type: Creature — Eldrazi Drone
Pow/Tgh: (3/3)
Rules Text: When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Set/Rarity: Rise of the Eldrazi Common

Name Enatu Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (3/5)
Rules Text: When Enatu Golem dies, you gain 4 life.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Enchanted Being
Cost: 1WW
Type: Creature — Human
Pow/Tgh: (2/2)
Rules Text: Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
Set/Rarity: Legends Common

Name Enchanted Evening
Cost: 3(W/U)(W/U)
Type: Enchantment
Pow/Tgh:
Rules Text: All permanents are enchantments in addition to their other types.
Set/Rarity: Shadowmoor Rare

Name Enchantment Alteration
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Attach target Aura attached to a creature or land to another permanent of that type.
Set/Rarity: Urza's Saga Uncommon, Chronicles Uncommon, Legends Common

Name Enchantress's Presence
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast an enchantment spell, draw a card.
Set/Rarity: Onslaught Rare

Name Enclave Cryptologist
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (0/1)
Rules Text: Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
0/1
{T}: Draw a card, then discard a card.
LEVEL 3+
0/1
{T}: Draw a card.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Enclave Elite
Cost: 2U
Type: Creature — Merfolk Soldier
Pow/Tgh: (2/2)
Rules Text: Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Set/Rarity: Worldwake Common

Name Encroach
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.
Set/Rarity: Urza's Destiny Uncommon

Name Encroaching Wastes
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Encrust
Cost: 1UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Set/Rarity: Magic 2013 Common

Name Endangered Armodon
Cost: 2GG
Type: Creature — Elephant
Pow/Tgh: (4/5)
Rules Text: When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
Set/Rarity: Stronghold Common

Name Endbringer's Revel
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: {4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery.
Set/Rarity: Prophecy Uncommon

Name Endemic Plague
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Endemic Plague, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
Set/Rarity: Onslaught Rare

Name Endless Cockroaches
Cost: 1BB
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: When Endless Cockroaches dies, return it to its owner's hand.
Set/Rarity: Commander 2013 Edition Rare, Portal Rare

Name Endless Horizons
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
Set/Rarity: Eventide Rare

Name Endless Ranks of the Dead
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.
Set/Rarity: Innistrad Rare

Name Endless Scream
Cost: XB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Endless Scream enters the battlefield with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on Endless Scream.
Set/Rarity: Tempest Common

Name Endless Swarm
Cost: 5GGG
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 green Snake creature token onto the battlefield for each card in your hand.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Set/Rarity: Saviors of Kamigawa Rare

Name Endless Whispers
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step."
Set/Rarity: Fifth Dawn Rare

Name Endless Wurm
Cost: 3GG
Type: Creature — Wurm
Pow/Tgh: (9/9)
Rules Text: Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
Set/Rarity: Urza's Saga Rare

Name Endoskeleton
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Endoskeleton during your untap step.
{2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.
Set/Rarity: Urza's Saga Uncommon

Name Endrek Sahr, Master Breeder
Cost: 4B
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
Set/Rarity: Commander 2013 Edition Rare, Time Spiral Rare

Name Odds // Ends (Ends)
Cost: 3RW
Type: Instant
Pow/Tgh:
Rules Text: Target player sacrifices two attacking creatures.
Set/Rarity: Dissension Rare

Name Endure
Cost: 3WW
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to you and permanents you control this turn.
Set/Rarity: Eventide Uncommon

Name Enduring Ideal
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Set/Rarity: Saviors of Kamigawa Rare

Name Enduring Renewal
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Set/Rarity: Time Spiral "Timeshifted" Special, Ice Age Rare

Name Enemy of the Guildpact
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (4/2)
Rules Text: Protection from multicolored
Set/Rarity: Dissension Common

Name Energizer
Cost: 4
Type: Artifact Creature — Juggernaut
Pow/Tgh: (2/2)
Rules Text: {2}, {T}: Put a +1/+1 counter on Energizer.
Set/Rarity: Tempest Rare

Name Energy Arc
Cost: WU
Type: Instant
Pow/Tgh:
Rules Text: Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
Set/Rarity: Masters Edition Uncommon, Alliances Uncommon

Name Energy Bolt
Cost: XRW
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Energy Bolt deals X damage to target player; or target player gains X life.
Set/Rarity: Mirage Rare

Name Energy Chamber
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, choose one — Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Fifth Dawn Uncommon

Name Energy Field
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Set/Rarity: Urza's Saga Rare

Name Energy Flux
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Set/Rarity: Masters Edition IV Uncommon, Mercadian Masques Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Antiquities Uncommon

Name Energy Storm
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Energy Tap
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.
Set/Rarity: Fourth Edition Common, Legends Common

Name Energy Vortex
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: As Energy Vortex enters the battlefield, choose an opponent.
At the beginning of your upkeep, remove all energy counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex.
{X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.
Set/Rarity: Mirage Rare

Name Enervate
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name Enfeeblement
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
Set/Rarity: Ninth Edition Common, Classic Sixth Edition Common, Tempest Common, Mirage Common

Name Engineered Explosives
Cost: X
Type: Artifact
Pow/Tgh:
Rules Text: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.
Set/Rarity: Modern Masters Rare, Fifth Dawn Rare

Name Engineered Plague
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.
Set/Rarity: Seventh Edition Uncommon, Urza's Legacy Uncommon

Name Engulfing Flames
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name Engulfing Slagwurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: (7/7)
Rules Text: Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
Set/Rarity: Scars of Mirrodin Rare

Name Enigma Eidolon
Cost: 3U
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
Set/Rarity: Dissension Common

Name Enigma Sphinx
Cost: 4WUB
Type: Artifact Creature — Sphinx
Pow/Tgh: (5/4)
Rules Text: Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Planechase 2012 Edition Rare, Alara Reborn Rare

Name Enlarge
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Magic 2014 Core Set Uncommon

Name Enlightened Tutor
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Enlisted Wurm
Cost: 4GW
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Planechase 2012 Edition Uncommon, Alara Reborn Uncommon

Name Enlistment Officer
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: First strike
When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Apocalypse Uncommon

Name Enormous Baloth
Cost: 6G
Type: Creature — Beast
Pow/Tgh: (7/7)
Rules Text:
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Legions Uncommon

Name Enrage
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+0 until end of turn.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Scourge Uncommon

Name Enraging Licid
Cost: 1R
Type: Creature — Licid
Pow/Tgh: (1/1)
Rules Text: {R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature has haste.
Set/Rarity: Tempest Uncommon

Name Enshrined Memories
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Betrayers of Kamigawa Rare

Name Enslave
Cost: 4BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
Set/Rarity: New Phyrexia Uncommon, Duel Decks: Garruk vs. Liliana Uncommon, Planar Chaos Uncommon

Name Enslaved Dwarf
Cost: R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Torment Common

Name Enslaved Horror
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.
Set/Rarity: Mercadian Masques Uncommon

Name Enslaved Scout
Cost: 2R
Type: Creature — Goblin Scout
Pow/Tgh: (2/2)
Rules Text: {2}: Enslaved Scout gains mountainwalk until end of turn.
Set/Rarity: Alliances Common, Alliances Common

Name Ensnare
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.

Tap all creatures.
Set/Rarity: Nemesis Uncommon

Name Ensnaring Bridge
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Creatures with power greater than the number of cards in your hand can't attack.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare

Name Ensouled Scimitar
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: {3}: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Uncommon

Name Entangler
Cost: 2WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can block any number of creatures.
Set/Rarity: Prophecy Uncommon

Name Entangling Trap
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
Set/Rarity: Lorwyn Uncommon

Name Entangling Vines
Cost: 3G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Magic 2010 Common

Name Enter the Dungeon
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Players play a Magic subgame under the table starting at 5 life, using their libraries as their decks. After the subgame ends, the winner searches his or her library for two cards, puts those cards into his or her hand, then shuffles his or her library.
Set/Rarity: Unhinged Rare

Name Enter the Infinite
Cost: 8UUUU
Type: Sorcery
Pow/Tgh:
Rules Text: Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Set/Rarity: Gatecrash Mythic Rare

Name Breaking // Entering (Entering)
Cost: 4BR
Type: Sorcery
Pow/Tgh:
Rules Text: Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare

Name Entomb
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a card and put that card into your graveyard. Then shuffle your library.
Set/Rarity: Premium Deck Series: Graveborn Rare, Odyssey Rare

Name Entomber Exarch
Cost: 2BB
Type: Creature — Cleric
Pow/Tgh: (2/2)
Rules Text: When Entomber Exarch enters the battlefield, choose one — Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card.
Set/Rarity: New Phyrexia Uncommon

Name Entrails Feaster
Cost: B
Type: Creature — Zombie Cat
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.
Set/Rarity: Onslaught Rare

Name Entreat the Angels
Cost: XXWWW
Type: Sorcery
Pow/Tgh:
Rules Text: Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Set/Rarity: Avacyn Restored Mythic Rare

Name Entropic Eidolon
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.
Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.
Set/Rarity: Dissension Common

Name Entropic Specter
Cost: 3BB
Type: Creature — Specter Spirit
Pow/Tgh: (*/*)
Rules Text: Flying
As Entropic Specter enters the battlefield, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever Entropic Specter deals damage to a player, that player discards a card.
Set/Rarity: Exodus Rare

Name Envelop
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target sorcery spell.
Set/Rarity: Judgment Common

Name Eon Hub
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Players skip their upkeep steps.
Set/Rarity: Fifth Dawn Rare

Name Ephara's Warden
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {T}: Tap target creature with power 3 or less.
Set/Rarity: Theros Common

Name Ephemeron
Cost: 4UU
Type: Creature — Illusion
Pow/Tgh: (4/4)
Rules Text: Flying
Discard a card: Return Ephemeron to its owner's hand.
Set/Rarity: Exodus Rare

Name Epic Experiment
Cost: XUR
Type: Sorcery
Pow/Tgh:
Rules Text: Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
Set/Rarity: Return to Ravnica Mythic Rare

Name Epic Proportions
Cost: 4GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
Set/Rarity: Lorwyn Rare

Name Epic Struggle
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Set/Rarity: Judgment Rare

Name Epicenter
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices a land.
Threshold — Each player sacrifices all lands he or she controls instead if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Rare

Name Epochrasite
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
Set/Rarity: Modern Masters Uncommon, Future Sight Rare

Name Equal Treatment
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.

Draw a card.
Set/Rarity: Torment Uncommon

Name Equilibrium
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
Set/Rarity: Seventh Edition Rare, Exodus Rare

Name Equinox
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
Set/Rarity: Legends Common

Name Equipoise
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)
Set/Rarity: Visions Rare

Name Eradicate
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.
Set/Rarity: Betrayers of Kamigawa Uncommon, Urza's Destiny Uncommon

Name Erase
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Exile target enchantment.
Set/Rarity: Magic 2013 Common, Urza's Legacy Common

Name Erase (Not the Urza's Legacy One)
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: If you control two or more white permanents that share an artist, you may play Erase (Not the Urza's Legacy One) without paying its mana cost.
Remove target enchantment from the game.
Set/Rarity: Unhinged Common

Name Erayo, Soratami Ascendant
Cost: 1U
Type: Legendary Creature — Moonfolk Monk
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.
Set/Rarity: Saviors of Kamigawa Rare

Name Erayo, Soratami Ascendant (Erayo's Essence)
Cost: 1U
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell for the first time in a turn, counter that spell.
Set/Rarity: Saviors of Kamigawa Rare

Name Erdwal Ripper
Cost: 1RR
Type: Creature — Vampire
Pow/Tgh: (2/1)
Rules Text: Haste
Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Dark Ascension Common

Name Erebos, God of the Dead
Cost: 3B
Type: Legendary Enchantment Creature — God
Pow/Tgh: (5/7)
Rules Text: Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't gain life.
{1}{B}, Pay 2 life: Draw a card.
Set/Rarity: Theros Mythic Rare

Name Erebos's Emissary
Cost: 3B
Type: Enchantment Creature — Snake
Pow/Tgh: (3/3)
Rules Text: Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead.
Enchanted creature gets +3/+3.
Set/Rarity: Theros Uncommon

Name Erg Raiders
Cost: 1B
Type: Creature — Human Warrior
Pow/Tgh: (2/3)
Rules Text: At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Arabian Nights Common, Arabian Nights Common

Name Erhnam Djinn
Cost: 3G
Type: Creature — Djinn
Pow/Tgh: (4/5)
Rules Text: At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
Set/Rarity: Judgment Rare, Beatdown Box Set Uncommon, Chronicles Uncommon, Arabian Nights Rare

Name Erithizon
Cost: 2GG
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
Set/Rarity: Mercadian Masques Rare

Name Eron the Relentless
Cost: 3RR
Type: Legendary Creature — Human Rogue
Pow/Tgh: (5/2)
Rules Text: Haste
{R}{R}{R}: Regenerate Eron the Relentless.
Set/Rarity: Time Spiral "Timeshifted" Special, Homelands Uncommon

Name Erosion
Cost: UUU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Set/Rarity: Fourth Edition Common, The Dark Common

Name Errand of Duty
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition II Uncommon, Alliances Common, Alliances Common

Name Errant Doomsayers
Cost: 1W
Type: Creature — Human Rebel
Pow/Tgh: (1/1)
Rules Text: {T}: Tap target creature with toughness 2 or less.
Set/Rarity: Time Spiral Common

Name Errant Ephemeron
Cost: 6U
Type: Creature — Illusion
Pow/Tgh: (4/4)
Rules Text: Flying
Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Modern Masters Common, Duel Decks: Jace vs. Chandra Common, Time Spiral Common

Name Errant Minion
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Set/Rarity: Ice Age Common

Name Errantry
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name Erratic Explosion
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.
Set/Rarity: Planechase 2012 Edition Common, Onslaught Common

Name Erratic Mutation
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.
Set/Rarity: Modern Masters Common, Planar Chaos Common

Name Erratic Portal
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
Set/Rarity: Exodus Rare

Name Trial // Error (Error)
Cost: UB
Type: Instant
Pow/Tgh:
Rules Text: Counter target multicolored spell.
Set/Rarity: Dissension Uncommon

Name Ersatz Gnomes
Cost: 3
Type: Artifact Creature — Gnome
Pow/Tgh: (1/1)
Rules Text: {T}: Target spell becomes colorless.
{T}: Target permanent becomes colorless until end of turn.
Set/Rarity: Mirage Uncommon

Name Ertai, the Corrupted
Cost: 2WUB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/4)
Rules Text: {U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
Set/Rarity: Planeshift Rare, Planeshift Rare

Name Ertai, Wizard Adept
Cost: 2U
Type: Legendary Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{U}{U}, {T}: Counter target spell.
Set/Rarity: Exodus Rare

Name Ertai's Familiar
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (2/2)
Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard.
{U}: Until your next upkeep, Ertai's Familiar can't phase out.
Set/Rarity: Weatherlight Rare

Name Ertai's Meddling
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.
Set/Rarity: Tempest Rare

Name Ertai's Trickery
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell if it was kicked.
Set/Rarity: Planeshift Uncommon

Name Escape Artist
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Escape Artist can't be blocked.
{U}, Discard a card: Return Escape Artist to its owner's hand.
Set/Rarity: Odyssey Common

Name Escape Routes
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{U}: Return target white or black creature you control to its owner's hand.
Set/Rarity: Planeshift Common

Name Escaped Null
Cost: 3B
Type: Creature — Zombie Berserker
Pow/Tgh: (1/2)
Rules Text: Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Escaped Shapeshifter
Cost: 3UU
Type: Creature — Shapeshifter
Pow/Tgh: (3/4)
Rules Text: As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
Set/Rarity: Tempest Rare

Name Esper Battlemage
Cost: 2U
Type: Artifact Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {W}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
{B}, {T}: Target creature gets -1/-1 until end of turn.
Set/Rarity: Shards of Alara Uncommon

Name Esper Charm
Cost: WUB
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target enchantment; or draw two cards; or target player discards two cards.
Set/Rarity: Shards of Alara Uncommon

Name Esper Cormorants
Cost: 2WU
Type: Artifact Creature — Bird
Pow/Tgh: (3/3)
Rules Text: Flying
Set/Rarity: Conflux Common

Name Esper Panorama
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Shards of Alara Common

Name Esper Sojourners
Cost: WUB
Type: Artifact Creature — Vedalken Wizard
Pow/Tgh: (2/3)
Rules Text: When you cycle Esper Sojourners or it dies, you may tap or untap target permanent.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name Esper Stormblade
Cost: (W/B)U
Type: Artifact Creature — Vedalken Wizard
Pow/Tgh: (2/1)
Rules Text: As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.
Set/Rarity: Alara Reborn Common

Name Esperzoa
Cost: 2U
Type: Artifact Creature — Jellyfish
Pow/Tgh: (4/3)
Rules Text: Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
Set/Rarity: Modern Masters Uncommon, Duel Decks: Elspeth vs. Tezzeret Uncommon, Conflux Uncommon

Name Essence Backlash
Cost: 2UR
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
Set/Rarity: Return to Ravnica Common

Name Essence Bottle
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Put an elixir counter on Essence Bottle.
{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
Set/Rarity: Tempest Uncommon

Name Essence Drain
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Essence Drain deals 3 damage to target creature or player and you gain 3 life.
Set/Rarity: Magic 2013 Common, Tenth Edition Common, Darksteel Common

Name Essence Feed
Cost: 5B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Set/Rarity: Rise of the Eldrazi Common

Name Essence Filter
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments or all nonwhite enchantments.
Set/Rarity: Masters Edition II Uncommon, Ice Age Common

Name Essence Flare
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name Essence Fracture
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return two target creatures to their owners' hands.
Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Uncommon

Name Essence Harvest
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Set/Rarity: Avacyn Restored Common

Name Essence Leak
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
Set/Rarity: Invasion Uncommon

Name Essence of the Wild
Cost: 3GGG
Type: Creature — Avatar
Pow/Tgh: (6/6)
Rules Text: Creatures you control enter the battlefield as a copy of Essence of the Wild.
Set/Rarity: Innistrad Mythic Rare

Name Essence Scatter
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Magic 2010 Common

Name Essence Sliver
Cost: 3W
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: Whenever a Sliver deals damage, its controller gains that much life.
Set/Rarity: Time Spiral "Timeshifted" Special, Legions Rare

Name Essence Vortex
Cost: 1UB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Set/Rarity: Ice Age Uncommon

Name Essence Warden
Cost: G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever another creature enters the battlefield, you gain 1 life.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Planar Chaos Common

Name Etched Champion
Cost: 3
Type: Artifact Creature — Soldier
Pow/Tgh: (2/2)
Rules Text: Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Rare

Name Etched Monstrosity
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (10/10)
Rules Text: Etched Monstrosity enters the battlefield with five -1/-1 counters on it.
{W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.
Set/Rarity: New Phyrexia Mythic Rare

Name Etched Oracle
Cost: 4
Type: Artifact Creature — Wizard
Pow/Tgh: (0/0)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
Set/Rarity: Modern Masters Uncommon, Planechase Uncommon, Fifth Dawn Uncommon

Name Eternal Dominion
Cost: 7UUU
Type: Sorcery
Pow/Tgh:
Rules Text: Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Set/Rarity: Saviors of Kamigawa Rare

Name Eternal Dragon
Cost: 5WW
Type: Creature — Dragon Spirit
Pow/Tgh: (5/5)
Rules Text: Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Commander 2013 Edition Rare, Scourge Rare

Name Eternal Flame
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.
Set/Rarity: The Dark Rare

Name Eternal Warrior
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has vigilance.
Set/Rarity: Fifth Edition Common, Fourth Edition Common, Legends Uncommon

Name Eternal Witness
Cost: 1GG
Type: Creature — Human Shaman
Pow/Tgh: (2/1)
Rules Text: When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
Set/Rarity: Modern Masters Uncommon, Duel Decks: Izzet vs. Golgari Uncommon, Magic: The Gathering-Commander Uncommon, Fifth Dawn Uncommon

Name Eternity Snare
Cost: 5U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Eternity Snare enters the battlefield, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Time Spiral Common

Name Eternity Vessel
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
Set/Rarity: Zendikar Mythic Rare

Name Ether Well
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
Set/Rarity: Mirage Uncommon

Name Ethercaste Knight
Cost: WU
Type: Artifact Creature — Human Knight
Pow/Tgh: (1/3)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Alara Reborn Common

Name Ethereal Armor
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Set/Rarity: Return to Ravnica Common

Name Ethereal Champion
Cost: 2WWW
Type: Creature — Avatar
Pow/Tgh: (3/4)
Rules Text: Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Ethereal Haze
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt by creatures this turn.
Set/Rarity: Champions of Kamigawa Common

Name Ethereal Usher
Cost: 5U
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: {U}, {T}: Target creature can't be blocked this turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Ethereal Whiskergill
Cost: 3U
Type: Creature — Elemental
Pow/Tgh: (4/3)
Rules Text: Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
Set/Rarity: Lorwyn Uncommon

Name Etherium Abomination
Cost: 3UB
Type: Artifact Creature — Horror
Pow/Tgh: (4/3)
Rules Text: Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Alara Reborn Common

Name Etherium Astrolabe
Cost: 2U
Type: Artifact
Pow/Tgh:
Rules Text: Flash
{B}, {T}, Sacrifice an artifact: Draw a card.
Set/Rarity: Shards of Alara Uncommon

Name Etherium Sculptor
Cost: 1U
Type: Artifact Creature — Vedalken Artificer
Pow/Tgh: (1/2)
Rules Text: Artifact spells you cast cost {1} less to cast.
Set/Rarity: Modern Masters Common, Shards of Alara Common

Name Etherium-Horn Sorcerer
Cost: 4UR
Type: Artifact Creature — Minotaur Wizard
Pow/Tgh: (3/6)
Rules Text: {1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Planechase 2012 Edition Rare

Name Ethersworn Adjudicator
Cost: 4U
Type: Artifact Creature — Vedalken Knight
Pow/Tgh: (4/4)
Rules Text: Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.
Set/Rarity: Conflux Mythic Rare

Name Ethersworn Canonist
Cost: 1W
Type: Artifact Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Set/Rarity: Modern Masters Rare, Shards of Alara Rare

Name Ethersworn Shieldmage
Cost: 1WU
Type: Artifact Creature — Vedalken Wizard
Pow/Tgh: (2/2)
Rules Text: Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.
Set/Rarity: Archenemy Common, Alara Reborn Common

Name Etherwrought Page
Cost: 1WUB
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, choose one — You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life.
Set/Rarity: Alara Reborn Uncommon

Name Eunuchs' Intrigues
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Eureka
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Set/Rarity: Masters Edition Rare, Legends Rare

Name Evacuation
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Return all creatures to their owners' hands.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare

Name Evangel of Heliod
Cost: 4WW
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Set/Rarity: Theros Uncommon

Name Evangelize
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice he or she controls.
Set/Rarity: Time Spiral Rare

Name Evaporate
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Evaporate deals 1 damage to each white and/or blue creature.
Set/Rarity: Homelands Uncommon

Name Evasive Action
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Apocalypse Uncommon

Name Even the Odds
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Cast Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens onto the battlefield.
Set/Rarity: Future Sight Uncommon

Name Everbark Shaman
Cost: 4G
Type: Creature — Treefolk Shaman
Pow/Tgh: (3/5)
Rules Text: {T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Morningtide Common

Name Everflowing Chalice
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.
Set/Rarity: Archenemy Uncommon, Duel Decks: Elspeth vs. Tezzeret Uncommon, Worldwake Uncommon

Name Everglades
Cost:
Type: Land
Pow/Tgh:
Rules Text: Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{T}: Add {1}{B} to your mana pool.
Set/Rarity: Visions Uncommon

Name Everglove Courier
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (2/1)
Rules Text: You may choose not to untap Everglove Courier during your untap step.
{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
Set/Rarity: Onslaught Uncommon

Name Everlasting Torment
Cost: 2(B/R)
Type: Enchantment
Pow/Tgh:
Rules Text: Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Rare

Name Evermind
Cost:
Color: Blue
Type: Instant — Arcane
Pow/Tgh:
Rules Text: (Nonexistent mana costs can't be paid.)
Draw a card.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name Evernight Shade
Cost: 3B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: {B}: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Avacyn Restored Uncommon

Name Evershrike
Cost: 3(W/B)(W/B)
Type: Creature — Elemental Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
Evershrike gets +2/+2 for each Aura attached to it.
{X}{(w/b){(w/b)}: Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.
Set/Rarity: Eventide Rare

Name Evil Eye of Orms-by-Gore
Cost: 4B
Type: Creature — Eye
Pow/Tgh: (3/6)
Rules Text: Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
Set/Rarity: Time Spiral "Timeshifted" Special, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Legends Uncommon

Name Evil Eye of Urborg
Cost: 4B
Type: Creature — Eye
Pow/Tgh: (6/3)
Rules Text: Non-Eye creatures you control can't attack.
Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
Set/Rarity: Time Spiral Uncommon

Name Evil Presence
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a Swamp.
Set/Rarity: New Phyrexia Common, Masters Edition III Common, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Evil Twin
Cost: 2UB
Type: Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."
Set/Rarity: Innistrad Rare

Name Evincar's Justice
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.
Set/Rarity: Magic: The Gathering-Commander Common, Tempest Common

Name Eviscerator
Cost: 3BB
Type: Creature — Horror
Pow/Tgh: (5/5)
Rules Text: Protection from white
When Eviscerator enters the battlefield, you lose 5 life.
Set/Rarity: Urza's Legacy Rare

Name Evolution Charm
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.
Set/Rarity: Planar Chaos Common

Name Evolution Vat
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature."
Set/Rarity: Dissension Rare

Name Evolving Wilds
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Sorin vs. Tibalt Common, Magic 2013 Common, Dark Ascension Common, Duel Decks: Ajani vs. Nicol Bolas Common, Magic: The Gathering-Commander Common, Rise of the Eldrazi Common

Name Exalted Angel
Cost: 4WW
Type: Creature — Angel
Pow/Tgh: (4/5)
Rules Text: Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name Exalted Dragon
Cost: 4WW
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)
Set/Rarity: Exodus Rare

Name Exava, Rakdos Blood Witch
Cost: 2BR
Type: Legendary Creature — Human Cleric
Pow/Tgh: (3/3)
Rules Text: First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
Set/Rarity: Dragon's Maze Rare

Name Excavation
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Sacrifice a land: Draw a card. Any player may activate this ability.
Set/Rarity: Prophecy Uncommon

Name Excavator
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.
Set/Rarity: Tempest Uncommon

Name Excise
Cost: XW
Type: Instant
Pow/Tgh:
Rules Text: Exile target attacking creature unless its controller pays {X}.
Set/Rarity: Prophecy Common

Name Exclude
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell.

Draw a card.
Set/Rarity: Invasion Common

Name Exclusion Ritual
Cost: 4WW
Type: Enchantment
Pow/Tgh:
Rules Text: Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent.
Players can't cast spells with the same name as the exiled card.
Set/Rarity: New Phyrexia Uncommon

Name Excommunicate
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library.
Set/Rarity: Magic 2011 Common, Magic 2010 Common, Shards of Alara Common

Name Excruciator
Cost: 6RR
Type: Creature — Avatar
Pow/Tgh: (7/7)
Rules Text: Damage that would be dealt by Excruciator can't be prevented.
Set/Rarity: Ravnica: City of Guilds Rare

Name Execute
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target white creature. It can't be regenerated.
Draw a card.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Odyssey Uncommon

Name Executioner's Capsule
Cost: B
Type: Artifact
Pow/Tgh:
Rules Text: {1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
Set/Rarity: Modern Masters Uncommon, Shards of Alara Common

Name Executioner's Hood
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Dark Ascension Common

Name Executioner's Swing
Cost: WB
Type: Instant
Pow/Tgh:
Rules Text: Target creature that dealt damage this turn gets -5/-5 until end of turn.
Set/Rarity: Gatecrash Common

Name Exhaustion
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures and lands target opponent controls don't untap during his or her next untap step.
Set/Rarity: Ninth Edition Uncommon, Starter 1999 Uncommon, Portal Three Kingdoms Rare, Urza's Saga Uncommon, Portal Second Age Rare, Portal Rare

Name Exhume
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Each player puts a creature card from his or her graveyard onto the battlefield.
Set/Rarity: Premium Deck Series: Graveborn Common, Battle Royale Box Set Common, Urza's Saga Common

Name Exhumer Thrull
Cost: 5B
Type: Creature — Thrull
Pow/Tgh: (3/3)
Rules Text: Haunt (When this creature dies, exile it haunting target creature.)
When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.
Set/Rarity: Guildpact Uncommon

Name Exile
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Exile target nonwhite attacking creature. You gain life equal to its toughness.
Set/Rarity: Masters Edition Common, Classic Sixth Edition Rare, Alliances Rare

Name Exile into Darkness
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices a creature with converted mana cost 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Exiled Boggart
Cost: 1B
Type: Creature — Goblin Rogue
Pow/Tgh: (2/2)
Rules Text: When Exiled Boggart dies, discard a card.
Set/Rarity: Lorwyn Common

Name Exiled Doomsayer
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)
Set/Rarity: Scourge Rare

Name Exorcist
Cost: WW
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {1}{W}, {T}: Destroy target black creature.
Set/Rarity: Masters Edition III Uncommon, The Dark Rare

Name Exoskeletal Armor
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
Set/Rarity: Judgment Uncommon

Name Exotic Curse
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Invasion Common

Name Exotic Disease
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
Set/Rarity: Planeshift Uncommon

Name Exotic Orchard
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Set/Rarity: Planechase 2012 Edition Rare, Conflux Rare

Name Expedition Map
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Zendikar Common

Name Expendable Troops
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: {T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.
Set/Rarity: Urza's Legacy Common

Name Experiment Kraj
Cost: 2GGUU
Type: Legendary Creature — Ooze Mutant
Pow/Tgh: (4/6)
Rules Text: Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
Set/Rarity: Dissension Rare

Name Experiment One
Cost: G
Type: Creature — Human Ooze
Pow/Tgh: (1/1)
Rules Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
Set/Rarity: Gatecrash Uncommon

Name Exploding Borders
Cost: 2RG
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
Set/Rarity: Conflux Common

Name Exploration
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: You may play an additional land on each of your turns.
Set/Rarity: Urza's Saga Rare

Name Explore
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: You may play an additional land this turn.
Draw a card.
Set/Rarity: Worldwake Common

Name Explorer's Scope
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Zendikar Common

Name Explosive Growth
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Kicker {5} (You may pay an additional {5} as you cast this spell.)
Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.
Set/Rarity: Invasion Common

Name Explosive Impact
Cost: 5R
Type: Instant
Pow/Tgh:
Rules Text: Explosive Impact deals 5 damage to target creature or player.
Set/Rarity: Return to Ravnica Common

Name Explosive Revelation
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Explosive Vegetation
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Planechase Uncommon, Onslaught Uncommon

Name Expunge
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Exquisite Blood
Cost: 4B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent loses life, you gain that much life.
Set/Rarity: Avacyn Restored Rare

Name Exsanguinate
Cost: XBB
Type: Sorcery
Pow/Tgh:
Rules Text: Each opponent loses X life. You gain life equal to the life lost this way.
Set/Rarity: Scars of Mirrodin Uncommon

Name Extinction
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures of the creature type of your choice.
Set/Rarity: Tempest Rare

Name Extinguish
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target sorcery spell.
Set/Rarity: Starter 1999 Common, Portal Three Kingdoms Common, Portal Second Age Common

Name Extirpate
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Set/Rarity: Modern Masters Rare, Planar Chaos Rare

Name Extortion
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Look at target player's hand and choose up to two cards from it. That player discards those cards.
Set/Rarity: Mercadian Masques Rare

Name Extra Arms
Cost: 4R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks, it deals 2 damage to target creature or player.
Set/Rarity: Scourge Uncommon

Name Extract
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Search target player's library for a card and exile it. Then that player shuffles his or her library.
Set/Rarity: Odyssey Rare

Name Extractor Demon
Cost: 4BB
Type: Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Magic: The Gathering-Commander Rare, Archenemy Rare, Conflux Rare

Name Extraplanar Lens
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
Set/Rarity: Mirrodin Rare

Name Extravagant Spirit
Cost: 3U
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
Set/Rarity: Mercadian Masques Rare

Name Extruder
Cost: 4
Type: Artifact Creature — Juggernaut
Pow/Tgh: (4/3)
Rules Text: Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
Set/Rarity: Urza's Destiny Uncommon

Name Exuberant Firestoker
Cost: 2R
Type: Creature — Human Druid Shaman
Pow/Tgh: (1/1)
Rules Text: At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
{T}: Add {1} to your mana pool.
Set/Rarity: Shards of Alara Uncommon

Name Eye for an Eye
Cost: WW
Type: Instant
Pow/Tgh:
Rules Text: The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Set/Rarity: Masters Edition IV Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Arabian Nights Uncommon

Name Eye of Doom
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.
{2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
Set/Rarity: Commander 2013 Edition Rare

Name Eye of Nowhere
Cost: UU
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Set/Rarity: Champions of Kamigawa Common

Name Eye of Ramos
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool.

Sacrifice Eye of Ramos: Add {U} to your mana pool.
Set/Rarity: Mercadian Masques Rare

Name Eye of Singularity
Cost: 3W
Type: World Enchantment
Pow/Tgh:
Rules Text: When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
Set/Rarity: Visions Rare

Name Eye of the Storm
Cost: 5UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
Set/Rarity: Ravnica: City of Guilds Rare

Name Eye of Ugin
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Colorless Eldrazi spells you cast cost {2} less to cast.
{7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Worldwake Mythic Rare

Name Eye of Yawgmoth
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
Set/Rarity: Nemesis Rare

Name Eye Spy
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top card of target player's library. You may put that card into his or her graveyard.
Set/Rarity: Starter 1999 Uncommon, Portal Second Age Uncommon

Name Eye to Eye
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: You and target creature's controller have a staring contest. If you win, destroy that creature.
Set/Rarity: Unhinged Uncommon

Name Eyeblight's Ending
Cost: 2B
Type: Tribal Instant — Elf
Pow/Tgh:
Rules Text: Destroy target non-Elf creature.
Set/Rarity: Lorwyn Common

Name Eyes in the Skies
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Set/Rarity: Return to Ravnica Common

Name Eyes of the Watcher
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Fifth Dawn Uncommon

Name Eyes of the Wisent
Cost: 1G
Type: Tribal Enchantment — Elemental
Pow/Tgh:
Rules Text: Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.
Set/Rarity: Lorwyn Rare

Name Ezuri, Renegade Leader
Cost: 1GG
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: {G}: Regenerate another target Elf.
{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
Set/Rarity: Scars of Mirrodin Rare

Name Ezuri's Archers
Cost: G
Type: Creature — Elf Archer
Pow/Tgh: (1/2)
Rules Text: Reach (This creature can block creatures with flying.)
Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
Set/Rarity: Scars of Mirrodin Common

Name Ezuri's Brigade
Cost: 2GG
Type: Creature — Elf Warrior
Pow/Tgh: (4/4)
Rules Text: Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
Set/Rarity: Scars of Mirrodin Rare

Name Fa'adiyah Seer
Cost: 1G
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: {T}: Draw a card and reveal it. If it isn't a land card, discard it.
Set/Rarity: Planar Chaos Common

Name Fable of Wolf and Owl
Cost: 3(G/U)(G/U)(G/U)
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield.
Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.
Set/Rarity: Eventide Rare

Name Fabled Hero
Cost: 1WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Double strike
Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
Set/Rarity: Theros Rare

Name Fabricate
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Planechase Uncommon, Magic 2010 Uncommon, Mirrodin Uncommon

Name Face of Fear
Cost: 5B
Type: Creature — Horror
Pow/Tgh: (3/4)
Rules Text: {2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Odyssey Uncommon

Name Face to Face
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that opponent.
Set/Rarity: Unhinged Uncommon

Name Faceless Butcher
Cost: 2BB
Type: Creature — Nightmare Horror
Pow/Tgh: (2/3)
Rules Text: When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.
When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Premium Deck Series: Graveborn Common, Time Spiral "Timeshifted" Special, Torment Common

Name Faceless Devourer
Cost: 2B
Type: Creature — Nightmare Horror
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
When Faceless Devourer enters the battlefield, exile another target creature with shadow.
When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Time Spiral Uncommon

Name Faces of the Past
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Set/Rarity: Scourge Rare

Name Facevaulter
Cost: B
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
Set/Rarity: Modern Masters Common, Lorwyn Common

Name Fact or Fiction
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Set/Rarity: From the Vault: Twenty Mythic Rare, Magic: The Gathering-Commander Uncommon, Duel Decks: Jace vs. Chandra Uncommon, Invasion Uncommon

Name Fade Away
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: For each creature, its controller sacrifices a permanent unless he or she pays {1}.
Set/Rarity: Exodus Common

Name Fade from Memory
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard.
Cycling {B} ({B}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Uncommon

Name Fade into Antiquity
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target artifact or enchantment.
Set/Rarity: Theros Common

Name Faerie Conclave
Cost:
Type: Land
Pow/Tgh:
Rules Text: Faerie Conclave enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Set/Rarity: Commander 2013 Edition Uncommon, Tenth Edition Uncommon, Urza's Legacy Uncommon

Name Faerie Harbinger
Cost: 3U
Type: Creature — Faerie Wizard
Pow/Tgh: (2/2)
Rules Text: Flash
Flying
When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Lorwyn Uncommon

Name Faerie Impostor
Cost: U
Type: Creature — Faerie Rogue
Pow/Tgh: (2/1)
Rules Text: Flying
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
Set/Rarity: Return to Ravnica Uncommon

Name Faerie Invaders
Cost: 4U
Type: Creature — Faerie Rogue
Pow/Tgh: (3/3)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
Set/Rarity: Magic 2013 Common

Name Faerie Macabre
Cost: 1BB
Type: Creature — Faerie Rogue
Pow/Tgh: (2/2)
Rules Text: Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
Set/Rarity: Modern Masters Common, Duel Decks: Garruk vs. Liliana Common, Shadowmoor Common

Name Faerie Mechanist
Cost: 3U
Type: Artifact Creature — Faerie Artificer
Pow/Tgh: (2/2)
Rules Text: Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Set/Rarity: Modern Masters Common, Duel Decks: Elspeth vs. Tezzeret Common, Conflux Common

Name Faerie Noble
Cost: 2G
Type: Creature — Faerie
Pow/Tgh: (1/2)
Rules Text: Flying
Other Faerie creatures you control get +0/+1.
{T}: Other Faerie creatures you control get +1/+0 until end of turn.
Set/Rarity: Masters Edition III Uncommon, Homelands Rare

Name Faerie Squadron
Cost: U
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)
If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
Set/Rarity: Invasion Common

Name Faerie Swarm
Cost: 3U
Type: Creature — Faerie
Pow/Tgh: (*/*)
Rules Text: Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Set/Rarity: Shadowmoor Uncommon

Name Faerie Tauntings
Cost: 2B
Type: Tribal Enchantment — Faerie
Pow/Tgh:
Rules Text: Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life.
Set/Rarity: Lorwyn Uncommon

Name Faerie Trickery
Cost: 1UU
Type: Tribal Instant — Faerie
Pow/Tgh:
Rules Text: Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Set/Rarity: Lorwyn Common

Name Faith Healer
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost.
Set/Rarity: Urza's Saga Rare

Name Faithful Squire
Cost: 1WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.
At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Faithless Looting
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Dark Ascension Common

Name Faith's Fetters
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Ravnica: City of Guilds Common

Name Faith's Reward
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Set/Rarity: Magic 2013 Rare

Name Faith's Shield
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target permanent you control gains protection from the color of your choice until end of turn.
Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Set/Rarity: Dark Ascension Uncommon

Name Falkenrath Aristocrat
Cost: 2BR
Type: Creature — Vampire
Pow/Tgh: (4/1)
Rules Text: Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
Set/Rarity: Dark Ascension Mythic Rare

Name Falkenrath Exterminator
Cost: 1R
Type: Creature — Vampire Archer
Pow/Tgh: (1/1)
Rules Text: Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
Set/Rarity: Avacyn Restored Uncommon

Name Falkenrath Marauders
Cost: 3RR
Type: Creature — Vampire Warrior
Pow/Tgh: (2/2)
Rules Text: Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
Set/Rarity: Innistrad Rare

Name Falkenrath Noble
Cost: 3B
Type: Creature — Vampire
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
Set/Rarity: Innistrad Uncommon

Name Falkenrath Torturer
Cost: 2B
Type: Creature — Vampire
Pow/Tgh: (2/1)
Rules Text: Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
Set/Rarity: Dark Ascension Common

Name Rise // Fall (Fall)
Cost: BR
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Dissension Uncommon

Name Fall of the Gavel
Cost: 3WU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. You gain 5 life.
Set/Rarity: Return to Ravnica Uncommon

Name Fallen Angel
Cost: 3BB
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Set/Rarity: Magic: The Gathering-Commander Rare, Duel Decks: Divine vs. Demonic Rare, Eighth Edition Rare, Seventh Edition Rare, Beatdown Box Set Rare, Classic Sixth Edition Rare, Fifth Edition Uncommon, Chronicles Uncommon, Legends Uncommon

Name Fallen Askari
Cost: 1B
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
Set/Rarity: Visions Common

Name Fallen Cleric
Cost: 4B
Type: Creature — Zombie Cleric
Pow/Tgh: (4/2)
Rules Text: Protection from Clerics
Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Fallen Ferromancer
Cost: 3R
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player.
Set/Rarity: New Phyrexia Uncommon

Name Fallen Ideal
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name Falling Star
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
Set/Rarity: Legends Rare

Name Falling Timber
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent all combat damage target creature would deal this turn. If Falling Timber was kicked, prevent all combat damage another target creature would deal this turn.
Set/Rarity: Planeshift Common

Name Fallow Earth
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put target land on top of its owner's library.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Fallow Wurm
Cost: 2G
Type: Creature — Wurm
Pow/Tgh: (4/4)
Rules Text: When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.
Set/Rarity: Weatherlight Uncommon

Name Fallowsage
Cost: 3U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever Fallowsage becomes tapped, you may draw a card.
Set/Rarity: Lorwyn Uncommon

Name False Cure
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.
Set/Rarity: Onslaught Rare

Name False Dawn
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.
Set/Rarity: Apocalypse Rare

Name False Defeat
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield.
Set/Rarity: Masters Edition III Uncommon, Portal Three Kingdoms Common

Name False Demise
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Set/Rarity: Mercadian Masques Uncommon, Alliances Common, Alliances Common

Name False Memories
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard.
Set/Rarity: Torment Rare

Name False Mourning
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Put target card from your graveyard on top of your library.
Set/Rarity: Portal Three Kingdoms Uncommon

Name False Orders
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Cast False Orders only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
Set/Rarity: Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name False Peace
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Target player skips all combat phases of his or her next turn.
Set/Rarity: Starter 1999 Uncommon, Portal Common

Name False Prophet
Cost: 2WW
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: When False Prophet dies, exile all creatures.
Set/Rarity: Magic: The Gathering-Commander Rare, Urza's Destiny Rare, Promo set for Gatherer Rare

Name False Summoning
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell.
Set/Rarity: Masters Edition IV Common, Portal Second Age Common

Name Falter
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Creatures without flying can't block this turn.
Set/Rarity: Urza's Saga Common

Name Familiar Ground
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Each creature you control can't be blocked by more than one creature.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Weatherlight Uncommon

Name Familiar's Ruse
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.
Set/Rarity: Lorwyn Uncommon

Name Famine
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Famine deals 3 damage to each creature and each player.
Set/Rarity: Commander 2013 Edition Uncommon, Masters Edition III Uncommon, Portal Three Kingdoms Uncommon

Name Famished Ghoul
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/2)
Rules Text: {1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.
Set/Rarity: Odyssey Uncommon

Name Fanatic of Mogis
Cost: 3R
Type: Creature — Minotaur Shaman
Pow/Tgh: (4/2)
Rules Text: When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Set/Rarity: Theros Uncommon

Name Fanatical Devotion
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a creature: Regenerate target creature.
Set/Rarity: Nemesis Common

Name Fanatical Fever
Cost: 2GG
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+0 and gains trample until end of turn.
Set/Rarity: Ice Age Uncommon

Name Fang Skulkin
Cost: 2
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/1)
Rules Text: {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Eventide Common

Name Fangren Firstborn
Cost: 1GGG
Type: Creature — Beast
Pow/Tgh: (4/2)
Rules Text: Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
Set/Rarity: Darksteel Rare

Name Fangren Hunter
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Trample
Set/Rarity: Mirrodin Common

Name Fangren Marauder
Cost: 5G
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
Set/Rarity: Mirrodin Besieged Common

Name Fangren Pathcutter
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (4/6)
Rules Text: Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
Set/Rarity: Fifth Dawn Uncommon

Name Fanning the Flames
Cost: XRR
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to target creature or player.
Set/Rarity: Stronghold Uncommon

Name Far // Away (Far)
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Far Wanderings
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.
Set/Rarity: Torment Common

Name Farbog Boneflinger
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
Set/Rarity: Dark Ascension Uncommon

Name Farbog Explorer
Cost: 2W
Type: Creature — Human Scout
Pow/Tgh: (2/3)
Rules Text: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Set/Rarity: Avacyn Restored Common

Name Farewell to Arms
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: As Farewell to Arms comes into play, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards his or her hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Set/Rarity: Unhinged Common

Name Farhaven Elf
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Shadowmoor Common

Name Farmstead
Cost: WWW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Set/Rarity: Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Farrelite Priest
Cost: 1WW
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: {1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
Set/Rarity: Fallen Empires Uncommon

Name Farrel's Mantle
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
Set/Rarity: Masters Edition II Uncommon, Fallen Empires Uncommon

Name Farrel's Zealot
Cost: 1WW
Type: Creature — Human
Pow/Tgh: (2/2)
Rules Text: Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
Set/Rarity: Masters Edition II Uncommon, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Farseek
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Magic 2013 Common, Ravnica: City of Guilds Common

Name Farsight Mask
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
Set/Rarity: Planechase 2012 Edition Uncommon, Mirrodin Uncommon

Name Fascist Art Director
Cost: 1WW
Type: Creature — Human Horror
Pow/Tgh: (2/2)
Rules Text: {WW}: Fascist Art Director gains protection from the artist of your choice until end of turn..
Set/Rarity: Unhinged Common

Name Fastbond
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: You may play any number of additional lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
Set/Rarity: Masters Edition IV Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Fasting
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.
If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.
When you draw a card, destroy Fasting.
Set/Rarity: The Dark Uncommon

Name Fat Ass
Cost: 4G
Type: Creature — Donkey Shaman
Pow/Tgh: (2/3{1/2})
Rules Text: Fat Ass gets +2/+2 and has trample as long as you're eating. (Food is in your mouth and you're chewing, licking, sucking, or swallowing it.)
Set/Rarity: Unhinged Common

Name Fatal Attraction
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
Set/Rarity: Future Sight Common

Name Fatal Blow
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature that was dealt damage this turn. It can't be regenerated.
Set/Rarity: Classic Sixth Edition Common, Weatherlight Common

Name Fatal Frenzy
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
Set/Rarity: Planar Chaos Rare

Name Fatal Fumes
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -4/-2 until end of turn.
Set/Rarity: Dragon's Maze Common

Name Fatal Lore
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: An opponent chooses one — You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.
Set/Rarity: Alliances Rare

Name Fatal Mutation
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.
Set/Rarity: Scourge Uncommon

Name Fate Foretold
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Fate Foretold enters the battlefield, draw a card.
When enchanted creature dies, its controller draws a card.
Set/Rarity: Theros Common

Name Fate Transfer
Cost: 1(U/B)
Type: Instant
Pow/Tgh:
Rules Text: Move all counters from target creature onto another target creature.
Set/Rarity: Shadowmoor Common

Name Fatespinner
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Set/Rarity: Mirrodin Rare

Name Fatestitcher
Cost: 3U
Type: Creature — Zombie Wizard
Pow/Tgh: (1/2)
Rules Text: {T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Uncommon

Name Fathom Mage
Cost: 2GU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.
Set/Rarity: Gatecrash Rare

Name Fathom Seer
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (1/3)
Rules Text: Morph—Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Time Spiral Common

Name Fathom Trawl
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
Set/Rarity: Lorwyn Rare

Name Fatigue
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player skips his or her next draw step.
Set/Rarity: Urza's Destiny Common

Name Fault Line
Cost: XRR
Type: Instant
Pow/Tgh:
Rules Text: Fault Line deals X damage to each creature without flying and each player.
Set/Rarity: Urza's Saga Rare

Name Fault Riders
Cost: 2R
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.
Set/Rarity: Prophecy Common

Name Faultgrinder
Cost: 6R
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Trample
When Faultgrinder enters the battlefield, destroy target land.
Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Magic: The Gathering-Commander Common, Lorwyn Common

Name Fauna Shaman
Cost: 1G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: {G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Magic 2011 Rare

Name Favor of the Mighty
Cost: 1W
Type: Tribal Enchantment — Giant
Pow/Tgh:
Rules Text: Each creature with the highest converted mana cost has protection from all colors.
Set/Rarity: Lorwyn Rare

Name Favor of the Overbeing
Cost: 1(G/U)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Set/Rarity: Eventide Common

Name Favor of the Woods
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature blocks, you gain 3 life.
Set/Rarity: Dark Ascension Common

Name Favorable Destiny
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
Set/Rarity: Mirage Uncommon

Name Favorable Winds
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control with flying get +1/+1.
Set/Rarity: Avacyn Restored Uncommon

Name Favored Hoplite
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
Set/Rarity: Theros Uncommon

Name Fear
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Feast of Blood
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Set/Rarity: Zendikar Uncommon

Name Feast of Flesh
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
Set/Rarity: Coldsnap Common

Name Feast of the Unicorn
Cost: 3B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +4/+0.
Set/Rarity: Classic Sixth Edition Common, Homelands Common, Homelands Common

Name Feast of Worms
Cost: 3GG
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Destroy target land. If that land was legendary, its controller sacrifices another land.
Set/Rarity: Champions of Kamigawa Uncommon

Name Feast or Famine
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonartifact, nonblack creature and it can't be regenerated.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Masters Edition Common, Alliances Common, Alliances Common

Name Fecundity
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature dies, that creature's controller may draw a card.
Set/Rarity: Commander 2013 Edition Uncommon, Eighth Edition Uncommon, Battle Royale Box Set Uncommon, Urza's Saga Uncommon

Name Feebleness
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets -2/-1.
Set/Rarity: Time Spiral Common

Name Feed the Pack
Cost: 5G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness.
Set/Rarity: Dark Ascension Rare

Name Feedback
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
Set/Rarity: Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Feedback Bolt
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Feedback Bolt deals damage to target player equal to the number of artifacts you control.
Set/Rarity: Fifth Dawn Uncommon

Name Feeding Frenzy
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Set/Rarity: Onslaught Uncommon

Name Feeling of Dread
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Tap up to two target creatures.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Common

Name Feint
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
Set/Rarity: Legends Common

Name Feldon's Cane
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Uncommon, Chronicles Common, Antiquities Uncommon

Name Felhide Minotaur
Cost: 2B
Type: Creature — Minotaur
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Theros Common

Name Felidar Sovereign
Cost: 4WW
Type: Creature — Cat Beast
Pow/Tgh: (4/6)
Rules Text: Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Set/Rarity: Zendikar Mythic Rare

Name Felidar Umbra
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has lifelink.
{1}{W}: Attach Felidar Umbra to target creature you control.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Set/Rarity: Planechase 2012 Edition Uncommon

Name Fell Shepherd
Cost: 5BB
Type: Creature — Avatar
Pow/Tgh: (8/6)
Rules Text: Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.
{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
Set/Rarity: Commander 2013 Edition Rare

Name Fellwar Stone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Masters Edition III Common, Ninth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, The Dark Uncommon

Name Femeref Archers
Cost: 2G
Type: Creature — Human Archer
Pow/Tgh: (2/2)
Rules Text: {T}: Femeref Archers deals 4 damage to target attacking creature with flying.
Set/Rarity: Tenth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Femeref Enchantress
Cost: GW
Type: Creature — Human Druid
Pow/Tgh: (1/2)
Rules Text: Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
Set/Rarity: Visions Rare

Name Femeref Healer
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Mirage Common

Name Femeref Knight
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{W}: Femeref Knight gains vigilance until end of turn.
Set/Rarity: Mirage Common

Name Femeref Scouts
Cost: 2W
Type: Creature — Human Scout
Pow/Tgh: (1/4)
Rules Text:
Set/Rarity: Mirage Common

Name Fen Stalker
Cost: 3B
Type: Creature — Nightstalker
Pow/Tgh: (3/2)
Rules Text: Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Prophecy Common

Name Fencer Clique
Cost: 2UU
Type: Creature — Faerie Soldier
Pow/Tgh: (3/2)
Rules Text: Flying
{U}: Put Fencer Clique on top of its owner's library.
Set/Rarity: Morningtide Common

Name Fencer's Magemark
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
Set/Rarity: Guildpact Common

Name Fencing Ace
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Double strike (This creature deals both first-strike and regular combat damage.)
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Return to Ravnica Uncommon

Name Fend Off
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Destiny Common

Name Fendeep Summoner
Cost: 4B
Type: Creature — Treefolk Shaman
Pow/Tgh: (3/5)
Rules Text: {T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
Set/Rarity: Morningtide Rare

Name Feral Animist
Cost: 1RG
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: {3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
Set/Rarity: Dragon's Maze Uncommon, Guildpact Uncommon

Name Feral Contest
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.
Set/Rarity: Worldwake Common

Name Feral Deceiver
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: {1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.
Set/Rarity: Champions of Kamigawa Common

Name Feral Hydra
Cost: XG
Type: Creature — Hydra Beast
Pow/Tgh: (0/0)
Rules Text: Feral Hydra enters the battlefield with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
Set/Rarity: Archenemy Rare, Shards of Alara Rare

Name Feral Instinct
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Visions Common

Name Feral Invocation
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
Set/Rarity: Theros Common

Name Feral Lightning
Cost: 3RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Feral Ridgewolf
Cost: 2R
Type: Creature — Wolf
Pow/Tgh: (1/2)
Rules Text: Trample
{1}{R}: Feral Ridgewolf gets +2/+0 until end of turn.
Set/Rarity: Innistrad Common

Name Feral Shadow
Cost: 2B
Type: Creature — Nightstalker
Pow/Tgh: (2/1)
Rules Text: Flying
Set/Rarity: Beatdown Box Set Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Common, Mirage Common

Name Feral Thallid
Cost: 3GGG
Type: Creature — Fungus
Pow/Tgh: (6/3)
Rules Text: At the beginning of your upkeep, put a spore counter on Feral Thallid.

Remove three spore counters from Feral Thallid: Regenerate Feral Thallid.
Set/Rarity: Masters Edition II Common, Fallen Empires Uncommon

Name Feral Throwback
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Rare, Promo set for Gatherer Rare

Name Ferocious Charge
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Fifth Dawn Common

Name Ferocity
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Set/Rarity: Mercadian Masques Common

Name Feroz's Ban
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Creature spells cost {2} more to cast.
Set/Rarity: Seventh Edition Rare, Fifth Edition Rare, Homelands Rare

Name Ferropede
Cost: 3
Type: Artifact Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Ferropede can't be blocked.
Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
Set/Rarity: Fifth Dawn Uncommon

Name Ferrovore
Cost: 2R
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: {R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.
Set/Rarity: Scars of Mirrodin Common

Name Fertile Ground
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Planechase Common, Lorwyn Common, Eighth Edition Common, Invasion Common, Battle Royale Box Set Common, Urza's Saga Common

Name Fertile Imagination
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Set/Rarity: Dissension Uncommon

Name Fertilid
Cost: 2G
Type: Creature — Elemental
Pow/Tgh: (0/0)
Rules Text: Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library.
Set/Rarity: Magic: The Gathering-Commander Common, Archenemy Common, Planechase Common, Morningtide Common

Name Fervent Cathar
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/1)
Rules Text: Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.
Set/Rarity: Avacyn Restored Common

Name Fervent Charge
Cost: 1WBR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Set/Rarity: Apocalypse Rare

Name Fervent Denial
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name Fervor
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Set/Rarity: Magic 2013 Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Weatherlight Rare

Name Festercreep
Cost: 1B
Type: Creature — Elemental
Pow/Tgh: (0/0)
Rules Text: Festercreep enters the battlefield with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
Set/Rarity: Morningtide Common

Name Festerhide Boar
Cost: 3G
Type: Creature — Boar
Pow/Tgh: (3/3)
Rules Text: Trample
Morbid — Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Set/Rarity: Innistrad Common

Name Festering Evil
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player.

{B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player.
Set/Rarity: Weatherlight Uncommon

Name Festering Goblin
Cost: B
Type: Creature — Zombie Goblin
Pow/Tgh: (1/1)
Rules Text: When Festering Goblin dies, target creature gets -1/-1 until end of turn.
Set/Rarity: Modern Masters Common, Archenemy Common, Planechase Common, Tenth Edition Common, Ninth Edition Common, Onslaught Common

Name Festering March
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Future Sight Uncommon

Name Festering Newt
Cost: B
Type: Creature — Salamander
Pow/Tgh: (1/1)
Rules Text: When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Set/Rarity: Magic 2014 Core Set Common

Name Festering Wound
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.
Set/Rarity: Urza's Destiny Uncommon

Name Festival
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Cast Festival only during an opponent's upkeep.
Creatures can't attack this turn.
Set/Rarity: The Dark Common

Name Festival of the Guildpact
Cost: XW
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Festival of Trokin
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each creature you control.
Set/Rarity: Portal Second Age Common

Name Fetid Heath
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool.
Set/Rarity: Eventide Rare

Name Fetid Horror
Cost: 3B
Type: Creature — Shade Horror
Pow/Tgh: (1/2)
Rules Text: {B}: Fetid Horror gets +1/+1 until end of turn.
Set/Rarity: Mirage Common

Name Fettergeist
Cost: 2U
Type: Creature — Spirit
Pow/Tgh: (3/4)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.
Set/Rarity: Avacyn Restored Uncommon

Name Feudkiller's Verdict
Cost: 4WW
Type: Tribal Sorcery — Giant
Pow/Tgh:
Rules Text: You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.
Set/Rarity: Modern Masters Uncommon, Morningtide Rare

Name Fever Charm
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature.
Set/Rarity: Onslaught Common

Name Fevered Convulsions
Cost: BB
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{B}{B}: Put a -1/-1 counter on target creature.
Set/Rarity: Tempest Rare

Name Fevered Strength
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition III Common, Alliances Common, Alliances Common

Name Fickle Efreet
Cost: 3R
Type: Creature — Efreet
Pow/Tgh: (5/2)
Rules Text: Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
Set/Rarity: Prophecy Rare

Name Fiddlehead Kami
Cost: 4G
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami.
Set/Rarity: Saviors of Kamigawa Common

Name Field Marshal
Cost: 1WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Rare, Coldsnap Rare

Name Field of Dreams
Cost: U
Type: World Enchantment
Pow/Tgh:
Rules Text: Players play with the top card of their libraries revealed.
Set/Rarity: Legends Rare

Name Field of Reality
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked by Spirits.
{1}{U}: Return Field of Reality to its owner's hand.
Set/Rarity: Champions of Kamigawa Common

Name Field of Souls
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Rare, Tempest Rare

Name Field Surgeon
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Set/Rarity: Urza's Destiny Common

Name Fieldmist Borderpost
Cost: 1WU
Type: Artifact
Pow/Tgh:
Rules Text: You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.
Fieldmist Borderpost enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Set/Rarity: Archenemy Common, Alara Reborn Common

Name Fiend Hunter
Cost: 1WW
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Sorin vs. Tibalt Uncommon, Innistrad Uncommon

Name Fiend of the Shadows
Cost: 3BB
Type: Creature — Vampire Wizard
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled.
Sacrifice a Human: Regenerate Fiend of the Shadows.
Set/Rarity: Dark Ascension Rare

Name Fiendslayer Paladin
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiendslayer Paladin can't be the target of black or red spells your opponents control.
Set/Rarity: Magic 2014 Core Set Rare

Name Fierce Empath
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.
Set/Rarity: Magic: The Gathering-Commander Common, Archenemy Common, Scourge Common

Name Fiery Bombardment
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Chroma — {2}, Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of red mana symbols in the sacrificed creature's mana cost.
Set/Rarity: Eventide Rare

Name Fiery Conclusion
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Fiery Conclusion, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
Set/Rarity: Planechase 2012 Edition Common, Ravnica: City of Guilds Common

Name Fiery Fall
Cost: 5R
Type: Instant
Pow/Tgh:
Rules Text: Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Modern Masters Common, Planechase 2012 Edition Common, Duel Decks: Knights vs. Dragons Common, Conflux Common

Name Fiery Gambit
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Set/Rarity: Mirrodin Rare

Name Fiery Hellhound
Cost: 1RR
Type: Creature — Elemental Hound
Pow/Tgh: (2/2)
Rules Text: {R}: Fiery Hellhound gets +1/+0 until end of turn.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Magic 2012 Common, Magic 2011 Common, Magic 2010 Common

Name Fiery Justice
Cost: RGW
Type: Sorcery
Pow/Tgh:
Rules Text: Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.
Set/Rarity: Commander 2013 Edition Rare, Time Spiral "Timeshifted" Special, Ice Age Rare

Name Fiery Mantle
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
Set/Rarity: Urza's Saga Common

Name Fiery Temper
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Fiery Temper deals 3 damage to target creature or player.
Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Time Spiral "Timeshifted" Special, Torment Common

Name Fight or Flight
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each opponent's combat, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.
Set/Rarity: Invasion Rare

Name Fight to the Death
Cost: RW
Type: Instant
Pow/Tgh:
Rules Text: Destroy all blocking creatures and all blocked creatures.
Set/Rarity: Alara Reborn Rare

Name Fighting Chance
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Set/Rarity: Exodus Rare

Name Fighting Drake
Cost: 2UU
Type: Creature — Drake
Pow/Tgh: (2/4)
Rules Text: Flying
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Tempest Uncommon

Name Figure of Destiny
Cost: (R/W)
Type: Creature — Kithkin
Pow/Tgh: (1/1)
Rules Text: {(r/w)}: Figure of Destiny becomes a 2/2 Kithkin Spirit.
{(r/w){(r/w){(r/w)}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
{(r/w){(r/w){(r/w){(r/w){(r/w){(r/w)}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
Set/Rarity: Duel Decks: Heroes vs. Monsters Rare, Modern Masters Rare, Premium Deck Series: Fire and Lightning Rare, Eventide Rare

Name Filigree Angel
Cost: 5WWU
Type: Artifact Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
Set/Rarity: Commander 2013 Edition Rare, Alara Reborn Rare

Name Filigree Fracture
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
Set/Rarity: Conflux Uncommon

Name Filigree Sages
Cost: 3U
Type: Artifact Creature — Vedalken Wizard
Pow/Tgh: (2/3)
Rules Text: {2}{U}: Untap target artifact.
Set/Rarity: Shards of Alara Uncommon

Name Fill with Fright
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Fifth Dawn Common

Name Filth
Cost: 3B
Type: Creature — Incarnation
Pow/Tgh: (2/2)
Rules Text: Swampwalk
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Set/Rarity: Judgment Uncommon

Name Filthy Cur
Cost: 1B
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Whenever Filthy Cur is dealt damage, you lose that much life.
Set/Rarity: Odyssey Common

Name Final Fortune
Cost: RR
Type: Instant
Pow/Tgh:
Rules Text: Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Final Judgment
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all creatures.
Set/Rarity: Betrayers of Kamigawa Rare

Name Final Punishment
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses life equal to the damage already dealt to him or her this turn.
Set/Rarity: Ninth Edition Rare, Scourge Rare

Name Final Revels
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.
Set/Rarity: Lorwyn Uncommon

Name Final Strike
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Final Strike, sacrifice a creature.
Final Strike deals damage to target opponent equal to the sacrificed creature's power.
Set/Rarity: Portal Rare

Name Final-Sting Faerie
Cost: 3B
Type: Creature — Faerie Assassin
Pow/Tgh: (2/2)
Rules Text: Flying
When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
Set/Rarity: Morningtide Common

Name Finest Hour
Cost: 2GWU
Type: Enchantment
Pow/Tgh:
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Set/Rarity: Alara Reborn Rare

Name Fire // Ice (Fire)
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Fire deals 2 damage divided as you choose among one or two target creatures and/or players.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Magic: The Gathering-Commander Uncommon, Apocalypse Uncommon, Apocalypse Uncommon

Name Fire Ambush
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Fire Ambush deals 3 damage to target creature or player.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Common

Name Fire and Brimstone
Cost: 3WW
Type: Instant
Pow/Tgh:
Rules Text: Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you.
Set/Rarity: The Dark Uncommon

Name Fire Ants
Cost: 2R
Type: Creature — Insect
Pow/Tgh: (2/1)
Rules Text: {T}: Fire Ants deals 1 damage to each other creature without flying.
Set/Rarity: Battle Royale Box Set Uncommon, Urza's Saga Uncommon

Name Fire at Will
Cost: (R/W)(R/W)(R/W)
Type: Instant
Pow/Tgh:
Rules Text: Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
Set/Rarity: Eventide Common

Name Fire Bowman
Cost: R
Type: Creature — Human Soldier Archer
Pow/Tgh: (1/1)
Rules Text: Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Fire Covenant
Cost: 1BR
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Fire Covenant, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name Fire Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Fire Diamond enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Fire Dragon
Cost: 6RRR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.
Set/Rarity: Masters Edition II Rare, Portal Rare

Name Fire Drake
Cost: 1RR
Type: Creature — Drake
Pow/Tgh: (1/2)
Rules Text: Flying
{R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
Set/Rarity: Masters Edition III Common, Fifth Edition Uncommon, Chronicles Uncommon, The Dark Uncommon

Name Fire Elemental
Cost: 3RR
Type: Creature — Elemental
Pow/Tgh: (5/4)
Rules Text:
Set/Rarity: Magic 2013 Common, Seventh Edition Uncommon, Starter 1999 Uncommon, Classic Sixth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Fire Imp
Cost: 2R
Type: Creature — Imp
Pow/Tgh: (2/1)
Rules Text: When Fire Imp enters the battlefield, it deals 2 damage to target creature.
Set/Rarity: Masters Edition IV Uncommon, Portal Uncommon

Name Fire Juggler
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Common

Name Fire Servant
Cost: 3RR
Type: Creature — Elemental
Pow/Tgh: (4/3)
Rules Text: If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
Set/Rarity: Premium Deck Series: Fire and Lightning Uncommon, Magic 2011 Uncommon

Name Fire Snake
Cost: 4R
Type: Creature — Snake
Pow/Tgh: (3/1)
Rules Text: When Fire Snake dies, destroy target land.
Set/Rarity: Portal Common

Name Fire Sprites
Cost: 1G
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying
{G}, {T}: Add {R} to your mana pool.
Set/Rarity: Masters Edition III Common, Legends Common

Name Fire Tempest
Cost: 5RR
Type: Sorcery
Pow/Tgh:
Rules Text: Fire Tempest deals 6 damage to each creature and each player.
Set/Rarity: Masters Edition IV Rare, Starter 1999 Rare, Portal Rare

Name Fire Whip
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player.
Set/Rarity: Time Spiral "Timeshifted" Special, Weatherlight Common

Name Fireball
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
Set/Rarity: Commander 2013 Edition Uncommon, Magic 2012 Uncommon, Premium Deck Series: Fire and Lightning Uncommon, Masters Edition IV Uncommon, Magic 2011 Uncommon, Archenemy Uncommon, Magic 2010 Uncommon, Duel Decks: Jace vs. Chandra Uncommon, Darksteel Uncommon, Beatdown Box Set Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Fire-Belly Changeling
Cost: 1R
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Changeling (This card is every creature type at all times.)
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Lorwyn Common

Name Fireblast
Cost: 4RR
Type: Instant
Pow/Tgh:
Rules Text: You may sacrifice two Mountains rather than pay Fireblast's mana cost.
Fireblast deals 4 damage to target creature or player.
Set/Rarity: Premium Deck Series: Fire and Lightning Common, Duel Decks: Jace vs. Chandra Common, Visions Common

Name Firebolt
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Firebolt deals 2 damage to target creature or player.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Odyssey Common

Name Firebrand Ranger
Cost: 1R
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: {G}, {T}: You may put a basic land card from your hand onto the battlefield.
Set/Rarity: Invasion Uncommon

Name Firebreathing
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
Set/Rarity: Magic 2012 Common, Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Firecat Blitz
Cost: XRR
Type: Sorcery
Pow/Tgh:
Rules Text: Put X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
Flashback—{R}{R}, Sacrifice X Mountains. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Uncommon

Name Firedrinker Satyr
Cost: R
Type: Creature — Satyr Shaman
Pow/Tgh: (2/1)
Rules Text: Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.
{1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
Set/Rarity: Theros Rare

Name Fire-Field Ogre
Cost: 1UBR
Type: Creature — Ogre Mutant
Pow/Tgh: (4/2)
Rules Text: First strike
Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Shards of Alara Uncommon

Name Firefist Striker
Cost: 1R
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
Set/Rarity: Gatecrash Uncommon

Name Firefly
Cost: 3R
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
{R}: Firefly gets +1/+0 until end of turn.
Set/Rarity: Tempest Uncommon

Name Firefright Mage
Cost: R
Type: Creature — Goblin Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures.
Set/Rarity: Planar Chaos Common

Name Fire-Lit Thicket
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
Set/Rarity: Shadowmoor Rare

Name Firemane Angel
Cost: 3RWW
Type: Creature — Angel
Pow/Tgh: (4/3)
Rules Text: Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Rare, Ravnica: City of Guilds Rare

Name Firemane Avenger
Cost: 2RW
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.
Set/Rarity: Gatecrash Rare

Name Firemaw Kavu
Cost: 5R
Type: Creature — Kavu
Pow/Tgh: (4/2)
Rules Text: Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.
When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
Set/Rarity: Time Spiral Uncommon

Name Firemind's Foresight
Cost: 5UR
Type: Instant
Pow/Tgh:
Rules Text: Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.
Set/Rarity: Return to Ravnica Rare

Name Fires of Undeath
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Fires of Undeath deals 2 damage to target creature or player.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Common

Name Fires of Yavimaya
Cost: 1RG
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have haste.
Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Heroes vs. Monsters Uncommon, Planechase 2012 Edition Uncommon, Archenemy Uncommon, Planechase Uncommon, Invasion Uncommon

Name Firescreamer
Cost: 3B
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {R}: Firescreamer gets +1/+0 until end of turn.
Set/Rarity: Invasion Common

Name Fireshrieker
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2014 Core Set Uncommon, Mirrodin Uncommon

Name Fireslinger
Cost: 1R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Tempest Common

Name Firespout
Cost: 2(R/G)
Type: Sorcery
Pow/Tgh:
Rules Text: Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.)
Set/Rarity: Magic: The Gathering-Commander Uncommon, Shadowmoor Uncommon

Name Firestorm
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Firestorm, discard X cards.
Firestorm deals X damage to each of X target creatures and/or players.
Set/Rarity: Weatherlight Rare

Name Firestorm Hellkite
Cost: 4UR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying, trample
Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Visions Rare

Name Firestorm Phoenix
Cost: 4RR
Type: Creature — Phoenix
Pow/Tgh: (3/2)
Rules Text: Flying
If Firestorm Phoenix would die, return Firestorm Phoenix to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in his or her hand and can't play it.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Firewake Sliver
Cost: 1RG
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have haste.
All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."
Set/Rarity: Time Spiral Uncommon

Name Firewild Borderpost
Cost: 1RG
Type: Artifact
Pow/Tgh:
Rules Text: You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.
Firewild Borderpost enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
Set/Rarity: Alara Reborn Common

Name Firewing Phoenix
Cost: 3R
Type: Creature — Phoenix
Pow/Tgh: (4/2)
Rules Text: Flying
{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.
Set/Rarity: Magic 2013 Rare

Name First Come, First Served
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike.
Set/Rarity: Unhinged Uncommon

Name First Volley
Cost: 1R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
Set/Rarity: Betrayers of Kamigawa Common

Name Fishliver Oil
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
Set/Rarity: Ninth Edition Common, Chronicles Common, Arabian Nights Common, Arabian Nights Common

Name Fissure
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature or land. It can't be regenerated.
Set/Rarity: Masters Edition Common, Fourth Edition Common, The Dark Common

Name Fissure Vent
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one or both — Destroy target artifact; and/or destroy target nonbasic land.
Set/Rarity: Commander 2013 Edition Common, Rise of the Eldrazi Common

Name Fist of Suns
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
Set/Rarity: Fifth Dawn Rare

Name Fistful of Force
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name Fists of Ironwood
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
Enchanted creature has trample.
Set/Rarity: Magic: The Gathering-Commander Common, Ravnica: City of Guilds Common

Name Fists of the Anvil
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +4/+0 until end of turn.
Set/Rarity: Tenth Edition Common, Mirrodin Common

Name Fists of the Demigod
Cost: 1(B/R)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.
Set/Rarity: Shadowmoor Common

Name Fit of Rage
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +3/+3 and gains first strike until end of turn.
Set/Rarity: Classic Sixth Edition Common, Weatherlight Common

Name Five-Alarm Fire
Cost: 1RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player.
Set/Rarity: Gatecrash Rare

Name Flaccify
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {o3o{1/2}}.
Set/Rarity: Unhinged Common

Name Flagstones of Trokair
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {W} to your mana pool.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library.
Set/Rarity: Time Spiral Rare

Name Flailing Drake
Cost: 3G
Type: Creature — Drake
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.
Set/Rarity: Tempest Uncommon

Name Flailing Manticore
Cost: 3R
Type: Creature — Manticore
Pow/Tgh: (3/3)
Rules Text: Flying, first strike
{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
Set/Rarity: Mercadian Masques Rare

Name Flailing Ogre
Cost: 2R
Type: Creature — Ogre
Pow/Tgh: (3/3)
Rules Text: {1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.
Set/Rarity: Mercadian Masques Uncommon

Name Flailing Soldier
Cost: R
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: {1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
Set/Rarity: Mercadian Masques Common

Name Flame Burst
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.
Set/Rarity: Odyssey Common

Name Flame Elemental
Cost: 2RR
Type: Creature — Elemental
Pow/Tgh: (3/2)
Rules Text: {R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.
Set/Rarity: Mirage Uncommon

Name Flame Fusillade
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player."
Set/Rarity: Ravnica: City of Guilds Rare

Name Flame Jab
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Flame Jab deals 1 damage to target creature or player.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Common

Name Flame Javelin
Cost: (2/R)(2/R)(2/R)
Type: Instant
Pow/Tgh:
Rules Text: ({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.)
Flame Javelin deals 4 damage to target creature or player.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Duel Decks: Jace vs. Chandra Uncommon, Shadowmoor Uncommon

Name Flame Jet
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Flame Jet deals 3 damage to target player.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Destiny Common

Name Flame Rift
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Flame Rift deals 4 damage to each player.
Set/Rarity: Nemesis Common

Name Flame Slash
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Flame Slash deals 4 damage to target creature.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Rise of the Eldrazi Common

Name Flame Spirit
Cost: 4R
Type: Creature — Elemental Spirit
Pow/Tgh: (2/3)
Rules Text: {R}: Flame Spirit gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Starter 2000 Common, Classic Sixth Edition Common, Fifth Edition Uncommon, Ice Age Uncommon

Name Flame Wave
Cost: 3RRRR
Type: Sorcery
Pow/Tgh:
Rules Text: Flame Wave deals 4 damage to target player and each creature he or she controls.
Set/Rarity: Ninth Edition Uncommon, Stronghold Uncommon

Name Flameblast Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player.
Set/Rarity: Magic 2012 Rare, Archenemy Rare, Shards of Alara Rare

Name Flameborn Hellion
Cost: 5R
Type: Creature — Hellion
Pow/Tgh: (5/4)
Rules Text: Haste
Flameborn Hellion attacks each turn if able.
Set/Rarity: Scars of Mirrodin Common

Name Flameborn Viron
Cost: 4RR
Type: Creature — Insect
Pow/Tgh: (6/4)
Rules Text:
Set/Rarity: New Phyrexia Common

Name Flamebreak
Cost: RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Set/Rarity: Darksteel Rare

Name Flamecast Wheel
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}, Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature.
Set/Rarity: Theros Uncommon

Name Flamecore Elemental
Cost: 2RR
Type: Creature — Elemental
Pow/Tgh: (5/4)
Rules Text: Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Time Spiral Common

Name Flamekin Bladewhirl
Cost: R
Type: Creature — Elemental Warrior
Pow/Tgh: (2/1)
Rules Text: As an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.
Set/Rarity: Lorwyn Uncommon

Name Flamekin Brawler
Cost: R
Type: Creature — Elemental Warrior
Pow/Tgh: (0/2)
Rules Text: {R}: Flamekin Brawler gets +1/+0 until end of turn.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Lorwyn Common

Name Flamekin Harbinger
Cost: R
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Planechase Uncommon, Lorwyn Uncommon

Name Flamekin Spitfire
Cost: 1R
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: {3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.
Set/Rarity: Lorwyn Uncommon

Name Flame-Kin War Scout
Cost: 3R
Type: Creature — Elemental Scout
Pow/Tgh: (2/4)
Rules Text: When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
Set/Rarity: Dissension Uncommon

Name Flame-Kin Zealot
Cost: 1RRW
Type: Creature — Elemental Berserker
Pow/Tgh: (2/2)
Rules Text: When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Flames of the Blood Hand
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.
Set/Rarity: Premium Deck Series: Fire and Lightning Uncommon, Betrayers of Kamigawa Uncommon

Name Flames of the Firebrand
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Set/Rarity: Magic 2014 Core Set Uncommon, Magic 2013 Uncommon

Name Flameshot
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: You may discard a Mountain card rather than pay Flameshot's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Set/Rarity: Prophecy Uncommon

Name Flamespeaker Adept
Cost: 2R
Type: Creature — Human Shaman
Pow/Tgh: (2/3)
Rules Text: Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.
Set/Rarity: Theros Uncommon

Name Flamestick Courier
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: You may choose not to untap Flamestick Courier during your untap step.
{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
Set/Rarity: Onslaught Uncommon

Name Flametongue Kavu
Cost: 3R
Type: Creature — Kavu
Pow/Tgh: (4/2)
Rules Text: When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Planechase Uncommon, Duel Decks: Jace vs. Chandra Uncommon, Planeshift Uncommon

Name Flamewave Invoker
Cost: 2R
Type: Creature — Goblin Mutant
Pow/Tgh: (2/2)
Rules Text: {7}{R}: Flamewave Invoker deals 5 damage to target player.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Duel Decks: Elves vs. Goblins Uncommon, Tenth Edition Uncommon, Legions Common

Name Flaming Gambit
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Flaming Gambit deals X damage to target player. That player may choose a creature he or she controls and have Flaming Gambit deal that damage to it instead.
Flashback {X}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Uncommon

Name Flaming Sword
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Set/Rarity: Mercadian Masques Common

Name Flanking Troops
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever Flanking Troops attacks, you may tap target creature.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Flare
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Flare deals 1 damage to target creature or player.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Fifth Edition Common, Mirage Common, Ice Age Common

Name Flaring Flame-Kin
Cost: 2R
Type: Creature — Elemental Warrior
Pow/Tgh: (2/2)
Rules Text: As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
Set/Rarity: Dissension Uncommon

Name Flaring Pain
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Damage can't be prevented this turn.
Flashback {R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Common

Name Flash
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Flash Conscription
Cost: 5R
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Flash Counter
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant spell.
Set/Rarity: Eighth Edition Common, Legends Common

Name Flash Flood
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target red permanent; or return target Mountain to its owner's hand.
Set/Rarity: Masters Edition III Uncommon, Chronicles Common, Legends Common

Name Flash Foliage
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Cast Flash Foliage only during combat after blockers are declared.
Put a 1/1 green Saproling creature token onto the battlefield blocking target creature attacking you.
Draw a card.
Set/Rarity: Dissension Uncommon

Name Flash of Defiance
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Green creatures and white creatures can't block this turn.
Flashback—{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Common

Name Flash of Insight
Cost: X1U
Type: Instant
Pow/Tgh:
Rules Text: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback—{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
Set/Rarity: Judgment Uncommon

Name Flashfires
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all Plains.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Classic Sixth Edition Uncommon, Portal Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Flashfreeze
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target red or green spell.
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon, Tenth Edition Uncommon, Coldsnap Uncommon

Name Flay
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}.
Set/Rarity: Prophecy Common

Name Flayed Nim
Cost: 3B
Type: Creature — Skeleton
Pow/Tgh: (2/2)
Rules Text: Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
{2}{B}: Regenerate Flayed Nim.
Set/Rarity: Mirrodin Uncommon

Name Flayer Husk
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1.
Equip {2}
Set/Rarity: Planechase 2012 Edition Common, Mirrodin Besieged Common

Name Flayer of the Hatebound
Cost: 5R
Type: Creature — Devil
Pow/Tgh: (4/2)
Rules Text: Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.
Set/Rarity: Dark Ascension Rare

Name Fledgling Djinn
Cost: 1B
Type: Creature — Djinn
Pow/Tgh: (2/2)
Rules Text: Flying
At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
Set/Rarity: Weatherlight Common

Name Fledgling Dragon
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: (2/2)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn."
Set/Rarity: Judgment Rare

Name Fledgling Griffin
Cost: 1W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
Set/Rarity: Worldwake Common

Name Fledgling Imp
Cost: 2B
Type: Creature — Imp
Pow/Tgh: (2/2)
Rules Text: {B}, Discard a card: Fledgling Imp gains flying until end of turn.
Set/Rarity: Odyssey Common

Name Fledgling Mawcor
Cost: 3U
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Flying
{T}: Fledgling Mawcor deals 1 damage to target creature or player.
Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Time Spiral Uncommon

Name Fledgling Osprey
Cost: U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Fledgling Osprey has flying as long as it's enchanted.
Set/Rarity: Urza's Destiny Common

Name Fleecemane Lion
Cost: GW
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: {3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
Set/Rarity: Theros Rare

Name Fleetfeather Sandals
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has flying and haste.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Theros Common

Name Fleetfoot Panther
Cost: 1GW
Type: Creature — Cat
Pow/Tgh: (3/4)
Rules Text: Flash
When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Planeshift Uncommon

Name Fleet-Footed Monk
Cost: 1W
Type: Creature — Human Monk
Pow/Tgh: (1/1)
Rules Text: Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
Set/Rarity: Portal Common

Name Fleeting Aven
Cost: 1UU
Type: Creature — Bird Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.
Set/Rarity: Onslaught Uncommon

Name Fleeting Distraction
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -1/-0 until end of turn.
Draw a card.
Set/Rarity: Avacyn Restored Common, Rise of the Eldrazi Common

Name Fleeting Image
Cost: 2U
Type: Creature — Illusion
Pow/Tgh: (2/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Return Fleeting Image to its owner's hand.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Legacy Rare

Name Flensermite
Cost: 1B
Type: Creature — Gremlin
Pow/Tgh: (1/1)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Mirrodin Besieged Common

Name Flesh // Blood (Flesh)
Cost: 3BG
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare

Name Flesh Allergy
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Flesh Allergy, sacrifice a creature.
Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.
Set/Rarity: Scars of Mirrodin Uncommon

Name Flesh Reaver
Cost: 1B
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.
Set/Rarity: Urza's Saga Uncommon

Name Fleshbag Marauder
Cost: 2B
Type: Creature — Zombie Warrior
Pow/Tgh: (3/1)
Rules Text: When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Duel Decks: Garruk vs. Liliana Uncommon, Shards of Alara Uncommon

Name Flesh-Eater Imp
Cost: 3B
Type: Creature — Imp
Pow/Tgh: (2/2)
Rules Text: Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
Set/Rarity: Mirrodin Besieged Uncommon

Name Fleshformer
Cost: 2B
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Conflux Uncommon

Name Fleshgrafter
Cost: 2B
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.
Set/Rarity: Fifth Dawn Common

Name Fleshmad Steed
Cost: 1B
Type: Creature — Horse
Pow/Tgh: (2/2)
Rules Text: Whenever another creature dies, tap Fleshmad Steed.
Set/Rarity: Theros Common

Name Fleshpulper Giant
Cost: 5RR
Type: Creature — Giant
Pow/Tgh: (4/4)
Rules Text: When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Fleshwrither
Cost: 2BB
Type: Creature — Horror
Pow/Tgh: (3/3)
Rules Text: Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)
Set/Rarity: Future Sight Uncommon

Name Flicker
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Set/Rarity: Urza's Destiny Rare

Name Flickerform
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Set/Rarity: Commander 2013 Edition Rare, Ravnica: City of Guilds Rare

Name Flickering Spirit
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
{3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.
Set/Rarity: Time Spiral Common

Name Flickering Ward
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
{W}: Return Flickering Ward to its owner's hand.
Set/Rarity: Tempest Uncommon

Name Flickerwisp
Cost: 1WW
Type: Creature — Elemental
Pow/Tgh: (3/1)
Rules Text: Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Commander 2013 Edition Uncommon, Modern Masters Uncommon, Eventide Uncommon

Name Flight
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Set/Rarity: Magic 2012 Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Flight of Fancy
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
Set/Rarity: Ravnica: City of Guilds Common

Name Flight Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.
When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
Set/Rarity: Scars of Mirrodin Common

Name Fling
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Fling, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to target creature or player.
Set/Rarity: Planechase 2012 Edition Common, Dark Ascension Common, Magic 2012 Common, Magic 2011 Common, Stronghold Common

Name Flint Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (2/3)
Rules Text: Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard.
Set/Rarity: Nemesis Uncommon

Name Flinthoof Boar
Cost: 1G
Type: Creature — Boar
Pow/Tgh: (2/2)
Rules Text: Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
Set/Rarity: Magic 2013 Uncommon

Name Floating Shield
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As Floating Shield enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
Set/Rarity: Torment Common

Name Floating-Dream Zubera
Cost: 1U
Type: Creature — Zubera Spirit
Pow/Tgh: (1/2)
Rules Text: When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
Set/Rarity: Champions of Kamigawa Common

Name Flock of Rabid Sheep
Cost: XGG
Type: Sorcery
Pow/Tgh:
Rules Text: Flip X coins; an opponent calls heads or tails. For each flip you win, put a Rabid Sheep token into play. Treat these tokens as 2/2 green creatures that count as Sheep.
Set/Rarity: Unglued Uncommon

Name Flood
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: {U}{U}: Tap target creature without flying.
Set/Rarity: Battle Royale Box Set Common, Fifth Edition Common, Fourth Edition Common, The Dark Uncommon

Name Flood Plain
Cost:
Type: Land
Pow/Tgh:
Rules Text: Flood Plain enters the battlefield tapped.
{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Mirage Uncommon

Name Floodbringer
Cost: 1U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (1/2)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Tap target land.
Set/Rarity: Betrayers of Kamigawa Common

Name Floodchaser
Cost: 5U
Type: Creature — Elemental
Pow/Tgh: (0/0)
Rules Text: Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Set/Rarity: Morningtide Common

Name Flooded Grove
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool.
Set/Rarity: Eventide Rare

Name Flooded Shoreline
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: {U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
Set/Rarity: Visions Rare

Name Flooded Strand
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Onslaught Rare

Name Flooded Woodlands
Cost: 2UB
Type: Enchantment
Pow/Tgh:
Rules Text: Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking. (This cost is paid as attackers are declared.)
Set/Rarity: Ice Age Rare

Name Floodgate
Cost: 3U
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
Set/Rarity: Mirage Uncommon

Name Floodwater Dam
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {X}{X}{1}, {T}: Tap X target lands.
Set/Rarity: Masters Edition IV Rare, Alliances Rare

Name Floral Spuzzem
Cost: 3G
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
Set/Rarity: Legends Uncommon

Name Flourishing Defenses
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Set/Rarity: Shadowmoor Uncommon

Name Flow of Ideas
Cost: 5U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card for each Island you control.
Set/Rarity: Shadowmoor Uncommon, Ravnica: City of Guilds Uncommon

Name Flow of Maggots
Cost: 2B
Type: Creature — Insect
Pow/Tgh: (2/2)
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Flow of Maggots can't be blocked by non-Wall creatures.
Set/Rarity: Ice Age Rare

Name Flowering Field
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
Set/Rarity: Prophecy Uncommon

Name Flowering Lumberknot
Cost: 3G
Type: Creature — Treefolk
Pow/Tgh: (5/5)
Rules Text: Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
Set/Rarity: Avacyn Restored Common

Name Flowstone Armor
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Flowstone Armor during your untap step.
{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
Set/Rarity: Nemesis Uncommon

Name Flowstone Blade
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{R}: Enchanted creature gets +1/-1 until end of turn.
Set/Rarity: Stronghold Common

Name Flowstone Channeler
Cost: 2R
Type: Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
Set/Rarity: Time Spiral Common

Name Flowstone Charger
Cost: 2RW
Type: Creature — Beast
Pow/Tgh: (2/5)
Rules Text: Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
Set/Rarity: Apocalypse Uncommon

Name Flowstone Crusher
Cost: 3RR
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: {R}: Flowstone Crusher gets +1/-1 until end of turn.
Set/Rarity: Ninth Edition Uncommon, Nemesis Common

Name Flowstone Embrace
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{T}: Enchanted creature gets +2/-2 until end of turn.
Set/Rarity: Future Sight Common

Name Flowstone Flood
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target land.
Set/Rarity: Exodus Uncommon

Name Flowstone Giant
Cost: 2RR
Type: Creature — Giant
Pow/Tgh: (3/3)
Rules Text: {R}: Flowstone Giant gets +2/-2 until end of turn.
Set/Rarity: Tempest Common

Name Flowstone Hellion
Cost: 4R
Type: Creature — Hellion Beast
Pow/Tgh: (3/3)
Rules Text: Haste
{0}: Flowstone Hellion gets +1/-1 until end of turn.
Set/Rarity: Stronghold Uncommon

Name Flowstone Mauler
Cost: 4RR
Type: Creature — Beast
Pow/Tgh: (4/5)
Rules Text: Trample
{R}: Flowstone Mauler gets +1/-1 until end of turn.
Set/Rarity: Stronghold Rare

Name Flowstone Overseer
Cost: 2RRR
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: {R}{R}: Target creature gets +1/-1 until end of turn.
Set/Rarity: Nemesis Rare

Name Flowstone Salamander
Cost: 3RR
Type: Creature — Salamander
Pow/Tgh: (3/4)
Rules Text: {R}: Flowstone Salamander deals 1 damage to target creature blocking it.
Set/Rarity: Tempest Uncommon

Name Flowstone Sculpture
Cost: 6
Type: Artifact Creature — Shapeshifter
Pow/Tgh: (4/4)
Rules Text: {2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)
Set/Rarity: Tempest Rare

Name Flowstone Shambler
Cost: 2R
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: {R}: Flowstone Shambler gets +1/-1 until end of turn.
Set/Rarity: Ninth Edition Common, Stronghold Common

Name Flowstone Slide
Cost: X2RR
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures get +X/-X until end of turn.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Nemesis Rare

Name Flowstone Strike
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/-1 and gains haste until end of turn.
Set/Rarity: Nemesis Common

Name Flowstone Surge
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +1/-1.
Set/Rarity: Nemesis Uncommon

Name Flowstone Thopter
Cost: 7
Type: Artifact Creature — Thopter
Pow/Tgh: (4/4)
Rules Text: {1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
Set/Rarity: Nemesis Uncommon

Name Flowstone Wall
Cost: 2R
Type: Creature — Wall
Pow/Tgh: (0/6)
Rules Text: Defender (This creature can't attack.)
{R}: Flowstone Wall gets +1/-1 until end of turn.
Set/Rarity: Nemesis Common

Name Flowstone Wyvern
Cost: 3RR
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
{R}: Flowstone Wyvern gets +2/-2 until end of turn.
Set/Rarity: Tempest Rare

Name Fluctuator
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Cycling abilities you activate cost you up to {2} less to activate.
Set/Rarity: Urza's Saga Rare

Name Flurry of Wings
Cost: GWU
Type: Instant
Pow/Tgh:
Rules Text: Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.
Set/Rarity: Alara Reborn Uncommon

Name Flusterstorm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or sorcery spell unless its controller pays {1}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Magic: The Gathering-Commander Rare

Name Flux
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Each player discards any number of cards, then draws that many cards.
Draw a card.
Set/Rarity: Weatherlight Common, Portal Uncommon

Name Fluxcharger
Cost: 2UR
Type: Creature — Weird
Pow/Tgh: (1/5)
Rules Text: Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
Set/Rarity: Dragon's Maze Uncommon

Name Flying Carpet
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Target creature gains flying until end of turn.
Set/Rarity: Masters Edition IV Common, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Arabian Nights Uncommon

Name Flying Men
Cost: U
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Time Spiral "Timeshifted" Special, Arabian Nights Common

Name Fodder Cannon
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
Set/Rarity: Eighth Edition Uncommon, Urza's Destiny Uncommon

Name Fodder Launch
Cost: 3B
Type: Tribal Sorcery — Goblin
Pow/Tgh:
Rules Text: As an additional cost to cast Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Set/Rarity: Lorwyn Uncommon

Name Fog
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Magic 2012 Common, Masters Edition IV Common, Magic 2011 Common, Archenemy Common, Magic 2010 Common, Seventh Edition Common, Beatdown Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Fog Bank
Cost: 1U
Type: Creature — Wall
Pow/Tgh: (0/2)
Rules Text: Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Set/Rarity: Commander 2013 Edition Uncommon, Magic 2013 Uncommon, Magic: The Gathering-Commander Uncommon, Urza's Saga Uncommon

Name Fog Elemental
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
Set/Rarity: Tenth Edition Uncommon, Beatdown Box Set Common, Classic Sixth Edition Common, Weatherlight Common

Name Fog of Gnats
Cost: BB
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
{B}: Regenerate Fog of Gnats.
Set/Rarity: Urza's Legacy Common

Name Fog Patch
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Cast Fog Patch only during the declare blockers step.
Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
Set/Rarity: Nemesis Common

Name Foil
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: You may discard an Island card and another card rather than pay Foil's mana cost.
Counter target spell.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Prophecy Uncommon

Name Fold into Æther
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield.
Set/Rarity: Fifth Dawn Uncommon

Name Folk Medicine
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: You gain 1 life for each creature you control.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Common

Name Folk of An-Havva
Cost: G
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
Set/Rarity: Homelands Common, Homelands Common

Name Folk of the Pines
Cost: 4G
Type: Creature — Dryad
Pow/Tgh: (2/5)
Rules Text: {1}{G}: Folk of the Pines gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name Followed Footsteps
Cost: 3UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Rare

Name Fomori Nomad
Cost: 4R
Type: Creature — Nomad Giant
Pow/Tgh: (4/4)
Rules Text:
Set/Rarity: Future Sight Common

Name Font of Mythos
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's draw step, that player draws two additional cards.
Set/Rarity: Conflux Rare

Name Food Chain
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.
Set/Rarity: Mercadian Masques Rare

Name Fool's Demise
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name Fool's Tome
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Draw a card. Activate this ability only if you have no cards in hand.
Set/Rarity: Tempest Rare

Name Foot Soldiers
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text:
Set/Rarity: Ninth Edition Common, Starter 1999 Common, Portal Common

Name Footbottom Feast
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Set/Rarity: Magic: The Gathering-Commander Common, Lorwyn Common

Name Foothill Guide
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Protection from Goblins
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Footsteps of the Goryo
Cost: 2B
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Foratog
Cost: 2G
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Set/Rarity: Eighth Edition Uncommon, Mirage Uncommon

Name Forbid
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
Set/Rarity: Exodus Uncommon

Name Forbidden Alchemy
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Common

Name Forbidden Crypt
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Forbidden Lore
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."
Set/Rarity: Masters Edition II Uncommon, Ice Age Rare

Name Forbidden Orchard
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, target opponent puts a 1/1 colorless Spirit creature token onto the battlefield.
Set/Rarity: From the Vault: Realms Mythic Rare, Champions of Kamigawa Rare

Name Forbidden Ritual
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.
Set/Rarity: Visions Rare

Name Forbidding Watchtower
Cost:
Type: Land
Pow/Tgh:
Rules Text: Forbidding Watchtower enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Set/Rarity: Tenth Edition Uncommon, Urza's Legacy Uncommon

Name Force Bubble
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
When there are four or more depletion counters on Force Bubble, sacrifice it.
At the beginning of each end step, remove all depletion counters from Force Bubble.
Set/Rarity: Scourge Rare

Name Force of Nature
Cost: 2GGGG
Type: Creature — Elemental
Pow/Tgh: (8/8)
Rules Text: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
Set/Rarity: Masters Edition IV Rare, Ninth Edition Rare, Beatdown Box Set Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Force of Savagery
Cost: 2G
Type: Creature — Elemental
Pow/Tgh: (8/0)
Rules Text: Trample
Set/Rarity: Future Sight Rare

Name Force of Will
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.
Set/Rarity: Masters Edition Rare, Alliances Uncommon

Name Force Spike
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1}.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Masters Edition III Common, Seventh Edition Common, Fifth Edition Common, Legends Common

Name Force Void
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1}.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Ice Age Uncommon

Name Forced Adaptation
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Set/Rarity: Gatecrash Common

Name Forced Fruition
Cost: 4UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell, that player draws seven cards.
Set/Rarity: Lorwyn Rare

Name Forced March
Cost: XBBB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures with converted mana cost X or less.
Set/Rarity: Mercadian Masques Rare

Name Forced Retreat
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Common

Name Forced Worship
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack.
{2}{W}: Return Forced Worship to its owner's hand.
Set/Rarity: New Phyrexia Common

Name Forcefield
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Set/Rarity: Masters Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Forcemage Advocate
Cost: 1G
Type: Creature — Centaur Shaman
Pow/Tgh: (2/1)
Rules Text: {T}: Return target card from an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature.
Set/Rarity: Judgment Uncommon

Name Foresee
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Magic 2011 Common, Future Sight Common

Name Foreshadow
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Name a card, then target opponent puts the top card of his or her library into his or her graveyard. If that card is the named card, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Visions Uncommon

Name Foresight
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for three cards, exile them, then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Alliances Common, Alliances Common

Name Forest
Cost:
Type: Basic Land — Forest
Pow/Tgh:
Rules Text: G
Set/Rarity: Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Theros Land, Theros Land, Theros Land, Theros Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Avacyn Restored Land, Avacyn Restored Land, Avacyn Restored Land, Innistrad Land, Innistrad Land, Innistrad Land, Duel Decks: Ajani vs. Nicol Bolas Land, Duel Decks: Ajani vs. Nicol Bolas Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, New Phyrexia Land, New Phyrexia Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Archenemy Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Duel Decks: Phyrexia vs. the Coalition Land, Mirrodin Besieged Land, Mirrodin Besieged Land, Premium Deck Series: Slivers Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name Forest Bear
Cost: 1G
Type: Creature — Bear
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Portal Three Kingdoms Common

Name Forethought Amulet
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.
If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
Set/Rarity: Legends Rare

Name Forfend
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to creatures this turn.
Set/Rarity: Morningtide Common

Name Forge Armor
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Forge Armor, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.
Set/Rarity: Mirrodin Uncommon

Name Forge Devil
Cost: R
Type: Creature — Devil
Pow/Tgh: (1/1)
Rules Text: When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
Set/Rarity: Dark Ascension Common

Name Forget
Cost: UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards, then draws as many cards as he or she discarded this way.
Set/Rarity: Classic Sixth Edition Rare, Fifth Edition Rare, Homelands Rare

Name Forgotten Ancient
Cost: 3G
Type: Creature — Elemental
Pow/Tgh: (0/3)
Rules Text: Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Set/Rarity: Archenemy Rare, Planechase Rare, Scourge Rare

Name Forgotten Cave
Cost:
Type: Land
Pow/Tgh:
Rules Text: Forgotten Cave enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {R} ({R}, Discard this card: Draw a card.)
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Izzet vs. Golgari Common, Magic: The Gathering-Commander Common, Duel Decks: Elves vs. Goblins Common, Onslaught Common

Name Forgotten Harvest
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Set/Rarity: Prophecy Rare

Name Forgotten Lore
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Foriysian Brigade
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: Foriysian Brigade can block an additional creature.
Set/Rarity: Weatherlight Uncommon

Name Foriysian Interceptor
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (0/5)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Defender
Foriysian Interceptor can block an additional creature.
Set/Rarity: Time Spiral Common

Name Foriysian Totem
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R} to your mana pool.
{4}{R}: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.
As long as Foriysian Totem is a creature, it can block an additional creature.
Set/Rarity: Time Spiral Uncommon

Name Fork
Cost: RR
Type: Instant
Pow/Tgh:
Rules Text: Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
Set/Rarity: Masters Edition IV Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Forked Bolt
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Forked Lightning
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
Set/Rarity: Masters Edition III Uncommon, Portal Rare

Name Forked-Branch Garami
Cost: 3GG
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Form of the Dragon
Cost: 4RRR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the beginning of each end step, your life total becomes 5.
Creatures without flying can't attack you.
Set/Rarity: From the Vault: Dragons Rare, Ninth Edition Rare, Scourge Rare

Name Form of the Squirrel
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: As Form of the Squirrel comes into play, put a 1/1 green Squirrel creature token into play. You lose the game when it leaves play.
Creatures can't attack you.
You can't be the target of spells or abilities.
You can't play spells.
Set/Rarity: Unhinged Rare

Name Formation
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Ice Age Rare

Name Forsaken City
Cost:
Type: Land
Pow/Tgh:
Rules Text: Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Planeshift Rare

Name Forsaken Wastes
Cost: 2B
Type: World Enchantment
Pow/Tgh:
Rules Text: Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
Set/Rarity: Mirage Rare

Name Fortified Area
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Fourth Edition Common, Legends Uncommon

Name Fortify
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
Set/Rarity: Magic 2014 Core Set Common, Time Spiral Common

Name Fortitude
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Sacrifice a Forest: Regenerate enchanted creature.
When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.
Set/Rarity: Urza's Saga Common

Name Fortress Crab
Cost: 3U
Type: Creature — Crab
Pow/Tgh: (1/6)
Rules Text:
Set/Rarity: Innistrad Common

Name Fortress Cyclops
Cost: 3RW
Type: Creature — Cyclops Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.
Set/Rarity: Gatecrash Uncommon

Name Fortune Thief
Cost: 4R
Type: Creature — Human Rogue
Pow/Tgh: (0/1)
Rules Text: Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral Rare

Name Fossil Find
Cost: (R/G)
Type: Sorcery
Pow/Tgh:
Rules Text: Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Set/Rarity: Shadowmoor Uncommon

Name Foster
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Set/Rarity: Commander 2013 Edition Rare, Mercadian Masques Rare

Name Foul Familiar
Cost: 2B
Type: Creature — Spirit
Pow/Tgh: (3/1)
Rules Text: Foul Familiar can't block.
{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name Foul Imp
Cost: BB
Type: Creature — Imp
Pow/Tgh: (2/2)
Rules Text: Flying
When Foul Imp enters the battlefield, you lose 2 life.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Ninth Edition Common, Seventh Edition Uncommon, Stronghold Common

Name Foul Presence
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
Set/Rarity: Apocalypse Uncommon

Name Foul Spirit
Cost: 2B
Type: Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: Flying
When Foul Spirit enters the battlefield, sacrifice a land.
Set/Rarity: Masters Edition IV Common, Portal Second Age Uncommon

Name Foundry Champion
Cost: 4RW
Type: Creature — Elemental Soldier
Pow/Tgh: (4/4)
Rules Text: When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.
{R}: Foundry Champion gets +1/+0 until end of turn.
{W}: Foundry Champion gets +0/+1 until end of turn.
Set/Rarity: Gatecrash Rare

Name Foundry Street Denizen
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
Set/Rarity: Gatecrash Common

Name Fountain of Cho
Cost:
Type: Land
Pow/Tgh:
Rules Text: Fountain of Cho enters the battlefield tapped.
{T}: Put a storage counter on Fountain of Cho.
{T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way.
Set/Rarity: Mercadian Masques Uncommon

Name Fountain of Youth
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: You gain 1 life.
Set/Rarity: Tenth Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Chronicles Common, The Dark Uncommon

Name Fountain Watch
Cost: 3WW
Type: Creature — Human Cleric
Pow/Tgh: (2/4)
Rules Text: Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
Set/Rarity: Mercadian Masques Rare

Name Fowl Play
Cost: 2U
Type: Enchant Creature
Pow/Tgh:
Rules Text: Enchanted creature loses all abilities and is a 1/1 creature that counts as a Chicken.
Set/Rarity: Unglued Common

Name Foxfire
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Fifth Edition Common, Ice Age Common

Name Foxfire Oak
Cost: 5G
Type: Creature — Treefolk Shaman
Pow/Tgh: (3/6)
Rules Text: {(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn.
Set/Rarity: Shadowmoor Common

Name Fraction Jackson
Cost: 2G
Type: Creature — Human Hero
Pow/Tgh: (1/1{1/2})
Rules Text: {G}, {T}: Return target card with a {1/2} on it from your graveyard to your hand.
Set/Rarity: Unhinged Rare

Name Fractured Loyalty
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
Set/Rarity: Mirrodin Uncommon

Name Fractured Powerstone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Roll the planar die. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Planechase 2012 Edition Common

Name Fracturing Gust
Cost: 2(G/W)(G/W)(G/W)
Type: Instant
Pow/Tgh:
Rules Text: Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
Set/Rarity: Shadowmoor Rare

Name Framed!
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Tap or untap all permanents by the artist of your choice.
Set/Rarity: Unhinged Common

Name Frankenstein's Monster
Cost: XBB
Type: Creature — Zombie
Pow/Tgh: (0/1)
Rules Text: As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.
Set/Rarity: The Dark Rare

Name Frankie Peanuts
Cost: 2WW
Type: Legendary Creature — Elephant Rogue
Pow/Tgh: (2/3)
Rules Text: At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.
Set/Rarity: Unhinged Rare

Name Frantic Purification
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment.
Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Common

Name Frantic Salvage
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Put any number of target artifact cards from your graveyard on top of your library.
Draw a card.
Set/Rarity: Mirrodin Besieged Common

Name Frantic Search
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Draw two cards, then discard two cards. Untap up to three lands.
Set/Rarity: Urza's Legacy Common

Name Frazzle
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Counter target nonblue spell.
Set/Rarity: Guildpact Uncommon

Name Frazzled Editor
Cost: 1R
Type: Creature — Human Bureaucrat
Pow/Tgh: (2/2)
Rules Text: Protection from wordy (Something is wordy if it has four or more lines of text in its text box.)
Set/Rarity: Unhinged Common

Name Freed from the Real
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{U}: Tap enchanted creature.
{U}: Untap enchanted creature.
Set/Rarity: Saviors of Kamigawa Common

Name Free-for-All
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: When Free-for-All comes into play, set aside all creatures in play, face down.
During each player's upkeep, that player chooses a creature card at random from those set aside in this way and puts that creature into play under his or her control.
If Free-for-All leaves play, put each creature still set aside this way into its owner's graveyard.
Set/Rarity: Unglued Rare

Name Free-Range Chicken
Cost: 3G
Type: Summon — Chicken
Pow/Tgh: (3/3)
Rules Text: o1oG: Roll two six-sided dice. If both die rolls are the same, Free-Range Chicken gets +X/+X until end of turn, where X is the number rolled on each die. Otherwise, if the total rolled is equal to any other total you have rolled this turn for Free-Range Chicken, sacrifice it. (For example, if you roll two 3s, Free-Range Chicken gets +3/+3. If you roll a total of 6 for Free-Range Chicken later in that turn, sacrifice it.)
Set/Rarity: Unglued Common

Name Freewind Equenaut
Cost: 2W
Type: Creature — Human Archer
Pow/Tgh: (2/2)
Rules Text: Flying
As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature."
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Dissension Common

Name Freewind Falcon
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, protection from red
Set/Rarity: Visions Common

Name Frenetic Efreet
Cost: 1UR
Type: Creature — Efreet
Pow/Tgh: (2/1)
Rules Text: Flying
{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Set/Rarity: Mirage Rare

Name Frenetic Ogre
Cost: 4R
Type: Creature — Ogre
Pow/Tgh: (2/3)
Rules Text: {R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.
Set/Rarity: Odyssey Uncommon

Name Frenetic Raptor
Cost: 5R
Type: Creature — Lizard Beast
Pow/Tgh: (6/6)
Rules Text: Beasts can't block.
Set/Rarity: Legions Uncommon

Name Frenetic Sliver
Cost: 1UR
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
Set/Rarity: Planar Chaos Uncommon

Name Frenzied Goblin
Cost: R
Type: Creature — Goblin Berserker
Pow/Tgh: (1/1)
Rules Text: Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Frenzied Tilling
Cost: 3RG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Gatecrash Uncommon, Invasion Common

Name Frenzy Sliver
Cost: 1B
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.)
Set/Rarity: Premium Deck Series: Slivers Common, Future Sight Common

Name Fresh Meat
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn.
Set/Rarity: New Phyrexia Rare

Name Fresh Volunteers
Cost: 1W
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Mercadian Masques Common

Name Freyalise Supplicant
Cost: 1G
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.
Set/Rarity: Ice Age Uncommon

Name Freyalise's Charm
Cost: GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.
{G}{G}: Return Freyalise's Charm to its owner's hand.
Set/Rarity: Ice Age Uncommon

Name Freyalise's Radiance
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow permanents don't untap during their controllers' untap steps.
Set/Rarity: Coldsnap Uncommon

Name Freyalise's Winds
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Set/Rarity: Masters Edition III Rare, Ice Age Rare

Name Frightcrawler
Cost: 1B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold — As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
Set/Rarity: Odyssey Common

Name Frightful Delusion
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1}. That player discards a card.
Set/Rarity: Innistrad Common

Name Frightshroud Courier
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: You may choose not to untap Frightshroud Courier during your untap step.
{2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Onslaught Uncommon

Name Frilled Oculus
Cost: 1U
Type: Creature — Homunculus
Pow/Tgh: (1/3)
Rules Text: {1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn.
Set/Rarity: Gatecrash Common

Name Frog Tongue
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Frog Tongue enters the battlefield, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)
Set/Rarity: Tempest Common

Name Frogmite
Cost: 4
Type: Artifact Creature — Frog
Pow/Tgh: (2/2)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Set/Rarity: Modern Masters Common, Duel Decks: Elspeth vs. Tezzeret Common, Mirrodin Common

Name Frogtosser Banneret
Cost: 1B
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: Haste
Goblin spells and Rogue spells you cast cost {1} less to cast.
Set/Rarity: Morningtide Common

Name From the Ashes
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all nonbasic lands. For each land destroyed this way, its controller may search his or her library for a basic land card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Commander 2013 Edition Rare

Name Frontier Guide
Cost: 1G
Type: Creature — Elf Scout
Pow/Tgh: (1/1)
Rules Text: {3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Zendikar Uncommon

Name Frontline Medic
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (3/3)
Rules Text: Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.
Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Set/Rarity: Gatecrash Rare

Name Frontline Sage
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (0/1)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}, {T}: Draw a card, then discard a card.
Set/Rarity: Conflux Common

Name Frontline Strategist
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
Set/Rarity: Scourge Common

Name Frost Breath
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Set/Rarity: Magic 2014 Core Set Common, Magic 2012 Common

Name Frost Giant
Cost: 3RRR
Type: Creature — Giant
Pow/Tgh: (4/4)
Rules Text: Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Masters Edition III Uncommon, Legends Uncommon

Name Frost Marsh
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: Frost Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Coldsnap Uncommon

Name Frost Ogre
Cost: 3RR
Type: Creature — Ogre Warrior
Pow/Tgh: (5/3)
Rules Text:
Set/Rarity: Betrayers of Kamigawa Common

Name Frost Raptor
Cost: 2U
Type: Snow Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
{S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name Frost Titan
Cost: 4UU
Type: Creature — Giant
Pow/Tgh: (6/6)
Rules Text: Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Set/Rarity: Magic 2012 Mythic Rare, Magic 2011 Mythic Rare

Name Frostburn Weird
Cost: (U/R)(U/R)
Type: Creature — Weird
Pow/Tgh: (1/4)
Rules Text: {(u/r)}: Frostburn Weird gets +1/-1 until end of turn.
Set/Rarity: Return to Ravnica Common

Name Frostling
Cost: R
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Sacrifice Frostling: Frostling deals 1 damage to target creature.
Set/Rarity: Betrayers of Kamigawa Common

Name Frostweb Spider
Cost: 2G
Type: Snow Creature — Spider
Pow/Tgh: (1/3)
Rules Text: Reach (This creature can block creatures with flying.)
Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
Set/Rarity: Coldsnap Common

Name Frostwielder
Cost: 2RR
Type: Creature — Human Shaman
Pow/Tgh: (1/2)
Rules Text: {T}: Frostwielder deals 1 damage to target creature or player.
If a creature dealt damage by Frostwielder this turn would die, exile it instead.
Set/Rarity: Champions of Kamigawa Common

Name Frostwind Invoker
Cost: 4U
Type: Creature — Merfolk Wizard
Pow/Tgh: (3/3)
Rules Text: Flying
{8}: Creatures you control gain flying until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name Frozen Æther
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Set/Rarity: Planar Chaos Uncommon

Name Frozen Shade
Cost: 2B
Type: Creature — Shade
Pow/Tgh: (0/1)
Rules Text: {B}: Frozen Shade gets +1/+1 until end of turn.
Set/Rarity: Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Frozen Solid
Cost: 1UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
Set/Rarity: Scourge Common, Coldsnap Common

Name Fruition
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 1 life for each Forest on the battlefield.
Set/Rarity: Portal Common

Name Fuel for the Cause
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Set/Rarity: Mirrodin Besieged Common

Name Fugitive Druid
Cost: 3G
Type: Creature — Human Druid
Pow/Tgh: (3/2)
Rules Text: Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card.
Set/Rarity: Tempest Rare

Name Fugitive Wizard
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Legions Common

Name Fugue
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards three cards.
Set/Rarity: Seventh Edition Uncommon, Exodus Uncommon

Name Fulgent Distraction
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
Set/Rarity: Scars of Mirrodin Common

Name Full Moon's Rise
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Set/Rarity: Innistrad Uncommon

Name Fulminator Mage
Cost: 1(B/R)(B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (2/2)
Rules Text: Sacrifice Fulminator Mage: Destroy target nonbasic land.
Set/Rarity: Shadowmoor Rare

Name Fumarole
Cost: 3BR
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Fumarole, pay 3 life.
Destroy target creature and target land.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Fume Spitter
Cost: B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
Set/Rarity: Scars of Mirrodin Common

Name Fumiko the Lowblood
Cost: 2RR
Type: Legendary Creature — Human Samurai
Pow/Tgh: (3/2)
Rules Text: Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each turn if able.
Set/Rarity: Betrayers of Kamigawa Rare

Name Funeral Charm
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Visions Common

Name Funeral March
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature leaves the battlefield, its controller sacrifices a creature.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Homelands Common

Name Funeral Pyre
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Judgment Common

Name Fungal Behemoth
Cost: 3G
Type: Creature — Fungus
Pow/Tgh: (*/*)
Rules Text: Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X—{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.
Set/Rarity: Planar Chaos Rare

Name Fungal Bloom
Cost: GG
Type: Enchantment
Pow/Tgh:
Rules Text: {G}{G}: Put a spore counter on target Fungus.
Set/Rarity: Masters Edition II Rare, Fallen Empires Rare

Name Fungal Reaches
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Fungal Reaches.
{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G} to your mana pool.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Time Spiral Uncommon

Name Fungal Shambler
Cost: 4GUB
Type: Creature — Fungus Beast
Pow/Tgh: (6/4)
Rules Text: Trample
Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
Set/Rarity: Apocalypse Rare, Promo set for Gatherer Rare

Name Fungal Sprouting
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control.
Set/Rarity: Magic 2013 Uncommon

Name Fungus Elemental
Cost: 3G
Type: Creature — Fungus Elemental
Pow/Tgh: (3/3)
Rules Text: {G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn.
Set/Rarity: Weatherlight Rare

Name Fungus Sliver
Cost: 3G
Type: Creature — Fungus Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.)
Set/Rarity: Premium Deck Series: Slivers Rare, Time Spiral Rare

Name Fungusaur
Cost: 3G
Type: Creature — Fungus Lizard
Pow/Tgh: (2/2)
Rules Text: Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.
Set/Rarity: Eighth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Furious Assault
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a creature spell, Furious Assault deals 1 damage to target player.
Set/Rarity: Mercadian Masques Common

Name Furious Resistance
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target blocking creature gets +3/+0 and gains first strike until end of turn.
Set/Rarity: Gatecrash Common

Name Furnace Brood
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: {R}: Target creature can't be regenerated this turn.
Set/Rarity: Exodus Common

Name Furnace Celebration
Cost: 1RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player.
Set/Rarity: Commander 2013 Edition Uncommon, Scars of Mirrodin Uncommon

Name Furnace Dragon
Cost: 6RRR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts.
Set/Rarity: Darksteel Rare

Name Furnace of Rath
Cost: 1RRR
Type: Enchantment
Pow/Tgh:
Rules Text: If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Set/Rarity: Planechase Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Tempest Rare

Name Furnace Scamp
Cost: R
Type: Creature — Beast
Pow/Tgh: (1/1)
Rules Text: Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
Set/Rarity: New Phyrexia Common

Name Furnace Spirit
Cost: 2R
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Haste
{R}: Furnace Spirit gets +1/+0 until end of turn.
Set/Rarity: Stronghold Common

Name Furnace Whelp
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: (2/2)
Rules Text: Flying
{R}: Furnace Whelp gets +1/+0 until end of turn.
Set/Rarity: Magic 2013 Uncommon, Magic: The Gathering-Commander Uncommon, Archenemy Uncommon, Duel Decks: Jace vs. Chandra Uncommon, Tenth Edition Uncommon, Fifth Dawn Uncommon

Name Furor of the Bitten
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
Set/Rarity: Innistrad Common

Name Fury Charm
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card.
Set/Rarity: Modern Masters Common, Planar Chaos Common

Name Fury of the Horde
Cost: 5RR
Type: Sorcery
Pow/Tgh:
Rules Text: You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Set/Rarity: Coldsnap Rare

Name Fury Sliver
Cost: 5R
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Sliver creatures have double strike.
Set/Rarity: Premium Deck Series: Slivers Uncommon, Time Spiral Uncommon

Name Furyborn Hellkite
Cost: 4RRR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)
Flying
Set/Rarity: Magic 2012 Mythic Rare

Name Furystoke Giant
Cost: 3RR
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name Fusion Elemental
Cost: WUBRG
Type: Creature — Elemental
Pow/Tgh: (8/8)
Rules Text:
Set/Rarity: Planechase 2012 Edition Uncommon, Conflux Uncommon

Name Future Sight
Cost: 2UUU
Type: Enchantment
Pow/Tgh:
Rules Text: Play with the top card of your library revealed.
You may play the top card of your library.
Set/Rarity: Onslaught Rare

Name Fylamarid
Cost: 1UU
Type: Creature — Squid Beast
Pow/Tgh: (1/3)
Rules Text: Flying
Fylamarid can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
Set/Rarity: Tempest Uncommon

Name Fylgja
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
{2}{W}: Put a healing counter on Fylgja.
Set/Rarity: Ice Age Common

Name Fyndhorn Bow
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target creature gains first strike until end of turn.
Set/Rarity: Ice Age Uncommon

Name Fyndhorn Brownie
Cost: 2G
Type: Creature — Ouphe
Pow/Tgh: (1/1)
Rules Text: {2}{G}, {T}: Untap target creature.
Set/Rarity: Classic Sixth Edition Common, Ice Age Common

Name Fyndhorn Druid
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (2/2)
Rules Text: When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.
Set/Rarity: Alliances Common, Alliances Common

Name Fyndhorn Elder
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G}{G} to your mana pool.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Fyndhorn Elves
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: From the Vault: Twenty Mythic Rare, Masters Edition Common, Ice Age Common

Name Fyndhorn Pollen
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1}{G}: All creatures get -1/-0 until end of turn.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Gabriel Angelfire
Cost: 3GGWW
Type: Legendary Creature — Angel
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Masters Edition III Rare, Chronicles Rare, Legends Rare

Name Gaddock Teeg
Cost: GW
Type: Legendary Creature — Kithkin Advisor
Pow/Tgh: (2/2)
Rules Text: Noncreature spells with converted mana cost 4 or greater can't be cast.
Noncreature spells with {X} in their mana costs can't be cast.
Set/Rarity: Lorwyn Rare

Name Gaea's Anthem
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +1/+1.
Set/Rarity: Planar Chaos Rare

Name Gaea's Avenger
Cost: 1GG
Type: Creature — Treefolk
Pow/Tgh: (1+*/1+*)
Rules Text: Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.
Set/Rarity: Masters Edition IV Uncommon, Antiquities Rare

Name Gaea's Balance
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Gaea's Balance, sacrifice five lands.
Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.
Set/Rarity: Apocalypse Uncommon

Name Gaea's Blessing
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Target player shuffles up to three target cards from his or her graveyard into his or her library.
Draw a card.
When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Set/Rarity: Time Spiral "Timeshifted" Special, Weatherlight Uncommon

Name Gaea's Bounty
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.
Set/Rarity: Urza's Saga Common

Name Gaea's Cradle
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {G} to your mana pool for each creature you control.
Set/Rarity: Urza's Saga Rare

Name Gaea's Embrace
Cost: 2GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and has trample.
{G}: Regenerate enchanted creature.
Set/Rarity: Urza's Saga Uncommon

Name Gaea's Herald
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Creature spells can't be countered.
Set/Rarity: Tenth Edition Rare, Eighth Edition Rare, Planeshift Rare

Name Gaea's Liege
Cost: 3GGG
Type: Creature — Avatar
Pow/Tgh: (*/*)
Rules Text: As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
Set/Rarity: Time Spiral "Timeshifted" Special, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Gaea's Might
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Set/Rarity: Planeshift Common

Name Gaea's Revenge
Cost: 5GG
Type: Creature — Elemental
Pow/Tgh: (8/5)
Rules Text: Gaea's Revenge can't be countered.
Haste
Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.
Set/Rarity: Magic 2011 Mythic Rare

Name Gaea's Skyfolk
Cost: GU
Type: Creature — Elf Merfolk
Pow/Tgh: (2/2)
Rules Text: Flying
Set/Rarity: Apocalypse Common

Name Gaea's Touch
Cost: GG
Type: Enchantment
Pow/Tgh:
Rules Text: {0}: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add {G}{G} to your mana pool.
Set/Rarity: Masters Edition III Uncommon, The Dark Common

Name Gahiji, Honored One
Cost: 2RGW
Type: Legendary Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.
Set/Rarity: Commander 2013 Edition Mythic Rare

Name Gainsay
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target blue spell.
Set/Rarity: Theros Uncommon, Planeshift Uncommon

Name Gale Force
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Gale Force deals 5 damage to each creature with flying.
Set/Rarity: Champions of Kamigawa Uncommon

Name Galepowder Mage
Cost: 3W
Type: Creature — Kithkin Wizard
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Duel Decks: Venser vs. Koth Rare, Lorwyn Rare

Name Galerider Sliver
Cost: U
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: Sliver creatures you control have flying.
Set/Rarity: Magic 2014 Core Set Rare

Name Galina's Knight
Cost: WU
Type: Creature — Merfolk Knight
Pow/Tgh: (2/2)
Rules Text: Protection from red
Set/Rarity: Invasion Common

Name Gallantry
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target blocking creature gets +4/+4 until end of turn.

Draw a card.
Set/Rarity: Odyssey Uncommon, Tempest Uncommon

Name Gallowbraid
Cost: 3BB
Type: Legendary Creature — Horror
Pow/Tgh: (5/5)
Rules Text: Trample
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Weatherlight Rare

Name Gallows at Willow Hill
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Avacyn Restored Rare

Name Gallows Warden
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Other Spirit creatures you control get +0/+1.
Set/Rarity: Innistrad Uncommon

Name Galvanic Alchemist
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/4)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature."
Set/Rarity: Avacyn Restored Common

Name Galvanic Arc
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player.
Enchanted creature has first strike.
Set/Rarity: Ravnica: City of Guilds Common

Name Galvanic Blast
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Galvanic Blast deals 2 damage to target creature or player.
Metalcraft — Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Common

Name Galvanic Juggernaut
Cost: 4
Type: Artifact Creature — Juggernaut
Pow/Tgh: (5/5)
Rules Text: Galvanic Juggernaut attacks each turn if able.
Galvanic Juggernaut doesn't untap during your untap step.
Whenever another creature dies, untap Galvanic Juggernaut.
Set/Rarity: Innistrad Uncommon

Name Galvanic Key
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Flash
{3}, {T}: Untap target artifact.
Set/Rarity: Mirrodin Common

Name Galvanoth
Cost: 3RR
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost.
Set/Rarity: Duel Decks: Izzet vs. Golgari Rare, Mirrodin Besieged Rare

Name Gamble
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
Set/Rarity: Urza's Saga Rare

Name Game of Chaos
Cost: RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Set/Rarity: Fifth Edition Rare, Ice Age Rare

Name Game Preserve
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Set/Rarity: Mercadian Masques Rare

Name Gamekeeper
Cost: 3G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Set/Rarity: Urza's Destiny Uncommon

Name Game-Trail Changeling
Cost: 3GG
Type: Creature — Shapeshifter
Pow/Tgh: (4/4)
Rules Text: Changeling (This card is every creature type at all times.)
Trample
Set/Rarity: Morningtide Common

Name Gang of Devils
Cost: 5R
Type: Creature — Devil
Pow/Tgh: (3/3)
Rules Text: When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Avacyn Restored Uncommon

Name Gang of Elk
Cost: 5G
Type: Creature — Elk Beast
Pow/Tgh: (5/4)
Rules Text: Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Set/Rarity: Seventh Edition Uncommon, Urza's Legacy Uncommon

Name Gangrenous Goliath
Cost: 3BB
Type: Creature — Zombie Giant
Pow/Tgh: (4/4)
Rules Text: Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
Set/Rarity: Onslaught Rare

Name Gangrenous Zombies
Cost: 1BB
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: {T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name Gargantuan Gorilla
Cost: 4GGG
Type: Creature — Ape
Pow/Tgh: (7/7)
Rules Text: At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
Set/Rarity: Masters Edition Rare, Alliances Rare

Name Gargoyle Castle
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.
Set/Rarity: Magic 2010 Rare

Name Gargoyle Sentinel
Cost: 3
Type: Artifact Creature — Gargoyle
Pow/Tgh: (3/3)
Rules Text: Defender (This creature can't attack.)
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
Set/Rarity: Magic 2011 Uncommon

Name Garruk Relentless
Cost: 3G
Type: Planeswalker — Garruk
Loyalty: (3)
Rules Text: When Garruk Relentless has two or fewer loyalty counters on him, transform him.
0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.
0: Put a 2/2 green Wolf creature token onto the battlefield.
Set/Rarity: Innistrad Mythic Rare

Name Garruk Wildspeaker
Cost: 2GG
Type: Planeswalker — Garruk
Loyalty: (3)
Rules Text: +1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.
Set/Rarity: Magic: The Gathering-Commander Mythic Rare, Magic 2011 Mythic Rare, Duel Decks: Garruk vs. Liliana Mythic Rare, Magic 2010 Mythic Rare, Lorwyn Rare

Name Garruk, Caller of Beasts
Cost: 4GG
Type: Planeswalker — Garruk
Loyalty: (4)
Rules Text: +1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
-3: You may put a green creature card from your hand onto the battlefield.
-7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library."
Set/Rarity: Magic 2014 Core Set Mythic Rare

Name Garruk, Primal Hunter
Cost: 2GGG
Type: Planeswalker — Garruk
Loyalty: (3)
Rules Text: +1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
Set/Rarity: Magic 2013 Mythic Rare, Magic 2012 Mythic Rare

Name Garruk, the Veil-Cursed
Cost:
Color: Black/Green
Type: Planeswalker — Garruk
Pow/Tgh:
Rules Text: +1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.
-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Set/Rarity: Innistrad Mythic Rare

Name Garruk's Companion
Cost: GG
Type: Creature — Beast
Pow/Tgh: (3/2)
Rules Text: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Magic 2012 Common, Magic 2011 Common

Name Garruk's Horde
Cost: 5GG
Type: Creature — Beast
Pow/Tgh: (7/7)
Rules Text: Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.)
Set/Rarity: Magic 2014 Core Set Rare, Magic 2012 Rare

Name Garruk's Packleader
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
Set/Rarity: Magic 2013 Uncommon, Magic 2011 Uncommon

Name Garza Zol, Plague Queen
Cost: 4UBR
Type: Legendary Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: Flying, haste
Whenever a creature dealt damage by Garza Zol, Plague Queen this turn dies, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.
Set/Rarity: Coldsnap Rare

Name Garza's Assassin
Cost: BBB
Type: Creature — Human Assassin
Pow/Tgh: (2/2)
Rules Text: Sacrifice Garza's Assassin: Destroy target nonblack creature.
Recover—Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Rare

Name Gaseous Form
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Set/Rarity: Beatdown Box Set Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Fourth Edition Common, Legends Common

Name Gate Hound
Cost: 2W
Type: Creature — Hound
Pow/Tgh: (1/1)
Rules Text: Creatures you control have vigilance as long as Gate Hound is enchanted.
Set/Rarity: Ravnica: City of Guilds Common

Name Gate to Phyrexia
Cost: BB
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.
Set/Rarity: Masters Edition IV Uncommon, Antiquities Uncommon

Name Gate to the Æther
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
Set/Rarity: Mirrodin Rare

Name Gatecreeper Vine
Cost: 1G
Type: Creature — Plant
Pow/Tgh: (0/2)
Rules Text: Defender
When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.
Set/Rarity: Return to Ravnica Common

Name Gatekeeper of Malakir
Cost: BB
Type: Creature — Vampire Warrior
Pow/Tgh: (2/2)
Rules Text: Kicker {B} (You may pay an additional {B} as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Zendikar Uncommon

Name Gateway Shade
Cost: 2B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: {B}: Gateway Shade gets +1/+1 until end of turn.
Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
Set/Rarity: Gatecrash Uncommon

Name Gathan Raiders
Cost: 3RR
Type: Creature — Human Warrior
Pow/Tgh: (3/3)
Rules Text: Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand.
Morph—Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Archenemy Common, Future Sight Common

Name Gather Courage
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Gather Specimens
Cost: 3UUU
Type: Instant
Pow/Tgh:
Rules Text: If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
Set/Rarity: Shards of Alara Rare

Name Gather the Townsfolk
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 white Human creature tokens onto the battlefield.
Fateful hour — If you have 5 or less life, put five of those tokens onto the battlefield instead.
Set/Rarity: Dark Ascension Common

Name Gatherer of Graces
Cost: 1G
Type: Creature — Human Druid
Pow/Tgh: (1/2)
Rules Text: Gatherer of Graces gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate Gatherer of Graces.
Set/Rarity: Guildpact Uncommon

Name Gatstaf Howler
Cost:
Color: Green
Type: Creature — Werewolf
Pow/Tgh: (3/3)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.
Set/Rarity: Innistrad Uncommon

Name Gatstaf Shepherd
Cost: 1G
Type: Creature — Human Werewolf
Pow/Tgh: (2/2)
Rules Text: At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.
Set/Rarity: Innistrad Uncommon

Name Gauntlet of Might
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Masters Edition IV Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Gauntlet of Power
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: As Gauntlet of Power enters the battlefield, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Time Spiral Rare

Name Gauntlets of Chaos
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
Set/Rarity: Masters Edition III Rare, Fifth Edition Rare, Chronicles Rare, Legends Rare

Name Gavony Ironwright
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/4)
Rules Text: Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
Set/Rarity: Dark Ascension Uncommon

Name Gavony Township
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Set/Rarity: Innistrad Rare

Name Gaze of Adamaro
Cost: 2RR
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Gaze of Granite
Cost: XBBG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy each nonland permanent with converted mana cost X or less.
Set/Rarity: Dragon's Maze Rare

Name Gaze of Justice
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control.
Exile target creature.
Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Set/Rarity: Time Spiral Common

Name Gaze of Pain
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Set/Rarity: Ice Age Common

Name Gaze of the Gorgon
Cost: 3(B/G)
Type: Instant
Pow/Tgh:
Rules Text: ({(b/g)} can be paid with either {B} or {G}.)
Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Geist of Saint Traft
Cost: 1WU
Type: Legendary Creature — Spirit Cleric
Pow/Tgh: (2/2)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
Set/Rarity: Innistrad Mythic Rare

Name Geist Snatch
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield.
Set/Rarity: Avacyn Restored Common

Name Geist Trappers
Cost: 4G
Type: Creature — Human Warrior
Pow/Tgh: (3/5)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Geist Trappers is paired with another creature, both creatures have reach.
Set/Rarity: Avacyn Restored Common

Name Geistcatcher's Rig
Cost: 6
Type: Artifact Creature — Construct
Pow/Tgh: (4/5)
Rules Text: When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying.
Set/Rarity: Innistrad Uncommon

Name Geistflame
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Geistflame deals 1 damage to target creature or player.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Innistrad Common

Name Geist-Honored Monk
Cost: 3WW
Type: Creature — Human Monk
Pow/Tgh: (*/*)
Rules Text: Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Set/Rarity: Innistrad Rare

Name Gelatinous Genesis
Cost: XXG
Type: Sorcery
Pow/Tgh:
Rules Text: Put X X/X green Ooze creature tokens onto the battlefield.
Set/Rarity: Rise of the Eldrazi Rare

Name Gelectrode
Cost: 1UR
Type: Creature — Weird
Pow/Tgh: (0/1)
Rules Text: {T}: Gelectrode deals 1 damage to target creature or player.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Guildpact Uncommon

Name Gelid Shackles
Cost: W
Type: Snow Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
{S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name Gem of Becoming
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
Set/Rarity: Magic 2013 Uncommon

Name Gemhide Sliver
Cost: 1G
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "{T}: Add one mana of any color to your mana pool."
Set/Rarity: Premium Deck Series: Slivers Common, Time Spiral Common

Name Gemini Engine
Cost: 6
Type: Artifact Creature — Construct
Pow/Tgh: (3/4)
Rules Text: Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
Set/Rarity: Darksteel Rare

Name Gempalm Avenger
Cost: 5W
Type: Creature — Human Soldier
Pow/Tgh: (3/5)
Rules Text: Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
Set/Rarity: Legions Common

Name Gempalm Incinerator
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Legions Uncommon

Name Gempalm Polluter
Cost: 5B
Type: Creature — Zombie
Pow/Tgh: (4/3)
Rules Text: Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.)
When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
Set/Rarity: Legions Common

Name Gempalm Sorcerer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.
Set/Rarity: Legions Uncommon

Name Gempalm Strider
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.)
When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Legions Uncommon

Name Gemstone Array
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Put a charge counter on Gemstone Array.
Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.
Set/Rarity: Fifth Dawn Uncommon

Name Gemstone Caverns
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: If Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
{T}: Add {1} to your mana pool. If Gemstone Caverns has a luck counter on it, instead add one mana of any color to your mana pool.
Set/Rarity: Time Spiral Rare

Name Gemstone Mine
Cost:
Type: Land
Pow/Tgh:
Rules Text: Gemstone Mine enters the battlefield with three mining counters on it.
{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
Set/Rarity: Time Spiral "Timeshifted" Special, Weatherlight Uncommon

Name General Jarkeld
Cost: 3W
Type: Legendary Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: {T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.
Set/Rarity: Ice Age Rare

Name General's Kabuto
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Champions of Kamigawa Rare

Name General's Regalia
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
Set/Rarity: Mercadian Masques Rare

Name Genesis
Cost: 4G
Type: Creature — Incarnation
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
Set/Rarity: Judgment Rare

Name Genesis Chamber
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield.
Set/Rarity: Darksteel Uncommon

Name Genesis Wave
Cost: XGGG
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Set/Rarity: Scars of Mirrodin Rare

Name Genju of the Cedars
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Forest
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Set/Rarity: Duel Decks: Garruk vs. Liliana Uncommon, Betrayers of Kamigawa Uncommon

Name Genju of the Falls
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Genju of the Fens
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Swamp
{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Set/Rarity: Duel Decks: Garruk vs. Liliana Uncommon, Betrayers of Kamigawa Uncommon

Name Genju of the Fields
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Plains
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Genju of the Realm
Cost: WUBRG
Type: Legendary Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Rare

Name Genju of the Spires
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Geosurge
Cost: RRRR
Type: Sorcery
Pow/Tgh:
Rules Text: Add {R}{R}{R}{R}{R}{R}{R} to your mana pool. Spend this mana only to cast artifact or creature spells.
Set/Rarity: New Phyrexia Uncommon

Name Geothermal Crevice
Cost:
Type: Land
Pow/Tgh:
Rules Text: Geothermal Crevice enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.
Set/Rarity: Invasion Common

Name Geralf's Messenger
Cost: BBB
Type: Creature — Zombie
Pow/Tgh: (3/2)
Rules Text: Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Dark Ascension Rare

Name Geralf's Mindcrusher
Cost: 4UU
Type: Creature — Zombie Horror
Pow/Tgh: (5/5)
Rules Text: When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Dark Ascension Rare

Name Gerrard Capashen
Cost: 3WW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Rare, Apocalypse Rare

Name Gerrard's Battle Cry
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{W}: Creatures you control get +1/+1 until end of turn.
Set/Rarity: Tempest Rare

Name Gerrard's Command
Cost: GW
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature. It gets +3/+3 until end of turn.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Planeshift Common

Name Gerrard's Irregulars
Cost: 4R
Type: Creature — Human Soldier
Pow/Tgh: (4/2)
Rules Text: Trample, haste
Set/Rarity: Mercadian Masques Common

Name Gerrard's Verdict
Cost: WB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards. You gain 3 life for each land card discarded this way.
Set/Rarity: Apocalypse Uncommon

Name Gerrard's Wisdom
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each card in your hand.
Set/Rarity: Seventh Edition Uncommon, Starter 1999 Rare, Weatherlight Uncommon

Name Gerrymandering
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Remove all lands from play and shuffle them together. Randomly deal to each player one land card for each land he or she had before. Each player puts those lands into play under his or her control, untapped.
Set/Rarity: Unglued Uncommon

Name Get a Life
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target player and each of his or her teammates exchange life totals.
Set/Rarity: Unglued Uncommon

Name Geth, Lord of the Vault
Cost: 4BB
Type: Legendary Creature — Zombie
Pow/Tgh: (5/5)
Rules Text: Intimidate
{X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.
Set/Rarity: Scars of Mirrodin Mythic Rare

Name Geth's Grimoire
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever an opponent discards a card, you may draw a card.
Set/Rarity: Darksteel Uncommon

Name Geth's Verdict
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Target player sacrifices a creature and loses 1 life.
Set/Rarity: New Phyrexia Common

Name Geyser Glider
Cost: 3RR
Type: Creature — Elemental Beast
Pow/Tgh: (4/4)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Zendikar Uncommon

Name Ghalma's Warden
Cost: 3W
Type: Creature — Elephant Soldier
Pow/Tgh: (2/4)
Rules Text: Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Common

Name Ghastlord of Fugue
Cost: (U/B)(U/B)(U/B)(U/B)(U/B)
Type: Creature — Spirit Avatar
Pow/Tgh: (4/4)
Rules Text: Ghastlord of Fugue can't be blocked.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card.
Set/Rarity: Shadowmoor Rare

Name Ghastly Demise
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
Set/Rarity: Odyssey Common

Name Ghastly Discovery
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Set/Rarity: Shadowmoor Common

Name Ghastly Haunting
Cost:
Color: Blue
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
Set/Rarity: Dark Ascension Uncommon

Name Ghastly Remains
Cost: BBB
Type: Creature — Zombie
Pow/Tgh: (0/0)
Rules Text: Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.
Set/Rarity: Legions Rare

Name Ghave, Guru of Spores
Cost: 2BGW
Type: Legendary Creature — Fungus Shaman
Pow/Tgh: (0/0)
Rules Text: Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield.
{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
Set/Rarity: Magic: The Gathering-Commander Mythic Rare

Name Ghazbán Ogre
Cost: G
Type: Creature — Ogre
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Chronicles Common, Arabian Nights Common

Name Ghazbán Ogress
Cost: G
Type: Summon — Ogre
Pow/Tgh: (2/2)
Rules Text: When Ghazbán Ogress comes into play, the player who has won the most Magic games that day gains control of it. If more than one player has won the same number of games, you retain control of Ghazbán Ogress.
Set/Rarity: Unglued Common

Name Ghitu Encampment
Cost:
Type: Land
Pow/Tgh:
Rules Text: Ghitu Encampment enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
Set/Rarity: Premium Deck Series: Fire and Lightning Uncommon, Tenth Edition Uncommon, Urza's Legacy Uncommon

Name Ghitu Fire
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it.
Ghitu Fire deals X damage to target creature or player.
Set/Rarity: Invasion Rare

Name Ghitu Firebreathing
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Ghitu Firebreathing to its owner's hand.
Set/Rarity: Time Spiral Common

Name Ghitu Fire-Eater
Cost: 2R
Type: Creature — Human Nomad
Pow/Tgh: (2/2)
Rules Text: {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
Set/Rarity: Seventh Edition Uncommon, Urza's Legacy Uncommon

Name Ghitu Slinger
Cost: 2R
Type: Creature — Human Nomad
Pow/Tgh: (2/2)
Rules Text: Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player.
Set/Rarity: Urza's Legacy Common

Name Ghitu War Cry
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {R}: Target creature gets +1/+0 until end of turn.
Set/Rarity: Urza's Legacy Uncommon

Name Ghor-Clan Bloodscale
Cost: 3R
Type: Creature — Viashino Warrior
Pow/Tgh: (2/1)
Rules Text: First strike
{3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn.
Set/Rarity: Guildpact Uncommon

Name Ghor-Clan Rampager
Cost: 2RG
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Trample
Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
Set/Rarity: Gatecrash Uncommon

Name Ghor-Clan Savage
Cost: 3GG
Type: Creature — Centaur Berserker
Pow/Tgh: (2/3)
Rules Text: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Guildpact Common

Name Ghost Council of Orzhova
Cost: WWBB
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life.
{1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Guildpact Rare

Name Ghost Hounds
Cost: 1B
Type: Creature — Hound Spirit
Pow/Tgh: (1/1)
Rules Text: Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
Set/Rarity: Homelands Uncommon

Name Ghost Quarter
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
Set/Rarity: Innistrad Uncommon, Dissension Uncommon

Name Ghost Ship
Cost: 2UU
Type: Creature — Spirit
Pow/Tgh: (2/4)
Rules Text: Flying
{U}{U}{U}: Regenerate Ghost Ship.
Set/Rarity: Time Spiral "Timeshifted" Special, Fourth Edition Uncommon, The Dark Common

Name Ghost Tactician
Cost: 4W
Type: Creature — Spirit Spellshaper
Pow/Tgh: (2/5)
Rules Text: {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
Set/Rarity: Planar Chaos Common

Name Ghost Town
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn.
Set/Rarity: Tempest Uncommon

Name Ghost Warden
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature gets +1/+1 until end of turn.
Set/Rarity: Tenth Edition Common, Guildpact Common

Name Ghostfire
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Future Sight Common

Name Ghostflame Sliver
Cost: BR
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers are colorless.
Set/Rarity: Time Spiral Uncommon

Name Ghostform
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Up to two target creatures can't be blocked this turn.
Set/Rarity: Avacyn Restored Common

Name Ghosthelm Courier
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: You may choose not to untap Ghosthelm Courier during your untap step.
{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
Set/Rarity: Onslaught Uncommon

Name Ghost-Lit Nourisher
Cost: 2G
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: {2}{G}, {T}: Target creature gets +2/+2 until end of turn.
Channel — {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Ghost-Lit Raider
Cost: 2R
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: {2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature.
Channel — {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Ghost-Lit Redeemer
Cost: W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: You gain 2 life.
Channel — {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Ghost-Lit Stalker
Cost: B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
Channel — {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Duel Decks: Garruk vs. Liliana Uncommon, Saviors of Kamigawa Uncommon

Name Ghost-Lit Warder
Cost: 1U
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {3}{U}, {T}: Counter target spell unless its controller pays {2}.
Channel — {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Ghostly Changeling
Cost: 2B
Type: Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Changeling (This card is every creature type at all times.)
{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.
Set/Rarity: Lorwyn Uncommon

Name Ghostly Flame
Cost: BR
Type: Enchantment
Pow/Tgh:
Rules Text: Black and/or red permanents and spells are colorless sources of damage.
Set/Rarity: Ice Age Rare

Name Ghostly Flicker
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Set/Rarity: Avacyn Restored Common

Name Ghostly Possession
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Set/Rarity: Innistrad Common

Name Ghostly Prison
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Set/Rarity: Planechase 2012 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Champions of Kamigawa Uncommon

Name Ghostly Touch
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
Set/Rarity: Avacyn Restored Uncommon

Name Ghostly Visit
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Common

Name Ghostly Wings
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has flying.
Discard a card: Return enchanted creature to its owner's hand.
Set/Rarity: Torment Common

Name Ghosts of the Damned
Cost: 1BB
Type: Creature — Spirit
Pow/Tgh: (0/2)
Rules Text: {T}: Target creature gets -1/-0 until end of turn.
Set/Rarity: Masters Edition III Common, Legends Common

Name Ghosts of the Innocent
Cost: 5WW
Type: Creature — Spirit
Pow/Tgh: (4/5)
Rules Text: If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.
Set/Rarity: Ravnica: City of Guilds Rare

Name Ghostway
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Set/Rarity: Guildpact Rare

Name Ghoulcaller's Bell
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Each player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Innistrad Common

Name Ghoulcaller's Chant
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand.
Set/Rarity: Innistrad Common

Name Ghoulflesh
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
Set/Rarity: Avacyn Restored Common

Name Ghoulraiser
Cost: 1BB
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand.
Set/Rarity: Innistrad Common

Name Ghoul's Feast
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Mercadian Masques Uncommon

Name Ghoultree
Cost: 7G
Type: Creature — Zombie Treefolk
Pow/Tgh: (10/10)
Rules Text: Ghoultree costs {1} less to cast for each creature card in your graveyard.
Set/Rarity: Dark Ascension Rare

Name Giant Adephage
Cost: 5GG
Type: Creature — Insect
Pow/Tgh: (7/7)
Rules Text: Trample
Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage.
Set/Rarity: Gatecrash Mythic Rare

Name Giant Albatross
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
Set/Rarity: Homelands Common, Homelands Common

Name Giant Ambush Beetle
Cost: 3(B/G)R
Type: Creature — Insect
Pow/Tgh: (4/3)
Rules Text: Haste
When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able.
Set/Rarity: Alara Reborn Uncommon

Name Giant Badger
Cost: 1GG
Type: Creature — Badger
Pow/Tgh: (2/2)
Rules Text: Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
Set/Rarity: Eighth Edition Common, Promo set for Gatherer Special

Name Giant Caterpillar
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (3/3)
Rules Text: {G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step.
Set/Rarity: Mercadian Masques Common, Visions Common

Name Giant Cockroach
Cost: 3B
Type: Creature — Insect
Pow/Tgh: (4/2)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Urza's Legacy Common

Name Giant Crab
Cost: 4U
Type: Creature — Crab
Pow/Tgh: (3/3)
Rules Text: {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Beatdown Box Set Common, Tempest Common

Name Giant Dustwasp
Cost: 3GG
Type: Creature — Insect
Pow/Tgh: (3/3)
Rules Text: Flying
Suspend 4—{1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Modern Masters Common, Planar Chaos Common

Name Giant Fan
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: o2, ocT: Move target counter from one card to another. If the second card's rules text refers to any type of counters, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
Set/Rarity: Unglued Rare

Name Giant Growth
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn.
Set/Rarity: Magic 2014 Core Set Common, Return to Ravnica Common, Masters Edition IV Common, Magic 2011 Common, Duel Decks: Garruk vs. Liliana Common, Masters Edition III Common, Magic 2010 Common, Masters Edition II Common, Duel Decks: Elves vs. Goblins Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Beatdown Box Set Common, Starter 2000 Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Giant Harbinger
Cost: 4R
Type: Creature — Giant Shaman
Pow/Tgh: (3/4)
Rules Text: When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Lorwyn Uncommon

Name Giant Mantis
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (2/4)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Mirage Common

Name Giant Octopus
Cost: 3U
Type: Creature — Octopus
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Portal Common

Name Giant Oyster
Cost: 2UU
Type: Creature — Oyster
Pow/Tgh: (0/3)
Rules Text: You may choose not to untap Giant Oyster during your untap step.
{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
Set/Rarity: Time Spiral "Timeshifted" Special, Homelands Uncommon

Name Giant Scorpion
Cost: 2B
Type: Creature — Scorpion
Pow/Tgh: (1/3)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Set/Rarity: Magic 2013 Common, Zendikar Common

Name Giant Shark
Cost: 5U
Type: Creature — Fish
Pow/Tgh: (4/4)
Rules Text: Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.
Set/Rarity: The Dark Common

Name Giant Slug
Cost: 1B
Type: Creature — Slug
Pow/Tgh: (1/1)
Rules Text: {5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.
Set/Rarity: Chronicles Common, Legends Common

Name Giant Solifuge
Cost: 2(R/G)(R/G)
Type: Creature — Insect
Pow/Tgh: (4/1)
Rules Text: ({(r/g)} can be paid with either {R} or {G}.)
Trample; haste; shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Guildpact Rare

Name Giant Spider
Cost: 3G
Type: Creature — Spider
Pow/Tgh: (2/4)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Magic 2014 Core Set Common, Magic 2012 Common, Magic 2011 Common, Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Portal Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Giant Strength
Cost: RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2.
Set/Rarity: Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Fourth Edition Common, Legends Common

Name Giant Tortoise
Cost: 1U
Type: Creature — Turtle
Pow/Tgh: (1/1)
Rules Text: Giant Tortoise gets +0/+3 as long as it's untapped.
Set/Rarity: Masters Edition IV Common, Masters Edition Common, Fourth Edition Common, Arabian Nights Common, Arabian Nights Common

Name Giant Trap Door Spider
Cost: 1RG
Type: Creature — Spider
Pow/Tgh: (2/3)
Rules Text: {1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Giant Turtle
Cost: 1GG
Type: Creature — Turtle
Pow/Tgh: (2/4)
Rules Text: Giant Turtle can't attack if it attacked during your last turn.
Set/Rarity: Legends Common

Name Giant Warthog
Cost: 5G
Type: Creature — Boar Beast
Pow/Tgh: (5/5)
Rules Text: Trample
Set/Rarity: Judgment Common

Name Giantbaiting
Cost: 2(R/G)
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Set/Rarity: Shadowmoor Common

Name Giant's Ire
Cost: 3R
Type: Tribal Sorcery — Giant
Pow/Tgh:
Rules Text: Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.
Set/Rarity: Lorwyn Common

Name Gibbering Descent
Cost: 4BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player loses 1 life and discards a card.
Hellbent — Skip your upkeep step if you have no cards in hand.
Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Future Sight Rare

Name Gibbering Hyenas
Cost: 2G
Type: Creature — Hyena
Pow/Tgh: (3/2)
Rules Text: Gibbering Hyenas can't block black creatures.
Set/Rarity: Mirage Common

Name Gibbering Kami
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Common

Name Gideon Jura
Cost: 3WW
Type: Planeswalker — Gideon
Loyalty: (6)
Rules Text: +2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
-2: Destroy target tapped creature.
0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Set/Rarity: Magic 2012 Mythic Rare, Rise of the Eldrazi Mythic Rare

Name Gideon, Champion of Justice
Cost: 2WW
Type: Planeswalker — Gideon
Loyalty: (4)
Rules Text: +1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.
0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-15: Exile all other permanents.
Set/Rarity: Gatecrash Mythic Rare

Name Gideon's Avenger
Cost: 1WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
Set/Rarity: Magic 2012 Rare

Name Gideon's Lawkeeper
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Tap target creature.
Set/Rarity: Magic 2012 Common

Name Gift of Estates
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
Set/Rarity: Ninth Edition Uncommon, Portal Rare

Name Gift of Granite
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +0/+2.
Set/Rarity: Future Sight Common

Name Gift of Immortality
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
Set/Rarity: Theros Rare

Name Gift of Orzhova
Cost: 1(W/B)(W/B)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has flying and lifelink.
Set/Rarity: Gatecrash Uncommon

Name Gift of the Deity
Cost: 4(B/G)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Set/Rarity: Eventide Common

Name Gift of the Gargantuan
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Set/Rarity: Shards of Alara Common

Name Gift of the Woods
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Set/Rarity: Alliances Common, Alliances Common

Name Gifts Ungiven
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
Set/Rarity: Modern Masters Rare, From the Vault: Exiled Mythic Rare, Champions of Kamigawa Rare

Name Gigadrowse
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Tap target permanent.
Set/Rarity: Guildpact Common

Name Gigantiform
Cost: 3GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Kicker {4}
Enchant creature
Enchanted creature is 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
Set/Rarity: Zendikar Rare

Name Gigantomancer
Cost: 7G
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: {1}: Target creature you control becomes 7/7 until end of turn.
Set/Rarity: Rise of the Eldrazi Rare

Name Gigapede
Cost: 3GG
Type: Creature — Insect
Pow/Tgh: (6/1)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
Set/Rarity: Onslaught Rare

Name Gilded Drake
Cost: 1U
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)
Set/Rarity: Urza's Saga Rare

Name Gilded Light
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Scourge Uncommon

Name Gilded Lotus
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add three mana of any one color to your mana pool.
Set/Rarity: From the Vault: Twenty Mythic Rare, Magic 2013 Rare, Mirrodin Rare

Name Gilder Bairn
Cost: 1(G/U)(G/U)
Type: Creature — Ouphe
Pow/Tgh: (1/3)
Rules Text: {2}{(g/u)}, {Q}: For each counter on target permanent, put another of those counters on that permanent. ({Q} is the untap symbol.)
Set/Rarity: Eventide Uncommon

Name Gilt-Leaf Ambush
Cost: 2G
Type: Tribal Instant — Elf
Pow/Tgh:
Rules Text: Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Set/Rarity: Lorwyn Common

Name Gilt-Leaf Archdruid
Cost: 3GG
Type: Creature — Elf Druid
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.
Set/Rarity: Morningtide Rare

Name Gilt-Leaf Palace
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.
Set/Rarity: Lorwyn Rare

Name Gilt-Leaf Seer
Cost: 2G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: {G}, {T}: Look at the top two cards of your library, then put them back in any order.
Set/Rarity: Lorwyn Common

Name Giltspire Avenger
Cost: GWU
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Destroy target creature that dealt damage to you this turn.
Set/Rarity: Conflux Rare

Name Gisela, Blade of Goldnight
Cost: 4RWW
Type: Legendary Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying, first strike
If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.
If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Set/Rarity: Avacyn Restored Mythic Rare

Name Gitaxian Probe
Cost: (U/P)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(u/p)} can be paid with either {U} or 2 life.)
Look at target player's hand.
Draw a card.
Set/Rarity: New Phyrexia Common

Name Give // Take (Give)
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Glacial Chasm
Cost:
Type: Land
Pow/Tgh:
Rules Text: Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Set/Rarity: From the Vault: Realms Mythic Rare, Masters Edition II Rare, Ice Age Uncommon

Name Glacial Crevasses
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Glacial Fortress
Cost:
Type: Land
Pow/Tgh:
Rules Text: Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U} to your mana pool.
Set/Rarity: Magic 2013 Rare, Magic 2012 Rare, Magic 2011 Rare, Magic 2010 Rare

Name Glacial Plating
Cost: 2WW
Type: Snow Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Cumulative upkeep {S}i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S}i} can be paid with one mana from a snow permanent.)
Enchanted creature gets +3/+3 for each age counter on Glacial Plating.
Set/Rarity: Coldsnap Uncommon

Name Glacial Ray
Cost: 1R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Glacial Ray deals 2 damage to target creature or player.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Modern Masters Common, Champions of Kamigawa Common

Name Glacial Wall
Cost: 2U
Type: Creature — Wall
Pow/Tgh: (0/7)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Glaciers
Cost: 2WU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.

All Mountains are Plains.
Set/Rarity: Ice Age Rare

Name Glade Gnarr
Cost: 5G
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
Set/Rarity: Apocalypse Common

Name Gladecover Scout
Cost: G
Type: Creature — Elf Scout
Pow/Tgh: (1/1)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Set/Rarity: Magic 2014 Core Set Common, Magic 2012 Common

Name Glamer Spinners
Cost: 4(W/U)
Type: Creature — Faerie Wizard
Pow/Tgh: (2/4)
Rules Text: Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
Set/Rarity: Shadowmoor Uncommon

Name Glamerdye
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Rare

Name Glare of Heresy
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target white permanent.
Set/Rarity: Theros Uncommon

Name Glare of Subdual
Cost: 2GW
Type: Enchantment
Pow/Tgh:
Rules Text: Tap an untapped creature you control: Tap target artifact or creature.
Set/Rarity: Ravnica: City of Guilds Rare

Name Glarecaster
Cost: 4WW
Type: Creature — Bird Cleric
Pow/Tgh: (3/3)
Rules Text: Flying
{5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to target creature or player instead.
Set/Rarity: Onslaught Rare

Name Glarewielder
Cost: 4R
Type: Creature — Elemental Shaman
Pow/Tgh: (3/1)
Rules Text: Haste
When Glarewielder enters the battlefield, up to two target creatures can't block this turn.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Lorwyn Uncommon

Name Glaring Spotlight
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Set/Rarity: Gatecrash Rare

Name Glass Asp
Cost: 1GG
Type: Creature — Snake
Pow/Tgh: (2/1)
Rules Text: Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.
Set/Rarity: Time Spiral Common

Name Glass Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (6/2)
Rules Text:
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Glassdust Hulk
Cost: 3WU
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and can't be blocked this turn.
Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name Glasses of Urza
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Look at target player's hand.
Set/Rarity: Masters Edition IV Common, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Glaze Fiend
Cost: 1B
Type: Artifact Creature — Illusion
Pow/Tgh: (0/1)
Rules Text: Flying
Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn.
Set/Rarity: Shards of Alara Common

Name Gleam of Battle
Cost: 4RW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control attacks, put a +1/+1 counter on it.
Set/Rarity: Dragon's Maze Uncommon

Name Gleam of Resistance
Cost: 4W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Modern Masters Common, Conflux Common

Name Gleancrawler
Cost: 3(B/G)(B/G)(B/G)
Type: Creature — Insect Horror
Pow/Tgh: (6/6)
Rules Text: ({(b/g)} can be paid with either {B} or {G}.)
Trample
At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Set/Rarity: Duel Decks: Izzet vs. Golgari Rare, Ravnica: City of Guilds Rare

Name Gleeful Sabotage
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Archenemy Common, Shadowmoor Common

Name Gleemax
Cost: 1000000
Type: Legendary Artifact
Pow/Tgh:
Rules Text: You choose all targets for all spells and abilities.
Set/Rarity: Unhinged Rare

Name Glen Elendra Archmage
Cost: 3U
Type: Creature — Faerie Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Modern Masters Rare, Eventide Rare

Name Glen Elendra Liege
Cost: 1(U/B)(U/B)(U/B)
Type: Creature — Faerie Knight
Pow/Tgh: (2/3)
Rules Text: Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Set/Rarity: Planechase 2012 Edition Rare, Shadowmoor Rare

Name Glen Elendra Pranksters
Cost: 3U
Type: Creature — Faerie Wizard
Pow/Tgh: (1/3)
Rules Text: Flying
Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
Set/Rarity: Lorwyn Uncommon

Name Gliding Licid
Cost: 2U
Type: Creature — Licid
Pow/Tgh: (2/2)
Rules Text: {U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Enchanted creature has flying.
Set/Rarity: Stronghold Uncommon

Name Glimmerdust Nap
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Lorwyn Common

Name Glimmering Angel
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (2/2)
Rules Text: Flying
{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Invasion Common

Name Glimmerpoint Stag
Cost: 2WW
Type: Creature — Elk
Pow/Tgh: (3/3)
Rules Text: Vigilance
When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Scars of Mirrodin Uncommon

Name Glimmerpost
Cost:
Type: Land — Locus
Pow/Tgh:
Rules Text: When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield.
{T}: Add {1} to your mana pool.
Set/Rarity: Scars of Mirrodin Common

Name Glimmervoid
Cost:
Type: Land
Pow/Tgh:
Rules Text: At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Modern Masters Rare, Mirrodin Rare

Name Glimpse of Nature
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Whenever you cast a creature spell this turn, draw a card.
Set/Rarity: Champions of Kamigawa Rare

Name Glimpse the Future
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Glimpse the Unthinkable
Cost: UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top ten cards of his or her library into his or her graveyard.
Set/Rarity: Ravnica: City of Guilds Rare

Name Glint Hawk
Cost: W
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
Set/Rarity: Scars of Mirrodin Common

Name Glint Hawk Idol
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.
{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.
Set/Rarity: Scars of Mirrodin Common

Name Glint-Eye Nephilim
Cost: UBRG
Type: Creature — Nephilim
Pow/Tgh: (2/2)
Rules Text: Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
{1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn.
Set/Rarity: Guildpact Rare

Name Glintwing Invoker
Cost: 4U
Type: Creature — Human Wizard Mutant
Pow/Tgh: (3/3)
Rules Text: {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
Set/Rarity: Legions Common

Name Glissa Sunseeker
Cost: 2GG
Type: Legendary Creature — Elf
Pow/Tgh: (3/2)
Rules Text: First strike
{T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.
Set/Rarity: Mirrodin Rare

Name Glissa, the Traitor
Cost: BGG
Type: Legendary Creature — Zombie Elf
Pow/Tgh: (3/3)
Rules Text: First strike, deathtouch
Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
Set/Rarity: Mirrodin Besieged Mythic Rare

Name Glissa's Courier
Cost: 1GG
Type: Creature — Horror
Pow/Tgh: (2/3)
Rules Text: Mountainwalk
Set/Rarity: Mirrodin Besieged Common

Name Glissa's Scorn
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact. Its controller loses 1 life.
Set/Rarity: New Phyrexia Common

Name Glistener Elf
Cost: G
Type: Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: New Phyrexia Common

Name Glistening Oil
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has infect.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
Set/Rarity: New Phyrexia Rare

Name Glitterfang
Cost: R
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Haste
At the beginning of the end step, return Glitterfang to its owner's hand.
Set/Rarity: Saviors of Kamigawa Common

Name Glittering Lion
Cost: 2W
Type: Creature — Cat
Pow/Tgh: (2/2)
Rules Text: Prevent all damage that would be dealt to Glittering Lion.
{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
Set/Rarity: Prophecy Uncommon

Name Glittering Lynx
Cost: W
Type: Creature — Cat
Pow/Tgh: (1/1)
Rules Text: Prevent all damage that would be dealt to Glittering Lynx.
{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
Set/Rarity: Prophecy Common

Name Glittering Wish
Cost: GW
Type: Sorcery
Pow/Tgh:
Rules Text: You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish.
Set/Rarity: Future Sight Rare

Name Global Ruin
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.
Set/Rarity: Invasion Rare

Name Gloom
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.
Set/Rarity: Masters Edition IV Rare, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Gloom Surgeon
Cost: 1B
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: If combat damage would be dealt to Gloom Surgeon, prevent that damage and exile that many cards from the top of your library.
Set/Rarity: Avacyn Restored Rare

Name Gloomdrifter
Cost: 3B
Type: Creature — Zombie Minion
Pow/Tgh: (2/2)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn."
Set/Rarity: Torment Uncommon

Name Gloomhunter
Cost: 2B
Type: Creature — Bat
Pow/Tgh: (2/1)
Rules Text: Flying
Set/Rarity: Rise of the Eldrazi Common

Name Gloomlance
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. If that creature was green or white, its controller discards a card.
Set/Rarity: Shadowmoor Common

Name Gloomwidow
Cost: 2G
Type: Creature — Spider
Pow/Tgh: (3/3)
Rules Text: Reach
Gloomwidow can block only creatures with flying.
Set/Rarity: Avacyn Restored Uncommon, Shadowmoor Uncommon

Name Gloomwidow's Feast
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.)
Set/Rarity: Shadowmoor Common

Name Glorious Anthem
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +1/+1.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name Glorious Charge
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 until end of turn.
Set/Rarity: Magic 2013 Common, Magic 2010 Common

Name Glory
Cost: 3WW
Type: Creature — Incarnation
Pow/Tgh: (3/3)
Rules Text: Flying
{2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.
Set/Rarity: Judgment Rare, Promo set for Gatherer Rare

Name Glory of Warfare
Cost: 2RW
Type: Enchantment
Pow/Tgh:
Rules Text: As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get +0/+2.
Set/Rarity: Planechase Rare, Alara Reborn Rare

Name Glory Seeker
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Rise of the Eldrazi Common, Ninth Edition Common, Eighth Edition Common, Onslaught Common

Name Gloryscale Viashino
Cost: 1RGW
Type: Creature — Viashino Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn.
Set/Rarity: Alara Reborn Uncommon

Name Glowering Rogon
Cost: 5G
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
Set/Rarity: Legions Common

Name Glowing Anemone
Cost: 3U
Type: Creature — Jellyfish Beast
Pow/Tgh: (1/3)
Rules Text: When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
Set/Rarity: Mercadian Masques Uncommon

Name Glowrider
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (2/1)
Rules Text: Noncreature spells cost {1} more to cast.
Set/Rarity: Legions Rare

Name Gluetius Maximus
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: As Gluetius Maximus comes into play, an opponent chooses one of your fingers. (Thumbs are fingers, too.)
When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
Set/Rarity: Unhinged Uncommon

Name Gluttonous Slime
Cost: 2G
Type: Creature — Ooze
Pow/Tgh: (2/2)
Rules Text: Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Set/Rarity: Planechase 2012 Edition Uncommon, Conflux Uncommon

Name Gluttonous Zombie
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Onslaught Uncommon

Name Glyph of Delusion
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
Set/Rarity: Legends Common

Name Glyph of Destruction
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at the beginning of the next end step.
Set/Rarity: Legends Common

Name Glyph of Doom
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
Set/Rarity: Legends Common

Name Glyph of Life
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
Set/Rarity: Legends Common

Name Glyph of Reincarnation
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Cast Glyph of Reincarnation only after combat.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.
Set/Rarity: Legends Common

Name Gnarled Effigy
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Put a -1/-1 counter on target creature.
Set/Rarity: Shadowmoor Uncommon

Name Gnarled Mass
Cost: 1GG
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Betrayers of Kamigawa Common

Name Gnarlid Pack
Cost: 1G
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Set/Rarity: Worldwake Common

Name Gnat Alley Creeper
Cost: 2R
Type: Creature — Human Rogue
Pow/Tgh: (3/1)
Rules Text: Gnat Alley Creeper can't be blocked by creatures with flying.
Set/Rarity: Dissension Uncommon

Name Gnat Miser
Cost: B
Type: Creature — Rat Shaman
Pow/Tgh: (1/1)
Rules Text: Each opponent's maximum hand size is reduced by one.
Set/Rarity: Saviors of Kamigawa Common

Name Gnathosaur
Cost: 4RR
Type: Creature — Lizard
Pow/Tgh: (5/4)
Rules Text: Sacrifice an artifact: Gnathosaur gains trample until end of turn.
Set/Rarity: Mirrodin Besieged Common

Name Gnaw to the Bone
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: You gain 2 life for each creature card in your graveyard.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Common

Name Gnawing Zombie
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (1/3)
Rules Text: {1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Go for the Throat
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonartifact creature.
Set/Rarity: Mirrodin Besieged Uncommon

Name Goatnapper
Cost: 2R
Type: Creature — Goblin Rogue
Pow/Tgh: (2/2)
Rules Text: When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
Set/Rarity: Lorwyn Uncommon

Name Gobbling Ooze
Cost: 4G
Type: Creature — Ooze
Pow/Tgh: (3/3)
Rules Text: {G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.
Set/Rarity: Return to Ravnica Uncommon

Name Gobhobbler Rats
Cost: BR
Type: Creature — Rat
Pow/Tgh: (2/2)
Rules Text: Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats."
Set/Rarity: Dissension Common

Name Goblin
Cost:
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Duel Decks: Elves vs. Goblins Common

Name Goblin Archaeologist
Cost: 1R
Type: Creature — Goblin Artificer
Pow/Tgh: (1/2)
Rules Text: {R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
Set/Rarity: Darksteel Uncommon

Name Goblin Arsonist
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Magic 2013 Common, Magic 2012 Common, Rise of the Eldrazi Common

Name Goblin Artillery
Cost: 1RR
Type: Creature — Goblin Warrior
Pow/Tgh: (1/3)
Rules Text: {T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.
Set/Rarity: Magic 2010 Uncommon

Name Goblin Artisans
Cost: R
Type: Creature — Goblin Artificer
Pow/Tgh: (1/1)
Rules Text: {T}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
Set/Rarity: Chronicles Uncommon, Antiquities Uncommon

Name Goblin Assassin
Cost: 3RR
Type: Creature — Goblin Assassin
Pow/Tgh: (2/2)
Rules Text: Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.
Set/Rarity: Legions Uncommon

Name Goblin Assault
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.
Goblin creatures attack each turn if able.
Set/Rarity: Shards of Alara Rare

Name Goblin Balloon Brigade
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: {R}: Goblin Balloon Brigade gains flying until end of turn.
Set/Rarity: Magic 2011 Common, Ninth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Goblin Bangchuckers
Cost: 2RR
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: {T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.
Set/Rarity: Magic 2012 Uncommon

Name Goblin Battle Jester
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a red spell, target creature can't block this turn.
Set/Rarity: Magic 2013 Common

Name Goblin Berserker
Cost: 3R
Type: Creature — Goblin Berserker
Pow/Tgh: (2/2)
Rules Text: First strike, haste
Set/Rarity: Urza's Destiny Uncommon

Name Goblin Bomb
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb.
Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player.
Set/Rarity: Weatherlight Rare

Name Goblin Bombardment
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.
Set/Rarity: Commander 2013 Edition Uncommon, Tempest Uncommon

Name Goblin Bookie
Cost: R
Type: Summon — Goblin
Pow/Tgh: (1/1)
Rules Text: oR, ocT: Reflip any coin or reroll any die.
Set/Rarity: Unglued Common

Name Goblin Bowling Team
Cost: 3R
Type: Summon — Goblins
Pow/Tgh: (1/1)
Rules Text: Whenever Goblin Bowling Team damages any creature or player, roll a six-sided die. Goblin Bowling Team deals to that creature or player additional damage equal to the die roll.
Set/Rarity: Unglued Common

Name Goblin Brawler
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: First strike
Goblin Brawler can't be equipped.
Set/Rarity: Fifth Dawn Common

Name Goblin Brigand
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Goblin Brigand attacks each turn if able.
Set/Rarity: Ninth Edition Common, Scourge Common

Name Goblin Bully
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Masters Edition IV Common, Portal Common

Name Goblin Burrows
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Onslaught Uncommon

Name Goblin Bushwhacker
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Kicker {R} (You may pay an additional {R} as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Set/Rarity: Zendikar Common

Name Goblin Cadets
Cost: R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
Set/Rarity: Magic: The Gathering-Commander Uncommon, Urza's Saga Uncommon

Name Goblin Cannon
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.
Set/Rarity: Fifth Dawn Uncommon

Name Goblin Cavaliers
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (3/2)
Rules Text:
Set/Rarity: Masters Edition IV Common, Starter 1999 Common, Portal Second Age Common

Name Goblin Caves
Cost: 1RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
Set/Rarity: Masters Edition IV Common, The Dark Common

Name Goblin Charbelcher
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Set/Rarity: Mirrodin Rare

Name Goblin Chariot
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Haste (This creature can attack the turn it comes under your control.)
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common

Name Goblin Chieftain
Cost: 1RR
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Set/Rarity: Magic 2012 Rare, Magic 2011 Rare, Magic 2010 Rare

Name Goblin Chirurgeon
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (0/2)
Rules Text: Sacrifice a Goblin: Regenerate target creature.
Set/Rarity: Masters Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Goblin Clearcutter
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (3/3)
Rules Text: {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
Set/Rarity: Legions Uncommon

Name Goblin Cohort
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Goblin Cohort can't attack unless you've cast a creature spell this turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Betrayers of Kamigawa Common

Name Goblin Commando
Cost: 4R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
Set/Rarity: Starter 1999 Uncommon

Name Goblin Deathraiders
Cost: BR
Type: Creature — Goblin Warrior
Pow/Tgh: (3/1)
Rules Text: Trample
Set/Rarity: Shards of Alara Common

Name Goblin Digging Team
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice Goblin Digging Team: Destroy target Wall.
Set/Rarity: Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Chronicles Common, The Dark Common

Name Goblin Diplomats
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: {T}: Each creature attacks this turn if able.
Set/Rarity: Magic 2014 Core Set Rare

Name Goblin Dirigible
Cost: 6
Type: Artifact Creature — Construct
Pow/Tgh: (4/4)
Rules Text: Flying
Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.
Set/Rarity: Mirrodin Uncommon

Name Goblin Dynamo
Cost: 5RR
Type: Creature — Goblin Mutant
Pow/Tgh: (4/4)
Rules Text: {T}: Goblin Dynamo deals 1 damage to target creature or player.
{X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
Set/Rarity: Legions Uncommon

Name Goblin Electromancer
Cost: UR
Type: Creature — Goblin Wizard
Pow/Tgh: (2/2)
Rules Text: Instant and sorcery spells you cast cost {1} less to cast.
Set/Rarity: Return to Ravnica Common, Duel Decks: Izzet vs. Golgari Common

Name Goblin Elite Infantry
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Set/Rarity: Tenth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Mirage Common

Name Goblin Festival
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: {2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
Set/Rarity: Urza's Destiny Rare

Name Goblin Fire Fiend
Cost: 3R
Type: Creature — Goblin Berserker
Pow/Tgh: (1/1)
Rules Text: Haste
Goblin Fire Fiend must be blocked if able.
{R}: Goblin Fire Fiend gets +1/+0 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Goblin Firebug
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: When Goblin Firebug leaves the battlefield, sacrifice a land.
Set/Rarity: Legions Common

Name Goblin Fireslinger
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: {T}: Goblin Fireslinger deals 1 damage to target player.
Set/Rarity: Magic 2012 Common

Name Goblin Firestarter
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Masters Edition IV Common, Portal Second Age Uncommon

Name Goblin Flectomancer
Cost: URR
Type: Creature — Goblin Wizard
Pow/Tgh: (2/2)
Rules Text: Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
Set/Rarity: Guildpact Uncommon

Name Goblin Flotilla
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Islandwalk
At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
Set/Rarity: Fallen Empires Rare

Name Goblin Furrier
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Prevent all damage that Goblin Furrier would deal to snow creatures.
Set/Rarity: Coldsnap Common

Name Goblin Game
Cost: 5RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.
Set/Rarity: Planeshift Rare

Name Goblin Gardener
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: When Goblin Gardener dies, destroy target land.
Set/Rarity: Seventh Edition Common, Urza's Destiny Common

Name Goblin Gaveleer
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Trample
Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
Set/Rarity: Scars of Mirrodin Common

Name Goblin General
Cost: 1RR
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.
Set/Rarity: Masters Edition IV Uncommon, Starter 1999 Uncommon, Portal Second Age Rare

Name Goblin Glider
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Flying
Goblin Glider can't block.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 1999 Uncommon, Portal Second Age Common

Name Goblin Goon
Cost: 3R
Type: Creature — Goblin Mutant
Pow/Tgh: (6/6)
Rules Text: Goblin Goon can't attack unless you control more creatures than defending player.
Goblin Goon can't block unless you control more creatures than attacking player.
Set/Rarity: Legions Rare

Name Goblin Grappler
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Common

Name Goblin Grenade
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Goblin Grenade, sacrifice a Goblin.
Goblin Grenade deals 5 damage to target creature or player.
Set/Rarity: Magic 2012 Uncommon, Masters Edition Uncommon, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Goblin Grenadiers
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land.
Set/Rarity: Weatherlight Uncommon

Name Goblin Guide
Cost: R
Type: Creature — Goblin Scout
Pow/Tgh: (2/2)
Rules Text: Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
Set/Rarity: Zendikar Rare

Name Goblin Hero
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Starter 2000 Common, Starter 1999 Rare, Classic Sixth Edition Common, Fifth Edition Common, The Dark Common

Name Goblin King
Cost: 1RR
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Goblin Kites
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Set/Rarity: Fallen Empires Uncommon

Name Goblin Lackey
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Set/Rarity: From the Vault: Exiled Mythic Rare, Urza's Saga Uncommon

Name Goblin Legionnaire
Cost: RW
Type: Creature — Goblin Soldier
Pow/Tgh: (2/2)
Rules Text: {R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player.
{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Apocalypse Common

Name Goblin Lookout
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/2)
Rules Text: {T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
Set/Rarity: Legions Common

Name Goblin Lore
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Draw four cards, then discard three cards at random.
Set/Rarity: Tenth Edition Uncommon, Starter 1999 Uncommon, Portal Second Age Uncommon

Name Goblin Lyre
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.
Set/Rarity: Ice Age Rare

Name Goblin Machinist
Cost: 4R
Type: Creature — Goblin
Pow/Tgh: (0/5)
Rules Text: {2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.
Set/Rarity: Onslaught Uncommon

Name Goblin Marshal
Cost: 4RR
Type: Creature — Goblin Warrior
Pow/Tgh: (3/3)
Rules Text: Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Urza's Destiny Rare

Name Goblin Masons
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: When Goblin Masons dies, destroy target Wall.
Set/Rarity: Urza's Destiny Common

Name Goblin Matron
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Seventh Edition Uncommon, Urza's Saga Common, Portal Second Age Uncommon

Name Goblin Medics
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.
Set/Rarity: Urza's Legacy Common

Name Goblin Mime
Cost: 1R
Type: Creature — Goblin Mime
Pow/Tgh: (2/2)
Rules Text: When you speak, sacrifice Goblin Mime.
Set/Rarity: Unhinged Common

Name Goblin Mountaineer
Cost: R
Type: Creature — Goblin Scout
Pow/Tgh: (1/1)
Rules Text: Mountainwalk
Set/Rarity: Shards of Alara Common, Ninth Edition Common, Starter 1999 Common, Portal Second Age Common

Name Goblin Mutant
Cost: 2RR
Type: Creature — Goblin Mutant
Pow/Tgh: (5/3)
Rules Text: Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name Goblin Offensive
Cost: X1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Put X 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Planechase Uncommon, Urza's Saga Uncommon

Name Goblin Outlander
Cost: BR
Type: Creature — Goblin Scout
Pow/Tgh: (2/2)
Rules Text: Protection from white
Set/Rarity: Conflux Common

Name Goblin Patrol
Cost: R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Urza's Saga Common

Name Goblin Piker
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Magic 2012 Common, Magic 2011 Common, Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Portal Second Age Common

Name Goblin Piledriver
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/2)
Rules Text: Protection from blue
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Set/Rarity: Onslaught Rare

Name Goblin Psychopath
Cost: 3R
Type: Creature — Goblin Mutant
Pow/Tgh: (5/5)
Rules Text: Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
Set/Rarity: Scourge Uncommon

Name Goblin Pyromancer
Cost: 3R
Type: Creature — Goblin Wizard
Pow/Tgh: (2/2)
Rules Text: When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn.
At the beginning of the end step, destroy all Goblins.
Set/Rarity: Onslaught Rare

Name Goblin Raider
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Goblin Raider can't block.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Urza's Saga Common, Portal Second Age Common

Name Goblin Rally
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Put four 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Return to Ravnica Uncommon

Name Goblin Razerunners
Cost: 2RR
Type: Creature — Goblin Warrior
Pow/Tgh: (3/4)
Rules Text: {1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.
Set/Rarity: Conflux Rare

Name Goblin Recruiter
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
Set/Rarity: Classic Sixth Edition Uncommon, Visions Uncommon

Name Goblin Replica
Cost: 3
Type: Artifact Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: {3}{R}, Sacrifice Goblin Replica: Destroy target artifact.
Set/Rarity: Mirrodin Common

Name Goblin Rimerunner
Cost: 2R
Type: Snow Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: {T}: Target creature can't block this turn.
{S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name Goblin Ringleader
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Haste
When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Apocalypse Uncommon

Name Goblin Rock Sled
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (3/1)
Rules Text: Trample
Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn.
Goblin Rock Sled can't attack unless defending player controls a Mountain.
Set/Rarity: Fourth Edition Common, The Dark Common

Name Goblin Roughrider
Cost: 2R
Type: Creature — Goblin Knight
Pow/Tgh: (3/2)
Rules Text:
Set/Rarity: Worldwake Common

Name Goblin Ruinblaster
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: Kicker {R} (You may pay an additional {R} as you cast this spell.)
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
Set/Rarity: Zendikar Uncommon

Name Goblin S.W.A.T. Team
Cost: 3R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on Goblin S.W.A.T. Team unless an opponent swats the table within five seconds. Play this ability only once each turn.
Set/Rarity: Unhinged Common

Name Goblin Sappers
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat.
{R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.
Set/Rarity: Ice Age Common

Name Goblin Scouts
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield.
Set/Rarity: Mirage Uncommon

Name Goblin Secret Agent
Cost: 2R
Type: Creature — Goblin Rogue
Pow/Tgh: (2/2)
Rules Text: First strike
At the beginning of your upkeep, reveal a card from your hand at random.
Set/Rarity: Unhinged Common

Name Goblin Settler
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: When Goblin Settler enters the battlefield, destroy target land.
Set/Rarity: Starter 1999 Uncommon

Name Goblin Sharpshooter
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature dies, untap Goblin Sharpshooter.
{T}: Goblin Sharpshooter deals 1 damage to target creature or player.
Set/Rarity: Commander 2013 Edition Rare, Onslaught Rare

Name Goblin Shortcutter
Cost: 1R
Type: Creature — Goblin Scout
Pow/Tgh: (2/1)
Rules Text: When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
Set/Rarity: Magic 2014 Core Set Common, Zendikar Common

Name Goblin Shrine
Cost: 1RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0.
When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature.
Set/Rarity: Masters Edition IV Common, Chronicles Common, The Dark Common

Name Goblin Ski Patrol
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name Goblin Sky Raider
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Onslaught Common

Name Goblin Skycutter
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text: Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Set/Rarity: Time Spiral Common

Name Goblin Sledder
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Onslaught Common

Name Goblin Snowman
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
Set/Rarity: Time Spiral "Timeshifted" Special, Ice Age Uncommon

Name Goblin Soothsayer
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
Set/Rarity: Mirage Uncommon

Name Goblin Spelunkers
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Mountainwalk
Set/Rarity: Ravnica: City of Guilds Common, Seventh Edition Common, Urza's Saga Common

Name Goblin Spy
Cost: R
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: Play with the top card of your library revealed.
Set/Rarity: Invasion Uncommon

Name Goblin Striker
Cost: 1R
Type: Creature — Goblin Berserker
Pow/Tgh: (1/1)
Rules Text: First strike, haste
Set/Rarity: Mirrodin Common

Name Goblin Swine-Rider
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
Set/Rarity: Visions Common

Name Goblin Taskmaster
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {1}{R}: Target Goblin creature gets +1/+0 until end of turn.
Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Goblin Test Pilot
Cost: 1UR
Type: Creature — Goblin Wizard
Pow/Tgh: (0/2)
Rules Text: Flying
{T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.
Set/Rarity: Dragon's Maze Uncommon

Name Goblin Tinkerer
Cost: 1R
Type: Creature — Goblin Artificer
Pow/Tgh: (1/2)
Rules Text: {R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.
Set/Rarity: Mirage Common

Name Goblin token card
Cost:
Type:
Pow/Tgh:
Rules Text:
Set/Rarity: Unglued Uncommon

Name Goblin Trenches
Cost: 1RW
Type: Enchantment
Pow/Tgh:
Rules Text: {2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield.
Set/Rarity: Apocalypse Rare

Name Goblin Tunneler
Cost: 1R
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature with power 2 or less can't be blocked this turn.
Set/Rarity: Magic 2012 Common, Magic 2011 Common, Rise of the Eldrazi Common

Name Goblin Turncoat
Cost: 1B
Type: Creature — Goblin Mercenary
Pow/Tgh: (2/1)
Rules Text: Sacrifice a Goblin: Regenerate Goblin Turncoat.
Set/Rarity: Legions Common

Name Goblin Tutor
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Roll a six-sided die for Goblin Tutor. On a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
2 Any Goblin Tutor
3 Any enchantment
4 Any artifact
5 Any creature
6 Any sorcery, instant, or interrupt
Set/Rarity: Unglued Uncommon

Name Goblin Vandal
Cost: R
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.
Set/Rarity: Weatherlight Common

Name Goblin War Buggy
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Haste
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Urza's Saga Common

Name Goblin War Cry
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.
Set/Rarity: Portal Second Age Uncommon

Name Goblin War Drums
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Each creature you control can't be blocked except by two or more creatures.
Set/Rarity: Seventh Edition Uncommon, Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Goblin War Paint
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has haste. (It can attack and {T} no matter when it came under its controller's control.)
Set/Rarity: Magic 2012 Common, Zendikar Common

Name Goblin War Strike
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Goblin War Strike deals damage equal to the number of Goblins you control to target player.
Set/Rarity: Scourge Common, Portal Second Age Common

Name Goblin War Wagon
Cost: 4
Type: Artifact Creature — Juggernaut
Pow/Tgh: (3/3)
Rules Text: Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
Set/Rarity: Mirrodin Common

Name Goblin Warchief
Cost: 1RR
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Goblin spells you cast cost {1} less to cast.
Goblin creatures you control have haste.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Scourge Uncommon

Name Goblin Wardriver
Cost: RR
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Set/Rarity: Mirrodin Besieged Uncommon

Name Goblin Warrens
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Masters Edition IV Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Fallen Empires Rare

Name Goblin Welder
Cost: R
Type: Creature — Goblin Artificer
Pow/Tgh: (1/1)
Rules Text: {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Set/Rarity: Urza's Legacy Rare

Name Goblin Wizard
Cost: 2RR
Type: Creature — Goblin Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: You may put a Goblin permanent card from your hand onto the battlefield.
{R}: Target Goblin gains protection from white until end of turn.
Set/Rarity: Masters Edition Rare, The Dark Rare

Name Goblins of the Flarg
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Mountainwalk
When you control a Dwarf, sacrifice Goblins of the Flarg.
Set/Rarity: Masters Edition Common, Chronicles Common, The Dark Common

Name Godhead of Awe
Cost: (W/U)(W/U)(W/U)(W/U)(W/U)
Type: Creature — Spirit Avatar
Pow/Tgh: (4/4)
Rules Text: Flying
Other creatures are 1/1.
Set/Rarity: Shadowmoor Rare

Name Godless Shrine
Cost:
Type: Land — Plains Swamp
Pow/Tgh:
Rules Text: ({T}: Add {W} or {B} to your mana pool.)
As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
Set/Rarity: Gatecrash Rare, Guildpact Rare

Name Godo, Bandit Warlord
Cost: 5R
Type: Legendary Creature — Human Barbarian
Pow/Tgh: (3/3)
Rules Text: When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Set/Rarity: Champions of Kamigawa Rare

Name Godo's Irregulars
Cost: R
Type: Creature — Human Warrior
Pow/Tgh: (1/1)
Rules Text: {R}: Godo's Irregulars deals 1 damage to target creature blocking it.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Gods' Eye, Gate to the Reikai
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Gods Willing
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Common

Name Godsire
Cost: 4RGGW
Type: Creature — Beast
Pow/Tgh: (8/8)
Rules Text: Vigilance
{T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield.
Set/Rarity: Shards of Alara Mythic Rare

Name Godtoucher
Cost: 3G
Type: Creature — Elf Cleric
Pow/Tgh: (2/2)
Rules Text: {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
Set/Rarity: Shards of Alara Common

Name Godtracker of Jund
Cost: 1RG
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund.
Set/Rarity: Alara Reborn Common

Name Goham Djinn
Cost: 5B
Type: Creature — Djinn
Pow/Tgh: (5/5)
Rules Text: {1}{B}: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
Set/Rarity: Invasion Uncommon

Name Initiate of Blood (Goka the Unjust)
Cost: 3R
Type: Legendary Creature — Ogre Shaman
Pow/Tgh: (4/4)
Rules Text: {T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name Gold Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Add {W} to your mana pool.
Set/Rarity: Scars of Mirrodin Common, Planechase Common, Mirrodin Common

Name Golden Bear
Cost: 3G
Type: Creature — Bear
Pow/Tgh: (4/3)
Rules Text:
Set/Rarity: Portal Second Age Common

Name Golden Urn
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a charge counter on Golden Urn.
{T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn.
Set/Rarity: Scars of Mirrodin Common

Name Golden Wish
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish.
Set/Rarity: Judgment Rare

Name Goldenglow Moth
Cost: W
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Set/Rarity: Magic 2011 Common, Shadowmoor Common

Name Goldmeadow Dodger
Cost: W
Type: Creature — Kithkin Rogue
Pow/Tgh: (1/1)
Rules Text: Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
Set/Rarity: Lorwyn Common

Name Goldmeadow Harrier
Cost: W
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Tap target creature.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Lorwyn Common

Name Goldmeadow Lookout
Cost: 3W
Type: Creature — Kithkin Spellshaper
Pow/Tgh: (2/2)
Rules Text: {W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature."
Set/Rarity: Future Sight Uncommon

Name Goldmeadow Stalwart
Cost: W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: As an additional cost to cast Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.
Set/Rarity: Lorwyn Uncommon

Name Goldnight Commander
Cost: 3W
Type: Creature — Human Cleric Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Set/Rarity: Avacyn Restored Uncommon

Name Goldnight Redeemer
Cost: 4WW
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
Set/Rarity: Avacyn Restored Uncommon

Name Golem Artisan
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {2}: Target artifact creature gets +1/+1 until end of turn.
{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
Set/Rarity: Scars of Mirrodin Uncommon

Name Golem Foundry
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry.
Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield.
Set/Rarity: Scars of Mirrodin Common

Name Golem's Heart
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts an artifact spell, you may gain 1 life.
Set/Rarity: Scars of Mirrodin Uncommon

Name Golem-Skin Gauntlets
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 for each Equipment attached to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Uncommon

Name Golgari Brownscale
Cost: 1GG
Type: Creature — Lizard
Pow/Tgh: (2/3)
Rules Text: When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Common

Name Golgari Charm
Cost: BG
Type: Instant
Pow/Tgh:
Rules Text: Choose one — All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control.
Set/Rarity: Return to Ravnica Uncommon

Name Golgari Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B} or {G} to your mana pool.
{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common

Name Golgari Decoy
Cost: 3G
Type: Creature — Elf Rogue
Pow/Tgh: (2/2)
Rules Text: All creatures able to block Golgari Decoy do so.
Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Set/Rarity: Return to Ravnica Uncommon

Name Golgari Germination
Cost: 1BG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Ravnica: City of Guilds Uncommon

Name Golgari Grave-Troll
Cost: 4G
Type: Creature — Skeleton Troll
Pow/Tgh: (0/0)
Rules Text: Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Duel Decks: Izzet vs. Golgari Rare, Ravnica: City of Guilds Rare

Name Golgari Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Dragon's Maze Common, Return to Ravnica Common

Name Golgari Guildmage
Cost: (B/G)(B/G)
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Ravnica: City of Guilds Uncommon

Name Golgari Keyrune
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B} or {G} to your mana pool.
{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
Set/Rarity: Return to Ravnica Uncommon

Name Golgari Longlegs
Cost: 3(B/G)(B/G)
Type: Creature — Insect
Pow/Tgh: (5/4)
Rules Text:
Set/Rarity: Return to Ravnica Common

Name Golgari Rot Farm
Cost:
Type: Land
Pow/Tgh:
Rules Text: Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Izzet vs. Golgari Common, Magic: The Gathering-Commander Common, Ravnica: City of Guilds Common

Name Golgari Rotwurm
Cost: 3BG
Type: Creature — Zombie Wurm
Pow/Tgh: (5/4)
Rules Text: {B}, Sacrifice a creature: Target player loses 1 life.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Ravnica: City of Guilds Common

Name Golgari Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {B}{G} to your mana pool.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Magic: The Gathering-Commander Common, Ravnica: City of Guilds Common

Name Golgari Thug
Cost: 1B
Type: Creature — Human Warrior
Pow/Tgh: (1/1)
Rules Text: When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Ravnica: City of Guilds Uncommon

Name Golgothian Sylex
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Each nontoken permanent originally printed in the Antiquities expansion is sacrificed by its controller.
Set/Rarity: Antiquities Rare

Name Goliath Beetle
Cost: 2G
Type: Creature — Insect
Pow/Tgh: (3/1)
Rules Text: Trample
Set/Rarity: Urza's Destiny Common

Name Goliath Sphinx
Cost: 5UU
Type: Creature — Sphinx
Pow/Tgh: (8/7)
Rules Text: Flying
Set/Rarity: Worldwake Rare

Name Goliath Spider
Cost: 6GG
Type: Creature — Spider
Pow/Tgh: (7/6)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Gomazoa
Cost: 2U
Type: Creature — Jellyfish
Pow/Tgh: (0/3)
Rules Text: Defender, flying
{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle their libraries.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Zendikar Uncommon

Name Dead // Gone (Gone)
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Return target creature you don't control to its owner's hand.
Set/Rarity: Planar Chaos Common

Name Gore Vassal
Cost: 2W
Type: Creature — Hound
Pow/Tgh: (2/1)
Rules Text: Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.
Set/Rarity: Mirrodin Besieged Uncommon

Name Gorehorn Minotaurs
Cost: 2RR
Type: Creature — Minotaur Warrior
Pow/Tgh: (3/3)
Rules Text: Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Magic 2012 Common

Name Gore-House Chainwalker
Cost: 1R
Type: Creature — Human Warrior
Pow/Tgh: (2/1)
Rules Text: Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Set/Rarity: Return to Ravnica Common

Name Goretusk Firebeast
Cost: 5R
Type: Creature — Elemental Boar Beast
Pow/Tgh: (2/2)
Rules Text: When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player.
Set/Rarity: Judgment Common

Name Gorger Wurm
Cost: 3RG
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Set/Rarity: Alara Reborn Common

Name Gorgon Flail
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2010 Uncommon

Name Gorgon Recluse
Cost: 3BB
Type: Creature — Gorgon
Pow/Tgh: (2/4)
Rules Text: Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Time Spiral Common

Name Gorilla Berserkers
Cost: 3GG
Type: Creature — Ape Berserker
Pow/Tgh: (2/3)
Rules Text: Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.
Set/Rarity: Alliances Common, Alliances Common

Name Gorilla Chieftain
Cost: 2GG
Type: Creature — Ape
Pow/Tgh: (3/3)
Rules Text: {1}{G}: Regenerate Gorilla Chieftain.
Set/Rarity: Seventh Edition Common, Classic Sixth Edition Common, Alliances Common, Alliances Common

Name Gorilla Pack
Cost: 2G
Type: Creature — Ape
Pow/Tgh: (3/3)
Rules Text: Gorilla Pack can't attack unless defending player controls a Forest.

When you control no Forests, sacrifice Gorilla Pack.
Set/Rarity: Ice Age Common

Name Gorilla Shaman
Cost: R
Type: Creature — Ape Shaman
Pow/Tgh: (1/1)
Rules Text: {X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.
Set/Rarity: Masters Edition II Uncommon, Alliances Common, Alliances Common

Name Gorilla Titan
Cost: 3GG
Type: Creature — Ape
Pow/Tgh: (4/4)
Rules Text: Trample
Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
Set/Rarity: Odyssey Uncommon

Name Gorilla War Cry
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Cast Gorilla War Cry only during combat before blockers are declared.
Creatures can't be blocked this turn except by two or more creatures.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition IV Common, Alliances Common, Alliances Common

Name Gorilla Warrior
Cost: 2G
Type: Creature — Ape Warrior
Pow/Tgh: (3/2)
Rules Text:
Set/Rarity: Battle Royale Box Set Common, Starter 1999 Common, Urza's Saga Common, Portal Common

Name Goryo's Vengeance
Cost: 1B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.
Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Rare

Name Gossamer Chains
Cost: WW
Type: Enchantment
Pow/Tgh:
Rules Text: Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Set/Rarity: Visions Common

Name Gossamer Phantasm
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (2/1)
Rules Text: Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Planar Chaos Common

Name Gosta Dirk
Cost: 3WWUU
Type: Legendary Creature — Human Warrior
Pow/Tgh: (4/4)
Rules Text: First strike
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Set/Rarity: Legends Rare

Name Govern the Guildless
Cost: 5U
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target monocolored creature.
Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Rare

Name Grab the Reins
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine {2}{R} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Uncommon

Name Graceful Adept
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: You have no maximum hand size.
Set/Rarity: Champions of Kamigawa Uncommon

Name Graceful Antelope
Cost: 2WW
Type: Creature — Antelope
Pow/Tgh: (1/4)
Rules Text: Plainswalk
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves the battlefield.
Set/Rarity: Odyssey Rare

Name Graceful Reprieve
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: When target creature dies this turn, return that card to the battlefield under its owner's control.
Set/Rarity: Morningtide Uncommon

Name Grafdigger's Cage
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Creature cards can't enter the battlefield from graveyards or libraries.
Players can't cast cards in graveyards or libraries.
Set/Rarity: Dark Ascension Rare

Name Grafted Exoskeleton
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
Equip {2}
Set/Rarity: Scars of Mirrodin Uncommon

Name Grafted Skullcap
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Set/Rarity: Seventh Edition Rare, Urza's Saga Rare

Name Grafted Wargear
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Uncommon

Name Grand Abolisher
Cost: WW
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Set/Rarity: Magic 2012 Rare

Name Grand Arbiter Augustin IV
Cost: 2WU
Type: Legendary Creature — Human Advisor
Pow/Tgh: (2/3)
Rules Text: White spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
Spells your opponents cast cost {1} more to cast.
Set/Rarity: Modern Masters Rare, Dissension Rare

Name Grand Architect
Cost: 1UU
Type: Creature — Vedalken Artificer
Pow/Tgh: (1/3)
Rules Text: Other blue creatures you control get +1/+1.
{U}: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Set/Rarity: Scars of Mirrodin Rare

Name Grand Coliseum
Cost:
Type: Land
Pow/Tgh:
Rules Text: Grand Coliseum enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
Set/Rarity: Onslaught Rare

Name Grand Melee
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures attack each turn if able.

All creatures block each turn if able.
Set/Rarity: Onslaught Rare

Name Grandmother Sengir
Cost: 4B
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: {1}{B}, {T}: Target creature gets -1/-1 until end of turn.
Set/Rarity: Masters Edition II Rare, Homelands Rare

Name Granger Guildmage
Cost: G
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
{W}, {T}: Target creature gains first strike until end of turn.
Set/Rarity: Mirage Common

Name Granite Gargoyle
Cost: 2R
Type: Creature — Gargoyle
Pow/Tgh: (2/2)
Rules Text: Flying
{R}: Granite Gargoyle gets +0/+1 until end of turn.
Set/Rarity: Masters Edition Uncommon, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Granite Grip
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.
Set/Rarity: Seventh Edition Common, Urza's Legacy Common

Name Granite Shard
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player.
Set/Rarity: Mirrodin Uncommon

Name Granny's Payback
Cost: 7G
Type: Sorcery
Pow/Tgh:
Rules Text: You gain life equal to your age.
Set/Rarity: Unhinged Uncommon

Name Granulate
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy each nonland artifact with converted mana cost 4 or less.
Set/Rarity: Fifth Dawn Rare

Name Grapeshot
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Grapeshot deals 1 damage to target creature or player.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Modern Masters Common, Time Spiral Common

Name Grapeshot Catapult
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (2/3)
Rules Text: {T}: Grapeshot Catapult deals 1 damage to target creature with flying.
Set/Rarity: Masters Edition IV Uncommon, Seventh Edition Uncommon, Fifth Edition Common, Fourth Edition Common, Antiquities Common

Name Graphic Violence
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: All creatures by the artist of your choice get +2/+2 and gain trample until end of turn.
Set/Rarity: Unhinged Common

Name Grappler Spider
Cost: 1G
Type: Creature — Spider
Pow/Tgh: (2/1)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Worldwake Common

Name Grappling Hook
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip {4}
Set/Rarity: Zendikar Rare

Name Grasp of Darkness
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -4/-4 until end of turn.
Set/Rarity: Scars of Mirrodin Common

Name Grasp of Phantoms
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library.
Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Uncommon

Name Grassland Crusader
Cost: 5W
Type: Creature — Human Cleric Soldier
Pow/Tgh: (2/4)
Rules Text: {T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
Set/Rarity: Onslaught Common

Name Grasslands
Cost:
Type: Land
Pow/Tgh:
Rules Text: Grasslands enters the battlefield tapped.
{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Mirage Uncommon

Name Gratuitous Violence
Cost: 2RRR
Type: Enchantment
Pow/Tgh:
Rules Text: If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
Set/Rarity: Onslaught Rare

Name Grave Betrayal
Cost: 5BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Set/Rarity: Return to Ravnica Rare

Name Grave Bramble
Cost: 1GG
Type: Creature — Plant
Pow/Tgh: (3/4)
Rules Text: Defender, protection from Zombies
Set/Rarity: Innistrad Common

Name Grave Consequences
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Each player may exile any number of cards from his or her graveyard. Then each player loses 1 life for each card in his or her graveyard.
Draw a card.
Set/Rarity: Judgment Uncommon

Name Grave Defiler
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.
{1}{B}: Regenerate Grave Defiler.
Set/Rarity: Apocalypse Uncommon

Name Grave Exchange
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand. Target player sacrifices a creature.
Set/Rarity: Avacyn Restored Common

Name Grave Pact
Cost: 1BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control dies, each other player sacrifices a creature.
Set/Rarity: Magic: The Gathering-Commander Rare, Planechase Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Stronghold Rare

Name Grave Peril
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
Set/Rarity: Future Sight Common

Name Grave Robbers
Cost: 1BB
Type: Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.
Set/Rarity: The Dark Rare

Name Grave Scrabbler
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
Set/Rarity: Future Sight Common

Name Grave Servitude
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +3/-1 and is black.
Set/Rarity: Mirage Common

Name Grave Titan
Cost: 4BB
Type: Creature — Giant
Pow/Tgh: (6/6)
Rules Text: Deathtouch
Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
Set/Rarity: Magic 2012 Mythic Rare, Magic 2011 Mythic Rare

Name Gravebane Zombie
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/2)
Rules Text: If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Common

Name Gravebind
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature can't be regenerated this turn.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition IV Common, Ice Age Rare

Name Graveborn Muse
Cost: 2BB
Type: Creature — Zombie Spirit
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
Set/Rarity: Tenth Edition Rare, Legions Rare

Name Gravecrawler
Cost: B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
Set/Rarity: Dark Ascension Rare

Name Gravedigger
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
Set/Rarity: Magic 2012 Common, Magic: The Gathering-Commander Common, Magic 2011 Common, Planechase Common, Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Odyssey Common, Seventh Edition Common, Beatdown Box Set Common, Starter 1999 Uncommon, Classic Sixth Edition Common, Tempest Common, Portal Uncommon

Name Gravegouger
Cost: 2B
Type: Creature — Nightmare Horror
Pow/Tgh: (2/2)
Rules Text: When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard.
When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard.
Set/Rarity: Torment Common

Name Gravel Slinger
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (1/3)
Rules Text: {T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Gravelgill Axeshark
Cost: 4(U/B)
Type: Creature — Merfolk Soldier
Pow/Tgh: (3/3)
Rules Text: Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Common

Name Gravelgill Duo
Cost: 2(U/B)
Type: Creature — Merfolk Rogue Warrior
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Shadowmoor Common

Name Graven Cairns
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
Set/Rarity: Shadowmoor Rare, Future Sight Rare

Name Graven Dominator
Cost: 4WW
Type: Creature — Gargoyle
Pow/Tgh: (4/4)
Rules Text: Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature becomes 1/1 until end of turn.
Set/Rarity: Guildpact Rare

Name Gravepurge
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Set/Rarity: Dark Ascension Common

Name Grave-Shell Scarab
Cost: 2BGG
Type: Creature — Insect
Pow/Tgh: (4/4)
Rules Text: {1}, Sacrifice Grave-Shell Scarab: Draw a card.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Rare

Name Gravespawn Sovereign
Cost: 4BB
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
Set/Rarity: Onslaught Rare

Name Gravestorm
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card.
Set/Rarity: Odyssey Rare

Name Gravetiller Wurm
Cost: 5G
Type: Creature — Wurm
Pow/Tgh: (4/4)
Rules Text: Trample
Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.
Set/Rarity: Dark Ascension Uncommon

Name Graveyard Shovel
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life.
Set/Rarity: Innistrad Uncommon

Name Gravitational Shift
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Set/Rarity: Rise of the Eldrazi Rare

Name Gravity Sphere
Cost: 2R
Type: World Enchantment
Pow/Tgh:
Rules Text: All creatures lose flying.
Set/Rarity: Legends Rare

Name Gravity Well
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature with flying attacks, it loses flying until end of turn.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Graxiplon
Cost: 5U
Type: Creature — Beast
Pow/Tgh: (3/4)
Rules Text: Graxiplon can't be blocked unless defending player controls three or more creatures that share a creature type.
Set/Rarity: Onslaught Uncommon

Name Gray Merchant of Asphodel
Cost: 3BB
Type: Creature — Zombie
Pow/Tgh: (2/4)
Rules Text: When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Set/Rarity: Theros Common

Name Gray Ogre
Cost: 2R
Type: Creature — Ogre
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Graypelt Hunter
Cost: 3G
Type: Creature — Human Warrior Ally
Pow/Tgh: (2/2)
Rules Text: Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
Set/Rarity: Worldwake Common

Name Graypelt Refuge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
{T}: Add {G} or {W} to your mana pool.
Set/Rarity: Planechase 2012 Edition Uncommon, Duel Decks: Ajani vs. Nicol Bolas Uncommon, Archenemy Uncommon, Zendikar Uncommon

Name Grayscaled Gharial
Cost: U
Type: Creature — Crocodile
Pow/Tgh: (1/1)
Rules Text: Islandwalk
Set/Rarity: Ravnica: City of Guilds Common

Name Grazing Gladehart
Cost: 2G
Type: Creature — Antelope
Pow/Tgh: (2/2)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Ajani vs. Nicol Bolas Common, Zendikar Common

Name Grazing Kelpie
Cost: 3(G/U)
Type: Creature — Beast
Pow/Tgh: (2/3)
Rules Text: {(g/u)}, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Common

Name Great Defender
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +0/+X until end of turn, where X is its converted mana cost.
Set/Rarity: Legends Uncommon

Name Great Furnace
Cost:
Type: Artifact Land
Pow/Tgh:
Rules Text: (Great Furnace isn't a spell.)
{T}: Add {R} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name Great Sable Stag
Cost: 1GG
Type: Creature — Elk
Pow/Tgh: (3/3)
Rules Text: Great Sable Stag can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
Set/Rarity: Magic 2010 Rare

Name Great Wall
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Set/Rarity: Legends Uncommon

Name Great Whale
Cost: 5UU
Type: Creature — Whale
Pow/Tgh: (5/5)
Rules Text: When Great Whale enters the battlefield, untap up to seven lands.
Set/Rarity: Urza's Saga Rare

Name Greatbow Doyen
Cost: 4G
Type: Creature — Elf Archer
Pow/Tgh: (2/4)
Rules Text: Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
Set/Rarity: Morningtide Rare

Name Greater Auramancy
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
Set/Rarity: Shadowmoor Rare

Name Greater Basilisk
Cost: 3GG
Type: Creature — Basilisk
Pow/Tgh: (3/5)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Set/Rarity: Magic 2012 Common, Magic 2011 Common

Name Greater Forgeling
Cost: 3RR
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: {1}{R}: Greater Forgeling gets +3/-3 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Greater Gargadon
Cost: 9R
Type: Creature — Beast
Pow/Tgh: (9/7)
Rules Text: Suspend 10—{R}
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate this ability only if Greater Gargadon is suspended.
Set/Rarity: Modern Masters Rare, Time Spiral Rare

Name Greater Good
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Set/Rarity: Ninth Edition Rare, Urza's Saga Rare

Name Greater Harvester
Cost: 2BBB
Type: Creature — Horror
Pow/Tgh: (5/6)
Rules Text: At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
Set/Rarity: Darksteel Rare

Name Greater Morphling
Cost: 6UU
Type: Creature — Shapeshifter
Pow/Tgh: (5/5)
Rules Text: {2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.
{2}: Greater Morphling becomes the colors of your choice until end of turn.
{2}: Greater Morphling's type becomes the creature type of your choice until end of turn.
{2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn.
{2}: Greater Morphling's artist becomes the artist of your choice until end of turn.
{2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn.
{2}: Untap Greater Morphling.
Set/Rarity: Unhinged Rare

Name Greater Mossdog
Cost: 3G
Type: Creature — Plant Hound
Pow/Tgh: (3/3)
Rules Text: Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Modern Masters Common, Duel Decks: Izzet vs. Golgari Common, Ravnica: City of Guilds Common

Name Greater Realm of Preservation
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Legends Uncommon

Name Greater Stone Spirit
Cost: 4RR
Type: Creature — Elemental Spirit
Pow/Tgh: (4/4)
Rules Text: Greater Stone Spirit can't be blocked by creatures with flying.
{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Coldsnap Uncommon

Name Greater Werewolf
Cost: 4B
Type: Creature — Werewolf
Pow/Tgh: (2/4)
Rules Text: At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf.
Set/Rarity: Fifth Edition Uncommon, Homelands Common

Name Greatsword
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2012 Uncommon

Name Greed
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: {B}, Pay 2 life: Draw a card.
Set/Rarity: Commander 2013 Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fourth Edition Rare, Legends Rare

Name Greel, Mind Raker
Cost: 3BB
Type: Legendary Creature — Horror Spellshaper
Pow/Tgh: (3/3)
Rules Text: {X}{B}, {T}, Discard two cards: Target player discards X cards at random.
Set/Rarity: Prophecy Rare

Name Greel's Caress
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets -3/-0.
Set/Rarity: Prophecy Common

Name Green Mana Battery
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Put a charge counter on Green Mana Battery.

{T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.
Set/Rarity: Fourth Edition Rare, Legends Uncommon

Name Green Scarab
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Set/Rarity: Ice Age Uncommon

Name Green Sun's Zenith
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library.
Set/Rarity: From the Vault: Twenty Mythic Rare, Mirrodin Besieged Rare

Name Green Ward
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.
Set/Rarity: Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Greener Pastures
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Urza's Saga Rare

Name Greenhilt Trainee
Cost: 3G
Type: Creature — Elf Warrior
Pow/Tgh: (2/3)
Rules Text: {T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenhilt Trainee's power is 4 or greater.
Set/Rarity: New Phyrexia Uncommon

Name Greenseeker
Cost: G
Type: Creature — Elf Spellshaper
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Time Spiral Common

Name Greenside Watcher
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (2/1)
Rules Text: {T}: Untap target Gate.
Set/Rarity: Gatecrash Common

Name Greenweaver Druid
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G}{G} to your mana pool.
Set/Rarity: Zendikar Uncommon

Name Gremlin Mine
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Gremlin Mine: Gremlin Mine deals 4 damage to target artifact creature.
{1}, {T}, Sacrifice Gremlin Mine: Remove up to four charge counters from target noncreature artifact.
Set/Rarity: New Phyrexia Common

Name Grid Monitor
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (4/6)
Rules Text: You can't cast creature spells.
Set/Rarity: Mirrodin Rare

Name Gridlock
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Tap X target nonland permanents.
Set/Rarity: Gatecrash Uncommon

Name Grief Tyrant
Cost: 5(B/R)
Type: Creature — Horror
Pow/Tgh: (8/8)
Rules Text: Grief Tyrant enters the battlefield with four -1/-1 counters on it.
When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
Set/Rarity: Shadowmoor Uncommon

Name Griffin Canyon
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
Set/Rarity: Visions Rare

Name Griffin Guide
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Duel Decks: Ajani vs. Nicol Bolas Uncommon, Duel Decks: Knights vs. Dragons Uncommon, Time Spiral Uncommon

Name Griffin Protector
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
Set/Rarity: Magic 2013 Common

Name Griffin Rider
Cost: 1W
Type: Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
Set/Rarity: Magic 2012 Common

Name Griffin Sentinel
Cost: 2W
Type: Creature — Griffin
Pow/Tgh: (1/3)
Rules Text: Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Set/Rarity: Magic 2014 Core Set Common, Magic 2012 Common, Magic 2010 Common

Name Grifter's Blade
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Flash
As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature.
Equipped creature gets +1/+1.
Equip {1}
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Grim Affliction
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Put a -1/-1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Set/Rarity: New Phyrexia Common

Name Grim Backwoods
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
Set/Rarity: Commander 2013 Edition Rare, Dark Ascension Rare

Name Grim Discovery
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one or both — Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.
Set/Rarity: Zendikar Common

Name Grim Feast
Cost: 1BG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, Grim Feast deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
Set/Rarity: Mirage Rare

Name Grim Flowering
Cost: 5G
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card for each creature card in your graveyard.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Dark Ascension Uncommon

Name Grim Harvest
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Common

Name Grim Lavamancer
Cost: R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
Set/Rarity: Magic 2012 Rare, Premium Deck Series: Fire and Lightning Rare, Torment Rare

Name Grim Monolith
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Grim Monolith doesn't untap during your untap step.

{T}: Add {3} to your mana pool.

{4}: Untap Grim Monolith.
Set/Rarity: Urza's Legacy Rare

Name Grim Poppet
Cost: 7
Type: Artifact Creature — Scarecrow
Pow/Tgh: (4/4)
Rules Text: Grim Poppet enters the battlefield with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
Set/Rarity: Shadowmoor Rare

Name Grim Reminder
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a nonland card and reveal it. Each opponent who cast a card this turn with the same name as that card loses 6 life. Then shuffle your library.
{B}{B}: Return Grim Reminder from your graveyard to your hand. Activate this ability only during your upkeep.
Set/Rarity: Mirrodin Rare

Name Grim Return
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
Set/Rarity: Magic 2014 Core Set Rare

Name Grim Roustabout
Cost: 1B
Type: Creature — Skeleton Warrior
Pow/Tgh: (1/1)
Rules Text: Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
{1}{B}: Regenerate Grim Roustabout.
Set/Rarity: Return to Ravnica Common

Name Grim Tutor
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
Set/Rarity: Masters Edition III Rare, Starter 1999 Rare

Name Grimclaw Bats
Cost: 1B
Type: Creature — Bat
Pow/Tgh: (1/1)
Rules Text: Flying
{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
Set/Rarity: Darksteel Common

Name Grimgrin, Corpse-Born
Cost: 3UB
Type: Legendary Creature — Zombie Warrior
Pow/Tgh: (5/5)
Rules Text: Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Set/Rarity: Innistrad Mythic Rare

Name Grimoire of the Dead
Cost: 4
Type: Legendary Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.
{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
Set/Rarity: Innistrad Mythic Rare

Name Grimoire Thief
Cost: UU
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/2)
Rules Text: Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
Set/Rarity: Morningtide Rare

Name Grindclock
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Put a charge counter on Grindclock.
{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock.
Set/Rarity: Scars of Mirrodin Rare

Name Grinding Station
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever an artifact enters the battlefield, you may untap Grinding Station.
Set/Rarity: Fifth Dawn Uncommon

Name Grindstone
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
Set/Rarity: Tempest Rare

Name Grinning Demon
Cost: 2BB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: At the beginning of your upkeep, you lose 2 life.
Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name Grinning Ignus
Cost: 2R
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: {R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Modern Masters Uncommon, Future Sight Common

Name Grinning Totem
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Set/Rarity: Time Spiral "Timeshifted" Special, Classic Sixth Edition Rare, Mirage Rare

Name Grip of Amnesia
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller exiles all cards from his or her graveyard.
Draw a card.
Set/Rarity: Judgment Common

Name Grip of Chaos
Cost: 4RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
Set/Rarity: Scourge Rare

Name Griptide
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library.
Set/Rarity: Theros Common, Dark Ascension Common

Name Griselbrand
Cost: 4BBBB
Type: Legendary Creature — Demon
Pow/Tgh: (7/7)
Rules Text: Flying, lifelink
Pay 7 life: Draw seven cards.
Set/Rarity: Avacyn Restored Mythic Rare

Name Grisly Salvage
Cost: BG
Type: Instant
Pow/Tgh:
Rules Text: Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Set/Rarity: Return to Ravnica Common

Name Grisly Spectacle
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.
Set/Rarity: Gatecrash Common

Name Gristle Grinner
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
Set/Rarity: Coldsnap Uncommon

Name Gristleback
Cost: 2G
Type: Creature — Boar Beast
Pow/Tgh: (2/2)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.
Set/Rarity: Guildpact Uncommon

Name Grixis Battlemage
Cost: 2B
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {U}, {T}: Draw a card, then discard a card.
{R}, {T}: Target creature can't block this turn.
Set/Rarity: Shards of Alara Uncommon

Name Grixis Charm
Cost: UBR
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Ajani vs. Nicol Bolas Uncommon, Shards of Alara Uncommon

Name Grixis Grimblade
Cost: (U/R)B
Type: Creature — Zombie Warrior
Pow/Tgh: (2/1)
Rules Text: As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Set/Rarity: Alara Reborn Common

Name Grixis Illusionist
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target land you control becomes the basic land type of your choice until end of turn.
Set/Rarity: Conflux Common

Name Grixis Panorama
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Shards of Alara Common

Name Grixis Slavedriver
Cost: 5B
Type: Creature — Zombie Giant
Pow/Tgh: (4/4)
Rules Text: When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Conflux Uncommon

Name Grixis Sojourners
Cost: 1UBR
Type: Creature — Zombie Ogre
Pow/Tgh: (4/3)
Rules Text: When you cycle Grixis Sojourners or it dies, you may exile target card from a graveyard.
Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name Grizzled Leotau
Cost: GW
Type: Creature — Cat
Pow/Tgh: (1/5)
Rules Text:
Set/Rarity: Alara Reborn Common

Name Grizzled Outcasts
Cost: 4G
Type: Creature — Human Werewolf
Pow/Tgh: (4/4)
Rules Text: At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.
Set/Rarity: Innistrad Common

Name Grizzled Wolverine
Cost: 1RR
Type: Creature — Wolverine
Pow/Tgh: (2/2)
Rules Text: {R}: Grizzled Wolverine gets +2/+0 until end of turn. Activate this ability only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.
Set/Rarity: Ice Age Common

Name Grizzly Bears
Cost: 1G
Type: Creature — Bear
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Grizzly Fate
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 2/2 green Bear creature tokens onto the battlefield.
Threshold — Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Uncommon

Name Groffskithur
Cost: 5G
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
Set/Rarity: Mirrodin Common

Name Grollub
Cost: 2B
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Whenever Grollub is dealt damage, each opponent gains that much life.
Set/Rarity: Exodus Common

Name Grotag Siege-Runner
Cost: 1R
Type: Creature — Goblin Rogue
Pow/Tgh: (2/1)
Rules Text: {R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
Set/Rarity: Rise of the Eldrazi Common

Name Grotag Thrasher
Cost: 4R
Type: Creature — Lizard
Pow/Tgh: (3/3)
Rules Text: Whenever Grotag Thrasher attacks, target creature can't block this turn.
Set/Rarity: Worldwake Common

Name Grotesque Hybrid
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated.
Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn.
Set/Rarity: Torment Uncommon

Name Ground Assault
Cost: RG
Type: Sorcery
Pow/Tgh:
Rules Text: Ground Assault deals damage to target creature equal to the number of lands you control.
Set/Rarity: Gatecrash Uncommon

Name Ground Rift
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature without flying can't block this turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Time Spiral Common

Name Ground Seal
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Set/Rarity: Magic 2013 Rare, Odyssey Rare

Name Groundbreaker
Cost: GGG
Type: Creature — Elemental
Pow/Tgh: (6/1)
Rules Text: Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.
Set/Rarity: Planar Chaos Rare

Name Grounded
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature loses flying.
Set/Rarity: Avacyn Restored Common

Name Groundling Pouncer
Cost: 1(G/U)
Type: Creature — Faerie
Pow/Tgh: (2/1)
Rules Text: {(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.
Set/Rarity: Eventide Uncommon

Name Groundshaker Sliver
Cost: 6G
Type: Creature — Sliver
Pow/Tgh: (5/5)
Rules Text: Sliver creatures you control have trample. (If a Sliver you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Magic 2014 Core Set Common

Name Groundskeeper
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {1}{G}: Return target basic land card from your graveyard to your hand.
Set/Rarity: Ninth Edition Uncommon, Mercadian Masques Uncommon

Name Groundswell
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Set/Rarity: Worldwake Common

Name Grove of the Burnwillows
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life.
Set/Rarity: From the Vault: Realms Mythic Rare, Future Sight Rare

Name Grove of the Guardian
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield.
Set/Rarity: Return to Ravnica Rare

Name Growing Ranks
Cost: 2(G/W)(G/W)
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Set/Rarity: Return to Ravnica Rare

Name Growth Spasm
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Set/Rarity: Rise of the Eldrazi Common

Name Growth Spurt
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is equal to the die roll.
Set/Rarity: Unglued Common

Name Grozoth
Cost: 6UUU
Type: Creature — Leviathan
Pow/Tgh: (9/9)
Rules Text: Defender (This creature can't attack.)
When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library.
{4}: Grozoth loses defender until end of turn.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Rare

Name Gruesome Deformity
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Set/Rarity: Innistrad Common

Name Gruesome Discovery
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards.
Morbid — If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.
Set/Rarity: Dark Ascension Common

Name Gruesome Encore
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Set/Rarity: Mirrodin Besieged Uncommon

Name Gruul Charm
Cost: RG
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying.
Set/Rarity: Gatecrash Uncommon

Name Gruul Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R} or {G} to your mana pool.
{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common

Name Gruul Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Dragon's Maze Common, Gatecrash Common

Name Gruul Guildmage
Cost: (R/G)(R/G)
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: ({(r/g)} can be paid with either {R} or {G}.)
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
{3}{G}: Target creature gets +2/+2 until end of turn.
Set/Rarity: Guildpact Uncommon

Name Gruul Keyrune
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R} or {G} to your mana pool.
{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
Set/Rarity: Gatecrash Uncommon

Name Gruul Nodorog
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: {R}: Gruul Nodorog can't be blocked this turn except by two or more creatures.
Set/Rarity: Guildpact Common

Name Gruul Ragebeast
Cost: 5RG
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.
Set/Rarity: Gatecrash Rare

Name Gruul Scrapper
Cost: 3G
Type: Creature — Human Berserker
Pow/Tgh: (3/2)
Rules Text: When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn.
Set/Rarity: Guildpact Common

Name Gruul Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {R}{G} to your mana pool.
Set/Rarity: Magic: The Gathering-Commander Common, Archenemy Common, Guildpact Common

Name Gruul Turf
Cost:
Type: Land
Pow/Tgh:
Rules Text: Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G} to your mana pool.
Set/Rarity: Planechase 2012 Edition Common, Magic: The Gathering-Commander Common, Planechase Common, Guildpact Common

Name Gruul War Chant
Cost: 2RG
Type: Enchantment
Pow/Tgh:
Rules Text: Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.
Set/Rarity: Dragon's Maze Uncommon

Name Gruul War Plow
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Creatures you control have trample.
{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
Set/Rarity: Guildpact Rare

Name Gryff Vanguard
Cost: 4U
Type: Creature — Human Knight
Pow/Tgh: (3/2)
Rules Text: Flying
When Gryff Vanguard enters the battlefield, draw a card.
Set/Rarity: Avacyn Restored Common

Name Guan Yu, Sainted Warrior
Cost: 3WW
Type: Legendary Creature — Human Soldier Warrior
Pow/Tgh: (3/5)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
Set/Rarity: Masters Edition III Uncommon, Portal Three Kingdoms Rare

Name Guan Yu's 1,000-Li March
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all tapped creatures.
Set/Rarity: Masters Edition III Rare, Portal Three Kingdoms Rare

Name Guard Dogs
Cost: 3W
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
Set/Rarity: Planeshift Uncommon

Name Guard Duty
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has defender.
Set/Rarity: Rise of the Eldrazi Common

Name Guard Gomazoa
Cost: 2U
Type: Creature — Jellyfish
Pow/Tgh: (1/3)
Rules Text: Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
Set/Rarity: Commander 2013 Edition Uncommon, Planechase 2012 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Rise of the Eldrazi Uncommon

Name Guardian Angel
Cost: XW
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.
Set/Rarity: Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Guardian Beast
Cost: 3B
Type: Creature — Beast
Pow/Tgh: (2/4)
Rules Text: As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
Set/Rarity: Masters Edition IV Rare, Arabian Nights Rare

Name Guardian Idol
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Guardian Idol enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
Set/Rarity: Fifth Dawn Uncommon

Name Guardian Lions
Cost: 4W
Type: Creature — Cat
Pow/Tgh: (1/6)
Rules Text: Vigilance (Attacking doesn't cause this creature to tap.)
Set/Rarity: Magic 2013 Common

Name Guardian of Cloverdell
Cost: 5GG
Type: Creature — Treefolk Shaman
Pow/Tgh: (4/5)
Rules Text: When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield.
{G}, Sacrifice a Kithkin: You gain 1 life.
Set/Rarity: Lorwyn Uncommon

Name Guardian of Solitude
Cost: 1U
Type: Creature — Spirit
Pow/Tgh: (1/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name Guardian of the Ages
Cost: 7
Type: Artifact Creature — Golem
Pow/Tgh: (7/7)
Rules Text: Defender (This creature can't attack.)
When a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample.
Set/Rarity: Magic 2014 Core Set Rare

Name Guardian of the Gateless
Cost: 4W
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
Set/Rarity: Gatecrash Uncommon

Name Guardian of the Guildpact
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Protection from monocolored
Set/Rarity: Dissension Common

Name Guardian of Vitu-Ghazi
Cost: 6GW
Type: Creature — Elemental
Pow/Tgh: (4/7)
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance
Set/Rarity: Ravnica: City of Guilds Common

Name Guardian Seraph
Cost: 2WW
Type: Creature — Angel
Pow/Tgh: (3/4)
Rules Text: Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Set/Rarity: Magic 2010 Rare

Name Guardian Zendikon
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Set/Rarity: Worldwake Common

Name Guardian's Magemark
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.
Set/Rarity: Guildpact Common

Name Guardians of Akrasa
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Magic 2013 Common, Shards of Alara Common

Name Guardians of Meletis
Cost: 3
Type: Artifact Creature — Golem
Pow/Tgh: (0/6)
Rules Text: Defender
Set/Rarity: Theros Common

Name Guardians' Pledge
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: White creatures you control get +2/+2 until end of turn.
Set/Rarity: Magic 2012 Common

Name Guerrilla Tactics
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Alliances Common, Alliances Common

Name Guided Passage
Cost: URG
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
Set/Rarity: Apocalypse Rare

Name Guided Strike
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.
Set/Rarity: Judgment Common, Weatherlight Common

Name Guiding Spirit
Cost: 1WU
Type: Creature — Angel Spirit
Pow/Tgh: (1/2)
Rules Text: Flying
{T}: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.
Set/Rarity: Visions Rare

Name Guild Feud
Cost: 5R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, target opponent reveals the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
Set/Rarity: Return to Ravnica Rare

Name Guildscorn Ward
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has protection from multicolored.
Set/Rarity: Gatecrash Common

Name Guile
Cost: 3UUU
Type: Creature — Elemental Incarnation
Pow/Tgh: (6/6)
Rules Text: Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Set/Rarity: Duel Decks: Jace vs. Chandra Rare, Lorwyn Rare

Name Guiltfeeder
Cost: 3BB
Type: Creature — Horror
Pow/Tgh: (0/4)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard.
Set/Rarity: Judgment Rare

Name Guilty Conscience
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.
Set/Rarity: Scourge Common

Name Guise of Fire
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/-1 and attacks each turn if able.
Set/Rarity: Avacyn Restored Common

Name Gulf Squid
Cost: 3U
Type: Creature — Squid Beast
Pow/Tgh: (2/2)
Rules Text: When Gulf Squid enters the battlefield, tap all lands target player controls.
Set/Rarity: Prophecy Common

Name Guma
Cost: 2R
Type: Creature — Cat
Pow/Tgh: (2/2)
Rules Text: Protection from blue
Set/Rarity: Urza's Saga Uncommon

Name Gurzigost
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (6/8)
Rules Text: At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.
Set/Rarity: Torment Rare

Name Gus
Cost: 2G
Type: Summon — Gus
Pow/Tgh: (2/2)
Rules Text: Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
Set/Rarity: Unglued Common

Name Gush
Cost: 4U
Type: Instant
Pow/Tgh:
Rules Text: You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.

Draw two cards.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Mercadian Masques Common

Name Gustcloak Cavalier
Cost: 3WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
Set/Rarity: Time Spiral Uncommon

Name Gustcloak Harrier
Cost: 1WW
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
Set/Rarity: Onslaught Common

Name Gustcloak Runner
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
Set/Rarity: Onslaught Common

Name Gustcloak Savior
Cost: 4W
Type: Creature — Bird Soldier
Pow/Tgh: (3/4)
Rules Text: Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
Set/Rarity: Onslaught Rare

Name Gustcloak Sentinel
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Onslaught Uncommon

Name Gustcloak Skirmisher
Cost: 3W
Type: Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
Set/Rarity: Onslaught Uncommon

Name Gustha's Scepter
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
{T}: Return a card you own exiled with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Gustrider Exuberant
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
Set/Rarity: Shards of Alara Common

Name Gust-Skimmer
Cost: 2
Type: Artifact Creature — Insect
Pow/Tgh: (2/1)
Rules Text: {U}: Gust-Skimmer gains flying until end of turn.
Set/Rarity: Mirrodin Besieged Common

Name Gut Shot
Cost: (R/P)
Type: Instant
Pow/Tgh:
Rules Text: ({(r/p)} can be paid with either {R} or 2 life.)
Gut Shot deals 1 damage to target creature or player.
Set/Rarity: New Phyrexia Uncommon

Name Gutless Ghoul
Cost: 2B
Type: Snow Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: {1}, Sacrifice a creature: You gain 2 life.
Set/Rarity: Coldsnap Common

Name Gutter Grime
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
Set/Rarity: Innistrad Rare

Name Gutter Skulk
Cost: 1B
Type: Creature — Zombie Rat
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Gatecrash Common

Name Guttersnipe
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Set/Rarity: Commander 2013 Edition Uncommon, Return to Ravnica Uncommon

Name Guttural Response
Cost: (R/G)
Type: Instant
Pow/Tgh:
Rules Text: Counter target blue instant spell.
Set/Rarity: Shadowmoor Uncommon

Name Gutwrencher Oni
Cost: 3BB
Type: Creature — Demon Spirit
Pow/Tgh: (5/4)
Rules Text: Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.
Set/Rarity: Champions of Kamigawa Uncommon

Name Guul Draz Assassin
Cost: B
Type: Creature — Vampire Assassin
Pow/Tgh: (1/1)
Rules Text: Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-3
2/2
{B}, {T}: Target creature gets -2/-2 until end of turn.
LEVEL 4+
4/4
{B}, {T}: Target creature gets -4/-4 until end of turn.
Set/Rarity: Rise of the Eldrazi Rare

Name Guul Draz Specter
Cost: 2BB
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
Set/Rarity: Zendikar Rare

Name Guul Draz Vampire
Cost: B
Type: Creature — Vampire Rogue
Pow/Tgh: (1/1)
Rules Text: As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Set/Rarity: Zendikar Common

Name Gwafa Hazid, Profiteer
Cost: 1WU
Type: Legendary Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: {W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
Set/Rarity: Conflux Rare

Name Gwendlyn Di Corci
Cost: UBBR
Type: Legendary Creature — Human Rogue
Pow/Tgh: (3/5)
Rules Text: {T}: Target player discards a card at random. Activate this ability only during your turn.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Gwyllion Hedge-Mage
Cost: 2(W/B)
Type: Creature — Hag Wizard
Pow/Tgh: (2/2)
Rules Text: When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield.
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Eventide Uncommon

Name Gyre Sage
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/2)
Rules Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage.
Set/Rarity: Gatecrash Rare

Name Haakon, Stromgald Scourge
Cost: 1BB
Type: Legendary Creature — Zombie Knight
Pow/Tgh: (3/3)
Rules Text: You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.
As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.
When Haakon dies, you lose 2 life.
Set/Rarity: Coldsnap Rare

Name Haazda Exonerator
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice Haazda Exonerator: Destroy target Aura.
Set/Rarity: Dissension Common

Name Haazda Shield Mate
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.
{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Dissension Rare

Name Haazda Snare Squad
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/4)
Rules Text: Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
Set/Rarity: Dragon's Maze Common

Name Hada Freeblade
Cost: W
Type: Creature — Human Soldier Ally
Pow/Tgh: (0/1)
Rules Text: Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.
Set/Rarity: Worldwake Uncommon

Name Hada Spy Patrol
Cost: 1U
Type: Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Hada Spy Patrol can't be blocked.
LEVEL 3+
3/3
Shroud
Hada Spy Patrol can't be blocked.
Set/Rarity: Commander 2013 Edition Uncommon, Rise of the Eldrazi Uncommon

Name Hag Hedge-Mage
Cost: 2(B/G)
Type: Creature — Hag Shaman
Pow/Tgh: (2/2)
Rules Text: When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.
Set/Rarity: Eventide Uncommon

Name Hagra Crocodile
Cost: 3B
Type: Creature — Crocodile
Pow/Tgh: (3/1)
Rules Text: Hagra Crocodile can't block.
Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
Set/Rarity: Zendikar Common

Name Hagra Diabolist
Cost: 4B
Type: Creature — Ogre Shaman Ally
Pow/Tgh: (3/2)
Rules Text: Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
Set/Rarity: Zendikar Uncommon

Name Hail of Arrows
Cost: XW
Type: Instant
Pow/Tgh:
Rules Text: Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Set/Rarity: Tenth Edition Uncommon, Saviors of Kamigawa Uncommon

Name Hail Storm
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
Set/Rarity: Time Spiral "Timeshifted" Special, Alliances Uncommon

Name Hair-Strung Koto
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Champions of Kamigawa Rare

Name Hakim, Loreweaver
Cost: 3UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/4)
Rules Text: Flying
{U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted.
{U}{U}, {T}: Destroy all Auras attached to Hakim.
Set/Rarity: Mirage Rare

Name Halam Djinn
Cost: 5R
Type: Creature — Djinn
Pow/Tgh: (6/5)
Rules Text: Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.
Set/Rarity: Invasion Uncommon

Name Halberdier
Cost: 3R
Type: Creature — Human Barbarian
Pow/Tgh: (3/1)
Rules Text: First strike
Set/Rarity: Odyssey Common

Name Halcyon Glaze
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Halfdane
Cost: 1WUB
Type: Legendary Creature — Shapeshifter
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Halimar Depths
Cost:
Type: Land
Pow/Tgh:
Rules Text: Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U} to your mana pool.
Set/Rarity: Worldwake Common

Name Halimar Excavator
Cost: 1U
Type: Creature — Human Wizard Ally
Pow/Tgh: (1/3)
Rules Text: Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
Set/Rarity: Worldwake Common

Name Halimar Wavewatch
Cost: 1U
Type: Creature — Merfolk Soldier
Pow/Tgh: (0/3)
Rules Text: Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6

LEVEL 5+
6/6
Islandwalk
Set/Rarity: Rise of the Eldrazi Common

Name Hall of Gemstone
Cost: 1GG
Type: World Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Set/Rarity: Mirage Rare

Name Hall of the Bandit Lord
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Hall of the Bandit Lord enters the battlefield tapped.
{T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, it gains haste.
Set/Rarity: Champions of Kamigawa Rare

Name Hallow
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Set/Rarity: Darksteel Common

Name Hallowed Burial
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: Put all creatures on the bottom of their owners' libraries.
Set/Rarity: Eventide Rare

Name Hallowed Fountain
Cost:
Type: Land — Plains Island
Pow/Tgh:
Rules Text: ({T}: Add {W} or {U} to your mana pool.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
Set/Rarity: Return to Ravnica Rare, Dissension Rare

Name Hallowed Ground
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}{W}: Return target nonsnow land you control to its owner's hand.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name Hallowed Healer
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Threshold — {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name Halls of Mist
Cost:
Type: Land
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.
Set/Rarity: Ice Age Rare

Name Halo Hunter
Cost: 2BBB
Type: Creature — Demon
Pow/Tgh: (6/3)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
Set/Rarity: Zendikar Rare

Name Halt Order
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target artifact spell.
Draw a card.
Set/Rarity: Scars of Mirrodin Uncommon

Name Hamlet Captain
Cost: 1G
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn.
Set/Rarity: Innistrad Uncommon

Name Hamletback Goliath
Cost: 6R
Type: Creature — Giant Warrior
Pow/Tgh: (6/6)
Rules Text: Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Set/Rarity: Magic 2013 Rare, Lorwyn Rare

Name Hammer Mage
Cost: 1R
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less.
Set/Rarity: Mercadian Masques Uncommon

Name Hammer of Bogardan
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Hammer of Bogardan deals 3 damage to target creature or player.
{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.
Set/Rarity: Premium Deck Series: Fire and Lightning Rare, Eighth Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Hammer of Purphoros
Cost: 1RR
Type: Legendary Enchantment Artifact
Pow/Tgh:
Rules Text: Creatures you control have haste.
{2}{R}, {T}, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.
Set/Rarity: Theros Rare

Name Hammer of Ruin
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.
Equip {2}
Set/Rarity: Worldwake Uncommon

Name Hammerfist Giant
Cost: 4RR
Type: Creature — Giant Warrior
Pow/Tgh: (5/4)
Rules Text: {T}: Hammerfist Giant deals 4 damage to each creature without flying and each player.
Set/Rarity: Ravnica: City of Guilds Rare

Name Hammerhead Shark
Cost: 1U
Type: Creature — Fish
Pow/Tgh: (2/3)
Rules Text: Hammerhead Shark can't attack unless defending player controls an Island.
Set/Rarity: Stronghold Common

Name Hammerheim
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {R} to your mana pool.
{T}: Target creature loses all landwalk abilities until end of turn.
Set/Rarity: Masters Edition III Uncommon, Legends Uncommon

Name Hammerheim Deadeye
Cost: 3R
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
Set/Rarity: Modern Masters Common, Planar Chaos Uncommon

Name Hana Kami
Cost: G
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.
Set/Rarity: Modern Masters Common, Champions of Kamigawa Uncommon

Name Hanabi Blast
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.
Set/Rarity: Champions of Kamigawa Uncommon

Name Hand of Cruelty
Cost: BB
Type: Creature — Human Samurai
Pow/Tgh: (2/2)
Rules Text: Protection from white
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name Hand of Death
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature.
Set/Rarity: Starter 2000 Common, Starter 1999 Common, Portal Second Age Common, Portal Common, Portal Common

Name Hand of Emrakul
Cost: 9
Type: Creature — Eldrazi
Pow/Tgh: (7/7)
Rules Text: You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
Set/Rarity: Rise of the Eldrazi Common

Name Hand of Honor
Cost: WW
Type: Creature — Human Samurai
Pow/Tgh: (2/2)
Rules Text: Protection from black
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name Hand of Justice
Cost: 5W
Type: Creature — Avatar
Pow/Tgh: (2/6)
Rules Text: {T}, Tap three untapped white creatures you control: Destroy target creature.
Set/Rarity: Masters Edition Rare, Fallen Empires Rare

Name Hand of the Praetors
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/2)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Other creatures you control with infect get +1/+1.
Whenever you cast a creature spell with infect, target player gets a poison counter.
Set/Rarity: Scars of Mirrodin Rare

Name Hand to Hand
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
Set/Rarity: Tempest Rare

Name Handcuffs
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Target player keeps both hands in contact with each other. If he or she does not, sacrifice Handcuffs and that player sacrifices three cards in play.
Set/Rarity: Unglued Uncommon

Name Hands of Binding
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Gatecrash Common

Name Hankyu
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed this way."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Hanna, Ship's Navigator
Cost: 1WU
Type: Legendary Creature — Human Artificer
Pow/Tgh: (1/2)
Rules Text: {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Set/Rarity: Invasion Rare

Name Hanna's Custody
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: All artifacts have shroud. (They can't be the targets of spells or abilities.)
Set/Rarity: Tempest Rare

Name Hanweir Lancer
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
Set/Rarity: Avacyn Restored Common

Name Hanweir Watchkeep
Cost: 2R
Type: Creature — Human Warrior Werewolf
Pow/Tgh: (1/5)
Rules Text: Defender
At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.
Set/Rarity: Innistrad Uncommon

Name Hapless Researcher
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Sacrifice Hapless Researcher: Draw a card, then discard a card.
Set/Rarity: Judgment Common

Name Harabaz Druid
Cost: 1G
Type: Creature — Human Druid Ally
Pow/Tgh: (0/1)
Rules Text: {T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control.
Set/Rarity: Worldwake Rare

Name Harbinger of Night
Cost: 2BB
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: At the beginning of your upkeep, put a -1/-1 counter on each creature.
Set/Rarity: Mirage Rare

Name Harbinger of Spring
Cost: 4G
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Protection from non-Spirit creatures
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Common

Name Harbor Bandit
Cost: 2B
Type: Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: Harbor Bandit gets +1/+1 as long as you control an Island.
{1}{U}: Harbor Bandit can't be blocked this turn.
Set/Rarity: Magic 2013 Uncommon

Name Harbor Guardian
Cost: 2WU
Type: Creature — Gargoyle
Pow/Tgh: (3/4)
Rules Text: Reach (This creature can block creatures with flying.)
Whenever Harbor Guardian attacks, defending player may draw a card.
Set/Rarity: Mirage Uncommon

Name Harbor Serpent
Cost: 4UU
Type: Creature — Serpent
Pow/Tgh: (5/5)
Rules Text: Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Set/Rarity: Magic 2013 Common, Magic 2012 Common, Magic 2011 Common

Name Harmattan Efreet
Cost: 2UU
Type: Creature — Efreet
Pow/Tgh: (2/2)
Rules Text: Flying

{1}{U}{U}: Target creature gains flying until end of turn.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Harmless Assault
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn by attacking creatures.
Set/Rarity: Rise of the Eldrazi Common

Name Harmonic Convergence
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Put all enchantments on top of their owners' libraries.
Set/Rarity: Urza's Legacy Uncommon

Name Harmonic Sliver
Cost: 1GW
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
Set/Rarity: Time Spiral Uncommon

Name Harmonize
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards.
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Archenemy Uncommon, Duel Decks: Garruk vs. Liliana Uncommon, Duel Decks: Elves vs. Goblins Uncommon, Planar Chaos Uncommon

Name Harmony of Nature
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Set/Rarity: Portal Second Age Uncommon

Name Harm's Way
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Magic 2010 Uncommon

Name Harpoon Sniper
Cost: 2W
Type: Creature — Merfolk Archer
Pow/Tgh: (2/2)
Rules Text: {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
Set/Rarity: Lorwyn Uncommon

Name Harrier Griffin
Cost: 5W
Type: Creature — Griffin
Pow/Tgh: (3/3)
Rules Text: Flying
At the beginning of your upkeep, tap target creature.
Set/Rarity: Guildpact Uncommon

Name Harrow
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Zendikar Common, Invasion Common, Tempest Uncommon

Name Harrowing Journey
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player draws three cards and loses 3 life.
Set/Rarity: Dark Ascension Uncommon

Name Harsh Deceiver
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (1/4)
Rules Text: {1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.
Set/Rarity: Champions of Kamigawa Common

Name Harsh Judgment
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.
Set/Rarity: Invasion Rare

Name Harsh Justice
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Set/Rarity: Masters Edition IV Rare, Portal Rare

Name Harsh Mercy
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
Set/Rarity: Onslaught Rare

Name Haru-Onna
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: When Haru-Onna enters the battlefield, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Harvest Gwyllion
Cost: 2(W/B)(W/B)
Type: Creature — Hag
Pow/Tgh: (2/4)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Eventide Common

Name Harvest Mage
Cost: G
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
Set/Rarity: Nemesis Common

Name Harvest Pyre
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Harvest Pyre, exile X cards from your graveyard.
Harvest Pyre deals X damage to target creature.
Set/Rarity: Innistrad Common

Name Harvest Wurm
Cost: 1G
Type: Creature — Wurm
Pow/Tgh: (3/2)
Rules Text: When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
Set/Rarity: Weatherlight Common

Name Harvester Druid
Cost: 1G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add to your mana pool one mana of any color that a land you control could produce.
Set/Rarity: Judgment Common

Name Harvester of Souls
Cost: 4BB
Type: Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Deathtouch
Whenever another nontoken creature dies, you may draw a card.
Set/Rarity: Avacyn Restored Rare

Name Hasran Ogress
Cost: BB
Type: Creature — Ogre
Pow/Tgh: (3/2)
Rules Text: Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
Set/Rarity: Masters Edition IV Common, Chronicles Common, Arabian Nights Common, Arabian Nights Common

Name Hatchet Bully
Cost: 3R
Type: Creature — Goblin Warrior
Pow/Tgh: (3/3)
Rules Text: {2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.
Set/Rarity: Eventide Uncommon

Name Hatching Plans
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
Set/Rarity: Guildpact Rare

Name Hate Weaver
Cost: 1B
Type: Creature — Zombie Wizard
Pow/Tgh: (2/1)
Rules Text: {2}: Target blue or red creature gets +1/+0 until end of turn.
Set/Rarity: Tenth Edition Uncommon, Invasion Uncommon

Name Hateflayer
Cost: 5RR
Type: Creature — Elemental
Pow/Tgh: (5/5)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
{2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.)
Set/Rarity: Eventide Rare

Name Hatred
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Hatred, pay X life.
Target creature gets +X/+0 until end of turn.
Set/Rarity: Exodus Rare

Name Haunted Angel
Cost: 2W
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield.
Set/Rarity: Apocalypse Uncommon

Name Haunted Cadaver
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.
Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Haunted Crossroads
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: {B}: Put target creature card from your graveyard on top of your library.
Set/Rarity: Mercadian Masques Uncommon

Name Haunted Fengraf
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
Set/Rarity: Dark Ascension Common

Name Haunted Guardian
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (2/1)
Rules Text: Defender, first strike
Set/Rarity: Avacyn Restored Uncommon

Name Haunted Plate Mail
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +4/+4.
{0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2014 Core Set Rare

Name Haunter of Nightveil
Cost: 3UB
Type: Creature — Spirit
Pow/Tgh: (3/4)
Rules Text: Creatures your opponents control get -1/-0.
Set/Rarity: Dragon's Maze Uncommon

Name Haunting Apparition
Cost: 1UB
Type: Creature — Spirit
Pow/Tgh: (1+*/2)
Rules Text: Flying
As Haunting Apparition enters the battlefield, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
Set/Rarity: Mirage Uncommon

Name Haunting Echoes
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Set/Rarity: Magic 2011 Rare, Magic 2010 Rare, Odyssey Rare

Name Haunting Hymn
Cost: 4BB
Type: Instant
Pow/Tgh:
Rules Text: Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
Set/Rarity: Time Spiral Uncommon

Name Haunting Misery
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard.
Haunting Misery deals X damage to target player.
Set/Rarity: Weatherlight Common

Name Haunting Wind
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
Set/Rarity: Antiquities Uncommon

Name Havengul Lich
Cost: 3UB
Type: Creature — Zombie Wizard
Pow/Tgh: (4/4)
Rules Text: {1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
Set/Rarity: Dark Ascension Mythic Rare

Name Havengul Runebinder
Cost: 2UU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.
Set/Rarity: Dark Ascension Rare

Name Havengul Skaab
Cost: 5U
Type: Creature — Zombie Horror
Pow/Tgh: (4/5)
Rules Text: Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
Set/Rarity: Avacyn Restored Common

Name Havengul Vampire
Cost: 3R
Type: Creature — Vampire
Pow/Tgh: (2/2)
Rules Text: Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.
Set/Rarity: Avacyn Restored Uncommon

Name Havenwood Battleground
Cost:
Type: Land
Pow/Tgh:
Rules Text: Havenwood Battleground enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Beatdown Box Set Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name Havenwood Wurm
Cost: 6G
Type: Creature — Wurm
Pow/Tgh: (5/6)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Trample
Set/Rarity: Time Spiral Common

Name Havoc
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a white spell, he or she loses 2 life.
Set/Rarity: Tempest Uncommon

Name Havoc Demon
Cost: 5BB
Type: Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Flying
When Havoc Demon dies, all creatures get -5/-5 until end of turn.
Set/Rarity: Legions Rare

Name Havoc Festival
Cost: 4BR
Type: Enchantment
Pow/Tgh:
Rules Text: Players can't gain life.
At the beginning of each player's upkeep, that player loses half his or her life, rounded up.
Set/Rarity: Return to Ravnica Rare

Name Hawkeater Moth
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (1/2)
Rules Text: Flying; shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Urza's Saga Uncommon

Name Hazduhr the Abbot
Cost: 3WW
Type: Legendary Creature — Human Cleric
Pow/Tgh: (2/5)
Rules Text: {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
Set/Rarity: Homelands Rare

Name Haze Frog
Cost: 3GG
Type: Creature — Frog
Pow/Tgh: (2/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
Set/Rarity: Rise of the Eldrazi Common

Name Haze of Rage
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: Future Sight Uncommon

Name Hazerider Drake
Cost: 2WU
Type: Creature — Drake
Pow/Tgh: (2/3)
Rules Text: Flying, protection from red
Set/Rarity: Mirage Uncommon

Name Hazezon Tamar
Cost: 4RGW
Type: Legendary Creature — Human Warrior
Pow/Tgh: (2/4)
Rules Text: When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Hazy Homunculus
Cost: 1U
Type: Creature — Homunculus Illusion
Pow/Tgh: (1/1)
Rules Text: Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
Set/Rarity: Prophecy Common

Name He Who Hungers
Cost: 4B
Type: Legendary Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: Flying
{1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Rare

Name Head Games
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
Set/Rarity: Tenth Edition Rare, Onslaught Rare

Name Head to Head
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: You and target opponent play Seven Questions about the top card of that player's library. (That player looks at the card, then you ask up to six yes-or-no questions about the card that he or she answers truthfully. You guess the card's name—that's question seven—and the player reveals the card.) If you win, prevent all damage that would be dealt this turn by a source of your choice.
Set/Rarity: Unhinged Uncommon

Name Headhunter
Cost: 1B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever Headhunter deals combat damage to a player, that player discards a card.
Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Headless Horseman
Cost: 2B
Type: Creature — Zombie Knight
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Legends Common

Name Headless Skaab
Cost: 2U
Type: Creature — Zombie Warrior
Pow/Tgh: (3/6)
Rules Text: As an additional cost to cast Headless Skaab, exile a creature card from your graveyard.
Headless Skaab enters the battlefield tapped.
Set/Rarity: Dark Ascension Common

Name Headlong Rush
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Attacking creatures gain first strike until end of turn.
Set/Rarity: Urza's Saga Common

Name Headstone
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Homelands Common

Name Heal
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition III Common, Fifth Edition Common, Ice Age Common

Name Heal the Scars
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Regenerate target creature. You gain life equal to that creature's toughness.
Set/Rarity: Lorwyn Common

Name Healer of the Pride
Cost: 3W
Type: Creature — Cat Cleric
Pow/Tgh: (2/3)
Rules Text: Whenever another creature enters the battlefield under your control, you gain 2 life.
Set/Rarity: Magic 2013 Uncommon

Name Healer's Headdress
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
{W}{W}: Attach Healer's Headdress to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Common

Name Healing Leaves
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Set/Rarity: Planar Chaos Common

Name Healing Salve
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Set/Rarity: Masters Edition IV Common, Duel Decks: Divine vs. Demonic Common, Eighth Edition Common, Seventh Edition Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Urza's Saga Common, Fifth Edition Common, Mirage Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Heap Doll
Cost: 1
Type: Artifact Creature — Scarecrow
Pow/Tgh: (1/1)
Rules Text: Sacrifice Heap Doll: Exile target card from a graveyard.
Set/Rarity: Shadowmoor Uncommon

Name Heart of Bogardan
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus 2.
Set/Rarity: Weatherlight Rare

Name Heart of Light
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
Set/Rarity: Tenth Edition Common, Betrayers of Kamigawa Common

Name Heart of Ramos
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R} to your mana pool.

Sacrifice Heart of Ramos: Add {R} to your mana pool.
Set/Rarity: Mercadian Masques Rare

Name Heart of Yavimaya
Cost:
Type: Land
Pow/Tgh:
Rules Text: If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {G} to your mana pool.
{T}: Target creature gets +1/+1 until end of turn.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Heart Sliver
Cost: 1R
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have haste.
Set/Rarity: Premium Deck Series: Slivers Common, Tempest Common

Name Heart Warden
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool.
{2}, Sacrifice Heart Warden: Draw a card.
Set/Rarity: Urza's Destiny Common

Name Heart Wolf
Cost: 3R
Type: Creature — Wolf
Pow/Tgh: (2/2)
Rules Text: First strike
{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat.
Set/Rarity: Homelands Rare

Name Heartbeat of Spring
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Set/Rarity: Champions of Kamigawa Rare

Name Hearth Charm
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less can't be blocked this turn.
Set/Rarity: Visions Common

Name Hearth Kami
Cost: 1R
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: {X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.
Set/Rarity: Champions of Kamigawa Common

Name Hearthcage Giant
Cost: 6RR
Type: Creature — Giant Warrior
Pow/Tgh: (5/5)
Rules Text: When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
Set/Rarity: Lorwyn Uncommon

Name Hearthfire Hobgoblin
Cost: (R/W)(R/W)(R/W)
Type: Creature — Goblin Soldier
Pow/Tgh: (2/2)
Rules Text: Double strike
Set/Rarity: Planechase Uncommon, Eventide Uncommon

Name Heartlash Cinder
Cost: 1R
Type: Creature — Elemental Warrior
Pow/Tgh: (1/1)
Rules Text: Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
Set/Rarity: Eventide Common

Name Heartless Hidetsugu
Cost: 3RR
Type: Legendary Creature — Ogre Shaman
Pow/Tgh: (4/3)
Rules Text: {T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Set/Rarity: Betrayers of Kamigawa Rare

Name Heartless Summoning
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
Set/Rarity: Innistrad Rare

Name Heartmender
Cost: 2(G/W)(G/W)
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name Heartseeker
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Darksteel Rare

Name Heartstabber Mosquito
Cost: 3B
Type: Creature — Insect
Pow/Tgh: (2/2)
Rules Text: Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
Set/Rarity: Zendikar Common

Name Heartstone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Activated abilities of creatures cost {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Set/Rarity: Premium Deck Series: Slivers Uncommon, Stronghold Uncommon

Name Heartwood Dryad
Cost: 1G
Type: Creature — Dryad
Pow/Tgh: (2/1)
Rules Text: Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
Set/Rarity: Tempest Common

Name Heartwood Giant
Cost: 3GG
Type: Creature — Giant
Pow/Tgh: (4/4)
Rules Text: {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player.
Set/Rarity: Tempest Rare

Name Heartwood Shard
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
Set/Rarity: Mirrodin Uncommon

Name Heartwood Storyteller
Cost: 1GG
Type: Creature — Treefolk
Pow/Tgh: (2/3)
Rules Text: Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
Set/Rarity: Future Sight Rare

Name Heartwood Treefolk
Cost: 2GG
Type: Creature — Treefolk
Pow/Tgh: (3/4)
Rules Text: Forestwalk
Set/Rarity: Tempest Uncommon

Name Heat of Battle
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
Set/Rarity: Stronghold Uncommon

Name Heat Ray
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Heat Ray deals X damage to target creature.
Set/Rarity: Rise of the Eldrazi Common, Battle Royale Box Set Common, Urza's Saga Common

Name Heat Shimmer
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."
Set/Rarity: Lorwyn Rare

Name Heat Stroke
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: At end of combat, destroy each creature that blocked or was blocked this turn.
Set/Rarity: Weatherlight Rare

Name Heat Wave
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature he or she controls.
Set/Rarity: Visions Uncommon

Name Heaven's Gate
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Any number of target creatures become white until end of turn.
Set/Rarity: Legends Uncommon

Name Heavy Arbalest
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature doesn't untap during its controller's untap step.
Equipped creature has "{T}: This creature deals 2 damage to target creature or player."
Equip {4}
Set/Rarity: Scars of Mirrodin Uncommon

Name Heavy Ballista
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Weatherlight Common

Name Heavy Fog
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Uncommon

Name Heavy Mattock
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1.
As long as equipped creature is a Human, it gets an additional +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Dark Ascension Common

Name Hecatomb
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.
Set/Rarity: Masters Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Heckling Fiends
Cost: 2R
Type: Creature — Devil
Pow/Tgh: (2/2)
Rules Text: {2}{R}: Target creature attacks this turn if able.
Set/Rarity: Dark Ascension Uncommon

Name Hedge Troll
Cost: 2G
Type: Creature — Troll Cleric
Pow/Tgh: (2/2)
Rules Text: Hedge Troll gets +1/+1 as long as you control a Plains.
{W}: Regenerate Hedge Troll.
Set/Rarity: Planar Chaos Uncommon

Name Hedron Crab
Cost: U
Type: Creature — Crab
Pow/Tgh: (0/2)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
Set/Rarity: Zendikar Uncommon

Name Hedron Matrix
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +X/+X, where X is its converted mana cost.
Equip {4}
Set/Rarity: Rise of the Eldrazi Rare

Name Hedron Rover
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.
Set/Rarity: Worldwake Common

Name Hedron Scrabbler
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
Set/Rarity: Zendikar Common

Name Hedron-Field Purists
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (0/3)
Rules Text: Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Set/Rarity: Rise of the Eldrazi Rare

Name Heed the Mists
Cost: 3UU
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Heedless One
Cost: 3G
Type: Creature — Elf Avatar
Pow/Tgh: (*/*)
Rules Text: Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Onslaught Uncommon

Name Heidar, Rimewind Master
Cost: 4U
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: {2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents.
Set/Rarity: Coldsnap Rare

Name Heightened Awareness
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
Set/Rarity: Prophecy Rare

Name Heirs of Stromkirk
Cost: 2RR
Type: Creature — Vampire
Pow/Tgh: (2/2)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Avacyn Restored Common

Name Heliod, God of the Sun
Cost: 3W
Type: Legendary Enchantment Creature — God
Pow/Tgh: (5/6)
Rules Text: Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
{2}{W}{W}: Put a 2/1 white Cleric enchantment creature token onto the battlefield.
Set/Rarity: Theros Mythic Rare

Name Heliod's Emissary
Cost: 3W
Type: Enchantment Creature — Elk
Pow/Tgh: (3/3)
Rules Text: Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.
Enchanted creature gets +3/+3.
Set/Rarity: Theros Uncommon

Name Helionaut
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Flying
{1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Apocalypse Common

Name Heliophial
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{2}, Sacrifice Heliophial: Heliophial deals damage equal to the number of charge counters on it to target creature or player.
Set/Rarity: Fifth Dawn Common

Name Helium Squirter
Cost: 4U
Type: Creature — Beast Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
Set/Rarity: Dissension Common

Name Helix Pinnacle
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: Shroud
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Set/Rarity: Eventide Rare

Name Hell Swarm
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: All creatures get -1/-0 until end of turn.
Set/Rarity: Legends Common

Name Hell-Bent Raider
Cost: 1RR
Type: Creature — Human Barbarian
Pow/Tgh: (2/2)
Rules Text: First strike, haste
Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
Set/Rarity: Torment Rare

Name Hellcarver Demon
Cost: 3BBB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled this way without paying their mana costs.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Helldozer
Cost: 3BBB
Type: Creature — Zombie Giant
Pow/Tgh: (6/5)
Rules Text: {B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
Set/Rarity: Planechase Rare, Ravnica: City of Guilds Rare

Name Hellfire
Cost: 2BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Hellfire Mongrel
Cost: 2R
Type: Creature — Elemental Hound
Pow/Tgh: (2/2)
Rules Text: At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Zendikar Uncommon

Name Hellhole Flailer
Cost: 1BR
Type: Creature — Ogre Warrior
Pow/Tgh: (3/2)
Rules Text: Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.
Set/Rarity: Return to Ravnica Uncommon

Name Hellhole Rats
Cost: 2BR
Type: Creature — Rat
Pow/Tgh: (2/2)
Rules Text: Haste
When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.
Set/Rarity: Dissension Uncommon

Name Hellion Crucible
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{R}, {T}: Put a pressure counter on Hellion Crucible.
{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.)
Set/Rarity: Magic 2013 Rare

Name Hellion Eruption
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.
Set/Rarity: Planechase 2012 Edition Rare, Rise of the Eldrazi Rare

Name Hellkite Charger
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Set/Rarity: Archenemy Rare, Zendikar Rare

Name Hellkite Hatchling
Cost: 2RG
Type: Creature — Dragon
Pow/Tgh: (2/2)
Rules Text: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.
Set/Rarity: Planechase 2012 Edition Uncommon, Conflux Uncommon

Name Hellkite Igniter
Cost: 5RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying, haste
{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
Set/Rarity: Mirrodin Besieged Rare

Name Hellkite Overlord
Cost: 4BRRG
Type: Creature — Dragon
Pow/Tgh: (8/8)
Rules Text: Flying, trample, haste
{R}: Hellkite Overlord gets +1/+0 until end of turn.
{B}{G}: Regenerate Hellkite Overlord.
Set/Rarity: Shards of Alara Mythic Rare, From the Vault: Dragons Rare

Name Hellkite Tyrant
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (6/5)
Rules Text: Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Set/Rarity: Gatecrash Mythic Rare

Name Hellraiser Goblin
Cost: 2R
Type: Creature — Goblin Berserker
Pow/Tgh: (2/2)
Rules Text: Creatures you control have haste and attack each combat if able.
Set/Rarity: Gatecrash Uncommon

Name Hellrider
Cost: 2RR
Type: Creature — Devil
Pow/Tgh: (3/3)
Rules Text: Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Rare, Dark Ascension Rare

Name Hell's Caretaker
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.
Set/Rarity: Ninth Edition Rare, Chronicles Rare, Legends Rare

Name Hell's Thunder
Cost: 1RR
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Rare

Name Hellspark Elemental
Cost: 1R
Type: Creature — Elemental
Pow/Tgh: (3/1)
Rules Text: Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Premium Deck Series: Fire and Lightning Uncommon, Conflux Uncommon

Name Helm of Awakening
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Spells cost {1} less to cast.
Set/Rarity: Visions Uncommon

Name Helm of Chatzuk
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Helm of Kaldra
Cost: 3
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has first strike, trample, and haste.
{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.
Equip {2}
Set/Rarity: Fifth Dawn Rare, Promo set for Gatherer Rare

Name Helm of Obedience
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Helm of Possession
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Helm of Possession during your untap step.
{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
Set/Rarity: Tempest Rare

Name Helm of the Ghastlord
Cost: 3(U/B)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Set/Rarity: Shadowmoor Common

Name Helvault
Cost: 3
Type: Legendary Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Exile target creature you control.
{7}, {T}: Exile target creature you don't control.
When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Set/Rarity: Dark Ascension Mythic Rare

Name Hematite Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (1/4)
Rules Text: {1}{R}: Hematite Golem gets +2/+0 until end of turn.
Set/Rarity: Mirrodin Common

Name Hematite Talisman
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
Set/Rarity: Ice Age Uncommon

Name Henchfiend of Ukor
Cost: 3R
Type: Creature — Ogre
Pow/Tgh: (3/2)
Rules Text: Haste
Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.)
{(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn.
Set/Rarity: Future Sight Common

Name Henge Guardian
Cost: 5
Type: Artifact Creature — Dragon Wurm
Pow/Tgh: (3/4)
Rules Text: {2}: Henge Guardian gains trample until end of turn.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Mercadian Masques Uncommon

Name Henge of Ramos
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{2}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Mercadian Masques Uncommon

Name Herald of Leshrac
Cost: 6B
Type: Creature — Avatar
Pow/Tgh: (2/4)
Rules Text: Flying
Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves the battlefield, each player gains control of each land he or she owns that you control.
Set/Rarity: Coldsnap Rare

Name Herald of Serra
Cost: 2WW
Type: Creature — Angel
Pow/Tgh: (3/4)
Rules Text: Flying, vigilance
Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Urza's Saga Rare

Name Herald of War
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
Set/Rarity: Avacyn Restored Rare

Name Herbal Poultice
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {3}, Sacrifice Herbal Poultice: Regenerate target creature.
Set/Rarity: Lorwyn Common

Name Herd Gnarr
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.
Set/Rarity: Time Spiral Common

Name Heretic's Punishment
Cost: 4R
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{R}: Choose target creature or player, then put the top three cards of your library into your graveyard. Heretic's Punishment deals damage to that creature or player equal to the highest converted mana cost among those cards.
Set/Rarity: Innistrad Rare

Name Heritage Druid
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool.
Set/Rarity: Morningtide Uncommon

Name Hermetic Study
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Set/Rarity: Urza's Saga Common

Name Hermit Druid
Cost: 1G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Set/Rarity: Stronghold Rare

Name Hero of Bladehold
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (3/4)
Rules Text: Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
Set/Rarity: Mirrodin Besieged Mythic Rare

Name Hero of Oxid Ridge
Cost: 2RR
Type: Creature — Human Knight
Pow/Tgh: (4/2)
Rules Text: Haste
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
Set/Rarity: Mirrodin Besieged Mythic Rare

Name Heroes Remembered
Cost: 6WWW
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 20 life.
Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Planar Chaos Rare

Name Heroes' Reunion
Cost: GW
Type: Instant
Pow/Tgh:
Rules Text: Target player gains 7 life.
Set/Rarity: Return to Ravnica Uncommon, Duel Decks: Knights vs. Dragons Uncommon, Archenemy Uncommon, Invasion Uncommon

Name Heroic Defiance
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Set/Rarity: Planeshift Common

Name Heroism
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.
Set/Rarity: Fallen Empires Uncommon

Name Hero's Demise
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target legendary creature.
Set/Rarity: Betrayers of Kamigawa Rare

Name Hero's Downfall
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature or planeswalker.
Set/Rarity: Theros Rare

Name Hero's Resolve
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+5.
Set/Rarity: Starter 2000 Common, Classic Sixth Edition Common, Tempest Common

Name Hesitation
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: When a player casts a spell, sacrifice Hesitation and counter that spell.
Set/Rarity: Stronghold Uncommon

Name Hex
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy six target creatures.
Set/Rarity: Magic: The Gathering-Commander Rare, Ravnica: City of Guilds Rare

Name Hex Parasite
Cost: 1
Type: Artifact Creature — Insect
Pow/Tgh: (1/1)
Rules Text: {X}{(b/p)}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({(b/p)} can be paid with either {B} or 2 life.)
Set/Rarity: New Phyrexia Rare

Name Hexplate Golem
Cost: 7
Type: Artifact Creature — Golem
Pow/Tgh: (5/7)
Rules Text:
Set/Rarity: Mirrodin Besieged Common

Name Hibernation
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return all green permanents to their owners' hands.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Saga Uncommon

Name Hibernation Sliver
Cost: UB
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Set/Rarity: Premium Deck Series: Slivers Uncommon, Stronghold Uncommon

Name Hibernation's End
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it onto the battlefield. If you do, shuffle your library.
Set/Rarity: Coldsnap Rare

Name Hickory Woodlot
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hickory Woodlot enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it.
Set/Rarity: Mercadian Masques Common

Name Hidden Ancients
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
Set/Rarity: Urza's Saga Uncommon

Name Hidden Gibbons
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
Set/Rarity: Urza's Legacy Rare

Name Hidden Guerrillas
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
Set/Rarity: Urza's Saga Uncommon

Name Hidden Herd
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
Set/Rarity: Urza's Saga Rare

Name Hidden Horror
Cost: 1BB
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
Set/Rarity: Premium Deck Series: Graveborn Uncommon, Tenth Edition Uncommon, Classic Sixth Edition Uncommon, Portal Second Age Rare, Weatherlight Uncommon

Name Hidden Path
Cost: 2GGGG
Type: Enchantment
Pow/Tgh:
Rules Text: Green creatures have forestwalk.
Set/Rarity: The Dark Rare

Name Hidden Predators
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
Set/Rarity: Urza's Saga Rare

Name Hidden Retreat
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Set/Rarity: Stronghold Rare

Name Hidden Spider
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Set/Rarity: Urza's Saga Common

Name Hidden Stag
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
Set/Rarity: Urza's Saga Rare

Name Hidden Strings
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Dragon's Maze Common

Name Hide // Seek (Hide)
Cost: RW
Type: Instant
Pow/Tgh:
Rules Text: Put target artifact or enchantment on the bottom of its owner's library.
Set/Rarity: Dissension Rare

Name Hideous End
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature. Its controller loses 2 life.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Duel Decks: Garruk vs. Liliana Common, Zendikar Common, Planechase Common

Name Hideous Laughter
Cost: 2BB
Type: Instant — Arcane
Pow/Tgh:
Rules Text: All creatures get -2/-2 until end of turn.
Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Hideous Visage
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Set/Rarity: Magic 2012 Common

Name Hidetsugu's Second Rite
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
Set/Rarity: Saviors of Kamigawa Rare

Name High Ground
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: Each creature you control can block an additional creature.
Set/Rarity: Tenth Edition Uncommon, Exodus Uncommon

Name High Market
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}, Sacrifice a creature: You gain 1 life.
Set/Rarity: From the Vault: Realms Mythic Rare, Mercadian Masques Rare

Name High Priest of Penance
Cost: WB
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
Set/Rarity: Gatecrash Rare

Name High Seas
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Red creature spells and green creature spells cost {1} more to cast.
Set/Rarity: Mercadian Masques Uncommon

Name High Tide
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Masters Edition Uncommon, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Highborn Ghoul
Cost: BB
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Set/Rarity: Dark Ascension Common

Name Highland Berserker
Cost: 1R
Type: Creature — Human Berserker Ally
Pow/Tgh: (2/1)
Rules Text: Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
Set/Rarity: Zendikar Common

Name Highland Giant
Cost: 2RR
Type: Creature — Giant
Pow/Tgh: (3/4)
Rules Text:
Set/Rarity: Portal Common

Name Highland Weald
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: Highland Weald enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
Set/Rarity: Coldsnap Uncommon

Name Highway Robber
Cost: 2BB
Type: Creature — Human Mercenary
Pow/Tgh: (2/2)
Rules Text: When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Mercadian Masques Common

Name Higure, the Still Wind
Cost: 3UU
Type: Legendary Creature — Human Ninja
Pow/Tgh: (3/4)
Rules Text: Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
{2}: Target Ninja creature can't be blocked this turn.
Set/Rarity: Planechase 2012 Edition Rare, Betrayers of Kamigawa Rare

Name Hikari, Twilight Guardian
Cost: 3WW
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Champions of Kamigawa Rare

Name Hill Giant
Cost: 3R
Type: Creature — Giant
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Portal Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Hillcomber Giant
Cost: 2WW
Type: Creature — Giant Scout
Pow/Tgh: (3/3)
Rules Text: Mountainwalk
Set/Rarity: Modern Masters Common, Lorwyn Common

Name Hinder
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.
Set/Rarity: Champions of Kamigawa Uncommon

Name Hindering Light
Cost: WU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell that targets you or a permanent you control.
Draw a card.
Set/Rarity: Shards of Alara Common

Name Hindering Touch
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {2}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Common

Name Hindervines
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them.
Set/Rarity: Gatecrash Uncommon

Name Hint of Insanity
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.
Set/Rarity: Odyssey Rare

Name Hinterland Harbor
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U} to your mana pool.
Set/Rarity: Innistrad Rare

Name Hinterland Hermit
Cost: 1R
Type: Creature — Human Werewolf
Pow/Tgh: (2/1)
Rules Text: At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
Set/Rarity: Dark Ascension Common

Name Hinterland Scourge
Cost:
Color: Red
Type: Creature — Werewolf
Pow/Tgh: (3/2)
Rules Text: Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
Set/Rarity: Dark Ascension Common

Name Hipparion
Cost: 1W
Type: Creature — Horse
Pow/Tgh: (1/3)
Rules Text: Hipparion can't block creatures with power 3 or greater unless you pay {1}.
Set/Rarity: Fifth Edition Common, Ice Age Uncommon

Name Hired Giant
Cost: 3R
Type: Creature — Giant
Pow/Tgh: (4/4)
Rules Text: When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Mercadian Masques Uncommon

Name Hired Muscle
Cost: 1BB
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.
At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
----
Scarmaker
Legendary Creature — Spirit
4/4
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Hired Torturer
Cost: 2B
Type: Creature — Human Rogue
Pow/Tgh: (2/3)
Rules Text: Defender
{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from his or her hand.
Set/Rarity: Dragon's Maze Common

Name Hisoka, Minamo Sensei
Cost: 2UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: {2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.
Set/Rarity: Champions of Kamigawa Rare

Name Hisoka's Defiance
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target Spirit or Arcane spell.
Set/Rarity: Champions of Kamigawa Common

Name Hisoka's Guard
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: You may choose not to untap Hisoka's Guard during your untap step.
{1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
Set/Rarity: Champions of Kamigawa Common

Name Hissing Iguanar
Cost: 2R
Type: Creature — Lizard
Pow/Tgh: (3/1)
Rules Text: Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player.
Set/Rarity: Planechase 2012 Edition Common, Shards of Alara Common

Name Hissing Miasma
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks you, its controller loses 1 life.
Set/Rarity: Guildpact Uncommon

Name Hit // Run (Hit)
Cost: 1BR
Type: Instant
Pow/Tgh:
Rules Text: Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's converted mana cost.
Set/Rarity: Dissension Uncommon

Name Hive Mind
Cost: 5U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
Set/Rarity: Magic 2010 Rare

Name Hive Stirrings
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 colorless Sliver creature tokens onto the battlefield.
Set/Rarity: Magic 2014 Core Set Common

Name Hivestone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Creatures you control are Slivers in addition to their other creature types.
Set/Rarity: Time Spiral Rare

Name Hivis of the Scale
Cost: 3RR
Type: Legendary Creature — Viashino Shaman
Pow/Tgh: (3/4)
Rules Text: You may choose not to untap Hivis of the Scale during your untap step.
{T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
Set/Rarity: Mirage Rare

Name Hoar Shade
Cost: 3B
Type: Creature — Shade
Pow/Tgh: (1/2)
Rules Text: {B}: Hoar Shade gets +1/+1 until end of turn.
Set/Rarity: Ice Age Common

Name Hoarder's Greed
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Uncommon

Name Hoarding Dragon
Cost: 3RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
Set/Rarity: Magic 2011 Rare

Name Hoard-Smelter Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost.
Set/Rarity: Scars of Mirrodin Rare

Name Hobble
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Hobble enters the battlefield, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Set/Rarity: Planeshift Common

Name Hobgoblin Dragoon
Cost: 2(R/W)
Type: Creature — Goblin Knight
Pow/Tgh: (1/2)
Rules Text: Flying, first strike
Set/Rarity: Eventide Common

Name Hokori, Dust Drinker
Cost: 2WW
Type: Legendary Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.
Set/Rarity: Betrayers of Kamigawa Rare

Name Hold the Gates
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +0/+1 for each Gate you control and have vigilance.
Set/Rarity: Gatecrash Uncommon

Name Hold the Line
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Blocking creatures get +7/+7 until end of turn.
Set/Rarity: Champions of Kamigawa Rare

Name Holistic Wisdom
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Set/Rarity: Odyssey Rare

Name Hollow Dogs
Cost: 4B
Type: Creature — Zombie Hound
Pow/Tgh: (3/3)
Rules Text: Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
Set/Rarity: Ninth Edition Common, Seventh Edition Common, Beatdown Box Set Common, Starter 1999 Common, Urza's Saga Common

Name Hollow Specter
Cost: 1BB
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card.
Set/Rarity: Legions Rare

Name Hollow Trees
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hollow Trees enters the battlefield tapped.
You may choose not to untap Hollow Trees during your untap step.
At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way.
Set/Rarity: Fifth Edition Rare, Fallen Empires Rare

Name Hollow Warrior
Cost: 4
Type: Artifact Creature — Golem Warrior
Pow/Tgh: (4/4)
Rules Text: Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
Set/Rarity: Prophecy Uncommon

Name Hollowborn Barghest
Cost: 5BB
Type: Creature — Demon Hound
Pow/Tgh: (7/6)
Rules Text: At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
Set/Rarity: Shadowmoor Rare

Name Hollowhenge Beast
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text:
Set/Rarity: Dark Ascension Common

Name Hollowhenge Scavenger
Cost: 3GG
Type: Creature — Elemental
Pow/Tgh: (4/5)
Rules Text: Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
Set/Rarity: Innistrad Uncommon

Name Hollowhenge Spirit
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Set/Rarity: Dark Ascension Uncommon

Name Hollowsage
Cost: 3B
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever Hollowsage becomes untapped, you may have target player discard a card.
Set/Rarity: Shadowmoor Uncommon

Name Holy Armor
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
Set/Rarity: Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Holy Day
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Invasion Common, Legends Common

Name Holy Justiciar
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (2/1)
Rules Text: {2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.
Set/Rarity: Avacyn Restored Uncommon

Name Holy Light
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Nonwhite creatures get -1/-1 until end of turn.
Set/Rarity: Masters Edition Common, The Dark Common

Name Holy Mantle
Cost: 2WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has protection from creatures.
Set/Rarity: Gatecrash Uncommon

Name Holy Strength
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2.
Set/Rarity: Magic 2011 Common, Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Homarid
Cost: 2U
Type: Creature — Homarid
Pow/Tgh: (2/2)
Rules Text: Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four tide counters on Homarid, remove all tide counters from it.
Set/Rarity: Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Homarid Shaman
Cost: 2UU
Type: Creature — Homarid Shaman
Pow/Tgh: (2/1)
Rules Text: {U}: Tap target green creature.
Set/Rarity: Fallen Empires Rare

Name Homarid Spawning Bed
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost.
Set/Rarity: Masters Edition Uncommon, Fallen Empires Uncommon

Name Homarid Warrior
Cost: 4U
Type: Creature — Homarid Warrior
Pow/Tgh: (3/3)
Rules Text: {U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.)
Set/Rarity: Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Homeward Path
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Each player gains control of all creatures he or she owns.
Set/Rarity: Commander 2013 Edition Rare, Magic: The Gathering-Commander Rare

Name Homicidal Brute
Cost:
Color: Red
Type: Creature — Human Mutant
Pow/Tgh: (5/1)
Rules Text: At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.
Set/Rarity: Innistrad Uncommon

Name Homicidal Seclusion
Cost: 4B
Type: Enchantment
Pow/Tgh:
Rules Text: As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Set/Rarity: Avacyn Restored Uncommon

Name Homing Lightning
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
Set/Rarity: Gatecrash Uncommon

Name Homing Sliver
Cost: 2R
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Each Sliver card in each player's hand has slivercycling {3}.
Slivercycling {3} ({3}, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Premium Deck Series: Slivers Common, Future Sight Common

Name Homura, Human Ascendant
Cost: 4RR
Type: Legendary Creature — Human Monk
Pow/Tgh: (4/4)
Rules Text: Homura, Human Ascendant can't block.
When Homura dies, return it to the battlefield flipped.
Set/Rarity: Saviors of Kamigawa Rare

Name Homura, Human Ascendant (Homura's Essence)
Cost: 4RR
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
Set/Rarity: Saviors of Kamigawa Rare

Name Honden of Cleansing Fire
Cost: 3W
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Set/Rarity: Champions of Kamigawa Uncommon

Name Honden of Infinite Rage
Cost: 2R
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
Set/Rarity: Champions of Kamigawa Uncommon

Name Honden of Life's Web
Cost: 4G
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.
Set/Rarity: Champions of Kamigawa Uncommon

Name Honden of Night's Reach
Cost: 3B
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Set/Rarity: Champions of Kamigawa Uncommon

Name Honden of Seeing Winds
Cost: 4U
Type: Legendary Enchantment — Shrine
Pow/Tgh:
Rules Text: At the beginning of your upkeep, draw a card for each Shrine you control.
Set/Rarity: Champions of Kamigawa Uncommon

Name Honor Guard
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {W}: Honor Guard gets +0/+1 until end of turn.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Stronghold Common

Name Honor of the Pure
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: White creatures you control get +1/+1.
Set/Rarity: Magic 2012 Rare, Magic 2011 Rare, Magic 2010 Rare

Name Honor the Fallen
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
Set/Rarity: Mercadian Masques Rare

Name Honorable Passage
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Set/Rarity: Time Spiral "Timeshifted" Special, Visions Uncommon

Name Honorable Scout
Cost: W
Type: Creature — Human Soldier Scout
Pow/Tgh: (1/1)
Rules Text: When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
Set/Rarity: Planeshift Common

Name Honor-Worn Shaku
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
Set/Rarity: Champions of Kamigawa Uncommon

Name Hooded Horror
Cost: 4B
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: Hooded Horror can't be blocked if defending player controls the most creatures or is tied for the most.
Set/Rarity: Commander 2013 Edition Uncommon

Name Hooded Kavu
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Invasion Common

Name Hoodwink
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target artifact, enchantment, or land to its owner's hand.
Set/Rarity: Mercadian Masques Common

Name Hoof Skulkin
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/2)
Rules Text: {3}: Target green creature gets +1/+1 until end of turn.
Set/Rarity: Eventide Common

Name Hoofprints of the Stag
Cost: 1W
Type: Tribal Enchantment — Elemental
Pow/Tgh:
Rules Text: Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn.
Set/Rarity: Lorwyn Rare

Name Hope and Glory
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Untap two target creatures. Each of them gets +1/+1 until end of turn.
Set/Rarity: Urza's Legacy Uncommon

Name Hope Charm
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura.
Set/Rarity: Visions Common

Name Hopeful Eidolon
Cost: W
Type: Enchantment Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchanted creature gets +1/+1 and has lifelink.
Set/Rarity: Theros Common

Name Hopping Automaton
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
Set/Rarity: Urza's Saga Uncommon

Name Horde of Boggarts
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (*/*)
Rules Text: Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
Set/Rarity: Shadowmoor Uncommon

Name Horde of Notions
Cost: WUBRG
Type: Legendary Creature — Elemental
Pow/Tgh: (5/5)
Rules Text: Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
Set/Rarity: Lorwyn Rare

Name Horizon Canopy
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life: Add {G} or {W} to your mana pool.
{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
Set/Rarity: Future Sight Rare

Name Horizon Chimera
Cost: 2GU
Type: Creature — Chimera
Pow/Tgh: (3/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying, trample
Whenever you draw a card, you gain 1 life.
Set/Rarity: Theros Uncommon

Name Horizon Drake
Cost: 1UU
Type: Creature — Drake
Pow/Tgh: (3/1)
Rules Text: Flying, protection from lands
Set/Rarity: Worldwake Uncommon

Name Horizon Scholar
Cost: 5U
Type: Creature — Sphinx
Pow/Tgh: (4/4)
Rules Text: Flying
When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Theros Uncommon

Name Horizon Seed
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, regenerate target creature.
Set/Rarity: Champions of Kamigawa Uncommon

Name Horizon Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
Set/Rarity: Scars of Mirrodin Common

Name Horn of Deafening
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
Set/Rarity: Masters Edition IV Uncommon, Chronicles Rare, Legends Rare

Name Horn of Greed
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player plays a land, that player draws a card.
Set/Rarity: Stronghold Rare

Name Horn of Plenty
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a spell, he or she may pay {1}. If that player does, he or she draws a card at the beginning of the next end step.
Set/Rarity: Mercadian Masques Rare

Name Horn of Ramos
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G} to your mana pool.

Sacrifice Horn of Ramos: Add {G} to your mana pool.
Set/Rarity: Mercadian Masques Rare

Name Horncaller's Chant
Cost: 7G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Set/Rarity: Return to Ravnica Common

Name Horned Cheetah
Cost: 2GW
Type: Creature — Cat
Pow/Tgh: (2/2)
Rules Text: Whenever Horned Cheetah deals damage, you gain that much life.
Set/Rarity: Invasion Uncommon

Name Horned Helm
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 and has trample.
{G}{G}: Attach Horned Helm to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Common

Name Horned Kavu
Cost: RG
Type: Creature — Kavu
Pow/Tgh: (3/4)
Rules Text: When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
Set/Rarity: Planeshift Common

Name Horned Sliver
Cost: 2G
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have trample.
Set/Rarity: Tempest Uncommon

Name Horned Troll
Cost: 2G
Type: Creature — Troll
Pow/Tgh: (2/2)
Rules Text: {G}: Regenerate Horned Troll.
Set/Rarity: Eighth Edition Common, Mercadian Masques Common

Name Horned Turtle
Cost: 2U
Type: Creature — Turtle
Pow/Tgh: (1/4)
Rules Text:
Set/Rarity: Magic 2010 Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Portal Common

Name Hornet
Cost:
Type: Artifact Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying, haste
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common

Name Hornet Cannon
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Stronghold Uncommon

Name Hornet Cobra
Cost: 1GG
Type: Creature — Snake
Pow/Tgh: (2/1)
Rules Text: First strike
Set/Rarity: Legends Common

Name Hornet Harasser
Cost: 2BB
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: When Hornet Harasser dies, target creature gets -2/-2 until end of turn.
Set/Rarity: Lorwyn Common

Name Hornet Queen
Cost: 4GGG
Type: Creature — Insect
Pow/Tgh: (2/2)
Rules Text: Flying, deathtouch
When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Hornet Sting
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Hornet Sting deals 1 damage to target creature or player.
Set/Rarity: Magic 2011 Common

Name Horobi, Death's Wail
Cost: 2BB
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
Set/Rarity: Champions of Kamigawa Rare

Name Horobi's Whisper
Cost: 1BB
Type: Instant — Arcane
Pow/Tgh:
Rules Text: If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Modern Masters Uncommon, Betrayers of Kamigawa Common

Name Horrible Hordes
Cost: 3
Type: Artifact Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Mirage Uncommon

Name Horrifying Revelation
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card, then puts the top card of his or her library into his or her graveyard.
Set/Rarity: Mirrodin Besieged Common

Name Horror of Horrors
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Ninth Edition Uncommon, Legends Uncommon

Name Horror of the Dim
Cost: 4B
Type: Creature — Horror
Pow/Tgh: (3/4)
Rules Text: {U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Set/Rarity: Gatecrash Common

Name Horseshoe Crab
Cost: 2U
Type: Creature — Crab
Pow/Tgh: (1/3)
Rules Text: {U}: Untap Horseshoe Crab.
Set/Rarity: Tenth Edition Common, Urza's Saga Common

Name Hostile Realm
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target creature can't block this turn."
Set/Rarity: Morningtide Common

Name Hostility
Cost: 3RRR
Type: Creature — Elemental Incarnation
Pow/Tgh: (6/6)
Rules Text: Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste onto the battlefield for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Set/Rarity: Duel Decks: Jace vs. Chandra Rare, Lorwyn Rare

Name Hot Springs
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land you control
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
Set/Rarity: Ice Age Rare

Name Hotheaded Giant
Cost: 3R
Type: Creature — Giant Warrior
Pow/Tgh: (4/4)
Rules Text: Haste
Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn.
Set/Rarity: Eventide Common

Name Hound of Griselbrand
Cost: 2RR
Type: Creature — Elemental Hound
Pow/Tgh: (2/2)
Rules Text: Double strike
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Avacyn Restored Rare

Name Hour of Reckoning
Cost: 4WWW
Type: Sorcery
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.
Set/Rarity: Magic: The Gathering-Commander Rare, Ravnica: City of Guilds Rare

Name Hover Barrier
Cost: 2U
Type: Creature — Illusion Wall
Pow/Tgh: (0/6)
Rules Text: Defender, flying
Set/Rarity: Return to Ravnica Uncommon

Name Hoverguard Observer
Cost: 2UU
Type: Creature — Drone
Pow/Tgh: (3/3)
Rules Text: Flying
Hoverguard Observer can block only creatures with flying.
Set/Rarity: Darksteel Uncommon

Name Hoverguard Sweepers
Cost: 6UU
Type: Creature — Drone
Pow/Tgh: (5/6)
Rules Text: Flying
When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands.
Set/Rarity: Fifth Dawn Rare

Name Hovermyr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/2)
Rules Text: Flying, vigilance
Set/Rarity: New Phyrexia Common

Name Howl from Beyond
Cost: XB
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+0 until end of turn.
Set/Rarity: Masters Edition IV Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Howl of the Night Pack
Cost: 6G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
Set/Rarity: Magic 2014 Core Set Uncommon, Magic 2010 Uncommon, Shadowmoor Uncommon

Name Howlgeist
Cost: 5G
Type: Creature — Spirit Wolf
Pow/Tgh: (4/2)
Rules Text: Creatures with power less than Howlgeist's power can't block it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Avacyn Restored Uncommon

Name Howling Banshee
Cost: 2BB
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
When Howling Banshee enters the battlefield, each player loses 3 life.
Set/Rarity: Magic 2011 Uncommon, Duel Decks: Garruk vs. Liliana Uncommon, Magic 2010 Uncommon

Name Howling Fury
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +4/+0 until end of turn.
Set/Rarity: Starter 1999 Uncommon, Portal Common

Name Howling Gale
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Howling Gale deals 1 damage to each creature with flying and each player.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name Howling Mine
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Set/Rarity: Magic: The Gathering-Commander Rare, Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Howling Wolf
Cost: 2GG
Type: Creature — Wolf
Pow/Tgh: (2/2)
Rules Text: When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.
Set/Rarity: Mercadian Masques Common

Name Howlpack Alpha
Cost:
Color: Green
Type: Creature — Werewolf
Pow/Tgh: (3/3)
Rules Text: Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
Set/Rarity: Innistrad Rare

Name Howlpack of Estwald
Cost:
Color: Green
Type: Creature — Werewolf
Pow/Tgh: (4/6)
Rules Text: At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
Set/Rarity: Innistrad Common

Name Howltooth Hollow
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {B} to your mana pool.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Set/Rarity: Lorwyn Rare

Name Hua Tuo, Honored Physician
Cost: 1GG
Type: Legendary Creature — Human
Pow/Tgh: (1/2)
Rules Text: {T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Commander 2013 Edition Rare, Masters Edition III Rare, Portal Three Kingdoms Rare

Name Huang Zhong, Shu General
Cost: 2WW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: Huang Zhong, Shu General can't be blocked by more than one creature.
Set/Rarity: Portal Three Kingdoms Rare

Name Hulking Cyclops
Cost: 3RR
Type: Creature — Cyclops
Pow/Tgh: (5/5)
Rules Text: Hulking Cyclops can't block.
Set/Rarity: Eighth Edition Uncommon, Beatdown Box Set Uncommon, Classic Sixth Edition Uncommon, Portal Uncommon, Visions Uncommon

Name Hulking Goblin
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Hulking Goblin can't block.
Set/Rarity: Starter 1999 Common, Portal Common

Name Hulking Ogre
Cost: 2R
Type: Creature — Ogre
Pow/Tgh: (3/3)
Rules Text: Hulking Ogre can't block.
Set/Rarity: Starter 1999 Uncommon, Urza's Destiny Common

Name Hull Breach
Cost: RG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
Set/Rarity: Commander 2013 Edition Common, Magic: The Gathering-Commander Common, Planechase Common, Planeshift Common

Name Hum of the Radix
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Each artifact spell costs {1} more to cast for each artifact its controller controls.
Set/Rarity: Mirrodin Rare

Name Human Frailty
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target Human creature.
Set/Rarity: Avacyn Restored Uncommon

Name Humble
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature loses all abilities and becomes 0/1 until end of turn.
Set/Rarity: Urza's Saga Uncommon

Name Humble Budoka
Cost: 1G
Type: Creature — Human Monk
Pow/Tgh: (2/2)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Champions of Kamigawa Common

Name Humility
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures lose all abilities and are 1/1.
Set/Rarity: Tempest Rare

Name Hunding Gjornersen
Cost: 3WUU
Type: Legendary Creature — Human Warrior
Pow/Tgh: (5/4)
Rules Text: Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Masters Edition III Uncommon, Legends Uncommon

Name Hundred-Handed One
Cost: 2WW
Type: Creature — Giant
Pow/Tgh: (3/5)
Rules Text: Vigilance
{3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Set/Rarity: Theros Rare

Name Hundred-Talon Kami
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Flying
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Common

Name Hundred-Talon Strike
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Common

Name Hundroog
Cost: 6G
Type: Creature — Beast
Pow/Tgh: (4/7)
Rules Text: Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: Legions Common

Name Hunger of the Howlpack
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
Set/Rarity: Dark Ascension Common

Name Hunger of the Nim
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +1/+0 until end of turn for each artifact you control.
Set/Rarity: Darksteel Common

Name Hungry Hungry Heifer
Cost: 2G
Type: Summon — Cow
Pow/Tgh: (3/3)
Rules Text: During your upkeep, remove a counter from any card you control or sacrifice Hungry Hungry Heifer.
Set/Rarity: Unglued Uncommon

Name Hungry Mist
Cost: 2GG
Type: Creature — Elemental
Pow/Tgh: (6/2)
Rules Text: At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Homelands Common, Homelands Common

Name Hungry Spriggan
Cost: 2G
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
Set/Rarity: Shadowmoor Common

Name Hunt Down
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature blocks target creature this turn if able.
Set/Rarity: Lorwyn Common

Name Hunt the Hunter
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Set/Rarity: Theros Uncommon

Name Hunt the Weak
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Set/Rarity: Magic 2014 Core Set Common

Name Hunted Dragon
Cost: 3RR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying, haste
When Hunted Dragon enters the battlefield, target opponent puts three 2/2 white Knight creature tokens with first strike onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Rare

Name Hunted Ghoul
Cost: B
Type: Creature — Zombie
Pow/Tgh: (1/2)
Rules Text: Hunted Ghoul can't block Humans.
Set/Rarity: Avacyn Restored Common

Name Hunted Horror
Cost: BB
Type: Creature — Horror
Pow/Tgh: (7/7)
Rules Text: Trample
When Hunted Horror enters the battlefield, target opponent puts two 3/3 green Centaur creature tokens with protection from black onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Rare

Name Hunted Lammasu
Cost: 2WW
Type: Creature — Lammasu
Pow/Tgh: (5/5)
Rules Text: Flying
When Hunted Lammasu enters the battlefield, target opponent puts a 4/4 black Horror creature token onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Rare

Name Hunted Phantasm
Cost: 1UU
Type: Creature — Spirit
Pow/Tgh: (4/6)
Rules Text: Hunted Phantasm can't be blocked.
When Hunted Phantasm enters the battlefield, target opponent puts five 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Rare

Name Hunted Troll
Cost: 2GG
Type: Creature — Troll Warrior
Pow/Tgh: (8/4)
Rules Text: When Hunted Troll enters the battlefield, target opponent puts four 1/1 blue Faerie creature tokens with flying onto the battlefield.
{G}: Regenerate Hunted Troll.
Set/Rarity: Commander 2013 Edition Rare, Ravnica: City of Guilds Rare

Name Hunted Wumpus
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Mercadian Masques Uncommon

Name Hunter of Eyeblights
Cost: 3BB
Type: Creature — Elf Assassin
Pow/Tgh: (3/3)
Rules Text: When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.
{2}{B}, {T}: Destroy target creature with a counter on it.
Set/Rarity: Lorwyn Uncommon

Name Hunter Sliver
Cost: 1R
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Common

Name Hunters' Feast
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Any number of target players each gain 6 life.
Set/Rarity: Magic 2011 Common

Name Hunter's Insight
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Set/Rarity: Magic 2012 Uncommon

Name Hunting Cheetah
Cost: 2G
Type: Creature — Cat
Pow/Tgh: (2/3)
Rules Text: Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Uncommon

Name Hunting Drake
Cost: 4U
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
Set/Rarity: Planeshift Common

Name Hunting Grounds
Cost: GW
Type: Enchantment
Pow/Tgh:
Rules Text: Threshold — As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Set/Rarity: Judgment Rare

Name Hunting Kavu
Cost: 1RG
Type: Creature — Kavu
Pow/Tgh: (2/3)
Rules Text: {1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
Set/Rarity: Invasion Uncommon

Name Hunting Moa
Cost: 2G
Type: Creature — Bird Beast
Pow/Tgh: (3/2)
Rules Text: Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
Set/Rarity: Archenemy Uncommon, Time Spiral "Timeshifted" Special, Urza's Destiny Uncommon

Name Hunting Pack
Cost: 5GG
Type: Instant
Pow/Tgh:
Rules Text: Put a 4/4 green Beast creature token onto the battlefield.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: Magic: The Gathering-Commander Uncommon, Scourge Uncommon

Name Hunting Triad
Cost: 3G
Type: Tribal Sorcery — Elf
Pow/Tgh:
Rules Text: Put three 1/1 green Elf Warrior creature tokens onto the battlefield.
Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
Set/Rarity: Morningtide Uncommon

Name Hunting Wilds
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.)
Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Set/Rarity: Planar Chaos Uncommon

Name Huntmaster of the Fells
Cost: 2RG
Type: Creature — Human Werewolf
Pow/Tgh: (2/2)
Rules Text: Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
Set/Rarity: Dark Ascension Mythic Rare

Name Hurkyl's Recall
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return all artifacts target player owns to his or her hand.
Set/Rarity: Tenth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Antiquities Rare

Name Hurloon Minotaur
Cost: 1RR
Type: Creature — Minotaur
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Masters Edition III Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Hurloon Shaman
Cost: 1RR
Type: Creature — Minotaur Shaman
Pow/Tgh: (2/3)
Rules Text: When Hurloon Shaman dies, each player sacrifices a land.
Set/Rarity: Weatherlight Uncommon

Name Hurloon Wrangler
Cost: 2R
Type: Summon — Minotaur
Pow/Tgh: (2/2)
Rules Text: Denimwalk (If defending player is wearing any clothing made of denim, this creature is unblockable.)
Set/Rarity: Unglued Common

Name Hurly-Burly
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.
Set/Rarity: Lorwyn Common

Name Hurr Jackal
Cost: R
Type: Creature — Hound
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature can't be regenerated this turn.
Set/Rarity: Fourth Edition Rare, Arabian Nights Common

Name Hurricane
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Hurricane deals X damage to each creature with flying and each player.
Set/Rarity: Tenth Edition Rare, Seventh Edition Rare, Battle Royale Box Set Uncommon, Classic Sixth Edition Rare, Portal Second Age Rare, Portal Rare, Fifth Edition Uncommon, Ice Age Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Hush
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Hussar Patrol
Cost: 2WU
Type: Creature — Human Knight
Pow/Tgh: (2/4)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Set/Rarity: Return to Ravnica Common

Name Hyalopterous Lemure
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (4/3)
Rules Text: {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
Set/Rarity: Masters Edition Common, Ice Age Uncommon

Name Hydra Omnivore
Cost: 4GG
Type: Creature — Hydra
Pow/Tgh: (8/8)
Rules Text: Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Hydroblast
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Counter target spell if it's red; or destroy target permanent if it's red.
Set/Rarity: Masters Edition Common, Fifth Edition Uncommon, Ice Age Common

Name Hydroform
Cost: GU
Type: Instant
Pow/Tgh:
Rules Text: Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
Set/Rarity: Gatecrash Common

Name Hydromorph Guardian
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets one or more creatures you control.
Set/Rarity: Torment Common

Name Hydromorph Gull
Cost: 3UU
Type: Creature — Elemental Bird
Pow/Tgh: (3/3)
Rules Text: Flying
{U}, Sacrifice Hydromorph Gull: Counter target spell that targets one or more creatures you control.
Set/Rarity: Torment Uncommon

Name Hydrosurge
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -5/-0 until end of turn.
Set/Rarity: Magic 2013 Common

Name Hyena Umbra
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Set/Rarity: Planechase 2012 Edition Common, Rise of the Eldrazi Common

Name Hymn of Rebirth
Cost: 3GW
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature card from a graveyard onto the battlefield under your control.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name Hymn to Tourach
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards at random.
Set/Rarity: From the Vault: Twenty Mythic Rare, Masters Edition Uncommon, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Hypergenesis
Cost:
Color: Green
Type: Sorcery
Pow/Tgh:
Rules Text: Suspend 3—{1}{G}{G} (Rather than cast this card from your hand, pay {1}{G}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Starting with you, each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Set/Rarity: Time Spiral Rare

Name Hyperion Blacksmith
Cost: 1RR
Type: Creature — Human Artificer
Pow/Tgh: (2/2)
Rules Text: {T}: You may tap or untap target artifact an opponent controls.
Set/Rarity: Legends Uncommon

Name Hypersonic Dragon
Cost: 3UR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying, haste
You may cast sorcery cards as though they had flash. (You may cast them any time you could cast an instant.)
Set/Rarity: Return to Ravnica Rare

Name Hypervolt Grasp
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
{1}{U}: Return Hypervolt Grasp to its owner's hand.
Set/Rarity: Guildpact Uncommon

Name Hypnotic Cloud
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {4} (You may pay an additional {4} as you cast this spell.)
Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.
Set/Rarity: Invasion Common

Name Hypnotic Specter
Cost: 1BB
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Hypnox
Cost: 8BBB
Type: Creature — Nightmare Horror
Pow/Tgh: (8/8)
Rules Text: Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
Set/Rarity: Torment Rare

Name Hypochondria
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn.
{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Set/Rarity: Torment Uncommon

Name Hysterical Blindness
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Creatures your opponents control get -4/-0 until end of turn.
Set/Rarity: Innistrad Common

Name Hystrodon
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (3/4)
Rules Text: Trample
Whenever Hystrodon deals combat damage to a player, you may draw a card.
Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name Hythonia the Cruel
Cost: 4BB
Type: Legendary Creature — Gorgon
Pow/Tgh: (4/6)
Rules Text: Deathtouch
{6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.
Set/Rarity: Theros Mythic Rare

Name Ib Halfheart, Goblin Tactician
Cost: 3R
Type: Legendary Creature — Goblin Advisor
Pow/Tgh: (3/2)
Rules Text: Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Time Spiral Rare

Name Icatian Crier
Cost: 2W
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield.
Set/Rarity: Time Spiral Common

Name Icatian Infantry
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {1}: Icatian Infantry gains first strike until end of turn.
{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Icatian Javelineers
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.
Set/Rarity: Masters Edition II Common, Time Spiral "Timeshifted" Special, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Icatian Lieutenant
Cost: WW
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: {1}{W}: Target Soldier creature gets +1/+0 until end of turn.
Set/Rarity: Masters Edition Common, Fallen Empires Rare

Name Icatian Moneychanger
Cost: W
Type: Creature — Human
Pow/Tgh: (0/2)
Rules Text: Icatian Moneychanger enters the battlefield with three credit counters on it.
When Icatian Moneychanger enters the battlefield, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep.
Set/Rarity: Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Icatian Phalanx
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition II Common, Fifth Edition Uncommon, Fallen Empires Uncommon

Name Icatian Priest
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {1}{W}{W}: Target creature gets +1/+1 until end of turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Fallen Empires Uncommon

Name Icatian Scout
Cost: W
Type: Creature — Human Soldier Scout
Pow/Tgh: (1/1)
Rules Text: {1}, {T}: Target creature gains first strike until end of turn.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Icatian Skirmishers
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.
Set/Rarity: Fallen Empires Rare

Name Icatian Store
Cost:
Type: Land
Pow/Tgh:
Rules Text: Icatian Store enters the battlefield tapped.
You may choose not to untap Icatian Store during your untap step.
At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way.
Set/Rarity: Fifth Edition Rare, Fallen Empires Rare

Name Icatian Town
Cost: 5W
Type: Sorcery
Pow/Tgh:
Rules Text: Put four 1/1 white Citizen creature tokens onto the battlefield.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Fallen Empires Rare

Name Fire // Ice (Ice)
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Tap target permanent.
Draw a card.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Magic: The Gathering-Commander Uncommon, Apocalypse Uncommon, Apocalypse Uncommon

Name Ice Cage
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Set/Rarity: Magic 2012 Common, Magic 2011 Common, Magic 2010 Common

Name Ice Cauldron
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.
{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.
Set/Rarity: Masters Edition IV Rare, Ice Age Rare

Name Ice Cave
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Set/Rarity: Apocalypse Rare

Name Ice Floe
Cost:
Type: Land
Pow/Tgh:
Rules Text: You may choose not to untap Ice Floe during your untap step.
{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Ice Storm
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Set/Rarity: Masters Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Iceberg
Cost: XUU
Type: Enchantment
Pow/Tgh:
Rules Text: Iceberg enters the battlefield with X ice counters on it.
{3}: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add {1} to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Icefall
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or land.
Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Common

Name Icequake
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name Budoka Pupil (Ichiga, Who Topples Oaks)
Cost: 1GG
Type: Legendary Creature — Spirit
Pow/Tgh: (4/3)
Rules Text: Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Ichneumon Druid
Cost: 1GG
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her.
Set/Rarity: Legends Uncommon

Name Ichor Explosion
Cost: 5BB
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Ichor Explosion, sacrifice a creature.
All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
Set/Rarity: New Phyrexia Uncommon

Name Ichor Rats
Cost: 1BB
Type: Creature — Rat
Pow/Tgh: (2/1)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Ichor Rats enters the battlefield, each player gets a poison counter.
Set/Rarity: Scars of Mirrodin Uncommon

Name Ichor Slick
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets -3/-3 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Future Sight Common

Name Ichor Wellspring
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
Set/Rarity: Mirrodin Besieged Common

Name Ichorclaw Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
Set/Rarity: Scars of Mirrodin Common

Name Ichorid
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (3/1)
Rules Text: Haste
At the beginning of the end step, sacrifice Ichorid.
At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
Set/Rarity: Torment Rare

Name Icy Manipulator
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Tap target artifact, creature, or land.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Masters Edition IV Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Uncommon, Ice Age Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Icy Prison
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Masters Edition II Common, Ice Age Rare

Name Ideas Unbound
Cost: UU
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Draw three cards. Discard three cards at the beginning of the next end step.
Set/Rarity: Saviors of Kamigawa Common

Name Identity Crisis
Cost: 2WWBB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all cards from target player's hand and graveyard.
Set/Rarity: Alara Reborn Rare

Name Idle Thoughts
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: {2}: Draw a card if you have no cards in hand.
Set/Rarity: Eventide Uncommon

Name Idyllic Tutor
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Morningtide Rare

Name Ifh-Bíff Efreet
Cost: 2GG
Type: Creature — Efreet
Pow/Tgh: (3/3)
Rules Text: Flying
{G}: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Set/Rarity: Masters Edition Rare, Arabian Nights Rare

Name Igneous Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: {2}: Igneous Golem gains trample until end of turn.
Set/Rarity: Mirage Uncommon

Name Igneous Pouncer
Cost: 4BR
Type: Creature — Elemental
Pow/Tgh: (5/1)
Rules Text: Haste
Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Alara Reborn Common

Name Ignite Disorder
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
Set/Rarity: Magic 2010 Uncommon, Conflux Uncommon

Name Ignite Memories
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Time Spiral Uncommon

Name Ignoble Soldier
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (3/1)
Rules Text: Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
Set/Rarity: Mercadian Masques Uncommon

Name Ignorant Bliss
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Set/Rarity: Dissension Uncommon

Name Ihsan's Shade
Cost: 3BBB
Type: Legendary Creature — Shade Knight
Pow/Tgh: (5/5)
Rules Text: Protection from white
Set/Rarity: Masters Edition II Rare, Homelands Uncommon

Name Iizuka the Ruthless
Cost: 3RR
Type: Legendary Creature — Human Samurai
Pow/Tgh: (3/3)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
Set/Rarity: Saviors of Kamigawa Rare

Name Ikiral Outrider
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/6
Vigilance
LEVEL 4+
3/10
Vigilance
Set/Rarity: Rise of the Eldrazi Common

Name Ill-Gotten Gains
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.
Set/Rarity: Urza's Saga Rare

Name Illicit Auction
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Illness in the Ranks
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: Creature tokens get -1/-1.
Set/Rarity: Gatecrash Uncommon

Name Ill-Tempered Cyclops
Cost: 3R
Type: Creature — Cyclops
Pow/Tgh: (3/3)
Rules Text: Trample
{5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Set/Rarity: Theros Common

Name Illuminate
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)
Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards.
Set/Rarity: Apocalypse Uncommon

Name Illuminated Folio
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
Set/Rarity: Shadowmoor Uncommon

Name Illuminated Wings
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
{2}, Sacrifice Illuminated Wings: Draw a card.
Set/Rarity: Urza's Destiny Common

Name Illumination
Cost: WW
Type: Instant
Pow/Tgh:
Rules Text: Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
Set/Rarity: Mirage Uncommon

Name Illusion // Reality (Illusion)
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target spell or permanent becomes the color of your choice until end of turn.
Set/Rarity: Apocalypse Uncommon, Apocalypse Uncommon

Name Illusionary Armor
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +4/+4.
When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Illusionary Forces
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (4/4)
Rules Text: Flying
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Masters Edition Uncommon, Ice Age Common

Name Illusionary Mask
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Masters Edition III Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Illusionary Presence
Cost: 1UU
Type: Creature — Illusion
Pow/Tgh: (2/2)
Rules Text: Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.
Set/Rarity: Ice Age Rare

Name Illusionary Servant
Cost: 1UU
Type: Creature — Illusion
Pow/Tgh: (3/4)
Rules Text: Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Magic 2010 Common

Name Illusionary Terrain
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
Set/Rarity: Ice Age Uncommon

Name Illusionary Wall
Cost: 4U
Type: Creature — Illusion Wall
Pow/Tgh: (7/4)
Rules Text: Defender, flying, first strike
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Masters Edition Common, Ice Age Common

Name Illusionist's Bracers
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
Set/Rarity: Gatecrash Rare

Name Illusionist's Gambit
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Cast Illusionist's Gambit only during the declare blockers step on an opponent's turn.
Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or a planeswalker you control that combat.
Set/Rarity: Commander 2013 Edition Rare

Name Illusions of Grandeur
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.
Set/Rarity: Masters Edition Rare, Ice Age Rare

Name Illusory Angel
Cost: 2U
Type: Creature — Angel Illusion
Pow/Tgh: (4/4)
Rules Text: Flying
Cast Illusory Angel only if you've cast another spell this turn.
Set/Rarity: Planechase 2012 Edition Uncommon

Name Illusory Demon
Cost: 1UB
Type: Creature — Demon Illusion
Pow/Tgh: (4/3)
Rules Text: Flying
When you cast a spell, sacrifice Illusory Demon.
Set/Rarity: Alara Reborn Uncommon

Name I'm Rubber, You're Glue
Cost: WW
Type: Enchantment
Pow/Tgh:
Rules Text: Speak only in rhyming sentences. If you do not, sacrifice I'm Rubber, You're Glue.
Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Target spell or ability, which targets only you, targets another player of your choice instead. (The new target must be legal.)
Set/Rarity: Unglued Rare

Name Imagecrafter
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Set/Rarity: Onslaught Common

Name Imaginary Pet
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
Set/Rarity: Ninth Edition Rare, Urza's Saga Rare

Name Imi Statue
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Players can't untap more than one artifact during their untap steps.
Set/Rarity: Champions of Kamigawa Rare

Name Immaculate Magistrate
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: {T}: Put a +1/+1 counter on target creature for each Elf you control.
Set/Rarity: Lorwyn Rare

Name Immerwolf
Cost: 1RG
Type: Creature — Wolf
Pow/Tgh: (2/2)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
Set/Rarity: Dark Ascension Uncommon

Name Immobilizing Ink
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Discard a card: Untap this creature."
Set/Rarity: Odyssey Common

Name Immolating Souleater
Cost: 2
Type: Artifact Creature — Hound
Pow/Tgh: (1/1)
Rules Text: {(r/p)}: Immolating Souleater gets +1/+0 until end of turn. ({(r/p)} can be paid with either {R} or 2 life.)
Set/Rarity: New Phyrexia Common

Name Immolation
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/-2.
Set/Rarity: Masters Edition III Common, Fourth Edition Common, Legends Common

Name Immortal Coil
Cost: 2BB
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Exile two cards from your graveyard: Draw a card.
If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
Set/Rarity: Shards of Alara Rare

Name Immortal Servitude
Cost: X(W/B)(W/B)(W/B)
Type: Sorcery
Pow/Tgh:
Rules Text: Return each creature card with converted mana cost X from your graveyard to the battlefield.
Set/Rarity: Gatecrash Rare

Name Impaler Shrike
Cost: 2UU
Type: Creature — Bird
Pow/Tgh: (3/1)
Rules Text: Flying
Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.
Set/Rarity: New Phyrexia Common

Name Impatience
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her.
Set/Rarity: Seventh Edition Rare, Urza's Destiny Rare

Name Impelled Giant
Cost: 4RR
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: Trample
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Set/Rarity: Eventide Uncommon

Name Impending Disaster
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
Set/Rarity: Urza's Legacy Rare

Name Imperial Edict
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent chooses a creature he or she controls. Destroy it.
Set/Rarity: Portal Three Kingdoms Common

Name Imperial Hellkite
Cost: 5RR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Archenemy Rare, Legions Rare

Name Imperial Mask
Cost: 4W
Type: Enchantment
Pow/Tgh:
Rules Text: When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Set/Rarity: Future Sight Rare

Name Imperial Recruiter
Cost: 2R
Type: Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Masters Edition II Rare, Portal Three Kingdoms Uncommon

Name Imperial Seal
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Set/Rarity: Masters Edition II Rare, Portal Three Kingdoms Rare

Name Imperiosaur
Cost: 2GG
Type: Creature — Lizard
Pow/Tgh: (5/5)
Rules Text: Spend only mana produced by basic lands to cast Imperiosaur.
Set/Rarity: Modern Masters Common, Future Sight Uncommon

Name Imperious Perfect
Cost: 2G
Type: Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: Other Elf creatures you control get +1/+1.
{G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Lorwyn Uncommon

Name Implements of Sacrifice
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool.
Set/Rarity: Fallen Empires Rare

Name Implode
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.

Draw a card.
Set/Rarity: Planeshift Uncommon

Name Imposing Sovereign
Cost: 1W
Type: Creature — Human
Pow/Tgh: (2/1)
Rules Text: Creatures your opponents control enter the battlefield tapped.
Set/Rarity: Magic 2014 Core Set Rare

Name Imposing Visage
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked except by two or more creatures.
Set/Rarity: Fifth Edition Common, Ice Age Common

Name Imprison
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.
Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.
Set/Rarity: Legends Rare

Name Impromptu Raid
Cost: 3(R/G)
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
Set/Rarity: Shadowmoor Rare

Name Improvised Armor
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+5.
Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Uncommon

Name Imp's Mischief
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Change the target of target spell with a single target. You lose life equal to that spell's converted mana cost.
Set/Rarity: Planar Chaos Rare

Name Imps' Taunt
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.
Set/Rarity: Tempest Uncommon

Name Impulse
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Set/Rarity: From the Vault: Twenty Mythic Rare, Beatdown Box Set Common, Visions Common

Name Impulsive Maneuvers
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Set/Rarity: Odyssey Rare

Name In the Eye of Chaos
Cost: 2U
Type: World Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.
Set/Rarity: Masters Edition IV Rare, Legends Rare

Name In the Web of War
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name Inaction Injunction
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.
Set/Rarity: Return to Ravnica Common

Name Iname as One
Cost: 8BBGG
Type: Legendary Creature — Spirit
Pow/Tgh: (8/8)
Rules Text: When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.
When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
Set/Rarity: Saviors of Kamigawa Rare

Name Iname, Death Aspect
Cost: 4BB
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.
Set/Rarity: Champions of Kamigawa Rare

Name Iname, Life Aspect
Cost: 4GG
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
Set/Rarity: Champions of Kamigawa Rare

Name Incandescent Soulstoke
Cost: 2R
Type: Creature — Elemental Shaman
Pow/Tgh: (2/2)
Rules Text: Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Set/Rarity: Lorwyn Rare

Name Incendiary
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature dies, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.
Set/Rarity: Urza's Destiny Uncommon

Name Incendiary Command
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two — Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
Set/Rarity: Commander 2013 Edition Rare, Lorwyn Rare

Name Incinerate
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
Set/Rarity: Magic 2012 Common, Duel Decks: Jace vs. Chandra Common, Masters Edition II Common, Tenth Edition Common, Fifth Edition Common, Mirage Common, Ice Age Common

Name Incite
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes red until end of turn and attacks this turn if able.
Set/Rarity: Magic 2011 Common

Name Incite Hysteria
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Set/Rarity: Ravnica: City of Guilds Common

Name Incite War
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine {2} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Common

Name Incoming!
Cost: 4GGGG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player searches his or her library for any number of artifacts, creatures, enchantments, and lands and puts those cards into play. Each player shuffles his or her library afterwards.
Set/Rarity: Unglued Rare

Name Increasing Ambition
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library.
Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Rare

Name Increasing Confusion
Cost: XU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead.
Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Rare

Name Increasing Devotion
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.
Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Rare

Name Increasing Savagery
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Rare

Name Increasing Vengeance
Cost: RR
Type: Instant
Pow/Tgh:
Rules Text: Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Rare

Name Incremental Blight
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Set/Rarity: Archenemy Uncommon, Planechase Uncommon, Shadowmoor Uncommon

Name Incremental Growth
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Set/Rarity: Modern Masters Uncommon, Lorwyn Uncommon

Name Incurable Ogre
Cost: 3R
Type: Creature — Ogre Mutant
Pow/Tgh: (5/1)
Rules Text:
Set/Rarity: Shards of Alara Common

Name Incursion Specialist
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
Set/Rarity: Gatecrash Uncommon

Name Indebted Samurai
Cost: 3W
Type: Creature — Human Samurai
Pow/Tgh: (2/3)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Indentured Djinn
Cost: 1UU
Type: Creature — Djinn
Pow/Tgh: (4/4)
Rules Text: Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
Set/Rarity: Mercadian Masques Uncommon

Name Indentured Oaf
Cost: 3R
Type: Creature — Ogre Warrior
Pow/Tgh: (4/3)
Rules Text: Prevent all damage that Indentured Oaf would deal to red creatures.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Independent Troops
Cost: 1R
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Portal Three Kingdoms Common

Name Indestructibility
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Set/Rarity: Magic 2014 Core Set Rare, Magic 2010 Rare

Name Indestructible Aura
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to target creature this turn.
Set/Rarity: Chronicles Common, Legends Common

Name Index
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top five cards of your library, then put them back in any order.
Set/Rarity: Magic 2013 Common, Ninth Edition Common, Eighth Edition Common, Apocalypse Common

Name Indigo Faerie
Cost: 1U
Type: Creature — Faerie Wizard
Pow/Tgh: (1/1)
Rules Text: Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.
Set/Rarity: Eventide Uncommon

Name Indomitable Ancients
Cost: 2WW
Type: Creature — Treefolk Warrior
Pow/Tgh: (2/10)
Rules Text:
Set/Rarity: Morningtide Rare

Name Indomitable Archangel
Cost: 2WW
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Mythic Rare

Name Indomitable Will
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +1/+2.
Set/Rarity: Champions of Kamigawa Common

Name Indrik Stomphowler
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
Set/Rarity: Duel Decks: Garruk vs. Liliana Uncommon, Dissension Uncommon

Name Indrik Umbra
Cost: 4GW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Set/Rarity: Planechase 2012 Edition Rare

Name Induce Despair
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Induce Despair, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.
Set/Rarity: Rise of the Eldrazi Common

Name Induce Paranoia
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost.
Set/Rarity: Ravnica: City of Guilds Common

Name Inertia Bubble
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
Set/Rarity: Mirrodin Common

Name Inescapable Brute
Cost: 5R
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
Set/Rarity: Shadowmoor Common

Name Inexorable Tide
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a spell, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Set/Rarity: Scars of Mirrodin Rare

Name Infantry Veteran
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {T}: Target attacking creature gets +1/+1 until end of turn.
Set/Rarity: Magic 2011 Common, Duel Decks: Elspeth vs. Tezzeret Common, Ninth Edition Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Visions Common

Name Infected Vermin
Cost: 2B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: {2}{B}: Infected Vermin deals 1 damage to each creature and each player.
Threshold — {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name Infectious Horror
Cost: 3B
Type: Creature — Zombie Horror
Pow/Tgh: (2/2)
Rules Text: Whenever Infectious Horror attacks, each opponent loses 2 life.
Set/Rarity: Archenemy Common, Conflux Common

Name Infectious Host
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: When Infectious Host dies, target player loses 2 life.
Set/Rarity: Ravnica: City of Guilds Common

Name Infectious Rage
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.
Set/Rarity: Judgment Uncommon

Name Infernal Caretaker
Cost: 3B
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
Set/Rarity: Legions Common

Name Infernal Contract
Cost: BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Draw four cards. You lose half your life, rounded up.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Infernal Darkness
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {B} instead of any other type.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Infernal Denizen
Cost: 7B
Type: Creature — Demon
Pow/Tgh: (5/7)
Rules Text: At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield.
{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
Set/Rarity: Ice Age Rare

Name Infernal Genesis
Cost: 4BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. Then he or she puts X 1/1 black Minion creature tokens onto the battlefield, where X is that card's converted mana cost.
Set/Rarity: Prophecy Rare

Name Infernal Harvest
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Infernal Harvest, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.
Set/Rarity: Visions Common

Name Infernal Kirin
Cost: 2BB
Type: Legendary Creature — Kirin Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.
Set/Rarity: Saviors of Kamigawa Rare

Name Infernal Medusa
Cost: 3BB
Type: Creature — Gorgon
Pow/Tgh: (2/4)
Rules Text: Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.
Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Set/Rarity: Legends Uncommon

Name Infernal Plunge
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Infernal Plunge, sacrifice a creature.
Add {R}{R}{R} to your mana pool.
Set/Rarity: Innistrad Common

Name Infernal Spawn of Evil
Cost: 6BBB
Type: Summon — Demon Beast
Pow/Tgh: (7/7)
Rules Text: Flying, first strike
o1oB, Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent. Use this ability only during your upkeep and only once each upkeep.
Set/Rarity: Unglued Rare

Name Infernal Spawn of Infernal Spawn of Evil
Cost: 8BB
Type: Creature — Demon Child
Pow/Tgh: (8/8)
Rules Text: Flying, first strike, trample
If you say "I'm coming, too" as you search your library, you may pay {1B} and reveal Infernal Spawn of Infernal Spawn of Evil from your library to have it deal 2 damage to a player of your choice. Do this no more than once each turn.
Set/Rarity: Unhinged Rare

Name Infernal Tribute
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: {2}, Sacrifice a nontoken permanent: Draw a card.
Set/Rarity: Weatherlight Rare

Name Infernal Tutor
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library.
Set/Rarity: Dissension Rare

Name Inferno
Cost: 5RR
Type: Instant
Pow/Tgh:
Rules Text: Inferno deals 6 damage to each creature and each player.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, The Dark Rare

Name Inferno Elemental
Cost: 4RR
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
Set/Rarity: Magic 2010 Uncommon

Name Inferno Titan
Cost: 4RR
Type: Creature — Giant
Pow/Tgh: (6/6)
Rules Text: {R}: Inferno Titan gets +1/+0 until end of turn.
Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Set/Rarity: Commander 2013 Edition Mythic Rare, Magic 2012 Mythic Rare, Magic 2011 Mythic Rare

Name Inferno Trap
Cost: 3R
Type: Instant — Trap
Pow/Tgh:
Rules Text: If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay Inferno Trap's mana cost.
Inferno Trap deals 4 damage to target creature.
Set/Rarity: Archenemy Uncommon, Zendikar Uncommon

Name Infest
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures get -2/-2 until end of turn.
Set/Rarity: Commander 2013 Edition Uncommon, Archenemy Uncommon, Shards of Alara Uncommon, Onslaught Uncommon

Name Infested Roothold
Cost: 4G
Type: Creature — Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Protection from artifacts
Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.
Set/Rarity: Darksteel Uncommon

Name Infiltrate
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature can't be blocked this turn.
Set/Rarity: Nemesis Common

Name Infiltration Lens
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip {1}
Set/Rarity: Scars of Mirrodin Uncommon

Name Infiltrator il-Kor
Cost: 4U
Type: Creature — Kor Rogue
Pow/Tgh: (3/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Future Sight Common

Name Infiltrator's Magemark
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
Set/Rarity: Guildpact Common

Name Infinite Authority
Cost: WWW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
Set/Rarity: Legends Rare

Name Infinite Hourglass
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.
Set/Rarity: Fifth Edition Rare, Ice Age Rare

Name Infinite Reflection
Cost: 5U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Set/Rarity: Avacyn Restored Rare

Name Inflame
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Inflame deals 2 damage to each creature dealt damage this turn.
Set/Rarity: Darksteel Common, Prophecy Common

Name Information Dealer
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
Set/Rarity: Onslaught Common

Name Infuse
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition III Common, Ice Age Common

Name Infused Arrows
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
{T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
Set/Rarity: Fifth Dawn Uncommon

Name Ingenious Thief
Cost: 1U
Type: Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: Flying
When Ingenious Thief enters the battlefield, look at target player's hand.
Set/Rarity: Starter 1999 Common, Portal Uncommon

Name Ingot Chewer
Cost: 4R
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Lorwyn Common

Name Inheritance
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature dies, you may pay {3}. If you do, draw a card.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name Initiate of Blood
Cost: 3R
Type: Creature — Ogre Shaman
Pow/Tgh: (2/2)
Rules Text: {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.
Set/Rarity: Champions of Kamigawa Uncommon

Name Initiates of the Ebon Hand
Cost: B
Type: Creature — Cleric
Pow/Tgh: (1/1)
Rules Text: {1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
Set/Rarity: Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Ink Dissolver
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/1)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
Set/Rarity: Morningtide Common

Name Ink-Eyes, Servant of Oni
Cost: 4BB
Type: Legendary Creature — Rat Ninja
Pow/Tgh: (5/4)
Rules Text: Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
{1}{B}: Regenerate Ink-Eyes.
Set/Rarity: From the Vault: Twenty Mythic Rare, Planechase 2012 Edition Rare, Betrayers of Kamigawa Rare

Name Inkfathom Divers
Cost: 3UU
Type: Creature — Merfolk Soldier
Pow/Tgh: (3/3)
Rules Text: Islandwalk
When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
Set/Rarity: Lorwyn Common

Name Inkfathom Infiltrator
Cost: (U/B)(U/B)
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/1)
Rules Text: Inkfathom Infiltrator can't block and can't be blocked.
Set/Rarity: Shadowmoor Uncommon

Name Inkfathom Witch
Cost: 1(U/B)
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn.
Set/Rarity: Planechase 2012 Edition Uncommon, Shadowmoor Uncommon

Name Inkmoth Nexus
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Mirrodin Besieged Rare

Name Ink-Treader Nephilim
Cost: RGWU
Type: Creature — Nephilim
Pow/Tgh: (3/3)
Rules Text: Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
Set/Rarity: Guildpact Rare

Name Inkwell Leviathan
Cost: 7UU
Type: Artifact Creature — Leviathan
Pow/Tgh: (7/11)
Rules Text: Islandwalk, trample, shroud
Set/Rarity: Premium Deck Series: Graveborn Rare, Conflux Rare

Name Inner Calm, Outer Strength
Cost: 2G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name Inner Fire
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Add {R} to your mana pool for each card in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name Inner Sanctum
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
Set/Rarity: Weatherlight Rare

Name Inner-Chamber Guard
Cost: 1W
Type: Creature — Human Samurai
Pow/Tgh: (0/2)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name Inner-Flame Acolyte
Cost: 1RR
Type: Creature — Elemental Shaman
Pow/Tgh: (2/2)
Rules Text: When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Lorwyn Common

Name Inner-Flame Igniter
Cost: 2R
Type: Creature — Elemental Warrior
Pow/Tgh: (2/2)
Rules Text: {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
Set/Rarity: Lorwyn Uncommon

Name Innocence Kami
Cost: 3WW
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: {W}, {T}: Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.
Set/Rarity: Champions of Kamigawa Uncommon

Name Innocent Blood
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices a creature.
Set/Rarity: Planechase Common, Odyssey Common

Name Inquisition
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.
Set/Rarity: The Dark Common

Name Inquisition of Kozilek
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Inquisitor Exarch
Cost: WW
Type: Creature — Cleric
Pow/Tgh: (2/2)
Rules Text: When Inquisitor Exarch enters the battlefield, choose one — You gain 2 life; or target opponent loses 2 life.
Set/Rarity: New Phyrexia Uncommon

Name Inquisitor's Flail
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip {2}
Set/Rarity: Innistrad Uncommon

Name Inquisitor's Snare
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Set/Rarity: Shadowmoor Common

Name Insatiable Harpy
Cost: 2BB
Type: Creature — Harpy
Pow/Tgh: (2/2)
Rules Text: Flying, lifelink
Set/Rarity: Theros Uncommon

Name Insatiable Souleater
Cost: 4
Type: Artifact Creature — Beast
Pow/Tgh: (5/1)
Rules Text: {(g/p)}: Insatiable Souleater gains trample until end of turn. ({(g/p)} can be paid with either {G} or 2 life.)
Set/Rarity: New Phyrexia Common

Name Insectile Aberration
Cost:
Color: Blue
Type: Creature — Human Insect
Pow/Tgh: (3/2)
Rules Text: Flying
Set/Rarity: Innistrad Common

Name Inside Out
Cost: 1(U/R)
Type: Instant
Pow/Tgh:
Rules Text: Switch target creature's power and toughness until end of turn.
Draw a card.
Set/Rarity: Eventide Common

Name Insidious Bookworms
Cost: B
Type: Creature — Worm
Pow/Tgh: (1/1)
Rules Text: When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.
Set/Rarity: Alliances Common, Alliances Common

Name Insidious Dreams
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Insidious Dreams, discard X cards.
Search your library for X cards. Then shuffle your library and put those cards on top of it in any order.
Set/Rarity: Torment Rare

Name Insight
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a green spell, you draw a card.
Set/Rarity: Classic Sixth Edition Uncommon, Tempest Uncommon

Name Insist
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: The next creature spell you cast this turn can't be countered by spells or abilities.
Draw a card.
Set/Rarity: Torment Rare

Name Insolence
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
Set/Rarity: Planeshift Common

Name Inspiration
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Target player draws two cards.
Set/Rarity: Return to Ravnica Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Classic Sixth Edition Common, Visions Common

Name Inspired Charge
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +2/+1 until end of turn.
Set/Rarity: Magic 2011 Common

Name Inspired Sprite
Cost: 3U
Type: Creature — Faerie Wizard
Pow/Tgh: (2/2)
Rules Text: Flash
Flying
Whenever you cast a Wizard spell, you may untap Inspired Sprite.
{T}: Draw a card, then discard a card.
Set/Rarity: Morningtide Uncommon

Name Inspirit
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature. It gets +2/+4 until end of turn.
Set/Rarity: Ninth Edition Uncommon, Onslaught Uncommon

Name Instigator
Cost: 1B
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
Set/Rarity: Mercadian Masques Rare

Name Instigator Gang
Cost: 3R
Type: Creature — Human Werewolf
Pow/Tgh: (2/3)
Rules Text: Attacking creatures you control get +1/+0.
At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.
Set/Rarity: Innistrad Rare

Name Instill Energy
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can attack as though it had haste.
{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Set/Rarity: Masters Edition IV Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Instill Furor
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Instill Infection
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Put a -1/-1 counter on target creature.
Draw a card.
Set/Rarity: Scars of Mirrodin Common

Name Insubordination
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
Set/Rarity: Mercadian Masques Common

Name Insurrection
Cost: 5RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Set/Rarity: Magic: The Gathering-Commander Rare, Planechase Rare, Onslaught Rare

Name Intangible Virtue
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Creature tokens you control get +1/+1 and have vigilance.
Set/Rarity: Innistrad Uncommon

Name Interdict
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.
Set/Rarity: Tempest Uncommon

Name Intervene
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell that targets a creature.
Set/Rarity: Urza's Legacy Common

Name Intervention Pact
Cost: 0
Color: White
Type: Instant
Pow/Tgh:
Rules Text: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Set/Rarity: Future Sight Rare

Name Intet, the Dreamer
Cost: 3URG
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
Set/Rarity: Magic: The Gathering-Commander Rare, Planar Chaos Rare

Name Intimidation
Cost: 2BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Mercadian Masques Uncommon

Name Intimidation Bolt
Cost: 1RW
Type: Instant
Pow/Tgh:
Rules Text: Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
Set/Rarity: Alara Reborn Uncommon

Name Intimidator Initiate
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
Set/Rarity: Shadowmoor Common

Name Into the Core
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: Exile two target artifacts.
Set/Rarity: Mirrodin Besieged Uncommon

Name Into the Fray
Cost: R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature attacks this turn if able.
Splice onto Arcane {R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Saviors of Kamigawa Common

Name Into the Maw of Hell
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Set/Rarity: Innistrad Uncommon

Name Into the North
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Coldsnap Common

Name Into the Roil
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
Set/Rarity: Zendikar Common

Name Into the Void
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to two target creatures to their owners' hands.
Set/Rarity: Avacyn Restored Uncommon

Name Into the Wilds
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
Set/Rarity: Magic 2014 Core Set Rare

Name Into Thin Air
Cost: 5U
Type: Instant
Pow/Tgh:
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Return target artifact to its owner's hand.
Set/Rarity: Fifth Dawn Common

Name Intrepid Hero
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target creature with power 4 or greater.
Set/Rarity: Magic 2013 Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name Intruder Alarm
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
Set/Rarity: Eighth Edition Rare, Stronghold Rare

Name Intuition
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library.
Set/Rarity: Tempest Rare

Name Inundate
Cost: 3UUU
Type: Sorcery
Pow/Tgh:
Rules Text: Return all nonblue creatures to their owners' hands.
Set/Rarity: Eventide Rare

Name Invader Parasite
Cost: 3RR
Type: Creature — Insect
Pow/Tgh: (3/2)
Rules Text: Imprint — When Invader Parasite enters the battlefield, exile target land.
Whenever a land with the same name as the exiled card enters the battlefield under an opponent's control, Invader Parasite deals 2 damage to that player.
Set/Rarity: New Phyrexia Rare

Name Invasion Plans
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures block each turn if able.
The attacking player chooses how each creature blocks each turn.
Set/Rarity: Stronghold Rare

Name Invert the Skies
Cost: 3(G/U)
Type: Instant
Pow/Tgh:
Rules Text: Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.)
Set/Rarity: Eventide Uncommon

Name Invigorate
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: If you control a Forest, rather than pay Invigorate's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Set/Rarity: Magic: The Gathering-Commander Common, Duel Decks: Garruk vs. Liliana Common, Mercadian Masques Common

Name Invigorating Boon
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
Set/Rarity: Onslaught Uncommon

Name Invigorating Falls
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: You gain life equal to the number of creature cards in all graveyards.
Set/Rarity: Torment Common

Name Invincible Hymn
Cost: 6WW
Type: Sorcery
Pow/Tgh:
Rules Text: Count the number of cards in your library. Your life total becomes that number.
Set/Rarity: Shards of Alara Rare

Name Inviolability
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Prevent all damage that would be dealt to enchanted creature.
Set/Rarity: Mercadian Masques Common

Name Invisibility
Cost: UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked except by Walls.
Set/Rarity: Eighth Edition Uncommon, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Invisible Stalker
Cost: 1U
Type: Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker can't be blocked.
Set/Rarity: Innistrad Uncommon

Name Invoke Prejudice
Cost: UUUU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays {X}, where X is its converted mana cost.
Set/Rarity: Legends Rare

Name Invoke the Firemind
Cost: XUUR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Draw X cards; or Invoke the Firemind deals X damage to target creature or player.
Set/Rarity: Duel Decks: Izzet vs. Golgari Rare, Guildpact Rare

Name Invulnerability
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Tempest Uncommon

Name Ion Storm
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.
Set/Rarity: Fifth Dawn Rare

Name Iona, Shield of Emeria
Cost: 6WWW
Type: Legendary Creature — Angel
Pow/Tgh: (7/7)
Rules Text: Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.
Set/Rarity: Zendikar Mythic Rare

Name Iona's Judgment
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target creature or enchantment.
Set/Rarity: Worldwake Common

Name Ior Ruin Expedition
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
Set/Rarity: Zendikar Common

Name Ire of Kaminari
Cost: 3R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.
Set/Rarity: Betrayers of Kamigawa Common

Name Iridescent Angel
Cost: 5WU
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying, protection from all colors
Set/Rarity: Odyssey Rare

Name Iridescent Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
Set/Rarity: Urza's Destiny Uncommon

Name Irini Sengir
Cost: 2BB
Type: Legendary Creature — Vampire Dwarf
Pow/Tgh: (2/2)
Rules Text: Green enchantment spells and white enchantment spells cost {2} more to cast.
Set/Rarity: Homelands Uncommon

Name Iron Lance
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target creature gains first strike until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Iron Maiden
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4.
Set/Rarity: Urza's Legacy Rare

Name Iron Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Add {R} to your mana pool.
Set/Rarity: Scars of Mirrodin Common, Planechase Common, Mirrodin Common

Name Iron Star
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Iron Tusk Elephant
Cost: 4W
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text: Trample
Set/Rarity: Mirage Uncommon

Name Iron Will
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +0/+4 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Legacy Common

Name Iron-Barb Hellion
Cost: 5R
Type: Creature — Hellion Beast
Pow/Tgh: (5/4)
Rules Text: Haste
Iron-Barb Hellion can't block.
Set/Rarity: Fifth Dawn Uncommon

Name Ironclaw Buzzardiers
Cost: 2R
Type: Creature — Orc Scout
Pow/Tgh: (2/2)
Rules Text: Ironclaw Buzzardiers can't block creatures with power 2 or greater.
{R}: Ironclaw Buzzardiers gains flying until end of turn.
Set/Rarity: Time Spiral Common

Name Ironclaw Curse
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Set/Rarity: Fifth Edition Rare, Homelands Rare

Name Ironclaw Orcs
Cost: 1R
Type: Creature — Orc
Pow/Tgh: (2/2)
Rules Text: Ironclaw Orcs can't block creatures with power 2 or greater.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Fourth Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Ironfang
Cost:
Color: Red
Type: Creature — Werewolf
Pow/Tgh: (3/1)
Rules Text: First strike
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.
Set/Rarity: Innistrad Common

Name Ironfist Crusher
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: Ironfist Crusher can block any number of creatures.
Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Iron-Heart Chimera
Cost: 4
Type: Artifact Creature — Chimera
Pow/Tgh: (2/2)
Rules Text: Vigilance
Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)
Set/Rarity: Visions Uncommon

Name Ironhoof Ox
Cost: 3GG
Type: Creature — Ox
Pow/Tgh: (4/4)
Rules Text: Ironhoof Ox can't be blocked by more than one creature.
Set/Rarity: Masters Edition IV Common, Portal Second Age Uncommon

Name Ironroot Treefolk
Cost: 4G
Type: Creature — Treefolk
Pow/Tgh: (3/5)
Rules Text:
Set/Rarity: Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Ironshell Beetle
Cost: 1G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
Set/Rarity: Judgment Common

Name Irradiate
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn for each artifact you control.
Set/Rarity: Mirrodin Common

Name Irresistible Prey
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature must be blocked this turn if able.
Draw a card.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Irrigation Ditch
Cost:
Type: Land
Pow/Tgh:
Rules Text: Irrigation Ditch enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.
Set/Rarity: Invasion Common

Name Isamaru, Hound of Konda
Cost: W
Type: Legendary Creature — Hound
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Champions of Kamigawa Rare

Name Isao, Enlightened Bushi
Cost: 2G
Type: Legendary Creature — Human Samurai
Pow/Tgh: (2/1)
Rules Text: Isao, Enlightened Bushi can't be countered.
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}: Regenerate target Samurai.
Set/Rarity: Betrayers of Kamigawa Rare

Name Ishi-Ishi, Akki Crackshot
Cost: 1R
Type: Legendary Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
Set/Rarity: Betrayers of Kamigawa Rare

Name Island
Cost:
Type: Basic Land — Island
Pow/Tgh:
Rules Text: U
Set/Rarity: Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Theros Land, Theros Land, Theros Land, Theros Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Avacyn Restored Land, Avacyn Restored Land, Avacyn Restored Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Innistrad Land, Innistrad Land, Innistrad Land, Duel Decks: Ajani vs. Nicol Bolas Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, New Phyrexia Land, New Phyrexia Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Archenemy Land, Duel Decks: Elspeth vs. Tezzeret Land, Duel Decks: Elspeth vs. Tezzeret Land, Duel Decks: Elspeth vs. Tezzeret Land, Duel Decks: Elspeth vs. Tezzeret Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Mirrodin Besieged Land, Mirrodin Besieged Land, Premium Deck Series: Slivers Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name Island Fish Jasconius
Cost: 4UUU
Type: Creature — Fish
Pow/Tgh: (6/8)
Rules Text: Island Fish Jasconius doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.
Island Fish Jasconius can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Island Fish Jasconius.
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Arabian Nights Rare

Name Island of Wak-Wak
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: The power of target creature with flying becomes 0 until end of turn.
Set/Rarity: Masters Edition Rare, Arabian Nights Rare

Name Island Sanctuary
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Set/Rarity: Masters Edition IV Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Isleback Spawn
Cost: 5UU
Type: Creature — Kraken
Pow/Tgh: (4/8)
Rules Text: Shroud
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
Set/Rarity: Shadowmoor Rare

Name Isochron Scepter
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, From the Vault: Relics Mythic Rare, Mirrodin Uncommon

Name Isolated Chapel
Cost:
Type: Land
Pow/Tgh:
Rules Text: Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B} to your mana pool.
Set/Rarity: Innistrad Rare

Name Isolation Cell
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays {2}.
Set/Rarity: New Phyrexia Uncommon

Name Isperia the Inscrutable
Cost: 1WWUU
Type: Legendary Creature — Sphinx
Pow/Tgh: (3/6)
Rules Text: Flying
Whenever Isperia the Inscrutable deals combat damage to a player, name a card. That player reveals his or her hand. If he or she reveals the named card, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle your library.
Set/Rarity: Dissension Rare

Name Isperia, Supreme Judge
Cost: 2WWUU
Type: Legendary Creature — Sphinx
Pow/Tgh: (6/4)
Rules Text: Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
Set/Rarity: Return to Ravnica Mythic Rare

Name Isperia's Skywatch
Cost: 5U
Type: Creature — Vedalken Knight
Pow/Tgh: (3/3)
Rules Text: Flying
When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Set/Rarity: Return to Ravnica Common

Name It That Betrays
Cost: 12
Type: Creature — Eldrazi
Pow/Tgh: (11/11)
Rules Text: Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Set/Rarity: Rise of the Eldrazi Rare

Name Ith, High Arcanist
Cost: 5WU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/5)
Rules Text: Vigilance
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Suspend 4—{W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Time Spiral Rare

Name Ivory Charm
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Mirage Common

Name Ivory Crane Netsuke
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Ivory Cup
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Ivory Gargoyle
Cost: 4W
Type: Creature — Gargoyle
Pow/Tgh: (2/2)
Rules Text: Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{W}: Exile Ivory Gargoyle.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Ivory Giant
Cost: 5WW
Type: Creature — Giant
Pow/Tgh: (3/4)
Rules Text: When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Modern Masters Common, Time Spiral Common

Name Ivory Guardians
Cost: 4WW
Type: Creature — Giant Cleric
Pow/Tgh: (3/3)
Rules Text: Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
Set/Rarity: Masters Edition III Uncommon, Fifth Edition Uncommon, Chronicles Uncommon, Legends Uncommon

Name Ivory Mask
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: You have shroud. (You can't be the target of spells or abilities.)
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Mercadian Masques Rare

Name Ivory Tower
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Set/Rarity: From the Vault: Relics Mythic Rare, Masters Edition Rare, Fourth Edition Rare, Revised Edition Rare, Antiquities Uncommon

Name Ivy Dancer
Cost: 2G
Type: Creature — Dryad Shaman
Pow/Tgh: (1/2)
Rules Text: {T}: Target creature gains forestwalk until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Ivy Elemental
Cost: XG
Type: Creature — Elemental
Pow/Tgh: (0/0)
Rules Text: Ivy Elemental enters the battlefield with X +1/+1 counters on it.
Set/Rarity: Planechase Rare, Odyssey Rare

Name Ivy Lane Denizen
Cost: 3G
Type: Creature — Elf Warrior
Pow/Tgh: (2/3)
Rules Text: Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
Set/Rarity: Gatecrash Common

Name Ivy Seer
Cost: 3G
Type: Creature — Elf Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Set/Rarity: Urza's Destiny Uncommon

Name Iwamori of the Open Fist
Cost: 2GG
Type: Legendary Creature — Human Monk
Pow/Tgh: (5/5)
Rules Text: Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield.
Set/Rarity: Betrayers of Kamigawa Rare

Name Ixidor, Reality Sculptor
Cost: 3UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/4)
Rules Text: Face-down creatures get +1/+1.
{2}{U}: Turn target face-down creature face up.
Set/Rarity: Onslaught Rare

Name Ixidor's Will
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
Set/Rarity: Onslaught Common

Name Ixidron
Cost: 3UU
Type: Creature — Illusion
Pow/Tgh: (*/*)
Rules Text: As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)
Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
Set/Rarity: Time Spiral Rare

Name Izzet Boilerworks
Cost:
Type: Land
Pow/Tgh:
Rules Text: Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Izzet vs. Golgari Common, Magic: The Gathering-Commander Common, Guildpact Common

Name Izzet Charm
Cost: UR
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Counter target noncreature spell unless its controller pays {2}; or Izzet Charm deals 2 damage to target creature; or draw two cards, then discard two cards.
Set/Rarity: Return to Ravnica Uncommon, Duel Decks: Izzet vs. Golgari Uncommon

Name Izzet Chronarch
Cost: 3UR
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Magic: The Gathering-Commander Common, Guildpact Common

Name Izzet Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U} or {R} to your mana pool.
{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common

Name Izzet Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Dragon's Maze Common, Return to Ravnica Common

Name Izzet Guildmage
Cost: (U/R)(U/R)
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: ({(u/r)} can be paid with either {U} or {R}.)
{2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Guildpact Uncommon

Name Izzet Keyrune
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U} or {R} to your mana pool.
{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.
Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.
Set/Rarity: Return to Ravnica Uncommon

Name Izzet Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {U}{R} to your mana pool.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Magic: The Gathering-Commander Common, Guildpact Common

Name Izzet Staticaster
Cost: 1UR
Type: Creature — Human Wizard
Pow/Tgh: (0/3)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Haste
{T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
Set/Rarity: Return to Ravnica Uncommon

Name Jabari's Banner
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Weatherlight Uncommon

Name Jabari's Influence
Cost: 3WW
Type: Instant
Pow/Tgh:
Rules Text: Cast Jabari's Influence only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
Set/Rarity: Mirage Rare

Name Jace Beleren
Cost: 1UU
Type: Planeswalker — Jace
Loyalty: (3)
Rules Text: +2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
Set/Rarity: Magic 2011 Mythic Rare, Magic 2010 Mythic Rare, Duel Decks: Jace vs. Chandra Mythic Rare, Lorwyn Rare

Name Jace, Architect of Thought
Cost: 2UU
Type: Planeswalker — Jace
Loyalty: (4)
Rules Text: +1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
-2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
-8: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs.
Set/Rarity: Return to Ravnica Mythic Rare

Name Jace, Memory Adept
Cost: 3UU
Type: Planeswalker — Jace
Loyalty: (4)
Rules Text: +1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
Set/Rarity: Magic 2014 Core Set Mythic Rare, Magic 2013 Mythic Rare, Magic 2012 Mythic Rare

Name Jace, the Mind Sculptor
Cost: 2UU
Type: Planeswalker — Jace
Loyalty: (3)
Rules Text: +2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
-1: Return target creature to its owner's hand.
-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
Set/Rarity: From the Vault: Twenty Mythic Rare, Worldwake Mythic Rare

Name Jace's Archivist
Cost: 1UU
Type: Creature — Vedalken Wizard
Pow/Tgh: (2/2)
Rules Text: {U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
Set/Rarity: Commander 2013 Edition Rare, Magic 2012 Rare

Name Jace's Erasure
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
Set/Rarity: Magic 2012 Common, Magic 2011 Common

Name Jace's Ingenuity
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Draw three cards.
Set/Rarity: Magic 2011 Uncommon

Name Jace's Mindseeker
Cost: 4UU
Type: Creature — Fish Illusion
Pow/Tgh: (4/4)
Rules Text: Flying
When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard. You may cast an instant or sorcery card from among them without paying its mana cost.
Set/Rarity: Magic 2014 Core Set Rare

Name Jace's Phantasm
Cost: U
Type: Creature — Illusion
Pow/Tgh: (1/1)
Rules Text: Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
Set/Rarity: Magic 2013 Uncommon

Name Jackal Familiar
Cost: R
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Jackal Familiar can't attack or block alone.
Set/Rarity: Magic 2010 Common

Name Jackal Pup
Cost: R
Type: Creature — Hound
Pow/Tgh: (2/1)
Rules Text: Whenever Jackal Pup is dealt damage, it deals that much damage to you.
Set/Rarity: Premium Deck Series: Fire and Lightning Uncommon, Tempest Uncommon

Name Jackalope Herd
Cost: 3G
Type: Creature — Rabbit Beast
Pow/Tgh: (4/5)
Rules Text: When you cast a spell, return Jackalope Herd to its owner's hand.
Set/Rarity: Exodus Common

Name Jack-in-the-Mox
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: ocT: Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source.
2 Add oW to your mana pool.
3 Add oU to your mana pool.
4 Add oB to your mana pool.
5 Add oR to your mana pool.
6 Add oG to your mana pool.
Set/Rarity: Unglued Rare

Name Jacques le Vert
Cost: 1RGW
Type: Legendary Creature — Human Warrior
Pow/Tgh: (3/2)
Rules Text: Green creatures you control get +0/+2.
Set/Rarity: Masters Edition Rare, Legends Rare

Name Jaddi Lifestrider
Cost: 4G
Type: Creature — Elemental
Pow/Tgh: (2/8)
Rules Text: When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Jade Idol
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name Jade Leech
Cost: 2GG
Type: Creature — Leech
Pow/Tgh: (5/5)
Rules Text: Green spells you cast cost {G} more to cast.
Set/Rarity: Invasion Rare

Name Jade Mage
Cost: 1G
Type: Creature — Human Shaman
Pow/Tgh: (2/1)
Rules Text: {2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Ajani vs. Nicol Bolas Uncommon, Magic 2012 Uncommon

Name Jade Monolith
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Set/Rarity: Masters Edition IV Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Jade Statue
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.
Set/Rarity: Ninth Edition Rare, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Jaded Response
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell if it shares a color with a creature you control.
Set/Rarity: Apocalypse Common

Name Jagged Lightning
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Jagged Lightning deals 3 damage to each of two target creatures.
Set/Rarity: Starter 1999 Uncommon, Urza's Saga Uncommon, Portal Second Age Uncommon

Name Jagged Poppet
Cost: 1BR
Type: Creature — Ogre Warrior
Pow/Tgh: (3/4)
Rules Text: Whenever Jagged Poppet is dealt damage, discard that many cards.
Hellbent — Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage.
Set/Rarity: Dissension Uncommon

Name Jagged-Scar Archers
Cost: 1GG
Type: Creature — Elf Archer
Pow/Tgh: (*/*)
Rules Text: Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.
Set/Rarity: Lorwyn Uncommon

Name Jagwasp Swarm
Cost: 3B
Type: Creature — Insect
Pow/Tgh: (3/2)
Rules Text: Flying
Set/Rarity: Worldwake Common

Name Jalum Grifter
Cost: 3RR
Type: Summon — Legend
Pow/Tgh: (3/5)
Rules Text: o1oR, ocT: Put Jalum Grifter and two lands you control face down in front of target opponent after revealing each card to him or her. Then, rearrange the order of the three cards as often as you wish, keeping them on the table at all times. That opponent then chooses one of those cards. If a land is chosen, destroy target card in play. Otherwise, sacrifice Jalum Grifter.
Set/Rarity: Unglued Rare

Name Jalum Tome
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Draw a card, then discard a card.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Chronicles Rare, Antiquities Uncommon

Name Jamuraan Lion
Cost: 2W
Type: Creature — Cat
Pow/Tgh: (3/1)
Rules Text: {W}, {T}: Target creature can't block this turn.
Set/Rarity: Visions Common

Name Jandor's Ring
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Discard the last card you drew this turn: Draw a card.
Set/Rarity: Revised Edition Rare, Arabian Nights Rare

Name Jandor's Saddlebags
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Untap target creature.
Set/Rarity: Seventh Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Arabian Nights Rare

Name Jangling Automaton
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (3/2)
Rules Text: Whenever Jangling Automaton attacks, untap all creatures defending player controls.
Set/Rarity: Weatherlight Common

Name Jar of Eyeballs
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.
{3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Commander 2013 Edition Rare, Dark Ascension Rare

Name Jarad, Golgari Lich Lord
Cost: BBGG
Type: Legendary Creature — Zombie Elf
Pow/Tgh: (2/2)
Rules Text: Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.
{1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
Set/Rarity: Return to Ravnica Mythic Rare, Duel Decks: Izzet vs. Golgari Mythic Rare

Name Jarad's Orders
Cost: 2BG
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.
Set/Rarity: Return to Ravnica Rare

Name Jareth, Leonine Titan
Cost: 3WWW
Type: Legendary Creature — Cat Giant
Pow/Tgh: (4/7)
Rules Text: Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.
Set/Rarity: Onslaught Rare

Name Jasmine Boreal
Cost: 3GW
Type: Legendary Creature — Human
Pow/Tgh: (4/5)
Rules Text:
Set/Rarity: Time Spiral "Timeshifted" Special, Legends Uncommon

Name Jasmine Seer
Cost: 3W
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Set/Rarity: Urza's Destiny Uncommon

Name Jawbone Skulkin
Cost: 1
Type: Artifact Creature — Scarecrow
Pow/Tgh: (1/1)
Rules Text: {2}: Target red creature gains haste until end of turn.
Set/Rarity: Eventide Common

Name Jaws of Stone
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text: Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Duel Decks: Knights vs. Dragons Uncommon, Shadowmoor Uncommon

Name Jaya Ballard, Task Mage
Cost: 1RR
Type: Legendary Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
Set/Rarity: Premium Deck Series: Fire and Lightning Rare, Time Spiral Rare

Name Jayemdae Tome
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Draw a card.
Set/Rarity: Magic 2013 Uncommon, Tenth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Jedit Ojanen
Cost: 4WWU
Type: Legendary Creature — Cat Warrior
Pow/Tgh: (5/5)
Rules Text:
Set/Rarity: Masters Edition III Common, Legends Uncommon

Name Jedit Ojanen of Efrava
Cost: 3GGG
Type: Legendary Creature — Cat Warrior
Pow/Tgh: (5/5)
Rules Text: Forestwalk
Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield.
Set/Rarity: Planar Chaos Rare

Name Jedit's Dragoons
Cost: 5W
Type: Creature — Cat Soldier
Pow/Tgh: (2/5)
Rules Text: Vigilance
When Jedit's Dragoons enters the battlefield, you gain 4 life.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Time Spiral Common

Name Jelenn Sphinx
Cost: 3WU
Type: Creature — Sphinx
Pow/Tgh: (1/5)
Rules Text: Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
Set/Rarity: Dragon's Maze Uncommon

Name Jeleva, Nephalia's Scourge
Cost: 1UBR
Type: Legendary Creature — Vampire Wizard
Pow/Tgh: (1/3)
Rules Text: Flying
When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of his or her library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost.
Set/Rarity: Commander 2013 Edition Mythic Rare

Name Jenara, Asura of War
Cost: GWU
Type: Legendary Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
Set/Rarity: Alara Reborn Mythic Rare

Name Jerrard of the Closed Fist
Cost: 3RGG
Type: Legendary Creature — Human Knight
Pow/Tgh: (6/5)
Rules Text:
Set/Rarity: Masters Edition III Common, Legends Uncommon

Name Jeska, Warrior Adept
Cost: 2RR
Type: Legendary Creature — Human Barbarian Warrior
Pow/Tgh: (3/1)
Rules Text: First strike, haste
{T}: Jeska, Warrior Adept deals 1 damage to target creature or player.
Set/Rarity: Judgment Rare

Name Jester's Cap
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.
Set/Rarity: From the Vault: Relics Mythic Rare, Ninth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Jester's Mask
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Jester's Mask enters the battlefield tapped.
{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Jester's Scepter
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.
{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
Set/Rarity: Coldsnap Rare

Name Jester's Sombrero
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: o2, ocT, Sacrifice Jester's Sombrero: Look through target player's sideboard and remove any three of those cards from it for the remainder of the match.
Set/Rarity: Unglued Rare

Name Jet Medallion
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Black spells you cast cost {1} less to cast.
Set/Rarity: Tempest Rare

Name Jetting Glasskite
Cost: 4UU
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Jeweled Amulet
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.
{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Jeweled Bird
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Remove Jeweled Bird from your deck before playing if you're not playing for ante.
{T}: Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
Set/Rarity: Chronicles Rare, Arabian Nights Uncommon

Name Jeweled Spirit
Cost: 3WW
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
Set/Rarity: Prophecy Rare

Name Jeweled Torque
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: As Jeweled Torque enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
Set/Rarity: Mercadian Masques Uncommon

Name Jhessian Balmgiver
Cost: 1WU
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Target creature can't be blocked this turn.
Set/Rarity: Conflux Uncommon

Name Jhessian Infiltrator
Cost: GU
Type: Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: Jhessian Infiltrator can't be blocked.
Set/Rarity: Shards of Alara Uncommon

Name Jhessian Lookout
Cost: 1U
Type: Creature — Human Scout
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Shards of Alara Common

Name Jhessian Zombies
Cost: 4UB
Type: Creature — Zombie
Pow/Tgh: (2/4)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Alara Reborn Common

Name Jhoira of the Ghitu
Cost: 1UR
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)
Set/Rarity: Modern Masters Rare, Future Sight Rare

Name Jhoira's Timebug
Cost: 2
Type: Artifact Creature — Insect
Pow/Tgh: (1/2)
Rules Text: {T}: Choose target permanent you control or suspended card you own. If that permanent or card has a time counter on it, you may remove a time counter from it or put another time counter on it.
Set/Rarity: Time Spiral Common

Name Jhoira's Toolbox
Cost: 2
Type: Artifact Creature — Insect
Pow/Tgh: (1/1)
Rules Text: {2}: Regenerate target artifact creature.
Set/Rarity: Urza's Legacy Uncommon

Name Jhovall Queen
Cost: 4WW
Type: Creature — Cat Rebel
Pow/Tgh: (4/7)
Rules Text: Vigilance
Set/Rarity: Mercadian Masques Rare

Name Jhovall Rider
Cost: 4W
Type: Creature — Human Rebel
Pow/Tgh: (3/3)
Rules Text: Trample
Set/Rarity: Mercadian Masques Uncommon

Name Jihad
Cost: WWW
Type: Enchantment
Pow/Tgh:
Rules Text: As Jihad enters the battlefield, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
Set/Rarity: Arabian Nights Rare

Name Jilt
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature.
Set/Rarity: Apocalypse Common

Name Jin-Gitaxias, Core Augur
Cost: 8UU
Type: Legendary Creature — Praetor
Pow/Tgh: (5/4)
Rules Text: Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
Set/Rarity: New Phyrexia Mythic Rare

Name Jinx
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target land becomes the basic land type of your choice until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Homelands Common

Name Jinxed Choker
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Jinxed Choker or remove one from it.
Set/Rarity: Mirrodin Rare

Name Jinxed Idol
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol.
Set/Rarity: Magic 2011 Rare, Tempest Rare

Name Jinxed Ring
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)
Set/Rarity: Stronghold Rare

Name Jiwari, the Earth Aflame
Cost: 3RR
Type: Legendary Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: {X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying.
Channel — {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying.
Set/Rarity: Saviors of Kamigawa Rare

Name Jodah's Avenger
Cost: 5U
Type: Creature — Shapeshifter
Pow/Tgh: (4/4)
Rules Text: {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.)
Set/Rarity: Planar Chaos Uncommon

Name Johan
Cost: 3RGW
Type: Legendary Creature — Human Wizard
Pow/Tgh: (5/4)
Rules Text: At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
Set/Rarity: Chronicles Rare, Legends Rare

Name Johnny, Combo Player
Cost: 2UU
Type: Legendary Creature — Human Gamer
Pow/Tgh: (1/1)
Rules Text: {4}: Search your library for a card and put that card into your hand. Then shuffle your library.
Set/Rarity: Unhinged Rare

Name Johtull Wurm
Cost: 5G
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Join the Ranks
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Put two 1/1 white Soldier Ally creature tokens onto the battlefield.
Set/Rarity: Worldwake Common

Name Joiner Adept
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (2/1)
Rules Text: Lands you control have "{T}: Add one mana of any color to your mana pool."
Set/Rarity: Tenth Edition Rare, Fifth Dawn Rare

Name Joint Assault
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.
Set/Rarity: Avacyn Restored Common

Name Jokulhaups
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all artifacts, creatures, and lands. They can't be regenerated.
Set/Rarity: Masters Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Jokulmorder
Cost: 4UUU
Type: Creature — Leviathan
Pow/Tgh: (12/12)
Rules Text: Trample
Jokulmorder enters the battlefield tapped.
When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.
Set/Rarity: Coldsnap Rare

Name Jolrael, Empress of Beasts
Cost: 3GG
Type: Legendary Creature — Human Spellshaper
Pow/Tgh: (3/3)
Rules Text: {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
Set/Rarity: Time Spiral "Timeshifted" Special, Prophecy Rare

Name Jolrael's Centaur
Cost: 1GG
Type: Creature — Centaur Archer
Pow/Tgh: (2/2)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Mirage Common

Name Jolrael's Favor
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
{1}{G}: Regenerate enchanted creature.
Set/Rarity: Prophecy Common

Name Jolt
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Common

Name Jolting Merfolk
Cost: 2UU
Type: Creature — Merfolk
Pow/Tgh: (2/2)
Rules Text: Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.
Set/Rarity: Nemesis Uncommon

Name Jor Kadeen, the Prevailer
Cost: 3RW
Type: Legendary Creature — Human Warrior
Pow/Tgh: (5/4)
Rules Text: First strike
Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
Set/Rarity: New Phyrexia Rare

Name Joraga Bard
Cost: 3G
Type: Creature — Elf Rogue Ally
Pow/Tgh: (1/4)
Rules Text: Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
Set/Rarity: Zendikar Common

Name Joraga Treespeaker
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/2
{T}: Add {G}{G} to your mana pool.
LEVEL 5+
1/4
Elves you control have "{T}: Add {G}{G} to your mana pool."
Set/Rarity: Rise of the Eldrazi Uncommon

Name Joraga Warcaller
Cost: G
Type: Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)
Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
Set/Rarity: Worldwake Rare

Name Jötun Grunt
Cost: 1W
Type: Creature — Giant Soldier
Pow/Tgh: (4/4)
Rules Text: Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Magic: The Gathering-Commander Uncommon, Coldsnap Uncommon

Name Jötun Owl Keeper
Cost: 2W
Type: Creature — Giant
Pow/Tgh: (3/3)
Rules Text: Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Jötun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.
Set/Rarity: Coldsnap Uncommon

Name Journey of Discovery
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
Entwine {2}{G} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Common

Name Journey to Nowhere
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Magic: The Gathering-Commander Common, Duel Decks: Elspeth vs. Tezzeret Common, Zendikar Common

Name Journeyer's Kite
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Duel Decks: Venser vs. Koth Rare, Champions of Kamigawa Rare

Name Joven
Cost: 3RR
Type: Legendary Creature — Human Rogue
Pow/Tgh: (3/3)
Rules Text: {R}{R}{R}, {T}: Destroy target noncreature artifact.
Set/Rarity: Homelands Common

Name Joven's Ferrets
Cost: G
Type: Creature — Ferret
Pow/Tgh: (1/1)
Rules Text: Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.
At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
Set/Rarity: Masters Edition II Uncommon, Homelands Common

Name Joven's Tools
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Target creature can't be blocked this turn except by Walls.
Set/Rarity: Fifth Edition Uncommon, Homelands Uncommon

Name Jovial Evil
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
Set/Rarity: Legends Rare

Name Joyous Respite
Cost: 3G
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: You gain 1 life for each land you control.
Set/Rarity: Champions of Kamigawa Common

Name Judge of Currents
Cost: 1W
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever a Merfolk you control becomes tapped, you may gain 1 life.
Set/Rarity: Lorwyn Common

Name Judge Unworthy
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Future Sight Common

Name Judge's Familiar
Cost: (W/U)
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
Set/Rarity: Return to Ravnica Uncommon

Name Jugan, the Rising Star
Cost: 3GGG
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: (5/5)
Rules Text: Flying
When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
Set/Rarity: Modern Masters Mythic Rare, Champions of Kamigawa Rare

Name Juggernaut
Cost: 4
Type: Artifact Creature — Juggernaut
Pow/Tgh: (5/3)
Rules Text: Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
Set/Rarity: Masters Edition IV Uncommon, Magic 2011 Uncommon, Archenemy Uncommon, Duel Decks: Elspeth vs. Tezzeret Uncommon, Tenth Edition Uncommon, Darksteel Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Juju Bubble
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When you play a card, sacrifice Juju Bubble.
{2}: You gain 1 life.
Set/Rarity: Visions Uncommon

Name Jukai Messenger
Cost: G
Type: Creature — Human Monk
Pow/Tgh: (1/1)
Rules Text: Forestwalk
Set/Rarity: Champions of Kamigawa Common

Name Jumbo Imp
Cost: 2B
Type: Summon — Imp
Pow/Tgh: (0/0)
Rules Text: Flying
When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.
During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.
At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.
Set/Rarity: Unglued Uncommon

Name Jump
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains flying until end of turn.
Set/Rarity: Magic 2010 Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Jund Battlemage
Cost: 2R
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: {B}, {T}: Target player loses 1 life.
{G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Shards of Alara Uncommon

Name Jund Charm
Cost: BRG
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
Set/Rarity: Commander 2013 Edition Uncommon, Shards of Alara Uncommon

Name Jund Hackblade
Cost: (B/G)R
Type: Creature — Goblin Berserker
Pow/Tgh: (2/1)
Rules Text: As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.
Set/Rarity: Alara Reborn Common

Name Jund Panorama
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Shards of Alara Common

Name Jund Sojourners
Cost: BRG
Type: Creature — Viashino Shaman
Pow/Tgh: (3/2)
Rules Text: When you cycle Jund Sojourners or it dies, you may have it deal 1 damage to target creature or player.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name Jungle Barrier
Cost: 2GU
Type: Creature — Plant Wall
Pow/Tgh: (2/6)
Rules Text: Defender (This creature can't attack.)
When Jungle Barrier enters the battlefield, draw a card.
Set/Rarity: Apocalypse Uncommon

Name Jungle Basin
Cost:
Type: Land
Pow/Tgh:
Rules Text: Jungle Basin enters the battlefield tapped.
When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.
{T}: Add {1}{G} to your mana pool.
Set/Rarity: Visions Uncommon

Name Jungle Lion
Cost: G
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: Jungle Lion can't block.
Set/Rarity: Masters Edition III Common, Portal Common

Name Jungle Patrol
Cost: 3G
Type: Creature — Human Soldier
Pow/Tgh: (3/2)
Rules Text: {1}{G}, {T}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield.
Sacrifice a token named Wood: Add {R} to your mana pool.
Set/Rarity: Mirage Rare

Name Jungle Shrine
Cost:
Type: Land
Pow/Tgh:
Rules Text: Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Ajani vs. Nicol Bolas Uncommon, Shards of Alara Uncommon

Name Jungle Troll
Cost: 1RG
Type: Creature — Troll
Pow/Tgh: (2/1)
Rules Text: {R}: Regenerate Jungle Troll.

{G}: Regenerate Jungle Troll.
Set/Rarity: Mirage Uncommon

Name Jungle Weaver
Cost: 5GG
Type: Creature — Spider
Pow/Tgh: (5/6)
Rules Text: Reach (This can block creatures with flying.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Shards of Alara Common

Name Jungle Wurm
Cost: 3GG
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Set/Rarity: Mirage Common

Name Juniper Order Advocate
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (1/2)
Rules Text: As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name Juniper Order Druid
Cost: 2G
Type: Creature — Human Cleric Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Untap target land.
Set/Rarity: Ice Age Common

Name Juniper Order Ranger
Cost: 3GW
Type: Creature — Human Knight
Pow/Tgh: (2/4)
Rules Text: Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Coldsnap Uncommon

Name Junk Diver
Cost: 3
Type: Artifact Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
When Junk Diver dies, return another target artifact card from your graveyard to your hand.
Set/Rarity: Urza's Destiny Rare

Name Junk Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (0/0)
Rules Text: Junk Golem enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.
{1}, Discard a card: Put a +1/+1 counter on Junk Golem.
Set/Rarity: Odyssey Rare

Name Junktroller
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (0/6)
Rules Text: Defender (This creature can't attack.)
{T}: Put target card from a graveyard on the bottom of its owner's library.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Junkyo Bell
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Set/Rarity: Champions of Kamigawa Rare

Name Juntu Stakes
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Creatures with power 1 or less don't untap during their controllers' untap steps.
Set/Rarity: Invasion Rare

Name Junún Efreet
Cost: 1BB
Type: Creature — Efreet
Pow/Tgh: (3/3)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.
Set/Rarity: Masters Edition IV Uncommon, Fourth Edition Uncommon, Arabian Nights Rare

Name Jushi Apprentice
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
Set/Rarity: Champions of Kamigawa Rare

Name Just Fate
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Cast Just Fate only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Set/Rarity: Masters Edition IV Common, Portal Second Age Rare

Name Justice
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.

Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
Set/Rarity: Fifth Edition Uncommon, Ice Age Uncommon

Name Juvenile Gloomwidow
Cost: GG
Type: Creature — Spider
Pow/Tgh: (1/3)
Rules Text: Reach (This can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name Juxtapose
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Chronicles Rare, Legends Rare

Name Juzám Djinn
Cost: 2BB
Type: Creature — Djinn
Pow/Tgh: (5/5)
Rules Text: At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
Set/Rarity: Masters Edition Rare, Arabian Nights Rare

Name Jwar Isle Refuge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Planechase 2012 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Zendikar Uncommon

Name Jwari Scuttler
Cost: 2U
Type: Creature — Crab
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Rise of the Eldrazi Common

Name Jwari Shapeshifter
Cost: 1U
Type: Creature — Shapeshifter Ally
Pow/Tgh: (0/0)
Rules Text: You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
Set/Rarity: Worldwake Rare

Name Kaalia of the Vast
Cost: 1WBR
Type: Legendary Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Set/Rarity: Commander's Arsenal Mythic Rare, Magic: The Gathering-Commander Mythic Rare

Name Kabira Crossroads
Cost:
Type: Land
Pow/Tgh:
Rules Text: Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
{T}: Add {W} to your mana pool.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Zendikar Common

Name Kabira Evangel
Cost: 2W
Type: Creature — Human Cleric Ally
Pow/Tgh: (2/3)
Rules Text: Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
Set/Rarity: Zendikar Rare

Name Kabira Vindicator
Cost: 3W
Type: Creature — Human Knight
Pow/Tgh: (2/4)
Rules Text: Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-4
3/6
Other creatures you control get +1/+1.
LEVEL 5+
4/8
Other creatures you control get +2/+2.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Rise of the Eldrazi Uncommon

Name Kaboom!
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.
Set/Rarity: Onslaught Rare

Name Kabuto Moth
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (1/2)
Rules Text: Flying
{T}: Target creature gets +1/+2 until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name Kaervek the Merciless
Cost: 5BR
Type: Legendary Creature — Human Shaman
Pow/Tgh: (5/4)
Rules Text: Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost.
Set/Rarity: Archenemy Rare, Time Spiral Rare

Name Kaervek's Hex
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
Set/Rarity: Mirage Uncommon

Name Kaervek's Purge
Cost: XBR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
Set/Rarity: Mirage Uncommon

Name Kaervek's Spite
Cost: BBB
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Kaervek's Spite, sacrifice all permanents you control and discard your hand.
Target player loses 5 life.
Set/Rarity: Visions Rare

Name Kaervek's Torch
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.
Kaervek's Torch deals X damage to target creature or player.
Set/Rarity: Mirage Common

Name Kagemaro, First to Suffer
Cost: 3BB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (*/*)
Rules Text: Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand.
{B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Rare

Name Kagemaro's Clutch
Cost: 3B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -X/-X, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name Kaho, Minamo Historian
Cost: 2UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards and exile them. Then shuffle your library.
{X}, {T}: You may cast a card with converted mana cost X exiled with Kaho without paying its mana cost.
Set/Rarity: Saviors of Kamigawa Rare

Name Kaijin of the Vanishing Touch
Cost: 1U
Type: Creature — Spirit
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Faithful Squire (Kaiso, Memory of Loyalty)
Cost: 1WW
Type: Legendary Creature — Spirit
Pow/Tgh: (3/4)
Rules Text: Flying
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Kalastria Highborn
Cost: BB
Type: Creature — Vampire Shaman
Pow/Tgh: (2/2)
Rules Text: Whenever Kalastria Highborn or another Vampire you control dies, you may pay {B}. If you do, target player loses 2 life and you gain 2 life.
Set/Rarity: Worldwake Rare

Name Kaleidostone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: When Kaleidostone enters the battlefield, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.
Set/Rarity: Conflux Common

Name Kalitas, Bloodchief of Ghet
Cost: 5BB
Type: Legendary Creature — Vampire Warrior
Pow/Tgh: (5/5)
Rules Text: {B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Set/Rarity: Zendikar Mythic Rare

Name Kalonian Behemoth
Cost: 5GG
Type: Creature — Beast
Pow/Tgh: (9/9)
Rules Text: Shroud (This creature can't be the target of spells or abilities.)
Set/Rarity: Magic 2010 Rare

Name Kalonian Hydra
Cost: 3GG
Type: Creature — Hydra
Pow/Tgh: (0/0)
Rules Text: Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Set/Rarity: Magic 2014 Core Set Mythic Rare

Name Kalonian Tusker
Cost: GG
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Magic 2014 Core Set Uncommon

Name Kamahl, Fist of Krosa
Cost: 4GG
Type: Legendary Creature — Human Druid
Pow/Tgh: (4/3)
Rules Text: {G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
Set/Rarity: Archenemy Rare, Onslaught Rare

Name Kamahl, Pit Fighter
Cost: 4RR
Type: Legendary Creature — Human Barbarian
Pow/Tgh: (6/1)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
{T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.
Set/Rarity: Duel Decks: Heroes vs. Monsters Rare, Tenth Edition Rare, Odyssey Rare

Name Kamahl's Desire
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has first strike.
Threshold — Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name Kamahl's Sledge
Cost: 5RR
Type: Sorcery
Pow/Tgh:
Rules Text: Kamahl's Sledge deals 4 damage to target creature.
Threshold — If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
Set/Rarity: Torment Common

Name Kamahl's Summons
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token onto the battlefield for each card he or she revealed this way.
Set/Rarity: Onslaught Uncommon

Name Kami of Ancient Law
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Sacrifice Kami of Ancient Law: Destroy target enchantment.
Set/Rarity: Champions of Kamigawa Common

Name Kami of Empty Graves
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (4/1)
Rules Text: Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Common

Name Kami of False Hope
Cost: W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Betrayers of Kamigawa Common

Name Kami of Fire's Roar
Cost: 3R
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
Set/Rarity: Champions of Kamigawa Common

Name Kami of Lunacy
Cost: 4BB
Type: Creature — Spirit
Pow/Tgh: (4/1)
Rules Text: Flying
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Kami of Old Stone
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (1/7)
Rules Text:
Set/Rarity: Ninth Edition Uncommon, Champions of Kamigawa Uncommon

Name Kami of Tattered Shoji
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: (2/5)
Rules Text: Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
Set/Rarity: Betrayers of Kamigawa Common

Name Kami of the Crescent Moon
Cost: UU
Type: Legendary Creature — Spirit
Pow/Tgh: (1/3)
Rules Text: At the beginning of each player's draw step, that player draws an additional card.
Set/Rarity: Saviors of Kamigawa Rare

Name Kami of the Honored Dead
Cost: 5WW
Type: Creature — Spirit
Pow/Tgh: (3/5)
Rules Text: Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Kami of the Hunt
Cost: 2G
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name Kami of the Painted Road
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name Kami of the Palace Fields
Cost: 5W
Type: Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: Flying, first strike
Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Kami of the Tended Garden
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name Kami of the Waning Moon
Cost: 2B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Champions of Kamigawa Common

Name Kami of Twisted Reflection
Cost: 1UU
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.
Set/Rarity: Champions of Kamigawa Common

Name Kangee, Aerie Keeper
Cost: 2WU
Type: Legendary Creature — Bird Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.)
Flying
When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
Set/Rarity: Invasion Rare

Name Karador, Ghost Chieftain
Cost: 5BGW
Type: Legendary Creature — Centaur Spirit
Pow/Tgh: (3/4)
Rules Text: Karador, Ghost Chieftain costs {1} less to cast for each creature card in your graveyard.
During each of your turns, you may cast one creature card from your graveyard.
Set/Rarity: Magic: The Gathering-Commander Mythic Rare

Name Karakas
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {W} to your mana pool.
{T}: Return target legendary creature to its owner's hand.
Set/Rarity: Masters Edition III Rare, Legends Uncommon

Name Karametra's Acolyte
Cost: 3G
Type: Creature — Human Druid
Pow/Tgh: (1/4)
Rules Text: {T}: Add an amount of {G} to your mana pool equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Set/Rarity: Theros Uncommon

Name Kargan Dragonlord
Cost: RR
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
{R}: Kargan Dragonlord gets +1/+0 until end of turn.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Karma
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
Set/Rarity: Eighth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Karmic Guide
Cost: 3WW
Type: Creature — Angel Spirit
Pow/Tgh: (2/2)
Rules Text: Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Set/Rarity: Commander 2013 Edition Rare, Urza's Legacy Rare

Name Karmic Justice
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Set/Rarity: Odyssey Rare

Name Karn Liberated
Cost: 7
Type: Planeswalker — Karn
Loyalty: (6)
Rules Text: +4: Target player exiles a card from his or her hand.
-3: Exile target permanent.
-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Set/Rarity: New Phyrexia Mythic Rare

Name Karn, Silver Golem
Cost: 5
Type: Legendary Artifact Creature — Golem
Pow/Tgh: (4/4)
Rules Text: Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
{1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
Set/Rarity: From the Vault: Relics Mythic Rare, Urza's Saga Rare

Name Karn's Touch
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
Set/Rarity: Mercadian Masques Rare

Name Karona, False God
Cost: 1WUBRG
Type: Legendary Creature — Avatar
Pow/Tgh: (5/5)
Rules Text: Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
Set/Rarity: Scourge Rare

Name Karona's Zealot
Cost: 4W
Type: Creature — Human Cleric
Pow/Tgh: (2/5)
Rules Text: Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
Set/Rarity: Scourge Uncommon

Name Karoo
Cost:
Type: Land
Pow/Tgh:
Rules Text: Karoo enters the battlefield tapped.
When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{T}: Add {1}{W} to your mana pool.
Set/Rarity: Visions Uncommon

Name Karoo Meerkat
Cost: 1G
Type: Creature — Mongoose
Pow/Tgh: (2/1)
Rules Text: Protection from blue
Set/Rarity: Mirage Uncommon

Name Karplusan Forest
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Karplusan Giant
Cost: 6R
Type: Creature — Giant
Pow/Tgh: (3/3)
Rules Text: Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Karplusan Minotaur
Cost: 2RR
Type: Creature — Minotaur Warrior
Pow/Tgh: (3/3)
Rules Text: Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.
Set/Rarity: Coldsnap Rare

Name Karplusan Strider
Cost: 3G
Type: Creature — Yeti
Pow/Tgh: (3/4)
Rules Text: Karplusan Strider can't be the target of blue or black spells.
Set/Rarity: Tenth Edition Uncommon, Coldsnap Uncommon

Name Karplusan Wolverine
Cost: R
Type: Snow Creature — Wolverine Beast
Pow/Tgh: (1/1)
Rules Text: Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.
Set/Rarity: Coldsnap Common

Name Karplusan Yeti
Cost: 3RR
Type: Creature — Yeti
Pow/Tgh: (3/3)
Rules Text: {T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.
Set/Rarity: Ninth Edition Rare, Ice Age Rare

Name Karrthus, Tyrant of Jund
Cost: 4BRG
Type: Legendary Creature — Dragon
Pow/Tgh: (7/7)
Rules Text: Flying, haste
When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.
Other Dragon creatures you control have haste.
Set/Rarity: Alara Reborn Mythic Rare

Name Karstoderm
Cost: 2GG
Type: Creature — Beast
Pow/Tgh: (0/0)
Rules Text: Karstoderm enters the battlefield with five +1/+1 counters on it.
Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.
Set/Rarity: Darksteel Uncommon

Name Kashi-Tribe Elite
Cost: 1GG
Type: Creature — Snake Warrior
Pow/Tgh: (2/3)
Rules Text: Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Kashi-Tribe Reaver
Cost: 3G
Type: Creature — Snake Warrior
Pow/Tgh: (3/2)
Rules Text: Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{1}{G}: Regenerate Kashi-Tribe Reaver.
Set/Rarity: Champions of Kamigawa Uncommon

Name Kashi-Tribe Warriors
Cost: 3GG
Type: Creature — Snake Warrior
Pow/Tgh: (2/4)
Rules Text: Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Set/Rarity: Champions of Kamigawa Common

Name Kasimir the Lone Wolf
Cost: 4WU
Type: Legendary Creature — Human Warrior
Pow/Tgh: (5/3)
Rules Text:
Set/Rarity: Legends Uncommon

Name Katabatic Winds
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.
Set/Rarity: Visions Rare

Name Kataki, War's Wage
Cost: 1W
Type: Legendary Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
Set/Rarity: Modern Masters Rare, Saviors of Kamigawa Rare

Name Kathari Bomber
Cost: 1BR
Type: Creature — Bird Shaman
Pow/Tgh: (2/2)
Rules Text: Flying
When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber.
Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Alara Reborn Common

Name Kathari Remnant
Cost: 2UB
Type: Creature — Bird Skeleton
Pow/Tgh: (0/1)
Rules Text: Flying
{B}: Regenerate Kathari Remnant.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Planechase 2012 Edition Uncommon, Alara Reborn Uncommon

Name Kathari Screecher
Cost: 2U
Type: Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Common

Name Kavu Aggressor
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (3/2)
Rules Text: Kicker {4} (You may pay an additional {4} as you cast this spell.)
Kavu Aggressor can't block.
If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
Set/Rarity: Invasion Common

Name Kavu Chameleon
Cost: 3GG
Type: Creature — Kavu
Pow/Tgh: (4/4)
Rules Text: Kavu Chameleon can't be countered.
{G}: Kavu Chameleon becomes the color of your choice until end of turn.
Set/Rarity: Invasion Uncommon

Name Kavu Climber
Cost: 3GG
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: When Kavu Climber enters the battlefield, draw a card.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Invasion Common

Name Kavu Glider
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (2/1)
Rules Text: {W}: Kavu Glider gets +0/+1 until end of turn.
{U}: Kavu Glider gains flying until end of turn.
Set/Rarity: Apocalypse Common

Name Kavu Howler
Cost: 4GG
Type: Creature — Kavu
Pow/Tgh: (4/5)
Rules Text: When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Apocalypse Uncommon

Name Kavu Lair
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.
Set/Rarity: Invasion Rare

Name Kavu Mauler
Cost: 4GG
Type: Creature — Kavu
Pow/Tgh: (4/4)
Rules Text: Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Set/Rarity: Apocalypse Rare

Name Kavu Monarch
Cost: 2RR
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: Kavu creatures have trample.
Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.
Set/Rarity: Invasion Rare

Name Kavu Predator
Cost: 1G
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: Trample
Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Planar Chaos Uncommon

Name Kavu Primarch
Cost: 3G
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: Kicker {4} (You may pay an additional {4} as you cast this spell.)
Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
Set/Rarity: Future Sight Common

Name Kavu Recluse
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {T}: Target land becomes a Forest until end of turn.
Set/Rarity: Planeshift Common

Name Kavu Runner
Cost: 3R
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: Kavu Runner has haste as long as no opponent controls a white or blue creature.
Set/Rarity: Invasion Uncommon

Name Kavu Scout
Cost: 2R
Type: Creature — Kavu Scout
Pow/Tgh: (0/2)
Rules Text: Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.
Set/Rarity: Invasion Common

Name Kavu Titan
Cost: 1G
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.
Set/Rarity: Invasion Rare

Name Kaysa
Cost: 3GG
Type: Legendary Creature — Elf Druid
Pow/Tgh: (2/3)
Rules Text: Green creatures you control get +1/+1.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Kazandu Blademaster
Cost: WW
Type: Creature — Human Soldier Ally
Pow/Tgh: (1/1)
Rules Text: First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
Set/Rarity: Zendikar Uncommon

Name Kazandu Refuge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Heroes vs. Monsters Uncommon, Planechase 2012 Edition Uncommon, Duel Decks: Ajani vs. Nicol Bolas Uncommon, Magic: The Gathering-Commander Uncommon, Archenemy Uncommon, Zendikar Uncommon

Name Kazandu Tuskcaller
Cost: 1G
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-5
1/1
{T}: Put a 3/3 green Elephant creature token onto the battlefield.
LEVEL 6+
1/1
{T}: Put two 3/3 green Elephant creature tokens onto the battlefield.
Set/Rarity: Commander 2013 Edition Rare, Rise of the Eldrazi Rare

Name Kazuul Warlord
Cost: 4R
Type: Creature — Minotaur Warrior Ally
Pow/Tgh: (3/3)
Rules Text: Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
Set/Rarity: Zendikar Rare

Name Kazuul, Tyrant of the Cliffs
Cost: 3RR
Type: Legendary Creature — Ogre Warrior
Pow/Tgh: (5/4)
Rules Text: Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}.
Set/Rarity: Worldwake Rare

Name Kederekt Creeper
Cost: UBR
Type: Creature — Horror
Pow/Tgh: (2/3)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Kederekt Creeper can't be blocked except by two or more creatures.
Set/Rarity: Shards of Alara Common

Name Kederekt Leviathan
Cost: 6UU
Type: Creature — Leviathan
Pow/Tgh: (5/5)
Rules Text: When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.
Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Rare

Name Kederekt Parasite
Cost: B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
Set/Rarity: Conflux Rare

Name Keen Sense
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Set/Rarity: Planar Chaos Uncommon

Name Keeneye Aven
Cost: 3U
Type: Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Legions Common

Name Keen-Eyed Archers
Cost: 2W
Type: Creature — Elf Archer
Pow/Tgh: (2/2)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Portal Common

Name Keening Apparition
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Sacrifice Keening Apparition: Destroy target enchantment.
Set/Rarity: Return to Ravnica Common

Name Keening Banshee
Cost: 2BB
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
Set/Rarity: Duel Decks: Garruk vs. Liliana Uncommon, Ravnica: City of Guilds Uncommon

Name Keening Stone
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player's graveyard.
Set/Rarity: Rise of the Eldrazi Rare

Name Keep Watch
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Draw a card for each attacking creature.
Set/Rarity: Planechase Common, Judgment Common

Name Keeper of Kookus
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {R}: Keeper of Kookus gains protection from red until end of turn.
Set/Rarity: Visions Common

Name Keeper of Progenitus
Cost: 3G
Type: Creature — Elf Druid
Pow/Tgh: (1/3)
Rules Text: Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.
Set/Rarity: Shards of Alara Rare

Name Keeper of the Beasts
Cost: GG
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield.
Set/Rarity: Exodus Uncommon

Name Keeper of the Dead
Cost: BB
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls.
Set/Rarity: Exodus Uncommon

Name Keeper of the Flame
Cost: RR
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her.
Set/Rarity: Exodus Uncommon

Name Keeper of the Light
Cost: WW
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.
Set/Rarity: Exodus Uncommon

Name Keeper of the Mind
Cost: UU
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
Set/Rarity: Exodus Uncommon

Name Keeper of the Nine Gales
Cost: 2U
Type: Creature — Bird Wizard
Pow/Tgh: (1/2)
Rules Text: Flying
{T}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
Set/Rarity: Legions Rare

Name Keeper of the Sacred Word
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (2/3)
Rules Text: As Keeper of the Sacred Word comes into play, choose a word.
Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
Set/Rarity: Unhinged Common

Name Keeper of Tresserhorn
Cost: 5B
Type: Creature — Avatar
Pow/Tgh: (6/6)
Rules Text: Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
Set/Rarity: Alliances Rare

Name Keepers of the Faith
Cost: 1WW
Type: Creature — Human Cleric
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Chronicles Common, Legends Common

Name Keepsake Gorgon
Cost: 3BB
Type: Creature — Gorgon
Pow/Tgh: (2/5)
Rules Text: Deathtouch
{5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls.
Set/Rarity: Theros Uncommon

Name Kei Takahashi
Cost: 2GW
Type: Legendary Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: {T}: Prevent the next 2 damage that would be dealt to target creature this turn.
Set/Rarity: Masters Edition III Uncommon, Chronicles Uncommon, Legends Rare

Name Keiga, the Tide Star
Cost: 5U
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: (5/5)
Rules Text: Flying
When Keiga, the Tide Star dies, gain control of target creature.
Set/Rarity: Modern Masters Mythic Rare, Champions of Kamigawa Rare

Name Keldon Arsonist
Cost: 2R
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {1}, Sacrifice two lands: Destroy target land.
Set/Rarity: Prophecy Uncommon

Name Keldon Battlewagon
Cost: 5
Type: Artifact Creature — Juggernaut
Pow/Tgh: (0/3)
Rules Text: Trample
Keldon Battlewagon can't block.
When Keldon Battlewagon attacks, sacrifice it at end of combat.
Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
Set/Rarity: Prophecy Rare

Name Keldon Berserker
Cost: 3R
Type: Creature — Human Soldier Berserker
Pow/Tgh: (2/3)
Rules Text: Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
Set/Rarity: Prophecy Common

Name Keldon Champion
Cost: 2RR
Type: Creature — Human Barbarian
Pow/Tgh: (3/2)
Rules Text: Haste
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Champion enters the battlefield, it deals 3 damage to target player.
Set/Rarity: Premium Deck Series: Fire and Lightning Uncommon, Planechase Uncommon, Urza's Destiny Uncommon

Name Keldon Firebombers
Cost: 3RR
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three.
Set/Rarity: Prophecy Rare

Name Keldon Halberdier
Cost: 4R
Type: Creature — Human Warrior
Pow/Tgh: (4/1)
Rules Text: First strike
Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Time Spiral Common

Name Keldon Mantle
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{B}: Regenerate enchanted creature.
{R}: Enchanted creature gets +1/+0 until end of turn.
{G}: Enchanted creature gains trample until end of turn.
Set/Rarity: Planeshift Common

Name Keldon Marauders
Cost: 1R
Type: Creature — Human Warrior
Pow/Tgh: (3/3)
Rules Text: Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
Set/Rarity: Premium Deck Series: Fire and Lightning Common, Planar Chaos Common

Name Keldon Megaliths
Cost:
Type: Land
Pow/Tgh:
Rules Text: Keldon Megaliths enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Hellbent — {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Future Sight Uncommon

Name Keldon Necropolis
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
Set/Rarity: Invasion Rare

Name Keldon Twilight
Cost: 1BR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.
Set/Rarity: Planeshift Rare

Name Keldon Vandals
Cost: 2R
Type: Creature — Human Rogue
Pow/Tgh: (4/1)
Rules Text: Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Vandals enters the battlefield, destroy target artifact.
Set/Rarity: Urza's Destiny Common

Name Keldon Warlord
Cost: 2RR
Type: Creature — Human Barbarian
Pow/Tgh: (*/*)
Rules Text: Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Kelinore Bat
Cost: 2B
Type: Creature — Bat
Pow/Tgh: (2/1)
Rules Text: Flying
Set/Rarity: Magic 2010 Common

Name Kelsinko Ranger
Cost: W
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: {1}{W}: Target green creature gains first strike until end of turn.
Set/Rarity: Ice Age Common

Name Kemba, Kha Regent
Cost: 1WW
Type: Legendary Creature — Cat Cleric
Pow/Tgh: (2/4)
Rules Text: At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each Equipment attached to Kemba, Kha Regent.
Set/Rarity: Scars of Mirrodin Rare

Name Kemba's Legion
Cost: 5WW
Type: Creature — Cat Soldier
Pow/Tgh: (4/6)
Rules Text: Vigilance
Kemba's Legion can block an additional creature for each Equipment attached to Kemba's Legion.
Set/Rarity: Mirrodin Besieged Uncommon

Name Kemba's Skyguard
Cost: 1WW
Type: Creature — Cat Knight
Pow/Tgh: (2/2)
Rules Text: Flying
When Kemba's Skyguard enters the battlefield, you gain 2 life.
Set/Rarity: Scars of Mirrodin Common, Duel Decks: Elspeth vs. Tezzeret Common

Name Kemuri-Onna
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: When Kemuri-Onna enters the battlefield, target player discards a card.
Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Kentaro, the Smiling Cat
Cost: 1W
Type: Legendary Creature — Human Samurai
Pow/Tgh: (2/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.
Set/Rarity: Betrayers of Kamigawa Rare

Name Bushi Tenderfoot (Kenzo the Hardhearted)
Cost: W
Type: Legendary Creature — Human Samurai
Pow/Tgh: (3/4)
Rules Text: Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Kessig Cagebreakers
Cost: 4G
Type: Creature — Human Rogue
Pow/Tgh: (3/4)
Rules Text: Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.
Set/Rarity: Innistrad Rare

Name Kessig Malcontents
Cost: 2R
Type: Creature — Human Warrior
Pow/Tgh: (3/1)
Rules Text: When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.
Set/Rarity: Avacyn Restored Uncommon

Name Kessig Recluse
Cost: 2GG
Type: Creature — Spider
Pow/Tgh: (2/3)
Rules Text: Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Set/Rarity: Dark Ascension Common

Name Kessig Wolf
Cost: 2R
Type: Creature — Wolf
Pow/Tgh: (3/1)
Rules Text: {1}{R}: Kessig Wolf gains first strike until end of turn.
Set/Rarity: Innistrad Common

Name Kessig Wolf Run
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Set/Rarity: From the Vault: Twenty Mythic Rare, Innistrad Rare

Name Keymaster Rogue
Cost: 3U
Type: Creature — Human Rogue
Pow/Tgh: (3/2)
Rules Text: Keymaster Rogue can't be blocked.
When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
Set/Rarity: Gatecrash Common

Name Kezzerdrix
Cost: 2BB
Type: Creature — Rabbit Beast
Pow/Tgh: (4/4)
Rules Text: First strike
At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
Set/Rarity: Tempest Rare

Name Khabál Ghoul
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
Set/Rarity: Masters Edition Rare, Arabian Nights Uncommon

Name Khalni Garden
Cost:
Type: Land
Pow/Tgh:
Rules Text: Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.
{T}: Add {G} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Planechase 2012 Edition Common, Archenemy Common, Worldwake Common

Name Khalni Gem
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
{T}: Add two mana of any one color to your mana pool.
Set/Rarity: Zendikar Uncommon

Name Khalni Heart Expedition
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Set/Rarity: Zendikar Common

Name Khalni Hydra
Cost: GGGGGGGG
Type: Creature — Hydra
Pow/Tgh: (8/8)
Rules Text: Khalni Hydra costs {G} less to cast for each green creature you control.
Trample
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Kher Keep
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield.
Set/Rarity: Commander 2013 Edition Rare, Time Spiral Rare

Name Kiki-Jiki, Mirror Breaker
Cost: 2RRR
Type: Legendary Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Haste
{T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
Set/Rarity: Modern Masters Mythic Rare, From the Vault: Legends Mythic Rare, Champions of Kamigawa Rare

Name Kiku, Night's Flower
Cost: BB
Type: Legendary Creature — Human Assassin
Pow/Tgh: (1/1)
Rules Text: {2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
Set/Rarity: Champions of Kamigawa Rare

Name Kiku's Shadow
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature deals damage to itself equal to its power.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Kill Destroy
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature.
Gotcha Whenever an opponent says "Kill" or "Destroy," you may say "Gotcha" If you do, return Kill Destroy from your graveyard to your hand.
Set/Rarity: Unhinged Uncommon

Name Kill Switch
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
Set/Rarity: Nemesis Rare

Name Killer Bees
Cost: 1GG
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: Flying
{G}: Killer Bees gets +1/+1 until end of turn.
Set/Rarity: Masters Edition III Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Rare

Name Killer Instinct
Cost: 4RG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Set/Rarity: Guildpact Rare

Name Killer Whale
Cost: 3UU
Type: Creature — Whale
Pow/Tgh: (3/5)
Rules Text: {U}: Killer Whale gains flying until end of turn.
Set/Rarity: Beatdown Box Set Uncommon, Exodus Uncommon

Name Killing Glare
Cost: XB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with power X or less.
Set/Rarity: Gatecrash Uncommon

Name Killing Wave
Cost: XB
Type: Sorcery
Pow/Tgh:
Rules Text: For each creature, its controller sacrifices it unless he or she pays X life.
Set/Rarity: Avacyn Restored Rare

Name Kill-Suit Cultist
Cost: R
Type: Creature — Goblin Berserker
Pow/Tgh: (1/1)
Rules Text: Kill-Suit Cultist attacks each turn if able.
{B}, Sacrifice Kill-Suit Cultist: The next time damage would be dealt to target creature this turn, destroy that creature instead.
Set/Rarity: Dissension Common

Name Kiln Fiend
Cost: 1R
Type: Creature — Elemental Beast
Pow/Tgh: (1/2)
Rules Text: Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Rise of the Eldrazi Common

Name Kiln Walker
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (0/3)
Rules Text: Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.
Set/Rarity: New Phyrexia Uncommon

Name Kilnmouth Dragon
Cost: 5RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.
Set/Rarity: Duel Decks: Knights vs. Dragons Rare, Archenemy Rare, Legions Rare

Name Kindercatch
Cost: 3GGG
Type: Creature — Spirit
Pow/Tgh: (6/6)
Rules Text:
Set/Rarity: Innistrad Common

Name Kindle
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards.
Set/Rarity: Tempest Common

Name Kindle the Carnage
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Discard a card at random. If you do, Kindle the Carnage deals damage equal to that card's converted mana cost to each creature. You may repeat this process any number of times.
Set/Rarity: Dissension Uncommon

Name Kindled Fury
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Set/Rarity: Magic 2013 Common, Magic 2010 Common, Morningtide Common

Name King Cheetah
Cost: 3G
Type: Creature — Cat
Pow/Tgh: (3/2)
Rules Text: Flash
Set/Rarity: Ninth Edition Uncommon, Visions Common

Name King Crab
Cost: 4UU
Type: Creature — Crab
Pow/Tgh: (4/5)
Rules Text: {1}{U}, {T}: Put target green creature on top of its owner's library.
Set/Rarity: Urza's Legacy Uncommon

Name King Suleiman
Cost: 1W
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target Djinn or Efreet.
Set/Rarity: Arabian Nights Rare

Name Kingfisher
Cost: 3U
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Kingfisher dies, draw a card.
Set/Rarity: Urza's Destiny Common

Name Kingpin's Pet
Cost: 1WB
Type: Creature — Thrull
Pow/Tgh: (2/2)
Rules Text: Flying
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Set/Rarity: Gatecrash Common

Name King's Assassin
Cost: 1BB
Type: Creature — Human Assassin
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Rare

Name Kinsbaile Balloonist
Cost: 3W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
Set/Rarity: Lorwyn Common

Name Kinsbaile Borderguard
Cost: 1WW
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.
Set/Rarity: Morningtide Rare

Name Kinsbaile Cavalier
Cost: 3W
Type: Creature — Kithkin Knight
Pow/Tgh: (2/2)
Rules Text: Knight creatures you control have double strike.
Set/Rarity: Duel Decks: Knights vs. Dragons Rare, Morningtide Rare

Name Kinsbaile Skirmisher
Cost: 1W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn.
Set/Rarity: Lorwyn Common

Name Kinscaer Harpoonist
Cost: 3U
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
Set/Rarity: Shadowmoor Common

Name Kira, Great Glass-Spinner
Cost: 1UU
Type: Legendary Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."
Set/Rarity: Modern Masters Rare, Betrayers of Kamigawa Rare

Name Kird Ape
Cost: R
Type: Creature — Ape
Pow/Tgh: (1/1)
Rules Text: Kird Ape gets +1/+2 as long as you control a Forest.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, From the Vault: Exiled Mythic Rare, Ninth Edition Uncommon, Beatdown Box Set Common, Revised Edition Common, Arabian Nights Common

Name Kiri-Onna
Cost: 4U
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: When Kiri-Onna enters the battlefield, return target creature to its owner's hand.
Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Kirtar's Desire
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack.
Threshold — Enchanted creature can't block as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name Kirtar's Wrath
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.
Set/Rarity: Commander 2013 Edition Rare, Odyssey Rare

Name Kismet
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.
Set/Rarity: Masters Edition IV Rare, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Uncommon

Name Kiss of Death
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Kiss of Death deals 4 damage to target opponent. You gain 4 life.
Set/Rarity: Portal Second Age Uncommon

Name Kiss of the Amesha
Cost: 4WU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player gains 7 life and draws two cards.
Set/Rarity: Shards of Alara Uncommon

Name Kitchen Finks
Cost: 1(G/W)(G/W)
Type: Creature — Ouphe
Pow/Tgh: (3/2)
Rules Text: When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Modern Masters Uncommon, Shadowmoor Uncommon

Name Kite Shield
Cost: 0
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +0/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2012 Uncommon

Name Kitesail
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 and has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2013 Uncommon, Worldwake Common

Name Kitesail Apprentice
Cost: W
Type: Creature — Kor Soldier
Pow/Tgh: (1/1)
Rules Text: As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
Set/Rarity: Worldwake Common

Name Kithkin Armor
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Set/Rarity: Weatherlight Common

Name Kithkin Daggerdare
Cost: 1G
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: Target attacking creature gets +2/+2 until end of turn.
Set/Rarity: Lorwyn Common

Name Kithkin Greatheart
Cost: 1W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/1)
Rules Text: As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
Set/Rarity: Modern Masters Common, Lorwyn Common

Name Kithkin Harbinger
Cost: 2W
Type: Creature — Kithkin Wizard
Pow/Tgh: (1/3)
Rules Text: When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Lorwyn Uncommon

Name Kithkin Healer
Cost: 2W
Type: Creature — Kithkin Cleric
Pow/Tgh: (2/2)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Lorwyn Common

Name Kithkin Mourncaller
Cost: 2G
Type: Creature — Kithkin Scout
Pow/Tgh: (2/2)
Rules Text: Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
Set/Rarity: Lorwyn Uncommon

Name Kithkin Rabble
Cost: 3W
Type: Creature — Kithkin
Pow/Tgh: (*/*)
Rules Text: Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
Set/Rarity: Shadowmoor Uncommon

Name Kithkin Shielddare
Cost: 1W
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Target blocking creature gets +2/+2 until end of turn.
Set/Rarity: Shadowmoor Common

Name Kithkin Spellduster
Cost: 4W
Type: Creature — Kithkin Wizard
Pow/Tgh: (2/3)
Rules Text: Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Common

Name Kithkin Zealot
Cost: 1W
Type: Creature — Kithkin Cleric
Pow/Tgh: (1/3)
Rules Text: When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.
Set/Rarity: Eventide Common

Name Kithkin Zephyrnaut
Cost: 2W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
Set/Rarity: Morningtide Common

Name Kitsune Blademaster
Cost: 2W
Type: Creature — Fox Samurai
Pow/Tgh: (2/2)
Rules Text: First strike
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Champions of Kamigawa Common

Name Kitsune Bonesetter
Cost: 2W
Type: Creature — Fox Cleric
Pow/Tgh: (0/1)
Rules Text: {T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent.
Set/Rarity: Saviors of Kamigawa Common

Name Kitsune Dawnblade
Cost: 4W
Type: Creature — Fox Samurai
Pow/Tgh: (2/3)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
When Kitsune Dawnblade enters the battlefield, you may tap target creature.
Set/Rarity: Saviors of Kamigawa Common

Name Kitsune Diviner
Cost: W
Type: Creature — Fox Cleric
Pow/Tgh: (0/1)
Rules Text: {T}: Tap target Spirit.
Set/Rarity: Champions of Kamigawa Common

Name Kitsune Healer
Cost: 3W
Type: Creature — Fox Cleric
Pow/Tgh: (2/2)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent all damage that would be dealt to target legendary creature this turn.
Set/Rarity: Champions of Kamigawa Common

Name Kitsune Loreweaver
Cost: 1W
Type: Creature — Fox Cleric
Pow/Tgh: (2/1)
Rules Text: {1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name Kitsune Mystic
Cost: 3W
Type: Creature — Fox Wizard
Pow/Tgh: (2/3)
Rules Text: At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.
Set/Rarity: Champions of Kamigawa Rare

Name Kitsune Palliator
Cost: 2W
Type: Creature — Fox Cleric
Pow/Tgh: (0/2)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Kitsune Riftwalker
Cost: 1WW
Type: Creature — Fox Wizard
Pow/Tgh: (2/1)
Rules Text: Protection from Spirits and from Arcane
Set/Rarity: Champions of Kamigawa Common

Name Kiyomaro, First to Stand
Cost: 3WW
Type: Legendary Creature — Spirit
Pow/Tgh: (*/*)
Rules Text: Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
Set/Rarity: Saviors of Kamigawa Rare

Name Kjeldoran Dead
Cost: B
Type: Creature — Skeleton
Pow/Tgh: (3/1)
Rules Text: When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
Set/Rarity: Masters Edition II Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common

Name Kjeldoran Elite Guard
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name Kjeldoran Escort
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Alliances Common, Alliances Common

Name Kjeldoran Frostbeast
Cost: 3GW
Type: Creature — Elemental Beast
Pow/Tgh: (2/4)
Rules Text: At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
Set/Rarity: Masters Edition III Uncommon, Ice Age Uncommon

Name Kjeldoran Gargoyle
Cost: 5W
Type: Creature — Gargoyle
Pow/Tgh: (3/3)
Rules Text: Flying, first strike
Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
Set/Rarity: Coldsnap Uncommon

Name Kjeldoran Guard
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.
Set/Rarity: Ice Age Common

Name Kjeldoran Home Guard
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (1/6)
Rules Text: At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name Kjeldoran Javelineer
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.
Set/Rarity: Coldsnap Common

Name Kjeldoran Knight
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.
{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.
Set/Rarity: Ice Age Rare

Name Kjeldoran Outpost
Cost:
Type: Land
Pow/Tgh:
Rules Text: If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {W} to your mana pool.
{1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Kjeldoran Outrider
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: {W}: Kjeldoran Outrider gets +0/+1 until end of turn.
Set/Rarity: Coldsnap Common

Name Kjeldoran Phalanx
Cost: 5W
Type: Creature — Human Soldier
Pow/Tgh: (2/5)
Rules Text: First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Ice Age Rare

Name Kjeldoran Pride
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2.
{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.
Set/Rarity: Alliances Common, Alliances Common

Name Kjeldoran Royal Guard
Cost: 3WW
Type: Creature — Human Soldier
Pow/Tgh: (2/5)
Rules Text: {T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
Set/Rarity: Tenth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Kjeldoran Skycaptain
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition II Common, Fifth Edition Uncommon, Ice Age Uncommon

Name Kjeldoran Skyknight
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Ice Age Common

Name Kjeldoran War Cry
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.
Set/Rarity: Coldsnap Common

Name Kjeldoran Warrior
Cost: W
Type: Creature — Human Warrior
Pow/Tgh: (1/1)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Ice Age Common

Name Knacksaw Clique
Cost: 3U
Type: Creature — Faerie Rogue
Pow/Tgh: (1/4)
Rules Text: Flying
{1}{U}, {Q}: Target opponent exiles the top card of his or her library. Until end of turn, you may play that card. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Rare

Name Knight Errant
Cost: 1W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Portal Common

Name Knight Exemplar
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Set/Rarity: Duel Decks: Knights vs. Dragons Rare, Magic 2011 Rare

Name Knight of Cliffhaven
Cost: 1W
Type: Creature — Kor Knight
Pow/Tgh: (2/2)
Rules Text: Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
2/3
Flying
LEVEL 4+
4/4
Flying, vigilance
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Rise of the Eldrazi Common

Name Knight Of Dawn (Knight of Dawn)
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike
{W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn.
Set/Rarity: Tempest Uncommon

Name Knight of Dusk
Cost: 1BB
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: {B}{B}: Destroy target creature blocking Knight of Dusk.
Set/Rarity: Tenth Edition Uncommon, Tempest Uncommon

Name Knight of Glory
Cost: 1W
Type: Creature — Human Knight
Pow/Tgh: (2/1)
Rules Text: Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Magic 2013 Uncommon

Name Knight of Infamy
Cost: 1B
Type: Creature — Human Knight
Pow/Tgh: (2/1)
Rules Text: Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Magic 2013 Uncommon

Name Knight of Meadowgrain
Cost: WW
Type: Creature — Kithkin Knight
Pow/Tgh: (2/2)
Rules Text: First strike
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Lorwyn Uncommon

Name Knight of New Alara
Cost: 2GW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Each other multicolored creature you control gets +1/+1 for each of its colors.
Set/Rarity: Alara Reborn Rare

Name Knight of Obligation
Cost: 3W
Type: Creature — Human Knight
Pow/Tgh: (2/4)
Rules Text: Vigilance
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Set/Rarity: Gatecrash Uncommon

Name Knight of Stromgald
Cost: BB
Type: Creature — Human Knight
Pow/Tgh: (2/1)
Rules Text: Protection from white
{B}: Knight of Stromgald gains first strike until end of turn.
{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Knight of Sursi
Cost: 3W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Future Sight Common

Name Knight of the Hokey Pokey
Cost: WW
Type: Summon — Knight
Pow/Tgh: (2/2)
Rules Text: First strike
o1oW, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source.
Set/Rarity: Unglued Common

Name Knight of the Holy Nimbus
Cost: WW
Type: Creature — Human Rebel Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
If Knight of the Holy Nimbus would be destroyed, regenerate it.
{2}: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.
Set/Rarity: Time Spiral Uncommon

Name Knight of the Mists
Cost: 2U
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
Set/Rarity: Visions Common

Name Knight of the Reliquary
Cost: 1GW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.
Set/Rarity: Modern Masters Rare, Duel Decks: Knights vs. Dragons Mythic Rare, Conflux Rare

Name Knight of the Skyward Eye
Cost: 1W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.
Set/Rarity: Shards of Alara Common

Name Knight of the White Orchid
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
Set/Rarity: Duel Decks: Knights vs. Dragons Rare, Shards of Alara Rare

Name Knight of Valor
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.
Set/Rarity: Visions Common

Name Knight Watch
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 2/2 white Knight creature tokens with vigilance onto the battlefield.
Set/Rarity: Gatecrash Common

Name Knight-Captain of Eos
Cost: 4W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Shards of Alara Rare

Name Knighthood
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have first strike.
Set/Rarity: Seventh Edition Uncommon, Urza's Legacy Uncommon

Name Knightly Valor
Cost: 4W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.
Enchanted creature gets +2/+2 and has vigilance.
Set/Rarity: Return to Ravnica Common

Name Knights of Thorn
Cost: 3W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition Common, The Dark Rare

Name Knollspine Dragon
Cost: 5RR
Type: Creature — Dragon
Pow/Tgh: (7/5)
Rules Text: Flying
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Set/Rarity: Shadowmoor Rare

Name Knollspine Invocation
Cost: 1RR
Type: Enchantment
Pow/Tgh:
Rules Text: {X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
Set/Rarity: Shadowmoor Rare

Name Knotvine Mystic
Cost: RGW
Type: Creature — Elf Druid
Pow/Tgh: (2/2)
Rules Text: {1}, {T}: Add {R}{G}{W} to your mana pool.
Set/Rarity: Conflux Uncommon

Name Knotvine Paladin
Cost: GW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.
Set/Rarity: Duel Decks: Knights vs. Dragons Rare, Alara Reborn Rare

Name Knowledge Exploitation
Cost: 5UU
Type: Tribal Sorcery — Rogue
Pow/Tgh:
Rules Text: Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library.
Set/Rarity: Morningtide Rare

Name Knowledge Pool
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.
Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.
Set/Rarity: Mirrodin Besieged Rare

Name Knowledge Vault
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Exile the top card of your library face down.
{0}: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.
When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.
Set/Rarity: Masters Edition III Uncommon, Legends Rare

Name Knucklebone Witch
Cost: B
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.
Set/Rarity: Lorwyn Rare

Name Kobold Drill Sergeant
Cost: 1R
Type: Creature — Kobold Soldier
Pow/Tgh: (1/2)
Rules Text: Other Kobold creatures you control get +0/+1 and have trample.
Set/Rarity: Masters Edition III Uncommon, Legends Uncommon

Name Kobold Overlord
Cost: 1R
Type: Creature — Kobold
Pow/Tgh: (1/2)
Rules Text: First strike
Other Kobold creatures you control have first strike.
Set/Rarity: Masters Edition III Uncommon, Legends Rare

Name Kobold Taskmaster
Cost: 1R
Type: Creature — Kobold
Pow/Tgh: (1/2)
Rules Text: Other Kobold creatures you control get +1/+0.
Set/Rarity: Masters Edition III Common, Time Spiral "Timeshifted" Special, Legends Uncommon

Name Kobolds of Kher Keep
Cost: 0
Color: Red
Type: Creature — Kobold
Pow/Tgh: (0/1)
Rules Text:
Set/Rarity: Masters Edition III Common, Legends Common

Name Kodama of the Center Tree
Cost: 4G
Type: Legendary Creature — Spirit
Pow/Tgh: (*/*)
Rules Text: Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Rare

Name Kodama of the North Tree
Cost: 2GGG
Type: Legendary Creature — Spirit
Pow/Tgh: (6/4)
Rules Text: Trample; shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Champions of Kamigawa Rare

Name Kodama of the South Tree
Cost: 2GG
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
Set/Rarity: Champions of Kamigawa Rare

Name Kodama's Might
Cost: G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn.
Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name Kodama's Reach
Cost: 2G
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Set/Rarity: Modern Masters Common, Magic: The Gathering-Commander Common, Champions of Kamigawa Common

Name Kokusho, the Evening Star
Cost: 4BB
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: (5/5)
Rules Text: Flying
When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
Set/Rarity: Modern Masters Mythic Rare, From the Vault: Dragons Rare, Champions of Kamigawa Rare

Name Konda, Lord of Eiganjo
Cost: 5WW
Type: Legendary Creature — Human Samurai
Pow/Tgh: (3/3)
Rules Text: Indestructible
Vigilance (Attacking doesn't cause this creature to tap.)
Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)
Set/Rarity: Champions of Kamigawa Rare

Name Konda's Banner
Cost: 2
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip {2}
Set/Rarity: Champions of Kamigawa Rare

Name Konda's Hatamoto
Cost: 1W
Type: Creature — Human Samurai
Pow/Tgh: (1/2)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Kongming, "Sleeping Dragon"
Cost: 2WW
Type: Legendary Creature — Human Advisor
Pow/Tgh: (2/2)
Rules Text: Other creatures you control get +1/+1.
Set/Rarity: Commander 2013 Edition Rare, Masters Edition III Rare, Portal Three Kingdoms Rare

Name Kongming's Contraptions
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: {T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step.
Set/Rarity: Portal Three Kingdoms Rare

Name Kookus
Cost: 3RR
Type: Creature — Djinn
Pow/Tgh: (3/5)
Rules Text: Trample
At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.
{R}: Kookus gets +1/+0 until end of turn.
Set/Rarity: Visions Rare

Name Kor Aeronaut
Cost: WW
Type: Creature — Kor Soldier
Pow/Tgh: (2/2)
Rules Text: Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Zendikar Uncommon

Name Kor Cartographer
Cost: 3W
Type: Creature — Kor Scout
Pow/Tgh: (2/2)
Rules Text: When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Zendikar Common

Name Kor Chant
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Set/Rarity: Exodus Common

Name Kor Dirge
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Set/Rarity: Planar Chaos Uncommon

Name Kor Duelist
Cost: W
Type: Creature — Kor Soldier
Pow/Tgh: (1/1)
Rules Text: As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Set/Rarity: Zendikar Uncommon

Name Kor Firewalker
Cost: WW
Type: Creature — Kor Soldier
Pow/Tgh: (2/2)
Rules Text: Protection from red
Whenever a player casts a red spell, you may gain 1 life.
Set/Rarity: Worldwake Uncommon

Name Kor Haven
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Set/Rarity: Nemesis Rare

Name Kor Hookmaster
Cost: 2W
Type: Creature — Kor Soldier
Pow/Tgh: (2/2)
Rules Text: When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Zendikar Common

Name Kor Line-Slinger
Cost: 1W
Type: Creature — Kor Scout
Pow/Tgh: (0/1)
Rules Text: {T}: Tap target creature with power 3 or less.
Set/Rarity: Rise of the Eldrazi Common

Name Kor Outfitter
Cost: WW
Type: Creature — Kor Soldier
Pow/Tgh: (2/2)
Rules Text: When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
Set/Rarity: Zendikar Common

Name Kor Sanctifiers
Cost: 2W
Type: Creature — Kor Cleric
Pow/Tgh: (2/3)
Rules Text: Kicker {W} (You may pay an additional {W} as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
Set/Rarity: Zendikar Common, Planechase Common

Name Kor Skyfisher
Cost: 1W
Type: Creature — Kor Soldier
Pow/Tgh: (2/3)
Rules Text: Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Zendikar Common

Name Kor Spiritdancer
Cost: 1W
Type: Creature — Kor Wizard
Pow/Tgh: (0/2)
Rules Text: Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Set/Rarity: Planechase 2012 Edition Rare, Rise of the Eldrazi Rare

Name Korlash, Heir to Blackblade
Cost: 2BB
Type: Legendary Creature — Zombie Warrior
Pow/Tgh: (*/*)
Rules Text: Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library.
Set/Rarity: Future Sight Rare

Name Kormus Bell
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: All Swamps are 1/1 black creatures that are still lands.
Set/Rarity: Masters Edition IV Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Korozda Gorgon
Cost: 3BG
Type: Creature — Gorgon
Pow/Tgh: (2/5)
Rules Text: Deathtouch
{2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
Set/Rarity: Dragon's Maze Uncommon

Name Korozda Guildmage
Cost: BG
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: {1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn.
{2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness.
Set/Rarity: Return to Ravnica Uncommon, Duel Decks: Izzet vs. Golgari Uncommon

Name Korozda Monitor
Cost: 2GG
Type: Creature — Lizard
Pow/Tgh: (3/3)
Rules Text: Trample
Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Set/Rarity: Return to Ravnica Common

Name Koskun Falls
Cost: 2BB
Type: World Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Set/Rarity: Homelands Rare

Name Koskun Keep
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{1}, {T}: Add {R} to your mana pool.

{2}, {T}: Add {B} or {G} to your mana pool.
Set/Rarity: Homelands Uncommon

Name Koth of the Hammer
Cost: 2RR
Type: Planeswalker — Koth
Loyalty: (3)
Rules Text: +1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
-2: Add {R} to your mana pool for each Mountain you control.
-5: You get an emblem with "Mountains you control have ‘{T}: This land deals 1 damage to target creature or player.'"
Set/Rarity: Duel Decks: Venser vs. Koth Mythic Rare, Scars of Mirrodin Mythic Rare

Name Koth's Courier
Cost: 1RR
Type: Creature — Human Rogue
Pow/Tgh: (2/3)
Rules Text: Forestwalk
Set/Rarity: Mirrodin Besieged Common

Name Kozilek, Butcher of Truth
Cost: 10
Type: Legendary Creature — Eldrazi
Pow/Tgh: (12/12)
Rules Text: When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Kozilek's Predator
Cost: 3G
Type: Creature — Eldrazi Drone
Pow/Tgh: (3/3)
Rules Text: When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Set/Rarity: Rise of the Eldrazi Common

Name Kragma Warcaller
Cost: 3BR
Type: Creature — Minotaur Warrior
Pow/Tgh: (2/3)
Rules Text: Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
Set/Rarity: Theros Uncommon

Name Kraken Hatchling
Cost: U
Type: Creature — Kraken
Pow/Tgh: (0/4)
Rules Text:
Set/Rarity: Magic 2013 Common, Zendikar Common

Name Kraken's Eye
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a blue spell, you may gain 1 life.
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Darksteel Uncommon

Name Krakilin
Cost: XGG
Type: Creature — Beast
Pow/Tgh: (0/0)
Rules Text: Krakilin enters the battlefield with X +1/+1 counters on it.
{1}{G}: Regenerate Krakilin.
Set/Rarity: Tempest Uncommon

Name Krallenhorde Killer
Cost:
Color: Green
Type: Creature — Werewolf
Pow/Tgh: (2/2)
Rules Text: {3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
Set/Rarity: Dark Ascension Rare

Name Krallenhorde Wantons
Cost:
Color: Green
Type: Creature — Werewolf
Pow/Tgh: (7/7)
Rules Text: At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.
Set/Rarity: Innistrad Common

Name Kranioceros
Cost: 4R
Type: Creature — Beast
Pow/Tgh: (5/2)
Rules Text: {1}{W}: Kranioceros gets +0/+3 until end of turn.
Set/Rarity: Conflux Common

Name Krark-Clan Engineers
Cost: 3R
Type: Creature — Goblin Artificer
Pow/Tgh: (2/2)
Rules Text: {R}, Sacrifice two artifacts: Destroy target artifact.
Set/Rarity: Fifth Dawn Uncommon

Name Krark-Clan Grunt
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Mirrodin Common

Name Krark-Clan Ironworks
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice an artifact: Add {2} to your mana pool.
Set/Rarity: Fifth Dawn Uncommon

Name Krark-Clan Ogre
Cost: 3RR
Type: Creature — Ogre
Pow/Tgh: (3/3)
Rules Text: {R}, Sacrifice an artifact: Target creature can't block this turn.
Set/Rarity: Fifth Dawn Common

Name Krark-Clan Shaman
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
Set/Rarity: Mirrodin Common

Name Krark-Clan Stoker
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: {T}, Sacrifice an artifact: Add {R}{R} to your mana pool.
Set/Rarity: Darksteel Common

Name Krark's Thumb
Cost: 2
Type: Legendary Artifact
Pow/Tgh:
Rules Text: If you would flip a coin, instead flip two coins and ignore one.
Set/Rarity: Mirrodin Rare

Name Krasis Incubation
Cost: 2GU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
Set/Rarity: Dragon's Maze Uncommon

Name Kraul Warrior
Cost: 1G
Type: Creature — Insect Warrior
Pow/Tgh: (2/2)
Rules Text: {5}{G}: Kraul Warrior gets +3/+3 until end of turn.
Set/Rarity: Dragon's Maze Common

Name Krazy Kow
Cost: 3R
Type: Summon — Cow
Pow/Tgh: (3/3)
Rules Text: During your upkeep, roll a six-sided die. On a 1, sacrifice Krazy Kow and it deals 3 damage to each creature and player.
Set/Rarity: Unglued Common

Name Krenko, Mob Boss
Cost: 2RR
Type: Legendary Creature — Goblin Warrior
Pow/Tgh: (3/3)
Rules Text: {T}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control.
Set/Rarity: Magic 2013 Rare

Name Krenko's Command
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Magic 2013 Common

Name Kresh the Bloodbraided
Cost: 2BRG
Type: Legendary Creature — Human Warrior
Pow/Tgh: (3/3)
Rules Text: Whenever another creature dies, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
Set/Rarity: From the Vault: Legends Mythic Rare, Shards of Alara Mythic Rare

Name Kris Mage
Cost: R
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player.
Set/Rarity: Mercadian Masques Common

Name Krond the Dawn-Clad
Cost: GGGWWW
Type: Legendary Creature — Archon
Pow/Tgh: (6/6)
Rules Text: Flying, vigilance
Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent.
Set/Rarity: Planechase 2012 Edition Mythic Rare

Name Krosan Archer
Cost: 3G
Type: Creature — Centaur Archer
Pow/Tgh: (2/3)
Rules Text: Reach (This creature can block creatures with flying.)
{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
Set/Rarity: Odyssey Common

Name Krosan Avenger
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (3/1)
Rules Text: Trample
Threshold — {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name Krosan Beast
Cost: 3G
Type: Creature — Squirrel Beast
Pow/Tgh: (1/1)
Rules Text: Threshold — Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Rare

Name Krosan Cloudscraper
Cost: 7GGG
Type: Creature — Beast Mutant
Pow/Tgh: (13/13)
Rules Text: At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.
Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral "Timeshifted" Special, Legions Rare

Name Krosan Colossus
Cost: 6GGG
Type: Creature — Beast
Pow/Tgh: (9/9)
Rules Text: Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name Krosan Constrictor
Cost: 3G
Type: Creature — Snake
Pow/Tgh: (2/2)
Rules Text: Swampwalk
{T}: Target black creature gets -2/-0 until end of turn.
Set/Rarity: Torment Common

Name Krosan Drover
Cost: 3G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Creature spells you cast with converted mana cost 6 or greater cost {2} less to cast.
Set/Rarity: Scourge Common

Name Krosan Grip
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
Set/Rarity: Commander 2013 Edition Uncommon, Modern Masters Uncommon, Time Spiral Uncommon

Name Krosan Groundshaker
Cost: 4GGG
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: {G}: Target Beast creature gains trample until end of turn.
Set/Rarity: Onslaught Uncommon

Name Krosan Reclamation
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Uncommon

Name Krosan Restorer
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (1/2)
Rules Text: {T}: Untap target land.
Threshold — {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Torment Common

Name Krosan Tusker
Cost: 5GG
Type: Creature — Boar Beast
Pow/Tgh: (6/5)
Rules Text: Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Heroes vs. Monsters Common, Magic: The Gathering-Commander Common, Archenemy Common, Duel Decks: Garruk vs. Liliana Common, Onslaught Common

Name Krosan Verge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Krosan Verge enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Planechase 2012 Edition Uncommon, Archenemy Uncommon, Judgment Uncommon

Name Krosan Vorine
Cost: 3G
Type: Creature — Cat Beast
Pow/Tgh: (3/2)
Rules Text: Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Krosan Vorine can't be blocked by more than one creature.
Set/Rarity: Legions Common

Name Krosan Warchief
Cost: 2G
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
Set/Rarity: Commander 2013 Edition Uncommon, Scourge Uncommon

Name Krosan Wayfarer
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
Set/Rarity: Judgment Common

Name Krovikan Elementalist
Cost: BB
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{R}: Target creature gets +1/+0 until end of turn.
{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
Set/Rarity: Ice Age Uncommon

Name Krovikan Fetish
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name Krovikan Horror
Cost: 3B
Type: Creature — Horror Spirit
Pow/Tgh: (2/2)
Rules Text: At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Krovikan Mist
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (*/*)
Rules Text: Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Set/Rarity: Coldsnap Common

Name Krovikan Plague
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant non-Wall creature you control
When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Tap enchanted creature: Krovikan Plague deals 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature. Activate this ability only if enchanted creature is untapped.
Set/Rarity: Alliances Uncommon

Name Krovikan Rot
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with power 2 or less.
Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Uncommon

Name Krovikan Scoundrel
Cost: 1B
Type: Creature — Human Rogue
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Coldsnap Common

Name Krovikan Sorcerer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}, Discard a nonblack card: Draw a card.
{T}, Discard a black card: Draw two cards, then discard one of them.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name Krovikan Vampire
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (3/3)
Rules Text: At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Krovikan Whispers
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
Set/Rarity: Coldsnap Uncommon

Name Kruin Outlaw
Cost: 1RR
Type: Creature — Human Rogue Werewolf
Pow/Tgh: (2/2)
Rules Text: First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.
Set/Rarity: Innistrad Rare

Name Kruin Striker
Cost: 1R
Type: Creature — Human Warrior
Pow/Tgh: (2/1)
Rules Text: Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
Set/Rarity: Avacyn Restored Common

Name Kry Shield
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.
Set/Rarity: Legends Uncommon

Name Kudzu
Cost: 1GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice.
Set/Rarity: Masters Edition IV Uncommon, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Kukemssa Pirates
Cost: 3U
Type: Creature — Human Pirate
Pow/Tgh: (2/2)
Rules Text: Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
Set/Rarity: Mirage Rare

Name Kukemssa Serpent
Cost: 3U
Type: Creature — Serpent
Pow/Tgh: (4/3)
Rules Text: Kukemssa Serpent can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.
Set/Rarity: Mirage Common

Name Kuldotha Flamefiend
Cost: 4RR
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of target creatures and/or players.
Set/Rarity: Mirrodin Besieged Uncommon

Name Kuldotha Forgemaster
Cost: 5
Type: Artifact Creature — Construct
Pow/Tgh: (3/5)
Rules Text: {T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Scars of Mirrodin Rare

Name Kuldotha Phoenix
Cost: 2RRR
Type: Creature — Phoenix
Pow/Tgh: (4/4)
Rules Text: Flying, haste
Metalcraft — {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Rare

Name Kuldotha Rebirth
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.
Put three 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Scars of Mirrodin Common

Name Kuldotha Ringleader
Cost: 4R
Type: Creature — Giant Berserker
Pow/Tgh: (4/4)
Rules Text: Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Kuldotha Ringleader attacks each turn if able.
Set/Rarity: Mirrodin Besieged Common

Name Kulrath Knight
Cost: 3(B/R)(B/R)
Type: Creature — Elemental Knight
Pow/Tgh: (3/3)
Rules Text: Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
Set/Rarity: Shadowmoor Uncommon

Name Kumano, Master Yamabushi
Cost: 3RR
Type: Legendary Creature — Human Shaman
Pow/Tgh: (4/4)
Rules Text: {1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player.
If a creature dealt damage by Kumano this turn would die, exile it instead.
Set/Rarity: Champions of Kamigawa Rare

Name Kumano's Blessing
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
If a creature dealt damage by enchanted creature this turn would die, exile it instead.
Set/Rarity: Betrayers of Kamigawa Common

Name Kumano's Pupils
Cost: 4R
Type: Creature — Human Shaman
Pow/Tgh: (3/3)
Rules Text: If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead.
Set/Rarity: Champions of Kamigawa Uncommon

Name Kuon, Ogre Ascendant
Cost: BBB
Type: Legendary Creature — Ogre Monk
Pow/Tgh: (2/4)
Rules Text: At the beginning of the end step, if three or more creatures died this turn, flip Kuon, Ogre Ascendant.
Set/Rarity: Saviors of Kamigawa Rare

Name Kuon, Ogre Ascendant (Kuon's Essence)
Cost: BBB
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player sacrifices a creature.
Set/Rarity: Saviors of Kamigawa Rare

Name Kurgadon
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a creature spell with converted mana cost 6 or greater, put three +1/+1 counters on Kurgadon.
Set/Rarity: Scourge Uncommon

Name Kuro, Pitlord
Cost: 6BBB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (9/9)
Rules Text: At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.
Pay 1 life: Target creature gets -1/-1 until end of turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Rare, Champions of Kamigawa Rare

Name Kuro's Taken
Cost: 1B
Type: Creature — Rat Samurai
Pow/Tgh: (1/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{B}: Regenerate Kuro's Taken.
Set/Rarity: Saviors of Kamigawa Common

Name Kusari-Gama
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{2}: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Champions of Kamigawa Rare

Name Kyoki, Sanity's Eclipse
Cost: 4BB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (6/4)
Rules Text: Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand.
Set/Rarity: Betrayers of Kamigawa Rare

Name Kyren Archive
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may exile the top card of your library face down.
{5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.
Set/Rarity: Mercadian Masques Rare

Name Kyren Glider
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Flying
Kyren Glider can't block.
Set/Rarity: Mercadian Masques Common

Name Kyren Legate
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Haste
If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost.
Set/Rarity: Mercadian Masques Uncommon

Name Kyren Negotiations
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player.
Set/Rarity: Mercadian Masques Uncommon

Name Kyren Sniper
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player.
Set/Rarity: Mercadian Masques Common

Name Kyren Toy
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Put a charge counter on Kyren Toy.
{T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool.
Set/Rarity: Mercadian Masques Rare

Name Kyscu Drake
Cost: 3G
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
{G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn.
Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Visions Uncommon

Name Lab Rats
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 black Rat creature token onto the battlefield.
Set/Rarity: Stronghold Common

Name Laboratory Maniac
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: If you would draw a card while your library has no cards in it, you win the game instead.
Set/Rarity: Innistrad Rare

Name Labyrinth Champion
Cost: 3R
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Heroic — Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to target creature or player.
Set/Rarity: Theros Rare

Name Labyrinth Minotaur
Cost: 3U
Type: Creature — Minotaur
Pow/Tgh: (1/4)
Rules Text: Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
Set/Rarity: Masters Edition III Common, Fifth Edition Common, Homelands Common, Homelands Common

Name Laccolith Grunt
Cost: 2R
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
Set/Rarity: Nemesis Common

Name Laccolith Rig
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Set/Rarity: Nemesis Common

Name Laccolith Titan
Cost: 5RR
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
Set/Rarity: Nemesis Rare

Name Laccolith Warrior
Cost: 2RR
Type: Creature — Beast Warrior
Pow/Tgh: (3/3)
Rules Text: Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
Set/Rarity: Nemesis Uncommon

Name Laccolith Whelp
Cost: R
Type: Creature — Beast
Pow/Tgh: (1/1)
Rules Text: Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
Set/Rarity: Nemesis Common

Name Lace with Moonglove
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Draw a card.
Set/Rarity: Lorwyn Common

Name Ladies' Knight
Cost: 3W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flying
Spells that players wearing at least one item of women's clothing play cost {1} less to play. (Women's clothing is designed to be worn exclusively by women.)
Set/Rarity: Unhinged Uncommon

Name Lady Caleria
Cost: 3GGWW
Type: Legendary Creature — Human Archer
Pow/Tgh: (3/6)
Rules Text: {T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
Set/Rarity: Masters Edition III Uncommon, Legends Rare

Name Lady Evangela
Cost: WUB
Type: Legendary Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
Set/Rarity: Masters Edition III Uncommon, Legends Rare

Name Lady Orca
Cost: 5BR
Type: Legendary Creature — Demon
Pow/Tgh: (7/4)
Rules Text:
Set/Rarity: Masters Edition III Common, Legends Uncommon

Name Lady Sun
Cost: 1UU
Type: Legendary Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: {T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Three Kingdoms Rare

Name Lady Zhurong, Warrior Queen
Cost: 4G
Type: Legendary Creature — Human Soldier Warrior
Pow/Tgh: (4/3)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Set/Rarity: Portal Three Kingdoms Rare

Name Lagac Lizard
Cost: 3R
Type: Creature — Lizard
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Rise of the Eldrazi Common

Name Lagonna-Band Elder
Cost: 2W
Type: Creature — Centaur Advisor
Pow/Tgh: (3/2)
Rules Text: When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life.
Set/Rarity: Theros Common

Name Lair Delve
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Avacyn Restored Common

Name Lairwatch Giant
Cost: 5W
Type: Creature — Giant Warrior
Pow/Tgh: (5/3)
Rules Text: Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
Set/Rarity: Lorwyn Common

Name Lake of the Dead
Cost:
Type: Land
Pow/Tgh:
Rules Text: If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {B} to your mana pool.
{T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
Set/Rarity: Masters Edition Rare, Alliances Rare

Name Lambholt Elder
Cost: 2G
Type: Creature — Human Werewolf
Pow/Tgh: (1/2)
Rules Text: At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
Set/Rarity: Dark Ascension Uncommon

Name Lammastide Weave
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.
Draw a card.
Set/Rarity: Lorwyn Uncommon

Name Lance
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has first strike.
Set/Rarity: Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Lancers en-Kor
Cost: 3WW
Type: Creature — Kor Soldier
Pow/Tgh: (3/3)
Rules Text: Trample
{0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Stronghold Uncommon

Name Land Aid '04
Cost: GG
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card, put that card into play tapped, then shuffle your library. If you sang a song the whole time you were searching and shuffling, you may untap that land.
Set/Rarity: Unhinged Common

Name Land Cap
Cost:
Type: Land
Pow/Tgh:
Rules Text: Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
{T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap.
Set/Rarity: Ice Age Rare

Name Land Equilibrium
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Land Grant
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost.

Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Mercadian Masques Common

Name Land Leeches
Cost: 1GG
Type: Creature — Leech
Pow/Tgh: (2/2)
Rules Text: First strike
Set/Rarity: Fourth Edition Common, The Dark Common

Name Land Tax
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
Set/Rarity: Masters Edition III Rare, Battle Royale Box Set Uncommon, Fourth Edition Rare, Legends Uncommon

Name Landbind Ritual
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each Plains you control.
Set/Rarity: Zendikar Uncommon

Name Landfill
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a land type. Remove from play all lands of that type that you control. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each card in play that is completely covered by those cards. Then return to play, tapped, all lands dropped in this way.
Set/Rarity: Unglued Rare

Name Land's Edge
Cost: 1RR
Type: World Enchantment
Pow/Tgh:
Rules Text: Discard a card: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may activate this ability.
Set/Rarity: Chronicles Rare, Legends Rare

Name Landslide
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice any number of Mountains. Landslide deals that much damage to target player.
Set/Rarity: Urza's Destiny Uncommon

Name Lantern Kami
Cost: W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Champions of Kamigawa Common

Name Lantern of Insight
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Players play with the top card of their libraries revealed.
{T}, Sacrifice Lantern of Insight: Target player shuffles his or her library.
Set/Rarity: Fifth Dawn Uncommon

Name Lantern Spirit
Cost: 2U
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying
{U}: Return Lantern Spirit to its owner's hand.
Set/Rarity: Innistrad Uncommon

Name Lantern-Lit Graveyard
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.
Set/Rarity: Champions of Kamigawa Uncommon

Name Lapis Lazuli Talisman
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
Set/Rarity: Ice Age Uncommon

Name Lapse of Certainty
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Set/Rarity: Conflux Common

Name Laquatus's Champion
Cost: 4BB
Type: Creature — Nightmare Horror
Pow/Tgh: (6/3)
Rules Text: When Laquatus's Champion enters the battlefield, target player loses 6 life.
When Laquatus's Champion leaves the battlefield, that player gains 6 life.
{B}: Regenerate Laquatus's Champion.
Set/Rarity: Torment Rare, Promo set for Gatherer Rare

Name Laquatus's Creativity
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player draws cards equal to the number of cards in his or her hand, then discards that many cards.
Set/Rarity: Odyssey Uncommon

Name Laquatus's Disdain
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell cast from a graveyard.
Draw a card.
Set/Rarity: Judgment Uncommon

Name Larceny
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control deals combat damage to a player, that player discards a card.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Uncommon

Name Lash of the Whip
Cost: 4B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -4/-4 until end of turn.
Set/Rarity: Theros Common

Name Lash Out
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Magic: The Gathering-Commander Common, Lorwyn Common

Name Lashknife
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.
Enchant creature
Enchanted creature has first strike.
Set/Rarity: Nemesis Common

Name Lashknife Barrier
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: When Lashknife Barrier enters the battlefield, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Set/Rarity: Planeshift Uncommon

Name Lashwrithe
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip {(b/p){(b/p)} ({(b/p)} can be paid with either {B} or 2 life.)
Set/Rarity: New Phyrexia Rare

Name Last Breath
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature with power 2 or less. Its controller gains 4 life.
Set/Rarity: Theros Common, Shadowmoor Common, Mercadian Masques Uncommon

Name Last Caress
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 1 life and you gain 1 life.

Draw a card.
Set/Rarity: Apocalypse Common

Name Last Chance
Cost: RR
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Set/Rarity: Masters Edition IV Rare, Starter 1999 Rare, Portal Rare

Name Last Gasp
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -3/-3 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Last Kiss
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Last Kiss deals 2 damage to target creature and you gain 2 life.
Set/Rarity: Rise of the Eldrazi Common

Name Last Laugh
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice Last Laugh.
Set/Rarity: Torment Rare

Name Last Rites
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Discard any number of cards. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Set/Rarity: Premium Deck Series: Graveborn Common, Odyssey Common

Name Last Stand
Cost: WUBRG
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Set/Rarity: Planechase 2012 Edition Rare, Apocalypse Rare

Name Last Thoughts
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Gatecrash Common

Name Last Word
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Last Word can't be countered by spells or abilities.
Counter target spell.
Set/Rarity: Darksteel Rare

Name Last-Ditch Effort
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to target creature or player.
Set/Rarity: Urza's Legacy Uncommon

Name Latch Seeker
Cost: 1UU
Type: Creature — Spirit
Pow/Tgh: (3/1)
Rules Text: Latch Seeker can't be blocked.
Set/Rarity: Avacyn Restored Uncommon

Name Latchkey Faerie
Cost: 3U
Type: Creature — Faerie Rogue
Pow/Tgh: (3/1)
Rules Text: Flying
Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)
When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
Set/Rarity: Modern Masters Common, Morningtide Common

Name Lat-Nam's Legacy
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Common, Alliances Common, Alliances Common

Name Latulla, Keldon Overseer
Cost: 3RR
Type: Legendary Creature — Human Spellshaper
Pow/Tgh: (3/3)
Rules Text: {X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player.
Set/Rarity: Prophecy Rare

Name Latulla's Orders
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
Set/Rarity: Prophecy Common

Name Laughing Hyena
Cost: 1G
Type: Creature — Hyena
Pow/Tgh: (2/2)
Rules Text: Gotcha Whenever an opponent laughs, you may say "Gotcha" If you do, return Laughing Hyena from your graveyard to your hand.
Set/Rarity: Unhinged Common

Name Launch
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
Set/Rarity: Urza's Saga Common

Name Launch Party
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Launch Party, sacrifice a creature.
Destroy target creature. Its controller loses 2 life.
Set/Rarity: Return to Ravnica Common

Name Lava Axe
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Lava Axe deals 5 damage to target player.
Set/Rarity: Magic 2014 Core Set Common, Magic 2012 Common, Magic 2011 Common, Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Beatdown Box Set Common, Starter 2000 Common, Starter 1999 Common, Urza's Legacy Common, Portal Second Age Common, Portal Common

Name Lava Blister
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.
Set/Rarity: Odyssey Uncommon

Name Lava Burst
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.
Set/Rarity: Masters Edition II Uncommon, Ice Age Common

Name Lava Dart
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Lava Dart deals 1 damage to target creature or player.
Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Common

Name Lava Flow
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature or land.
Set/Rarity: Masters Edition IV Common, Portal Uncommon

Name Lava Hounds
Cost: 2RR
Type: Creature — Hound
Pow/Tgh: (4/4)
Rules Text: Haste
When Lava Hounds enters the battlefield, it deals 4 damage to you.
Set/Rarity: Eighth Edition Rare, Weatherlight Uncommon

Name Lava Runner
Cost: 1RR
Type: Creature — Lizard
Pow/Tgh: (2/2)
Rules Text: Haste
Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
Set/Rarity: Mercadian Masques Rare

Name Lava Spike
Cost: R
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Lava Spike deals 3 damage to target player.
Set/Rarity: Modern Masters Common, Champions of Kamigawa Common

Name Lava Storm
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
Set/Rarity: Weatherlight Common

Name Lava Tubes
Cost:
Type: Land
Pow/Tgh:
Rules Text: Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Lava Tubes.
{T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.
Set/Rarity: Ice Age Rare

Name Lava Zombie
Cost: 1BR
Type: Creature — Zombie
Pow/Tgh: (4/3)
Rules Text: When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.
{2}: Lava Zombie gets +1/+0 until end of turn.
Set/Rarity: Planeshift Common

Name Lavaball Trap
Cost: 6RR
Type: Instant — Trap
Pow/Tgh:
Rules Text: If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Set/Rarity: Zendikar Rare

Name Lavaborn Muse
Cost: 3R
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Rare, Tenth Edition Rare, Legions Rare

Name Lavaclaw Reaches
Cost:
Type: Land
Pow/Tgh:
Rules Text: Lavaclaw Reaches enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Set/Rarity: Worldwake Rare

Name Lavacore Elemental
Cost: 2R
Type: Creature — Elemental
Pow/Tgh: (5/3)
Rules Text: Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
Set/Rarity: Planar Chaos Uncommon

Name Lavafume Invoker
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: {8}: Creatures you control get +3/+0 until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name Lavalanche
Cost: XBRG
Type: Sorcery
Pow/Tgh:
Rules Text: Lavalanche deals X damage to target player and each creature he or she controls.
Set/Rarity: Alara Reborn Rare

Name Lavamancer's Skill
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature."
As long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
Set/Rarity: Onslaught Common

Name Lavinia of the Tenth
Cost: 3WU
Type: Legendary Creature — Human Soldier
Pow/Tgh: (4/4)
Rules Text: Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Set/Rarity: Dragon's Maze Rare

Name Lawbringer
Cost: 2W
Type: Creature — Kor Rebel
Pow/Tgh: (2/2)
Rules Text: {T}, Sacrifice Lawbringer: Exile target red creature.
Set/Rarity: Nemesis Common

Name Lay Bare
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Look at its controller's hand.
Set/Rarity: Rise of the Eldrazi Common

Name Lay of the Land
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Set/Rarity: Magic 2014 Core Set Common, Apocalypse Common

Name Lay Waste
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common, Urza's Saga Common

Name Lazav, Dimir Mastermind
Cost: UUBB
Type: Legendary Creature — Shapeshifter
Pow/Tgh: (3/3)
Rules Text: Hexproof
Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card except its name is still Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it gains hexproof and this ability.
Set/Rarity: Gatecrash Mythic Rare

Name Lead Astray
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Tap up to two target creatures.
Set/Rarity: Judgment Common

Name Lead Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/5)
Rules Text: Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Lead the Stampede
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Mirrodin Besieged Uncommon

Name Lead-Belly Chimera
Cost: 4
Type: Artifact Creature — Chimera
Pow/Tgh: (2/2)
Rules Text: Trample
Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)
Set/Rarity: Visions Uncommon

Name Leaden Fists
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
Set/Rarity: Future Sight Common

Name Leaden Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Add {B} to your mana pool.
Set/Rarity: Scars of Mirrodin Common, Planechase Common, Mirrodin Common

Name Leaf Arrow
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Leaf Arrow deals 3 damage to target creature with flying.
Set/Rarity: Rise of the Eldrazi Common

Name Leaf Dancer
Cost: 1GG
Type: Creature — Centaur
Pow/Tgh: (2/2)
Rules Text: Forestwalk
Set/Rarity: Odyssey Common

Name Leaf Gilder
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (2/1)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Archenemy Common, Lorwyn Common

Name Leafcrown Dryad
Cost: 1G
Type: Enchantment Creature — Nymph Dryad
Pow/Tgh: (2/2)
Rules Text: Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Reach
Enchanted creature gets +2/+2 and has reach.
Set/Rarity: Theros Common

Name Leaf-Crowned Elder
Cost: 2GG
Type: Creature — Treefolk Shaman
Pow/Tgh: (3/5)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
Set/Rarity: Morningtide Rare

Name Leafdrake Roost
Cost: 3GU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield."
Set/Rarity: Commander 2013 Edition Uncommon, Dissension Uncommon

Name Leap
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains flying until end of turn.

Draw a card.
Set/Rarity: Stronghold Common

Name Leap of Faith
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
Set/Rarity: Avacyn Restored Common

Name Leap of Flame
Cost: UR
Type: Instant
Pow/Tgh:
Rules Text: Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target creature gets +1/+0 and gains flying and first strike until end of turn.
Set/Rarity: Guildpact Common

Name Leaping Lizard
Cost: 1GG
Type: Creature — Lizard
Pow/Tgh: (2/3)
Rules Text: {1}{G}: Leaping Lizard gets -0/-1 and gains flying until end of turn.
Set/Rarity: Masters Edition II Common, Homelands Common

Name Leashling
Cost: 6
Type: Artifact Creature — Hound
Pow/Tgh: (3/3)
Rules Text: Put a card from your hand on top of your library: Return Leashling to its owner's hand.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Leatherback Baloth
Cost: GGG
Type: Creature — Beast
Pow/Tgh: (4/5)
Rules Text:
Set/Rarity: Worldwake Uncommon

Name Leave No Trace
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
Set/Rarity: Ravnica: City of Guilds Common

Name Leech Bonder
Cost: 2U
Type: Creature — Merfolk Soldier
Pow/Tgh: (3/3)
Rules Text: Leech Bonder enters the battlefield with two -1/-1 counters on it.
{U}, {Q}: Move a counter from target creature onto another target creature. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Uncommon

Name Leeches
Cost: 1WW
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses all poison counters. Leeches deals that much damage to that player.
Set/Rarity: Masters Edition IV Rare, Homelands Rare

Name Leeching Bite
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Set/Rarity: New Phyrexia Common

Name Leeching Licid
Cost: 1B
Type: Creature — Licid
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
Set/Rarity: Tempest Uncommon

Name Leechridden Swamp
Cost:
Type: Land — Swamp
Pow/Tgh:
Rules Text: ({T}: Add {B} to your mana pool.)
Leechridden Swamp enters the battlefield tapped.
{B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents.
Set/Rarity: Planechase Uncommon, Shadowmoor Uncommon

Name Leering Emblem
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.
Equip {2}
Set/Rarity: Eventide Rare

Name Leering Gargoyle
Cost: 1WU
Type: Creature — Gargoyle
Pow/Tgh: (2/2)
Rules Text: Flying

{T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
Set/Rarity: Mirage Rare

Name Leery Fogbeast
Cost: 2G
Type: Creature — Beast
Pow/Tgh: (4/2)
Rules Text: Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
Set/Rarity: Onslaught Common

Name Legacy Weapon
Cost: 7
Type: Legendary Artifact
Pow/Tgh:
Rules Text: {W}{U}{B}{R}{G}: Exile target permanent.
If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
Set/Rarity: Tenth Edition Rare, Apocalypse Rare

Name Legacy's Allure
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
Set/Rarity: Tempest Uncommon

Name Legerdemain
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Exchange control of target artifact or creature and another target permanent that shares one of those types with it. (This effect lasts indefinitely.)
Set/Rarity: Tempest Uncommon

Name Legion Loyalist
Cost: R
Type: Creature — Goblin Soldier
Pow/Tgh: (1/1)
Rules Text: Haste
Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
Set/Rarity: Gatecrash Rare

Name Legion's Initiative
Cost: RW
Type: Enchantment
Pow/Tgh:
Rules Text: Red creatures you control get +1/+0.
White creatures you control get +0/+1.
{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Set/Rarity: Dragon's Maze Mythic Rare

Name Legions of Lim-Dûl
Cost: 1BB
Type: Creature — Zombie
Pow/Tgh: (2/3)
Rules Text: Snow swampwalk
Set/Rarity: Ice Age Common

Name Leonin Abunas
Cost: 3W
Type: Creature — Cat Cleric
Pow/Tgh: (2/5)
Rules Text: Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Set/Rarity: Archenemy Rare, Mirrodin Rare

Name Leonin Arbiter
Cost: 1W
Type: Creature — Cat Cleric
Pow/Tgh: (2/2)
Rules Text: Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
Set/Rarity: Scars of Mirrodin Rare

Name Leonin Armorguard
Cost: 2GW
Type: Creature — Cat Soldier
Pow/Tgh: (3/3)
Rules Text: When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn.
Set/Rarity: Alara Reborn Common

Name Leonin Battlemage
Cost: 3W
Type: Creature — Cat Wizard
Pow/Tgh: (2/3)
Rules Text: {T}: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap Leonin Battlemage.
Set/Rarity: Darksteel Uncommon

Name Leonin Bladetrap
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
{2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
Set/Rarity: Commander 2013 Edition Uncommon, Mirrodin Uncommon

Name Leonin Bola
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Darksteel Common

Name Leonin Den-Guard
Cost: 1W
Type: Creature — Cat Soldier
Pow/Tgh: (1/3)
Rules Text: As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Set/Rarity: Mirrodin Common

Name Leonin Elder
Cost: W
Type: Creature — Cat Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever an artifact enters the battlefield, you may gain 1 life.
Set/Rarity: Mirrodin Common

Name Leonin Relic-Warder
Cost: WW
Type: Creature — Cat Cleric
Pow/Tgh: (2/2)
Rules Text: When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.
When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Mirrodin Besieged Uncommon

Name Leonin Scimitar
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Tenth Edition Uncommon, Mirrodin Common

Name Leonin Shikari
Cost: 1W
Type: Creature — Cat Soldier
Pow/Tgh: (2/2)
Rules Text: You may activate equip abilities any time you could cast an instant.
Set/Rarity: Darksteel Rare

Name Leonin Skyhunter
Cost: WW
Type: Creature — Cat Knight
Pow/Tgh: (2/2)
Rules Text: Flying
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Mirrodin Besieged Common, Ninth Edition Uncommon, Mirrodin Uncommon

Name Leonin Snarecaster
Cost: 1W
Type: Creature — Cat Soldier
Pow/Tgh: (2/1)
Rules Text: When Leonin Snarecaster enters the battlefield, you may tap target creature.
Set/Rarity: Theros Common

Name Leonin Squire
Cost: 1W
Type: Creature — Cat Soldier
Pow/Tgh: (2/2)
Rules Text: When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
Set/Rarity: Fifth Dawn Common

Name Leonin Sun Standard
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}{W}: Creatures you control get +1/+1 until end of turn.
Set/Rarity: Mirrodin Rare

Name Leshrac's Rite
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has swampwalk.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Leshrac's Sigil
Cost: BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.
{B}{B}: Return Leshrac's Sigil to its owner's hand.
Set/Rarity: Ice Age Uncommon

Name Lesser Gargadon
Cost: 2RR
Type: Creature — Beast
Pow/Tgh: (6/4)
Rules Text: Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
Set/Rarity: Eighth Edition Uncommon, Prophecy Uncommon

Name Lesser Werewolf
Cost: 3B
Type: Creature — Werewolf
Pow/Tgh: (2/4)
Rules Text: {B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.
Set/Rarity: Masters Edition III Common, Legends Uncommon

Name Lethal Vapors
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, destroy it.
{0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
Set/Rarity: Scourge Rare

Name Lethargy Trap
Cost: 3U
Type: Instant — Trap
Pow/Tgh:
Rules Text: If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost.
Attacking creatures get -3/-0 until end of turn.
Set/Rarity: Zendikar Common

Name Letter Bomb
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: When Letter Bomb comes into play, sign it and shuffle it into target player's library. That player reveals each card he or she draws until Letter Bomb is drawn. When that player draws Letter Bomb, it deals 19{1/2} damage to him or her.
Set/Rarity: Unhinged Rare

Name Leveler
Cost: 5
Type: Artifact Creature — Juggernaut
Pow/Tgh: (10/10)
Rules Text: When Leveler enters the battlefield, exile all cards from your library.
Set/Rarity: Mirrodin Rare

Name Leviathan
Cost: 5UUUU
Type: Creature — Leviathan
Pow/Tgh: (10/10)
Rules Text: Trample
Leviathan enters the battlefield tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.
Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
Set/Rarity: Time Spiral "Timeshifted" Special, Beatdown Box Set Rare, Fifth Edition Rare, Fourth Edition Rare, The Dark Rare

Name Levitation
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have flying.
Set/Rarity: Magic 2012 Uncommon, Magic 2010 Uncommon, Ninth Edition Uncommon, Seventh Edition Uncommon, Urza's Legacy Uncommon

Name Lexivore
Cost: 3W
Type: Summon — Beast
Pow/Tgh: (2/3)
Rules Text: If Lexivore damages any player, destroy target card in play, other than Lexivore, with the most lines of text in its text box. (If more than one card has the most lines of text, you choose which of those cards to destroy.)
Set/Rarity: Unglued Uncommon

Name Ley Druid
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Untap target land.
Set/Rarity: Ninth Edition Uncommon, Fifth Edition Common, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Ley Line
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.
Set/Rarity: Mercadian Masques Uncommon

Name Leyline of Anticipation
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.)
Set/Rarity: Magic 2011 Rare

Name Leyline of Lifeforce
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
Set/Rarity: Guildpact Rare

Name Leyline of Lightning
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player.
Set/Rarity: Guildpact Rare

Name Leyline of Punishment
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
Set/Rarity: Magic 2011 Rare

Name Leyline of Sanctity
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Set/Rarity: Magic 2011 Rare

Name Leyline of Singularity
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.
All nonland permanents are legendary.
Set/Rarity: Guildpact Rare

Name Leyline of the Meek
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
Set/Rarity: Guildpact Rare

Name Leyline of the Void
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Set/Rarity: Magic 2011 Rare, Guildpact Rare

Name Leyline of Vitality
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.
Creatures you control get +0/+1.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
Set/Rarity: Magic 2011 Rare

Name Leyline Phantom
Cost: 4U
Type: Creature — Illusion
Pow/Tgh: (5/5)
Rules Text: When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
Set/Rarity: Gatecrash Common

Name Lhurgoyf
Cost: 2GG
Type: Creature — Lhurgoyf
Pow/Tgh: (*/1+*)
Rules Text: Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
Set/Rarity: Magic: The Gathering-Commander Rare, Eighth Edition Rare, Battle Royale Box Set Rare, Fifth Edition Rare, Ice Age Rare

Name Liability
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Set/Rarity: Mercadian Masques Rare

Name Liar's Pendulum
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
Set/Rarity: Mirrodin Rare

Name Liberate
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Invasion Uncommon

Name Liberated Dwarf
Cost: R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Judgment Common

Name Library of Alexandria
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
Set/Rarity: Masters Edition IV Rare, Arabian Nights Uncommon

Name Library of Lat-Nam
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: An opponent chooses one — You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.
Set/Rarity: Classic Sixth Edition Rare, Alliances Rare

Name Library of Leng
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Set/Rarity: Masters Edition IV Common, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Lich
Cost: BBBB
Type: Enchantment
Pow/Tgh:
Rules Text: As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
Set/Rarity: Masters Edition IV Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Lich Lord of Unx
Cost: 1UB
Type: Creature — Zombie Wizard
Pow/Tgh: (2/2)
Rules Text: {U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield.
{U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control.
Set/Rarity: Alara Reborn Rare

Name Lichenthrope
Cost: 3GG
Type: Creature — Plant Fungus
Pow/Tgh: (5/5)
Rules Text: If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.
At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.
Set/Rarity: Visions Rare

Name Lich's Mirror
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
Set/Rarity: Shards of Alara Mythic Rare

Name Lich's Tomb
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Set/Rarity: Darksteel Rare

Name Liege of the Axe
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: Vigilance
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Liege of the Axe is turned face up, untap it.
Set/Rarity: Legions Uncommon

Name Liege of the Hollows
Cost: 2GG
Type: Creature — Spirit
Pow/Tgh: (3/4)
Rules Text: When Liege of the Hollows dies, each player may pay any amount of mana. Then each player who paid mana this way puts that many 1/1 green Squirrel creature tokens onto the battlefield.
Set/Rarity: Weatherlight Rare

Name Liege of the Pit
Cost: 5BBB
Type: Creature — Demon
Pow/Tgh: (7/7)
Rules Text: Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you.
Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral Rare

Name Liege of the Tangle
Cost: 6GG
Type: Creature — Elemental
Pow/Tgh: (8/8)
Rules Text: Trample
Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
Set/Rarity: Scars of Mirrodin Mythic Rare

Name Lieutenant Kirtar
Cost: 1WW
Type: Legendary Creature — Bird Soldier
Pow/Tgh: (2/2)
Rules Text: Flying
{1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
Set/Rarity: Odyssey Rare

Name Life // Death (Life)
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: All lands you control become 1/1 creatures until end of turn. They're still lands.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Apocalypse Uncommon, Apocalypse Uncommon

Name Life and Limb
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types.
Set/Rarity: Planar Chaos Rare

Name Life Burst
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
Set/Rarity: Odyssey Common

Name Life Chisel
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.
Set/Rarity: Masters Edition III Rare, Legends Uncommon

Name Life from the Loam
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Modern Masters Rare, Duel Decks: Izzet vs. Golgari Rare, Ravnica: City of Guilds Rare

Name Life Matrix
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep.
Set/Rarity: Legends Rare

Name Lifebane Zombie
Cost: 1BB
Type: Creature — Zombie Warrior
Pow/Tgh: (3/1)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card.
Set/Rarity: Magic 2014 Core Set Rare

Name Lifeblood
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
Set/Rarity: Legends Rare

Name Lifeforce
Cost: GG
Type: Enchantment
Pow/Tgh:
Rules Text: {G}{G}: Counter target black spell.
Set/Rarity: Masters Edition IV Rare, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Lifegift
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a land enters the battlefield, you may gain 1 life.
Set/Rarity: Betrayers of Kamigawa Rare

Name Lifelace
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Lifeline
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Urza's Saga Rare

Name Lifelink
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Set/Rarity: Magic 2012 Common, Magic 2010 Common

Name Life's Finale
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library.
Set/Rarity: New Phyrexia Rare

Name Lifesmith
Cost: 1G
Type: Creature — Human Artificer
Pow/Tgh: (2/1)
Rules Text: Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life.
Set/Rarity: Scars of Mirrodin Uncommon

Name Lifespark Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
{1}, Sacrifice Lifespark Spellbomb: Draw a card.
Set/Rarity: Mirrodin Common

Name Lifespinner
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: {T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Lifetap
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Set/Rarity: Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Lifted by Clouds
Cost: 2U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gains flying until end of turn.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name Light from Within
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.
Set/Rarity: Eventide Rare

Name Light of Day
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Black creatures can't attack or block.
Set/Rarity: Classic Sixth Edition Uncommon, Tempest Uncommon

Name Light of Sanction
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to creatures you control by sources you control.
Set/Rarity: Ravnica: City of Guilds Rare

Name Lightbringer
Cost: 2W
Type: Creature — Kor Rebel
Pow/Tgh: (2/2)
Rules Text: {T}, Sacrifice Lightbringer: Exile target black creature.
Set/Rarity: Nemesis Common

Name Lighthouse Chronologist
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4

LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Lightkeeper of Emeria
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (2/4)
Rules Text: Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)
Flying
When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Worldwake Uncommon

Name Lightmine Field
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Set/Rarity: Rise of the Eldrazi Rare

Name Lightning Angel
Cost: 1RWU
Type: Creature — Angel
Pow/Tgh: (3/4)
Rules Text: Flying, vigilance, haste
Set/Rarity: Time Spiral "Timeshifted" Special, Apocalypse Rare

Name Lightning Axe
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
Set/Rarity: Time Spiral Common

Name Lightning Blast
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Lightning Blast deals 4 damage to target creature or player.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common

Name Lightning Blow
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains first strike until end of turn.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition III Common, Ice Age Rare

Name Lightning Bolt
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Lightning Bolt deals 3 damage to target creature or player.
Set/Rarity: Premium Deck Series: Fire and Lightning Common, Magic 2011 Common, Magic 2010 Common, Masters Edition Common, Beatdown Box Set Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Lightning Cloud
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player.
Set/Rarity: Visions Rare

Name Lightning Coils
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.
At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
Set/Rarity: Mirrodin Rare

Name Lightning Crafter
Cost: 3R
Type: Creature — Goblin Shaman
Pow/Tgh: (3/3)
Rules Text: Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)
{T}: Lightning Crafter deals 3 damage to target creature or player.
Set/Rarity: Morningtide Rare

Name Lightning Dart
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.
Set/Rarity: Invasion Uncommon

Name Lightning Dragon
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{R}: Lightning Dragon gets +1/+0 until end of turn.
Set/Rarity: Urza's Saga Rare, Promo set for Gatherer Rare

Name Lightning Elemental
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (4/1)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
Set/Rarity: Magic 2012 Common, Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Battle Royale Box Set Common, Tempest Common

Name Lightning Greaves
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
Set/Rarity: Magic: The Gathering-Commander Uncommon, Archenemy Uncommon, Duel Decks: Phyrexia vs. the Coalition Uncommon, Mirrodin Uncommon

Name Lightning Helix
Cost: RW
Type: Instant
Pow/Tgh:
Rules Text: Lightning Helix deals 3 damage to target creature or player and you gain 3 life.
Set/Rarity: Modern Masters Uncommon, Duel Decks: Ajani vs. Nicol Bolas Uncommon, Planechase Uncommon, Ravnica: City of Guilds Uncommon

Name Lightning Hounds
Cost: 2RR
Type: Creature — Hound
Pow/Tgh: (3/2)
Rules Text: First strike
Set/Rarity: Mercadian Masques Common

Name Lightning Mauler
Cost: 1R
Type: Creature — Human Berserker
Pow/Tgh: (2/1)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Lightning Mauler is paired with another creature, both creatures have haste.
Set/Rarity: Avacyn Restored Uncommon

Name Lightning Prowess
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player."
Set/Rarity: Avacyn Restored Uncommon

Name Lightning Reaver
Cost: 3BR
Type: Creature — Zombie Beast
Pow/Tgh: (3/3)
Rules Text: Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it.
At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent.
Set/Rarity: Alara Reborn Rare

Name Lightning Reflexes
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Set/Rarity: Mirage Common

Name Lightning Rift
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player.
Set/Rarity: Onslaught Uncommon

Name Lightning Serpent
Cost: XR
Type: Creature — Elemental Serpent
Pow/Tgh: (2/1)
Rules Text: Trample, haste
Lightning Serpent enters the battlefield with X +1/+0 counters on it.
At the beginning of the end step, sacrifice Lightning Serpent.
Set/Rarity: Coldsnap Rare

Name Lightning Storm
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.
Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
Set/Rarity: Coldsnap Uncommon

Name Lightning Strike
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Lightning Strike deals 3 damage to target creature or player.
Set/Rarity: Theros Common

Name Lightning Surge
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Lightning Surge deals 4 damage to target creature or player.
Threshold — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can't be prevented.
Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Rare

Name Lightning Talons
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Set/Rarity: Magic 2014 Core Set Common, Shards of Alara Common

Name Lightwielder Paladin
Cost: 3WW
Type: Creature — Human Knight
Pow/Tgh: (4/4)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
Set/Rarity: Magic 2010 Rare

Name Lignify
Cost: 1G
Type: Tribal Enchantment — Treefolk Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature is a 0/4 Treefolk with no abilities.
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Lorwyn Common

Name Liliana of the Dark Realms
Cost: 2BB
Type: Planeswalker — Liliana
Loyalty: (3)
Rules Text: +1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
-6: You get an emblem with "Swamps you control have ‘{T}: Add {B}{B}{B}{B} to your mana pool.'"
Set/Rarity: Magic 2014 Core Set Mythic Rare, Magic 2013 Mythic Rare

Name Liliana of the Veil
Cost: 1BB
Type: Planeswalker — Liliana
Loyalty: (3)
Rules Text: +1: Each player discards a card.
-2: Target player sacrifices a creature.
-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
Set/Rarity: Innistrad Mythic Rare

Name Liliana Vess
Cost: 3BB
Type: Planeswalker — Liliana
Loyalty: (5)
Rules Text: +1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards from all graveyards onto the battlefield under your control.
Set/Rarity: Magic 2011 Mythic Rare, Duel Decks: Garruk vs. Liliana Mythic Rare, Magic 2010 Mythic Rare, Lorwyn Rare

Name Liliana's Caress
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent discards a card, that player loses 2 life.
Set/Rarity: Magic 2011 Uncommon

Name Liliana's Reaver
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (4/3)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped.
Set/Rarity: Magic 2014 Core Set Rare

Name Liliana's Shade
Cost: 2BB
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.
{B}: Liliana's Shade gets +1/+1 until end of turn.
Set/Rarity: Magic 2013 Common

Name Liliana's Specter
Cost: 1BB
Type: Creature — Specter
Pow/Tgh: (2/1)
Rules Text: Flying
When Liliana's Specter enters the battlefield, each opponent discards a card.
Set/Rarity: Planechase 2012 Edition Common, Magic 2011 Common

Name Lilting Refrain
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.
Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain.
Set/Rarity: Urza's Saga Uncommon

Name Lim-Dûl the Necromancer
Cost: 5BB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (4/4)
Rules Text: Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types.
{1}{B}: Regenerate target Zombie.
Set/Rarity: Time Spiral Rare

Name Lim-Dûl's Cohort
Cost: 1BB
Type: Creature — Zombie
Pow/Tgh: (2/3)
Rules Text: Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
Set/Rarity: Masters Edition IV Common, Ice Age Common

Name Lim-Dûl's Hex
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless he or she pays {B} or {3}.
Set/Rarity: Ice Age Uncommon

Name Lim-Dûl's High Guard
Cost: 1BB
Type: Creature — Skeleton
Pow/Tgh: (2/1)
Rules Text: First strike
{1}{B}: Regenerate Lim-Dûl's High Guard.
Set/Rarity: Masters Edition II Uncommon, Alliances Common, Alliances Common

Name Lim-Dûl's Paladin
Cost: 2BR
Type: Creature — Human Knight
Pow/Tgh: (0/3)
Rules Text: Trample
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.
Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.
Set/Rarity: Alliances Uncommon

Name Lim-Dûl's Vault
Cost: UB
Type: Instant
Pow/Tgh:
Rules Text: Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
Set/Rarity: Commander 2013 Edition Uncommon, Masters Edition Uncommon, Alliances Uncommon

Name Limestone Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: {2}, Sacrifice Limestone Golem: Target player draws a card.
Set/Rarity: Odyssey Uncommon

Name Limited Resources
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
Set/Rarity: Exodus Rare

Name Lin Sivvi, Defiant Hero
Cost: 1WW
Type: Legendary Creature — Human Rebel
Pow/Tgh: (1/3)
Rules Text: {X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
{3}: Put target Rebel card from your graveyard on the bottom of your library.
Set/Rarity: Nemesis Rare

Name Linessa, Zephyr Mage
Cost: 3U
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: {X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
Set/Rarity: Future Sight Rare

Name Lingering Death
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
Set/Rarity: Scourge Common

Name Lingering Mirage
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is an Island.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Uncommon

Name Lingering Souls
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Dark Ascension Uncommon

Name Lingering Tormentor
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Uncommon

Name Linvala, Keeper of Silence
Cost: 2WW
Type: Legendary Creature — Angel
Pow/Tgh: (3/4)
Rules Text: Flying
Activated abilities of creatures your opponents control can't be activated.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Lionheart Maverick
Cost: W
Type: Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: Vigilance
{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Guildpact Common

Name Lion's Eye Diamond
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.
Set/Rarity: Mirage Rare

Name Liquid Fire
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Liquid Fire, choose a number between 0 and 5.
Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
Set/Rarity: Odyssey Uncommon

Name Liquify
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Set/Rarity: Torment Common

Name Liquimetal Coating
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target permanent becomes an artifact in addition to its other types until end of turn.
Set/Rarity: Scars of Mirrodin Uncommon

Name Lithatog
Cost: 1RG
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
Sacrifice a land: Lithatog gets +1/+1 until end of turn.
Set/Rarity: Odyssey Uncommon

Name Lithophage
Cost: 3RR
Type: Creature — Insect
Pow/Tgh: (7/7)
Rules Text: At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
Set/Rarity: Duel Decks: Venser vs. Koth Rare, Mercadian Masques Rare

Name Little Girl
Cost: 500
Type: Creature — Human Child
Pow/Tgh: ({1/2}/{1/2})
Rules Text:
Set/Rarity: Unhinged Common

Name Liturgy of Blood
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. Add {B}{B}{B} to your mana pool.
Set/Rarity: Magic 2014 Core Set Common

Name Liu Bei, Lord of Shu
Cost: 3WW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Liu Bei, Lord of Shu gets +2/+2 as long as you control a permanent named Guan Yu, Sainted Warrior or a permanent named Zhang Fei, Fierce Warrior.
Set/Rarity: Masters Edition III Rare, Portal Three Kingdoms Rare

Name Livewire Lash
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to target creature or player."
Equip {2}
Set/Rarity: Scars of Mirrodin Rare

Name Living Airship
Cost: 3U
Type: Creature — Metathran
Pow/Tgh: (2/3)
Rules Text: Flying
{2}{G}: Regenerate Living Airship.
Set/Rarity: Apocalypse Common

Name Living Armor
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.
Set/Rarity: Chronicles Common, The Dark Uncommon

Name Living Artifact
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
Whenever you're dealt damage, put that many vitality counters on Living Artifact.
At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.
Set/Rarity: Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Living Death
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
Set/Rarity: Magic: The Gathering-Commander Rare, Duel Decks: Phyrexia vs. the Coalition Rare, Battle Royale Box Set Rare, Tempest Rare

Name Living Destiny
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Living Destiny, reveal a creature card from your hand.
You gain life equal to the revealed card's converted mana cost.
Set/Rarity: Rise of the Eldrazi Common

Name Living End
Cost:
Color: Black
Type: Sorcery
Pow/Tgh:
Rules Text: Suspend 3—{2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.
Set/Rarity: Time Spiral Rare

Name Living Hive
Cost: 6GG
Type: Creature — Elemental Insect
Pow/Tgh: (6/6)
Rules Text: Trample
Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield.
Set/Rarity: Planechase Rare, Mirrodin Rare

Name Living Inferno
Cost: 6RR
Type: Creature — Elemental
Pow/Tgh: (8/5)
Rules Text: {T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
Set/Rarity: Guildpact Rare

Name Living Lands
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: All Forests are 1/1 creatures that are still lands.
Set/Rarity: Masters Edition IV Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Living Plane
Cost: 2GG
Type: World Enchantment
Pow/Tgh:
Rules Text: All lands are 1/1 creatures that are still lands.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Living Terrain
Cost: 2GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Set/Rarity: Eighth Edition Uncommon, Prophecy Uncommon

Name Living Tsunami
Cost: 2UU
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
Set/Rarity: Zendikar Uncommon

Name Living Wall
Cost: 4
Type: Artifact Creature — Wall
Pow/Tgh: (0/6)
Rules Text: Defender (This creature can't attack.)
{1}: Regenerate Living Wall.
Set/Rarity: Masters Edition IV Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Living Wish
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.
Set/Rarity: Judgment Rare

Name Livonya Silone
Cost: 2RRGG
Type: Legendary Creature — Human Warrior
Pow/Tgh: (4/4)
Rules Text: First strike, legendary landwalk
Set/Rarity: Masters Edition III Uncommon, Legends Rare

Name Lizard Warrior
Cost: 3R
Type: Creature — Lizard Warrior
Pow/Tgh: (4/2)
Rules Text:
Set/Rarity: Portal Common

Name Llanowar Augur
Cost: G
Type: Creature — Elf Shaman
Pow/Tgh: (0/3)
Rules Text: Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep.
Set/Rarity: Future Sight Common

Name Llanowar Behemoth
Cost: 3GG
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Weatherlight Uncommon

Name Llanowar Cavalry
Cost: 2G
Type: Creature — Human Soldier
Pow/Tgh: (1/4)
Rules Text: {W}: Llanowar Cavalry gains vigilance until end of turn.
Set/Rarity: Invasion Common

Name Llanowar Dead
Cost: BG
Type: Creature — Zombie Elf
Pow/Tgh: (2/2)
Rules Text: {T}: Add {B} to your mana pool.
Set/Rarity: Apocalypse Common

Name Llanowar Druid
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/2)
Rules Text: {T}, Sacrifice Llanowar Druid: Untap all Forests.
Set/Rarity: Weatherlight Common

Name Llanowar Elite
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Kicker {8} (You may pay an additional {8} as you cast this spell.)
Trample
If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.
Set/Rarity: Invasion Common

Name Llanowar Elves
Cost: G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Magic 2012 Common, Magic 2011 Common, Magic 2010 Common, Duel Decks: Elves vs. Goblins Common, Tenth Edition Common, Ninth Edition Common, Seventh Edition Common, Beatdown Box Set Common, Starter 2000 Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Llanowar Empath
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Future Sight Common

Name Llanowar Knight
Cost: GW
Type: Creature — Elf Knight
Pow/Tgh: (2/2)
Rules Text: Protection from black
Set/Rarity: Invasion Common

Name Llanowar Mentor
Cost: G
Type: Creature — Elf Spellshaper
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool."
Set/Rarity: Future Sight Uncommon

Name Llanowar Reborn
Cost:
Type: Land
Pow/Tgh:
Rules Text: Llanowar Reborn enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Heroes vs. Monsters Uncommon, Archenemy Uncommon, Future Sight Uncommon

Name Llanowar Sentinel
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (2/3)
Rules Text: When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Tenth Edition Common, Weatherlight Common

Name Llanowar Vanguard
Cost: 2G
Type: Creature — Dryad
Pow/Tgh: (1/1)
Rules Text: {T}: Llanowar Vanguard gets +0/+4 until end of turn.
Set/Rarity: Invasion Common

Name Llanowar Wastes
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare

Name Llawan, Cephalid Empress
Cost: 3U
Type: Legendary Creature — Cephalid
Pow/Tgh: (2/3)
Rules Text: When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
Set/Rarity: Torment Rare

Name Loafing Giant
Cost: 4R
Type: Creature — Giant
Pow/Tgh: (4/6)
Rules Text: Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage Loafing Giant would deal this turn.
Set/Rarity: Invasion Rare

Name Loam Dweller
Cost: 1G
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Loam Lion
Cost: W
Type: Creature — Cat
Pow/Tgh: (1/1)
Rules Text: Loam Lion gets +1/+2 as long as you control a Forest.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Worldwake Uncommon

Name Loamdragger Giant
Cost: 4(R/G)(R/G)(R/G)
Type: Creature — Giant Warrior
Pow/Tgh: (7/6)
Rules Text:
Set/Rarity: Shadowmoor Common

Name Loaming Shaman
Cost: 2G
Type: Creature — Centaur Shaman
Pow/Tgh: (3/2)
Rules Text: When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library.
Set/Rarity: Dissension Rare

Name Loathsome Catoblepas
Cost: 5B
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: {2}{G}: Loathsome Catoblepas must be blocked this turn if able.
When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.
Set/Rarity: Theros Common

Name Lobber Crew
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (0/4)
Rules Text: Defender
{T}: Lobber Crew deals 1 damage to each opponent.
Whenever you cast a multicolored spell, untap Lobber Crew.
Set/Rarity: Return to Ravnica Common

Name Lobotomy
Cost: 2UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.
Set/Rarity: Invasion Uncommon, Tempest Uncommon

Name Loch Korrigan
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {(u/b)}: Loch Korrigan gets +1/+1 until end of turn.
Set/Rarity: Shadowmoor Common

Name Locket of Yesterdays
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.
Set/Rarity: Time Spiral Uncommon

Name Lockjaw Snapper
Cost: 4
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/2)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it.
Set/Rarity: Shadowmoor Uncommon

Name Locust Miser
Cost: 2BB
Type: Creature — Rat Shaman
Pow/Tgh: (2/2)
Rules Text: Each opponent's maximum hand size is reduced by two.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Locust Swarm
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
{G}: Regenerate Locust Swarm.
{G}: Untap Locust Swarm. Activate this ability only once each turn.
Set/Rarity: Mirage Uncommon

Name Lodestone Bauble
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Lodestone Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (5/3)
Rules Text: Nonartifact spells cost {1} more to cast.
Set/Rarity: Archenemy Rare, Worldwake Rare

Name Lodestone Myr
Cost: 4
Type: Artifact Creature — Myr
Pow/Tgh: (2/2)
Rules Text: Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
Set/Rarity: Planechase Rare, Mirrodin Rare

Name Logic Knot
Cost: XUU
Type: Instant
Pow/Tgh:
Rules Text: Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Counter target spell unless its controller pays {X}.
Set/Rarity: Modern Masters Common, Future Sight Common

Name Lone Missionary
Cost: 1W
Type: Creature — Kor Monk
Pow/Tgh: (2/1)
Rules Text: When Lone Missionary enters the battlefield, you gain 4 life.
Set/Rarity: Rise of the Eldrazi Common

Name Lone Revenant
Cost: 3UU
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Avacyn Restored Rare

Name Lone Wolf
Cost: 2G
Type: Creature — Wolf
Pow/Tgh: (2/2)
Rules Text: You may have Lone Wolf assign its combat damage as though it weren't blocked.
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Portal Three Kingdoms Uncommon, Urza's Legacy Uncommon, Portal Second Age Uncommon

Name Lonely Sandbar
Cost:
Type: Land
Pow/Tgh:
Rules Text: Lonely Sandbar enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Cycling {U} ({U}, Discard this card: Draw a card.)
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Izzet vs. Golgari Common, Magic: The Gathering-Commander Common, Onslaught Common

Name Longbow Archer
Cost: WW
Type: Creature — Human Soldier Archer
Pow/Tgh: (2/2)
Rules Text: First strike; reach (This creature can block creatures with flying.)
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Visions Uncommon

Name Long-Forgotten Gohei
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Arcane spells you cast cost {1} less to cast.
Spirit creatures you control get +1/+1.
Set/Rarity: Champions of Kamigawa Rare

Name Longhorn Firebeast
Cost: 2R
Type: Creature — Elemental Ox Beast
Pow/Tgh: (3/2)
Rules Text: When Longhorn Firebeast enters the battlefield, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.
Set/Rarity: Torment Common

Name Long-Term Plans
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a card, shuffle your library, then put that card third from the top.
Set/Rarity: Scourge Uncommon

Name Look at Me, I'm R&D
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.
All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
Set/Rarity: Unhinged Rare

Name Look at Me, I'm the DCI
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: Ban one card, other than a basic land, for the remainder of the match. (For the remainder of the match, each player removes from the game all copies of that card in play or in any graveyard, hand, library, or sideboard.)
Set/Rarity: Unglued Rare

Name Looming Hoverguard
Cost: 4UU
Type: Creature — Drone
Pow/Tgh: (3/3)
Rules Text: Flying
When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
Set/Rarity: Mirrodin Uncommon

Name Looming Shade
Cost: 2B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: {B}: Looming Shade gets +1/+1 until end of turn.
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Urza's Saga Common

Name Loose Lips
Cost: U
Type: Enchant Creature
Pow/Tgh:
Rules Text: As Loose Lips comes into play, choose a sentence with eight or fewer words.
Enchanted creature has flying.
Whenever enchanted creature deals damage to an opponent, you draw two cards unless that player says the chosen sentence.
Set/Rarity: Unhinged Common

Name Looter il-Kor
Cost: 1U
Type: Creature — Kor Rogue
Pow/Tgh: (1/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Set/Rarity: Time Spiral Common

Name Lord Magnus
Cost: 3GWW
Type: Legendary Creature — Human Druid
Pow/Tgh: (4/3)
Rules Text: First strike
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
Set/Rarity: Legends Uncommon

Name Lord of Atlantis
Cost: UU
Type: Creature — Merfolk
Pow/Tgh: (2/2)
Rules Text: Other Merfolk creatures get +1/+1 and have islandwalk.
Set/Rarity: Time Spiral "Timeshifted" Special, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Lord of Extinction
Cost: 3BG
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
Set/Rarity: Alara Reborn Mythic Rare

Name Lord of Lineage
Cost:
Color: Black
Type: Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: Flying
Other Vampire creatures you control get +2/+2.
{T}: Put a 2/2 black Vampire creature token with flying onto the battlefield.
Set/Rarity: Innistrad Rare

Name Lord of Shatterskull Pass
Cost: 3R
Type: Creature — Minotaur Shaman
Pow/Tgh: (3/3)
Rules Text: Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-5
6/6

LEVEL 6+
6/6
Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
Set/Rarity: Rise of the Eldrazi Rare

Name Lord of the Pit
Cost: 4BBB
Type: Creature — Demon
Pow/Tgh: (7/7)
Rules Text: Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
Set/Rarity: Duel Decks: Divine vs. Demonic Mythic Rare, Tenth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Lord of the Undead
Cost: 1BB
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Planeshift Rare

Name Lord of the Unreal
Cost: UU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Set/Rarity: Magic 2012 Rare

Name Lord of the Void
Cost: 4BBB
Type: Creature — Demon
Pow/Tgh: (7/7)
Rules Text: Flying
Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
Set/Rarity: Gatecrash Mythic Rare

Name Lord of Tresserhorn
Cost: 1UBR
Type: Legendary Creature — Zombie
Pow/Tgh: (10/4)
Rules Text: When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
{B}: Regenerate Lord of Tresserhorn.
Set/Rarity: Masters Edition Rare, Alliances Rare

Name Lore Broker
Cost: 1U
Type: Creature — Human Rogue
Pow/Tgh: (1/2)
Rules Text: {T}: Each player draws a card, then discards a card.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Lorescale Coatl
Cost: 1GU
Type: Creature — Snake
Pow/Tgh: (2/2)
Rules Text: Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl.
Set/Rarity: Alara Reborn Uncommon

Name Lorthos, the Tidemaker
Cost: 5UUU
Type: Legendary Creature — Octopus
Pow/Tgh: (8/8)
Rules Text: Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Set/Rarity: Zendikar Mythic Rare

Name Lose Hope
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Fifth Dawn Common

Name Profit // Loss (Loss)
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Lost Auramancers
Cost: 2WW
Type: Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.
Set/Rarity: Future Sight Uncommon

Name Lost Hours
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top.
Set/Rarity: Future Sight Common

Name Lost in a Labyrinth
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Common

Name Lost in the Mist
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Return target permanent to its owner's hand.
Set/Rarity: Innistrad Common

Name Lost in the Woods
Cost: 3GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
Set/Rarity: Dark Ascension Rare

Name Lost in Thought
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.
Set/Rarity: Judgment Common

Name Lost Leonin
Cost: 1W
Type: Creature — Cat Soldier
Pow/Tgh: (2/1)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: New Phyrexia Common

Name Lost Order of Jarkeld
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (1+*/1+*)
Rules Text: As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Lost Soul
Cost: 1BB
Type: Creature — Spirit Minion
Pow/Tgh: (2/1)
Rules Text: Swampwalk
Set/Rarity: Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Legends Common

Name Lotleth Troll
Cost: BG
Type: Creature — Zombie Troll
Pow/Tgh: (2/1)
Rules Text: Trample
Discard a creature card: Put a +1/+1 counter on Lotleth Troll.
{B}: Regenerate Lotleth Troll.
Set/Rarity: Return to Ravnica Rare

Name Lotus Bloom
Cost:
Type: Artifact
Pow/Tgh:
Rules Text: Suspend 3—{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool.
Set/Rarity: Modern Masters Rare, Time Spiral Rare

Name Lotus Blossom
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.
{T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.
Set/Rarity: Urza's Saga Rare

Name Lotus Cobra
Cost: 1G
Type: Creature — Snake
Pow/Tgh: (2/1)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
Set/Rarity: Zendikar Mythic Rare

Name Lotus Guardian
Cost: 7
Type: Artifact Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Invasion Rare

Name Lotus Petal
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
Set/Rarity: From the Vault: Exiled Mythic Rare, Tempest Common

Name Lotus Vale
Cost:
Type: Land
Pow/Tgh:
Rules Text: If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add three mana of any one color to your mana pool.
Set/Rarity: Weatherlight Rare

Name Lovisa Coldeyes
Cost: 3RR
Type: Legendary Creature — Human
Pow/Tgh: (3/3)
Rules Text: Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
Set/Rarity: Coldsnap Rare

Name Lowland Basilisk
Cost: 2G
Type: Creature — Basilisk
Pow/Tgh: (1/3)
Rules Text: Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Set/Rarity: Stronghold Common

Name Lowland Giant
Cost: 2RR
Type: Creature — Giant
Pow/Tgh: (4/3)
Rules Text:
Set/Rarity: Beatdown Box Set Common, Tempest Common

Name Lowland Oaf
Cost: 3R
Type: Creature — Giant Warrior
Pow/Tgh: (3/3)
Rules Text: {T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
Set/Rarity: Lorwyn Common

Name Lowland Tracker
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: First strike
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Common

Name Loxodon Anchorite
Cost: 2WW
Type: Creature — Elephant Cleric
Pow/Tgh: (2/3)
Rules Text: {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Fifth Dawn Common

Name Loxodon Convert
Cost: 3W
Type: Creature — Elephant Soldier
Pow/Tgh: (4/2)
Rules Text:
Set/Rarity: New Phyrexia Common

Name Loxodon Gatekeeper
Cost: 2WW
Type: Creature — Elephant Soldier
Pow/Tgh: (2/3)
Rules Text: Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Set/Rarity: Ravnica: City of Guilds Rare

Name Loxodon Hierarch
Cost: 2GW
Type: Creature — Elephant Cleric
Pow/Tgh: (4/4)
Rules Text: When Loxodon Hierarch enters the battlefield, you gain 4 life.
{G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Rare, Ravnica: City of Guilds Rare

Name Loxodon Mender
Cost: 5W
Type: Creature — Elephant Cleric
Pow/Tgh: (3/3)
Rules Text: {W}, {T}: Regenerate target artifact.
Set/Rarity: Mirrodin Common

Name Loxodon Mystic
Cost: 3WW
Type: Creature — Elephant Cleric
Pow/Tgh: (3/3)
Rules Text: {W}, {T}: Tap target creature.
Set/Rarity: Tenth Edition Common, Darksteel Common

Name Loxodon Partisan
Cost: 4W
Type: Creature — Elephant Soldier
Pow/Tgh: (3/4)
Rules Text: Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Set/Rarity: Mirrodin Besieged Common

Name Loxodon Peacekeeper
Cost: 1W
Type: Creature — Elephant Soldier
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
Set/Rarity: Mirrodin Rare

Name Loxodon Punisher
Cost: 3W
Type: Creature — Elephant Soldier
Pow/Tgh: (2/2)
Rules Text: Loxodon Punisher gets +2/+2 for each Equipment attached to it.
Set/Rarity: Mirrodin Rare

Name Loxodon Smiter
Cost: 1GW
Type: Creature — Elephant Soldier
Pow/Tgh: (4/4)
Rules Text: Loxodon Smiter can't be countered.
If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
Set/Rarity: Return to Ravnica Rare

Name Loxodon Stalwart
Cost: 3WW
Type: Creature — Elephant Soldier
Pow/Tgh: (3/3)
Rules Text: Vigilance
{W}: Loxodon Stalwart gets +0/+1 until end of turn.
Set/Rarity: Fifth Dawn Uncommon

Name Loxodon Warhammer
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.)
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Duel Decks: Knights vs. Dragons Rare, Planechase Rare, Tenth Edition Rare, Ninth Edition Rare, Mirrodin Uncommon

Name Loxodon Wayfarer
Cost: 2W
Type: Creature — Elephant Monk
Pow/Tgh: (1/5)
Rules Text:
Set/Rarity: Scars of Mirrodin Common

Name Loyal Cathar
Cost: WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Vigilance
When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
Set/Rarity: Dark Ascension Common

Name Loyal Gyrfalcon
Cost: 3W
Type: Creature — Bird
Pow/Tgh: (3/3)
Rules Text: Defender, flying
Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.
Set/Rarity: Eventide Uncommon

Name Loyal Retainers
Cost: 2W
Type: Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Commander's Arsenal Uncommon, Masters Edition III Uncommon, Portal Three Kingdoms Uncommon

Name Loyal Sentry
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Rare, Tenth Edition Rare, Starter 1999 Rare

Name Lu Bu, Master-at-Arms
Cost: 5R
Type: Legendary Creature — Human Soldier Warrior
Pow/Tgh: (4/3)
Rules Text: Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Set/Rarity: Masters Edition III Rare, Portal Three Kingdoms Rare

Name Lu Meng, Wu General
Cost: 3UU
Type: Legendary Creature — Human Soldier
Pow/Tgh: (4/4)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Set/Rarity: Masters Edition III Uncommon, Portal Three Kingdoms Rare

Name Lu Su, Wu Advisor
Cost: 3UU
Type: Legendary Creature — Human Advisor
Pow/Tgh: (1/2)
Rules Text: {T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Three Kingdoms Rare

Name Lu Xun, Scholar General
Cost: 2UU
Type: Legendary Creature — Human Soldier
Pow/Tgh: (1/3)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
Set/Rarity: Commander 2013 Edition Rare, Masters Edition III Uncommon, Portal Three Kingdoms Rare

Name Lucent Liminid
Cost: 3WW
Type: Enchantment Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Flying
Set/Rarity: Future Sight Common

Name Ludevic's Abomination
Cost:
Color: Blue
Type: Creature — Lizard Horror
Pow/Tgh: (13/13)
Rules Text: Trample
Set/Rarity: Innistrad Rare

Name Ludevic's Test Subject
Cost: 1U
Type: Creature — Lizard
Pow/Tgh: (0/3)
Rules Text: Defender
{1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
Set/Rarity: Innistrad Rare

Name Lull
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Lullmage Mentor
Cost: 1UU
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
Set/Rarity: Zendikar Rare

Name Lumbering Satyr
Cost: 2GG
Type: Creature — Satyr Beast
Pow/Tgh: (5/4)
Rules Text: All creatures have forestwalk.
Set/Rarity: Mercadian Masques Uncommon

Name Lumberknot
Cost: 2GG
Type: Creature — Treefolk
Pow/Tgh: (1/1)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Set/Rarity: Planechase 2012 Edition Uncommon, Innistrad Uncommon

Name Lumengrid Augur
Cost: 3U
Type: Creature — Vedalken Wizard
Pow/Tgh: (2/2)
Rules Text: {1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Set/Rarity: Mirrodin Rare

Name Lumengrid Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
Metalcraft — When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.
Set/Rarity: Scars of Mirrodin Common

Name Lumengrid Gargoyle
Cost: 6
Type: Artifact Creature — Gargoyle
Pow/Tgh: (4/4)
Rules Text: Flying
Set/Rarity: Mirrodin Besieged Uncommon

Name Lumengrid Sentinel
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Flying
Whenever an artifact enters the battlefield under your control, you may tap target permanent.
Set/Rarity: Mirrodin Uncommon

Name Lumengrid Warden
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text:
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Mirrodin Common

Name Luminarch Ascension
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
{1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
Set/Rarity: Zendikar Rare

Name Luminate Primordial
Cost: 5WW
Type: Creature — Avatar
Pow/Tgh: (4/7)
Rules Text: Vigilance
When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Set/Rarity: Gatecrash Rare

Name Luminesce
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that black sources and red sources would deal this turn.
Set/Rarity: Tenth Edition Uncommon, Coldsnap Uncommon

Name Luminescent Rain
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Choose a creature type. You gain 2 life for each permanent you control of that type.
Set/Rarity: Morningtide Common

Name Luminous Angel
Cost: 4WWW
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Duel Decks: Divine vs. Demonic Rare, Mirrodin Rare

Name Luminous Guardian
Cost: 3W
Type: Creature — Human Nomad
Pow/Tgh: (1/4)
Rules Text: {W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian can block an additional creature this turn.
Set/Rarity: Odyssey Uncommon

Name Luminous Wake
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Lumithread Field
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +0/+1.
Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Future Sight Common

Name Lunar Avenger
Cost: 7
Type: Artifact Creature — Golem
Pow/Tgh: (2/2)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.
Set/Rarity: Fifth Dawn Uncommon

Name Lunar Mystic
Cost: 2UU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.
Set/Rarity: Avacyn Restored Rare

Name Lunge
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Lunge deals 2 damage to target creature and 2 damage to target player.
Set/Rarity: Mercadian Masques Common

Name Lunk Errant
Cost: 5R
Type: Creature — Giant Warrior
Pow/Tgh: (4/4)
Rules Text: Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
Set/Rarity: Morningtide Common

Name Lure
Cost: 1GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
All creatures able to block enchanted creature do so.
Set/Rarity: Magic 2012 Uncommon, Tenth Edition Uncommon, Champions of Kamigawa Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Mercadian Masques Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Lure of Prey
Cost: 2GG
Type: Instant
Pow/Tgh:
Rules Text: Cast Lure of Prey only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.
Set/Rarity: Mirage Rare

Name Lurebound Scarecrow
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (4/4)
Rules Text: As Lurebound Scarecrow enters the battlefield, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
Set/Rarity: Shadowmoor Uncommon

Name Lurker
Cost: 2G
Type: Creature — Beast
Pow/Tgh: (2/3)
Rules Text: Lurker can't be the target of spells unless it attacked or blocked this turn.
Set/Rarity: The Dark Rare

Name Lurking Crocodile
Cost: 2G
Type: Creature — Crocodile
Pow/Tgh: (2/2)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Set/Rarity: Magic 2012 Common

Name Lurking Evil
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.
Set/Rarity: Urza's Saga Rare

Name Lurking Informant
Cost: 1(U/B)
Type: Creature — Human Rogue
Pow/Tgh: (1/2)
Rules Text: ({(u/b)} can be paid with either {U} or {B}.)
{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
Set/Rarity: Ravnica: City of Guilds Common

Name Lurking Jackals
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.
Set/Rarity: Urza's Destiny Uncommon

Name Lurking Nightstalker
Cost: BB
Type: Creature — Nightstalker
Pow/Tgh: (1/1)
Rules Text: Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
Set/Rarity: Portal Second Age Common

Name Lurking Predators
Cost: 4GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Set/Rarity: Magic 2010 Rare

Name Lurking Skirge
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.
Set/Rarity: Urza's Legacy Rare

Name Lush Growth
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Set/Rarity: Shards of Alara Common

Name Lust for War
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each turn if able.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Lux Cannon
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Put a charge counter on Lux Cannon.
{T}, Remove three charge counters from Lux Cannon: Destroy target permanent.
Set/Rarity: Scars of Mirrodin Mythic Rare

Name Lyev Decree
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Set/Rarity: Dragon's Maze Common

Name Lyev Skyknight
Cost: 1WU
Type: Creature — Human Knight
Pow/Tgh: (3/1)
Rules Text: Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Set/Rarity: Return to Ravnica Uncommon

Name Lymph Sliver
Cost: 4W
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.)
Set/Rarity: Future Sight Common

Name Lynx
Cost: 1G
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: Forestwalk
Set/Rarity: Starter 1999 Uncommon, Portal Second Age Common

Name Lys Alana Bowmaster
Cost: 2G
Type: Creature — Elf Archer
Pow/Tgh: (2/2)
Rules Text: Reach (This can block creatures with flying.)
Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
Set/Rarity: Morningtide Common

Name Lys Alana Huntmaster
Cost: 2GG
Type: Creature — Elf Warrior
Pow/Tgh: (3/3)
Rules Text: Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Lorwyn Common

Name Lys Alana Scarblade
Cost: 2B
Type: Creature — Elf Assassin
Pow/Tgh: (1/1)
Rules Text: {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
Set/Rarity: Lorwyn Uncommon

Name Lyzolda, the Blood Witch
Cost: 1BR
Type: Legendary Creature — Human Cleric
Pow/Tgh: (3/1)
Rules Text: {2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
Set/Rarity: Dissension Rare

Name Ma Chao, Western Warrior
Cost: 3RR
Type: Legendary Creature — Human Soldier Warrior
Pow/Tgh: (3/3)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.
Set/Rarity: Portal Three Kingdoms Rare

Name Maalfeld Twins
Cost: 5B
Type: Creature — Zombie
Pow/Tgh: (4/4)
Rules Text: When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield.
Set/Rarity: Avacyn Restored Uncommon

Name Macabre Waltz
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to two target creature cards from your graveyard to your hand, then discard a card.
Set/Rarity: Dissension Common

Name Macetail Hystrodon
Cost: 6R
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: First strike, haste
Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: Legions Common

Name Machinate
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Darksteel Common

Name Mad Auntie
Cost: 2B
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
Set/Rarity: Modern Masters Uncommon, Lorwyn Rare

Name Mad Dog
Cost: 1R
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
Set/Rarity: Odyssey Common

Name Mad Prophet
Cost: 3R
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: Haste
{T}, Discard a card: Draw a card.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Avacyn Restored Common

Name Madblind Mountain
Cost:
Type: Land — Mountain
Pow/Tgh:
Rules Text: ({T}: Add {R} to your mana pool.)
Madblind Mountain enters the battlefield tapped.
{R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents.
Set/Rarity: Shadowmoor Uncommon

Name Madcap Skills
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures.
Set/Rarity: Gatecrash Common

Name Maddening Imp
Cost: 2B
Type: Creature — Imp
Pow/Tgh: (1/1)
Rules Text: Flying
{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.
Set/Rarity: Tempest Rare

Name Maddening Wind
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
Set/Rarity: Ice Age Uncommon

Name Madrush Cyclops
Cost: 1BRG
Type: Creature — Cyclops Warrior
Pow/Tgh: (3/4)
Rules Text: Creatures you control have haste.
Set/Rarity: Alara Reborn Rare

Name Maelstrom Archangel
Cost: WUBRG
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.
Set/Rarity: Conflux Mythic Rare

Name Maelstrom Djinn
Cost: 7U
Type: Creature — Djinn
Pow/Tgh: (5/6)
Rules Text: Flying
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Set/Rarity: Future Sight Rare

Name Maelstrom Nexus
Cost: WUBRG
Type: Enchantment
Pow/Tgh:
Rules Text: The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Alara Reborn Mythic Rare

Name Maelstrom Pulse
Cost: 1BG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonland permanent and all other permanents with the same name as that permanent.
Set/Rarity: Modern Masters Rare, Alara Reborn Rare

Name Maelstrom Wanderer
Cost: 5URG
Type: Legendary Creature — Elemental
Pow/Tgh: (7/5)
Rules Text: Creatures you control have haste.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Set/Rarity: Commander's Arsenal Mythic Rare, Planechase 2012 Edition Mythic Rare

Name Maga, Traitor to Mortals
Cost: XBBB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (0/0)
Rules Text: Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it.
When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.
Set/Rarity: Saviors of Kamigawa Rare

Name Mage il-Vec
Cost: 2R
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.
Set/Rarity: Exodus Common

Name Mage Slayer
Cost: 1RG
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature attacks, it deals damage equal to its power to defending player.
Equip {3}
Set/Rarity: Planechase Uncommon, Alara Reborn Uncommon

Name Magebane Armor
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2010 Rare

Name Magefire Wings
Cost: UR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+0 and has flying.
Set/Rarity: Alara Reborn Common

Name Mages' Contest
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Set/Rarity: Invasion Rare

Name Mage's Guile
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling {U} ({U}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common

Name Mageta the Lion
Cost: 3WW
Type: Legendary Creature — Human Spellshaper
Pow/Tgh: (3/3)
Rules Text: {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
Set/Rarity: Prophecy Rare

Name Mageta's Boon
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +1/+2.
Set/Rarity: Prophecy Common

Name Magewright's Stone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Untap target creature that has an activated ability with {T} in its cost.
Set/Rarity: Dissension Uncommon

Name Maggot Carrier
Cost: B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: When Maggot Carrier enters the battlefield, each player loses 1 life.
Set/Rarity: Eighth Edition Common, Planeshift Common

Name Maggot Therapy
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +2/-2.
Set/Rarity: Mercadian Masques Common

Name Magical Hack
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Set/Rarity: Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Magical Hacker
Cost: 1U
Type: Creature — Human Gamer
Pow/Tgh: (1/2)
Rules Text: {U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Set/Rarity: Unhinged Uncommon

Name Magister Sphinx
Cost: 4WUB
Type: Artifact Creature — Sphinx
Pow/Tgh: (5/5)
Rules Text: Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
Set/Rarity: Archenemy Rare, Conflux Rare

Name Magistrate's Scepter
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Put a charge counter on Magistrate's Scepter.
{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
Set/Rarity: Mercadian Masques Rare

Name Magistrate's Veto
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: White creatures and blue creatures can't block.
Set/Rarity: Mercadian Masques Uncommon

Name Magma Burst
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player.
Set/Rarity: Planeshift Common

Name Magma Giant
Cost: 5RR
Type: Creature — Giant
Pow/Tgh: (5/5)
Rules Text: When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
Set/Rarity: Fifth Dawn Rare, Portal Second Age Rare

Name Magma Jet
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Magma Jet deals 2 damage to target creature or player. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Theros Uncommon, Duel Decks: Jace vs. Chandra Uncommon, Fifth Dawn Uncommon

Name Magma Mine
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {4}: Put a pressure counter on Magma Mine.
{T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player.
Set/Rarity: Visions Uncommon

Name Magma Phoenix
Cost: 3RR
Type: Creature — Phoenix
Pow/Tgh: (3/3)
Rules Text: Flying
When Magma Phoenix dies, it deals 3 damage to each creature and each player.
{3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
Set/Rarity: Magic 2011 Rare, Magic 2010 Rare

Name Magma Rift
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
Set/Rarity: Zendikar Common

Name Magma Sliver
Cost: 3R
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
Set/Rarity: Legions Rare

Name Magma Spray
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Shards of Alara Common

Name Magma Vein
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
Set/Rarity: Odyssey Uncommon

Name Magmaquake
Cost: XRR
Type: Instant
Pow/Tgh:
Rules Text: Magmaquake deals X damage to each creature without flying and each planeswalker.
Set/Rarity: Magic 2013 Rare

Name Magmasaur
Cost: 3RR
Type: Creature — Elemental Lizard
Pow/Tgh: (0/0)
Rules Text: Magmasaur enters the battlefield with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
Set/Rarity: Tempest Rare

Name Magmatic Core
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
Set/Rarity: Coldsnap Uncommon

Name Magmatic Force
Cost: 5RRR
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Magmaw
Cost: 3RR
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: {1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
Set/Rarity: Rise of the Eldrazi Rare

Name Magnetic Flux
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Artifact creatures you control gain flying until end of turn.
Set/Rarity: Darksteel Common

Name Magnetic Mine
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller.
Set/Rarity: Mirrodin Besieged Rare

Name Magnetic Mountain
Cost: 1RR
Type: Enchantment
Pow/Tgh:
Rules Text: Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Arabian Nights Uncommon

Name Magnetic Theft
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
Set/Rarity: Fifth Dawn Uncommon

Name Magnetic Web
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
{1}, {T}: Put a magnet counter on target creature.
Set/Rarity: Tempest Rare

Name Magnify
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: All creatures get +1/+1 until end of turn.
Set/Rarity: Urza's Destiny Common

Name Magnigoth Treefolk
Cost: 4G
Type: Creature — Treefolk
Pow/Tgh: (2/6)
Rules Text: Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.
Set/Rarity: Planeshift Rare

Name Magnivore
Cost: 2RR
Type: Creature — Lhurgoyf
Pow/Tgh: (*/*)
Rules Text: Haste (This creature can attack the turn it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
Set/Rarity: Ninth Edition Rare, Odyssey Rare

Name Magosi, the Waterveil
Cost:
Type: Land
Pow/Tgh:
Rules Text: Magosi, the Waterveil enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
Set/Rarity: Zendikar Rare

Name Magus of the Abyss
Cost: 3B
Type: Creature — Human Wizard
Pow/Tgh: (4/3)
Rules Text: At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
Set/Rarity: Future Sight Rare

Name Magus of the Arena
Cost: 4RR
Type: Creature — Human Wizard
Pow/Tgh: (5/5)
Rules Text: {3}, {T}: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Set/Rarity: Commander 2013 Edition Rare, Planar Chaos Rare

Name Magus of the Bazaar
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (0/1)
Rules Text: {T}: Draw two cards, then discard three cards.
Set/Rarity: Planar Chaos Rare

Name Magus of the Candelabra
Cost: G
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {X}, {T}: Untap X target lands.
Set/Rarity: Time Spiral Rare

Name Magus of the Coffers
Cost: 4B
Type: Creature — Human Wizard
Pow/Tgh: (4/4)
Rules Text: {2}, {T}: Add {B} to your mana pool for each Swamp you control.
Set/Rarity: Planar Chaos Rare

Name Magus of the Disk
Cost: 2WW
Type: Creature — Human Wizard
Pow/Tgh: (2/4)
Rules Text: Magus of the Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Set/Rarity: Time Spiral Rare

Name Magus of the Future
Cost: 2UUU
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Play with the top card of your library revealed.
You may play the top card of your library.
Set/Rarity: Future Sight Rare

Name Magus of the Jar
Cost: 3UU
Type: Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: {T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
Set/Rarity: Time Spiral Rare

Name Magus of the Library
Cost: GG
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Add {1} to your mana pool.
{T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
Set/Rarity: Planar Chaos Rare

Name Magus of the Mirror
Cost: 4BB
Type: Creature — Human Wizard
Pow/Tgh: (4/2)
Rules Text: {T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep.
Set/Rarity: Time Spiral Rare

Name Magus of the Moat
Cost: 2WW
Type: Creature — Human Wizard
Pow/Tgh: (0/3)
Rules Text: Creatures without flying can't attack.
Set/Rarity: Future Sight Rare

Name Magus of the Moon
Cost: 2R
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Nonbasic lands are Mountains.
Set/Rarity: Future Sight Rare

Name Magus of the Scroll
Cost: R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {3}, {T}: Name a card. Reveal a card at random from your hand. If it's the named card, Magus of the Scroll deals 2 damage to target creature or player.
Set/Rarity: Time Spiral Rare

Name Magus of the Tabernacle
Cost: 3W
Type: Creature — Human Wizard
Pow/Tgh: (2/6)
Rules Text: All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
Set/Rarity: Planar Chaos Rare

Name Magus of the Unseen
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Set/Rarity: Masters Edition II Rare, Fifth Edition Rare, Ice Age Rare

Name Magus of the Vineyard
Cost: G
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool.
Set/Rarity: Magic: The Gathering-Commander Rare, Future Sight Rare

Name Mahamoti Djinn
Cost: 4UU
Type: Creature — Djinn
Pow/Tgh: (5/6)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Masters Edition IV Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Beatdown Box Set Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Major Teroh
Cost: 3W
Type: Legendary Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying
{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
Set/Rarity: Torment Rare

Name Make a Wish
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Return two cards at random from your graveyard to your hand.
Set/Rarity: Innistrad Uncommon

Name Makeshift Mannequin
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
Set/Rarity: Archenemy Uncommon, Lorwyn Uncommon

Name Makeshift Mauler
Cost: 3U
Type: Creature — Zombie Horror
Pow/Tgh: (4/5)
Rules Text: As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard.
Set/Rarity: Innistrad Common

Name Makindi Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/4)
Rules Text: Flying
Set/Rarity: Rise of the Eldrazi Common

Name Makindi Shieldmate
Cost: 2W
Type: Creature — Kor Soldier Ally
Pow/Tgh: (0/3)
Rules Text: Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
Set/Rarity: Zendikar Common

Name Malach of the Dawn
Cost: 2WW
Type: Creature — Angel
Pow/Tgh: (2/4)
Rules Text: Flying
{W}{W}{W}: Regenerate Malach of the Dawn.
Set/Rarity: Planar Chaos Uncommon

Name Malachite Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (5/3)
Rules Text: {1}{G}: Malachite Golem gains trample until end of turn.
Set/Rarity: Mirrodin Common

Name Malachite Talisman
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
Set/Rarity: Ice Age Uncommon

Name Malakir Bloodwitch
Cost: 3BB
Type: Creature — Vampire Shaman
Pow/Tgh: (4/4)
Rules Text: Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Set/Rarity: Zendikar Rare

Name Malevolent Awakening
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
Set/Rarity: Odyssey Uncommon

Name Malfegor
Cost: 2BBRR
Type: Legendary Creature — Demon Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
Set/Rarity: Magic: The Gathering-Commander Mythic Rare, Conflux Mythic Rare

Name Spite // Malice (Malice)
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Invasion Uncommon, Invasion Uncommon

Name Malicious Advice
Cost: XUB
Type: Instant
Pow/Tgh:
Rules Text: Tap X target artifacts, creatures, and/or lands. You lose X life.
Set/Rarity: Planeshift Common

Name Malicious Intent
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: Target creature can't block this turn."
Set/Rarity: Avacyn Restored Common

Name Malignant Growth
Cost: 3GU
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a growth counter on Malignant Growth.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.
Set/Rarity: Mirage Rare

Name Malignus
Cost: 3RR
Type: Creature — Elemental Spirit
Pow/Tgh: (*/*)
Rules Text: Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by Malignus can't be prevented.
Set/Rarity: Avacyn Restored Mythic Rare

Name Mammoth Harness
Cost: 3G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Set/Rarity: Homelands Rare

Name Mammoth Umbra
Cost: 4W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Set/Rarity: Planechase 2012 Edition Uncommon, Rise of the Eldrazi Uncommon

Name Man of Measure
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1.
As long as you're taller than an opponent, Man of Measure gets +1/+0.
Set/Rarity: Unhinged Common

Name Mana Bloom
Cost: XG
Type: Enchantment
Pow/Tgh:
Rules Text: Mana Bloom enters the battlefield with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
Set/Rarity: Return to Ravnica Rare

Name Mana Breach
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand.
Set/Rarity: Seventh Edition Uncommon, Exodus Uncommon

Name Mana Cache
Cost: 1RR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may activate this ability but only during his or her turn before the end step.
Set/Rarity: Nemesis Rare

Name Mana Chains
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
Set/Rarity: Weatherlight Common

Name Mana Clash
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Fifth Edition Rare, Fourth Edition Rare, The Dark Rare

Name Mana Crypt
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
{T}: Add {2} to your mana pool.
Set/Rarity: Masters Edition II Rare, Promo set for Gatherer Special

Name Mana Cylix
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Conflux Common, Planeshift Uncommon

Name Mana Drain
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.
Set/Rarity: Masters Edition III Rare, Legends Uncommon

Name Mana Echoes
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, you may add {X} to your mana pool, where X is the number of creatures you control that share a creature type with it.
Set/Rarity: Onslaught Rare

Name Mana Flair
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Add {R} to your mana pool for each nonland permanent by the artist of your choice.
Set/Rarity: Unhinged Common

Name Mana Flare
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Mana Geyser
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Add {R} to your mana pool for each tapped land your opponents control.
Set/Rarity: Fifth Dawn Common

Name Mana Leak
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {3}.
Set/Rarity: Magic 2012 Common, Magic 2011 Common, Ninth Edition Common, Eighth Edition Common, Battle Royale Box Set Common, Stronghold Common

Name Mana Leech
Cost: 2B
Type: Creature — Leech
Pow/Tgh: (1/1)
Rules Text: You may choose not to untap Mana Leech during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
Set/Rarity: Urza's Saga Uncommon

Name Mana Matrix
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Instant and enchantment spells you cast cost up to {2} less to cast.
Set/Rarity: Masters Edition IV Rare, Legends Rare

Name Mana Maze
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Players can't cast spells that share a color with the spell most recently cast this turn.
Set/Rarity: Invasion Rare

Name Mana Prism
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Mana Reflection
Cost: 4GG
Type: Enchantment
Pow/Tgh:
Rules Text: If you tap a permanent for mana, it produces twice as much of that mana instead.
Set/Rarity: Shadowmoor Rare

Name Mana Screw
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}: Flip a coin. If you win the flip, add {2} to your mana pool. Play this ability only any time you could play an instant.
Set/Rarity: Unhinged Uncommon

Name Mana Seism
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way.
Set/Rarity: Champions of Kamigawa Uncommon

Name Mana Severance
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for any number of land cards and exile them. Then shuffle your library.
Set/Rarity: Tempest Rare

Name Mana Short
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Tap all lands target player controls and empty his or her mana pool.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Mana Skimmer
Cost: 3B
Type: Creature — Leech
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
Set/Rarity: Time Spiral Common

Name Mana Tithe
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1}.
Set/Rarity: Planar Chaos Common

Name Mana Vapors
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Lands target player controls don't untap during his or her next untap step.
Set/Rarity: Prophecy Uncommon

Name Mana Vault
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
{T}: Add {3} to your mana pool.
Set/Rarity: Masters Edition IV Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Mana Vortex
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: When you cast Mana Vortex, counter it unless you sacrifice a land.
At the beginning of each player's upkeep, that player sacrifices a land.
When there are no lands on the battlefield, sacrifice Mana Vortex.
Set/Rarity: Masters Edition III Rare, The Dark Rare

Name Mana Web
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
Set/Rarity: Weatherlight Rare

Name Manabarbs
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Set/Rarity: Magic 2012 Rare, Magic 2010 Rare, Tenth Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Manabond
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Set/Rarity: Exodus Rare

Name Mana-Charged Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying, trample
Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Manacles of Decay
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack.
{B}: Enchanted creature gets -1/-1 until end of turn.
{R}: Enchanted creature can't block this turn.
Set/Rarity: Apocalypse Common

Name Manaforce Mace
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}
Set/Rarity: Conflux Uncommon

Name Manaforge Cinder
Cost: (B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: {1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn.
Set/Rarity: Shadowmoor Common

Name Manakin
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: {T}: Add {1} to your mana pool.
Set/Rarity: Tempest Common

Name Manalith
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add one mana of any color to your mana pool.
Set/Rarity: Magic 2012 Common

Name Manamorphose
Cost: 1(R/G)
Type: Instant
Pow/Tgh:
Rules Text: Add two mana in any combination of colors to your mana pool.
Draw a card.
Set/Rarity: Modern Masters Uncommon, Shadowmoor Common

Name Manaplasm
Cost: 2G
Type: Creature — Ooze
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
Set/Rarity: Shards of Alara Rare

Name Manaweft Sliver
Cost: 1G
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: Sliver creatures you control have "{T}: Add one mana of any color to your mana pool."
Set/Rarity: Magic 2014 Core Set Uncommon

Name Mangara of Corondor
Cost: 1WW
Type: Legendary Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Exile Mangara of Corondor and target permanent.
Set/Rarity: Time Spiral Rare

Name Mangara's Blessing
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: You gain 5 life.
When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
Set/Rarity: Mirage Uncommon

Name Mangara's Equity
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Mangara's Equity enters the battlefield, choose black or red.
At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.
Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
Set/Rarity: Mirage Uncommon

Name Mangara's Tome
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
Set/Rarity: Mirage Rare

Name Maniacal Rage
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and can't block.
Set/Rarity: Conflux Common, Invasion Common, Battle Royale Box Set Common, Exodus Common

Name Manic Vandal
Cost: 2R
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: When Manic Vandal enters the battlefield, destroy target artifact.
Set/Rarity: Magic 2012 Common, Magic 2011 Common

Name Manipulate Fate
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for three cards, exile them, then shuffle your library.
Draw a card.
Set/Rarity: Invasion Uncommon

Name Mannichi, the Fevered Dream
Cost: 2R
Type: Legendary Creature — Spirit
Pow/Tgh: (1/2)
Rules Text: {1}{R}: Switch each creature's power and toughness until end of turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name Manor Gargoyle
Cost: 5
Type: Artifact Creature — Gargoyle
Pow/Tgh: (4/4)
Rules Text: Defender
Manor Gargoyle has indestructible as long as it has defender.
{1}: Until end of turn, Manor Gargoyle loses defender and gains flying.
Set/Rarity: Innistrad Rare

Name Manor Skeleton
Cost: 1B
Type: Creature — Skeleton
Pow/Tgh: (1/1)
Rules Text: Haste
{1}{B}: Regenerate Manor Skeleton.
Set/Rarity: Innistrad Common

Name Man-o'-War
Cost: 2U
Type: Creature — Jellyfish
Pow/Tgh: (2/2)
Rules Text: When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Battle Royale Box Set Common, Starter 1999 Uncommon, Portal Uncommon, Visions Common

Name Manriki-Gusari
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name Manta Ray
Cost: 1UU
Type: Creature — Fish
Pow/Tgh: (3/3)
Rules Text: Manta Ray can't attack unless defending player controls an Island.
Manta Ray can't be blocked except by blue creatures.
When you control no Islands, sacrifice Manta Ray.
Set/Rarity: Weatherlight Common

Name Manta Riders
Cost: U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text: {U}: Manta Riders gains flying until end of turn.
Set/Rarity: Battle Royale Box Set Common, Tempest Common

Name Mantis Engine
Cost: 5
Type: Artifact Creature — Insect
Pow/Tgh: (3/3)
Rules Text: {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Uncommon, Urza's Destiny Uncommon

Name Mantle of Leadership
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
Set/Rarity: Planar Chaos Uncommon

Name Maralen of the Mornsong
Cost: 1BB
Type: Legendary Creature — Elf Wizard
Pow/Tgh: (2/3)
Rules Text: Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.
Set/Rarity: Morningtide Rare

Name Marath, Will of the Wild
Cost: RGW
Type: Legendary Creature — Elemental Beast
Pow/Tgh: (0/0)
Rules Text: Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
{X}, Remove X +1/+1 counters from Marath: Choose one — Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.
Set/Rarity: Commander 2013 Edition Mythic Rare

Name Marauding Knight
Cost: 2BB
Type: Creature — Zombie Knight
Pow/Tgh: (2/2)
Rules Text: Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.
Set/Rarity: Invasion Rare

Name Marauding Maulhorn
Cost: 2RR
Type: Creature — Beast
Pow/Tgh: (5/3)
Rules Text: Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
Set/Rarity: Magic 2014 Core Set Common

Name Maraxus of Keld
Cost: 4RR
Type: Legendary Creature — Human Warrior
Pow/Tgh: (*/*)
Rules Text: Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
Set/Rarity: Weatherlight Rare

Name Marble Chalice
Cost: 2W
Type: Artifact
Pow/Tgh:
Rules Text: {T}: You gain 1 life.
Set/Rarity: Shards of Alara Common

Name Marble Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Marble Diamond enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Marble Priest
Cost: 5
Type: Artifact Creature — Cleric
Pow/Tgh: (3/3)
Rules Text: All Walls able to block Marble Priest do so.
Prevent all combat damage that would be dealt to Marble Priest by Walls.
Set/Rarity: Legends Uncommon

Name Marble Titan
Cost: 3W
Type: Creature — Giant
Pow/Tgh: (3/3)
Rules Text: Creatures with power 3 or greater don't untap during their controllers' untap steps.
Set/Rarity: Ninth Edition Rare, Tempest Rare

Name March of Souls
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Planeshift Rare

Name March of the Machines
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)
Set/Rarity: Archenemy Rare, Tenth Edition Rare, Mirrodin Rare

Name March of the Returned
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to two target creature cards from your graveyard to your hand.
Set/Rarity: Theros Common

Name Marhault Elsdragon
Cost: 3RRG
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (4/6)
Rules Text: Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Masters Edition III Uncommon, Chronicles Uncommon, Legends Uncommon

Name Marisi's Twinclaws
Cost: 2(R/W)G
Type: Creature — Cat Warrior
Pow/Tgh: (2/4)
Rules Text: Double strike
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Alara Reborn Uncommon

Name Maritime Guard
Cost: 1U
Type: Creature — Merfolk Soldier
Pow/Tgh: (1/3)
Rules Text:
Set/Rarity: Magic 2011 Common

Name Marjhan
Cost: 5UU
Type: Creature — Leviathan
Pow/Tgh: (8/8)
Rules Text: Marjhan doesn't untap during your untap step.
{U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.
Set/Rarity: Masters Edition II Rare, Homelands Rare

Name Mark for Death
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
Set/Rarity: Gatecrash Uncommon

Name Mark of Asylum
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Prevent all noncombat damage that would be dealt to creatures you control.
Set/Rarity: Conflux Rare

Name Mark of Eviction
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Mark of Fury
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner's hand.
Set/Rarity: Urza's Destiny Common

Name Mark of Mutiny
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Set/Rarity: Magic 2013 Uncommon, Planechase 2012 Edition Uncommon, Zendikar Uncommon

Name Mark of Sakiko
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end."
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Mark of the Oni
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Mark of the Vampire
Cost: 3B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Set/Rarity: Magic 2014 Core Set Common, Duel Decks: Sorin vs. Tibalt Common, Magic 2013 Common

Name Marker Beetles
Cost: 1GG
Type: Creature — Insect
Pow/Tgh: (2/3)
Rules Text: When Marker Beetles dies, target creature gets +1/+1 until end of turn.
{2}, Sacrifice Marker Beetles: Draw a card.
Set/Rarity: Urza's Destiny Common

Name Markov Blademaster
Cost: 1RR
Type: Creature — Vampire Warrior
Pow/Tgh: (1/1)
Rules Text: Double strike
Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Dark Ascension Rare

Name Markov Patrician
Cost: 2B
Type: Creature — Vampire
Pow/Tgh: (3/1)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Innistrad Common

Name Markov Warlord
Cost: 5R
Type: Creature — Vampire Warrior
Pow/Tgh: (4/4)
Rules Text: Haste
When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.
Set/Rarity: Dark Ascension Uncommon

Name Markov's Servant
Cost:
Color: Black
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text:
Set/Rarity: Dark Ascension Common

Name Maro
Cost: 2GG
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Maro's power and toughness are each equal to the number of cards in your hand.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Marrow Bats
Cost: 4B
Type: Creature — Bat Skeleton
Pow/Tgh: (4/1)
Rules Text: Flying
Pay 4 life: Regenerate Marrow Bats.
Set/Rarity: Commander 2013 Edition Uncommon, Avacyn Restored Uncommon

Name Marrow Chomper
Cost: 3BG
Type: Creature — Zombie Lizard
Pow/Tgh: (3/3)
Rules Text: Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
Set/Rarity: Alara Reborn Uncommon

Name Marrow Shards
Cost: (W/P)
Type: Instant
Pow/Tgh:
Rules Text: ({(w/p)} can be paid with either {W} or 2 life.)
Marrow Shards deals 1 damage to each attacking creature.
Set/Rarity: New Phyrexia Uncommon

Name Marrow-Gnawer
Cost: 3BB
Type: Legendary Creature — Rat Rogue
Pow/Tgh: (2/3)
Rules Text: Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
{T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.
Set/Rarity: Champions of Kamigawa Rare

Name Marsh Boa
Cost: G
Type: Creature — Snake
Pow/Tgh: (1/1)
Rules Text: Swampwalk
Set/Rarity: Prophecy Common

Name Marsh Casualties
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {3} (You may pay an additional {3} as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.
Set/Rarity: Zendikar Uncommon

Name Marsh Crocodile
Cost: 2UB
Type: Creature — Crocodile
Pow/Tgh: (4/4)
Rules Text: When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile enters the battlefield, each player discards a card.
Set/Rarity: Planeshift Uncommon

Name Marsh Flats
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Zendikar Rare

Name Marsh Flitter
Cost: 3B
Type: Creature — Faerie Rogue
Pow/Tgh: (1/1)
Rules Text: Flying
When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.
Set/Rarity: Modern Masters Uncommon, Lorwyn Uncommon

Name Marsh Gas
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: All creatures get -2/-0 until end of turn.
Set/Rarity: Fourth Edition Common, The Dark Common

Name Marsh Goblins
Cost: BR
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Swampwalk
Set/Rarity: The Dark Common

Name Marsh Lurker
Cost: 3B
Type: Creature — Beast
Pow/Tgh: (3/2)
Rules Text: Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Tempest Common

Name Marsh Threader
Cost: 1W
Type: Creature — Kor Scout
Pow/Tgh: (2/1)
Rules Text: Swampwalk
Set/Rarity: Worldwake Common

Name Marsh Viper
Cost: 3G
Type: Creature — Snake
Pow/Tgh: (1/2)
Rules Text: Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Set/Rarity: Fifth Edition Common, Fourth Edition Common, The Dark Common

Name Marshaling Cry
Cost: 1WW
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Future Sight Common

Name Marshaling the Troops
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Set/Rarity: Portal Three Kingdoms Rare

Name Marshal's Anthem
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Set/Rarity: Worldwake Rare

Name Marshdrinker Giant
Cost: 3GG
Type: Creature — Giant Warrior
Pow/Tgh: (4/3)
Rules Text: When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
Set/Rarity: Eventide Uncommon

Name Martial Coup
Cost: XWW
Type: Sorcery
Pow/Tgh:
Rules Text: Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.
Set/Rarity: Conflux Rare

Name Martial Glory
Cost: RW
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+0 until end of turn.
Target creature gets +0/+3 until end of turn.
Set/Rarity: Gatecrash Common

Name Martial Law
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Set/Rarity: Return to Ravnica Rare

Name Márton Stromgald
Cost: 2RR
Type: Legendary Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
Set/Rarity: Masters Edition Rare, Ice Age Rare

Name Martyr of Ashes
Cost: R
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: {2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
Set/Rarity: Coldsnap Common

Name Martyr of Bones
Cost: B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.
Set/Rarity: Coldsnap Common

Name Martyr of Frost
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Coldsnap Common

Name Martyr of Sands
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
Set/Rarity: Coldsnap Common

Name Martyr of Spores
Cost: G
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: {1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
Set/Rarity: Coldsnap Common

Name Martyrdom
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.
Set/Rarity: Alliances Common, Alliances Common

Name Martyred Rusalka
Cost: W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {W}, Sacrifice a creature: Target creature can't attack this turn.
Set/Rarity: Guildpact Uncommon

Name Martyr's Bond
Cost: 4WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Martyr's Cause
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Set/Rarity: Urza's Legacy Uncommon

Name Martyr's Cry
Cost: WW
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all white creatures. For each creature exiled this way, its controller draws a card.
Set/Rarity: Masters Edition IV Rare, The Dark Rare

Name Martyrs of Korlis
Cost: 3WW
Type: Creature — Human
Pow/Tgh: (1/6)
Rules Text: As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
Set/Rarity: Masters Edition IV Uncommon, Antiquities Uncommon

Name Martyrs' Tomb
Cost: 2WB
Type: Enchantment
Pow/Tgh:
Rules Text: Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Set/Rarity: Apocalypse Uncommon

Name Masako the Humorless
Cost: 2W
Type: Legendary Creature — Human Advisor
Pow/Tgh: (2/1)
Rules Text: Flash
Tapped creatures you control can block as though they were untapped.
Set/Rarity: Champions of Kamigawa Rare

Name Mask of Avacyn
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {3}
Set/Rarity: Innistrad Uncommon

Name Mask of Intolerance
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her.
Set/Rarity: Apocalypse Rare

Name Mask of Law and Grace
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has protection from black and from red.
Set/Rarity: Urza's Destiny Common

Name Mask of Memory
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Planechase Uncommon, Mirrodin Uncommon

Name Mask of Riddles
Cost: UB
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2}
Set/Rarity: Alara Reborn Uncommon

Name Mask of the Mimic
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Mask of the Mimic, sacrifice a creature.
Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Stronghold Uncommon

Name Masked Admirers
Cost: 2GG
Type: Creature — Elf Shaman
Pow/Tgh: (3/2)
Rules Text: When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
Set/Rarity: Modern Masters Uncommon, Lorwyn Rare

Name Masked Gorgon
Cost: 4B
Type: Creature — Gorgon
Pow/Tgh: (5/5)
Rules Text: Green creatures and white creatures have protection from Gorgons.
Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
Set/Rarity: Judgment Rare

Name Mass Appeal
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card for each Human you control.
Set/Rarity: Avacyn Restored Uncommon

Name Mass Calcify
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all nonwhite creatures.
Set/Rarity: Shadowmoor Rare

Name Mass Hysteria
Cost: R
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures have haste.
Set/Rarity: Mirrodin Rare

Name Mass Mutiny
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Set/Rarity: Commander 2013 Edition Rare, Planechase 2012 Edition Rare

Name Mass of Ghouls
Cost: 3BB
Type: Creature — Zombie Warrior
Pow/Tgh: (5/3)
Rules Text:
Set/Rarity: Tenth Edition Common, Future Sight Common

Name Mass Polymorph
Cost: 5U
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Set/Rarity: Magic 2011 Rare

Name Massacre
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.
All creatures get -2/-2 until end of turn.
Set/Rarity: Nemesis Uncommon

Name Massacre Wurm
Cost: 3BBB
Type: Creature — Wurm
Pow/Tgh: (6/5)
Rules Text: When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Set/Rarity: Mirrodin Besieged Mythic Rare

Name Massive Raid
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Massive Raid deals damage to target creature or player equal to the number of creatures you control.
Set/Rarity: Gatecrash Common

Name Master Apothecary
Cost: WWW
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Odyssey Rare

Name Master Biomancer
Cost: 2GU
Type: Creature — Elf Wizard
Pow/Tgh: (2/4)
Rules Text: Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
Set/Rarity: Gatecrash Mythic Rare

Name Master Decoy
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: {W}, {T}: Tap target creature.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Battle Royale Box Set Common, Tempest Common

Name Master Healer
Cost: 4W
Type: Creature — Human Cleric
Pow/Tgh: (1/4)
Rules Text: {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Destiny Rare

Name Master of Arms
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: First strike
{1}{W}: Tap target creature blocking Master of Arms.
Set/Rarity: Weatherlight Uncommon

Name Master of Cruelties
Cost: 3BR
Type: Creature — Demon
Pow/Tgh: (1/4)
Rules Text: First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
Set/Rarity: Dragon's Maze Mythic Rare

Name Master of Diversion
Cost: 2W
Type: Creature — Human Scout
Pow/Tgh: (2/2)
Rules Text: Whenever Master of Diversion attacks, tap target creature defending player controls.
Set/Rarity: Magic 2014 Core Set Common

Name Master of Etherium
Cost: 2U
Type: Artifact Creature — Vedalken Wizard
Pow/Tgh: (*/*)
Rules Text: Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Rare, Planechase Rare, Shards of Alara Rare

Name Master of the Hunt
Cost: 2GG
Type: Creature — Human
Pow/Tgh: (2/2)
Rules Text: {2}{G}{G}: Put a 1/1 green Wolf creature token named Wolves of the Hunt onto the battlefield. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Legends Rare

Name Master of the Pearl Trident
Cost: UU
Type: Creature — Merfolk
Pow/Tgh: (2/2)
Rules Text: Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Set/Rarity: Magic 2013 Rare

Name Master of the Veil
Cost: 2UU
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Master of the Veil is turned face up, you may turn target creature with morph face down.
Set/Rarity: Legions Uncommon

Name Master of the Wild Hunt
Cost: 2GG
Type: Creature — Human Shaman
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Set/Rarity: Magic 2010 Mythic Rare

Name Master of Waves
Cost: 3U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/1)
Rules Text: Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Set/Rarity: Theros Mythic Rare

Name Master Splicer
Cost: 3W
Type: Creature — Human Artificer
Pow/Tgh: (1/1)
Rules Text: When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control get +1/+1.
Set/Rarity: New Phyrexia Uncommon

Name Master Thief
Cost: 2UU
Type: Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Set/Rarity: Magic 2012 Uncommon

Name Master Transmuter
Cost: 3U
Type: Artifact Creature — Human Artificer
Pow/Tgh: (1/2)
Rules Text: {U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
Set/Rarity: Archenemy Rare, Conflux Rare

Name Master Warcraft
Cost: 2(R/W)(R/W)
Type: Instant
Pow/Tgh:
Rules Text: Cast Master Warcraft only before attackers are declared.
You choose which creatures attack this turn.
You choose which creatures block this turn and how those creatures block.
Set/Rarity: Magic: The Gathering-Commander Rare, Ravnica: City of Guilds Rare

Name Master's Call
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Put two 1/1 colorless Myr artifact creature tokens onto the battlefield.
Set/Rarity: Mirrodin Besieged Common

Name Masticore
Cost: 4
Type: Artifact Creature — Masticore
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, sacrifice Masticore unless you discard a card.
{2}: Masticore deals 1 damage to target creature.
{2}: Regenerate Masticore.
Set/Rarity: From the Vault: Relics Mythic Rare, Urza's Destiny Rare

Name Masumaro, First to Live
Cost: 3GGG
Type: Legendary Creature — Spirit
Pow/Tgh: (*/*)
Rules Text: Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Rare

Name Matca Rioters
Cost: 2G
Type: Creature — Human Warrior
Pow/Tgh: (*/*)
Rules Text: Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.
Set/Rarity: Conflux Common

Name Matopi Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.
Set/Rarity: Visions Uncommon

Name Matsu-Tribe Birdstalker
Cost: 2GG
Type: Creature — Snake Warrior Archer
Pow/Tgh: (2/2)
Rules Text: Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)
Set/Rarity: Saviors of Kamigawa Common

Name Matsu-Tribe Decoy
Cost: 2G
Type: Creature — Snake Warrior
Pow/Tgh: (1/3)
Rules Text: {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Set/Rarity: Champions of Kamigawa Common

Name Matsu-Tribe Sniper
Cost: 1G
Type: Creature — Snake Warrior Archer
Pow/Tgh: (1/1)
Rules Text: {T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Set/Rarity: Betrayers of Kamigawa Common

Name Maul Splicer
Cost: 6G
Type: Creature — Human Artificer
Pow/Tgh: (1/1)
Rules Text: When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.
Golem creatures you control have trample.
Set/Rarity: New Phyrexia Common

Name Mausoleum Guard
Cost: 3W
Type: Creature — Human Scout
Pow/Tgh: (2/2)
Rules Text: When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Innistrad Uncommon

Name Mausoleum Turnkey
Cost: 3B
Type: Creature — Ogre Rogue
Pow/Tgh: (3/2)
Rules Text: When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Maw of the Mire
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. You gain 4 life.
Set/Rarity: Innistrad Common

Name Maw of the Obzedat
Cost: 3WB
Type: Creature — Thrull
Pow/Tgh: (3/3)
Rules Text: Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
Set/Rarity: Dragon's Maze Uncommon

Name Mawcor
Cost: 3UU
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Flying

{T}: Mawcor deals 1 damage to target creature or player.
Set/Rarity: Seventh Edition Rare, Tempest Rare

Name Mayael the Anima
Cost: RGW
Type: Legendary Creature — Elf Shaman
Pow/Tgh: (2/3)
Rules Text: {3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Set/Rarity: Commander 2013 Edition Mythic Rare, Shards of Alara Mythic Rare

Name Mayael's Aria
Cost: RGW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Set/Rarity: Alara Reborn Rare

Name Mayor of Avabruck
Cost: 1G
Type: Creature — Human Advisor Werewolf
Pow/Tgh: (1/1)
Rules Text: Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
Set/Rarity: Innistrad Rare

Name Maze Abomination
Cost: 5B
Type: Creature — Elemental
Pow/Tgh: (4/5)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.
Set/Rarity: Dragon's Maze Common

Name Maze Behemoth
Cost: 5G
Type: Creature — Elemental
Pow/Tgh: (5/4)
Rules Text: Trample
Multicolored creatures you control have trample.
Set/Rarity: Dragon's Maze Common

Name Maze Glider
Cost: 5U
Type: Creature — Elemental
Pow/Tgh: (3/5)
Rules Text: Flying
Multicolored creatures you control have flying.
Set/Rarity: Dragon's Maze Common

Name Maze of Ith
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Set/Rarity: From the Vault: Realms Mythic Rare, Masters Edition IV Rare, The Dark Uncommon

Name Maze of Shadows
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Set/Rarity: Tempest Uncommon

Name Maze Rusher
Cost: 5R
Type: Creature — Elemental
Pow/Tgh: (6/3)
Rules Text: Haste
Multicolored creatures you control have haste.
Set/Rarity: Dragon's Maze Common

Name Maze Sentinel
Cost: 5W
Type: Creature — Elemental
Pow/Tgh: (3/6)
Rules Text: Vigilance
Multicolored creatures you control have vigilance.
Set/Rarity: Dragon's Maze Common

Name Maze's End
Cost:
Type: Land
Pow/Tgh:
Rules Text: Maze's End enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
Set/Rarity: Dragon's Maze Mythic Rare

Name Meadowboon
Cost: 2WW
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.
Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Modern Masters Uncommon, Morningtide Uncommon

Name Measure of Wickedness
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life.
Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Meddle
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: If target spell has only one target and that target is a creature, change that spell's target to another creature.
Set/Rarity: Onslaught Uncommon, Mirage Uncommon

Name Meddling Kids
Cost: 2WU
Type: Creature — Human Child
Pow/Tgh: (2/3)
Rules Text: As Meddling Kids comes into play, choose a word with four or more letters.
Nonland cards with the chosen word in their text box can't be played.
Set/Rarity: Unhinged Rare

Name Meddling Mage
Cost: WU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.
Set/Rarity: Alara Reborn Rare, Planeshift Rare

Name Medicine Bag
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Discard a card: Regenerate target creature.
Set/Rarity: Exodus Uncommon

Name Medicine Runner
Cost: 1(G/W)
Type: Creature — Elf Cleric
Pow/Tgh: (2/1)
Rules Text: When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
Set/Rarity: Shadowmoor Common

Name Meditate
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Draw four cards. You skip your next turn.
Set/Rarity: Tempest Rare

Name Medomai the Ageless
Cost: 4WU
Type: Legendary Creature — Sphinx
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai the Ageless can't attack during extra turns.
Set/Rarity: Theros Mythic Rare

Name Meekstone
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Creatures with power 3 or greater don't untap during their controllers' untap steps.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Megantic Sliver
Cost: 5G
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: Sliver creatures you control get +3/+3.
Set/Rarity: Magic 2014 Core Set Rare

Name Megatherium
Cost: 2G
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Trample
When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.
Set/Rarity: Mercadian Masques Rare

Name Megatog
Cost: 4RR
Type: Creature — Atog
Pow/Tgh: (3/4)
Rules Text: Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
Set/Rarity: Mirrodin Rare

Name Meglonoth
Cost: 3RGW
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.
Set/Rarity: Conflux Rare

Name Megrim
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Stronghold Uncommon

Name Meishin, the Mind Cage
Cost: 4UUU
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: All creatures get -X/-0, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Rare

Name Melancholy
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Melancholy enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}.
Set/Rarity: Planar Chaos Common

Name Melee
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Cast Melee only during your turn and only during combat before blockers are declared.
You choose which creatures block this combat and how those creatures block.
Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.
Set/Rarity: Ice Age Uncommon

Name Melek, Izzet Paragon
Cost: 4UR
Type: Legendary Creature — Weird Wizard
Pow/Tgh: (2/4)
Rules Text: Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Set/Rarity: Dragon's Maze Rare

Name Melesse Spirit
Cost: 3WW
Type: Creature — Angel Spirit
Pow/Tgh: (3/3)
Rules Text: Flying, protection from black
Set/Rarity: Mirage Uncommon

Name Meletis Charlatan
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: {2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.
Set/Rarity: Theros Rare

Name Melira, Sylvok Outcast
Cost: 1G
Type: Legendary Creature — Human Scout
Pow/Tgh: (2/2)
Rules Text: You can't get poison counters.
Creatures you control can't have -1/-1 counters placed on them.
Creatures your opponents control lose infect.
Set/Rarity: New Phyrexia Rare

Name Melira's Keepers
Cost: 4G
Type: Creature — Human Warrior
Pow/Tgh: (4/4)
Rules Text: Melira's Keepers can't have counters placed on it.
Set/Rarity: Mirrodin Besieged Uncommon

Name Meloku the Clouded Mirror
Cost: 4U
Type: Legendary Creature — Moonfolk Wizard
Pow/Tgh: (2/4)
Rules Text: Flying
{1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.
Set/Rarity: Modern Masters Rare, Champions of Kamigawa Rare

Name Melt Terrain
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Melt Terrain deals 2 damage to that land's controller.
Set/Rarity: Scars of Mirrodin Common

Name Meltdown
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy each artifact with converted mana cost X or less.
Set/Rarity: Urza's Saga Uncommon

Name Melting
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: All lands are no longer snow.
Set/Rarity: Ice Age Uncommon

Name Memnarch
Cost: 7
Type: Legendary Artifact Creature — Wizard
Pow/Tgh: (4/5)
Rules Text: {1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.)
{3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
Set/Rarity: Archenemy Rare, Darksteel Rare

Name Memnite
Cost: 0
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Scars of Mirrodin Uncommon

Name Memoricide
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
Set/Rarity: Scars of Mirrodin Rare

Name Memory Crystal
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Buyback costs cost {2} less.
Set/Rarity: Exodus Rare

Name Memory Erosion
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Magic: The Gathering-Commander Rare, Shards of Alara Rare

Name Memory Jar
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
Set/Rarity: From the Vault: Relics Mythic Rare, Urza's Legacy Rare

Name Memory Lapse
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Set/Rarity: Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Homelands Common, Homelands Common

Name Memory Plunder
Cost: (U/B)(U/B)(U/B)(U/B)
Type: Instant
Pow/Tgh:
Rules Text: You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Set/Rarity: Shadowmoor Rare

Name Memory Sluice
Cost: (U/B)
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name Memory's Journey
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target player shuffles up to three target cards from his or her graveyard into his or her library.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Uncommon

Name Menacing Ogre
Cost: 3RR
Type: Creature — Ogre
Pow/Tgh: (3/3)
Rules Text: Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
Set/Rarity: Planechase Rare, Onslaught Rare

Name Mending Hands
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 4 damage that would be dealt to target creature or player this turn.
Set/Rarity: Ninth Edition Common, Betrayers of Kamigawa Common

Name Mending Touch
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Regenerate target creature.
Set/Rarity: Dragon's Maze Common

Name Meng Huo, Barbarian King
Cost: 3GG
Type: Legendary Creature — Human Barbarian Soldier
Pow/Tgh: (4/4)
Rules Text: Other green creatures you control get +1/+1.
Set/Rarity: Masters Edition III Rare, Portal Three Kingdoms Rare

Name Meng Huo's Horde
Cost: 4G
Type: Creature — Human Soldier
Pow/Tgh: (4/5)
Rules Text:
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Common

Name Mental Agony
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards and loses 2 life.
Set/Rarity: Avacyn Restored Common

Name Mental Discipline
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{U}, Discard a card: Draw a card.
Set/Rarity: Urza's Destiny Common

Name Mental Misstep
Cost: (U/P)
Type: Instant
Pow/Tgh:
Rules Text: ({(u/p)} can be paid with either {U} or 2 life.)
Counter target spell with converted mana cost 1.
Set/Rarity: New Phyrexia Uncommon

Name Mental Note
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Put the top two cards of your library into your graveyard.

Draw a card.
Set/Rarity: Judgment Common

Name Mental Vapors
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Gatecrash Uncommon

Name Mentor of the Meek
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Set/Rarity: Innistrad Rare

Name Mephidross Vampire
Cost: 4BB
Type: Creature — Vampire
Pow/Tgh: (3/4)
Rules Text: Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
Set/Rarity: Fifth Dawn Rare

Name Mephitic Ooze
Cost: 4B
Type: Creature — Ooze
Pow/Tgh: (0/5)
Rules Text: Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
Set/Rarity: Darksteel Rare

Name Mercadian Atlas
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
Set/Rarity: Mercadian Masques Rare

Name Mercadian Bazaar
Cost:
Type: Land
Pow/Tgh:
Rules Text: Mercadian Bazaar enters the battlefield tapped.
{T}: Put a storage counter on Mercadian Bazaar.
{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way.
Set/Rarity: Mercadian Masques Uncommon

Name Mercadian Lift
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Put a winch counter on Mercadian Lift.
{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield.
Set/Rarity: Mercadian Masques Rare

Name Mercadia's Downfall
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
Set/Rarity: Mercadian Masques Uncommon

Name Mercenaries
Cost: 3W
Type: Creature — Human Mercenary
Pow/Tgh: (3/3)
Rules Text: {3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.
Set/Rarity: Ice Age Rare

Name Mercenary Informer
Cost: 2W
Type: Creature — Human Rebel Mercenary
Pow/Tgh: (2/1)
Rules Text: Mercenary Informer can't be the target of black spells or abilities from black sources.
{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
Set/Rarity: Prophecy Rare

Name Mercenary Knight
Cost: 2B
Type: Creature — Human Mercenary Knight
Pow/Tgh: (4/4)
Rules Text: When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.
Set/Rarity: Portal Rare

Name Merchant of Secrets
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: When Merchant of Secrets enters the battlefield, draw a card.
Set/Rarity: Eighth Edition Common, Legions Common

Name Merchant Scroll
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Eighth Edition Uncommon, Homelands Common

Name Merchant Ship
Cost: U
Type: Creature — Human
Pow/Tgh: (0/2)
Rules Text: Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.
Set/Rarity: Arabian Nights Uncommon

Name Merciless Eviction
Cost: 4WB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
Set/Rarity: Gatecrash Rare

Name Merciless Predator
Cost:
Color: Red
Type: Creature — Werewolf
Pow/Tgh: (3/2)
Rules Text: At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
Set/Rarity: Innistrad Uncommon

Name Mercurial Chemister
Cost: 3UR
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: {U}, {T}: Draw two cards.
{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.
Set/Rarity: Return to Ravnica Rare

Name Mercurial Kite
Cost: 3U
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Set/Rarity: Scourge Common

Name Mercy Killing
Cost: 2(G/W)
Type: Instant
Pow/Tgh:
Rules Text: Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power.
Set/Rarity: Shadowmoor Uncommon

Name Merfolk Assassin
Cost: UU
Type: Creature — Merfolk Assassin
Pow/Tgh: (1/2)
Rules Text: {T}: Destroy target creature with islandwalk.
Set/Rarity: Time Spiral "Timeshifted" Special, The Dark Uncommon

Name Merfolk Looter
Cost: 1U
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/1)
Rules Text: {T}: Draw a card, then discard a card.
Set/Rarity: Magic 2012 Common, Magic 2010 Common, Tenth Edition Common, Seventh Edition Uncommon, Exodus Common

Name Merfolk Mesmerist
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/2)
Rules Text: {U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Magic 2012 Common

Name Merfolk Observer
Cost: 1U
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/1)
Rules Text: When Merfolk Observer enters the battlefield, look at the top card of target player's library.
Set/Rarity: Rise of the Eldrazi Common

Name Merfolk of the Depths
Cost: 4(G/U)(G/U)
Type: Creature — Merfolk Soldier
Pow/Tgh: (4/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Set/Rarity: Gatecrash Uncommon

Name Merfolk of the Pearl Trident
Cost: U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Magic 2013 Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Merfolk Raiders
Cost: 1U
Type: Creature — Merfolk Soldier
Pow/Tgh: (2/3)
Rules Text: Islandwalk
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name Merfolk Seastalkers
Cost: 3U
Type: Creature — Merfolk Scout
Pow/Tgh: (2/3)
Rules Text: Islandwalk
{2}{U}: Tap target creature without flying.
Set/Rarity: Zendikar Uncommon

Name Merfolk Seer
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.
Set/Rarity: Mirage Common

Name Merfolk Skyscout
Cost: 2UU
Type: Creature — Merfolk Scout
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Merfolk Sovereign
Cost: 1UU
Type: Creature — Merfolk
Pow/Tgh: (2/2)
Rules Text: Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
Set/Rarity: Magic 2011 Rare, Magic 2010 Rare

Name Merfolk Spy
Cost: U
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/1)
Rules Text: Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.
Set/Rarity: Magic 2014 Core Set Common, Magic 2011 Common

Name Merfolk Thaumaturgist
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/2)
Rules Text: {T}: Switch target creature's power and toughness until end of turn.
Set/Rarity: Planar Chaos Common

Name Merfolk Traders
Cost: 1U
Type: Creature — Merfolk
Pow/Tgh: (1/2)
Rules Text: When Merfolk Traders enters the battlefield, draw a card, then discard a card.
Set/Rarity: Weatherlight Common

Name Merfolk Wayfinder
Cost: 2U
Type: Creature — Merfolk Scout
Pow/Tgh: (1/2)
Rules Text: Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Zendikar Uncommon

Name Merieke Ri Berit
Cost: WUB
Type: Legendary Creature — Human
Pow/Tgh: (1/1)
Rules Text: Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
Set/Rarity: Time Spiral "Timeshifted" Special, Ice Age Rare

Name Merrow Bonegnawer
Cost: B
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/1)
Rules Text: {T}: Target player exiles a card from his or her graveyard.
Whenever you cast a black spell, you may untap Merrow Bonegnawer.
Set/Rarity: Eventide Common

Name Merrow Commerce
Cost: 1U
Type: Tribal Enchantment — Merfolk
Pow/Tgh:
Rules Text: At the beginning of your end step, untap all Merfolk you control.
Set/Rarity: Lorwyn Uncommon

Name Merrow Grimeblotter
Cost: 3(U/B)
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Uncommon

Name Merrow Harbinger
Cost: 3U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/3)
Rules Text: Islandwalk
When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Lorwyn Uncommon

Name Merrow Levitator
Cost: 3U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/3)
Rules Text: {T}: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
Set/Rarity: Eventide Common

Name Merrow Reejerey
Cost: 2U
Type: Creature — Merfolk Soldier
Pow/Tgh: (2/2)
Rules Text: Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Set/Rarity: Lorwyn Uncommon

Name Merrow Wavebreakers
Cost: 4U
Type: Creature — Merfolk Soldier
Pow/Tgh: (3/3)
Rules Text: {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Common

Name Merrow Witsniper
Cost: U
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/1)
Rules Text: When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Morningtide Common

Name Merseine
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Merseine enters the battlefield with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from Merseine. Any player may activate this ability, but only if he or she controls the enchanted creature.
Set/Rarity: Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Mesa Chicken
Cost: WW
Type: Summon — Chicken
Pow/Tgh: (2/2)
Rules Text: Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
Set/Rarity: Unglued Common

Name Mesa Enchantress
Cost: 1WW
Type: Creature — Human Druid
Pow/Tgh: (0/2)
Rules Text: Whenever you cast an enchantment spell, you may draw a card.
Set/Rarity: Magic 2012 Rare, Magic 2010 Rare, Planar Chaos Rare

Name Mesa Falcon
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
Set/Rarity: Classic Sixth Edition Common, Fifth Edition Common, Homelands Common, Homelands Common

Name Mesa Pegasus
Cost: 1W
Type: Creature — Pegasus
Pow/Tgh: (1/1)
Rules Text: Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Mesmeric Fiend
Cost: 1B
Type: Creature — Nightmare Horror
Pow/Tgh: (1/1)
Rules Text: When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Torment Common

Name Mesmeric Orb
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
Set/Rarity: Mirrodin Rare

Name Mesmeric Sliver
Cost: 3U
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then he or she may put that card on the bottom of that library.)
Set/Rarity: Future Sight Common

Name Mesmeric Trance
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{U}, Discard a card: Draw a card.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Messenger Drake
Cost: 3UU
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
When Messenger Drake dies, draw a card.
Set/Rarity: Magic 2014 Core Set Common

Name Messenger Falcons
Cost: 2(G/U)W
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Messenger Falcons enters the battlefield, draw a card.
Set/Rarity: Alara Reborn Uncommon

Name Messenger's Speed
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has trample and haste.
Set/Rarity: Theros Common

Name Metal Fatigue
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Tap all artifacts.
Set/Rarity: Darksteel Common

Name Metallic Mastery
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
Set/Rarity: Mirrodin Besieged Uncommon

Name Metallic Sliver
Cost: 1
Type: Artifact Creature — Sliver
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Premium Deck Series: Slivers Common, Tempest Common

Name Metallurgeon
Cost: 1W
Type: Artifact Creature — Human Artificer
Pow/Tgh: (1/2)
Rules Text: {W}, {T}: Regenerate target artifact.
Set/Rarity: Archenemy Uncommon, Shards of Alara Uncommon

Name Metalworker
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (1/2)
Rules Text: {T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.
Set/Rarity: Urza's Destiny Rare

Name Metamorphic Wurm
Cost: 3GG
Type: Creature — Elephant Wurm
Pow/Tgh: (3/3)
Rules Text: Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name Metamorphose
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
Set/Rarity: Scourge Uncommon

Name Metamorphosis
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Metamorphosis, sacrifice a creature.
Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.
Set/Rarity: Chronicles Common, Arabian Nights Common

Name Metathran Aerostat
Cost: 2UU
Type: Creature — Metathran
Pow/Tgh: (2/2)
Rules Text: Flying
{X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
Set/Rarity: Invasion Rare

Name Metathran Elite
Cost: 1UU
Type: Creature — Metathran Soldier
Pow/Tgh: (2/3)
Rules Text: Metathran Elite can't be blocked as long as it's enchanted.
Set/Rarity: Urza's Destiny Uncommon

Name Metathran Soldier
Cost: 1U
Type: Creature — Metathran Soldier
Pow/Tgh: (1/1)
Rules Text: Metathran Soldier can't be blocked.
Set/Rarity: Urza's Destiny Common

Name Metathran Transport
Cost: 1UU
Type: Creature — Metathran
Pow/Tgh: (1/3)
Rules Text: Flying
Metathran Transport can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
Set/Rarity: Invasion Uncommon

Name Metathran Zombie
Cost: 1U
Type: Creature — Metathran Zombie
Pow/Tgh: (1/1)
Rules Text: {B}: Regenerate Metathran Zombie.
Set/Rarity: Invasion Common

Name Meteor Crater
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool.
Set/Rarity: Planeshift Rare

Name Meteor Shower
Cost: XXR
Type: Sorcery
Pow/Tgh:
Rules Text: Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name Meteor Storm
Cost: RG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.
Set/Rarity: Invasion Rare

Name Metrognome
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield.
{4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield.
Set/Rarity: Urza's Saga Rare

Name Metropolis Sprite
Cost: 1U
Type: Creature — Faerie Rogue
Pow/Tgh: (1/2)
Rules Text: Flying
{U}: Metropolis Sprite gets +1/-1 until end of turn.
Set/Rarity: Gatecrash Common

Name Michiko Konda, Truth Seeker
Cost: 3W
Type: Legendary Creature — Human Advisor
Pow/Tgh: (2/2)
Rules Text: Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
Set/Rarity: Saviors of Kamigawa Rare

Name Midnight Banshee
Cost: 3BBB
Type: Creature — Spirit
Pow/Tgh: (5/5)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Set/Rarity: Shadowmoor Rare

Name Midnight Charm
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature.
Set/Rarity: Planar Chaos Common

Name Midnight Covenant
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
Set/Rarity: Champions of Kamigawa Common

Name Midnight Duelist
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Protection from Vampires
Set/Rarity: Avacyn Restored Common

Name Midnight Guard
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: Whenever another creature enters the battlefield, untap Midnight Guard.
Set/Rarity: Dark Ascension Common

Name Midnight Haunting
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Set/Rarity: Innistrad Uncommon

Name Midnight Recovery
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Gatecrash Common

Name Midnight Ritual
Cost: X2B
Type: Sorcery
Pow/Tgh:
Rules Text: Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Tenth Edition Rare, Mercadian Masques Rare

Name Midsummer Revel
Cost: 3GG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
{G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel.
Set/Rarity: Urza's Saga Rare

Name Midvast Protector
Cost: 3W
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
Set/Rarity: Avacyn Restored Common

Name Might of Alara
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Set/Rarity: Conflux Common

Name Might of Oaks
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +7/+7 until end of turn.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Legacy Rare

Name Might of Old Krosa
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Set/Rarity: Time Spiral Uncommon

Name Might of the Masses
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn for each creature you control.
Set/Rarity: Rise of the Eldrazi Common

Name Might of the Nephilim
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn for each of its colors.
Set/Rarity: Dissension Uncommon

Name Might Sliver
Cost: 4G
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures get +2/+2.
Set/Rarity: Premium Deck Series: Slivers Uncommon, Time Spiral Uncommon

Name Might Weaver
Cost: 1G
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: {2}: Target red or white creature gains trample until end of turn. (If the creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Tenth Edition Uncommon, Invasion Uncommon

Name Mightstone
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Attacking creatures get +1/+0.
Set/Rarity: Masters Edition IV Common, Antiquities Uncommon

Name Mighty Emergence
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it.
Set/Rarity: Shards of Alara Uncommon

Name Mighty Leap
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 and gains flying until end of turn.
Set/Rarity: Magic 2012 Common, Duel Decks: Knights vs. Dragons Common, Magic 2011 Common, Duel Decks: Elspeth vs. Tezzeret Common

Name Mijae Djinn
Cost: RRR
Type: Creature — Djinn
Pow/Tgh: (6/3)
Rules Text: Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
Set/Rarity: Masters Edition IV Rare, Revised Edition Rare, Arabian Nights Rare

Name Mikaeus, the Lunarch
Cost: XW
Type: Legendary Creature — Human Cleric
Pow/Tgh: (0/0)
Rules Text: Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Set/Rarity: Innistrad Mythic Rare, From the Vault: Legends Mythic Rare

Name Mikaeus, the Unhallowed
Cost: 3BBB
Type: Legendary Creature — Zombie Cleric
Pow/Tgh: (5/5)
Rules Text: Intimidate
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Dark Ascension Mythic Rare

Name Mikokoro, Center of the Sea
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}, {T}: Each player draws a card.
Set/Rarity: Saviors of Kamigawa Rare

Name Militant Monk
Cost: 1WW
Type: Creature — Human Monk Cleric
Pow/Tgh: (2/1)
Rules Text: Vigilance
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Torment Common

Name Militia's Pride
Cost: 1W
Type: Tribal Enchantment — Kithkin
Pow/Tgh:
Rules Text: Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking.
Set/Rarity: Lorwyn Rare

Name Millennial Gargoyle
Cost: 4
Type: Artifact Creature — Gargoyle
Pow/Tgh: (2/2)
Rules Text: Flying
Set/Rarity: Gatecrash Common

Name Millikin
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (0/1)
Rules Text: {T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.
Set/Rarity: Odyssey Uncommon

Name Millstone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Magic 2014 Core Set Uncommon, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Antiquities Uncommon

Name Mimeofacture
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles his or her library.
Set/Rarity: Guildpact Rare

Name Mimic Vat
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.
{3}, {T}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.
Set/Rarity: Scars of Mirrodin Rare

Name Miming Slime
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control.
Set/Rarity: Gatecrash Uncommon

Name Minamo Scrollkeeper
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Defender (This creature can't attack.)
Your maximum hand size is increased by one.
Set/Rarity: Saviors of Kamigawa Common

Name Minamo Sightbender
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {X}, {T}: Target creature with power X or less can't be blocked this turn.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Betrayers of Kamigawa Uncommon

Name Minamo, School at Water's Edge
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool.
{U}, {T}: Untap target legendary permanent.
Set/Rarity: Champions of Kamigawa Rare

Name Minamo's Meddling
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.
Set/Rarity: Betrayers of Kamigawa Common

Name Mind Bend
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Mirage Uncommon

Name Mind Bomb
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way.
Set/Rarity: Fifth Edition Uncommon, Fourth Edition Uncommon, The Dark Rare

Name Mind Burst
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
Set/Rarity: Odyssey Common

Name Mind Control
Cost: 3UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon

Name Mind Extraction
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Mind Extraction, sacrifice a creature.
Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.
Set/Rarity: Apocalypse Common

Name Mind Funeral
Cost: 1UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.
Set/Rarity: Modern Masters Uncommon, Alara Reborn Uncommon

Name Mind Games
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)
Tap target artifact, creature, or land.
Set/Rarity: Stronghold Common

Name Mind Grind
Cost: XUB
Type: Sorcery
Pow/Tgh:
Rules Text: Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.
Set/Rarity: Gatecrash Rare

Name Mind Harness
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant red or green creature
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
Set/Rarity: Mirage Uncommon

Name Mind Knives
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent discards a card at random.
Set/Rarity: Portal Common

Name Mind Maggots
Cost: 3B
Type: Creature — Insect
Pow/Tgh: (2/2)
Rules Text: When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
Set/Rarity: Exodus Uncommon

Name Mind Over Matter
Cost: 2UUUU
Type: Enchantment
Pow/Tgh:
Rules Text: Discard a card: You may tap or untap target artifact, creature, or land.
Set/Rarity: Exodus Rare

Name Mind Peel
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player discards a card.
Set/Rarity: Stronghold Uncommon

Name Mind Ravel
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Fifth Edition Common, Ice Age Common

Name Mind Rot
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards.
Set/Rarity: Magic 2014 Core Set Common, Return to Ravnica Common, Magic 2013 Common, Magic 2012 Common, Magic 2011 Common, Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Portal Second Age Common, Portal Common

Name Mind Sculpt
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent puts the top seven cards of his or her library into his or her graveyard.
Set/Rarity: Magic 2013 Common

Name Mind Shatter
Cost: XBB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards X cards at random.
Set/Rarity: Magic 2010 Rare, Morningtide Rare

Name Mind Slash
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: {B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Eighth Edition Uncommon, Nemesis Uncommon

Name Mind Sludge
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card for each Swamp you control.
Set/Rarity: Zendikar Uncommon, Eighth Edition Uncommon, Torment Uncommon

Name Mind Spring
Cost: XUU
Type: Sorcery
Pow/Tgh:
Rules Text: Draw X cards.
Set/Rarity: Magic 2010 Rare, Morningtide Rare

Name Mind Stone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Tenth Edition Uncommon, Weatherlight Common

Name Mind Swords
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.
Each player exiles two cards from his or her hand.
Set/Rarity: Nemesis Common

Name Mind Twist
Cost: XB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards X cards at random.
Set/Rarity: Masters Edition III Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Mind Unbound
Cost: 4UU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
Set/Rarity: Magic 2012 Rare

Name Mind Warp
Cost: X3B
Type: Sorcery
Pow/Tgh:
Rules Text: Look at target player's hand and choose X cards from it. That player discards those cards.
Set/Rarity: Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Mind Whip
Cost: 2BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.
Set/Rarity: Ice Age Rare

Name Mindbender Spores
Cost: 2G
Type: Creature — Fungus Wall
Pow/Tgh: (0/1)
Rules Text: Defender (This creature can't attack.)
Flying
Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
Set/Rarity: Mirage Rare

Name Mindblaze
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text: Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.
Set/Rarity: Champions of Kamigawa Rare

Name Mindbreak Trap
Cost: 2UU
Type: Instant — Trap
Pow/Tgh:
Rules Text: If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.
Set/Rarity: Zendikar Mythic Rare

Name Mindclaw Shaman
Cost: 4R
Type: Creature — Viashino Shaman
Pow/Tgh: (2/2)
Rules Text: When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost.
Set/Rarity: Magic 2013 Uncommon

Name Mindcrank
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.)
Set/Rarity: New Phyrexia Uncommon

Name Mindculling
Cost: 5U
Type: Sorcery
Pow/Tgh:
Rules Text: You draw two cards and target opponent discards two cards.
Set/Rarity: New Phyrexia Uncommon

Name Mindeye Drake
Cost: 4U
Type: Creature — Drake
Pow/Tgh: (2/5)
Rules Text: Flying
When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard.
Set/Rarity: Gatecrash Uncommon

Name Mindlash Sliver
Cost: B
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "{1}, Sacrifice this permanent: Each player discards a card."
Set/Rarity: Time Spiral Common

Name Mindleech Mass
Cost: 5UBB
Type: Creature — Horror
Pow/Tgh: (6/6)
Rules Text: Trample
Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost.
Set/Rarity: Ravnica: City of Guilds Rare

Name Mindless Automaton
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (0/0)
Rules Text: Mindless Automaton enters the battlefield with two +1/+1 counters on it.
{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
Set/Rarity: Time Spiral "Timeshifted" Special, Exodus Rare

Name Mindless Null
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Mindless Null can't block unless you control a Vampire.
Set/Rarity: Zendikar Common

Name Mindlock Orb
Cost: 3U
Type: Artifact
Pow/Tgh:
Rules Text: Players can't search libraries.
Set/Rarity: Shards of Alara Rare

Name Mindmoil
Cost: 4R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Set/Rarity: Ravnica: City of Guilds Rare

Name Minds Aglow
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Mind's Desire
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: Scourge Rare

Name Mind's Eye
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Set/Rarity: Commander's Arsenal Rare, Mirrodin Rare

Name Mindshrieker
Cost: 1U
Type: Creature — Spirit Bird
Pow/Tgh: (1/1)
Rules Text: Flying
{2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost.
Set/Rarity: Innistrad Rare

Name Mindslaver
Cost: 6
Type: Legendary Artifact
Pow/Tgh:
Rules Text: {4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
Set/Rarity: Scars of Mirrodin Mythic Rare, Mirrodin Rare

Name Mindslicer
Cost: 2BB
Type: Creature — Horror
Pow/Tgh: (4/3)
Rules Text: When Mindslicer dies, each player discards his or her hand.
Set/Rarity: Ninth Edition Rare, Odyssey Rare

Name Mindsparker
Cost: 1RR
Type: Creature — Elemental
Pow/Tgh: (3/2)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
Set/Rarity: Magic 2014 Core Set Rare

Name Mindstab
Cost: 5B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards three cards.
Suspend 4—{B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Time Spiral Common

Name Mindstab Thrull
Cost: 1BB
Type: Creature — Thrull
Pow/Tgh: (2/2)
Rules Text: Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Mindstatic
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {6}.
Set/Rarity: Dragon's Maze Common

Name Mindstorm Crown
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
Set/Rarity: Mirrodin Uncommon

Name Mindwarper
Cost: 2BB
Type: Creature — Spirit
Pow/Tgh: (0/0)
Rules Text: Mindwarper enters the battlefield with three +1/+1 counters on it.
{2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Stronghold Rare

Name Mindwhip Sliver
Cost: 2B
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery."
Set/Rarity: Tempest Uncommon

Name Mindwrack Liege
Cost: 3(U/R)(U/R)(U/R)
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: Other blue creatures you control get +1/+1.
Other red creatures you control get +1/+1.
{(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield.
Set/Rarity: Eventide Rare

Name Mine Bearer
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice Mine Bearer: Destroy target attacking creature.
Set/Rarity: Prophecy Common

Name Mine Excavation
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name Mine Layer
Cost: 3R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {1}{R}, {T}: Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When Mine Layer leaves the battlefield, remove all mine counters from all lands.
Set/Rarity: Odyssey Rare

Name Mine, Mine, Mine!
Cost: 4GG
Type: Enchantment
Pow/Tgh:
Rules Text: When Mine, Mine, Mine comes into play, each player puts his or her library into his or her hand.
Each player skips his or her discard phase and does not lose as a result of being unable to draw a card.
Each player cannot play more than one spell each turn.
If Mine, Mine, Mine leaves play, each player shuffles his or her hand and graveyard into his or her library.
Set/Rarity: Unglued Rare

Name Minion
Cost:
Type: Creature — Minion
Pow/Tgh: (*/*)
Rules Text:
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common

Name Minion of Leshrac
Cost: 4BBB
Type: Creature — Demon Minion
Pow/Tgh: (5/5)
Rules Text: Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
{T}: Destroy target creature or land.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Minion of Tevesh Szat
Cost: 4BBB
Type: Creature — Demon Minion
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.
{T}: Target creature gets +3/-2 until end of turn.
Set/Rarity: Masters Edition IV Rare, Ice Age Rare

Name Minion of the Wastes
Cost: 3BBB
Type: Creature — Minion
Pow/Tgh: (*/*)
Rules Text: Trample
As Minion of the Wastes enters the battlefield, pay any amount of life.
Minion of the Wastes's power and toughness are each equal to the life paid as it entered the battlefield.
Set/Rarity: Tempest Rare

Name Minion Reflector
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent."
Set/Rarity: Shards of Alara Rare

Name Minions' Murmurs
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: You draw X cards and you lose X life, where X is the number of creatures you control.
Set/Rarity: Future Sight Uncommon

Name Minister of Impediments
Cost: 2(W/U)
Type: Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: ({(w/u)} can be paid with either {W} or {U}.)
{T}: Tap target creature.
Set/Rarity: Dissension Common

Name Minotaur Abomination
Cost: 4BB
Type: Creature — Zombie Minotaur
Pow/Tgh: (4/6)
Rules Text:
Set/Rarity: Magic 2014 Core Set Common

Name Minotaur Aggressor
Cost: 6R
Type: Creature — Minotaur Berserker
Pow/Tgh: (6/2)
Rules Text: First strike, haste
Set/Rarity: Return to Ravnica Uncommon

Name Minotaur Explorer
Cost: 1R
Type: Creature — Minotaur Scout
Pow/Tgh: (3/3)
Rules Text: When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
Set/Rarity: Odyssey Uncommon

Name Minotaur Illusionist
Cost: 3UR
Type: Creature — Minotaur Wizard
Pow/Tgh: (3/4)
Rules Text: {1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)
{R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.
Set/Rarity: Apocalypse Uncommon

Name Minotaur Skullcleaver
Cost: 2R
Type: Creature — Minotaur Berserker
Pow/Tgh: (2/2)
Rules Text: Haste
When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.
Set/Rarity: Theros Common

Name Minotaur Tactician
Cost: 3R
Type: Creature — Minotaur
Pow/Tgh: (1/1)
Rules Text: Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
Set/Rarity: Apocalypse Common

Name Minotaur Warrior
Cost: 2R
Type: Creature — Minotaur Warrior
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Portal Common

Name Miracle Worker
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target Aura attached to a creature you control.
Set/Rarity: The Dark Common

Name Miraculous Recovery
Cost: 4W
Type: Instant
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Visions Uncommon

Name Mirari
Cost: 5
Type: Legendary Artifact
Pow/Tgh:
Rules Text: Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
Set/Rarity: Commander 2013 Edition Rare, From the Vault: Relics Mythic Rare, Time Spiral "Timeshifted" Special, Odyssey Rare

Name Mirari's Wake
Cost: 3GW
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Set/Rarity: Commander's Arsenal Rare, Judgment Rare

Name Mire Blight
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature is dealt damage, destroy it.
Set/Rarity: Zendikar Common

Name Mire Boa
Cost: 1G
Type: Creature — Snake
Pow/Tgh: (2/1)
Rules Text: Swampwalk
{G}: Regenerate Mire Boa.
Set/Rarity: Planar Chaos Common

Name Mire Kavu
Cost: 3R
Type: Creature — Kavu
Pow/Tgh: (3/2)
Rules Text: Mire Kavu gets +1/+1 as long as you control a Swamp.
Set/Rarity: Planeshift Common

Name Mire Shade
Cost: 1B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Mirage Uncommon

Name Miren, the Moaning Well
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Set/Rarity: Saviors of Kamigawa Rare

Name Mire's Toll
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
Set/Rarity: Worldwake Common

Name Mirko Vosk, Mind Drinker
Cost: 3UB
Type: Legendary Creature — Vampire
Pow/Tgh: (2/4)
Rules Text: Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.
Set/Rarity: Dragon's Maze Rare

Name Mirozel
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (2/3)
Rules Text: Flying
When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.
Set/Rarity: Exodus Uncommon

Name Mirran Crusader
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Double strike, protection from black and from green
Set/Rarity: Mirrodin Besieged Rare

Name Mirran Mettle
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn.
Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.
Set/Rarity: Mirrodin Besieged Common

Name Mirran Spy
Cost: 2U
Type: Creature — Drone
Pow/Tgh: (1/3)
Rules Text: Flying
Whenever you cast an artifact spell, you may untap target creature.
Set/Rarity: Mirrodin Besieged Common

Name Mirri the Cursed
Cost: 2BB
Type: Legendary Creature — Vampire Cat
Pow/Tgh: (3/2)
Rules Text: Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
Set/Rarity: Planar Chaos Rare

Name Mirri, Cat Warrior
Cost: 1GG
Type: Legendary Creature — Cat Warrior
Pow/Tgh: (2/3)
Rules Text: First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Set/Rarity: Tenth Edition Rare, Exodus Rare

Name Mirri's Guile
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Set/Rarity: Tempest Rare

Name Mirrodin's Core
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
Set/Rarity: Darksteel Uncommon

Name Mirror Entity
Cost: 2W
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Changeling (This card is every creature type at all times.)
{X}: Creatures you control become X/X and gain all creature types until end of turn.
Set/Rarity: Commander 2013 Edition Rare, Lorwyn Rare

Name Mirror Gallery
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: The "legend rule" doesn't apply.
Set/Rarity: Betrayers of Kamigawa Rare

Name Mirror Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: Imprint — When Mirror Golem enters the battlefield, you may exile target card from a graveyard.
Mirror Golem has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Set/Rarity: Mirrodin Uncommon

Name Mirror Mirror
Cost: 7
Type: Artifact
Pow/Tgh:
Rules Text: Mirror Mirror comes into play tapped.
o7, ocT, Sacrifice Mirror Mirror: At end of turn, exchange life totals with target player and exchange all cards in play that you control, and all cards in your hand, library, and graveyard, with that player until end of game.
Set/Rarity: Unglued Rare

Name Mirror of Fate
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
Set/Rarity: Magic 2010 Rare

Name Mirror Sheen
Cost: 1(U/R)(U/R)
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{(u/r){(u/r)}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
Set/Rarity: Eventide Rare

Name Mirror Strike
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
Set/Rarity: Prophecy Uncommon

Name Mirror Universe
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep.
Set/Rarity: Masters Edition Rare, Legends Rare

Name Mirror Wall
Cost: 3U
Type: Creature — Wall
Pow/Tgh: (3/4)
Rules Text: Defender (This creature can't attack.)
{W}: Mirror Wall can attack this turn as though it didn't have defender.
Set/Rarity: Judgment Common

Name Mirror-Mad Phantasm
Cost: 3UU
Type: Creature — Spirit
Pow/Tgh: (5/1)
Rules Text: Flying
{1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
Set/Rarity: Innistrad Mythic Rare

Name Mirror-Sigil Sergeant
Cost: 5W
Type: Creature — Rhino Soldier
Pow/Tgh: (4/4)
Rules Text: Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield.
Set/Rarity: Conflux Mythic Rare

Name Mirrorweave
Cost: 2(W/U)(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Each other creature becomes a copy of target nonlegendary creature until end of turn.
Set/Rarity: Shadowmoor Rare

Name Mirrorwood Treefolk
Cost: 3G
Type: Creature — Treefolk
Pow/Tgh: (2/4)
Rules Text: {2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.
Set/Rarity: Planeshift Uncommon

Name Mirrorworks
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield.
Set/Rarity: Mirrodin Besieged Rare

Name Miscalculation
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Legacy Common

Name Mischievous Poltergeist
Cost: 2B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
Pay 1 life: Regenerate Mischievous Poltergeist.
Set/Rarity: Classic Sixth Edition Uncommon, Weatherlight Uncommon

Name Mischievous Quanar
Cost: 4U
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: {3}{U}{U}: Turn Mischievous Quanar face down.
Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
Set/Rarity: Scourge Rare

Name Misdirection
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: You may exile a blue card from your hand rather than pay Misdirection's mana cost.
Change the target of target spell with a single target.
Set/Rarity: Mercadian Masques Rare

Name Mise
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Name a nonland card, then reveal the top card of your library. If that card is the named card, draw three cards.
Set/Rarity: Unhinged Uncommon

Name Misers' Cage
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.
Set/Rarity: Mirage Rare

Name Misery Charm
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.
Set/Rarity: Onslaught Common

Name Misfortune
Cost: 1BRG
Type: Sorcery
Pow/Tgh:
Rules Text: An opponent chooses one — You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.
Set/Rarity: Alliances Rare

Name Misfortune's Gain
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. Its owner gains 4 life.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Common

Name Misguided Rage
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices a permanent.
Set/Rarity: Scourge Common

Name Mishra, Artificer Prodigy
Cost: 1UBR
Type: Legendary Creature — Human Artificer
Pow/Tgh: (4/4)
Rules Text: Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it.
Set/Rarity: Time Spiral Rare

Name Mishra's Bauble
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Coldsnap Uncommon

Name Mishra's Factory
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Masters Edition Uncommon, Fourth Edition Uncommon, Antiquities Uncommon, Antiquities Rare, Antiquities Rare, Antiquities Rare

Name Mishra's Groundbreaker
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name Mishra's Helix
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Tap X target lands.
Set/Rarity: Urza's Saga Rare

Name Mishra's War Machine
Cost: 7
Type: Artifact Creature — Juggernaut
Pow/Tgh: (5/5)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Antiquities Rare

Name Mishra's Workshop
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {3} to your mana pool. Spend this mana only to cast artifact spells.
Set/Rarity: Masters Edition IV Rare, Antiquities Rare

Name Misinformation
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Put up to three target cards from an opponent's graveyard on top of his or her library in any order.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name Miss Demeanor
Cost: 3W
Type: Summon — Lady of Proper Etiquette
Pow/Tgh: (3/1)
Rules Text: Flying, first strike
During each other player's turn, compliment that player on his or her game play or sacrifice Miss Demeanor.
Set/Rarity: Unglued Uncommon

Name Misshapen Fiend
Cost: 1B
Type: Creature — Horror Mercenary
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Mercadian Masques Common

Name Misstep
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures target player controls don't untap during that player's next untap step.
Set/Rarity: Mercadian Masques Common

Name Mist Dragon
Cost: 4UU
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: {0}: Mist Dragon gains flying. (This effect lasts indefinitely.)
{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)
{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Set/Rarity: Mirage Rare

Name Mist Leopard
Cost: 3G
Type: Creature — Cat
Pow/Tgh: (3/2)
Rules Text: Shroud (This creature can't be the target of spells or abilities.)
Set/Rarity: Magic 2010 Common

Name Mist of Stagnation
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.
Set/Rarity: Judgment Rare

Name Mist Raven
Cost: 2UU
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Mist Raven enters the battlefield, return target creature to its owner's hand.
Set/Rarity: Avacyn Restored Common

Name Mistbind Clique
Cost: 3U
Type: Creature — Faerie Wizard
Pow/Tgh: (4/4)
Rules Text: Flash
Flying
Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
Set/Rarity: Lorwyn Rare

Name Mistblade Shinobi
Cost: 2U
Type: Creature — Human Ninja
Pow/Tgh: (1/1)
Rules Text: Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
Set/Rarity: Planechase 2012 Edition Common, Betrayers of Kamigawa Common

Name Mistcutter Hydra
Cost: XG
Type: Creature — Hydra
Pow/Tgh: (0/0)
Rules Text: Mistcutter Hydra can't be countered.
Haste, protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
Set/Rarity: Theros Rare

Name Mistfolk
Cost: UU
Type: Creature — Illusion
Pow/Tgh: (1/2)
Rules Text: {U}: Counter target spell that targets Mistfolk.
Set/Rarity: Ice Age Common

Name Mistform Dreamer
Cost: 2U
Type: Creature — Illusion
Pow/Tgh: (2/1)
Rules Text: Flying
{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
Set/Rarity: Onslaught Common

Name Mistform Mask
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{1}: Enchanted creature becomes the creature type of your choice until end of turn.
Set/Rarity: Onslaught Common

Name Mistform Mutant
Cost: 4UU
Type: Creature — Illusion Mutant
Pow/Tgh: (3/4)
Rules Text: {1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Set/Rarity: Onslaught Uncommon

Name Mistform Seaswift
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (3/1)
Rules Text: Flying
{1}: Mistform Seaswift becomes the creature type of your choice until end of turn.
Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Legions Common

Name Mistform Shrieker
Cost: 3UU
Type: Creature — Illusion
Pow/Tgh: (3/3)
Rules Text: Flying
{1}: Mistform Shrieker becomes the creature type of your choice until end of turn.
Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Mistform Skyreaver
Cost: 5UU
Type: Creature — Illusion
Pow/Tgh: (6/6)
Rules Text: Flying
{1}: Mistform Skyreaver becomes the creature type of your choice until end of turn.
Set/Rarity: Onslaught Rare

Name Mistform Sliver
Cost: 1U
Type: Creature — Illusion Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Set/Rarity: Legions Common

Name Mistform Stalker
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (1/1)
Rules Text: {1}: Mistform Stalker becomes the creature type of your choice until end of turn.
{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.
Set/Rarity: Onslaught Uncommon

Name Mistform Ultimus
Cost: 3U
Type: Legendary Creature — Illusion
Pow/Tgh: (3/3)
Rules Text: Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
Set/Rarity: Time Spiral "Timeshifted" Special, Legions Rare

Name Mistform Wakecaster
Cost: 4U
Type: Creature — Illusion
Pow/Tgh: (2/3)
Rules Text: Flying
{1}: Mistform Wakecaster becomes the creature type of your choice until end of turn.
{2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.
Set/Rarity: Legions Uncommon

Name Mistform Wall
Cost: 2U
Type: Creature — Illusion Wall
Pow/Tgh: (1/4)
Rules Text: Mistform Wall has defender as long as it's a Wall.
{1}: Mistform Wall becomes the creature type of your choice until end of turn.
Set/Rarity: Onslaught Common

Name Mistform Warchief
Cost: 2U
Type: Creature — Illusion
Pow/Tgh: (1/3)
Rules Text: Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast.
{T}: Mistform Warchief becomes the creature type of your choice until end of turn.
Set/Rarity: Scourge Uncommon

Name Misthollow Griffin
Cost: 2UU
Type: Creature — Griffin
Pow/Tgh: (3/3)
Rules Text: Flying
You may cast Misthollow Griffin from exile.
Set/Rarity: Avacyn Restored Mythic Rare

Name Mistmeadow Skulk
Cost: 1W
Type: Creature — Kithkin Rogue
Pow/Tgh: (1/1)
Rules Text: Lifelink, protection from converted mana cost 3 or greater
Set/Rarity: Shadowmoor Uncommon, Future Sight Uncommon

Name Mistmeadow Witch
Cost: 1(W/U)
Type: Creature — Kithkin Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Venser vs. Koth Uncommon, Shadowmoor Uncommon

Name Mistmoon Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
Set/Rarity: Weatherlight Uncommon

Name Mistral Charger
Cost: 1W
Type: Creature — Pegasus
Pow/Tgh: (2/1)
Rules Text: Flying
Set/Rarity: Dissension Uncommon

Name Mistveil Plains
Cost:
Type: Land — Plains
Pow/Tgh:
Rules Text: ({T}: Add {W} to your mana pool.)
Mistveil Plains enters the battlefield tapped.
{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents.
Set/Rarity: Shadowmoor Uncommon

Name Mistvein Borderpost
Cost: 1UB
Type: Artifact
Pow/Tgh:
Rules Text: You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost.
Mistvein Borderpost enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Archenemy Common, Alara Reborn Common

Name Misty Rainforest
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Zendikar Rare

Name Mitotic Manipulation
Cost: 1UU
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
Set/Rarity: Mirrodin Besieged Rare

Name Mitotic Slime
Cost: 4G
Type: Creature — Ooze
Pow/Tgh: (4/4)
Rules Text: When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Ooze creature tokens onto the battlefield."
Set/Rarity: Planechase 2012 Edition Rare, Magic 2011 Rare

Name Mizzium Mortars
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Return to Ravnica Rare

Name Mizzium Skin
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Return to Ravnica Common

Name Mizzium Transreliquat
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact and gains this ability.
Set/Rarity: Guildpact Rare

Name Mnemonic Nexus
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Each player shuffles his or her graveyard into his or her library.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Mnemonic Sliver
Cost: 2U
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{2}, Sacrifice this permanent: Draw a card."
Set/Rarity: Tempest Uncommon

Name Mnemonic Wall
Cost: 4U
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Set/Rarity: Commander 2013 Edition Common, Theros Common, Rise of the Eldrazi Common

Name Moan of the Unhallowed
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 2/2 black Zombie creature tokens onto the battlefield.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Uncommon

Name Moaning Spirit
Cost: 2B
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying
Set/Rarity: Portal Second Age Common

Name Moat
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures without flying can't attack.
Set/Rarity: Masters Edition Rare, Legends Rare

Name Mob Justice
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Mob Justice deals damage to target player equal to the number of creatures you control.
Set/Rarity: Stronghold Common

Name Mob Mentality
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Set/Rarity: Visions Uncommon

Name Mobile Fort
Cost: 4
Type: Artifact Creature — Wall
Pow/Tgh: (0/6)
Rules Text: Defender (This creature can't attack.)
{3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
Set/Rarity: Urza's Saga Uncommon

Name Mobilization
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Soldier creatures have vigilance. (Attacking doesn't cause them to tap.)
{2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.
Set/Rarity: Tenth Edition Rare, Onslaught Rare

Name Mobilize
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Untap all creatures you control.
Set/Rarity: Portal Common

Name Mogg Alarm
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.
Put two 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Nemesis Uncommon

Name Mogg Assassin
Cost: 2R
Type: Creature — Goblin Assassin
Pow/Tgh: (2/1)
Rules Text: {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
Set/Rarity: Exodus Uncommon

Name Mogg Bombers
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (3/4)
Rules Text: When another creature enters the battlefield, sacrifice Mogg Bombers and it deals 3 damage to target player.
Set/Rarity: Stronghold Common

Name Mogg Cannon
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Set/Rarity: Tempest Uncommon

Name Mogg Conscripts
Cost: R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Mogg Conscripts can't attack unless you've cast a creature spell this turn.
Set/Rarity: Tempest Common

Name Mogg Fanatic
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
Set/Rarity: Premium Deck Series: Fire and Lightning Uncommon, Duel Decks: Elves vs. Goblins Uncommon, Tenth Edition Uncommon, Tempest Common

Name Mogg Flunkies
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (3/3)
Rules Text: Mogg Flunkies can't attack or block alone.
Set/Rarity: Magic 2013 Common, Premium Deck Series: Fire and Lightning Common, Stronghold Common

Name Mogg Hollows
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step.
Set/Rarity: Battle Royale Box Set Uncommon, Tempest Uncommon

Name Mogg Infestation
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures target player controls. For each creature that died this way, put two 1/1 red Goblin creature tokens onto the battlefield under that player's control.
Set/Rarity: Stronghold Rare

Name Mogg Jailer
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.
Set/Rarity: Planeshift Uncommon

Name Mogg Maniac
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent.
Set/Rarity: Stronghold Uncommon

Name Mogg Raider
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Set/Rarity: Tempest Common

Name Mogg Salvage
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost.
Destroy target artifact.
Set/Rarity: Nemesis Uncommon

Name Mogg Sentry
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Planeshift Rare

Name Mogg Squad
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (3/3)
Rules Text: Mogg Squad gets -1/-1 for each other creature on the battlefield.
Set/Rarity: Tempest Uncommon

Name Mogg Toady
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.
Set/Rarity: Nemesis Common

Name Mogg War Marshal
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield.
Set/Rarity: Modern Masters Common, Duel Decks: Elves vs. Goblins Common, Time Spiral Common

Name Moggcatcher
Cost: 2RR
Type: Creature — Human Mercenary
Pow/Tgh: (2/2)
Rules Text: {3}, {T}: Search your library for a Goblin permanent card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Nemesis Rare

Name Mogis's Marauder
Cost: 2B
Type: Creature — Human Berserker
Pow/Tgh: (2/2)
Rules Text: When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Set/Rarity: Theros Uncommon

Name Mold Adder
Cost: G
Type: Creature — Fungus Snake
Pow/Tgh: (1/1)
Rules Text: Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
Set/Rarity: Magic 2010 Uncommon

Name Mold Demon
Cost: 5BB
Type: Creature — Fungus Demon
Pow/Tgh: (6/6)
Rules Text: When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.
Set/Rarity: Legends Rare

Name Mold Shambler
Cost: 3G
Type: Creature — Fungus Beast
Pow/Tgh: (3/3)
Rules Text: Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
Set/Rarity: Commander 2013 Edition Common, Zendikar Common

Name Molder
Cost: XG
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life.
Set/Rarity: Time Spiral Common

Name Molder Beast
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (5/3)
Rules Text: Trample
Whenever an artifact is put into a graveyard from the battlefield, Molder Beast gets +2/+0 until end of turn.
Set/Rarity: Scars of Mirrodin Common

Name Molder Slug
Cost: 3GG
Type: Creature — Slug Beast
Pow/Tgh: (4/6)
Rules Text: At the beginning of each player's upkeep, that player sacrifices an artifact.
Set/Rarity: Mirrodin Rare

Name Moldervine Cloak
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Modern Masters Common, Ravnica: City of Guilds Uncommon

Name Moldgraf Monstrosity
Cost: 4GGG
Type: Creature — Insect
Pow/Tgh: (8/8)
Rules Text: Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Set/Rarity: Innistrad Rare

Name Mole Worms
Cost: 2B
Type: Creature — Worm
Pow/Tgh: (1/1)
Rules Text: You may choose not to untap Mole Worms during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
Set/Rarity: Fifth Edition Uncommon, Ice Age Uncommon

Name Molimo, Maro-Sorcerer
Cost: 4GGG
Type: Legendary Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Set/Rarity: Archenemy Rare, Tenth Edition Rare, Invasion Rare

Name Molten Birth
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Molten Disaster
Cost: XRR
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {R} (You may pay an additional {R} as you cast this spell.)
If Molten Disaster was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Molten Disaster deals X damage to each creature without flying and each player.
Set/Rarity: Commander 2013 Edition Rare, Modern Masters Rare, Future Sight Rare

Name Molten Firebird
Cost: 4R
Type: Creature — Phoenix
Pow/Tgh: (2/2)
Rules Text: Flying
When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{R}: Exile Molten Firebird.
Set/Rarity: Planar Chaos Rare

Name Molten Frame
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact creature.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Conflux Common

Name Molten Hydra
Cost: 1R
Type: Creature — Hydra
Pow/Tgh: (1/1)
Rules Text: {1}{R}{R}: Put a +1/+1 counter on Molten Hydra.
{T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals damage to target creature or player equal to the number of +1/+1 counters removed this way.
Set/Rarity: Urza's Legacy Rare

Name Molten Influence
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.
Set/Rarity: Odyssey Rare

Name Molten Primordial
Cost: 5RR
Type: Creature — Avatar
Pow/Tgh: (6/4)
Rules Text: Haste
When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Set/Rarity: Gatecrash Rare

Name Molten Psyche
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Set/Rarity: Scars of Mirrodin Rare

Name Molten Rain
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
Set/Rarity: Mirrodin Common

Name Molten Ravager
Cost: 2R
Type: Creature — Elemental
Pow/Tgh: (0/4)
Rules Text: {R}: Molten Ravager gets +1/+0 until end of turn.
Set/Rarity: Zendikar Common

Name Molten Sentry
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
Set/Rarity: Ravnica: City of Guilds Rare

Name Molten Slagheap
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Molten Slagheap.
{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Time Spiral Uncommon

Name Moltensteel Dragon
Cost: 4(R/P)(R/P)
Type: Artifact Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: ({(r/p)} can be paid with either {R} or 2 life.)
Flying
{(r/p)}: Moltensteel Dragon gets +1/+0 until end of turn.
Set/Rarity: New Phyrexia Rare

Name Molten-Tail Masticore
Cost: 4
Type: Artifact Creature — Masticore
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.
{4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player.
{2}: Regenerate Molten-Tail Masticore.
Set/Rarity: Scars of Mirrodin Mythic Rare

Name Molting Harpy
Cost: B
Type: Creature — Harpy Mercenary
Pow/Tgh: (2/1)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
Set/Rarity: Mercadian Masques Uncommon

Name Molting Skin
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Return Molting Skin to its owner's hand: Regenerate target creature.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Moment of Heroism
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Innistrad Common

Name Moment of Silence
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target player skips his or her next combat phase this turn.
Set/Rarity: Mercadian Masques Common

Name Momentary Blink
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Common

Name Momentous Fall
Cost: 2GG
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Momentous Fall, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Set/Rarity: Rise of the Eldrazi Rare

Name Moment's Peace
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name Momentum
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, you may put a growth counter on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum.
Set/Rarity: Urza's Destiny Uncommon

Name Momir Vig, Simic Visionary
Cost: 3GU
Type: Legendary Creature — Elf Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Set/Rarity: Dissension Rare

Name Mondronen Shaman
Cost: 3R
Type: Creature — Human Werewolf Shaman
Pow/Tgh: (3/2)
Rules Text: At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
Set/Rarity: Dark Ascension Rare

Name Mongrel Pack
Cost: 3G
Type: Creature — Hound
Pow/Tgh: (4/1)
Rules Text: When Mongrel Pack dies during combat, put four 1/1 green Hound creature tokens onto the battlefield.
Set/Rarity: Tempest Rare

Name Moniker Mage
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {U}, Say your middle name: Moniker Mage can't be the target of spells or abilities this turn.
{U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn.
Set/Rarity: Unhinged Common

Name Monk Idealist
Cost: 2W
Type: Creature — Human Monk Cleric
Pow/Tgh: (2/2)
Rules Text: When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
Set/Rarity: Urza's Saga Uncommon

Name Monk Realist
Cost: 1W
Type: Creature — Human Monk Cleric
Pow/Tgh: (1/1)
Rules Text: When Monk Realist enters the battlefield, destroy target enchantment.
Set/Rarity: Magic: The Gathering-Commander Common, Urza's Saga Common

Name Monkey Cage
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost.
Set/Rarity: Mercadian Masques Rare

Name Monkey Monkey Monkey
Cost: 3G
Type: Creature — Ape
Pow/Tgh: (1/1)
Rules Text: As Monkey Monkey Monkey comes into play, choose a letter.
Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
Set/Rarity: Unhinged Common

Name Monomania
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player chooses a card in his or her hand and discards the rest.
Set/Rarity: Magic 2012 Rare

Name Monsoon
Cost: 2RG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
Set/Rarity: Ice Age Rare

Name Mons's Goblin Raiders
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Starter 2000 Common, Starter 1999 Rare, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Mons's Goblin Waiters
Cost: R
Type: Creature — Goblin Waiter
Pow/Tgh: (1/1)
Rules Text: Sacrifice a creature or land: Add {o{1/2*R}} to your mana pool.
Set/Rarity: Unhinged Common

Name Monstrify
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Common

Name Monstrous Carabid
Cost: 3BR
Type: Creature — Insect
Pow/Tgh: (4/4)
Rules Text: Monstrous Carabid attacks each turn if able.
Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name Monstrous Growth
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn.
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Portal Second Age Common, Portal Common, Portal Common

Name Monstrous Hound
Cost: 3R
Type: Creature — Hound
Pow/Tgh: (4/4)
Rules Text: Monstrous Hound can't attack unless you control more lands than defending player.
Monstrous Hound can't block unless you control more lands than attacking player.
Set/Rarity: Exodus Rare, Promo set for Gatherer Rare

Name Moon Heron
Cost: 3U
Type: Creature — Spirit Bird
Pow/Tgh: (3/2)
Rules Text: Flying
Set/Rarity: Innistrad Common

Name Moon Sprite
Cost: 1G
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Starter 2000 Uncommon, Starter 1999 Uncommon, Portal Uncommon

Name Moonbow Illusionist
Cost: 2U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (2/1)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name Moonglove Changeling
Cost: 2B
Type: Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Changeling (This card is every creature type at all times.)
{B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Set/Rarity: Morningtide Common

Name Moonglove Extract
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Duel Decks: Elves vs. Goblins Common, Lorwyn Common

Name Moonglove Winnower
Cost: 3B
Type: Creature — Elf Rogue
Pow/Tgh: (2/3)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Set/Rarity: Lorwyn Common

Name Moonhold
Cost: 2(R/W)
Type: Instant
Pow/Tgh:
Rules Text: Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.)
Set/Rarity: Eventide Uncommon

Name Moonlace
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target spell or permanent becomes colorless.
Set/Rarity: Time Spiral Rare

Name Moonlight Bargain
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.
Set/Rarity: Ravnica: City of Guilds Rare

Name Moonlight Geist
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying
{3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn.
Set/Rarity: Avacyn Restored Common

Name Moonlit Strider
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (1/4)
Rules Text: Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Common

Name Moonlit Wake
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature dies, you gain 1 life.
Set/Rarity: Mercadian Masques Uncommon

Name Moonmist
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Set/Rarity: Innistrad Common

Name Moonring Island
Cost:
Type: Land — Island
Pow/Tgh:
Rules Text: ({T}: Add {U} to your mana pool.)
Moonring Island enters the battlefield tapped.
{U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.
Set/Rarity: Shadowmoor Uncommon

Name Moonring Mirror
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you draw a card, exile the top card of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.
Set/Rarity: Champions of Kamigawa Rare

Name Moonscarred Werewolf
Cost:
Color: Green
Type: Creature — Werewolf
Pow/Tgh: (2/2)
Rules Text: Vigilance
{T}: Add {G}{G} to your mana pool.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
Set/Rarity: Dark Ascension Common

Name Moonsilver Spear
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has first strike.
Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.
Equip {4}
Set/Rarity: Avacyn Restored Rare

Name Moonveil Dragon
Cost: 3RRR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
{R}: Each creature you control gets +1/+0 until end of turn.
Set/Rarity: Dark Ascension Mythic Rare

Name Moonwing Moth
Cost: 1WW
Type: Creature — Insect
Pow/Tgh: (2/1)
Rules Text: Flying
{W}: Moonwing Moth gets +0/+1 until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name Moor Fiend
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (3/3)
Rules Text: Swampwalk
Set/Rarity: Ice Age Common

Name Moorish Cavalry
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: Trample
Set/Rarity: Time Spiral "Timeshifted" Special, Arabian Nights Common, Arabian Nights Common

Name Moorland Haunt
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Innistrad Rare

Name Moorland Inquisitor
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: {2}{W}: Moorland Inquisitor gains first strike until end of turn.
Set/Rarity: Avacyn Restored Common

Name Morale
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Attacking creatures get +1/+1 until end of turn.
Set/Rarity: Fourth Edition Common, The Dark Common

Name Morality Shift
Cost: 5BB
Type: Sorcery
Pow/Tgh:
Rules Text: Exchange your graveyard and library. Then shuffle your library.
Set/Rarity: Judgment Rare

Name Moratorium Stone
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Exile target card from a graveyard.
{2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
Set/Rarity: Guildpact Rare

Name Morbid Bloom
Cost: 4BG
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.
Set/Rarity: Alara Reborn Uncommon

Name Morbid Hunger
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.
Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name Morbid Plunder
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to two target creature cards from your graveyard to your hand.
Set/Rarity: Mirrodin Besieged Common

Name Mordant Dragon
Cost: 3RRR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
{1}{R}: Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
Set/Rarity: Duel Decks: Knights vs. Dragons Rare, Worldwake Rare

Name Morgue Burst
Cost: 4BR
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.
Set/Rarity: Dragon's Maze Common

Name Morgue Theft
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name Morgue Thrull
Cost: 2B
Type: Creature — Thrull
Pow/Tgh: (2/2)
Rules Text: Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard.
Set/Rarity: Stronghold Common

Name Morgue Toad
Cost: 2B
Type: Creature — Frog
Pow/Tgh: (2/2)
Rules Text: Sacrifice Morgue Toad: Add {U}{R} to your mana pool.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Planeshift Common

Name Morinfen
Cost: 3BB
Type: Legendary Creature — Horror
Pow/Tgh: (5/4)
Rules Text: Flying
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Weatherlight Rare

Name Moriok Reaver
Cost: 2B
Type: Creature — Human Warrior
Pow/Tgh: (3/2)
Rules Text:
Set/Rarity: Scars of Mirrodin Common

Name Moriok Replica
Cost: 3
Type: Artifact Creature — Warrior
Pow/Tgh: (2/2)
Rules Text: {1}{B}, Sacrifice Moriok Replica: You draw two cards and lose 2 life.
Set/Rarity: Scars of Mirrodin Common

Name Moriok Rigger
Cost: 2B
Type: Creature — Human Rogue Rigger
Pow/Tgh: (2/2)
Rules Text: Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.
Set/Rarity: Fifth Dawn Rare

Name Moriok Scavenger
Cost: 3B
Type: Creature — Human Rogue
Pow/Tgh: (2/3)
Rules Text: When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
Set/Rarity: Mirrodin Common

Name Morkrut Banshee
Cost: 3BB
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.
Set/Rarity: Innistrad Uncommon

Name Morningtide
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all cards from all graveyards.
Set/Rarity: Torment Rare

Name Moroii
Cost: 2UB
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, you lose 1 life.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Ravnica: City of Guilds Uncommon

Name Morphling
Cost: 3UU
Type: Creature — Shapeshifter
Pow/Tgh: (3/3)
Rules Text: {U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.
Set/Rarity: Urza's Saga Rare

Name Morsel Theft
Cost: 2BB
Type: Tribal Sorcery — Rogue
Pow/Tgh:
Rules Text: Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
Set/Rarity: Morningtide Common

Name Morselhoarder
Cost: 4(R/G)(R/G)
Type: Creature — Elemental
Pow/Tgh: (6/4)
Rules Text: Morselhoarder enters the battlefield with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
Set/Rarity: Shadowmoor Common

Name Mortal Combat
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Set/Rarity: Tenth Edition Rare, Torment Rare

Name Mortal Wound
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature is dealt damage, destroy it.
Set/Rarity: Visions Common

Name Mortarpod
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
Equip {2}
Set/Rarity: Mirrodin Besieged Uncommon

Name Mortician Beetle
Cost: B
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
Set/Rarity: Rise of the Eldrazi Rare

Name Mortify
Cost: 1WB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature or enchantment.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Magic: The Gathering-Commander Uncommon, Guildpact Uncommon

Name Mortipede
Cost: 3B
Type: Creature — Insect
Pow/Tgh: (4/1)
Rules Text: {2}{G}: All creatures able to block Mortipede this turn do so.
Set/Rarity: Ravnica: City of Guilds Common

Name Mortiphobia
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{B}, Discard a card: Exile target card from a graveyard.
{1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard.
Set/Rarity: Torment Uncommon

Name Mortis Dogs
Cost: 3B
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.
When Mortis Dogs dies, target player loses life equal to its power.
Set/Rarity: New Phyrexia Common

Name Mortivore
Cost: 2BB
Type: Creature — Lhurgoyf
Pow/Tgh: (*/*)
Rules Text: Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore.
Set/Rarity: Magic: The Gathering-Commander Rare, Tenth Edition Rare, Ninth Edition Rare, Odyssey Rare

Name Mortuary
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Set/Rarity: Stronghold Rare

Name Mortus Strider
Cost: 1UB
Type: Creature — Skeleton
Pow/Tgh: (1/1)
Rules Text: When Mortus Strider dies, return it to its owner's hand.
Set/Rarity: Gatecrash Common

Name Mosquito Guard
Cost: W
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: First strike
Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Morningtide Common

Name Moss Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Moss Diamond enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Moss Kami
Cost: 5G
Type: Creature — Spirit
Pow/Tgh: (5/5)
Rules Text: Trample
Set/Rarity: Champions of Kamigawa Common

Name Moss Monster
Cost: 3GG
Type: Creature — Elemental
Pow/Tgh: (3/6)
Rules Text:
Set/Rarity: Eighth Edition Common, Legends Common

Name Mossbridge Troll
Cost: 5GG
Type: Creature — Troll
Pow/Tgh: (5/5)
Rules Text: If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
Set/Rarity: Shadowmoor Rare

Name Mossdog
Cost: G
Type: Creature — Plant Hound
Pow/Tgh: (1/1)
Rules Text: Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
Set/Rarity: Nemesis Common

Name Mossfire Egg
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card.
Set/Rarity: Odyssey Uncommon

Name Mossfire Valley
Cost:
Type: Land
Pow/Tgh:
Rules Text: {1}, {T}: Add {R}{G} to your mana pool.
Set/Rarity: Odyssey Rare

Name Mosstodon
Cost: 4G
Type: Creature — Plant Elephant
Pow/Tgh: (5/3)
Rules Text: {1}: Target creature with power 5 or greater gains trample until end of turn.
Set/Rarity: Shards of Alara Common

Name Mosswort Bridge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Set/Rarity: Commander 2013 Edition Rare, Archenemy Rare, Lorwyn Rare

Name Mothdust Changeling
Cost: U
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Changeling (This card is every creature type at all times.)
Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
Set/Rarity: Modern Masters Common, Morningtide Common

Name Mother of Goons
Cost: 2B
Type: Creature — Human Cleric
Pow/Tgh: (3/2)
Rules Text: Whenever a creature an opponent controls is put into a graveyard from play, sacrifice Mother of Goons unless you insult that creature.
Set/Rarity: Unhinged Common

Name Mother of Runes
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature you control gains protection from the color of your choice until end of turn.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Urza's Legacy Uncommon

Name Mothrider Samurai
Cost: 3W
Type: Creature — Human Samurai
Pow/Tgh: (2/2)
Rules Text: Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Champions of Kamigawa Common

Name Mountain
Cost:
Type: Basic Land — Mountain
Pow/Tgh:
Rules Text: R
Set/Rarity: Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Theros Land, Theros Land, Theros Land, Theros Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Avacyn Restored Land, Avacyn Restored Land, Avacyn Restored Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Innistrad Land, Innistrad Land, Innistrad Land, Duel Decks: Ajani vs. Nicol Bolas Land, Duel Decks: Ajani vs. Nicol Bolas Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, New Phyrexia Land, New Phyrexia Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Premium Deck Series: Fire and Lightning Land, Premium Deck Series: Fire and Lightning Land, Premium Deck Series: Fire and Lightning Land, Premium Deck Series: Fire and Lightning Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Archenemy Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Mirrodin Besieged Land, Mirrodin Besieged Land, Premium Deck Series: Slivers Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Arabian Nights Common, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name Mountain Bandit
Cost: R
Type: Creature — Human Soldier Rogue
Pow/Tgh: (1/1)
Rules Text: Haste
Set/Rarity: Portal Three Kingdoms Common

Name Mountain Goat
Cost: R
Type: Creature — Goat
Pow/Tgh: (1/1)
Rules Text: Mountainwalk
Set/Rarity: Classic Sixth Edition Common, Portal Uncommon, Fifth Edition Common, Ice Age Common

Name Mountain Stronghold
Cost:
Type: Land
Pow/Tgh:
Rules Text: Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Legends Uncommon

Name Mountain Titan
Cost: 2BR
Type: Creature — Giant
Pow/Tgh: (2/2)
Rules Text: {1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.
Set/Rarity: Ice Age Rare

Name Mountain Valley
Cost:
Type: Land
Pow/Tgh:
Rules Text: Mountain Valley enters the battlefield tapped.
{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Uncommon

Name Mountain Yeti
Cost: 2RR
Type: Creature — Yeti
Pow/Tgh: (3/3)
Rules Text: Mountainwalk, protection from white
Set/Rarity: Masters Edition Common, Chronicles Common, Legends Uncommon

Name Mounted Archers
Cost: 3W
Type: Creature — Human Soldier Archer
Pow/Tgh: (2/3)
Rules Text: Reach (This creature can block creatures with flying.)
{W}: Mounted Archers can block an additional creature this turn.
Set/Rarity: Tempest Common

Name Mourner's Shield
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard.
{2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
Set/Rarity: Mirrodin Uncommon

Name Mournful Zombie
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: {W}, {T}: Target player gains 1 life.
Set/Rarity: Apocalypse Common

Name Mourning
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -2/-0.
{B}: Return Mourning to its owner's hand.
Set/Rarity: Invasion Common

Name Mourning Thrull
Cost: 1(W/B)
Type: Creature — Thrull
Pow/Tgh: (1/1)
Rules Text: ({(w/b)} can be paid with either {W} or {B}.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
Set/Rarity: Guildpact Common

Name Mournwhelk
Cost: 6B
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: When Mournwhelk enters the battlefield, target player discards two cards.
Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Lorwyn Common

Name Mouth of Ronom
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name Mouth to Mouth
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: You and target opponent have a breath-holding contest. If you win, you gain control of target creature that player controls.
Set/Rarity: Unhinged Uncommon

Name Mox Diamond
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: From the Vault: Relics Mythic Rare, Stronghold Rare

Name Mox Emerald
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Mox Jet
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B} to your mana pool.
Set/Rarity: Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Mox Lotus
Cost: 15
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {∞} to your mana pool.
{100}: Add one mana of any color to your mana pool.
You don't lose life due to mana burn.
Set/Rarity: Unhinged Rare

Name Mox Opal
Cost: 0
Type: Legendary Artifact
Pow/Tgh:
Rules Text: Metalcraft — {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Mythic Rare

Name Mox Pearl
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W} to your mana pool.
Set/Rarity: Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Mox Ruby
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R} to your mana pool.
Set/Rarity: Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Mox Sapphire
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool.
Set/Rarity: Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Mtenda Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.
Set/Rarity: Mirage Uncommon

Name Mtenda Herder
Cost: W
Type: Creature — Human Scout
Pow/Tgh: (1/1)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Mirage Common

Name Mtenda Lion
Cost: G
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
Set/Rarity: Mirage Common

Name Muck Drubb
Cost: 3BB
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.
Madness {2}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Planar Chaos Uncommon

Name Muck Rats
Cost: B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Starter 1999 Common, Portal Second Age Common, Portal Common

Name Mudbrawler Cohort
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
Set/Rarity: Shadowmoor Common

Name Mudbrawler Raiders
Cost: 2(R/G)(R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (3/3)
Rules Text: Mudbrawler Raiders can't be blocked by blue creatures.
Set/Rarity: Shadowmoor Common

Name Mudbutton Clanger
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
Set/Rarity: Morningtide Common

Name Mudbutton Torchrunner
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player.
Set/Rarity: Planechase 2012 Edition Common, Duel Decks: Knights vs. Dragons Common, Duel Decks: Elves vs. Goblins Common, Lorwyn Common

Name Muddle the Mixture
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or sorcery spell.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name Mudhole
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Target player exiles all land cards from his or her graveyard.
Set/Rarity: Odyssey Rare

Name Mudslide
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Mugging
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Mugging deals 2 damage to target creature. That creature can't block this turn.
Set/Rarity: Gatecrash Common

Name Mul Daya Channelers
Cost: 1GG
Type: Creature — Elf Druid Shaman
Pow/Tgh: (2/2)
Rules Text: Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool."
Set/Rarity: Rise of the Eldrazi Rare

Name Mulch
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Set/Rarity: Innistrad Common, Stronghold Common

Name Mulldrifter
Cost: 4U
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Modern Masters Uncommon, Magic: The Gathering-Commander Common, Duel Decks: Jace vs. Chandra Common, Lorwyn Common

Name Multani, Maro-Sorcerer
Cost: 4GG
Type: Legendary Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
Set/Rarity: Urza's Legacy Rare

Name Multani's Acolyte
Cost: GG
Type: Creature — Elf
Pow/Tgh: (2/1)
Rules Text: Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Multani's Acolyte enters the battlefield, draw a card.
Set/Rarity: Urza's Legacy Common

Name Multani's Decree
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Set/Rarity: Urza's Destiny Common

Name Multani's Harmony
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: Add one mana of any color to your mana pool."
Set/Rarity: Planeshift Uncommon

Name Multani's Presence
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a spell you've cast is countered, draw a card.
Set/Rarity: Urza's Legacy Uncommon

Name Mundungu
Cost: 1UB
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Counter target spell unless its controller pays {1} and 1 life.
Set/Rarity: Visions Uncommon

Name Mungha Wurm
Cost: 2GG
Type: Creature — Wurm
Pow/Tgh: (6/5)
Rules Text: You can't untap more than one land during your untap step.
Set/Rarity: Prophecy Rare

Name Muraganda Petroglyphs
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with no abilities get +2/+2.
Set/Rarity: Future Sight Rare

Name Murasa Pyromancer
Cost: 4RR
Type: Creature — Human Shaman Ally
Pow/Tgh: (3/2)
Rules Text: Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
Set/Rarity: Zendikar Uncommon

Name Murder
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature.
Set/Rarity: Magic 2013 Common

Name Murder Investigation
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power.
Set/Rarity: Gatecrash Uncommon

Name Murder of Crows
Cost: 3UU
Type: Creature — Bird
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Set/Rarity: Innistrad Uncommon

Name Murderous Betrayal
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: {B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Eighth Edition Rare, Nemesis Rare

Name Murderous Redcap
Cost: 2(B/R)(B/R)
Type: Creature — Goblin Assassin
Pow/Tgh: (2/2)
Rules Text: When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Modern Masters Uncommon, Shadowmoor Uncommon

Name Murderous Spoils
Cost: 5B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect lasts indefinitely.)
Set/Rarity: Darksteel Uncommon

Name Murk Dwellers
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
Set/Rarity: Fifth Edition Common, Fourth Edition Common, The Dark Common

Name Murkfiend Liege
Cost: 2(G/U)(G/U)(G/U)
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Set/Rarity: Commander 2013 Edition Rare, Eventide Rare

Name Murmuring Bosk
Cost:
Type: Land — Forest
Pow/Tgh:
Rules Text: ({T}: Add {G} to your mana pool.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you.
Set/Rarity: From the Vault: Realms Mythic Rare, Morningtide Rare

Name Murmuring Phantasm
Cost: 1U
Type: Creature — Spirit
Pow/Tgh: (0/5)
Rules Text: Defender
Set/Rarity: Dragon's Maze Common

Name Murmurs from Beyond
Cost: 2U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Set/Rarity: Magic: The Gathering-Commander Common, Saviors of Kamigawa Common

Name Muscle Burst
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Set/Rarity: Odyssey Common

Name Muscle Sliver
Cost: 1G
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures get +1/+1.
Set/Rarity: Premium Deck Series: Slivers Common, Tempest Common

Name Muse Vessel
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target player exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.
{1}: Choose a card exiled with Muse Vessel. You may play that card this turn.
Set/Rarity: Dissension Rare

Name Musician
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Mutagenic Growth
Cost: (G/P)
Type: Instant
Pow/Tgh:
Rules Text: ({(g/p)} can be paid with either {G} or 2 life.)
Target creature gets +2/+2 until end of turn.
Set/Rarity: New Phyrexia Common

Name Mutant's Prey
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Set/Rarity: Dragon's Maze Common

Name Mutavault
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Set/Rarity: Magic 2014 Core Set Rare, Morningtide Rare

Name Mutilate
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures get -1/-1 until end of turn for each Swamp you control.
Set/Rarity: Magic 2013 Rare, Duel Decks: Garruk vs. Liliana Rare, Torment Rare

Name Muzzle
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Set/Rarity: Mercadian Masques Common

Name Mwonvuli Acid-Moss
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Time Spiral Common

Name Mwonvuli Beast Tracker
Cost: 1GG
Type: Creature — Human Scout
Pow/Tgh: (2/1)
Rules Text: When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it.
Set/Rarity: Magic 2013 Uncommon

Name Mwonvuli Ooze
Cost: G
Type: Creature — Ooze
Pow/Tgh: (1+*/1+*)
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)
Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
Set/Rarity: Weatherlight Rare

Name My First Tome
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.
Set/Rarity: Unhinged Uncommon

Name Mycoid Shepherd
Cost: 1GGW
Type: Creature — Fungus
Pow/Tgh: (5/4)
Rules Text: Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
Set/Rarity: Alara Reborn Rare

Name Mycologist
Cost: 1W
Type: Creature — Human Druid
Pow/Tgh: (0/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Mycologist.
Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: You gain 2 life.
Set/Rarity: Planar Chaos Uncommon

Name Mycoloth
Cost: 3GG
Type: Creature — Fungus
Pow/Tgh: (4/4)
Rules Text: Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth.
Set/Rarity: Planechase 2012 Edition Rare, Shards of Alara Rare

Name Mycosynth Fiend
Cost: 2G
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: Mycosynth Fiend gets +1/+1 for each poison counter your opponents have.
Set/Rarity: New Phyrexia Uncommon

Name Mycosynth Golem
Cost: 11
Type: Artifact Creature — Golem
Pow/Tgh: (4/5)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
Set/Rarity: Fifth Dawn Rare

Name Mycosynth Lattice
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Set/Rarity: Darksteel Rare

Name Mycosynth Wellspring
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Set/Rarity: New Phyrexia Common

Name Myojin of Cleansing Fire
Cost: 5WWW
Type: Legendary Creature — Spirit
Pow/Tgh: (4/6)
Rules Text: Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Set/Rarity: Champions of Kamigawa Rare

Name Myojin of Infinite Rage
Cost: 7RRR
Type: Legendary Creature — Spirit
Pow/Tgh: (7/4)
Rules Text: Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
Set/Rarity: Champions of Kamigawa Rare

Name Myojin of Life's Web
Cost: 6GGG
Type: Legendary Creature — Spirit
Pow/Tgh: (8/8)
Rules Text: Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
Set/Rarity: Champions of Kamigawa Rare

Name Myojin of Night's Reach
Cost: 5BBB
Type: Legendary Creature — Spirit
Pow/Tgh: (5/2)
Rules Text: Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
Set/Rarity: Champions of Kamigawa Rare

Name Myojin of Seeing Winds
Cost: 7UUU
Type: Legendary Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Set/Rarity: Champions of Kamigawa Rare

Name Myr Adapter
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: Myr Adapter gets +1/+1 for each Equipment attached to it.
Set/Rarity: Mirrodin Common

Name Myr Battlesphere
Cost: 7
Type: Artifact Creature — Myr Construct
Pow/Tgh: (4/7)
Rules Text: When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
Set/Rarity: Commander 2013 Edition Rare, Scars of Mirrodin Rare

Name Myr Enforcer
Cost: 7
Type: Artifact Creature — Myr
Pow/Tgh: (4/4)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Set/Rarity: Modern Masters Common, Planechase Common, Mirrodin Common

Name Myr Galvanizer
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (2/2)
Rules Text: Other Myr creatures you control get +1/+1.
{1}, {T}: Untap each other Myr you control.
Set/Rarity: Scars of Mirrodin Uncommon

Name Myr Incubator
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library.
Set/Rarity: Mirrodin Rare

Name Myr Landshaper
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Target land becomes an artifact in addition to its other types until end of turn.
Set/Rarity: Darksteel Common

Name Myr Matrix
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Indestructible (Effects that say "destroy" don't destroy this artifact.)
Myr creatures get +1/+1.
{5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.
Set/Rarity: Darksteel Rare

Name Myr Mindservant
Cost: 1
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {2}, {T}: Shuffle your library.
Set/Rarity: Mirrodin Uncommon

Name Myr Moonvessel
Cost: 1
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: When Myr Moonvessel dies, add {1} to your mana pool.
Set/Rarity: Darksteel Common

Name Myr Propagator
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield.
Set/Rarity: Scars of Mirrodin Rare

Name Myr Prototype
Cost: 5
Type: Artifact Creature — Myr
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it.
Set/Rarity: Mirrodin Uncommon

Name Myr Quadropod
Cost: 4
Type: Artifact Creature — Myr
Pow/Tgh: (1/4)
Rules Text: {3}: Switch Myr Quadropod's power and toughness until end of turn.
Set/Rarity: Fifth Dawn Common

Name Myr Reservoir
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {2} to your mana pool. Spend this mana only to cast Myr spells or activate abilities of Myr.
{3}, {T}: Return target Myr card from your graveyard to your hand.
Set/Rarity: Scars of Mirrodin Rare

Name Myr Retriever
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
Set/Rarity: Modern Masters Uncommon, Mirrodin Uncommon

Name Myr Servitor
Cost: 1
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield.
Set/Rarity: Fifth Dawn Common

Name Myr Sire
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield.
Set/Rarity: Mirrodin Besieged Common

Name Myr Superion
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (5/6)
Rules Text: Spend only mana produced by creatures to cast Myr Superion.
Set/Rarity: New Phyrexia Rare

Name Myr Turbine
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield.
{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.
Set/Rarity: Mirrodin Besieged Rare

Name Myr Welder
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (1/4)
Rules Text: Imprint — {T}: Exile target artifact card from a graveyard.
Myr Welder has all activated abilities of all cards exiled with it.
Set/Rarity: Mirrodin Besieged Rare

Name Myrsmith
Cost: 1W
Type: Creature — Human Artificer
Pow/Tgh: (2/1)
Rules Text: Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield.
Set/Rarity: Scars of Mirrodin Uncommon

Name Mysteries of the Deep
Cost: 4U
Type: Instant
Pow/Tgh:
Rules Text: Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Set/Rarity: Worldwake Common

Name Mystic Barrier
Cost: 4W
Type: Enchantment
Pow/Tgh:
Rules Text: When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.
Each player may attack only the opponent seated nearest him or her in the last chosen direction and planeswalkers controlled by that player.
Set/Rarity: Commander 2013 Edition Rare

Name Mystic Compass
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Set/Rarity: Classic Sixth Edition Uncommon, Alliances Uncommon

Name Mystic Crusader
Cost: 1WW
Type: Creature — Human Nomad Mystic
Pow/Tgh: (2/1)
Rules Text: Protection from black and from red
Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
Set/Rarity: Odyssey Rare

Name Mystic Decree
Cost: 2UU
Type: World Enchantment
Pow/Tgh:
Rules Text: All creatures lose flying and islandwalk.
Set/Rarity: Masters Edition IV Uncommon, Homelands Rare

Name Mystic Denial
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature or sorcery spell.
Set/Rarity: Portal Three Kingdoms Uncommon, Portal Second Age Uncommon, Portal Uncommon

Name Mystic Enforcer
Cost: 2GW
Type: Creature — Human Nomad Mystic
Pow/Tgh: (3/3)
Rules Text: Protection from black
Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.
Set/Rarity: Time Spiral "Timeshifted" Special, Odyssey Rare

Name Mystic Familiar
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/2)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
Set/Rarity: Torment Common

Name Mystic Gate
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
Set/Rarity: Shadowmoor Rare

Name Mystic Genesis
Cost: 2GUU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost.
Set/Rarity: Gatecrash Rare

Name Mystic Melting
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Coldsnap Uncommon

Name Mystic Might
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land you control
Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
Set/Rarity: Ice Age Rare

Name Mystic Penitent
Cost: W
Type: Creature — Human Nomad Mystic
Pow/Tgh: (1/1)
Rules Text: Vigilance
Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
Set/Rarity: Odyssey Uncommon

Name Mystic Remora
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Set/Rarity: Masters Edition Uncommon, Ice Age Common

Name Mystic Restraints
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
When Mystic Restraints enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Champions of Kamigawa Common

Name Mystic Retrieval
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target instant or sorcery card from your graveyard to your hand.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Uncommon

Name Mystic Snake
Cost: 1GUU
Type: Creature — Snake
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Mystic Snake enters the battlefield, counter target spell.
Set/Rarity: Time Spiral "Timeshifted" Special, Apocalypse Rare

Name Mystic Speculation
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Future Sight Uncommon

Name Mystic Veil
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Visions Common

Name Mystic Visionary
Cost: 1W
Type: Creature — Human Nomad Mystic
Pow/Tgh: (2/1)
Rules Text: Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name Mystic Zealot
Cost: 3W
Type: Creature — Human Nomad Mystic
Pow/Tgh: (2/4)
Rules Text: Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
Set/Rarity: Odyssey Common

Name Mystical Teachings
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library.
Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Common

Name Mystical Tutor
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Set/Rarity: From the Vault: Exiled Mythic Rare, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Mystifying Maze
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Set/Rarity: Magic 2011 Rare

Name Mythic Proportions
Cost: 4GGG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +8/+8 and has trample.
Set/Rarity: Onslaught Rare

Name Nacatl Hunt-Pride
Cost: 5W
Type: Creature — Cat Warrior
Pow/Tgh: (5/4)
Rules Text: Vigilance
{R}, {T}: Target creature can't block this turn.
{G}, {T}: Target creature blocks this turn if able.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Conflux Uncommon

Name Nacatl Outlander
Cost: RG
Type: Creature — Cat Scout
Pow/Tgh: (2/2)
Rules Text: Protection from blue
Set/Rarity: Conflux Common

Name Nacatl Savage
Cost: 1G
Type: Creature — Cat Warrior
Pow/Tgh: (2/1)
Rules Text: Protection from artifacts
Set/Rarity: Conflux Common

Name Nacatl War-Pride
Cost: 3GGG
Type: Creature — Cat Warrior
Pow/Tgh: (3/3)
Rules Text: Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
Set/Rarity: Future Sight Uncommon

Name Nacre Talisman
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.
Set/Rarity: Ice Age Uncommon

Name Nafs Asp
Cost: G
Type: Creature — Snake
Pow/Tgh: (1/1)
Rules Text: Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step.
Set/Rarity: Fourth Edition Common, Arabian Nights Common, Arabian Nights Common

Name Nagao, Bound by Honor
Cost: 3W
Type: Legendary Creature — Human Samurai
Pow/Tgh: (3/3)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name Nakaya Shade
Cost: 1B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: {B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.
Set/Rarity: Prophecy Uncommon

Name Naked Singularity
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
Set/Rarity: Masters Edition IV Rare, Ice Age Rare

Name Nalathni Dragon
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: (1/1)
Rules Text: Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{R}: Nalathni Dragon gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Nalathni Dragon at the beginning of the next end step.
Set/Rarity: Promo set for Gatherer Special

Name Name Dropping
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Gotcha Whenever an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" If you do, return that card to your hand.
Set/Rarity: Unhinged Uncommon

Name Nameless Inversion
Cost: 1B
Type: Tribal Instant — Shapeshifter
Pow/Tgh:
Rules Text: Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.
Set/Rarity: Lorwyn Common

Name Nameless One
Cost: 3U
Type: Creature — Wizard Avatar
Pow/Tgh: (*/*)
Rules Text: Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Nameless Race
Cost: 3B
Type: Creature
Pow/Tgh: (*/*)
Rules Text: Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
Set/Rarity: The Dark Rare

Name Nantuko Blightcutter
Cost: 2G
Type: Creature — Insect Druid
Pow/Tgh: (2/2)
Rules Text: Protection from black
Threshold — Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard.
Set/Rarity: Torment Rare

Name Nantuko Calmer
Cost: 2GG
Type: Creature — Insect Druid
Pow/Tgh: (2/3)
Rules Text: {G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment.
Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
Set/Rarity: Torment Common

Name Nantuko Cultivator
Cost: 3G
Type: Creature — Insect Druid
Pow/Tgh: (2/2)
Rules Text: When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
Set/Rarity: Torment Rare

Name Nantuko Disciple
Cost: 3G
Type: Creature — Insect Druid
Pow/Tgh: (2/2)
Rules Text: {G}, {T}: Target creature gets +2/+2 until end of turn.
Set/Rarity: Eighth Edition Common, Odyssey Common

Name Nantuko Elder
Cost: 2G
Type: Creature — Insect Druid
Pow/Tgh: (1/2)
Rules Text: {T}: Add {1}{G} to your mana pool.
Set/Rarity: Odyssey Uncommon

Name Nantuko Husk
Cost: 2B
Type: Creature — Zombie Insect
Pow/Tgh: (2/2)
Rules Text: Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Onslaught Common

Name Nantuko Mentor
Cost: 2G
Type: Creature — Insect Druid
Pow/Tgh: (1/1)
Rules Text: {2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.
Set/Rarity: Odyssey Rare

Name Nantuko Monastery
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Archenemy Uncommon, Judgment Uncommon

Name Nantuko Shade
Cost: BB
Type: Creature — Insect Shade
Pow/Tgh: (2/1)
Rules Text: {B}: Nantuko Shade gets +1/+1 until end of turn.
Set/Rarity: Magic 2011 Rare, Torment Rare

Name Nantuko Shaman
Cost: 2G
Type: Creature — Insect Shaman
Pow/Tgh: (3/2)
Rules Text: When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Modern Masters Common, Time Spiral Common

Name Nantuko Shrine
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.
Set/Rarity: Odyssey Rare

Name Nantuko Tracer
Cost: 1G
Type: Creature — Insect Druid
Pow/Tgh: (2/1)
Rules Text: When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
Set/Rarity: Judgment Common

Name Nantuko Vigilante
Cost: 3G
Type: Creature — Insect Druid Mutant
Pow/Tgh: (3/2)
Rules Text: Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
Set/Rarity: Legions Common

Name Narcissism
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: {G}, Discard a card: Target creature gets +2/+2 until end of turn.
{G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn.
Set/Rarity: Torment Uncommon

Name Narcolepsy
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Set/Rarity: Rise of the Eldrazi Common

Name Narcomoeba
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (1/1)
Rules Text: Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
Set/Rarity: Modern Masters Uncommon, Future Sight Uncommon

Name Narrow Escape
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent you control to its owner's hand. You gain 4 life.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Zendikar Common

Name Narstad Scrapper
Cost: 5
Type: Artifact Creature — Construct
Pow/Tgh: (3/3)
Rules Text: {2}: Narstad Scrapper gets +1/+0 until end of turn.
Set/Rarity: Avacyn Restored Common

Name Narwhal
Cost: 2UU
Type: Creature — Whale
Pow/Tgh: (2/2)
Rules Text: First strike, protection from red
Set/Rarity: Masters Edition II Uncommon, Homelands Rare

Name Nath of the Gilt-Leaf
Cost: 3BG
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Set/Rarity: Lorwyn Rare

Name Nath's Buffoon
Cost: 1B
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: Protection from Elves
Set/Rarity: Lorwyn Common

Name Nath's Elite
Cost: 4G
Type: Creature — Elf Warrior
Pow/Tgh: (4/2)
Rules Text: All creatures able to block Nath's Elite do so.
When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name Natural Affinity
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: All lands become 2/2 creatures until end of turn. They're still lands.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Mercadian Masques Rare

Name Natural Balance
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Mirage Rare

Name Natural Emergence
Cost: 2RG
Type: Enchantment
Pow/Tgh:
Rules Text: When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
Set/Rarity: Planeshift Rare

Name Natural End
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment. You gain 3 life.
Set/Rarity: Avacyn Restored Common

Name Natural Order
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Natural Order, sacrifice a green creature.
Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Portal Rare, Visions Rare

Name Natural Selection
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
Set/Rarity: Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Natural Spring
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Target player gains 8 life.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Starter 1999 Uncommon, Portal Second Age Common, Tempest Common, Portal Uncommon

Name Naturalize
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Set/Rarity: Magic 2014 Core Set Common, Gatecrash Common, Magic 2013 Common, Innistrad Common, Magic 2012 Common, Magic 2011 Common, Rise of the Eldrazi Common, Magic 2010 Common, Shards of Alara Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Onslaught Common

Name Nature's Blessing
Cost: 2GW
Type: Enchantment
Pow/Tgh:
Rules Text: {G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name Nature's Chosen
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
{0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.
Set/Rarity: Alliances Uncommon

Name Nature's Claim
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment. Its controller gains 4 life.
Set/Rarity: Worldwake Common

Name Nature's Cloak
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Green creatures you control gain forestwalk until end of turn.
Set/Rarity: Starter 1999 Rare, Portal Rare

Name Nature's Kiss
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
Set/Rarity: Weatherlight Common

Name Nature's Lore
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Masters Edition Common, Starter 1999 Common, Portal Second Age Common, Portal Common, Fifth Edition Common, Ice Age Uncommon

Name Nature's Resurgence
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player draws a card for each creature card in his or her graveyard.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Weatherlight Rare

Name Nature's Revolt
Cost: 3GG
Type: Enchantment
Pow/Tgh:
Rules Text: All lands are 2/2 creatures that are still lands.
Set/Rarity: Seventh Edition Rare, Tempest Rare

Name Nature's Ruin
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all green creatures.
Set/Rarity: Portal Uncommon

Name Nature's Spiral
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
Set/Rarity: Magic 2011 Uncommon, Magic 2010 Uncommon

Name Nature's Will
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Set/Rarity: Champions of Kamigawa Rare

Name Nature's Wrath
Cost: 4GG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Nausea
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures get -1/-1 until end of turn.
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Exodus Common

Name Nav Squad Commandos
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (3/5)
Rules Text: Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
Set/Rarity: Gatecrash Common

Name Naya Battlemage
Cost: 2G
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: {R}, {T}: Target creature gets +2/+0 until end of turn.
{W}, {T}: Tap target creature.
Set/Rarity: Shards of Alara Uncommon

Name Naya Charm
Cost: RGW
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Naya Charm deals 3 damage to target creature; or return target card from a graveyard to its owner's hand; or tap all creatures target player controls.
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Ajani vs. Nicol Bolas Uncommon, Shards of Alara Uncommon

Name Naya Hushblade
Cost: (R/W)G
Type: Creature — Elf Rogue
Pow/Tgh: (2/1)
Rules Text: As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Alara Reborn Common

Name Naya Panorama
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Shards of Alara Common

Name Naya Sojourners
Cost: 2RGW
Type: Creature — Elf Shaman
Pow/Tgh: (5/3)
Rules Text: When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name Naya Soulbeast
Cost: 6GG
Type: Creature — Beast
Pow/Tgh: (0/0)
Rules Text: Trample
When you cast Naya Soulbeast, each player reveals the top card of his or her library. Naya Soulbeast enters the battlefield with X +1/+1 counters on it, where X is the total converted mana cost of all cards revealed this way.
Set/Rarity: Commander 2013 Edition Rare

Name Near-Death Experience
Cost: 2WWW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Set/Rarity: Rise of the Eldrazi Rare

Name Nearheath Pilgrim
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (2/1)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
Set/Rarity: Avacyn Restored Uncommon

Name Nearheath Stalker
Cost: 4R
Type: Creature — Vampire Rogue
Pow/Tgh: (4/1)
Rules Text: Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Dark Ascension Common

Name Nebuchadnezzar
Cost: 3UB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: {X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. Then that player discards all cards with that name revealed this way. Activate this ability only during your turn.
Set/Rarity: Masters Edition III Uncommon, Chronicles Rare, Legends Rare

Name Neck Snap
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target attacking or blocking creature.
Set/Rarity: Lorwyn Common

Name Necra Disciple
Cost: B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: Add one mana of any color to your mana pool.
{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Apocalypse Common

Name Necra Sanctuary
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Set/Rarity: Apocalypse Uncommon

Name Necratog
Cost: 1BB
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.
Set/Rarity: Weatherlight Uncommon

Name Necravolver
Cost: 2B
Type: Creature — Volver
Pow/Tgh: (2/2)
Rules Text: Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)
If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample.
If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."
Set/Rarity: Apocalypse Rare

Name Necrite
Cost: 1BB
Type: Creature — Thrull
Pow/Tgh: (2/2)
Rules Text: Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Necrobite
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains deathtouch until end of turn. Regenerate it.
Set/Rarity: Avacyn Restored Common

Name Necrogen Censer
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Necrogen Censer enters the battlefield with two charge counters on it.
{T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life.
Set/Rarity: Scars of Mirrodin Common

Name Necrogen Mists
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player discards a card.
Set/Rarity: Mirrodin Rare

Name Necrogen Scudder
Cost: 2B
Type: Creature — Horror
Pow/Tgh: (3/3)
Rules Text: Flying
When Necrogen Scudder enters the battlefield, you lose 3 life.
Set/Rarity: Scars of Mirrodin Uncommon

Name Necrogen Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {B}, Sacrifice Necrogen Spellbomb: Target player discards a card.
{1}, Sacrifice Necrogen Spellbomb: Draw a card.
Set/Rarity: Mirrodin Common

Name Necrogenesis
Cost: BG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Shards of Alara Uncommon

Name Necro-Impotence
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Skip your untap step.
At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.
Pay {1/2} life: Remove the top card of your library from the game face down. Put that card into your hand at end of turn.
Set/Rarity: Unhinged Rare

Name Necrologia
Cost: 3BB
Type: Instant
Pow/Tgh:
Rules Text: Cast Necrologia only during your end step.
As an additional cost to cast Necrologia, pay X life.
Draw X cards.
Set/Rarity: Seventh Edition Uncommon, Exodus Uncommon

Name Necromancer's Covenant
Cost: 3WBB
Type: Enchantment
Pow/Tgh:
Rules Text: When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way.
Zombies you control have lifelink.
Set/Rarity: Alara Reborn Rare

Name Necromancer's Magemark
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
Set/Rarity: Guildpact Common

Name Necromancy
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
Set/Rarity: Visions Uncommon

Name Necromantic Thirst
Cost: 2BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Set/Rarity: Ravnica: City of Guilds Common

Name Necropede
Cost: 2
Type: Artifact Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Necropede dies, you may put a -1/-1 counter on target creature.
Set/Rarity: Scars of Mirrodin Uncommon

Name Necroplasm
Cost: 1BB
Type: Creature — Ooze
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.
At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Ravnica: City of Guilds Rare

Name Necropolis
Cost: 5
Type: Artifact Creature — Wall
Pow/Tgh: (0/1)
Rules Text: Defender (This creature can't attack.)
Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost.
Set/Rarity: The Dark Uncommon

Name Necropolis Regent
Cost: 3BBB
Type: Creature — Vampire
Pow/Tgh: (6/5)
Rules Text: Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Set/Rarity: Return to Ravnica Mythic Rare

Name Necropotence
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Set/Rarity: From the Vault: Exiled Mythic Rare, Masters Edition II Rare, Fifth Edition Rare, Ice Age Rare

Name Necropouncer
Cost: 6
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +3/+1 and has haste.
Equip {2}
Set/Rarity: New Phyrexia Uncommon

Name Necrosavant
Cost: 3BBB
Type: Creature — Zombie Giant
Pow/Tgh: (5/5)
Rules Text: {3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.
Set/Rarity: Classic Sixth Edition Rare, Visions Rare

Name Necroskitter
Cost: 1BB
Type: Creature — Elemental
Pow/Tgh: (1/4)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
Set/Rarity: Eventide Rare

Name Necrotic Ooze
Cost: 2BB
Type: Creature — Ooze
Pow/Tgh: (4/3)
Rules Text: As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
Set/Rarity: Scars of Mirrodin Rare

Name Necrotic Plague
Cost: 2BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of his or her opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
Set/Rarity: Magic 2011 Rare

Name Necrotic Sliver
Cost: 1WB
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
Set/Rarity: Premium Deck Series: Slivers Uncommon, Planar Chaos Uncommon

Name Nectar Faerie
Cost: 1B
Type: Creature — Faerie Wizard
Pow/Tgh: (1/1)
Rules Text: Flying
{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Set/Rarity: Lorwyn Uncommon

Name Need for Speed
Cost: R
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a land: Target creature gains haste until end of turn.
Set/Rarity: Odyssey Rare

Name Needle Drop
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.
Set/Rarity: Lorwyn Common

Name Needle Specter
Cost: 1BB
Type: Creature — Specter
Pow/Tgh: (1/1)
Rules Text: Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
Set/Rarity: Eventide Rare

Name Needle Storm
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Needle Storm deals 4 damage to each creature with flying.
Set/Rarity: Ninth Edition Uncommon, Tempest Uncommon, Portal Uncommon

Name Needlebite Trap
Cost: 5BB
Type: Instant — Trap
Pow/Tgh:
Rules Text: If an opponent gained life this turn, you may pay {B} rather than pay Needlebite Trap's mana cost.
Target player loses 5 life and you gain 5 life.
Set/Rarity: Zendikar Uncommon

Name Needlebug
Cost: 4
Type: Artifact Creature — Insect
Pow/Tgh: (2/2)
Rules Text: Flash
Protection from artifacts
Set/Rarity: Mirrodin Uncommon

Name Needlepeak Spider
Cost: 3R
Type: Creature — Spider
Pow/Tgh: (4/2)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Planar Chaos Common

Name Needleshot Gourna
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (3/6)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Legions Common

Name Nefarious Lich
Cost: BBBB
Type: Enchantment
Pow/Tgh:
Rules Text: If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves the battlefield, you lose the game.
Set/Rarity: Odyssey Rare

Name Nefarox, Overlord of Grixis
Cost: 4BB
Type: Legendary Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.
Set/Rarity: Magic 2013 Rare

Name Nefashu
Cost: 4BB
Type: Creature — Zombie Mutant
Pow/Tgh: (5/3)
Rules Text: Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
Set/Rarity: Planechase Rare, Scourge Rare

Name Negate
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target noncreature spell.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Magic 2012 Common, Magic 2011 Common, Magic 2010 Common, Morningtide Common

Name Neko-Te
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip {2}
Set/Rarity: Betrayers of Kamigawa Rare

Name Nekrataal
Cost: 2BB
Type: Creature — Human Assassin
Pow/Tgh: (2/1)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Battle Royale Box Set Uncommon, Visions Uncommon

Name Nekusar, the Mindrazer
Cost: 2UBR
Type: Legendary Creature — Zombie Wizard
Pow/Tgh: (2/4)
Rules Text: At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
Set/Rarity: Commander 2013 Edition Mythic Rare

Name Nema Siltlurker
Cost: 4G
Type: Creature — Lizard
Pow/Tgh: (3/5)
Rules Text:
Set/Rarity: Rise of the Eldrazi Common

Name Nemata, Grove Guardian
Cost: 4GG
Type: Legendary Creature — Treefolk
Pow/Tgh: (4/5)
Rules Text: {2}{G}: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
Set/Rarity: Planeshift Rare

Name Nemesis Mask
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: All creatures able to block equipped creature do so.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Darksteel Uncommon

Name Nemesis of Mortals
Cost: 4GG
Type: Creature — Snake
Pow/Tgh: (5/5)
Rules Text: Nemesis of Mortals costs {1} less to cast for each creature card in your graveyard.
{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Set/Rarity: Theros Uncommon

Name Nemesis of Reason
Cost: 3UB
Type: Creature — Leviathan Horror
Pow/Tgh: (3/7)
Rules Text: Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.
Set/Rarity: Alara Reborn Rare

Name Nemesis Trap
Cost: 4BB
Type: Instant — Trap
Pow/Tgh:
Rules Text: If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost.
Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Worldwake Uncommon

Name Nephalia Drownyard
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{U}{B}, {T}: Target player puts the top three cards of his or her library into his or her graveyard.
Set/Rarity: Innistrad Rare

Name Nephalia Seakite
Cost: 3U
Type: Creature — Bird
Pow/Tgh: (2/3)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
Set/Rarity: Magic 2014 Core Set Common, Dark Ascension Common

Name Nephalia Smuggler
Cost: U
Type: Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: {3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
Set/Rarity: Avacyn Restored Uncommon

Name Nessian Asp
Cost: 4G
Type: Creature — Snake
Pow/Tgh: (4/5)
Rules Text: Reach
{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Set/Rarity: Theros Common

Name Nessian Courser
Cost: 2G
Type: Creature — Centaur Warrior
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Theros Common, Future Sight Common

Name Nest Invader
Cost: 1G
Type: Creature — Eldrazi Drone
Pow/Tgh: (2/2)
Rules Text: When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Set/Rarity: Planechase 2012 Edition Common, Rise of the Eldrazi Common

Name Nested Ghoul
Cost: 3BB
Type: Creature — Zombie Warrior
Pow/Tgh: (4/2)
Rules Text: Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Mirrodin Besieged Uncommon

Name Nesting Wurm
Cost: 4GG
Type: Creature — Wurm
Pow/Tgh: (4/3)
Rules Text: Trample
When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.
Set/Rarity: Nemesis Uncommon

Name Nether Horror
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (4/2)
Rules Text:
Set/Rarity: Magic 2011 Common

Name Nether Shadow
Cost: BB
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Haste
At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Nether Spirit
Cost: 1BB
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
Set/Rarity: Mercadian Masques Rare

Name Nether Traitor
Cost: BB
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Haste
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield.
Set/Rarity: Time Spiral Rare

Name Nether Void
Cost: 3B
Type: World Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, counter it unless that player pays {3}.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Netherborn Phalanx
Cost: 5B
Type: Creature — Horror
Pow/Tgh: (2/4)
Rules Text: When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Netter en-Dal
Cost: W
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {W}, {T}, Discard a card: Target creature can't attack this turn.
Set/Rarity: Nemesis Common

Name Nettle Sentinel
Cost: G
Type: Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: Nettle Sentinel doesn't untap during your untap step.
Whenever you cast a green spell, you may untap Nettle Sentinel.
Set/Rarity: Eventide Common

Name Nettle Swine
Cost: 3G
Type: Creature — Boar
Pow/Tgh: (4/3)
Rules Text:
Set/Rarity: Avacyn Restored Common

Name Nettletooth Djinn
Cost: 3G
Type: Creature — Djinn
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
Set/Rarity: Mirage Uncommon

Name Nettlevine Blight
Cost: 4BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature or land
Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
Set/Rarity: Lorwyn Rare

Name Nettling Curse
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
{1}{R}: Enchanted creature attacks this turn if able.
Set/Rarity: Dissension Common

Name Nettling Imp
Cost: 2B
Type: Creature — Imp
Pow/Tgh: (1/1)
Rules Text: {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only during an opponent's turn, before attackers are declared.
Set/Rarity: Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Neurok Commando
Cost: 1UU
Type: Creature — Human Rogue
Pow/Tgh: (2/1)
Rules Text: Shroud
Whenever Neurok Commando deals combat damage to a player, you may draw a card.
Set/Rarity: Mirrodin Besieged Uncommon

Name Neurok Familiar
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
Set/Rarity: Mirrodin Common

Name Neurok Hoversail
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has flying.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Common

Name Neurok Invisimancer
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: Neurok Invisimancer can't be blocked.
When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Scars of Mirrodin Common

Name Neurok Prodigy
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.
Set/Rarity: Darksteel Common

Name Neurok Replica
Cost: 3
Type: Artifact Creature — Wizard
Pow/Tgh: (1/4)
Rules Text: {1}{U}, Sacrifice Neurok Replica: Return target creature to its owner's hand.
Set/Rarity: Scars of Mirrodin Common

Name Neurok Spy
Cost: 2U
Type: Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: Neurok Spy can't be blocked as long as defending player controls an artifact.
Set/Rarity: Mirrodin Common

Name Neurok Stealthsuit
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has shroud. (It can't be the target of spells or abilities.)
{U}{U}: Attach Neurok Stealthsuit to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Common

Name Neurok Transmuter
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {U}: Target creature becomes an artifact in addition to its other types until end of turn.
{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Set/Rarity: Darksteel Uncommon

Name Neverending Torment
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Set/Rarity: Saviors of Kamigawa Rare

Name Nevermaker
Cost: 3U
Type: Creature — Elemental
Pow/Tgh: (2/3)
Rules Text: Flying
When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Morningtide Uncommon

Name Nevermore
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Nevermore enters the battlefield, name a nonland card.
The named card can't be cast.
Set/Rarity: Innistrad Rare

Name Nevinyrral's Disk
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Nevinyrral's Disk enters the battlefield tapped.
{1}, {T}: Destroy all artifacts, creatures, and enchantments.
Set/Rarity: Commander 2013 Edition Rare, From the Vault: Relics Mythic Rare, Masters Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name New Benalia
Cost:
Type: Land
Pow/Tgh:
Rules Text: New Benalia enters the battlefield tapped.
When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {W} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Heroes vs. Monsters Uncommon, Duel Decks: Venser vs. Koth Uncommon, Future Sight Uncommon

Name New Frontiers
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may search his or her library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Odyssey Rare

Name New Prahv Guildmage
Cost: WU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {W}{U}: Target creature gains flying until end of turn.
{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Set/Rarity: Return to Ravnica Uncommon

Name Nezumi Bone-Reader
Cost: 1B
Type: Creature — Rat Shaman
Pow/Tgh: (1/1)
Rules Text: {B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Champions of Kamigawa Uncommon

Name Nezumi Cutthroat
Cost: 1B
Type: Creature — Rat Warrior
Pow/Tgh: (2/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Nezumi Cutthroat can't block.
Set/Rarity: Champions of Kamigawa Common

Name Nezumi Graverobber
Cost: 1B
Type: Creature — Rat Rogue
Pow/Tgh: (2/1)
Rules Text: {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Champions of Kamigawa Uncommon

Name Nezumi Ronin
Cost: 2B
Type: Creature — Rat Samurai
Pow/Tgh: (3/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Champions of Kamigawa Common

Name Nezumi Shadow-Watcher
Cost: B
Type: Creature — Rat Warrior
Pow/Tgh: (1/1)
Rules Text: Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Nezumi Shortfang
Cost: 1B
Type: Creature — Rat Rogue
Pow/Tgh: (1/1)
Rules Text: {1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
Set/Rarity: Champions of Kamigawa Rare

Name Niall Silvain
Cost: GGG
Type: Creature — Ouphe
Pow/Tgh: (2/2)
Rules Text: {G}{G}{G}{G}, {T}: Regenerate target creature.
Set/Rarity: The Dark Rare

Name Niblis of the Breath
Cost: 2U
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying
{U}, {T}: You may tap or untap target creature.
Set/Rarity: Dark Ascension Uncommon

Name Niblis of the Mist
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.
Set/Rarity: Dark Ascension Common

Name Niblis of the Urn
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Niblis of the Urn attacks, you may tap target creature.
Set/Rarity: Dark Ascension Uncommon

Name Nicol Bolas
Cost: 2UUBBRR
Type: Legendary Creature — Elder Dragon
Pow/Tgh: (7/7)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.
Set/Rarity: Masters Edition III Rare, From the Vault: Dragons Rare, Time Spiral "Timeshifted" Special, Chronicles Rare, Legends Rare

Name Nicol Bolas, Planeswalker
Cost: 4UBBR
Type: Planeswalker — Bolas
Loyalty: (5)
Rules Text: +3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
Set/Rarity: Magic 2013 Mythic Rare, Duel Decks: Ajani vs. Nicol Bolas Mythic Rare, Conflux Mythic Rare

Name Night // Day (Night)
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn.
Set/Rarity: Apocalypse Uncommon, Apocalypse Uncommon

Name Night Dealings
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
{2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Champions of Kamigawa Rare

Name Night of Souls' Betrayal
Cost: 2BB
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: All creatures get -1/-1.
Set/Rarity: Champions of Kamigawa Rare

Name Night Revelers
Cost: 4R
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Night Revelers has haste as long as an opponent controls a Human.
Set/Rarity: Innistrad Common

Name Night Soil
Cost: GG
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Commander 2013 Edition Common, Masters Edition II Uncommon, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Night Terrors
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a nonland card from it. Exile that card.
Set/Rarity: Innistrad Common

Name Nightbird's Clutches
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Up to two target creatures can't block this turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Common

Name Nightcreep
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, all creatures become black and all lands become Swamps.
Set/Rarity: Dissension Uncommon

Name Nezumi Graverobber (Nighteyes the Desecrator)
Cost: 1B
Type: Legendary Creature — Rat Wizard
Pow/Tgh: (4/2)
Rules Text: {4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Champions of Kamigawa Uncommon

Name Nightfall Predator
Cost:
Color: Green
Type: Creature — Werewolf
Pow/Tgh: (4/4)
Rules Text: {R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
Set/Rarity: Innistrad Rare

Name Nightguard Patrol
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: First strike, vigilance
Set/Rarity: Ravnica: City of Guilds Common

Name Nighthaze
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gains swampwalk until end of turn.
Draw a card.
Set/Rarity: Rise of the Eldrazi Common

Name Nighthowler
Cost: 1BB
Type: Enchantment Creature — Horror
Pow/Tgh: (0/0)
Rules Text: Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Set/Rarity: Theros Rare

Name Nightmare
Cost: 5B
Type: Creature — Nightmare Horse
Pow/Tgh: (*/*)
Rules Text: Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
Set/Rarity: Magic 2014 Core Set Rare, Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Nightmare Incursion
Cost: 5B
Type: Sorcery
Pow/Tgh:
Rules Text: Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.
Set/Rarity: Eventide Rare

Name Nightmare Lash
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Rare

Name Nightmare Void
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Ravnica: City of Guilds Uncommon

Name Night's Whisper
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: You draw two cards and you lose 2 life.
Set/Rarity: Fifth Dawn Uncommon

Name Nightscape Apprentice
Cost: B
Type: Creature — Zombie Wizard
Pow/Tgh: (1/1)
Rules Text: {U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Target creature gains first strike until end of turn.
Set/Rarity: Invasion Common

Name Nightscape Battlemage
Cost: 2B
Type: Creature — Zombie Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)
When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.
Set/Rarity: Planeshift Uncommon

Name Nightscape Familiar
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate Nightscape Familiar.
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Ajani vs. Nicol Bolas Common, Planeshift Common

Name Nightscape Master
Cost: 2BB
Type: Creature — Zombie Wizard
Pow/Tgh: (2/2)
Rules Text: {U}{U}, {T}: Return target creature to its owner's hand.
{R}{R}, {T}: Nightscape Master deals 2 damage to target creature.
Set/Rarity: Invasion Rare

Name Nightshade Assassin
Cost: 2BB
Type: Creature — Human Assassin
Pow/Tgh: (2/1)
Rules Text: First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Time Spiral Uncommon

Name Nightshade Peddler
Cost: 1G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
Set/Rarity: Avacyn Restored Common

Name Nightshade Schemers
Cost: 4B
Type: Creature — Faerie Wizard
Pow/Tgh: (3/2)
Rules Text: Flying
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
Set/Rarity: Morningtide Uncommon

Name Nightshade Seer
Cost: 3B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Set/Rarity: Urza's Destiny Uncommon

Name Nightshade Stinger
Cost: B
Type: Creature — Faerie Rogue
Pow/Tgh: (1/1)
Rules Text: Flying
Nightshade Stinger can't block.
Set/Rarity: Lorwyn Common

Name Nightsky Mimic
Cost: 1(W/B)
Type: Creature — Shapeshifter
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
Set/Rarity: Eventide Common

Name Nightsoil Kami
Cost: 4GG
Type: Creature — Spirit
Pow/Tgh: (6/4)
Rules Text: Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Common

Name Nightstalker Engine
Cost: 4B
Type: Creature — Nightstalker
Pow/Tgh: (*/3)
Rules Text: Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
Set/Rarity: Portal Second Age Rare

Name Nightveil Specter
Cost: (U/B)(U/B)(U/B)
Type: Creature — Specter
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of his or her library.
You may play cards exiled with Nightveil Specter.
Set/Rarity: Gatecrash Rare

Name Nightwind Glider
Cost: 2W
Type: Creature — Human Rebel
Pow/Tgh: (2/1)
Rules Text: Flying, protection from black
Set/Rarity: Mercadian Masques Common

Name Nightwing Shade
Cost: 4B
Type: Creature — Shade
Pow/Tgh: (2/2)
Rules Text: Flying
{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
Set/Rarity: Magic 2014 Core Set Common, Magic 2011 Common

Name Nihil Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard.
When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
Set/Rarity: Commander 2013 Edition Common, Scars of Mirrodin Common

Name Nihilistic Glee
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life.
Hellbent — {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand.
Set/Rarity: Dissension Rare

Name Nihilith
Cost: 4BB
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 7—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith.
Set/Rarity: Future Sight Rare

Name Nikko-Onna
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: When Nikko-Onna enters the battlefield, destroy target enchantment.
Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Nim Abomination
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (3/4)
Rules Text: At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
Set/Rarity: Darksteel Uncommon

Name Nim Deathmantle
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2, has intimidate, and is a black Zombie.
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.
Equip {4}
Set/Rarity: Scars of Mirrodin Rare

Name Nim Devourer
Cost: 3BB
Type: Creature — Zombie
Pow/Tgh: (4/1)
Rules Text: Nim Devourer gets +1/+0 for each artifact you control.
{B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.
Set/Rarity: Mirrodin Rare

Name Nim Grotesque
Cost: 6B
Type: Creature — Zombie
Pow/Tgh: (3/6)
Rules Text: Nim Grotesque gets +1/+0 for each artifact you control.
Set/Rarity: Fifth Dawn Uncommon

Name Nim Lasher
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: Nim Lasher gets +1/+0 for each artifact you control.
Set/Rarity: Mirrodin Common

Name Nim Replica
Cost: 3
Type: Artifact Creature — Zombie
Pow/Tgh: (3/1)
Rules Text: {2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
Set/Rarity: Mirrodin Common

Name Nim Shambler
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
Set/Rarity: Mirrodin Uncommon

Name Nim Shrieker
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (0/1)
Rules Text: Flying
Nim Shrieker gets +1/+0 for each artifact you control.
Set/Rarity: Mirrodin Common

Name Nimana Sell-Sword
Cost: 3B
Type: Creature — Human Warrior Ally
Pow/Tgh: (2/2)
Rules Text: Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
Set/Rarity: Zendikar Common

Name Nimble Mongoose
Cost: G
Type: Creature — Mongoose
Pow/Tgh: (1/1)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name Nimbus Maze
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {W} to your mana pool. Activate this ability only if you control an Island.
{T}: Add {U} to your mana pool. Activate this ability only if you control a Plains.
Set/Rarity: Future Sight Rare

Name Nimbus Naiad
Cost: 2U
Type: Enchantment Creature — Nymph
Pow/Tgh: (2/2)
Rules Text: Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
Enchanted creature gets +2/+2 and has flying.
Set/Rarity: Theros Common

Name Nimbus Swimmer
Cost: XGU
Type: Creature — Leviathan
Pow/Tgh: (0/0)
Rules Text: Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
Set/Rarity: Gatecrash Uncommon

Name Nimbus Wings
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2 and has flying.
Set/Rarity: Zendikar Common

Name Nin, the Pain Artist
Cost: UR
Type: Legendary Creature — Vedalken Wizard
Pow/Tgh: (1/1)
Rules Text: {X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Nine-Ringed Bo
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
Set/Rarity: Champions of Kamigawa Uncommon

Name Ninja of the Deep Hours
Cost: 3U
Type: Creature — Human Ninja
Pow/Tgh: (2/2)
Rules Text: Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Set/Rarity: Planechase 2012 Edition Common, Betrayers of Kamigawa Common

Name Nip Gwyllion
Cost: (W/B)
Type: Creature — Hag
Pow/Tgh: (1/1)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Eventide Common

Name Nirkana Cutthroat
Cost: 2B
Type: Creature — Vampire Warrior
Pow/Tgh: (3/2)
Rules Text: Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
4/3
Deathtouch
LEVEL 3+
5/4
First strike, deathtouch
Set/Rarity: Rise of the Eldrazi Uncommon

Name Nirkana Revenant
Cost: 4BB
Type: Creature — Vampire Shade
Pow/Tgh: (4/4)
Rules Text: Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces).
{B}: Nirkana Revenant gets +1/+1 until end of turn.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Nissa Revane
Cost: 2GG
Type: Planeswalker — Nissa
Loyalty: (2)
Rules Text: +1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
+1: You gain 2 life for each Elf you control.
-7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.
Set/Rarity: Zendikar Mythic Rare

Name Nissa's Chosen
Cost: GG
Type: Creature — Elf Warrior
Pow/Tgh: (2/3)
Rules Text: If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
Set/Rarity: Zendikar Common

Name Niveous Wisps
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes white until end of turn. Tap that creature.
Draw a card.
Set/Rarity: Shadowmoor Common

Name Nivix Cyclops
Cost: 1UR
Type: Creature — Cyclops
Pow/Tgh: (1/4)
Rules Text: Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Set/Rarity: Dragon's Maze Common

Name Nivix Guildmage
Cost: UR
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{U}{R}: Draw a card, then discard a card.
{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Set/Rarity: Commander 2013 Edition Uncommon, Return to Ravnica Uncommon

Name Nivix, Aerie of the Firemind
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast that card if it's an instant or sorcery.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Guildpact Uncommon

Name Nivmagus Elemental
Cost: (U/R)
Type: Creature — Elemental
Pow/Tgh: (1/2)
Rules Text: Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
Set/Rarity: Return to Ravnica Rare

Name Niv-Mizzet, Dracogenius
Cost: 2UURR
Type: Legendary Creature — Dragon Wizard
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.
{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player.
Set/Rarity: Return to Ravnica Mythic Rare

Name Niv-Mizzet, the Firemind
Cost: 2UURR
Type: Legendary Creature — Dragon Wizard
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player.
{T}: Draw a card.
Set/Rarity: Duel Decks: Izzet vs. Golgari Mythic Rare, From the Vault: Dragons Rare, Guildpact Rare

Name Nix
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell if no mana was spent to cast it.
Set/Rarity: Future Sight Rare

Name No Mercy
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature deals damage to you, destroy it.
Set/Rarity: Urza's Legacy Rare

Name No Quarter
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.

Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Set/Rarity: Tempest Rare

Name No Rest for the Wicked
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Set/Rarity: Tenth Edition Uncommon, Urza's Saga Uncommon

Name Nobilis of War
Cost: (R/W)(R/W)(R/W)(R/W)(R/W)
Type: Creature — Spirit Avatar
Pow/Tgh: (3/4)
Rules Text: Flying
Attacking creatures you control get +2/+0.
Set/Rarity: Duel Decks: Heroes vs. Monsters Rare, Eventide Rare

Name Noble Benefactor
Cost: 2U
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Weatherlight Uncommon

Name Noble Elephant
Cost: 3W
Type: Creature — Elephant
Pow/Tgh: (2/2)
Rules Text: Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Mirage Common

Name Noble Hierarch
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (0/1)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U} to your mana pool.
Set/Rarity: Conflux Rare

Name Noble Panther
Cost: 1GW
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: {1}: Noble Panther gains first strike until end of turn.
Set/Rarity: Invasion Rare

Name Noble Purpose
Cost: 3WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control deals combat damage, you gain that much life.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Uncommon

Name Noble Stand
Cost: 4W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control blocks, you gain 2 life.
Set/Rarity: Nemesis Uncommon

Name Noble Steeds
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{W}: Target creature gains first strike until end of turn.
Set/Rarity: Alliances Common, Alliances Common

Name Noble Templar
Cost: 5W
Type: Creature — Human Cleric Soldier
Pow/Tgh: (3/6)
Rules Text: Vigilance
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Scourge Common

Name Noble Vestige
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (1/2)
Rules Text: Flying
{T}: Prevent the next 1 damage that would be dealt to target player this turn.
Set/Rarity: Zendikar Common

Name Nocturnal Raid
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Black creatures get +2/+0 until end of turn.
Set/Rarity: Seventh Edition Uncommon, Mirage Uncommon

Name No-Dachi
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+0 and has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Noetic Scales
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.
Set/Rarity: Urza's Saga Rare

Name Noggin Whack
Cost: 2BB
Type: Tribal Sorcery — Rogue
Pow/Tgh:
Rules Text: Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards.
Set/Rarity: Morningtide Uncommon

Name Noggle Bandit
Cost: 1(U/R)(U/R)
Type: Creature — Noggle Rogue
Pow/Tgh: (2/2)
Rules Text: Noggle Bandit can't be blocked except by creatures with defender.
Set/Rarity: Eventide Common

Name Noggle Bridgebreaker
Cost: 2(U/R)(U/R)
Type: Creature — Noggle Rogue
Pow/Tgh: (4/3)
Rules Text: When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
Set/Rarity: Eventide Common

Name Noggle Hedge-Mage
Cost: 2(U/R)
Type: Creature — Noggle Wizard
Pow/Tgh: (2/2)
Rules Text: When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.
Set/Rarity: Eventide Uncommon

Name Noggle Ransacker
Cost: 2(U/R)
Type: Creature — Noggle Rogue
Pow/Tgh: (2/1)
Rules Text: When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
Set/Rarity: Planechase 2012 Edition Uncommon, Eventide Uncommon

Name Nomad Decoy
Cost: 2W
Type: Creature — Human Nomad
Pow/Tgh: (1/2)
Rules Text: {W}, {T}: Tap target creature.
Threshold — {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name Nomad Mythmaker
Cost: 2W
Type: Creature — Human Nomad Cleric
Pow/Tgh: (2/2)
Rules Text: {W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
Set/Rarity: Tenth Edition Rare, Judgment Rare

Name Nomad Stadium
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you.
Threshold — {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name Nomadic Elf
Cost: 1G
Type: Creature — Elf Nomad
Pow/Tgh: (2/2)
Rules Text: {1}{G}: Add one mana of any color to your mana pool.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Invasion Common

Name Nomads' Assembly
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Set/Rarity: Rise of the Eldrazi Rare

Name Nomads en-Kor
Cost: W
Type: Creature — Kor Nomad Soldier
Pow/Tgh: (1/1)
Rules Text: {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Stronghold Common

Name Norin the Wary
Cost: R
Type: Legendary Creature — Human Warrior
Pow/Tgh: (2/1)
Rules Text: When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Time Spiral Rare

Name Norn's Annex
Cost: 3(W/P)(W/P)
Type: Artifact
Pow/Tgh:
Rules Text: ({(w/p)} can be paid with either {W} or 2 life.)
Creatures can't attack you or a planeswalker you control unless their controller pays {(w/p)} for each of those creatures.
Set/Rarity: New Phyrexia Rare

Name Norritt
Cost: 3B
Type: Creature — Imp
Pow/Tgh: (1/1)
Rules Text: {T}: Untap target blue creature.
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared.
Set/Rarity: Ice Age Common

Name North Star
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.)
Set/Rarity: Legends Rare

Name Northern Paladin
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: {W}{W}, {T}: Destroy target black permanent.
Set/Rarity: Seventh Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Norwood Archers
Cost: 3G
Type: Creature — Elf Archer
Pow/Tgh: (3/3)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Starter 1999 Common, Portal Second Age Common

Name Norwood Priestess
Cost: 2GG
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Second Age Rare

Name Norwood Ranger
Cost: G
Type: Creature — Elf Scout
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Starter 1999 Common, Portal Second Age Common

Name Norwood Riders
Cost: 3G
Type: Creature — Elf
Pow/Tgh: (3/3)
Rules Text: Norwood Riders can't be blocked by more than one creature.
Set/Rarity: Portal Second Age Common

Name Norwood Warrior
Cost: 2G
Type: Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
Set/Rarity: Portal Second Age Common

Name Nostalgic Dreams
Cost: GG
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Nostalgic Dreams, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Set/Rarity: Torment Rare

Name Nosy Goblin
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: {T}, Sacrifice Nosy Goblin: Destroy target face-down creature.
Set/Rarity: Onslaught Common

Name Not of This World
Cost: 7
Type: Tribal Instant — Eldrazi
Pow/Tgh:
Rules Text: Counter target spell or ability that targets a permanent you control.
Not of This World costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Notion Thief
Cost: 2UB
Type: Creature — Human Rogue
Pow/Tgh: (3/1)
Rules Text: Flash
If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.
Set/Rarity: Dragon's Maze Rare

Name Notorious Assassin
Cost: 3B
Type: Creature — Human Spellshaper Assassin
Pow/Tgh: (2/2)
Rules Text: {2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Mercadian Masques Rare

Name Notorious Throng
Cost: 3U
Type: Tribal Sorcery — Rogue
Pow/Tgh:
Rules Text: Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
Set/Rarity: Morningtide Rare

Name Nourish
Cost: GG
Type: Instant
Pow/Tgh:
Rules Text: You gain 6 life.
Set/Rarity: Darksteel Common

Name Nourishing Shoal
Cost: XGG
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost.
You gain X life.
Set/Rarity: Betrayers of Kamigawa Rare

Name Nova Chaser
Cost: 3R
Type: Creature — Elemental Warrior
Pow/Tgh: (10/2)
Rules Text: Trample
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Set/Rarity: Lorwyn Rare

Name Nova Cleric
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
Set/Rarity: Onslaught Uncommon

Name Nova Pentacle
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Novablast Wurm
Cost: 3GGWW
Type: Creature — Wurm
Pow/Tgh: (7/7)
Rules Text: Whenever Novablast Wurm attacks, destroy all other creatures.
Set/Rarity: Worldwake Mythic Rare

Name Novijen Sages
Cost: 4UU
Type: Creature — Human Advisor Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.
Set/Rarity: Dissension Rare

Name Novijen, Heart of Progress
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
Set/Rarity: Dissension Uncommon

Name Now I Know My ABC's
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
Set/Rarity: Unhinged Rare

Name Noxious Field
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
Set/Rarity: Prophecy Uncommon

Name Noxious Ghoul
Cost: 3BB
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
Set/Rarity: Planechase Uncommon, Legions Uncommon

Name Noxious Hatchling
Cost: 3(B/G)
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: Noxious Hatchling enters the battlefield with four -1/-1 counters on it.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
Set/Rarity: Eventide Uncommon

Name Noxious Revival
Cost: (G/P)
Type: Instant
Pow/Tgh:
Rules Text: ({(g/p)} can be paid with either {G} or 2 life.)
Put target card from a graveyard on top of its owner's library.
Set/Rarity: New Phyrexia Uncommon

Name Noxious Toad
Cost: 2B
Type: Creature — Frog
Pow/Tgh: (1/1)
Rules Text: When Noxious Toad dies, each opponent discards a card.
Set/Rarity: Portal Uncommon

Name Noxious Vapors
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards.
Set/Rarity: Planeshift Uncommon

Name Nucklavee
Cost: 4(U/R)(U/R)
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Eventide Uncommon

Name Nuisance Engine
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield.
Set/Rarity: Planechase Uncommon, Mirrodin Uncommon

Name Null Brooch
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Discard your hand: Counter target noncreature spell.
Set/Rarity: Exodus Rare

Name Null Chamber
Cost: 3W
Type: World Enchantment
Pow/Tgh:
Rules Text: As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card.
The named cards can't be played.
Set/Rarity: Mirage Rare

Name Null Champion
Cost: 1B
Type: Creature — Zombie Warrior
Pow/Tgh: (1/1)
Rules Text: Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-3
4/2

LEVEL 4+
7/3
{B}: Regenerate Null Champion.
Set/Rarity: Rise of the Eldrazi Common

Name Null Profusion
Cost: 4BB
Type: Enchantment
Pow/Tgh:
Rules Text: Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Set/Rarity: Planar Chaos Rare

Name Null Rod
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Activated abilities of artifacts can't be activated.
Set/Rarity: Weatherlight Rare

Name Nullmage Advocate
Cost: 2G
Type: Creature — Insect Druid
Pow/Tgh: (2/3)
Rules Text: {T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target artifact or enchantment.
Set/Rarity: Planechase 2012 Edition Common, Judgment Common

Name Nullmage Shepherd
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: (2/4)
Rules Text: Tap four untapped creatures you control: Destroy target artifact or enchantment.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Nullstone Gargoyle
Cost: 9
Type: Artifact Creature — Gargoyle
Pow/Tgh: (4/5)
Rules Text: Flying
Whenever the first noncreature spell of a turn is cast, counter that spell.
Set/Rarity: Ravnica: City of Guilds Rare

Name Nulltread Gargantuan
Cost: 1GU
Type: Creature — Beast
Pow/Tgh: (5/6)
Rules Text: When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library.
Set/Rarity: Alara Reborn Uncommon

Name Numai Outcast
Cost: 3B
Type: Creature — Human Samurai
Pow/Tgh: (1/1)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{B}, Pay 5 life: Regenerate Numai Outcast.
Set/Rarity: Champions of Kamigawa Uncommon

Name Number Crunch
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Gotcha Whenever an opponent says a number, you may say "Gotcha" If you do, return Number Crunch from your graveyard to your hand.
Set/Rarity: Unhinged Common

Name Numbing Dose
Cost: 3UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
Set/Rarity: New Phyrexia Common

Name Numot, the Devastator
Cost: 3RWU
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
Set/Rarity: Magic: The Gathering-Commander Rare, Planar Chaos Rare

Name Nurturer Initiate
Cost: G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
Set/Rarity: Shadowmoor Common

Name Nurturing Licid
Cost: 1G
Type: Creature — Licid
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.
{G}: Regenerate enchanted creature.
Set/Rarity: Tempest Uncommon

Name Nut Collector
Cost: 5G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield.
Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Rare

Name Nykthos, Shrine to Nyx
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Set/Rarity: Theros Rare

Name Nylea, God of the Hunt
Cost: 3G
Type: Legendary Enchantment Creature — God
Pow/Tgh: (6/6)
Rules Text: Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
{3}{G}: Target creature gets +2/+2 until end of turn.
Set/Rarity: Theros Mythic Rare

Name Nylea's Disciple
Cost: 2GG
Type: Creature — Centaur Archer
Pow/Tgh: (3/3)
Rules Text: When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Set/Rarity: Theros Common

Name Nylea's Emissary
Cost: 3G
Type: Enchantment Creature — Cat
Pow/Tgh: (3/3)
Rules Text: Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Trample
Enchanted creature gets +3/+3 and has trample.
Set/Rarity: Theros Uncommon

Name Nylea's Presence
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Nylea's Presence enters the battlefield, draw a card.
Enchanted land is every basic land type in addition to its other types.
Set/Rarity: Theros Common

Name Nyxathid
Cost: 1BB
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: As Nyxathid enters the battlefield, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
Set/Rarity: Conflux Rare

Name Oak Street Innkeeper
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (1/2)
Rules Text: As long as it's not your turn, tapped creatures you control have hexproof.
Set/Rarity: Return to Ravnica Uncommon

Name Oaken Brawler
Cost: 3W
Type: Creature — Treefolk Warrior
Pow/Tgh: (2/4)
Rules Text: When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name Oakenform
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
Set/Rarity: Magic 2010 Common

Name Oakgnarl Warrior
Cost: 5GG
Type: Creature — Treefolk Warrior
Pow/Tgh: (5/7)
Rules Text: Vigilance, trample
Set/Rarity: Lorwyn Common

Name Oasis
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature this turn.
Set/Rarity: Masters Edition IV Common, Fourth Edition Uncommon, Arabian Nights Uncommon

Name Oath of Druids
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
Set/Rarity: Exodus Rare

Name Oath of Ghouls
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand.
Set/Rarity: Exodus Rare

Name Oath of Lieges
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.
Set/Rarity: Exodus Rare

Name Oath of Lim-Dûl
Cost: 3B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)
{B}{B}: Draw a card.
Set/Rarity: Ice Age Rare

Name Oath of Mages
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player.
Set/Rarity: Exodus Rare

Name Oath of Scholars
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards.
Set/Rarity: Exodus Rare

Name Oath of the Ancient Wood
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
Set/Rarity: Magic 2014 Core Set Rare

Name Oathkeeper, Takeno's Daisho
Cost: 3
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.
Equip {2}
Set/Rarity: Champions of Kamigawa Rare

Name Oathsworn Giant
Cost: 4WW
Type: Creature — Giant Soldier
Pow/Tgh: (3/4)
Rules Text: Vigilance
Other creatures you control get +0/+2 and have vigilance.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Ob Nixilis, the Fallen
Cost: 3BB
Type: Legendary Creature — Demon
Pow/Tgh: (3/3)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
Set/Rarity: Zendikar Mythic Rare

Name Obelisk of Alara
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {1}{W}, {T}: You gain 5 life.
{1}{U}, {T}: Draw a card, then discard a card.
{1}{B}, {T}: Target creature gets -2/-2 until end of turn.
{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.
{1}{G}, {T}: Target creature gets +4/+4 until end of turn.
Set/Rarity: Conflux Rare

Name Obelisk of Bant
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G}, {W}, or {U} to your mana pool.
Set/Rarity: Shards of Alara Common

Name Obelisk of Esper
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W}, {U}, or {B} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Archenemy Common, Shards of Alara Common

Name Obelisk of Grixis
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U}, {B}, or {R} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Ajani vs. Nicol Bolas Common, Shards of Alara Common

Name Obelisk of Jund
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B}, {R}, or {G} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Shards of Alara Common

Name Obelisk of Naya
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R}, {G}, or {W} to your mana pool.
Set/Rarity: Shards of Alara Common

Name Obelisk of Undoing
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {6}, {T}: Return target permanent you both own and control to your hand.
Set/Rarity: Masters Edition IV Rare, Fifth Edition Rare, Chronicles Rare, Antiquities Rare

Name Oblation
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
Set/Rarity: Magic: The Gathering-Commander Rare, Onslaught Rare

Name Obliterate
Cost: 6RR
Type: Sorcery
Pow/Tgh:
Rules Text: Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Set/Rarity: Eighth Edition Rare, Invasion Rare

Name Oblivion Crown
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Set/Rarity: Future Sight Common

Name Oblivion Ring
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Magic 2013 Uncommon, Duel Decks: Venser vs. Koth Uncommon, Magic 2012 Uncommon, Magic: The Gathering-Commander Common, Duel Decks: Knights vs. Dragons Common, Archenemy Common, Planechase Common, Shards of Alara Common, Lorwyn Common

Name Oblivion Stone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Put a fate counter on target permanent.
{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
Set/Rarity: Magic: The Gathering-Commander Rare, Mirrodin Rare

Name Oboro Breezecaller
Cost: 1U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Untap target land.
Set/Rarity: Saviors of Kamigawa Common

Name Oboro Envoy
Cost: 3U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (1/3)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Oboro, Palace in the Clouds
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool.
{1}: Return Oboro, Palace in the Clouds to its owner's hand.
Set/Rarity: Saviors of Kamigawa Rare

Name Observant Alseid
Cost: 2W
Type: Enchantment Creature — Nymph
Pow/Tgh: (2/2)
Rules Text: Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Vigilance
Enchanted creature gets +2/+2 and has vigilance.
Set/Rarity: Theros Common

Name Obsessive Search
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Draw a card.
Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Common

Name Obsianus Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (4/6)
Rules Text:
Set/Rarity: Masters Edition IV Common, Starter 2000 Uncommon, Classic Sixth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Obsidian Acolyte
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Protection from black
{W}: Target creature gains protection from black until end of turn.
Set/Rarity: Invasion Common

Name Obsidian Battle-Axe
Cost: 3
Type: Tribal Artifact — Warrior Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+1 and has haste.
Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it.
Equip {3}
Set/Rarity: Morningtide Uncommon

Name Obsidian Fireheart
Cost: 1RRR
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
Set/Rarity: Zendikar Mythic Rare

Name Obsidian Giant
Cost: 4R
Type: Creature — Giant
Pow/Tgh: (4/4)
Rules Text:
Set/Rarity: Portal Second Age Uncommon

Name Obstinate Baloth
Cost: 2GG
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
Set/Rarity: Magic 2011 Rare

Name Obstinate Familiar
Cost: R
Type: Creature — Lizard
Pow/Tgh: (1/1)
Rules Text: If you would draw a card, you may skip that draw instead.
Set/Rarity: Odyssey Rare

Name Obzedat, Ghost Council
Cost: 1WWBB
Type: Legendary Creature — Spirit Advisor
Pow/Tgh: (5/5)
Rules Text: When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
Set/Rarity: Gatecrash Mythic Rare

Name Obzedat's Aid
Cost: 3WB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target permanent card from your graveyard to the battlefield.
Set/Rarity: Dragon's Maze Rare

Name Ocular Halo
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: Draw a card."
{W}: Enchanted creature gains vigilance until end of turn.
Set/Rarity: Dissension Common

Name Oculus
Cost: 1U
Type: Creature — Homunculus
Pow/Tgh: (1/1)
Rules Text: When Oculus dies, you may draw a card.
Set/Rarity: Mirrodin Besieged Common

Name Odds // Ends (Odds)
Cost: UR
Type: Instant
Pow/Tgh:
Rules Text: Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.
Set/Rarity: Dissension Rare

Name Odious Trow
Cost: (B/G)
Type: Creature — Troll
Pow/Tgh: (1/1)
Rules Text: {1}{(b/g)}: Regenerate Odious Trow.
Set/Rarity: Eventide Common

Name Odric, Master Tactician
Cost: 2WW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Set/Rarity: Magic 2013 Rare

Name Odylic Wraith
Cost: 3B
Type: Creature — Wraith
Pow/Tgh: (2/2)
Rules Text: Swampwalk
Whenever Odylic Wraith deals damage to a player, that player discards a card.
Set/Rarity: Weatherlight Uncommon

Name Off Balance
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature can't attack or block this turn.
Set/Rarity: Nemesis Common

Name Offalsnout
Cost: 2B
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Morningtide Uncommon

Name Offering to Asha
Cost: 2WU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {4}. You gain 4 life.
Set/Rarity: Alara Reborn Common

Name Ogre Arsonist
Cost: 4R
Type: Creature — Ogre
Pow/Tgh: (3/3)
Rules Text: When Ogre Arsonist enters the battlefield, destroy target land.
Set/Rarity: Portal Second Age Uncommon

Name Ogre Battledriver
Cost: 2RR
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
Set/Rarity: Magic 2014 Core Set Rare

Name Ogre Berserker
Cost: 4R
Type: Creature — Ogre Berserker
Pow/Tgh: (4/2)
Rules Text: Haste
Set/Rarity: Portal Second Age Common

Name Ogre Enforcer
Cost: 3RR
Type: Creature — Ogre
Pow/Tgh: (4/4)
Rules Text: Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.
Set/Rarity: Visions Rare

Name Ogre Gatecrasher
Cost: 3R
Type: Creature — Ogre Rogue
Pow/Tgh: (3/3)
Rules Text: When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.
Set/Rarity: Dissension Common

Name Ogre Geargrabber
Cost: 4RR
Type: Creature — Ogre Warrior
Pow/Tgh: (4/4)
Rules Text: Whenever Ogre Geargrabber attacks, gain control of target Equipment an opponent controls until end of turn. Attach it to Ogre Geargrabber. When you lose control of that Equipment, unattach it.
Set/Rarity: Scars of Mirrodin Uncommon

Name Ogre Jailbreaker
Cost: 3B
Type: Creature — Ogre Rogue
Pow/Tgh: (4/4)
Rules Text: Defender
Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
Set/Rarity: Return to Ravnica Common

Name Ogre Leadfoot
Cost: 4R
Type: Creature — Ogre
Pow/Tgh: (3/3)
Rules Text: Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
Set/Rarity: Mirrodin Common

Name Ogre Marauder
Cost: 1BB
Type: Creature — Ogre Warrior
Pow/Tgh: (3/1)
Rules Text: Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Ogre Menial
Cost: 3R
Type: Creature — Ogre
Pow/Tgh: (0/4)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{R}: Ogre Menial gets +1/+0 until end of turn.
Set/Rarity: New Phyrexia Common

Name Ogre Recluse
Cost: 3R
Type: Creature — Ogre Warrior
Pow/Tgh: (5/4)
Rules Text: Whenever a player casts a spell, tap Ogre Recluse.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Ogre Resister
Cost: 2RR
Type: Creature — Ogre
Pow/Tgh: (4/3)
Rules Text:
Set/Rarity: Mirrodin Besieged Common

Name Ogre Savant
Cost: 4R
Type: Creature — Ogre Wizard
Pow/Tgh: (3/2)
Rules Text: When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Duel Decks: Ajani vs. Nicol Bolas Common, Guildpact Common

Name Ogre Sentry
Cost: 1R
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: Defender
Set/Rarity: Rise of the Eldrazi Common

Name Ogre Shaman
Cost: 3RR
Type: Creature — Ogre Shaman
Pow/Tgh: (3/3)
Rules Text: {2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player.
Set/Rarity: Exodus Rare

Name Ogre Slumlord
Cost: 3BB
Type: Creature — Ogre Rogue
Pow/Tgh: (3/3)
Rules Text: Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield.
Rats you control have deathtouch.
Set/Rarity: Gatecrash Rare

Name Ogre Taskmaster
Cost: 3R
Type: Creature — Ogre
Pow/Tgh: (4/3)
Rules Text: Ogre Taskmaster can't block.
Set/Rarity: Masters Edition IV Common, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Mercadian Masques Uncommon, Portal Second Age Uncommon

Name Ogre Warrior
Cost: 3R
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Starter 2000 Common, Starter 1999 Common, Portal Second Age Common

Name Ogre's Cleaver
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +5/+0.
Equip {5}
Set/Rarity: Rise of the Eldrazi Uncommon

Name Ohran Viper
Cost: 1GG
Type: Snow Creature — Snake
Pow/Tgh: (1/3)
Rules Text: Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.
Whenever Ohran Viper deals combat damage to a player, you may draw a card.
Set/Rarity: Coldsnap Rare

Name Ohran Yeti
Cost: 3R
Type: Snow Creature — Yeti
Pow/Tgh: (3/3)
Rules Text: {2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name Okiba-Gang Shinobi
Cost: 3BB
Type: Creature — Rat Ninja
Pow/Tgh: (3/2)
Rules Text: Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
Set/Rarity: Planechase 2012 Edition Common, Betrayers of Kamigawa Common

Name Okina Nightwatch
Cost: 4G
Type: Creature — Human Monk
Pow/Tgh: (4/3)
Rules Text: As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.
Set/Rarity: Saviors of Kamigawa Common

Name Okina, Temple to the Grandfathers
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {G} to your mana pool.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
Set/Rarity: Champions of Kamigawa Rare

Name Okk
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (4/4)
Rules Text: Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name Old Fogey
Cost: GG
Type: Summon — Dinosaur
Pow/Tgh: (7/7)
Rules Text: Phasing, cumulative upkeep {1}, echo, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2
Set/Rarity: Unhinged Rare

Name Old Ghastbark
Cost: 3(G/W)(G/W)
Type: Creature — Treefolk Warrior
Pow/Tgh: (3/6)
Rules Text:
Set/Rarity: Shadowmoor Common

Name Old Man of the Sea
Cost: 1UU
Type: Creature — Djinn
Pow/Tgh: (2/3)
Rules Text: You may choose not to untap Old Man of the Sea during your untap step.
{T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
Set/Rarity: Masters Edition III Rare, Arabian Nights Rare

Name Olivia Voldaren
Cost: 2BR
Type: Legendary Creature — Vampire
Pow/Tgh: (3/3)
Rules Text: Flying
{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
Set/Rarity: Innistrad Mythic Rare

Name Oloro, Ageless Ascetic
Cost: 3WUB
Type: Legendary Creature — Giant Soldier
Pow/Tgh: (4/5)
Rules Text: At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.
Set/Rarity: Commander 2013 Edition Mythic Rare

Name Omega Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Mirrodin Common

Name Omen
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
Set/Rarity: Portal Common

Name Omen Machine
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Players can't draw cards.
At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Set/Rarity: New Phyrexia Rare

Name Omen of Fire
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Return all Islands to their owners' hands.

Each player sacrifices a Plains or a white permanent for each white permanent he or she controls.
Set/Rarity: Alliances Rare

Name Omenspeaker
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Theros Common

Name Omnath, Locus of Mana
Cost: 2G
Type: Legendary Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: Green mana doesn't empty from your mana pool as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
Set/Rarity: From the Vault: Legends Mythic Rare, Worldwake Mythic Rare

Name Omnibian
Cost: 1GGU
Type: Creature — Frog
Pow/Tgh: (3/3)
Rules Text: {T}: Target creature becomes a 3/3 Frog until end of turn.
Set/Rarity: Dissension Rare

Name Omniscience
Cost: 7UUU
Type: Enchantment
Pow/Tgh:
Rules Text: You may cast nonland cards from your hand without paying their mana costs.
Set/Rarity: Magic 2013 Mythic Rare

Name O-Naginata
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: O-Naginata can be attached only to a creature with power 3 or greater.
Equipped creature gets +3/+0 and has trample.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name Once More with Feeling
Cost: WWWW
Type: Sorcery
Pow/Tgh:
Rules Text: Remove Once More with Feeling from the game as well as all cards in play and in all graveyards. Each player shuffles his or her hand into her or his library, then draws seven cards. Each player's life total is set to 10.
DCI ruling: This card is restricted. (You cannot play with more than one in a deck.)
Set/Rarity: Unglued Rare

Name Ondu Cleric
Cost: 1W
Type: Creature — Kor Cleric Ally
Pow/Tgh: (1/1)
Rules Text: Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
Set/Rarity: Zendikar Common

Name Ondu Giant
Cost: 3G
Type: Creature — Giant Druid
Pow/Tgh: (2/4)
Rules Text: When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Set/Rarity: Planechase 2012 Edition Common, Rise of the Eldrazi Common

Name One Dozen Eyes
Cost: 5G
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.
Entwine {G}{G}{G} (Choose both if you pay the entwine cost.)
Set/Rarity: Commander 2013 Edition Uncommon, Mirrodin Uncommon

Name One Thousand Lashes
Cost: 2WB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Set/Rarity: Gatecrash Uncommon

Name One with Nature
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Set/Rarity: Scourge Uncommon

Name One with Nothing
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Discard your hand.
Set/Rarity: Saviors of Kamigawa Rare

Name One-Eyed Scarecrow
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/3)
Rules Text: Defender
Creatures with flying your opponents control get -1/-0.
Set/Rarity: Innistrad Common

Name Oni of Wild Places
Cost: 5R
Type: Creature — Demon Spirit
Pow/Tgh: (6/5)
Rules Text: Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Saviors of Kamigawa Uncommon

Name Oni Possession
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Champions of Kamigawa Uncommon

Name Onslaught
Cost: R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a creature spell, tap target creature.
Set/Rarity: Exodus Common

Name Onulet
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: When Onulet dies, you gain 2 life.
Set/Rarity: Masters Edition IV Common, Masters Edition Common, Fourth Edition Rare, Revised Edition Rare, Antiquities Uncommon

Name Onyx Goblet
Cost: 2B
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target player loses 1 life.
Set/Rarity: Shards of Alara Common

Name Onyx Mage
Cost: 1B
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: {1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Set/Rarity: Magic 2012 Uncommon

Name Onyx Talisman
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
Set/Rarity: Ice Age Uncommon

Name Oona, Queen of the Fae
Cost: 3(U/B)(U/B)(U/B)
Type: Legendary Creature — Faerie Wizard
Pow/Tgh: (5/5)
Rules Text: Flying
{X}{(u/b)}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.
Set/Rarity: Modern Masters Rare, From the Vault: Legends Mythic Rare, Shadowmoor Rare

Name Oona's Blackguard
Cost: 1B
Type: Creature — Faerie Rogue
Pow/Tgh: (1/1)
Rules Text: Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Set/Rarity: Morningtide Uncommon

Name Oona's Gatewarden
Cost: (U/B)
Type: Creature — Faerie Soldier
Pow/Tgh: (2/1)
Rules Text: Defender, flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name Oona's Grace
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Target player draws a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Common

Name Oona's Prowler
Cost: 1B
Type: Creature — Faerie Rogue
Pow/Tgh: (3/1)
Rules Text: Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
Set/Rarity: Lorwyn Rare

Name Ooze Flux
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{G}, Remove one or more +1/+1 counters from among creatures you control: Put an X/X green Ooze creature token onto the battlefield, where X is the number of +1/+1 counters removed this way.
Set/Rarity: Gatecrash Rare

Name Ooze Garden
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Shards of Alara Rare

Name Opal Acrolith
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
{0}: Opal Acrolith becomes an enchantment.
Set/Rarity: Urza's Saga Uncommon

Name Opal Archangel
Cost: 4W
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
Set/Rarity: Urza's Saga Rare

Name Opal Avenger
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
Set/Rarity: Urza's Legacy Rare

Name Opal Caryatid
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
Set/Rarity: Urza's Saga Common

Name Opal Champion
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
Set/Rarity: Urza's Legacy Common

Name Opal Gargoyle
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
Set/Rarity: Urza's Saga Common

Name Opal Guardian
Cost: WWW
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
Set/Rarity: Time Spiral Rare

Name Opal Lake Gatekeepers
Cost: 3U
Type: Creature — Vedalken Soldier
Pow/Tgh: (2/4)
Rules Text: When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
Set/Rarity: Dragon's Maze Common

Name Opal Palace
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Set/Rarity: Commander 2013 Edition Common

Name Opal Titan
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
Set/Rarity: Urza's Saga Rare

Name Opalescence
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
Set/Rarity: Urza's Destiny Rare

Name Opal-Eye, Konda's Yojimbo
Cost: 1WW
Type: Legendary Creature — Fox Samurai
Pow/Tgh: (1/4)
Rules Text: Defender (This creature can't attack.)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name Opaline Bracers
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Common

Name Opaline Sliver
Cost: 1WU
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
Set/Rarity: Time Spiral Uncommon

Name Opaline Unicorn
Cost: 3
Type: Artifact Creature — Unicorn
Pow/Tgh: (1/2)
Rules Text: {T}: Add one mana of any color to your mana pool.
Set/Rarity: Theros Common

Name Open the Vaults
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Set/Rarity: Magic 2010 Rare

Name Ophidian
Cost: 2U
Type: Creature — Snake
Pow/Tgh: (1/3)
Rules Text: Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Weatherlight Common

Name Ophidian Eye
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Set/Rarity: Time Spiral Common

Name Ophiomancer
Cost: 2B
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield.
Set/Rarity: Commander 2013 Edition Rare

Name Opportunist
Cost: 2R
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: {T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.
Set/Rarity: Tempest Uncommon

Name Opportunity
Cost: 4UU
Type: Instant
Pow/Tgh:
Rules Text: Target player draws four cards.
Set/Rarity: Commander 2013 Edition Uncommon, Magic 2014 Core Set Uncommon, Seventh Edition Uncommon, Battle Royale Box Set Uncommon, Urza's Legacy Uncommon

Name Opposition
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Tap an untapped creature you control: Tap target artifact, creature, or land.
Set/Rarity: Seventh Edition Rare, Urza's Destiny Rare

Name Oppression
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, that player discards a card.
Set/Rarity: Seventh Edition Rare, Urza's Saga Rare

Name Oppressive Will
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1} for each card in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name Opt
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Look at the top card of your library. You may put that card on the bottom of your library.

Draw a card.
Set/Rarity: Invasion Common

Name Oracle en-Vec
Cost: 1W
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack. Activate this ability only during your turn.
Set/Rarity: Tempest Rare

Name Oracle of Mul Daya
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Set/Rarity: Zendikar Rare

Name Oracle of Nectars
Cost: 2(G/W)
Type: Creature — Elf Cleric
Pow/Tgh: (2/2)
Rules Text: {X}, {T}: You gain X life.
Set/Rarity: Shadowmoor Rare

Name Oracle's Attendants
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (1/5)
Rules Text: {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Nemesis Rare

Name Oran-Rief Recluse
Cost: 2G
Type: Creature — Spider
Pow/Tgh: (1/3)
Rules Text: Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
Set/Rarity: Zendikar Common

Name Oran-Rief Survivalist
Cost: 1G
Type: Creature — Human Warrior Ally
Pow/Tgh: (1/1)
Rules Text: Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
Set/Rarity: Zendikar Common

Name Oran-Rief, the Vastwood
Cost:
Type: Land
Pow/Tgh:
Rules Text: Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Set/Rarity: Zendikar Rare

Name Oraxid
Cost: 3U
Type: Creature — Crab Beast
Pow/Tgh: (2/3)
Rules Text: Protection from red
Set/Rarity: Nemesis Common

Name Orb of Dreams
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Permanents enter the battlefield tapped.
Set/Rarity: Betrayers of Kamigawa Rare

Name Orbweaver Kumo
Cost: 4GG
Type: Creature — Spirit
Pow/Tgh: (3/4)
Rules Text: Reach (This creature can block creatures with flying.)
Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name Orc General
Cost: 2R
Type: Creature — Orc Warrior
Pow/Tgh: (2/2)
Rules Text: {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
Set/Rarity: Masters Edition II Uncommon, The Dark Uncommon

Name Orchard Spirit
Cost: 2G
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Orchard Spirit can't be blocked except by creatures with flying or reach.
Set/Rarity: Innistrad Common

Name Orchard Warden
Cost: 4GG
Type: Creature — Treefolk Shaman
Pow/Tgh: (4/6)
Rules Text: Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
Set/Rarity: Morningtide Uncommon

Name Orcish Artillery
Cost: 1RR
Type: Creature — Orc Warrior
Pow/Tgh: (1/3)
Rules Text: {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Orcish Bloodpainter
Cost: 2R
Type: Creature — Orc Shaman
Pow/Tgh: (2/1)
Rules Text: {T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.
Set/Rarity: Coldsnap Common

Name Orcish Cannonade
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you.
Draw a card.
Set/Rarity: Time Spiral Common

Name Orcish Cannoneers
Cost: 1RR
Type: Creature — Orc Warrior
Pow/Tgh: (1/3)
Rules Text: {T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Orcish Captain
Cost: R
Type: Creature — Orc Warrior
Pow/Tgh: (1/1)
Rules Text: {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name Orcish Conscripts
Cost: R
Type: Creature — Orc
Pow/Tgh: (2/2)
Rules Text: Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name Orcish Farmer
Cost: 1RR
Type: Creature — Orc
Pow/Tgh: (2/2)
Rules Text: {T}: Target land becomes a Swamp until its controller's next untap step.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name Orcish Healer
Cost: RR
Type: Creature — Orc Cleric
Pow/Tgh: (1/1)
Rules Text: {R}{R}, {T}: Target creature can't be regenerated this turn.
{B}{B}{R}, {T}: Regenerate target black or green creature.
{R}{G}{G}, {T}: Regenerate target black or green creature.
Set/Rarity: Ice Age Uncommon

Name Orcish Librarian
Cost: 1R
Type: Creature — Orc
Pow/Tgh: (1/1)
Rules Text: {R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
Set/Rarity: Time Spiral "Timeshifted" Special, Ice Age Rare

Name Orcish Lumberjack
Cost: R
Type: Creature — Orc
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Masters Edition II Common, Ice Age Common

Name Orcish Mechanics
Cost: 2R
Type: Creature — Orc
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player.
Set/Rarity: Masters Edition IV Uncommon, Masters Edition Uncommon, Antiquities Common

Name Orcish Mine
Cost: 1RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Orcish Mine enters the battlefield with three ore counters on it.
At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.
When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
Set/Rarity: Homelands Uncommon

Name Orcish Oriflamme
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Attacking creatures you control get +1/+0.
Set/Rarity: Seventh Edition Uncommon, Starter 2000 Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Orcish Paratroopers
Cost: 2R
Type: Creature — Orc Paratrooper
Pow/Tgh: (4/4)
Rules Text: When Orcish Paratroopers comes into play, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it lands face up after turning over completely.
Set/Rarity: Unhinged Common

Name Orcish Settlers
Cost: 1R
Type: Creature — Orc
Pow/Tgh: (1/1)
Rules Text: {X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
Set/Rarity: Weatherlight Uncommon

Name Orcish Spy
Cost: R
Type: Creature — Orc Rogue
Pow/Tgh: (1/1)
Rules Text: {T}: Look at the top three cards of target player's library.
Set/Rarity: Eighth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Orcish Squatters
Cost: 4R
Type: Creature — Orc
Pow/Tgh: (2/3)
Rules Text: Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
Set/Rarity: Masters Edition II Rare, Fifth Edition Rare, Ice Age Rare

Name Orcish Veteran
Cost: 2R
Type: Creature — Orc
Pow/Tgh: (2/2)
Rules Text: Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
Set/Rarity: Masters Edition II Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Ordeal of Erebos
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos.
When you sacrifice Ordeal of Erebos, target player discards two cards.
Set/Rarity: Theros Uncommon

Name Ordeal of Heliod
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.
Set/Rarity: Theros Uncommon

Name Ordeal of Nylea
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Set/Rarity: Theros Uncommon

Name Ordeal of Purphoros
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros.
When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Theros Uncommon

Name Ordeal of Thassa
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.
When you sacrifice Ordeal of Thassa, draw two cards.
Set/Rarity: Theros Uncommon

Name Order // Chaos (Order)
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Exile target attacking creature.
Set/Rarity: Planechase Uncommon, Apocalypse Uncommon, Apocalypse Uncommon

Name Order of Leitbur
Cost: WW
Type: Creature — Human Cleric Knight
Pow/Tgh: (2/1)
Rules Text: Protection from black
{W}: Order of Leitbur gains first strike until end of turn.
{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
Set/Rarity: Masters Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Order of Succession
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature he or she chose.
Set/Rarity: Commander 2013 Edition Rare

Name Order of the Ebon Hand
Cost: BB
Type: Creature — Cleric Knight
Pow/Tgh: (2/1)
Rules Text: Protection from white
{B}: Order of the Ebon Hand gains first strike until end of turn.
{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
Set/Rarity: Masters Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Order of the Golden Cricket
Cost: 1W
Type: Creature — Kithkin Knight
Pow/Tgh: (2/2)
Rules Text: Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn.
Set/Rarity: Morningtide Common

Name Order of the Sacred Bell
Cost: 3G
Type: Creature — Human Monk
Pow/Tgh: (4/3)
Rules Text:
Set/Rarity: Ninth Edition Common, Champions of Kamigawa Common

Name Order of the Sacred Torch
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: {T}, Pay 1 life: Counter target black spell.
Set/Rarity: Masters Edition II Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Order of the Stars
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (0/1)
Rules Text: Defender (This creature can't attack.)
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
Set/Rarity: Guildpact Uncommon

Name Order of the White Shield
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/1)
Rules Text: Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Order of Whiteclay
Cost: 1WW
Type: Creature — Kithkin Cleric
Pow/Tgh: (1/4)
Rules Text: {1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Rare

Name Order of Yawgmoth
Cost: 2BB
Type: Creature — Zombie Knight
Pow/Tgh: (2/2)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Order of Yawgmoth deals damage to a player, that player discards a card.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Urza's Saga Uncommon

Name Ordered Migration
Cost: 3WU
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.
Set/Rarity: Invasion Uncommon

Name Ordruun Commando
Cost: 3R
Type: Creature — Minotaur Soldier
Pow/Tgh: (4/1)
Rules Text: {W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Ordruun Veteran
Cost: 2RW
Type: Creature — Minotaur Soldier
Pow/Tgh: (3/1)
Rules Text: Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Set/Rarity: Gatecrash Uncommon

Name Ore Gorger
Cost: 3RR
Type: Creature — Spirit
Pow/Tgh: (3/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.
Set/Rarity: Champions of Kamigawa Uncommon

Name Organ Grinder
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (3/1)
Rules Text: {T}, Exile three cards from your graveyard: Target player loses 3 life.
Set/Rarity: Torment Common

Name Organ Harvest
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: You and your teammates may sacrifice any number of creatures. For each creature sacrificed in this way, add oBoB to your mana pool.
Set/Rarity: Unglued Common

Name Orgg
Cost: 3RR
Type: Creature — Orgg
Pow/Tgh: (6/6)
Rules Text: Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Rare, Fallen Empires Rare

Name Origin Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield.
When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.
Set/Rarity: Scars of Mirrodin Common

Name Orim, Samite Healer
Cost: 1WW
Type: Legendary Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: {T}: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Set/Rarity: Tempest Rare

Name Orim's Chant
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target player can't cast spells this turn.
If Orim's Chant was kicked, creatures can't attack this turn.
Set/Rarity: Planeshift Rare

Name Orim's Cure
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: If you control a Plains, you may tap an untapped creature you control rather than pay Orim's Cure's mana cost.
Prevent the next 4 damage that would be dealt to target creature or player this turn.
Set/Rarity: Mercadian Masques Common

Name Orim's Prayer
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Set/Rarity: Tempest Uncommon

Name Orim's Thunder
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Kicker {R} (You may pay an additional {R} as you cast this spell.)
Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature.
Set/Rarity: Magic: The Gathering-Commander Common, Planechase Common, Apocalypse Common

Name Orim's Touch
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Kicker {1} (You may pay an additional {1} as you cast this spell.)
Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead.
Set/Rarity: Invasion Common

Name Oriss, Samite Guardian
Cost: 1WW
Type: Legendary Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: {T}: Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
Set/Rarity: Future Sight Rare

Name Ornate Kanzashi
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Target opponent exiles the top card of his or her library. You may play that card this turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name Ornithopter
Cost: 0
Type: Artifact Creature — Thopter
Pow/Tgh: (0/2)
Rules Text: Flying
Set/Rarity: Magic 2011 Uncommon, Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Antiquities Common

Name Orochi Eggwatcher
Cost: 2G
Type: Creature — Snake Shaman
Pow/Tgh: (1/1)
Rules Text: {2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher.
Set/Rarity: Champions of Kamigawa Uncommon

Name Orochi Hatchery
Cost: XX
Type: Artifact
Pow/Tgh:
Rules Text: Orochi Hatchery enters the battlefield with X charge counters on it.
{5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery.
Set/Rarity: Champions of Kamigawa Rare

Name Orochi Leafcaller
Cost: G
Type: Creature — Snake Shaman
Pow/Tgh: (1/1)
Rules Text: {G}: Add one mana of any color to your mana pool.
Set/Rarity: Champions of Kamigawa Common

Name Orochi Ranger
Cost: 1G
Type: Creature — Snake Warrior
Pow/Tgh: (2/1)
Rules Text: Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Set/Rarity: Champions of Kamigawa Common

Name Orochi Sustainer
Cost: 1G
Type: Creature — Snake Shaman
Pow/Tgh: (1/2)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Champions of Kamigawa Common

Name Oros, the Avenger
Cost: 3WBR
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature.
Set/Rarity: Magic: The Gathering-Commander Rare, Planar Chaos Rare

Name Orzhov Basilica
Cost:
Type: Land
Pow/Tgh:
Rules Text: Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Magic: The Gathering-Commander Common, Guildpact Common

Name Orzhov Charm
Cost: WB
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Return target creature you control and all Auras you control attached to it to their owner's hand; or destroy target creature and you lose life equal to its toughness; or return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.
Set/Rarity: Gatecrash Uncommon

Name Orzhov Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W} or {B} to your mana pool.
{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common

Name Orzhov Euthanist
Cost: 2B
Type: Creature — Human Assassin
Pow/Tgh: (2/2)
Rules Text: Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.
Set/Rarity: Guildpact Common

Name Orzhov Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Dragon's Maze Common, Gatecrash Common

Name Orzhov Guildmage
Cost: (W/B)(W/B)
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Guildpact Uncommon

Name Orzhov Keyrune
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W} or {B} to your mana pool.
{W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
Set/Rarity: Gatecrash Uncommon

Name Orzhov Pontiff
Cost: 1WB
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Haunt (When this creature dies, exile it haunting target creature.)
When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one — Creatures you control get +1/+1 until end of turn; or creatures you don't control get -1/-1 until end of turn.
Set/Rarity: Guildpact Rare

Name Orzhov Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {W}{B} to your mana pool.
Set/Rarity: Magic: The Gathering-Commander Common, Guildpact Common

Name Orzhova, the Church of Deals
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
Set/Rarity: Guildpact Uncommon

Name Osai Vultures
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
Set/Rarity: Masters Edition IV Common, Fourth Edition Uncommon, Legends Common

Name Ostiary Thrull
Cost: 3B
Type: Creature — Thrull
Pow/Tgh: (2/2)
Rules Text: {W}, {T}: Tap target creature.
Set/Rarity: Guildpact Common

Name Ostracize
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.
Set/Rarity: Seventh Edition Common, Urza's Legacy Common

Name Otarian Juggernaut
Cost: 4
Type: Artifact Creature — Juggernaut
Pow/Tgh: (2/3)
Rules Text: Otarian Juggernaut can't be blocked by Walls.
Threshold — As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able.
Set/Rarity: Odyssey Rare

Name Otherworld Atlas
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Put a charge counter on Otherworld Atlas.
{T}: Each player draws a card for each charge counter on Otherworld Atlas.
Set/Rarity: Avacyn Restored Rare

Name Otherworldly Journey
Cost: 1W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Set/Rarity: Modern Masters Common, Duel Decks: Divine vs. Demonic Uncommon, Champions of Kamigawa Uncommon

Name Oubliette
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.
When Oubliette leaves the battlefield, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
Set/Rarity: Masters Edition Common, Arabian Nights Common, Arabian Nights Common

Name Ouphe Vandals
Cost: 2G
Type: Creature — Ouphe Rogue
Pow/Tgh: (2/2)
Rules Text: {G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)
Set/Rarity: Fifth Dawn Uncommon

Name Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental
Cost: 1GG
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: Art rampage 2 (Whenever this becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
Set/Rarity: Unhinged Common

Name Oust
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature into its owner's library second from the top. Its controller gains 3 life.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Outbreak
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: You may discard a Swamp card rather than pay Outbreak's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Set/Rarity: Prophecy Uncommon

Name Outmaneuver
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: X target blocked creatures assign their combat damage this turn as though they weren't blocked.
Set/Rarity: Urza's Saga Uncommon

Name Outrage Shaman
Cost: 3RR
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
Set/Rarity: Eventide Uncommon

Name Outrider en-Kor
Cost: 2W
Type: Creature — Kor Rebel Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{0}: The next 1 damage that would be dealt to Outrider en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Time Spiral Uncommon

Name Outrider of Jhess
Cost: 3U
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Shards of Alara Common

Name Outwit
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell that targets a player.
Set/Rarity: Avacyn Restored Common

Name Overabundance
Cost: 1RG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.
Set/Rarity: Invasion Rare

Name Overbeing of Myth
Cost: (G/U)(G/U)(G/U)(G/U)(G/U)
Type: Creature — Spirit Avatar
Pow/Tgh: (*/*)
Rules Text: Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
Set/Rarity: Eventide Rare

Name Overblaze
Cost: 3R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Overburden
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand.
Set/Rarity: Prophecy Rare

Name Overeager Apprentice
Cost: 2B
Type: Creature — Human Minion
Pow/Tgh: (1/2)
Rules Text: Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Odyssey Common

Name Overgrown Battlement
Cost: 1G
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender
{T}: Add {G} to your mana pool for each creature with defender you control.
Set/Rarity: Rise of the Eldrazi Common

Name Overgrown Estate
Cost: BGW
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a land: You gain 3 life.
Set/Rarity: Apocalypse Rare

Name Overgrown Tomb
Cost:
Type: Land — Swamp Forest
Pow/Tgh:
Rules Text: ({T}: Add {B} or {G} to your mana pool.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
Set/Rarity: Return to Ravnica Rare, Ravnica: City of Guilds Rare

Name Overgrowth
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Stronghold Common

Name Overlaid Terrain
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: As Overlaid Terrain enters the battlefield, sacrifice all lands you control.
Lands you control have "{T}: Add two mana of any one color to your mana pool."
Set/Rarity: Nemesis Rare

Name Overload
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead.
Set/Rarity: Invasion Common

Name Overmaster
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: The next instant or sorcery spell you cast this turn can't be countered by spells or abilities.
Draw a card.
Set/Rarity: Torment Rare

Name Override
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1} for each artifact you control.
Set/Rarity: Mirrodin Common

Name Overrule
Cost: XWU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {X}. You gain X life.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Dissension Common

Name Overrun
Cost: 2GGG
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control get +3/+3 and gain trample until end of turn.
Set/Rarity: Planechase 2012 Edition Uncommon, Magic 2012 Uncommon, Duel Decks: Garruk vs. Liliana Uncommon, Magic 2010 Uncommon, Tenth Edition Uncommon, Odyssey Uncommon, Tempest Uncommon

Name Oversold Cemetery
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Set/Rarity: Onslaught Rare

Name Oversoul of Dusk
Cost: (G/W)(G/W)(G/W)(G/W)(G/W)
Type: Creature — Spirit Avatar
Pow/Tgh: (5/5)
Rules Text: Protection from blue, from black, and from red
Set/Rarity: Shadowmoor Rare

Name Overtaker
Cost: 1U
Type: Creature — Merfolk Spellshaper
Pow/Tgh: (1/1)
Rules Text: {3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Set/Rarity: Mercadian Masques Rare, Promo set for Gatherer Rare

Name Overwhelm
Cost: 5GG
Type: Sorcery
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Overwhelming Forces
Cost: 6BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Set/Rarity: Masters Edition IV Rare, Portal Three Kingdoms Rare

Name Overwhelming Instinct
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you attack with three or more creatures, draw a card.
Set/Rarity: Onslaught Uncommon

Name Overwhelming Intellect
Cost: 4UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell. Draw cards equal to that spell's converted mana cost.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Saviors of Kamigawa Uncommon

Name Overwhelming Stampede
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Magic 2011 Rare

Name Ovinize
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target creature loses all abilities and becomes 0/1 until end of turn.
Set/Rarity: Planar Chaos Uncommon

Name Ovinomancer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (0/1)
Rules Text: When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield.
Set/Rarity: Time Spiral "Timeshifted" Special, Visions Uncommon

Name Ow
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever any creature damages a player, for each Ow card in play, that player says "Ow" once or Ow deals 1 damage to him or her.
Set/Rarity: Unglued Rare

Name Owl Familiar
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
Set/Rarity: Masters Edition IV Common, Starter 1999 Uncommon, Portal Common

Name Oxidda Daredevil
Cost: 1R
Type: Creature — Goblin Artificer
Pow/Tgh: (2/1)
Rules Text: Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn.
Set/Rarity: Scars of Mirrodin Common

Name Oxidda Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (3/2)
Rules Text: Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)
Haste
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Darksteel Common

Name Oxidda Scrapmelter
Cost: 3R
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: When Oxidda Scrapmelter enters the battlefield, destroy target artifact.
Set/Rarity: Scars of Mirrodin Uncommon

Name Oxidize
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact. It can't be regenerated.
Set/Rarity: Darksteel Uncommon

Name Oyobi, Who Split the Heavens
Cost: 6W
Type: Legendary Creature — Spirit
Pow/Tgh: (3/6)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Betrayers of Kamigawa Rare

Name Pacifism
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Magic 2012 Common, Magic 2011 Common, Magic 2010 Common, Duel Decks: Divine vs. Demonic Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Onslaught Common, Seventh Edition Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Urza's Saga Common, Tempest Common, Mirage Common

Name Pack Hunt
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.
Set/Rarity: Nemesis Rare

Name Pack Rat
Cost: 1B
Type: Creature — Rat
Pow/Tgh: (*/*)
Rules Text: Pack Rat's power and toughness are each equal to the number of Rats you control.
{2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat.
Set/Rarity: Return to Ravnica Rare

Name Pack's Disdain
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
Set/Rarity: Morningtide Common

Name Pact of Negation
Cost: 0
Color: Blue
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Set/Rarity: Modern Masters Rare, Future Sight Rare

Name Pact of the Titan
Cost: 0
Color: Red
Type: Instant
Pow/Tgh:
Rules Text: Put a 4/4 red Giant creature token onto the battlefield.
At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game.
Set/Rarity: Future Sight Rare

Name Pain // Suffering (Pain)
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Invasion Uncommon, Invasion Uncommon

Name Pain Kami
Cost: 2R
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.
Set/Rarity: Champions of Kamigawa Uncommon

Name Pain Magnification
Cost: 1BR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
Set/Rarity: Dissension Uncommon

Name Painbringer
Cost: 2BB
Type: Creature — Human Minion
Pow/Tgh: (1/1)
Rules Text: {T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
Set/Rarity: Odyssey Uncommon

Name Painful Memories
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Set/Rarity: Classic Sixth Edition Common, Mirage Uncommon

Name Painful Quandary
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card.
Set/Rarity: Scars of Mirrodin Rare

Name Pain's Reward
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
Set/Rarity: Saviors of Kamigawa Rare

Name Painsmith
Cost: 1B
Type: Creature — Human Artificer
Pow/Tgh: (2/1)
Rules Text: Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
Set/Rarity: Scars of Mirrodin Uncommon

Name Painter's Servant
Cost: 2
Type: Artifact Creature — Scarecrow
Pow/Tgh: (1/3)
Rules Text: As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Set/Rarity: Shadowmoor Rare

Name Painwracker Oni
Cost: 3BB
Type: Creature — Demon Spirit
Pow/Tgh: (5/4)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
Set/Rarity: Champions of Kamigawa Uncommon

Name Palace Guard
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/4)
Rules Text: Palace Guard can block any number of creatures.
Set/Rarity: Magic 2011 Common, Magic 2010 Common

Name Paladin en-Vec
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Exodus Rare

Name Paladin of Prahv
Cost: 4WW
Type: Creature — Human Knight
Pow/Tgh: (3/4)
Rules Text: Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Dissension Uncommon

Name Pale Bears
Cost: 2G
Type: Creature — Bear
Pow/Tgh: (2/2)
Rules Text: Islandwalk
Set/Rarity: Ice Age Rare

Name Pale Moon
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Set/Rarity: Nemesis Rare

Name Pale Recluse
Cost: 4GW
Type: Creature — Spider
Pow/Tgh: (4/5)
Rules Text: Reach (This can block creatures with flying.)
Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Archenemy Common, Alara Reborn Common

Name Pale Wayfarer
Cost: 5WW
Type: Creature — Spirit Giant
Pow/Tgh: (4/4)
Rules Text: {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Uncommon

Name Paleoloth
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
Set/Rarity: Conflux Rare

Name Palinchron
Cost: 5UU
Type: Creature — Illusion
Pow/Tgh: (4/5)
Rules Text: Flying
When Palinchron enters the battlefield, untap up to seven lands.
{2}{U}{U}: Return Palinchron to its owner's hand.
Set/Rarity: Urza's Legacy Rare

Name Palisade Giant
Cost: 4WW
Type: Creature — Giant Soldier
Pow/Tgh: (2/7)
Rules Text: All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.
Set/Rarity: Return to Ravnica Rare

Name Palladia-Mors
Cost: 2RRGGWW
Type: Legendary Creature — Elder Dragon
Pow/Tgh: (7/7)
Rules Text: Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
Set/Rarity: Masters Edition III Rare, Chronicles Rare, Legends Rare

Name Palladium Myr
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (2/2)
Rules Text: {T}: Add {2} to your mana pool.
Set/Rarity: Scars of Mirrodin Uncommon

Name Palliation Accord
Cost: 3WU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord.
Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
Set/Rarity: Dissension Uncommon

Name Pallid Mycoderm
Cost: 3W
Type: Creature — Fungus
Pow/Tgh: (2/4)
Rules Text: At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
Set/Rarity: Modern Masters Common, Planar Chaos Common

Name Pallimud
Cost: 2R
Type: Creature — Beast
Pow/Tgh: (*/3)
Rules Text: As Pallimud enters the battlefield, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.
Set/Rarity: Tempest Rare

Name Panacea
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn.
Set/Rarity: Mercadian Masques Uncommon

Name Pandemonium
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice.
Set/Rarity: Time Spiral "Timeshifted" Special, Exodus Rare

Name Pang Tong, "Young Phoenix"
Cost: 1WW
Type: Legendary Creature — Human Advisor
Pow/Tgh: (1/2)
Rules Text: {T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Three Kingdoms Rare

Name Panglacial Wurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: (9/5)
Rules Text: Trample
While you're searching your library, you may cast Panglacial Wurm from your library.
Set/Rarity: Coldsnap Rare

Name Pangosaur
Cost: 2GG
Type: Creature — Lizard
Pow/Tgh: (6/6)
Rules Text: Whenever a player plays a land, return Pangosaur to its owner's hand.
Set/Rarity: Mercadian Masques Rare

Name Panic
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Cast Panic only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name Panic Attack
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Up to three target creatures can't block this turn.
Set/Rarity: Magic 2010 Common, Ninth Edition Common, Eighth Edition Common, Prophecy Common

Name Panic Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Panic Spellbomb: Target creature can't block this turn.
When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card.
Set/Rarity: Scars of Mirrodin Common

Name Panoptic Mirror
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — {X}, {T}: You may exile an instant or sorcery card with converted mana cost X from your hand.
At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
Set/Rarity: Darksteel Rare

Name Panther Warriors
Cost: 4G
Type: Creature — Cat Warrior
Pow/Tgh: (6/3)
Rules Text:
Set/Rarity: Classic Sixth Edition Common, Portal Common, Visions Common

Name Paper Tiger
Cost: 4
Type: Artifact Creature
Pow/Tgh: (4/3)
Rules Text: Rock Lobsters cannot attack or block.
Set/Rarity: Unglued Common

Name Paperfin Rascal
Cost: 2U
Type: Creature — Merfolk Rogue
Pow/Tgh: (2/2)
Rules Text: When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name Paradigm Shift
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all cards from your library. Then shuffle your graveyard into your library.
Set/Rarity: Weatherlight Rare

Name Paradise Mantle
Cost: 0
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{T}: Add one mana of any color to your mana pool."
Equip {1}
Set/Rarity: Modern Masters Uncommon, Fifth Dawn Uncommon

Name Paradise Plume
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: As Paradise Plume enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, you may gain 1 life.
{T}: Add one mana of the chosen color to your mana pool.
Set/Rarity: Time Spiral Uncommon

Name Paradox Haze
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant player
At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
Set/Rarity: Time Spiral Uncommon

Name Paragon of the Amesha
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
Set/Rarity: Conflux Uncommon

Name Parallax Dementia
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
Set/Rarity: Nemesis Common

Name Parallax Inhibitor
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
Set/Rarity: Nemesis Rare

Name Parallax Nexus
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.
When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.
Set/Rarity: Nemesis Rare

Name Parallax Tide
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.
Set/Rarity: Nemesis Rare

Name Parallax Wave
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.
Set/Rarity: Nemesis Rare

Name Parallectric Feedback
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost.
Set/Rarity: Guildpact Rare

Name Parallel Evolution
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Rare

Name Parallel Lives
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
Set/Rarity: Innistrad Rare

Name Parallel Thoughts
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
Set/Rarity: Scourge Rare

Name Paralyze
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature.
Set/Rarity: Masters Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Paralyzing Grasp
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Return to Ravnica Common, Zendikar Common

Name Paranoid Delusions
Cost: UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top three cards of his or her library into his or her graveyard.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Gatecrash Common

Name Parapet
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
Set/Rarity: Visions Common

Name Parapet Watchers
Cost: 2U
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: {(w/u)}: Parapet Watchers gets +0/+1 until end of turn.
Set/Rarity: Shadowmoor Common

Name Paraselene
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
Set/Rarity: Innistrad Uncommon

Name Parasitic Bond
Cost: 3B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
Set/Rarity: Urza's Saga Uncommon

Name Parasitic Implant
Cost: 3B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield.
Set/Rarity: New Phyrexia Common

Name Parasitic Strix
Cost: 2U
Type: Artifact Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
Set/Rarity: Conflux Common

Name Parch
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.
Set/Rarity: Urza's Legacy Common

Name Pardic Arsonist
Cost: 2RR
Type: Creature — Human Barbarian
Pow/Tgh: (3/3)
Rules Text: Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player."
Set/Rarity: Torment Uncommon

Name Pardic Collaborator
Cost: 3R
Type: Creature — Human Barbarian
Pow/Tgh: (2/2)
Rules Text: First strike
{B}: Pardic Collaborator gets +1/+1 until end of turn.
Set/Rarity: Torment Uncommon

Name Pardic Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
{R}: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2—{R}{R}
Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.
Set/Rarity: Modern Masters Uncommon, Time Spiral Rare

Name Pardic Firecat
Cost: 3R
Type: Creature — Elemental Cat
Pow/Tgh: (2/3)
Rules Text: Haste
If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
Set/Rarity: Odyssey Common

Name Pardic Lancer
Cost: 4R
Type: Creature — Human Barbarian
Pow/Tgh: (3/2)
Rules Text: Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Torment Common

Name Pardic Miner
Cost: 1R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: Sacrifice Pardic Miner: Target player can't play lands this turn.
Set/Rarity: Odyssey Rare

Name Pardic Swordsmith
Cost: 2R
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
Set/Rarity: Odyssey Common

Name Pariah
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All damage that would be dealt to you is dealt to enchanted creature instead.
Set/Rarity: Tenth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name Pariah's Shield
Cost: 5
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
Set/Rarity: Ravnica: City of Guilds Rare

Name Paroxysm
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Set/Rarity: Exodus Uncommon

Name Part the Veil
Cost: 3U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return all creatures you control to their owner's hand.
Set/Rarity: Champions of Kamigawa Rare

Name Part Water
Cost: XXU
Type: Sorcery
Pow/Tgh:
Rules Text: X target creatures gain islandwalk until end of turn.
Set/Rarity: Legends Uncommon

Name Past in Flames
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Mythic Rare

Name Patagia Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (2/3)
Rules Text: {3}: Patagia Golem gains flying until end of turn.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Patagia Viper
Cost: 3G
Type: Creature — Snake
Pow/Tgh: (2/1)
Rules Text: Flying
When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield.
When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
Set/Rarity: Dissension Uncommon

Name Patchwork Gnomes
Cost: 3
Type: Artifact Creature — Gnome
Pow/Tgh: (2/1)
Rules Text: Discard a card: Regenerate Patchwork Gnomes.
Set/Rarity: Odyssey Uncommon, Tempest Uncommon

Name Path of Anger's Flame
Cost: 2R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Creatures you control get +2/+0 until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name Path of Bravery
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.
Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
Set/Rarity: Magic 2014 Core Set Rare

Name Path of Peace
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. Its owner gains 4 life.
Set/Rarity: Starter 1999 Common, Urza's Saga Common, Portal Second Age Common, Portal Common

Name Path to Exile
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
Set/Rarity: Modern Masters Uncommon, Duel Decks: Venser vs. Koth Uncommon, Magic: The Gathering-Commander Uncommon, Archenemy Uncommon, Conflux Uncommon

Name Pathbreaker Wurm
Cost: 4GG
Type: Creature — Wurm
Pow/Tgh: (6/4)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
Set/Rarity: Avacyn Restored Common

Name Pathrazer of Ulamog
Cost: 11
Type: Creature — Eldrazi
Pow/Tgh: (9/9)
Rules Text: Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog can't be blocked except by three or more creatures.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Patriarch's Bidding
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to the battlefield.
Set/Rarity: Onslaught Rare

Name Patriarch's Desire
Cost: 3B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/-2.
Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name Patrician's Scorn
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost.
Destroy all enchantments.
Set/Rarity: Future Sight Common

Name Patrol Hound
Cost: 1W
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Discard a card: Patrol Hound gains first strike until end of turn.
Set/Rarity: Odyssey Common

Name Patrol Signaler
Cost: 1W
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: {1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.)
Set/Rarity: Eventide Uncommon

Name Patron of the Akki
Cost: 4RR
Type: Legendary Creature — Spirit
Pow/Tgh: (5/5)
Rules Text: Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name Patron of the Kitsune
Cost: 4WW
Type: Legendary Creature — Spirit
Pow/Tgh: (5/6)
Rules Text: Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.
Set/Rarity: Betrayers of Kamigawa Rare

Name Patron of the Moon
Cost: 5UU
Type: Legendary Creature — Spirit
Pow/Tgh: (5/4)
Rules Text: Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
{1}: Put up to two land cards from your hand onto the battlefield tapped.
Set/Rarity: Betrayers of Kamigawa Rare

Name Patron of the Nezumi
Cost: 5BB
Type: Legendary Creature — Spirit
Pow/Tgh: (6/6)
Rules Text: Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
Set/Rarity: Magic: The Gathering-Commander Rare, Betrayers of Kamigawa Rare

Name Patron of the Orochi
Cost: 6GG
Type: Legendary Creature — Spirit
Pow/Tgh: (7/7)
Rules Text: Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
{T}: Untap all Forests and all green creatures. Activate this ability only once each turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name Patron of the Wild
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
Set/Rarity: Legions Common

Name Patron Wizard
Cost: UUU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.
Set/Rarity: Odyssey Rare

Name Pattern of Rebirth
Cost: 3G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature dies, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she shuffles his or her library.
Set/Rarity: Urza's Destiny Rare

Name Paupers' Cage
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.
Set/Rarity: Mirage Rare

Name Pavel Maliki
Cost: 4BR
Type: Legendary Creature — Human
Pow/Tgh: (5/3)
Rules Text: {B}{R}: Pavel Maliki gets +1/+0 until end of turn.
Set/Rarity: Masters Edition III Uncommon, Legends Uncommon

Name Pawn of Ulamog
Cost: 1BB
Type: Creature — Vampire Shaman
Pow/Tgh: (2/2)
Rules Text: Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Set/Rarity: Rise of the Eldrazi Uncommon

Name Pay No Heed
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage a source of your choice would deal this turn.
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Magic 2014 Core Set Common, Torment Common

Name Peace and Quiet
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy two target enchantments.
Set/Rarity: Urza's Legacy Uncommon

Name Peace of Mind
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}, Discard a card: You gain 3 life.
Set/Rarity: Ninth Edition Uncommon, Exodus Uncommon

Name Peace Strider
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (3/3)
Rules Text: When Peace Strider enters the battlefield, you gain 3 life.
Set/Rarity: Mirrodin Besieged Uncommon

Name Peace Talks
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
Set/Rarity: Visions Uncommon

Name Peacekeeper
Cost: 2W
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.
Creatures can't attack.
Set/Rarity: Weatherlight Rare

Name Peach Garden Oath
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each creature you control.
Set/Rarity: Masters Edition III Common, Eighth Edition Uncommon, Portal Three Kingdoms Uncommon

Name Peak Eruption
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
Set/Rarity: Theros Uncommon

Name Pearl Dragon
Cost: 4WW
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
{1}{W}: Pearl Dragon gets +0/+1 until end of turn.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Pearl Medallion
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: White spells you cast cost {1} less to cast.
Set/Rarity: Tempest Rare

Name Pearl Shard
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Mirrodin Uncommon

Name Pearled Unicorn
Cost: 2W
Type: Creature — Unicorn
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Pearlspear Courier
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: You may choose not to untap Pearlspear Courier during your untap step.
{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.
Set/Rarity: Onslaught Uncommon

Name Peat Bog
Cost:
Type: Land
Pow/Tgh:
Rules Text: Peat Bog enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it.
Set/Rarity: Mercadian Masques Common

Name Pedantic Learning
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.
Set/Rarity: Odyssey Rare

Name Peek
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Look at target player's hand.
Draw a card.
Set/Rarity: Tenth Edition Common, Odyssey Common

Name Peel from Reality
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature you control and target creature you don't control to their owners' hands.
Set/Rarity: Avacyn Restored Common, Ravnica: City of Guilds Common

Name Peer Pressure
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Set/Rarity: Onslaught Rare

Name Peer Through Depths
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Set/Rarity: Modern Masters Common, Champions of Kamigawa Common

Name Pegasus Charger
Cost: 2W
Type: Creature — Pegasus
Pow/Tgh: (2/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Ninth Edition Common, Urza's Saga Common

Name Pegasus Refuge
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: {2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield.
Set/Rarity: Tempest Rare

Name Pegasus Stampede
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 white Pegasus creature token with flying onto the battlefield.
Set/Rarity: Exodus Uncommon

Name Pegasus token card
Cost:
Type:
Pow/Tgh:
Rules Text:
Set/Rarity: Unglued Uncommon

Name Pelakka Wurm
Cost: 4GGG
Type: Creature — Wurm
Pow/Tgh: (7/7)
Rules Text: Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Pemmin's Aura
Cost: 1UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Set/Rarity: Scourge Uncommon

Name Penance
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
Set/Rarity: Exodus Uncommon

Name Pendelhaven
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {G} to your mana pool.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Legends Uncommon

Name Pendelhaven Elder
Cost: 1G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {T}: Each 1/1 creature you control gets +1/+2 until end of turn.
Set/Rarity: Time Spiral Uncommon

Name Pendrell Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (2/3)
Rules Text: Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Pendrell Flux
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
Set/Rarity: Urza's Saga Common

Name Pendrell Mists
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
Set/Rarity: Weatherlight Rare

Name Pennon Blade
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 for each creature you control.
Equip {4}
Set/Rarity: Rise of the Eldrazi Uncommon

Name Pentad Prism
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.
Set/Rarity: Planechase Common, Fifth Dawn Common

Name Pentagram of the Ages
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Masters Edition IV Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Pentarch Paladin
Cost: 2WWW
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
As Pentarch Paladin enters the battlefield, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
Set/Rarity: Time Spiral Rare

Name Pentarch Ward
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As Pentarch Ward enters the battlefield, choose a color.
When Pentarch Ward enters the battlefield, draw a card.
Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
Set/Rarity: Time Spiral Common

Name Pentavus
Cost: 7
Type: Artifact Creature — Construct
Pow/Tgh: (0/0)
Rules Text: Pentavus enters the battlefield with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.
{1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
Set/Rarity: Magic 2012 Rare, Duel Decks: Elspeth vs. Tezzeret Rare, Planechase Rare, Mirrodin Rare

Name Penumbra Bobcat
Cost: 2G
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield.
Set/Rarity: Apocalypse Common

Name Penumbra Kavu
Cost: 4G
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield.
Set/Rarity: Apocalypse Uncommon

Name Penumbra Spider
Cost: 2GG
Type: Creature — Spider
Pow/Tgh: (2/4)
Rules Text: Reach
When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield.
Set/Rarity: Modern Masters Common, Planechase 2012 Edition Common, Magic: The Gathering-Commander Common, Time Spiral Common

Name Penumbra Wurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Trample
When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield.
Set/Rarity: Apocalypse Rare

Name People of the Woods
Cost: GG
Type: Creature — Human
Pow/Tgh: (1/*)
Rules Text: People of the Woods's toughness is equal to the number of Forests you control.
Set/Rarity: The Dark Uncommon

Name Peppersmoke
Cost: B
Type: Tribal Instant — Faerie
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Set/Rarity: Modern Masters Common, Lorwyn Common

Name Peregrine Drake
Cost: 4U
Type: Creature — Drake
Pow/Tgh: (2/3)
Rules Text: Flying
When Peregrine Drake enters the battlefield, untap up to five lands.
Set/Rarity: Planechase 2012 Edition Uncommon, Urza's Saga Uncommon

Name Peregrine Griffin
Cost: 4W
Type: Creature — Griffin
Pow/Tgh: (2/4)
Rules Text: Flying
First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Magic 2012 Common

Name Peregrine Mask
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has defender, flying, and first strike.
Equip {2}
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Perilous Forays
Cost: 3GG
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Perilous Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: When Perilous Myr dies, it deals 2 damage to target creature or player.
Set/Rarity: Scars of Mirrodin Common

Name Perilous Research
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Draw two cards, then sacrifice a permanent.
Set/Rarity: Modern Masters Common, Magic: The Gathering-Commander Uncommon, Coldsnap Uncommon

Name Perilous Shadow
Cost: 2BB
Type: Creature — Insect Shade
Pow/Tgh: (0/4)
Rules Text: {1}{B}: Perilous Shadow gets +2/+2 until end of turn.
Set/Rarity: Return to Ravnica Common

Name Perimeter Captain
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (0/4)
Rules Text: Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
Set/Rarity: Worldwake Uncommon

Name Perish
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all green creatures. They can't be regenerated.
Set/Rarity: Classic Sixth Edition Uncommon, Tempest Uncommon

Name Perish the Thought
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library.
Set/Rarity: Rise of the Eldrazi Common

Name Permafrost Trap
Cost: 2UU
Type: Instant — Trap
Pow/Tgh:
Rules Text: If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Set/Rarity: Worldwake Uncommon

Name Pernicious Deed
Cost: 1BG
Type: Enchantment
Pow/Tgh:
Rules Text: {X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
Set/Rarity: Apocalypse Rare

Name Perplex
Cost: 1UB
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller discards his or her hand.
Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name Persecute
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a color. Target player reveals his or her hand and discards all cards of that color.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name Persecute Artist
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose an artist other than Rebecca Guay. Target player reveals his or her hand and discards all nonland cards by the chosen artist.
Set/Rarity: Unhinged Uncommon

Name Personal Incarnation
Cost: 3WWW
Type: Creature — Avatar Incarnation
Pow/Tgh: (6/6)
Rules Text: {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may activate this ability, but only if he or she owns Personal Incarnation.
When Personal Incarnation dies, its owner loses half his or her life, rounded up.
Set/Rarity: Masters Edition IV Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Personal Sanctuary
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: During your turn, prevent all damage that would be dealt to you.
Set/Rarity: Magic 2012 Rare

Name Personal Tutor
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Set/Rarity: Masters Edition II Uncommon, Portal Uncommon

Name Persuasion
Cost: 3UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
You control enchanted creature.
Set/Rarity: Tenth Edition Uncommon, Odyssey Rare

Name Pestermite
Cost: 2U
Type: Creature — Faerie Rogue
Pow/Tgh: (2/1)
Rules Text: Flash
Flying
When Pestermite enters the battlefield, you may tap or untap target permanent.
Set/Rarity: Modern Masters Common, Lorwyn Common

Name Pestilence
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.
Set/Rarity: Battle Royale Box Set Uncommon, Classic Sixth Edition Uncommon, Urza's Saga Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Pestilence Demon
Cost: 5BBB
Type: Creature — Demon
Pow/Tgh: (7/6)
Rules Text: Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.
Set/Rarity: Rise of the Eldrazi Rare

Name Pestilence Rats
Cost: 2B
Type: Creature — Rat
Pow/Tgh: (*/3)
Rules Text: Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
Set/Rarity: Ice Age Common

Name Pestilent Kathari
Cost: 2B
Type: Creature — Bird Warrior
Pow/Tgh: (1/1)
Rules Text: Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{R}: Pestilent Kathari gains first strike until end of turn.
Set/Rarity: Conflux Common

Name Pestilent Souleater
Cost: 5
Type: Artifact Creature — Insect
Pow/Tgh: (3/3)
Rules Text: {(b/p)}: Pestilent Souleater gains infect until end of turn. ({(b/p)} can be paid with either {B} or 2 life. A creature with infect deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: New Phyrexia Common

Name Petalmane Baku
Cost: 1G
Type: Creature — Spirit
Pow/Tgh: (1/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.
Set/Rarity: Betrayers of Kamigawa Common

Name Petals of Insight
Cost: 4U
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Set/Rarity: Modern Masters Common, Champions of Kamigawa Uncommon

Name Petra Sphinx
Cost: 2WWW
Type: Creature — Sphinx
Pow/Tgh: (3/4)
Rules Text: {T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.
Set/Rarity: Masters Edition Rare, Chronicles Rare, Legends Rare

Name Petradon
Cost: 6RR
Type: Creature — Nightmare Beast
Pow/Tgh: (5/6)
Rules Text: When Petradon enters the battlefield, exile two target lands.
When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
{R}: Petradon gets +1/+0 until end of turn.
Set/Rarity: Torment Rare

Name Petrahydrox
Cost: 3(U/R)
Type: Creature — Weird
Pow/Tgh: (3/3)
Rules Text: ({(u/r)} can be paid with either {U} or {R}.)
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
Set/Rarity: Guildpact Common

Name Petravark
Cost: 3R
Type: Creature — Nightmare Beast
Pow/Tgh: (2/2)
Rules Text: When Petravark enters the battlefield, exile target land.
When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Torment Common

Name Petrified Field
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
Set/Rarity: Odyssey Rare

Name Petrified Plating
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2.
Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Future Sight Common

Name Petrified Wood-Kin
Cost: 6G
Type: Creature — Elemental Warrior
Pow/Tgh: (3/3)
Rules Text: Petrified Wood-Kin can't be countered.
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
Protection from instants
Set/Rarity: Guildpact Rare

Name Pewter Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (4/2)
Rules Text: {1}{B}: Regenerate Pewter Golem.
Set/Rarity: Mirrodin Common

Name Phage the Untouchable
Cost: 3BBBB
Type: Legendary Creature — Zombie Minion
Pow/Tgh: (4/4)
Rules Text: When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Set/Rarity: Tenth Edition Rare, Legions Rare

Name Phalanx Leader
Cost: WW
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
Set/Rarity: Theros Uncommon

Name Phantasmagorian
Cost: 5BB
Type: Creature — Horror
Pow/Tgh: (6/6)
Rules Text: When you cast Phantasmagorian, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.
Set/Rarity: Planar Chaos Uncommon

Name Phantasmal Abomination
Cost: 1UU
Type: Creature — Illusion
Pow/Tgh: (5/5)
Rules Text: Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Phantasmal Bear
Cost: U
Type: Creature — Bear Illusion
Pow/Tgh: (2/2)
Rules Text: When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Magic 2012 Common

Name Phantasmal Dragon
Cost: 2UU
Type: Creature — Dragon Illusion
Pow/Tgh: (5/5)
Rules Text: Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Magic 2012 Uncommon

Name Phantasmal Fiend
Cost: 3B
Type: Creature — Illusion
Pow/Tgh: (1/5)
Rules Text: {B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
Set/Rarity: Masters Edition II Common, Alliances Common, Alliances Common

Name Phantasmal Forces
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (4/1)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
Set/Rarity: Masters Edition IV Common, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Phantasmal Image
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (0/0)
Rules Text: You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it."
Set/Rarity: Magic 2012 Rare

Name Phantasmal Mount
Cost: 1U
Type: Creature — Illusion Horse
Pow/Tgh: (1/1)
Rules Text: Flying
{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name Phantasmal Sphere
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (0/1)
Rules Text: Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.
When Phantasmal Sphere leaves the battlefield, target opponent puts a blue Orb creature token with flying onto the battlefield. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.
Set/Rarity: Alliances Rare

Name Phantasmal Terrain
Cost: UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Set/Rarity: Masters Edition IV Common, Invasion Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Phantatog
Cost: 1WU
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card: Phantatog gets +1/+1 until end of turn.
Set/Rarity: Odyssey Uncommon

Name Phantom Beast
Cost: 3U
Type: Creature — Illusion Beast
Pow/Tgh: (4/5)
Rules Text: When Phantom Beast becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Magic 2011 Common

Name Phantom Centaur
Cost: 2GG
Type: Creature — Centaur Spirit
Pow/Tgh: (2/0)
Rules Text: Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
Set/Rarity: Judgment Uncommon

Name Phantom Flock
Cost: 3WW
Type: Creature — Bird Soldier Spirit
Pow/Tgh: (0/0)
Rules Text: Flying
Phantom Flock enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Set/Rarity: Judgment Uncommon

Name Phantom General
Cost: 3W
Type: Creature — Spirit Soldier
Pow/Tgh: (2/3)
Rules Text: Creature tokens you control get +1/+1.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Return to Ravnica Uncommon

Name Phantom Monster
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (3/3)
Rules Text: Flying
Set/Rarity: Masters Edition Common, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Phantom Nantuko
Cost: 2G
Type: Creature — Insect Spirit
Pow/Tgh: (0/0)
Rules Text: Trample
Phantom Nantuko enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.
{T}: Put a +1/+1 counter on Phantom Nantuko.
Set/Rarity: Commander 2013 Edition Rare, Judgment Rare

Name Phantom Nishoba
Cost: 5GW
Type: Creature — Cat Beast Spirit
Pow/Tgh: (0/0)
Rules Text: Trample
Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.
Whenever Phantom Nishoba deals damage, you gain that much life.
If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
Set/Rarity: Judgment Rare

Name Phantom Nomad
Cost: 1W
Type: Creature — Spirit Nomad
Pow/Tgh: (0/0)
Rules Text: Phantom Nomad enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Set/Rarity: Judgment Common

Name Phantom Tiger
Cost: 2G
Type: Creature — Cat Spirit
Pow/Tgh: (1/0)
Rules Text: Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
Set/Rarity: Judgment Common

Name Phantom Warrior
Cost: 1UU
Type: Creature — Illusion Warrior
Pow/Tgh: (2/2)
Rules Text: Phantom Warrior can't be blocked.
Set/Rarity: Magic 2014 Core Set Uncommon, Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 1999 Rare, Classic Sixth Edition Uncommon, Weatherlight Uncommon, Portal Rare

Name Phantom Whelp
Cost: 1U
Type: Creature — Illusion Hound
Pow/Tgh: (2/2)
Rules Text: When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Set/Rarity: Odyssey Common

Name Phantom Wings
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
Set/Rarity: Betrayers of Kamigawa Common, Weatherlight Common

Name Phantom Wurm
Cost: 4GG
Type: Creature — Wurm Spirit
Pow/Tgh: (2/0)
Rules Text: Phantom Wurm enters the battlefield with four +1/+1 counters on it.
If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
Set/Rarity: Time Spiral Uncommon

Name Pharika's Cure
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Pharika's Cure deals 2 damage to target creature and you gain 2 life.
Set/Rarity: Theros Common

Name Pharika's Mender
Cost: 3BG
Type: Creature — Gorgon
Pow/Tgh: (4/3)
Rules Text: When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
Set/Rarity: Theros Uncommon

Name Phelddagrif
Cost: 1GWU
Type: Legendary Creature — Phelddagrif
Pow/Tgh: (4/4)
Rules Text: {G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
Set/Rarity: Masters Edition Rare, Alliances Rare

Name Pheres-Band Centaurs
Cost: 4G
Type: Creature — Centaur Warrior
Pow/Tgh: (3/7)
Rules Text:
Set/Rarity: Theros Common

Name Phobian Phantasm
Cost: 1BB
Type: Creature — Illusion
Pow/Tgh: (3/3)
Rules Text: Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Coldsnap Uncommon

Name Phosphorescent Feast
Cost: 2GGG
Type: Sorcery
Pow/Tgh:
Rules Text: Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
Set/Rarity: Eventide Uncommon, Future Sight Uncommon

Name Phthisis
Cost: 3BBBB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. Its controller loses life equal to its power plus its toughness.
Suspend 5—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Commander 2013 Edition Uncommon, Modern Masters Uncommon, Time Spiral Uncommon

Name Phylactery Lich
Cost: BBB
Type: Creature — Zombie
Pow/Tgh: (5/5)
Rules Text: Indestructible
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
Set/Rarity: Magic 2013 Rare, Magic 2011 Rare

Name Phyresis
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Mirrodin Besieged Common

Name Phyrexian Altar
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice a creature: Add one mana of any color to your mana pool.
Set/Rarity: Invasion Rare

Name Phyrexian Arena
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you draw a card and you lose 1 life.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Rare, Planechase Rare, Ninth Edition Rare, Eighth Edition Rare, Apocalypse Rare

Name Phyrexian Battleflies
Cost: B
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: Flying
{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Invasion Common

Name Phyrexian Bloodstock
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
Set/Rarity: Planeshift Common

Name Phyrexian Boon
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
Set/Rarity: Masters Edition Common, Alliances Common, Alliances Common

Name Phyrexian Broodlings
Cost: 1BB
Type: Creature — Minion
Pow/Tgh: (2/2)
Rules Text: {1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Urza's Legacy Common

Name Phyrexian Colossus
Cost: 7
Type: Artifact Creature — Golem
Pow/Tgh: (8/8)
Rules Text: Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name Phyrexian Crusader
Cost: 1BB
Type: Creature — Zombie Knight
Pow/Tgh: (2/2)
Rules Text: First strike, protection from red and from white
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Mirrodin Besieged Rare

Name Phyrexian Debaser
Cost: 3B
Type: Creature — Carrier
Pow/Tgh: (2/2)
Rules Text: Flying

{T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Urza's Legacy Common

Name Phyrexian Defiler
Cost: 2BB
Type: Creature — Carrier
Pow/Tgh: (3/3)
Rules Text: {T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Urza's Legacy Uncommon

Name Phyrexian Delver
Cost: 3BB
Type: Creature — Zombie
Pow/Tgh: (3/2)
Rules Text: When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.
Set/Rarity: Commander 2013 Edition Rare, Invasion Rare

Name Phyrexian Denouncer
Cost: 1B
Type: Creature — Carrier
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Urza's Legacy Common

Name Phyrexian Devourer
Cost: 6
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: When Phyrexian Devourer's power is 7 or greater, sacrifice it.
Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost.
Set/Rarity: Masters Edition II Uncommon, Alliances Rare

Name Phyrexian Digester
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (2/1)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Mirrodin Besieged Common

Name Phyrexian Dreadnought
Cost: 1
Type: Artifact Creature — Dreadnought
Pow/Tgh: (12/12)
Rules Text: Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Set/Rarity: Mirage Rare

Name Phyrexian Driver
Cost: 2B
Type: Creature — Zombie Mercenary
Pow/Tgh: (1/1)
Rules Text: When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
Set/Rarity: Nemesis Common

Name Phyrexian Etchings
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings.
When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
Set/Rarity: Coldsnap Rare

Name Phyrexian Furnace
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Exile the bottom card of target player's graveyard.
{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
Set/Rarity: Weatherlight Uncommon

Name Phyrexian Gargantua
Cost: 4BB
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Phyrexia vs. the Coalition Uncommon, Ninth Edition Uncommon, Apocalypse Uncommon

Name Phyrexian Ghoul
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Planechase Common, Battle Royale Box Set Common, Urza's Saga Common

Name Phyrexian Gremlins
Cost: 2B
Type: Creature — Gremlin
Pow/Tgh: (1/1)
Rules Text: You may choose not to untap Phyrexian Gremlins during your untap step.
{T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.
Set/Rarity: Antiquities Common

Name Phyrexian Grimoire
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
Set/Rarity: Tempest Rare

Name Phyrexian Hulk
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (5/4)
Rules Text:
Set/Rarity: Magic 2013 Uncommon, New Phyrexia Common, Duel Decks: Phyrexia vs. the Coalition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Tempest Uncommon

Name Phyrexian Hydra
Cost: 3GG
Type: Creature — Hydra
Pow/Tgh: (7/7)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way.
Set/Rarity: Mirrodin Besieged Rare

Name Phyrexian Infiltrator
Cost: 2B
Type: Creature — Minion
Pow/Tgh: (2/2)
Rules Text: {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)
Set/Rarity: Invasion Rare

Name Phyrexian Ingester
Cost: 6U
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.
Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Set/Rarity: New Phyrexia Rare

Name Phyrexian Ironfoot
Cost: 3
Type: Snow Artifact Creature — Construct
Pow/Tgh: (3/4)
Rules Text: Phyrexian Ironfoot doesn't untap during your untap step.
{1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name Phyrexian Juggernaut
Cost: 6
Type: Artifact Creature — Juggernaut
Pow/Tgh: (5/5)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Phyrexian Juggernaut attacks each turn if able.
Set/Rarity: Mirrodin Besieged Uncommon

Name Phyrexian Lens
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Pay 1 life: Add one mana of any color to your mana pool.
Set/Rarity: Invasion Rare

Name Phyrexian Librarian
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (3/3)
Rules Text: Flying, trample
At the beginning of your upkeep, remove the top card of your library from the game face up and balance it on your body.
When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.
Set/Rarity: Unhinged Uncommon

Name Phyrexian Marauder
Cost: X
Type: Artifact Creature — Construct
Pow/Tgh: (0/0)
Rules Text: Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.
Phyrexian Marauder can't block.
Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
Set/Rarity: Visions Rare

Name Phyrexian Metamorph
Cost: 3(U/P)
Type: Artifact Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: ({(u/p)} can be paid with either {U} or 2 life.)
You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Set/Rarity: New Phyrexia Rare

Name Phyrexian Monitor
Cost: 3B
Type: Creature — Skeleton
Pow/Tgh: (2/2)
Rules Text: {B}: Regenerate Phyrexian Monitor.
Set/Rarity: Urza's Destiny Common

Name Phyrexian Negator
Cost: 2B
Type: Creature — Horror
Pow/Tgh: (5/5)
Rules Text: Trample
Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Mythic Rare, Urza's Destiny Rare

Name Phyrexian Obliterator
Cost: BBBB
Type: Creature — Horror
Pow/Tgh: (5/5)
Rules Text: Trample
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
Set/Rarity: New Phyrexia Mythic Rare

Name Phyrexian Plaguelord
Cost: 3BB
Type: Creature — Carrier
Pow/Tgh: (4/4)
Rules Text: {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Rare, Eighth Edition Rare, Urza's Legacy Rare

Name Phyrexian Portal
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Phyrexian Processor
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: As Phyrexian Processor enters the battlefield, pay any amount of life.
{4}, {T}: Put an X/X black Minion creature token onto the battlefield, where X is the life paid as Phyrexian Processor entered the battlefield.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Rare, Urza's Saga Rare

Name Phyrexian Prowler
Cost: 3B
Type: Creature — Zombie Mercenary
Pow/Tgh: (3/3)
Rules Text: Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
Set/Rarity: Nemesis Uncommon

Name Phyrexian Purge
Cost: 2BR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy any number of target creatures.
Phyrexian Purge costs 3 life more to cast for each target.
Set/Rarity: Mirage Rare

Name Phyrexian Rager
Cost: 2B
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Set/Rarity: Mirrodin Besieged Common, Duel Decks: Garruk vs. Liliana Common, Tenth Edition Common, Apocalypse Common

Name Phyrexian Reaper
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.
Set/Rarity: Invasion Common

Name Phyrexian Rebirth
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way.
Set/Rarity: Mirrodin Besieged Rare

Name Phyrexian Reclamation
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.
Set/Rarity: Commander 2013 Edition Uncommon, Urza's Legacy Uncommon

Name Phyrexian Revoker
Cost: 2
Type: Artifact Creature — Horror
Pow/Tgh: (2/1)
Rules Text: As Phyrexian Revoker enters the battlefield, name a nonland card.
Activated abilities of sources with the chosen name can't be activated.
Set/Rarity: Mirrodin Besieged Rare

Name Phyrexian Scuta
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)
If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.
Set/Rarity: Planeshift Rare

Name Phyrexian Slayer
Cost: 3B
Type: Creature — Minion
Pow/Tgh: (2/2)
Rules Text: Flying

Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.
Set/Rarity: Invasion Common

Name Phyrexian Snowcrusher
Cost: 6
Type: Snow Artifact Creature — Juggernaut
Pow/Tgh: (6/5)
Rules Text: Phyrexian Snowcrusher attacks each turn if able.
{1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name Phyrexian Soulgorger
Cost: 3
Type: Snow Artifact Creature — Construct
Pow/Tgh: (8/8)
Rules Text: Cumulative upkeep—Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Coldsnap Rare

Name Phyrexian Splicer
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Choose one — flying; first strike; shadow; or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn.
Set/Rarity: Tempest Uncommon

Name Phyrexian Swarmlord
Cost: 4GG
Type: Creature — Insect Horror
Pow/Tgh: (4/4)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have.
Set/Rarity: New Phyrexia Rare

Name Phyrexian Totem
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B} to your mana pool.
{2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Time Spiral Uncommon

Name Phyrexian Tower
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}, Sacrifice a creature: Add {B}{B} to your mana pool.
Set/Rarity: Urza's Saga Rare

Name Phyrexian Tribute
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Phyrexian Tribute, sacrifice two creatures.
Destroy target artifact.
Set/Rarity: Mirage Rare

Name Phyrexian Tyranny
Cost: UBR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player draws a card, that player loses 2 life unless he or she pays {2}.
Set/Rarity: Planeshift Rare

Name Phyrexian Unlife
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
Set/Rarity: New Phyrexia Rare

Name Phyrexian Vatmother
Cost: 2BB
Type: Creature — Horror
Pow/Tgh: (4/5)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of your upkeep, you get a poison counter.
Set/Rarity: Mirrodin Besieged Rare

Name Phyrexian Vault
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice a creature: Draw a card.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Tenth Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Phyrexian Walker
Cost: 0
Type: Artifact Creature — Construct
Pow/Tgh: (0/3)
Rules Text:
Set/Rarity: Visions Common

Name Phyrexian War Beast
Cost: 3
Type: Artifact Creature — Beast
Pow/Tgh: (3/4)
Rules Text: When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
Set/Rarity: Masters Edition Uncommon, Alliances Common, Alliances Common

Name Phyrexia's Core
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice an artifact: You gain 1 life.
Set/Rarity: New Phyrexia Uncommon

Name Phytoburst
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +5/+5 until end of turn.
Set/Rarity: Dragon's Maze Common

Name Phytohydra
Cost: 2GWW
Type: Creature — Plant Hydra
Pow/Tgh: (1/1)
Rules Text: If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
Set/Rarity: Ravnica: City of Guilds Rare

Name Pianna, Nomad Captain
Cost: 1WW
Type: Legendary Creature — Human Nomad
Pow/Tgh: (2/2)
Rules Text: Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
Set/Rarity: Odyssey Rare

Name Pierce Strider
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (3/3)
Rules Text: When Pierce Strider enters the battlefield, target opponent loses 3 life.
Set/Rarity: Mirrodin Besieged Uncommon

Name Piety
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Blocking creatures get +0/+3 until end of turn.
Set/Rarity: Fourth Edition Common, Arabian Nights Common, Arabian Nights Common

Name Piety Charm
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn.
Set/Rarity: Onslaught Common

Name Pikemen
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Fifth Edition Common, Fourth Edition Common, The Dark Common

Name Pilfered Plans
Cost: 1UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.
Set/Rarity: Dragon's Maze Common

Name Pilgrim of Justice
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: Protection from red
{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
Set/Rarity: Odyssey Common

Name Pilgrim of Virtue
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: Protection from black
{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
Set/Rarity: Odyssey Common

Name Pilgrim's Eye
Cost: 3
Type: Artifact Creature — Thopter
Pow/Tgh: (1/1)
Rules Text: Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Venser vs. Koth Common, Worldwake Common

Name Pili-Pala
Cost: 2
Type: Artifact Creature — Scarecrow
Pow/Tgh: (1/1)
Rules Text: Flying
{2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Common

Name Pillage
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or land. It can't be regenerated.
Set/Rarity: Premium Deck Series: Fire and Lightning Uncommon, Masters Edition II Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Alliances Uncommon

Name Pillaging Horde
Cost: 2RR
Type: Creature — Human Barbarian
Pow/Tgh: (5/5)
Rules Text: When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
Set/Rarity: Portal Rare

Name Pillar of Flame
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Set/Rarity: Avacyn Restored Common

Name Pillar of the Paruns
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell.
Set/Rarity: Dissension Rare

Name Pillar Tombs of Aku
Cost: 2BB
Type: World Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.
Set/Rarity: Visions Rare

Name Pillarfield Ox
Cost: 3W
Type: Creature — Ox
Pow/Tgh: (2/4)
Rules Text:
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Zendikar Common

Name Pillory of the Sleepless
Cost: 1WB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Set/Rarity: Guildpact Common

Name Pincer Spider
Cost: 2G
Type: Creature — Spider
Pow/Tgh: (2/3)
Rules Text: Kicker {3} (You may pay an additional {3} as you cast this spell.)
Reach (This creature can block creatures with flying.)
If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.
Set/Rarity: Invasion Common

Name Pincher Beetles
Cost: 2G
Type: Creature — Insect
Pow/Tgh: (3/1)
Rules Text: Shroud (This creature can't be the target of spells or abilities.)
Set/Rarity: Tenth Edition Common, Battle Royale Box Set Common, Tempest Common

Name Pine Barrens
Cost:
Type: Land
Pow/Tgh:
Rules Text: Pine Barrens enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you.
Set/Rarity: Tempest Rare

Name Pinecrest Ridge
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.
Set/Rarity: Champions of Kamigawa Uncommon

Name Pinpoint Avalanche
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
Set/Rarity: Onslaught Common

Name Pious Kitsune
Cost: 2W
Type: Creature — Fox Cleric
Pow/Tgh: (1/2)
Rules Text: At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.
{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.
Set/Rarity: Champions of Kamigawa Common

Name Pious Warrior
Cost: 3W
Type: Creature — Human Rebel Warrior
Pow/Tgh: (2/3)
Rules Text: Whenever Pious Warrior is dealt combat damage, you gain that much life.
Set/Rarity: Mercadian Masques Common

Name Piper's Melody
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Shuffle any number of target creature cards from your graveyard into your library.
Set/Rarity: Odyssey Uncommon

Name Piracy
Cost: UU
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
Set/Rarity: Starter 1999 Rare, Portal Second Age Rare

Name Piracy Charm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card.
Set/Rarity: Planar Chaos Common

Name Piranha Marsh
Cost:
Type: Land
Pow/Tgh:
Rules Text: Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
{T}: Add {B} to your mana pool.
Set/Rarity: Zendikar Common

Name Pirate Ship
Cost: 4U
Type: Creature — Human Pirate
Pow/Tgh: (4/3)
Rules Text: Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to target creature or player.
When you control no Islands, sacrifice Pirate Ship.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Piston Sledge
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: When Piston Sledge enters the battlefield, attach it to target creature you control.
Equipped creature gets +3/+1.
Equip—Sacrifice an artifact.
Set/Rarity: Mirrodin Besieged Uncommon

Name Pistus Strike
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with flying. Its controller gets a poison counter.
Set/Rarity: Mirrodin Besieged Common

Name Pit Fight
Cost: 1(R/G)
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Set/Rarity: Gatecrash Common

Name Pit Imp
Cost: B
Type: Creature — Imp
Pow/Tgh: (0/1)
Rules Text: Flying
{B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Set/Rarity: Tempest Common

Name Pit Keeper
Cost: 1B
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Set/Rarity: Time Spiral Common

Name Pit Raptor
Cost: 2BB
Type: Creature — Bird Mercenary
Pow/Tgh: (4/3)
Rules Text: Flying, first strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.
Set/Rarity: Prophecy Uncommon

Name Pit Scorpion
Cost: 2B
Type: Creature — Scorpion
Pow/Tgh: (1/1)
Rules Text: Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
Set/Rarity: Fifth Edition Common, Fourth Edition Common, Legends Common

Name Pit Spawn
Cost: 4BBB
Type: Creature — Demon
Pow/Tgh: (6/4)
Rules Text: First strike
At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}.
Whenever Pit Spawn deals damage to a creature, exile that creature.
Set/Rarity: Exodus Rare

Name Pit Trap
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
Set/Rarity: Seventh Edition Uncommon, Urza's Saga Uncommon, Ice Age Uncommon

Name Pitchburn Devils
Cost: 4R
Type: Creature — Devil
Pow/Tgh: (3/3)
Rules Text: When Pitchburn Devils dies, it deals 3 damage to target creature or player.
Set/Rarity: Magic 2014 Core Set Common, Innistrad Common

Name Pitchstone Wall
Cost: 2R
Type: Creature — Wall
Pow/Tgh: (2/5)
Rules Text: Defender (This creature can't attack.)
Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
Set/Rarity: Torment Uncommon

Name Pitfall Trap
Cost: 2W
Type: Instant — Trap
Pow/Tgh:
Rules Text: If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost.
Destroy target attacking creature without flying.
Set/Rarity: Zendikar Uncommon

Name Pith Driller
Cost: 4(B/P)
Type: Artifact Creature — Horror
Pow/Tgh: (2/4)
Rules Text: ({(b/p)} can be paid with either {B} or 2 life.)
When Pith Driller enters the battlefield, put a -1/-1 counter on target creature.
Set/Rarity: New Phyrexia Common

Name Pithing Needle
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Set/Rarity: Return to Ravnica Rare, Magic 2010 Rare, Tenth Edition Rare, Saviors of Kamigawa Rare

Name Pixie Queen
Cost: 2GG
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying
{G}{G}{G}, {T}: Target creature gains flying until end of turn.
Set/Rarity: Legends Rare

Name Plagiarize
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Torment Rare

Name Plague Beetle
Cost: B
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Urza's Legacy Common

Name Plague Boiler
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a plague counter on Plague Boiler.
{1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it.
When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
Set/Rarity: Commander 2013 Edition Rare, Ravnica: City of Guilds Rare

Name Plague Dogs
Cost: 4B
Type: Creature — Zombie Hound
Pow/Tgh: (3/3)
Rules Text: When Plague Dogs dies, all creatures get -1/-1 until end of turn.
{2}, Sacrifice Plague Dogs: Draw a card.
Set/Rarity: Urza's Destiny Uncommon

Name Plague Fiend
Cost: 1B
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.
Set/Rarity: Prophecy Common

Name Plague Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{T}: Add {1} to your mana pool.
Set/Rarity: Mirrodin Besieged Uncommon

Name Plague of Vermin
Cost: 6B
Type: Sorcery
Pow/Tgh:
Rules Text: Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token onto the battlefield for each 1 life he or she paid this way.
Set/Rarity: Shadowmoor Rare

Name Plague Rats
Cost: 2B
Type: Creature — Rat
Pow/Tgh: (*/*)
Rules Text: Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Set/Rarity: Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Plague Sliver
Cost: 2BB
Type: Creature — Sliver
Pow/Tgh: (5/5)
Rules Text: All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
Set/Rarity: Time Spiral Rare

Name Plague Spitter
Cost: 2B
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player.
Set/Rarity: Invasion Uncommon

Name Plague Spores
Cost: 4BR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature and target land. They can't be regenerated.
Set/Rarity: Invasion Common

Name Plague Stinger
Cost: 1B
Type: Creature — Insect Horror
Pow/Tgh: (1/1)
Rules Text: Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Scars of Mirrodin Common

Name Plague Wind
Cost: 7BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures you don't control. They can't be regenerated.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Prophecy Rare

Name Plague Witch
Cost: 1B
Type: Creature — Elf Spellshaper
Pow/Tgh: (1/1)
Rules Text: {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
Set/Rarity: Nemesis Common

Name Plaguebearer
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: {X}{X}{B}: Destroy target nonblack creature with converted mana cost X.
Set/Rarity: Exodus Rare

Name Plagued Rusalka
Cost: B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Guildpact Uncommon

Name Plaguemaw Beast
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (4/3)
Rules Text: {T}, Sacrifice a creature: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Set/Rarity: Mirrodin Besieged Uncommon

Name Plains
Cost:
Type: Basic Land — Plains
Pow/Tgh:
Rules Text: W
Set/Rarity: Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Theros Land, Theros Land, Theros Land, Theros Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Avacyn Restored Land, Avacyn Restored Land, Avacyn Restored Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Innistrad Land, Innistrad Land, Innistrad Land, Duel Decks: Ajani vs. Nicol Bolas Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, New Phyrexia Land, New Phyrexia Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Duel Decks: Elspeth vs. Tezzeret Land, Duel Decks: Elspeth vs. Tezzeret Land, Duel Decks: Elspeth vs. Tezzeret Land, Duel Decks: Elspeth vs. Tezzeret Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Mirrodin Besieged Land, Mirrodin Besieged Land, Premium Deck Series: Slivers Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name Planar Birth
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
Set/Rarity: Urza's Saga Rare

Name Planar Chaos
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.
Set/Rarity: Judgment Uncommon

Name Planar Cleansing
Cost: 3WWW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all nonland permanents.
Set/Rarity: Magic 2014 Core Set Rare, Magic 2013 Rare, Magic 2010 Rare

Name Planar Collapse
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
Set/Rarity: Urza's Legacy Rare

Name Planar Despair
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Set/Rarity: Apocalypse Rare

Name Planar Gate
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Creature spells you cast cost up to {2} less to cast.
Set/Rarity: Masters Edition IV Uncommon, Legends Rare

Name Planar Guide
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
Set/Rarity: Legions Rare

Name Planar Overlay
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.
Set/Rarity: Planeshift Rare

Name Planar Portal
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.
Set/Rarity: Eighth Edition Rare, Invasion Rare

Name Planar Void
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever another card is put into a graveyard from anywhere, exile that card.
Set/Rarity: Urza's Saga Uncommon

Name Planeswalker's Favor
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{G}: Target opponent reveals a card at random from his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.
Set/Rarity: Planeshift Rare

Name Planeswalker's Fury
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{R}: Target opponent reveals a card at random from his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Planeshift Rare

Name Planeswalker's Mirth
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{W}: Target opponent reveals a card at random from his or her hand. You gain life equal to that card's converted mana cost.
Set/Rarity: Planeshift Rare

Name Planeswalker's Mischief
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{U}: Target opponent reveals a card at random from his or her hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.) At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Planeshift Rare

Name Planeswalker's Scorn
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{B}: Target opponent reveals a card at random from his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Planeshift Rare

Name Plant Elemental
Cost: 1G
Type: Creature — Plant Elemental
Pow/Tgh: (3/4)
Rules Text: When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
Set/Rarity: Portal Uncommon

Name Plasm Capture
Cost: GGUU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.
Set/Rarity: Dragon's Maze Rare

Name Plasma Elemental
Cost: 5U
Type: Creature — Elemental
Pow/Tgh: (4/1)
Rules Text: Plasma Elemental can't be blocked.
Set/Rarity: Fifth Dawn Uncommon

Name Plateau
Cost:
Type: Land — Mountain Plains
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition IV Rare, Masters Edition III Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Plated Geopede
Cost: 1R
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Zendikar Common

Name Plated Pegasus
Cost: 2W
Type: Creature — Pegasus
Pow/Tgh: (1/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
If a spell would deal damage to a creature or player, prevent 1 damage that spell would deal to that creature or player.
Set/Rarity: Time Spiral Uncommon

Name Plated Rootwalla
Cost: 4G
Type: Creature — Lizard
Pow/Tgh: (3/3)
Rules Text: {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn.
Set/Rarity: Battle Royale Box Set Common, Exodus Common

Name Plated Seastrider
Cost: UU
Type: Creature — Beast
Pow/Tgh: (1/4)
Rules Text:
Set/Rarity: Scars of Mirrodin Common

Name Plated Slagwurm
Cost: 4GGG
Type: Creature — Wurm
Pow/Tgh: (8/8)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Set/Rarity: Duel Decks: Garruk vs. Liliana Rare, Mirrodin Rare

Name Plated Sliver
Cost: W
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures get +0/+1.
Set/Rarity: Legions Common

Name Plated Spider
Cost: 4G
Type: Creature — Spider
Pow/Tgh: (4/4)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Beatdown Box Set Common, Urza's Destiny Common

Name Plated Wurm
Cost: 4G
Type: Creature — Wurm
Pow/Tgh: (4/5)
Rules Text:
Set/Rarity: Portal Second Age Common

Name Platinum Angel
Cost: 7
Type: Artifact Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
You can't lose the game and your opponents can't win the game.
Set/Rarity: Magic 2011 Mythic Rare, Magic 2010 Mythic Rare, Tenth Edition Rare, Mirrodin Rare

Name Platinum Emperion
Cost: 8
Type: Artifact Creature — Golem
Pow/Tgh: (8/8)
Rules Text: Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.)
Set/Rarity: Scars of Mirrodin Mythic Rare

Name Plaxcaster Frogling
Cost: 1GU
Type: Creature — Frog Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Dissension Uncommon

Name Plaxmanta
Cost: 1U
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Flash
When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
Set/Rarity: Dissension Uncommon

Name Pledge of Loyalty
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Set/Rarity: Invasion Uncommon

Name Plover Knights
Cost: 3WW
Type: Creature — Kithkin Knight
Pow/Tgh: (3/3)
Rules Text: Flying, first strike
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Lorwyn Common

Name Plow Through Reito
Cost: 1W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
Set/Rarity: Saviors of Kamigawa Common

Name Plow Under
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put two target lands on top of their owners' libraries.
Set/Rarity: Eighth Edition Rare, Urza's Destiny Rare

Name Plumes of Peace
Cost: 1WU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Forecast — {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Common

Name Plumeveil
Cost: (W/U)(W/U)(W/U)
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Flash
Defender, flying
Set/Rarity: Modern Masters Uncommon, Magic: The Gathering-Commander Uncommon, Shadowmoor Uncommon

Name Plummet
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with flying.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Magic 2012 Common, Magic 2011 Common, Archenemy Common

Name Plunder
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or land.
Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Time Spiral Common

Name Plunge into Darkness
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and exile the rest.
Entwine {B} (Choose both if you pay the entwine cost.)
Set/Rarity: Fifth Dawn Rare

Name Pointy Finger of Doom
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Spin Pointy Finger of Doom in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.
Set/Rarity: Unhinged Rare

Name Poison Arrow
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature. You gain 3 life.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Poison the Well
Cost: 2(B/R)(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Poison the Well deals 2 damage to that land's controller.
Set/Rarity: Shadowmoor Common

Name Poisonbelly Ogre
Cost: 4B
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: Whenever another creature enters the battlefield, its controller loses 1 life.
Set/Rarity: Guildpact Common

Name Polar Kraken
Cost: 8UUU
Type: Creature — Kraken
Pow/Tgh: (11/11)
Rules Text: Trample
Polar Kraken enters the battlefield tapped.
Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Masters Edition Rare, Ice Age Rare

Name Polis Crusher
Cost: 2RG
Type: Creature — Cyclops
Pow/Tgh: (4/4)
Rules Text: Trample, protection from enchantments
{4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.
Set/Rarity: Theros Rare

Name Political Trickery
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
Set/Rarity: Mirage Rare

Name Pollen Lullaby
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Magic: The Gathering-Commander Uncommon, Lorwyn Uncommon

Name Pollen Remedy
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If Pollen Remedy was kicked, prevent the next 6 damage this way instead.
Set/Rarity: Planeshift Common

Name Pollenbright Wings
Cost: 4GW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Planechase 2012 Edition Uncommon, Ravnica: City of Guilds Uncommon

Name Polluted Bonds
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
Set/Rarity: Shadowmoor Rare

Name Polluted Dead
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: When Polluted Dead dies, destroy target land.
Set/Rarity: Avacyn Restored Common

Name Polluted Delta
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Onslaught Rare

Name Polluted Mire
Cost:
Type: Land
Pow/Tgh:
Rules Text: Polluted Mire enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Premium Deck Series: Graveborn Common, Duel Decks: Garruk vs. Liliana Common, Beatdown Box Set Common, Battle Royale Box Set Common, Urza's Saga Common

Name Polukranos, World Eater
Cost: 2GG
Type: Legendary Creature — Hydra
Pow/Tgh: (5/5)
Rules Text: {X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
Set/Rarity: Duel Decks: Heroes vs. Monsters Mythic Rare, Theros Mythic Rare

Name Polymorph
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
Set/Rarity: Magic 2010 Rare, Ninth Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Ponder
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
Set/Rarity: Magic 2012 Common, Magic 2010 Common, Lorwyn Common

Name Pongify
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield.
Set/Rarity: Planar Chaos Uncommon

Name Pontiff of Blight
Cost: 4BB
Type: Creature — Zombie Cleric
Pow/Tgh: (2/7)
Rules Text: Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Set/Rarity: Dragon's Maze Rare

Name Pooling Venom
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land becomes tapped, its controller loses 2 life.
{3}{B}: Destroy enchanted land.
Set/Rarity: Future Sight Uncommon

Name Porcelain Legionnaire
Cost: 2(W/P)
Type: Artifact Creature — Soldier
Pow/Tgh: (3/1)
Rules Text: ({(w/p)} can be paid with either {W} or 2 life.)
First strike
Set/Rarity: New Phyrexia Common

Name Porphyry Nodes
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
Set/Rarity: Planar Chaos Rare

Name Port Inspector
Cost: 1U
Type: Creature — Human
Pow/Tgh: (1/2)
Rules Text: Whenever Port Inspector becomes blocked, you may look at defending player's hand.
Set/Rarity: Mercadian Masques Common

Name Portcullis
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
Set/Rarity: Stronghold Rare

Name Portent
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name Portent of Betrayal
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Common

Name Possessed Aven
Cost: 2UU
Type: Creature — Bird Soldier Horror
Pow/Tgh: (3/3)
Rules Text: Flying
Threshold — As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature."
Set/Rarity: Torment Rare

Name Possessed Barbarian
Cost: 2RR
Type: Creature — Human Barbarian Horror
Pow/Tgh: (3/3)
Rules Text: First strike
Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature."
Set/Rarity: Torment Rare

Name Possessed Centaur
Cost: 2GG
Type: Creature — Centaur Horror
Pow/Tgh: (3/3)
Rules Text: Trample
Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature."
Set/Rarity: Torment Rare

Name Possessed Nomad
Cost: 2WW
Type: Creature — Human Nomad Horror
Pow/Tgh: (3/3)
Rules Text: Vigilance
Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
Set/Rarity: Torment Rare

Name Possessed Portal
Cost: 8
Type: Artifact
Pow/Tgh:
Rules Text: If a player would draw a card, that player skips that draw instead.
At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card.
Set/Rarity: Fifth Dawn Rare

Name Possibility Storm
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
Set/Rarity: Dragon's Maze Rare

Name Postmortem Lunge
Cost: X(B/P)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(b/p)} can be paid with either {B} or 2 life.)
Return target creature card with converted mana cost X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
Set/Rarity: New Phyrexia Uncommon

Name Poultice Sliver
Cost: 2W
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{2}, {T}: Regenerate target Sliver."
Set/Rarity: Planar Chaos Common

Name Poultrygeist
Cost: 2B
Type: Summon — Chicken
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever a creature is put into any graveyard from play, you may roll a six-sided die. On a 1, sacrifice Poultrygeist. Otherwise, put a +1/+1 counter on Poultrygeist.
Set/Rarity: Unglued Common

Name Pouncing Jaguar
Cost: G
Type: Creature — Cat
Pow/Tgh: (2/2)
Rules Text: Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Urza's Saga Common

Name Pouncing Kavu
Cost: 1R
Type: Creature — Kavu
Pow/Tgh: (1/1)
Rules Text: Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)
First strike
If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.
Set/Rarity: Invasion Common

Name Pouncing Wurm
Cost: 3G
Type: Creature — Wurm
Pow/Tgh: (3/3)
Rules Text: Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste.
Set/Rarity: Planar Chaos Uncommon

Name Powder Keg
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a fuse counter on Powder Keg.

{T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.
Set/Rarity: Urza's Destiny Rare

Name Power Armor
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Domain — {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Invasion Uncommon

Name Power Artifact
Cost: UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Set/Rarity: Masters Edition IV Rare, Antiquities Uncommon

Name Power Conduit
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Remove a counter from a permanent you control: Choose one — Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
Set/Rarity: Mirrodin Uncommon

Name Power Leak
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Set/Rarity: Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Power Matrix
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Set/Rarity: Mercadian Masques Rare

Name Power of Fire
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Set/Rarity: Shadowmoor Common

Name Power Sink
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.
Set/Rarity: Beatdown Box Set Common, Classic Sixth Edition Uncommon, Urza's Saga Common, Tempest Common, Fifth Edition Uncommon, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Power Surge
Cost: RR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Power Taint
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Powerleech
Cost: GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.
Set/Rarity: Antiquities Uncommon

Name Powerstone Minefield
Cost: 2RW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
Set/Rarity: Apocalypse Rare

Name Pox
Cost: BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Pradesh Gypsies
Cost: 2G
Type: Creature — Human Nomad
Pow/Tgh: (1/1)
Rules Text: {1}{G}, {T}: Target creature gets -2/-0 until end of turn.
Set/Rarity: Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Legends Uncommon

Name Praetor's Counsel
Cost: 5GGG
Type: Sorcery
Pow/Tgh:
Rules Text: Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Set/Rarity: Mirrodin Besieged Mythic Rare

Name Praetor's Grasp
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Search target opponent's library for a card and exile it face down. Then that player shuffles his or her library. You may look at and play that card for as long as it remains exiled.
Set/Rarity: New Phyrexia Rare

Name Prahv, Spires of Order
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Set/Rarity: Dissension Uncommon

Name Preacher
Cost: 1WW
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: You may choose not to untap Preacher during your untap step.
{T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice he or she controls.
Set/Rarity: Masters Edition Rare, The Dark Rare

Name Precinct Captain
Cost: WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: First strike
Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.
Set/Rarity: Return to Ravnica Rare

Name Precognition
Cost: 4U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Set/Rarity: Tempest Rare

Name Precursor Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Set/Rarity: Scars of Mirrodin Rare

Name Predator Dragon
Cost: 3RRR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying, haste
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
Set/Rarity: Shards of Alara Rare

Name Predator Ooze
Cost: GGG
Type: Creature — Ooze
Pow/Tgh: (1/1)
Rules Text: Indestructible
Whenever Predator Ooze attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
Set/Rarity: Dark Ascension Rare

Name Predator, Flagship
Cost: 5
Type: Legendary Artifact
Pow/Tgh:
Rules Text: {2}: Target creature gains flying until end of turn.
{5}, {T}: Destroy target creature with flying.
Set/Rarity: Nemesis Rare

Name Predator's Gambit
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Set/Rarity: Avacyn Restored Common

Name Predator's Rapport
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Choose target creature you control. You gain life equal to that creature's power plus its toughness.
Set/Rarity: Gatecrash Common

Name Predator's Strike
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 and gains trample until end of turn.
Set/Rarity: Mirrodin Common

Name Predatory Advantage
Cost: 3RG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield.
Set/Rarity: Alara Reborn Rare

Name Predatory Focus
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Set/Rarity: Guildpact Uncommon

Name Predatory Hunger
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
Set/Rarity: Exodus Common

Name Predatory Nightstalker
Cost: 3BB
Type: Creature — Nightstalker
Pow/Tgh: (3/2)
Rules Text: When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.
Set/Rarity: Portal Second Age Uncommon

Name Predatory Rampage
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Set/Rarity: Magic 2013 Rare

Name Predatory Sliver
Cost: 1G
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: Sliver creatures you control get +1/+1.
Set/Rarity: Magic 2014 Core Set Common

Name Predatory Urge
Cost: 3G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Set/Rarity: Planechase 2012 Edition Rare, Zendikar Rare

Name Predict
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.
Set/Rarity: Odyssey Uncommon

Name Preeminent Captain
Cost: 2W
Type: Creature — Kithkin Soldier
Pow/Tgh: (2/2)
Rules Text: First strike
Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Set/Rarity: Morningtide Rare

Name Preemptive Strike
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell.
Set/Rarity: Portal Three Kingdoms Common

Name Preferred Selection
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
Set/Rarity: Mirage Rare

Name Premature Burial
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature that entered the battlefield since your last turn ended.
Set/Rarity: Time Spiral Uncommon

Name Preordain
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Duel Decks: Venser vs. Koth Common, Magic 2011 Common

Name Prescient Chimera
Cost: 3UU
Type: Creature — Chimera
Pow/Tgh: (3/4)
Rules Text: Flying
Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Common

Name Presence of Gond
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield."
Set/Rarity: Commander 2013 Edition Common, Shadowmoor Common

Name Presence of the Master
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts an enchantment spell, counter it.
Set/Rarity: Urza's Saga Uncommon, Legends Uncommon

Name Presence of the Wise
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each card in your hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Pretender's Claim
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Set/Rarity: Mercadian Masques Uncommon

Name Prey Upon
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Magic 2013 Common, Innistrad Common

Name Prey's Vengeance
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Set/Rarity: Rise of the Eldrazi Uncommon

Name Preyseizer Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon.
Set/Rarity: Planechase 2012 Edition Rare

Name Price of Glory
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Set/Rarity: Odyssey Uncommon

Name Price of Knowledge
Cost: 6B
Type: Enchantment
Pow/Tgh:
Rules Text: Players have no maximum hand size.
At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
Set/Rarity: Commander 2013 Edition Rare

Name Price of Progress
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Set/Rarity: Premium Deck Series: Fire and Lightning Uncommon, Exodus Uncommon

Name Prickly Boggart
Cost: B
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Morningtide Common

Name Pride Guardian
Cost: W
Type: Creature — Cat Monk
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Whenever Pride Guardian blocks, you gain 3 life.
Set/Rarity: Magic 2012 Common

Name Pride of Lions
Cost: 3GG
Type: Creature — Cat
Pow/Tgh: (4/4)
Rules Text: You may have Pride of Lions assign its combat damage as though it weren't blocked.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Seventh Edition Uncommon, Starter 1999 Uncommon

Name Pride of the Clouds
Cost: WU
Type: Creature — Elemental Cat
Pow/Tgh: (1/1)
Rules Text: Flying
Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.
Forecast — {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Rare

Name Priest of Gix
Cost: 2B
Type: Creature — Human Cleric Minion
Pow/Tgh: (2/1)
Rules Text: When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Urza's Saga Uncommon

Name Priest of Iroas
Cost: R
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment.
Set/Rarity: Theros Common

Name Priest of Titania
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool for each Elf on the battlefield.
Set/Rarity: Urza's Saga Common

Name Priest of Urabrask
Cost: 2R
Type: Creature — Human Cleric
Pow/Tgh: (2/1)
Rules Text: When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool.
Set/Rarity: New Phyrexia Uncommon

Name Priest of Yawgmoth
Cost: 1B
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {T}, Sacrifice an artifact: Add to your mana pool an amount of {B} equal to the sacrificed artifact's converted mana cost.
Set/Rarity: Antiquities Common

Name Priests of Norn
Cost: 2W
Type: Creature — Cleric
Pow/Tgh: (1/4)
Rules Text: Vigilance
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Mirrodin Besieged Common

Name Primal Bellow
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn for each Forest you control.
Set/Rarity: Zendikar Uncommon

Name Primal Beyond
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
Set/Rarity: Morningtide Rare

Name Primal Boost
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn.
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.
Set/Rarity: Onslaught Uncommon

Name Primal Clay
Cost: 4
Type: Artifact Creature — Shapeshifter
Pow/Tgh: (*/*)
Rules Text: As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
Set/Rarity: Magic 2013 Uncommon, Masters Edition IV Common, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Antiquities Uncommon

Name Primal Cocoon
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
Set/Rarity: Magic 2011 Common

Name Primal Command
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
Set/Rarity: Archenemy Rare, Lorwyn Rare

Name Primal Forcemage
Cost: 2G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
Set/Rarity: Time Spiral Uncommon

Name Primal Frenzy
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has trample.
Set/Rarity: Odyssey Common

Name Primal Growth
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
Set/Rarity: Planeshift Common

Name Primal Huntbeast
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Set/Rarity: Magic 2013 Common

Name Primal Order
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Homelands Rare

Name Primal Plasma
Cost: 3U
Type: Creature — Elemental Shapeshifter
Pow/Tgh: (*/*)
Rules Text: As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
Set/Rarity: Planechase 2012 Edition Common, Duel Decks: Venser vs. Koth Common, Planar Chaos Common

Name Primal Rage
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have trample. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Tenth Edition Uncommon, Stronghold Uncommon

Name Primal Surge
Cost: 8GG
Type: Sorcery
Pow/Tgh:
Rules Text: Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Set/Rarity: Avacyn Restored Mythic Rare

Name Primal Vigor
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: If one or more tokens would be put onto the battlefield, twice that many of those tokens are put onto the battlefield instead.
If one or more +1/+1 counters would be placed on a creature, twice that many +1/+1 counters are placed on that creature instead.
Set/Rarity: Commander 2013 Edition Rare

Name Primal Visitation
Cost: 3RG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and has haste.
Set/Rarity: Gatecrash Common

Name Primal Whisperer
Cost: 4G
Type: Creature — Elf Soldier
Pow/Tgh: (2/2)
Rules Text: Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.
Morph {3}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Legions Rare

Name Primalcrux
Cost: GGGGGG
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Trample
Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
Set/Rarity: Eventide Rare

Name Prime Speaker Zegana
Cost: 2GGUU
Type: Legendary Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
Set/Rarity: Gatecrash Mythic Rare

Name Primeval Bounty
Cost: 5G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Whenever a land enters the battlefield under your control, you gain 3 life.
Set/Rarity: Magic 2014 Core Set Mythic Rare

Name Primeval Force
Cost: 2GGG
Type: Creature — Elemental
Pow/Tgh: (8/8)
Rules Text: When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
Set/Rarity: Eighth Edition Rare, Portal Rare

Name Primeval Light
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments target player controls.
Set/Rarity: Guildpact Uncommon

Name Primeval Shambler
Cost: 4B
Type: Creature — Horror Mercenary
Pow/Tgh: (3/3)
Rules Text: {B}: Primeval Shambler gets +1/+1 until end of turn.
Set/Rarity: Eighth Edition Uncommon, Mercadian Masques Uncommon

Name Primeval Titan
Cost: 4GG
Type: Creature — Giant
Pow/Tgh: (6/6)
Rules Text: Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
Set/Rarity: Magic 2012 Mythic Rare, Magic 2011 Mythic Rare

Name Primitive Etchings
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
Set/Rarity: Scourge Rare

Name Primitive Justice
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.
Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
Set/Rarity: Masters Edition IV Uncommon, Alliances Uncommon

Name Primoc Escapee
Cost: 6U
Type: Creature — Bird Beast
Pow/Tgh: (4/4)
Rules Text: Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Legions Uncommon

Name Primordial Hydra
Cost: XGG
Type: Creature — Hydra
Pow/Tgh: (0/0)
Rules Text: Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
Set/Rarity: Magic 2013 Mythic Rare, Magic 2012 Mythic Rare

Name Primordial Ooze
Cost: R
Type: Creature — Ooze
Pow/Tgh: (1/1)
Rules Text: Primordial Ooze attacks each turn if able.
At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
Set/Rarity: Fifth Edition Uncommon, Chronicles Uncommon, Legends Uncommon

Name Primordial Sage
Cost: 4GG
Type: Creature — Spirit
Pow/Tgh: (4/5)
Rules Text: Whenever you cast a creature spell, you may draw a card.
Set/Rarity: Ravnica: City of Guilds Rare

Name Prince of Thralls
Cost: 4UBBR
Type: Creature — Demon
Pow/Tgh: (7/7)
Rules Text: Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
Set/Rarity: Shards of Alara Mythic Rare

Name Princess Lucrezia
Cost: 3UUB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (5/4)
Rules Text: {T}: Add {U} to your mana pool.
Set/Rarity: Masters Edition III Uncommon, Legends Uncommon

Name Prismatic Boon
Cost: XWU
Type: Instant
Pow/Tgh:
Rules Text: Choose a color. X target creatures gain protection from the chosen color until end of turn.
Set/Rarity: Mirage Uncommon

Name Prismatic Circle
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Prismatic Circle enters the battlefield, choose a color.
{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Set/Rarity: Mirage Common

Name Prismatic Lace
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
Set/Rarity: Mirage Rare

Name Prismatic Lens
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Time Spiral Common

Name Prismatic Omen
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Lands you control are every basic land type in addition to their other types.
Set/Rarity: Shadowmoor Rare

Name Prismatic Strands
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Judgment Common

Name Prismatic Ward
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Set/Rarity: Fifth Edition Common, Ice Age Common

Name Prismatic Wardrobe
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target card that does not share a color with clothing worn by its controller. You cannot choose an artifact or land card.
Set/Rarity: Unglued Common

Name Prismwake Merrow
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/1)
Rules Text: Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
Set/Rarity: Shadowmoor Common

Name Prison Barricade
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (1/3)
Rules Text: Defender (This creature can't attack.)
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."
Set/Rarity: Invasion Common

Name Prison Term
Cost: 1WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Planechase Uncommon, Shadowmoor Uncommon

Name Pristine Angel
Cost: 4WW
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
Set/Rarity: Darksteel Rare

Name Pristine Talisman
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool. You gain 1 life.
Set/Rarity: Commander 2013 Edition Common, New Phyrexia Common

Name Private Research
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature dies, draw a card for each page counter on Private Research.
Set/Rarity: Urza's Destiny Uncommon

Name Privileged Position
Cost: 2(G/W)(G/W)(G/W)
Type: Enchantment
Pow/Tgh:
Rules Text: ({(g/w)} can be paid with either {G} or {W}.)
Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Set/Rarity: Ravnica: City of Guilds Rare

Name Prized Elephant
Cost: 3W
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text: Prized Elephant gets +1/+1 as long as you control a Forest.
{G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Magic 2013 Uncommon

Name Prized Unicorn
Cost: 3G
Type: Creature — Unicorn
Pow/Tgh: (2/2)
Rules Text: All creatures able to block Prized Unicorn do so.
Set/Rarity: Magic 2011 Uncommon, Magic 2010 Uncommon

Name Probe
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Draw three cards, then discard two cards.
If Probe was kicked, target player discards two cards.
Set/Rarity: Invasion Common

Name Proclamation of Rebirth
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield.
Forecast — {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Rare

Name Prodigal Pyromancer
Cost: 2R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Prodigal Pyromancer deals 1 damage to target creature or player.
Set/Rarity: Magic 2011 Uncommon, Magic 2010 Uncommon, Tenth Edition Common, Planar Chaos Common

Name Prodigal Sorcerer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Prodigal Sorcerer deals 1 damage to target creature or player.
Set/Rarity: Masters Edition IV Uncommon, Time Spiral "Timeshifted" Special, Seventh Edition Common, Starter 2000 Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Profane Command
Cost: XBB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two — Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to the battlefield; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Rare, Planechase Rare, Lorwyn Rare

Name Profane Prayers
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.
Set/Rarity: Onslaught Common

Name Profit // Loss (Profit)
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Progenitor Mimic
Cost: 4GU
Type: Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."
Set/Rarity: Dragon's Maze Mythic Rare

Name Progenitus
Cost: WWUUBBRRGG
Type: Legendary Creature — Hydra Avatar
Pow/Tgh: (10/10)
Rules Text: Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Set/Rarity: Modern Masters Mythic Rare, From the Vault: Legends Mythic Rare, Conflux Mythic Rare

Name Prognostic Sphinx
Cost: 3UU
Type: Creature — Sphinx
Pow/Tgh: (3/5)
Rules Text: Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Theros Rare

Name Prohibit
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Kicker {2} (You may pay an additional {2} as you cast this spell.)
Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead.
Set/Rarity: Invasion Common

Name Promise of Bunrei
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: When a creature you control dies, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield.
Set/Rarity: Saviors of Kamigawa Rare

Name Promise of Power
Cost: 2BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield.
Entwine {4} (Choose both if you pay the entwine cost.)
Set/Rarity: Duel Decks: Divine vs. Demonic Rare, Mirrodin Rare

Name Promised Kannushi
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Common

Name Propaganda
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Tempest Uncommon

Name Proper Burial
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control dies, you gain life equal to that creature's toughness.
Set/Rarity: Dissension Rare

Name Prophecy
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Homelands Common

Name Prophet of Kruphix
Cost: 3GU
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Untap all creatures and lands you control during each other player's untap step.
You may cast creature cards as though they had flash.
Set/Rarity: Theros Rare

Name Prophetic Bolt
Cost: 3UR
Type: Instant
Pow/Tgh:
Rules Text: Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Duel Decks: Izzet vs. Golgari Rare, Magic: The Gathering-Commander Rare, Apocalypse Rare

Name Prophetic Prism
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Gatecrash Common, Magic: The Gathering-Commander Common, Rise of the Eldrazi Common

Name Prosperity
Cost: XU
Type: Sorcery
Pow/Tgh:
Rules Text: Each player draws X cards.
Set/Rarity: Commander 2013 Edition Uncommon, Classic Sixth Edition Uncommon, Portal Rare, Visions Uncommon

Name Prossh, Skyraider of Kher
Cost: 3BRG
Type: Legendary Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.
Sacrifice another creature: Prossh gets +1/+0 until end of turn.
Set/Rarity: Commander 2013 Edition Mythic Rare

Name Protean Hulk
Cost: 5GG
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library.
Set/Rarity: Dissension Rare

Name Protean Hydra
Cost: XG
Type: Creature — Hydra
Pow/Tgh: (0/0)
Rules Text: Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
Set/Rarity: Magic 2011 Rare, Magic 2010 Mythic Rare

Name Protect // Serve (Protect)
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Protective Bubble
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Lorwyn Common

Name Protective Sphere
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Set/Rarity: Invasion Common

Name Proteus Machine
Cost: 3
Type: Artifact Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
Set/Rarity: Scourge Uncommon

Name Proteus Staff
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Mirrodin Rare

Name Protomatter Powder
Cost: 2U
Type: Artifact
Pow/Tgh:
Rules Text: {4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield.
Set/Rarity: Shards of Alara Uncommon

Name Prototype Portal
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.
{X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.
Set/Rarity: Scars of Mirrodin Rare

Name Provoke
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature you don't control. That creature blocks this turn if able.

Draw a card.
Set/Rarity: Stronghold Common

Name Prowess of the Fair
Cost: 1B
Type: Tribal Enchantment — Elf
Pow/Tgh:
Rules Text: Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield.
Set/Rarity: Lorwyn Uncommon

Name Prowler's Helm
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature can't be blocked except by Walls.
Equip {2}
Set/Rarity: Theros Uncommon

Name Prowling Nightstalker
Cost: 3B
Type: Creature — Nightstalker
Pow/Tgh: (2/2)
Rules Text: Prowling Nightstalker can't be blocked except by black creatures.
Set/Rarity: Masters Edition IV Common, Portal Second Age Common

Name Prowling Pangolin
Cost: 3BB
Type: Creature — Anteater Beast
Pow/Tgh: (6/5)
Rules Text: When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
Set/Rarity: Onslaught Uncommon

Name Psionic Blast
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
Set/Rarity: Time Spiral "Timeshifted" Special, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Psionic Entity
Cost: 4U
Type: Creature — Illusion
Pow/Tgh: (2/2)
Rules Text: {T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
Set/Rarity: Fourth Edition Rare, Legends Rare

Name Psionic Gift
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
Set/Rarity: Odyssey Common

Name Psionic Sliver
Cost: 4U
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself."
Set/Rarity: Time Spiral Rare

Name Psychatog
Cost: 1UB
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Discard a card: Psychatog gets +1/+1 until end of turn.
Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
Set/Rarity: Odyssey Uncommon

Name Psychic Allergy
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: As Psychic Allergy enters the battlefield, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
Set/Rarity: The Dark Rare

Name Psychic Barrier
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell. Its controller loses 1 life.
Set/Rarity: New Phyrexia Common

Name Psychic Battle
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.
Set/Rarity: Invasion Rare

Name Psychic Drain
Cost: XUB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top X cards of his or her library into his or her graveyard and you gain X life.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Psychic Intrusion
Cost: 3UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Set/Rarity: Theros Rare

Name Psychic Membrane
Cost: 2U
Type: Creature — Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.
Set/Rarity: Mirrodin Uncommon

Name Psychic Miasma
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
Set/Rarity: Scars of Mirrodin Common

Name Psychic Network
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: Each player reveals the top card of his or her library to all other players by continuously holding it against his or her forehead. This does not allow a player to look at his or her own card. (That card still counts as the top card of your library. Whenever you draw a card, draw that one and replace it with the next card of your library.)
Set/Rarity: Unglued Rare

Name Psychic Overload
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
When Psychic Overload enters the battlefield, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."
Set/Rarity: Darksteel Uncommon

Name Psychic Possession
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.
Set/Rarity: Dissension Rare

Name Psychic Puppetry
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may tap or untap target permanent.
Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name Psychic Purge
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Psychic Purge deals 1 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
Set/Rarity: Masters Edition Uncommon, Legends Common

Name Psychic Spear
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card.
Set/Rarity: Betrayers of Kamigawa Common

Name Psychic Spiral
Cost: 4U
Type: Instant
Pow/Tgh:
Rules Text: Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.
Set/Rarity: Return to Ravnica Uncommon

Name Psychic Strike
Cost: 1UB
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Gatecrash Common

Name Psychic Surgery
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent shuffles his or her library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
Set/Rarity: New Phyrexia Rare

Name Psychic Theft
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Set/Rarity: Prophecy Rare

Name Psychic Trance
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, Wizards you control gain "{T}: Counter target spell."
Set/Rarity: Onslaught Rare

Name Psychic Transfer
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Set/Rarity: Starter 1999 Rare, Classic Sixth Edition Rare, Mirage Rare

Name Psychic Venom
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Set/Rarity: Masters Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Psychic Vortex
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep—Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your end step, sacrifice a land and discard your hand.
Set/Rarity: Weatherlight Rare

Name Psychogenic Probe
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.
Set/Rarity: Mirrodin Rare

Name Psychosis Crawler
Cost: 5
Type: Artifact Creature — Horror
Pow/Tgh: (*/*)
Rules Text: Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Set/Rarity: Mirrodin Besieged Rare

Name Psychotic Episode
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Time Spiral Common

Name Psychotic Fury
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target multicolored creature gains double strike until end of turn.
Draw a card.
Set/Rarity: Dissension Common

Name Psychotic Haze
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Psychotic Haze deals 1 damage to each creature and each player.
Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Common

Name Psychotrope Thallid
Cost: 2G
Type: Creature — Fungus
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a spore counter on Psychotrope Thallid.
Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
{1}, Sacrifice a Saproling: Draw a card.
Set/Rarity: Planar Chaos Uncommon

Name Pteron Ghost
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
Set/Rarity: Darksteel Common

Name Public Execution
Cost: 5B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Set/Rarity: Magic 2013 Uncommon

Name Puca's Mischief
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
Set/Rarity: Shadowmoor Rare

Name Puffer Extract
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
Set/Rarity: Mercadian Masques Uncommon

Name Pull from Eternity
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Put target face-up exiled card into its owner's graveyard.
Set/Rarity: Time Spiral Uncommon

Name Pull Under
Cost: 5B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets -5/-5 until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name Pulling Teeth
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Common

Name Pulmonic Sliver
Cost: 3WW
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
Set/Rarity: Time Spiral Rare

Name Pulsating Illusion
Cost: 4U
Type: Creature — Illusion
Pow/Tgh: (0/1)
Rules Text: Flying
Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn.
Set/Rarity: Odyssey Uncommon

Name Pulse of Llanowar
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Set/Rarity: Invasion Uncommon

Name Pulse of the Dross
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
Set/Rarity: Darksteel Rare

Name Pulse of the Fields
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Set/Rarity: Darksteel Rare

Name Pulse of the Forge
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.
Set/Rarity: Darksteel Rare

Name Pulse of the Grid
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Set/Rarity: Darksteel Rare

Name Pulse of the Tangle
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
Set/Rarity: Darksteel Rare

Name Pulse Tracker
Cost: B
Type: Creature — Vampire Rogue
Pow/Tgh: (1/1)
Rules Text: Whenever Pulse Tracker attacks, each opponent loses 1 life.
Set/Rarity: Worldwake Common

Name Pulsemage Advocate
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: {T}: Return three target cards from an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.
Set/Rarity: Judgment Rare

Name Pulverize
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: You may sacrifice two Mountains rather than pay Pulverize's mana cost.

Destroy all artifacts.
Set/Rarity: Mercadian Masques Rare

Name Punctuate
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ? , ; : - ( ) / " ' & .)
Set/Rarity: Unhinged Common

Name Puncture Blast
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to target creature or player.
Set/Rarity: Eventide Common

Name Puncture Bolt
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
Set/Rarity: Shadowmoor Common

Name Puncturing Light
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target attacking or blocking creature with power 3 or less.
Set/Rarity: Rise of the Eldrazi Common

Name Punish Ignorance
Cost: WUUB
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Its controller loses 3 life and you gain 3 life.
Set/Rarity: Shards of Alara Rare

Name Punish the Enemy
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Punish the Enemy deals 3 damage to target player and 3 damage to target creature.
Set/Rarity: Dragon's Maze Common

Name Punishing Fire
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Duel Decks: Knights vs. Dragons Uncommon, Zendikar Uncommon

Name Crime // Punishment (Punishment)
Cost: XBG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy each artifact, creature, and enchantment with converted mana cost X.
Set/Rarity: Dissension Rare

Name Puppet Conjurer
Cost: 1B
Type: Artifact Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield.
At the beginning of your upkeep, sacrifice a Homunculus.
Set/Rarity: Shards of Alara Uncommon

Name Puppet Master
Cost: UUU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.
Set/Rarity: Chronicles Uncommon, Legends Uncommon

Name Puppet Strings
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: You may tap or untap target creature.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Tempest Uncommon

Name Puppeteer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {U}, {T}: You may tap or untap target creature.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Odyssey Uncommon

Name Puppeteer Clique
Cost: 3BB
Type: Creature — Faerie Wizard
Pow/Tgh: (3/2)
Rules Text: Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name Puppet's Verdict
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Set/Rarity: Mercadian Masques Rare

Name Pure // Simple (Pure)
Cost: 1RG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target multicolored permanent.
Set/Rarity: Dissension Uncommon

Name Pure Intentions
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand.
When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.
Set/Rarity: Saviors of Kamigawa Rare

Name Pure Reflection
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.
Set/Rarity: Invasion Rare

Name Purelace
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Puresight Merrow
Cost: (W/U)(W/U)
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: {(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Uncommon

Name Puresteel Paladin
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Set/Rarity: New Phyrexia Rare

Name Purgatory
Cost: 2WB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.
At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
Set/Rarity: Mirage Rare

Name Purge
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact creature or black creature. It can't be regenerated.
Set/Rarity: Darksteel Uncommon

Name Purge the Profane
Cost: 2WB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent discards two cards and you gain 2 life.
Set/Rarity: Gatecrash Common

Name Purging Scythe
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.
Set/Rarity: Urza's Saga Rare

Name Purify
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all artifacts and enchantments.
Set/Rarity: Seventh Edition Rare, Urza's Legacy Rare

Name Purify the Grave
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Uncommon

Name Purity
Cost: 3WWW
Type: Creature — Elemental Incarnation
Pow/Tgh: (6/6)
Rules Text: Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
Set/Rarity: Lorwyn Rare

Name Purphoros, God of the Forge
Cost: 3R
Type: Legendary Enchantment Creature — God
Pow/Tgh: (6/5)
Rules Text: Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.
{2}{R}: Creatures you control get +1/+0 until end of turn.
Set/Rarity: Theros Mythic Rare

Name Purphoros's Emissary
Cost: 3R
Type: Enchantment Creature — Ox
Pow/Tgh: (3/3)
Rules Text: Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Purphoros's Emissary can't be blocked except by two or more creatures.
Enchanted creature gets +3/+3 and can't be blocked except by two or more creatures.
Set/Rarity: Theros Uncommon

Name Purraj of Urborg
Cost: 3BB
Type: Legendary Creature — Cat Warrior
Pow/Tgh: (2/3)
Rules Text: Purraj of Urborg has first strike as long as it's attacking.
Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.
Set/Rarity: Mirage Rare

Name Pursuit of Flight
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
Set/Rarity: Return to Ravnica Common

Name Pursuit of Knowledge
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.

Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
Set/Rarity: Stronghold Rare

Name Pus Kami
Cost: 5BB
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: {B}, Sacrifice Pus Kami: Destroy target nonblack creature.
Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Put Away
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Set/Rarity: Shadowmoor Common

Name Putrefaction
Cost: 4B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a green or white spell, that player discards a card.
Set/Rarity: Mercadian Masques Uncommon

Name Putrefax
Cost: 3GG
Type: Creature — Horror
Pow/Tgh: (5/3)
Rules Text: Trample, haste
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
At the beginning of the end step, sacrifice Putrefax.
Set/Rarity: Scars of Mirrodin Rare

Name Putrefy
Cost: 1BG
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or creature. It can't be regenerated.
Set/Rarity: Dragon's Maze Uncommon, Duel Decks: Izzet vs. Golgari Uncommon, Ravnica: City of Guilds Uncommon

Name Putrid Cyclops
Cost: 2B
Type: Creature — Zombie Cyclops
Pow/Tgh: (3/3)
Rules Text: When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Set/Rarity: Future Sight Common

Name Putrid Imp
Cost: B
Type: Creature — Zombie Imp
Pow/Tgh: (1/1)
Rules Text: Discard a card: Putrid Imp gains flying until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
Set/Rarity: Premium Deck Series: Graveborn Common, Torment Common

Name Putrid Leech
Cost: BG
Type: Creature — Zombie Leech
Pow/Tgh: (2/2)
Rules Text: Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Alara Reborn Common

Name Putrid Raptor
Cost: 4BB
Type: Creature — Zombie Lizard Beast
Pow/Tgh: (4/4)
Rules Text: Morph—Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Scourge Uncommon

Name Putrid Warrior
Cost: WB
Type: Creature — Zombie Soldier Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever Putrid Warrior deals damage, choose one — Each player loses 1 life; or each player gains 1 life.
Set/Rarity: Apocalypse Common

Name Pygmy Allosaurus
Cost: 2G
Type: Creature — Lizard
Pow/Tgh: (2/2)
Rules Text: Swampwalk
Set/Rarity: Ice Age Rare

Name Pygmy Giant
Cost: 1RR
Type: Creature — Giant
Pow/Tgh: (0/2)
Rules Text: {R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.
Set/Rarity: Unhinged Uncommon

Name Pygmy Hippo
Cost: GU
Type: Creature — Hippo
Pow/Tgh: (2/2)
Rules Text: Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land he or she controls and empty his or her mana pool. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your postcombat main phase, you add {X} to your mana pool, where X is the amount of mana emptied from defending player's mana pool this way.
Set/Rarity: Visions Rare

Name Pygmy Kavu
Cost: 3G
Type: Creature — Kavu
Pow/Tgh: (1/2)
Rules Text: When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
Set/Rarity: Planeshift Common

Name Pygmy Pyrosaur
Cost: 1R
Type: Creature — Lizard
Pow/Tgh: (1/1)
Rules Text: Pygmy Pyrosaur can't block.

{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Seventh Edition Common, Urza's Legacy Common

Name Pygmy Razorback
Cost: 1G
Type: Creature — Boar
Pow/Tgh: (2/1)
Rules Text: Trample
Set/Rarity: Prophecy Common

Name Pygmy Troll
Cost: 1G
Type: Creature — Troll
Pow/Tgh: (1/1)
Rules Text: Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.
{G}: Regenerate Pygmy Troll.
Set/Rarity: Exodus Common

Name Pyknite
Cost: 2G
Type: Creature — Ouphe
Pow/Tgh: (1/1)
Rules Text: When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Ice Age Common

Name Pyramids
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead.
Set/Rarity: Arabian Nights Rare

Name Pyre Charger
Cost: RR
Type: Creature — Elemental Warrior
Pow/Tgh: (1/1)
Rules Text: Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Shadowmoor Uncommon

Name Pyre Zombie
Cost: 1BR
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie to your hand.
{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
Set/Rarity: Invasion Rare

Name Pyreheart Wolf
Cost: 2R
Type: Creature — Wolf
Pow/Tgh: (1/1)
Rules Text: Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Dark Ascension Uncommon

Name Pyretic Ritual
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Add {R}{R}{R} to your mana pool.
Set/Rarity: Magic 2011 Common

Name Pyrewild Shaman
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (3/1)
Rules Text: Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.
Set/Rarity: Dragon's Maze Rare

Name Pyric Salamander
Cost: 1R
Type: Creature — Salamander
Pow/Tgh: (1/1)
Rules Text: {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
Set/Rarity: Mirage Common

Name Pyrite Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
{1}, Sacrifice Pyrite Spellbomb: Draw a card.
Set/Rarity: Modern Masters Common, Mirrodin Common

Name Pyroblast
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Counter target spell if it's blue; or destroy target permanent if it's blue.
Set/Rarity: Masters Edition Common, Fifth Edition Uncommon, Ice Age Common

Name Pyroclasm
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Pyroclasm deals 2 damage to each creature.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Duel Decks: Sorin vs. Tibalt Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Portal Rare, Ice Age Uncommon

Name Pyroclast Consul
Cost: 3RR
Type: Creature — Elemental Shaman
Pow/Tgh: (3/3)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
Set/Rarity: Morningtide Uncommon

Name Pyroconvergence
Cost: 4R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player.
Set/Rarity: Return to Ravnica Uncommon

Name Pyrohemia
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.
{R}: Pyrohemia deals 1 damage to each creature and each player.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Planar Chaos Uncommon

Name Pyrokinesis
Cost: 4RR
Type: Instant
Pow/Tgh:
Rules Text: You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Masters Edition II Rare, Alliances Uncommon

Name Pyromancer Ascension
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Set/Rarity: Zendikar Rare

Name Pyromancer's Gauntlet
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
Set/Rarity: Magic 2014 Core Set Rare

Name Pyromancer's Swath
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: If an instant or sorcery source you control would deal damage to a creature or player, it deals that much damage plus 2 to that creature or player instead.
At the beginning of each end step, discard your hand.
Set/Rarity: Modern Masters Rare, Future Sight Rare

Name Pyromancy
Cost: 2RR
Type: Enchantment
Pow/Tgh:
Rules Text: {3}, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card.
Set/Rarity: Urza's Legacy Rare

Name Pyromania
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player.
{1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player.
Set/Rarity: Torment Uncommon

Name Pyromatics
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Pyromatics deals 1 damage to target creature or player.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Guildpact Common

Name Pyrostatic Pillar
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.
Set/Rarity: Scourge Uncommon

Name Pyrotechnics
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
Set/Rarity: Planechase Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Common, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Common

Name Pyrrhic Revival
Cost: 3(W/B)(W/B)(W/B)
Type: Sorcery
Pow/Tgh:
Rules Text: Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it.
Set/Rarity: Eventide Rare

Name Python
Cost: 1BB
Type: Creature — Snake
Pow/Tgh: (3/2)
Rules Text:
Set/Rarity: Starter 2000 Common, Classic Sixth Edition Common, Portal Common, Visions Common

Name Pyxis of Pandemonium
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Each player exiles the top card of his or her library face down.
{7}, {T}, Sacrifice Pyxis of Pandemonium: Each player turns face up all cards he or she owns exiled with Pyxis of Pandemonium, then puts all permanent cards among them onto the battlefield.
Set/Rarity: Theros Rare

Name Qasali Ambusher
Cost: 1GW
Type: Creature — Cat Warrior
Pow/Tgh: (2/3)
Rules Text: Reach
If a creature is attacking you and you control a Forest and a Plains, you may cast Qasali Ambusher without paying its mana cost and as though it had flash.
Set/Rarity: Shards of Alara Uncommon

Name Qasali Pridemage
Cost: GW
Type: Creature — Cat Wizard
Pow/Tgh: (2/2)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Alara Reborn Common

Name Quag Sickness
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
Set/Rarity: Magic 2014 Core Set Common, Magic 2011 Common

Name Quag Vampires
Cost: B
Type: Creature — Vampire Rogue
Pow/Tgh: (1/1)
Rules Text: Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)
Swampwalk
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Set/Rarity: Worldwake Common

Name Quagmire
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Set/Rarity: Legends Uncommon

Name Quagmire Druid
Cost: 2B
Type: Creature — Zombie Druid
Pow/Tgh: (2/2)
Rules Text: {G}, {T}, Sacrifice a creature: Destroy target enchantment.
Set/Rarity: Commander 2013 Edition Common, Apocalypse Common

Name Quagmire Lamprey
Cost: 2B
Type: Creature — Fish
Pow/Tgh: (1/1)
Rules Text: Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
Set/Rarity: Mercadian Masques Uncommon

Name Quagnoth
Cost: 5G
Type: Creature — Beast
Pow/Tgh: (4/5)
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Shroud (This permanent can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
Set/Rarity: Future Sight Rare

Name Quarum Trench Gnomes
Cost: 3R
Type: Creature — Gnome
Pow/Tgh: (1/1)
Rules Text: {T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana. (This effect lasts indefinitely.)
Set/Rarity: Legends Rare

Name Quash
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.
Set/Rarity: Betrayers of Kamigawa Uncommon, Urza's Destiny Uncommon

Name Quenchable Fire
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.
Set/Rarity: Conflux Common

Name Quest for Ancient Secrets
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.
Set/Rarity: Zendikar Uncommon

Name Quest for Pure Flame
Cost: R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
Set/Rarity: Zendikar Uncommon

Name Quest for Renewal
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
Set/Rarity: Worldwake Uncommon

Name Quest for the Gemblades
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
Set/Rarity: Zendikar Uncommon

Name Quest for the Goblin Lord
Cost: R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
Set/Rarity: Worldwake Uncommon

Name Quest for the Gravelord
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
Set/Rarity: Zendikar Uncommon

Name Quest for the Holy Relic
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
Set/Rarity: Zendikar Uncommon

Name Quest for the Nihil Stone
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
Set/Rarity: Worldwake Rare

Name Quest for Ula's Temple
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
Set/Rarity: Worldwake Rare

Name Questing Phelddagrif
Cost: 1GWU
Type: Creature — Phelddagrif
Pow/Tgh: (4/4)
Rules Text: {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.
Set/Rarity: Planeshift Rare, Promo set for Gatherer Rare

Name Question Elemental?
Cost: 2UU
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: Flying
Are you aware that when you say something that isn't a question, the player who first points out this fact gains control of Question Elemental?
Set/Rarity: Unhinged Uncommon

Name Quick Sliver
Cost: 1G
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: Flash
Any player may play Sliver cards as though they had flash.
Set/Rarity: Premium Deck Series: Slivers Common, Legions Common

Name Quickchange
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
Set/Rarity: Ravnica: City of Guilds Common

Name Quicken
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
Set/Rarity: Magic 2014 Core Set Rare, Guildpact Rare

Name Quickening Licid
Cost: 1W
Type: Creature — Licid
Pow/Tgh: (1/1)
Rules Text: {1}{W}, {T}: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature has first strike.
Set/Rarity: Tempest Uncommon

Name Quicksand
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Set/Rarity: Worldwake Common, Tenth Edition Uncommon, Ninth Edition Uncommon, Visions Uncommon

Name Quicksilver Amulet
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: You may put a creature card from your hand onto the battlefield.
Set/Rarity: Magic 2012 Rare, Urza's Legacy Rare

Name Quicksilver Behemoth
Cost: 6U
Type: Creature — Beast
Pow/Tgh: (4/5)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Set/Rarity: Darksteel Common

Name Quicksilver Dagger
Cost: 1UR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card."
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Apocalypse Common

Name Quicksilver Dragon
Cost: 4UU
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Duel Decks: Jace vs. Chandra Rare, Onslaught Rare

Name Quicksilver Elemental
Cost: 3UU
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: {U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
Set/Rarity: Mirrodin Rare

Name Quicksilver Fountain
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Set/Rarity: Mirrodin Rare

Name Quicksilver Gargantuan
Cost: 5UU
Type: Creature — Shapeshifter
Pow/Tgh: (7/7)
Rules Text: You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7.
Set/Rarity: Scars of Mirrodin Mythic Rare

Name Quicksilver Geyser
Cost: 4U
Type: Instant
Pow/Tgh:
Rules Text: Return up to two target nonland permanents to their owners' hands.
Set/Rarity: Mirrodin Besieged Common

Name Quicksilver Wall
Cost: 2U
Type: Creature — Wall
Pow/Tgh: (1/6)
Rules Text: Defender (This creature can't attack.)
{4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.
Set/Rarity: Prophecy Uncommon

Name Quiet Disrepair
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact or enchantment
At the beginning of your upkeep, choose one — Destroy enchanted permanent; or you gain 2 life.
Set/Rarity: Planechase 2012 Edition Common, Future Sight Common

Name Quiet Purity
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target enchantment.
Set/Rarity: Champions of Kamigawa Common

Name Quiet Speculation
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles his or her library.
Set/Rarity: Judgment Uncommon

Name Quietus Spike
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip {3}
Set/Rarity: Planechase 2012 Edition Rare, Shards of Alara Rare

Name Quilled Slagwurm
Cost: 4GGG
Type: Creature — Wurm
Pow/Tgh: (8/8)
Rules Text:
Set/Rarity: Mirrodin Besieged Uncommon

Name Quilled Sliver
Cost: 1W
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."
Set/Rarity: Time Spiral Uncommon

Name Quillmane Baku
Cost: 4U
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.
{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.
Set/Rarity: Betrayers of Kamigawa Common

Name Quill-Slinger Boggart
Cost: 3B
Type: Creature — Goblin Warrior
Pow/Tgh: (3/2)
Rules Text: Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
Set/Rarity: Lorwyn Common

Name Quillspike
Cost: 2(B/G)
Type: Creature — Beast
Pow/Tgh: (1/1)
Rules Text: {(b/g)}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
Set/Rarity: Eventide Uncommon

Name Quirion Druid
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (1/2)
Rules Text: {G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.)
Set/Rarity: Visions Rare

Name Quirion Dryad
Cost: 1G
Type: Creature — Dryad
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
Set/Rarity: Magic 2013 Rare, Tenth Edition Rare, Planeshift Rare

Name Quirion Elves
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: As Quirion Elves enters the battlefield, choose a color.
{T}: Add {G} to your mana pool.
{T}: Add one mana of the chosen color to your mana pool.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Beatdown Box Set Common, Invasion Common, Mirage Common

Name Quirion Explorer
Cost: 1G
Type: Creature — Elf Druid Scout
Pow/Tgh: (1/1)
Rules Text: {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Set/Rarity: Planeshift Common

Name Quirion Ranger
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
Set/Rarity: Visions Common

Name Quirion Sentinel
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (2/1)
Rules Text: When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool.
Set/Rarity: Invasion Common

Name Quirion Trailblazer
Cost: 3G
Type: Creature — Elf Scout
Pow/Tgh: (1/2)
Rules Text: When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
Set/Rarity: Invasion Common

Name Qumulox
Cost: 6UU
Type: Creature — Beast
Pow/Tgh: (5/4)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Planechase Uncommon, Fifth Dawn Uncommon

Name R&D's Secret Lair
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Play cards as written. Ignore all errata.
{T}: Add {1} to your mana pool.
Set/Rarity: Unhinged Rare

Name Rabble-Rouser
Cost: 3R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.
Set/Rarity: Guildpact Uncommon

Name Rabid Elephant
Cost: 4G
Type: Creature — Elephant
Pow/Tgh: (3/4)
Rules Text: Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
Set/Rarity: Odyssey Common

Name Rabid Rats
Cost: 1B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: {T}: Target blocking creature gets -1/-1 until end of turn.
Set/Rarity: Stronghold Common

Name Rabid Wolverines
Cost: 3GG
Type: Creature — Wolverine
Pow/Tgh: (4/4)
Rules Text: Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.
Set/Rarity: Exodus Common

Name Rabid Wombat
Cost: 2GG
Type: Creature — Wombat
Pow/Tgh: (0/1)
Rules Text: Vigilance
Rabid Wombat gets +2/+2 for each Aura attached to it.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Chronicles Uncommon, Legends Uncommon

Name Racecourse Fury
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target creature gains haste until end of turn."
Set/Rarity: Return to Ravnica Uncommon

Name Rack and Ruin
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Destroy two target artifacts.
Set/Rarity: Urza's Legacy Uncommon

Name Rackling
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
Set/Rarity: Nemesis Uncommon

Name Radha, Heir to Keld
Cost: RG
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool.
{T}: Add {G} to your mana pool.
Set/Rarity: Planar Chaos Rare

Name Radiant Essence
Cost: 1GW
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
Set/Rarity: Mirage Uncommon

Name Radiant Kavu
Cost: RGW
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: {R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.
Set/Rarity: Planeshift Rare

Name Radiant, Archangel
Cost: 3WW
Type: Legendary Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield.
Set/Rarity: Urza's Legacy Rare

Name Radiant's Dragoons
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/5)
Rules Text: Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons enters the battlefield, you gain 5 life.
Set/Rarity: Urza's Legacy Uncommon

Name Radiant's Judgment
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with power 4 or greater.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Legacy Common

Name Radiate
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Set/Rarity: Torment Rare

Name Radjan Spirit
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: {T}: Target creature loses flying until end of turn.
Set/Rarity: Masters Edition IV Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Uncommon

Name Rafiq of the Many
Cost: 1GWU
Type: Legendary Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.
Set/Rarity: From the Vault: Legends Mythic Rare, Shards of Alara Mythic Rare

Name Rag Dealer
Cost: B
Type: Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: {2}{B}, {T}: Exile up to three target cards from a single graveyard.
Set/Rarity: Champions of Kamigawa Common

Name Rag Man
Cost: 2BB
Type: Creature — Human Minion
Pow/Tgh: (2/1)
Rules Text: {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, The Dark Rare

Name Ragamuffyn
Cost: 2B
Type: Creature — Zombie Cleric
Pow/Tgh: (2/2)
Rules Text: Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand.
Set/Rarity: Dissension Uncommon

Name Rage Extractor
Cost: 4(R/P)
Type: Artifact
Pow/Tgh:
Rules Text: ({(r/p)} can be paid with either {R} or 2 life.)
Whenever you cast a spell with {P} in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to target creature or player.
Set/Rarity: New Phyrexia Uncommon

Name Rage Forger
Cost: 2R
Type: Creature — Elemental Shaman
Pow/Tgh: (2/2)
Rules Text: When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control.
Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player.
Set/Rarity: Morningtide Uncommon

Name Rage Nimbus
Cost: 2R
Type: Creature — Elemental
Pow/Tgh: (5/3)
Rules Text: Defender, flying
{1}{R}: Target creature attacks this turn if able.
Set/Rarity: Rise of the Eldrazi Rare

Name Rage of Purphoros
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Common

Name Rage Reflection
Cost: 4RR
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have double strike.
Set/Rarity: Shadowmoor Rare

Name Rage Thrower
Cost: 5R
Type: Creature — Human Shaman
Pow/Tgh: (4/2)
Rules Text: Whenever another creature dies, Rage Thrower deals 2 damage to target player.
Set/Rarity: Innistrad Uncommon

Name Rage Weaver
Cost: 1R
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
Set/Rarity: Tenth Edition Uncommon, Invasion Uncommon

Name Rageblood Shaman
Cost: 1RR
Type: Creature — Minotaur Shaman
Pow/Tgh: (2/3)
Rules Text: Trample
Other Minotaur creatures you control get +1/+1 and have trample.
Set/Rarity: Theros Rare

Name Ragged Veins
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.
Set/Rarity: Champions of Kamigawa Common

Name Raging Bull
Cost: 2R
Type: Creature — Ox
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Legends Common

Name Raging Cougar
Cost: 2R
Type: Creature — Cat
Pow/Tgh: (2/2)
Rules Text: Haste
Set/Rarity: Portal Common

Name Raging Goblin
Cost: R
Type: Creature — Goblin Berserker
Pow/Tgh: (1/1)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
Set/Rarity: Magic 2010 Common, Duel Decks: Elves vs. Goblins Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Beatdown Box Set Common, Battle Royale Box Set Common, Starter 1999 Common, Classic Sixth Edition Common, Exodus Common, Portal Second Age Common, Portal Common, Portal Common

Name Raging Gorilla
Cost: 2R
Type: Creature — Ape
Pow/Tgh: (2/3)
Rules Text: Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.
Set/Rarity: Visions Common

Name Raging Kavu
Cost: 1RG
Type: Creature — Kavu
Pow/Tgh: (3/1)
Rules Text: Flash
Haste
Set/Rarity: Invasion Rare, Promo set for Gatherer Rare

Name Raging Minotaur
Cost: 2RR
Type: Creature — Minotaur Berserker
Pow/Tgh: (3/3)
Rules Text: Haste
Set/Rarity: Masters Edition III Common, Portal Common

Name Raging Poltergeist
Cost: 4R
Type: Creature — Spirit
Pow/Tgh: (6/1)
Rules Text:
Set/Rarity: Avacyn Restored Common

Name Raging Ravine
Cost:
Type: Land
Pow/Tgh:
Rules Text: Raging Ravine enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Set/Rarity: Worldwake Rare

Name Raging River
Cost: RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
Set/Rarity: Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Raging Spirit
Cost: 3R
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: {2}: Raging Spirit becomes colorless until end of turn.
Set/Rarity: Mirage Common

Name Ragnar
Cost: GWU
Type: Legendary Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: {G}{W}{U}, {T}: Regenerate target creature.
Set/Rarity: Masters Edition III Uncommon, Legends Rare

Name Raid Bombardment
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player.
Set/Rarity: Rise of the Eldrazi Common

Name Raiding Nightstalker
Cost: 2B
Type: Creature — Nightstalker
Pow/Tgh: (2/2)
Rules Text: Swampwalk
Set/Rarity: Portal Second Age Common

Name Raiding Party
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Raiding Party can't be the target of white spells or abilities from white sources.

Sacrifice an Orc: Each player may tap any number of untapped white creatures he or she controls. For each creature tapped this way, that player chooses up to two Plains. Then destroy all Plains that weren't chosen this way by any player.
Set/Rarity: Fallen Empires Uncommon

Name Rain of Blades
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Rain of Blades deals 1 damage to each attacking creature.
Set/Rarity: Magic 2013 Uncommon, Eighth Edition Uncommon, Scourge Uncommon

Name Rain of Daggers
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
Set/Rarity: Masters Edition IV Rare, Portal Second Age Rare

Name Rain of Embers
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Rain of Embers deals 1 damage to each creature and each player.
Set/Rarity: Ravnica: City of Guilds Common

Name Rain of Filth
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool."
Set/Rarity: Urza's Saga Uncommon

Name Rain of Gore
Cost: BR
Type: Enchantment
Pow/Tgh:
Rules Text: If a spell or ability would cause its controller to gain life, that player loses that much life instead.
Set/Rarity: Dissension Rare

Name Rain of Rust
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target artifact; or destroy target land.
Entwine {3}{R} (Choose both if you pay the entwine cost.)
Set/Rarity: Fifth Dawn Common

Name Rain of Salt
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy two target lands.
Set/Rarity: Urza's Saga Uncommon, Portal Uncommon

Name Rain of Tears
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Set/Rarity: Tenth Edition Uncommon, Mercadian Masques Uncommon, Tempest Uncommon, Portal Uncommon

Name Rain of Thorns
Cost: 4GG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one or more — Destroy target artifact; destroy target enchantment; and/or destroy target land.
Set/Rarity: Commander 2013 Edition Uncommon, Avacyn Restored Uncommon

Name Rainbow Crow
Cost: 3U
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying

{1}: Rainbow Crow becomes the color of your choice until end of turn.
Set/Rarity: Invasion Uncommon

Name Rainbow Efreet
Cost: 3U
Type: Creature — Efreet
Pow/Tgh: (3/1)
Rules Text: Flying
{U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Set/Rarity: Visions Rare

Name Rainbow Vale
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step.
Set/Rarity: Masters Edition Rare, Fallen Empires Rare

Name Raise Dead
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Second Age Common, Portal Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Raise the Alarm
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Put two 1/1 white Soldier creature tokens onto the battlefield.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Mirrodin Common

Name Raka Disciple
Cost: R
Type: Creature — Minotaur Wizard
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{U}, {T}: Target creature gains flying until end of turn.
Set/Rarity: Apocalypse Common

Name Raka Sanctuary
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead.
Set/Rarity: Apocalypse Uncommon

Name Rakalite
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
Set/Rarity: Masters Edition IV Rare, Chronicles Rare, Antiquities Uncommon

Name Rakavolver
Cost: 2R
Type: Creature — Volver
Pow/Tgh: (2/2)
Rules Text: Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)
If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."
If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.
Set/Rarity: Apocalypse Rare

Name Rakdos Augermage
Cost: BBR
Type: Creature — Human Wizard
Pow/Tgh: (3/2)
Rules Text: First strike
{T}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals his or her hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Dissension Rare

Name Rakdos Cackler
Cost: (B/R)
Type: Creature — Devil
Pow/Tgh: (1/1)
Rules Text: Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Set/Rarity: Return to Ravnica Uncommon

Name Rakdos Carnarium
Cost:
Type: Land
Pow/Tgh:
Rules Text: Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Sorin vs. Tibalt Common, Magic: The Gathering-Commander Common, Archenemy Common, Dissension Common

Name Rakdos Charm
Cost: BR
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller.
Set/Rarity: Return to Ravnica Uncommon

Name Rakdos Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B} or {R} to your mana pool.
{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common

Name Rakdos Drake
Cost: 2B
Type: Creature — Drake
Pow/Tgh: (1/2)
Rules Text: Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Set/Rarity: Dragon's Maze Common

Name Rakdos Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Dragon's Maze Common, Return to Ravnica Common

Name Rakdos Guildmage
Cost: (B/R)(B/R)
Type: Creature — Zombie Shaman
Pow/Tgh: (2/2)
Rules Text: ({(b/r)} can be paid with either {B} or {R}.)
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
Set/Rarity: Archenemy Uncommon, Dissension Uncommon

Name Rakdos Ickspitter
Cost: 1BR
Type: Creature — Thrull
Pow/Tgh: (1/1)
Rules Text: {T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
Set/Rarity: Dissension Common

Name Rakdos Keyrune
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B} or {R} to your mana pool.
{B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
Set/Rarity: Return to Ravnica Uncommon

Name Rakdos Pit Dragon
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: (3/3)
Rules Text: {R}{R}: Rakdos Pit Dragon gains flying until end of turn.
{R}: Rakdos Pit Dragon gets +1/+0 until end of turn.
Hellbent — Rakdos Pit Dragon has double strike as long as you have no cards in hand.
Set/Rarity: Duel Decks: Jace vs. Chandra Rare, Dissension Rare

Name Rakdos Ragemutt
Cost: 3BR
Type: Creature — Elemental Hound
Pow/Tgh: (3/3)
Rules Text: Lifelink, haste
Set/Rarity: Return to Ravnica Uncommon

Name Rakdos Ringleader
Cost: 4BR
Type: Creature — Skeleton Warrior
Pow/Tgh: (3/1)
Rules Text: First strike
Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random.
{B}: Regenerate Rakdos Ringleader.
Set/Rarity: Return to Ravnica Uncommon

Name Rakdos Riteknife
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has "{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife."
{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.
Equip {2}
Set/Rarity: Dissension Rare

Name Rakdos Shred-Freak
Cost: (B/R)(B/R)
Type: Creature — Human Berserker
Pow/Tgh: (2/1)
Rules Text: Haste
Set/Rarity: Return to Ravnica Common

Name Rakdos Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {B}{R} to your mana pool.
Set/Rarity: Magic: The Gathering-Commander Common, Archenemy Common, Dissension Common

Name Rakdos the Defiler
Cost: 2BBRR
Type: Legendary Creature — Demon
Pow/Tgh: (7/6)
Rules Text: Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up.
Set/Rarity: Dissension Rare

Name Rakdos, Lord of Riots
Cost: BBRR
Type: Legendary Creature — Demon
Pow/Tgh: (6/6)
Rules Text: You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn.
Flying, trample
Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
Set/Rarity: Return to Ravnica Mythic Rare

Name Rakdos's Return
Cost: XBR
Type: Sorcery
Pow/Tgh:
Rules Text: Rakdos's Return deals X damage to target opponent. That player discards X cards.
Set/Rarity: Return to Ravnica Mythic Rare

Name Rakeclaw Gargantuan
Cost: 2RGW
Type: Creature — Beast
Pow/Tgh: (5/3)
Rules Text: {1}: Target creature with power 5 or greater gains first strike until end of turn.
Set/Rarity: Commander 2013 Edition Common, Shards of Alara Common

Name Raking Canopy
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
Set/Rarity: Shadowmoor Uncommon

Name Rakish Heir
Cost: 2R
Type: Creature — Vampire
Pow/Tgh: (2/2)
Rules Text: Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Innistrad Uncommon

Name Rakka Mar
Cost: 2RR
Type: Legendary Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: Haste
{R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield.
Set/Rarity: Conflux Rare

Name Raksha Golden Cub
Cost: 5WW
Type: Legendary Creature — Cat Soldier
Pow/Tgh: (3/4)
Rules Text: Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Set/Rarity: Fifth Dawn Rare

Name Ral Zarek
Cost: 2UR
Type: Planeswalker — Ral
Loyalty: (4)
Rules Text: +1: Tap target permanent, then untap another target permanent.
-2: Ral Zarek deals 3 damage to target creature or player.
-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Set/Rarity: Dragon's Maze Mythic Rare

Name Rally
Cost: WW
Type: Instant
Pow/Tgh:
Rules Text: Blocking creatures get +1/+1 until end of turn.
Set/Rarity: Ice Age Common

Name Rally the Forces
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Attacking creatures get +1/+0 and gain first strike until end of turn.
Set/Rarity: Mirrodin Besieged Common

Name Rally the Horde
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text: Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.
Set/Rarity: Saviors of Kamigawa Rare

Name Rally the Peasants
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +2/+0 until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Uncommon

Name Rally the Righteous
Cost: 1RW
Type: Instant
Pow/Tgh:
Rules Text: Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Rally the Troops
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step.
Untap all creatures you control.
Set/Rarity: Portal Three Kingdoms Uncommon, Portal Second Age Uncommon

Name Ramirez DePietro
Cost: 3UBB
Type: Legendary Creature — Human Pirate
Pow/Tgh: (4/3)
Rules Text: First strike
Set/Rarity: Masters Edition III Common, Legends Uncommon

Name Ramosian Captain
Cost: 1WW
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: First strike
{5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Uncommon

Name Ramosian Commander
Cost: 2WW
Type: Creature — Human Rebel
Pow/Tgh: (2/4)
Rules Text: {6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Uncommon

Name Ramosian Lieutenant
Cost: 1W
Type: Creature — Human Rebel
Pow/Tgh: (1/2)
Rules Text: {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Common

Name Ramosian Rally
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost.

Creatures you control get +1/+1 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Ramosian Revivalist
Cost: 3W
Type: Creature — Human Rebel Cleric
Pow/Tgh: (2/2)
Rules Text: {6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield.
Set/Rarity: Future Sight Uncommon

Name Ramosian Sergeant
Cost: W
Type: Creature — Human Rebel
Pow/Tgh: (1/1)
Rules Text: {3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Common

Name Ramosian Sky Marshal
Cost: 3WW
Type: Creature — Human Rebel
Pow/Tgh: (3/3)
Rules Text: Flying
{7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mercadian Masques Rare

Name Rampaging Baloths
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: Trample
Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
Set/Rarity: Commander 2013 Edition Mythic Rare, Zendikar Mythic Rare

Name Rampaging Werewolf
Cost:
Color: Red
Type: Creature — Werewolf
Pow/Tgh: (6/4)
Rules Text: At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf.
Set/Rarity: Innistrad Common

Name Rampant Elephant
Cost: 3W
Type: Creature — Elephant
Pow/Tgh: (2/2)
Rules Text: {G}: Target creature blocks Rampant Elephant this turn if able.
Set/Rarity: Invasion Common

Name Rampant Growth
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Magic 2012 Common, Planechase Common, Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Beatdown Box Set Common, Classic Sixth Edition Common, Tempest Common, Mirage Common

Name Rampart Crawler
Cost: B
Type: Creature — Lizard Mercenary
Pow/Tgh: (1/1)
Rules Text: Rampart Crawler can't be blocked by Walls.
Set/Rarity: Mercadian Masques Common

Name Ramses Overdark
Cost: 2UUBB
Type: Legendary Creature — Human Assassin
Pow/Tgh: (4/3)
Rules Text: {T}: Destroy target enchanted creature.
Set/Rarity: Masters Edition III Uncommon, Legends Rare

Name Rancid Earth
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Threshold — If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Set/Rarity: Torment Common

Name Rancor
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Set/Rarity: Magic 2013 Uncommon, Planechase 2012 Edition Common, Archenemy Common, Duel Decks: Garruk vs. Liliana Common, Urza's Legacy Common

Name Ranger en-Vec
Cost: 1GW
Type: Creature — Human Soldier Archer
Pow/Tgh: (2/2)
Rules Text: First strike
{G}: Regenerate Ranger en-Vec.
Set/Rarity: Tempest Uncommon

Name Ranger of Eos
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (3/2)
Rules Text: When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
Set/Rarity: Shards of Alara Rare

Name Ranger's Guile
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Set/Rarity: Magic 2014 Core Set Common, Innistrad Common

Name Ranger's Path
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Magic 2013 Common

Name Rank and File
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.
Set/Rarity: Urza's Legacy Uncommon

Name Ransack
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Set/Rarity: Starter 1999 Rare, Stronghold Uncommon

Name Rapacious One
Cost: 5R
Type: Creature — Eldrazi Drone
Pow/Tgh: (5/4)
Rules Text: Trample
Whenever Rapacious One deals combat damage to a player, put that many 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Set/Rarity: Magic: The Gathering-Commander Uncommon, Rise of the Eldrazi Uncommon

Name Rapid Decay
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Exile up to three target cards from a single graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Destiny Rare

Name Rapid Fire
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Cast Rapid Fire only before blockers are declared.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Legends Rare

Name Rapid Hybridization
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield.
Set/Rarity: Gatecrash Uncommon

Name Rappelling Scouts
Cost: 2WW
Type: Creature — Human Rebel Scout
Pow/Tgh: (1/4)
Rules Text: Flying
{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
Set/Rarity: Mercadian Masques Rare

Name Rare-B-Gone
Cost: 2BR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices all rare permanents, then reveals his or her hand and discards all rare cards.
Set/Rarity: Unhinged Rare

Name Rashida Scalebane
Cost: 3WW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
Set/Rarity: Mirage Rare

Name Rashka the Slayer
Cost: 3WW
Type: Legendary Creature — Human Archer
Pow/Tgh: (3/3)
Rules Text: Reach (This creature can block creatures with flying.)
Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
Set/Rarity: Homelands Uncommon

Name Rasputin Dreamweaver
Cost: 4WU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (4/1)
Rules Text: Rasputin Dreamweaver enters the battlefield with seven dream counters on it.
Remove a dream counter from Rasputin: Add {1} to your mana pool.
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Ratcatcher
Cost: 4BB
Type: Creature — Ogre Rogue
Pow/Tgh: (4/4)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Dissension Rare

Name Ratchet Bomb
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Put a charge counter on Ratchet Bomb.
{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
Set/Rarity: Magic 2014 Core Set Rare, Scars of Mirrodin Rare

Name Rathi Assassin
Cost: 2BB
Type: Creature — Zombie Mercenary Assassin
Pow/Tgh: (2/2)
Rules Text: {1}{B}{B}, {T}: Destroy target tapped nonblack creature.
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Nemesis Rare, Promo set for Gatherer Rare

Name Rathi Dragon
Cost: 2RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
Set/Rarity: Ninth Edition Rare, Tempest Rare

Name Rathi Fiend
Cost: 3B
Type: Creature — Horror Mercenary
Pow/Tgh: (2/2)
Rules Text: When Rathi Fiend enters the battlefield, each player loses 3 life.
{3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Nemesis Uncommon

Name Rathi Intimidator
Cost: 1BB
Type: Creature — Horror Mercenary
Pow/Tgh: (2/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Nemesis Common

Name Rathi Trapper
Cost: 1B
Type: Creature — Human Rebel Rogue
Pow/Tgh: (1/2)
Rules Text: {B}, {T}: Tap target creature.
Set/Rarity: Modern Masters Common, Planar Chaos Common

Name Rath's Edge
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.
Set/Rarity: Nemesis Rare

Name Rats' Feast
Cost: XB
Type: Sorcery
Pow/Tgh:
Rules Text: Exile X target cards from a single graveyard.
Set/Rarity: Judgment Common

Name Rats of Rath
Cost: 1B
Type: Creature — Rat
Pow/Tgh: (2/1)
Rules Text: {B}: Destroy target artifact, creature, or land you control.
Set/Rarity: Tempest Common

Name Rattleblaze Scarecrow
Cost: 6
Type: Artifact Creature — Scarecrow
Pow/Tgh: (5/3)
Rules Text: Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
Set/Rarity: Shadowmoor Common

Name Ravaged Highlands
Cost:
Type: Land
Pow/Tgh:
Rules Text: Ravaged Highlands enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.
Set/Rarity: Odyssey Common

Name Ravager of the Fells
Cost:
Color: Red/Green
Type: Creature — Werewolf
Pow/Tgh: (4/4)
Rules Text: Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
Set/Rarity: Dark Ascension Mythic Rare

Name Ravages of War
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all lands.
Set/Rarity: Masters Edition II Rare, Portal Three Kingdoms Rare

Name Ravaging Horde
Cost: 3RR
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: When Ravaging Horde enters the battlefield, destroy target land.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Ravaging Riftwurm
Cost: 1GG
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Kicker {4} (You may pay an additional {4} as you cast this spell.)
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.
Set/Rarity: Future Sight Uncommon

Name Raven Familiar
Cost: 2U
Type: Creature — Bird
Pow/Tgh: (1/2)
Rules Text: Flying
Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Commander 2013 Edition Uncommon, Urza's Legacy Uncommon

Name Raven Guild Initiate
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/4)
Rules Text: Morph—Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Scourge Common

Name Raven Guild Master
Cost: 1UU
Type: Creature — Human Wizard Mutant
Pow/Tgh: (1/1)
Rules Text: Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library.
Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Scourge Rare

Name Ravenous Baboons
Cost: 3R
Type: Creature — Ape
Pow/Tgh: (2/2)
Rules Text: When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
Set/Rarity: Exodus Rare

Name Ravenous Baloth
Cost: 2GG
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Sacrifice a Beast: You gain 4 life.
Set/Rarity: Commander 2013 Edition Rare, Duel Decks: Garruk vs. Liliana Rare, Onslaught Rare

Name Ravenous Demon
Cost: 3BB
Type: Creature — Demon
Pow/Tgh: (4/4)
Rules Text: Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Dark Ascension Rare

Name Ravenous Rats
Cost: 1B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: When Ravenous Rats enters the battlefield, target opponent discards a card.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Magic 2013 Common, Duel Decks: Garruk vs. Liliana Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Invasion Common, Starter 1999 Uncommon, Urza's Destiny Common, Portal Second Age Common

Name Ravenous Skirge
Cost: 2B
Type: Creature — Imp
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
Set/Rarity: Urza's Saga Common

Name Ravenous Trap
Cost: 2BB
Type: Instant — Trap
Pow/Tgh:
Rules Text: If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost.
Exile all cards from target player's graveyard.
Set/Rarity: Zendikar Uncommon

Name Ravenous Vampire
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (3/3)
Rules Text: Flying

At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
Set/Rarity: Mirage Uncommon

Name Raven's Crime
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Modern Masters Common, Eventide Common

Name Raven's Run Dragoon
Cost: 2(G/W)(G/W)
Type: Creature — Elf Knight
Pow/Tgh: (3/3)
Rules Text: Raven's Run Dragoon can't be blocked by black creatures.
Set/Rarity: Shadowmoor Common

Name Raving Oni-Slave
Cost: 1B
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon.
Set/Rarity: Saviors of Kamigawa Common

Name Ray of Command
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Set/Rarity: Magic: The Gathering-Commander Common, Masters Edition II Uncommon, Battle Royale Box Set Common, Fifth Edition Common, Mirage Common, Ice Age Common

Name Ray of Dissolution
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment. You gain 3 life.
Set/Rarity: Theros Common

Name Ray of Distortion
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name Ray of Erasure
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target player puts the top card of his or her library into his or her graveyard.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Ice Age Common

Name Ray of Revelation
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Common, Judgment Common

Name Rayne, Academy Chancellor
Cost: 2U
Type: Legendary Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted.
Set/Rarity: Urza's Destiny Rare

Name Raze
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Raze, sacrifice a land.
Destroy target land.
Set/Rarity: Urza's Saga Common

Name Razia, Boros Archangel
Cost: 4RRWW
Type: Legendary Creature — Angel
Pow/Tgh: (6/3)
Rules Text: Flying, vigilance, haste
{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
Set/Rarity: Planechase Rare, Ravnica: City of Guilds Rare

Name Razia's Purification
Cost: 4RW
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses three permanents he or she controls, then sacrifices the rest.
Set/Rarity: Ravnica: City of Guilds Rare

Name Razing Snidd
Cost: 4BR
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.
When Razing Snidd enters the battlefield, each player sacrifices a land.
Set/Rarity: Planeshift Uncommon

Name Razor Barrier
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Mirrodin Common

Name Razor Boomerang
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{T}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand."
Equip {2}
Set/Rarity: Worldwake Uncommon

Name Razor Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)
Vigilance
Set/Rarity: Darksteel Common

Name Razor Hippogriff
Cost: 3WW
Type: Creature — Hippogriff
Pow/Tgh: (3/3)
Rules Text: Flying
When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost.
Set/Rarity: Commander 2013 Edition Uncommon, Scars of Mirrodin Uncommon

Name Razor Pendulum
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.
Set/Rarity: Mirage Rare

Name Razor Swine
Cost: 2R
Type: Creature — Boar
Pow/Tgh: (2/1)
Rules Text: First strike
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: New Phyrexia Common

Name Razorclaw Bear
Cost: 2GG
Type: Creature — Bear
Pow/Tgh: (3/3)
Rules Text: Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
Set/Rarity: Portal Second Age Rare

Name Razorfield Rhino
Cost: 6
Type: Artifact Creature — Rhino
Pow/Tgh: (4/4)
Rules Text: Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
Set/Rarity: Mirrodin Besieged Common

Name Razorfield Thresher
Cost: 7
Type: Artifact Creature — Construct
Pow/Tgh: (6/4)
Rules Text:
Set/Rarity: Scars of Mirrodin Common

Name Razorfin Abolisher
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
Set/Rarity: Eventide Uncommon

Name Razorfin Hunter
Cost: UR
Type: Creature — Merfolk Goblin
Pow/Tgh: (1/1)
Rules Text: {T}: Razorfin Hunter deals 1 damage to target creature or player.
Set/Rarity: Apocalypse Common

Name Razorfoot Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Magic 2010 Common, Eighth Edition Common, Seventh Edition Common, Invasion Common

Name Razorgrass Screen
Cost: 1
Type: Artifact Creature — Wall
Pow/Tgh: (2/1)
Rules Text: Defender (This creature can't attack.)
Razorgrass Screen blocks each turn if able.
Set/Rarity: Fifth Dawn Common

Name Razorjaw Oni
Cost: 3B
Type: Creature — Demon Spirit
Pow/Tgh: (4/5)
Rules Text: Black creatures can't block.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Saviors of Kamigawa Uncommon

Name Razormane Masticore
Cost: 5
Type: Artifact Creature — Masticore
Pow/Tgh: (5/5)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Rare, Tenth Edition Rare, Fifth Dawn Rare

Name Razortip Whip
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Razortip Whip deals 1 damage to target opponent.
Set/Rarity: Gatecrash Common

Name Razortooth Rats
Cost: 2B
Type: Creature — Rat
Pow/Tgh: (2/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Ninth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Weatherlight Common

Name Razorverge Thicket
Cost:
Type: Land
Pow/Tgh:
Rules Text: Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {W} to your mana pool.
Set/Rarity: Scars of Mirrodin Rare

Name Reach of Branches
Cost: 4G
Type: Tribal Instant — Treefolk
Pow/Tgh:
Rules Text: Put a 2/5 green Treefolk Shaman creature token onto the battlefield.
Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
Set/Rarity: Modern Masters Uncommon, Morningtide Rare

Name Reach Through Mists
Cost: U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Draw a card.
Set/Rarity: Modern Masters Common, Champions of Kamigawa Common

Name Read the Bones
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Theros Common

Name Read the Runes
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Set/Rarity: Onslaught Rare

Name Ready // Willing (Ready)
Cost: 1GW
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare

Name Illusion // Reality (Reality)
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Set/Rarity: Apocalypse Uncommon, Apocalypse Uncommon

Name Reality Acid
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Set/Rarity: Planar Chaos Common

Name Reality Anchor
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature loses shadow until end of turn.

Draw a card.
Set/Rarity: Tempest Common

Name Reality Ripple
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
Set/Rarity: Mirage Common

Name Reality Spasm
Cost: XUU
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Tap X target permanents; or untap X target permanents.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Reality Strobe
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Future Sight Uncommon

Name Reality Twist
Cost: UUU
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
Set/Rarity: Ice Age Rare

Name Realm Razer
Cost: 3RGW
Type: Creature — Beast
Pow/Tgh: (4/2)
Rules Text: When Realm Razer enters the battlefield, exile all lands.
When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.
Set/Rarity: Shards of Alara Rare

Name Realms Uncharted
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
Set/Rarity: Rise of the Eldrazi Rare

Name Realmwright
Cost: U
Type: Creature — Vedalken Wizard
Pow/Tgh: (1/1)
Rules Text: As Realmwright enters the battlefield, choose a basic land type.
Lands you control are the chosen type in addition to their other types.
Set/Rarity: Gatecrash Rare

Name Reanimate
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
Set/Rarity: Premium Deck Series: Graveborn Uncommon, Archenemy Uncommon, Battle Royale Box Set Uncommon, Tempest Uncommon

Name Reap
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap.
Set/Rarity: Tempest Uncommon

Name Reap and Sow
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Destroy target land; or search your library for a land card, put that card onto the battlefield, then shuffle your library.
Entwine {1}{G} (Choose both if you pay the entwine cost.)
Set/Rarity: Darksteel Common

Name Reap Intellect
Cost: X2UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
Set/Rarity: Dragon's Maze Mythic Rare

Name Reap the Seagraf
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 2/2 black Zombie creature token onto the battlefield.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Common

Name Reaper from the Abyss
Cost: 3BBB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.
Set/Rarity: Innistrad Mythic Rare

Name Reaper King
Cost: (2/W)(2/U)(2/B)(2/R)(2/G)
Type: Legendary Artifact Creature — Scarecrow
Pow/Tgh: (6/6)
Rules Text: ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
Set/Rarity: Shadowmoor Rare

Name Reaper of Sheoldred
Cost: 4B
Type: Creature — Horror
Pow/Tgh: (2/5)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.
Set/Rarity: New Phyrexia Uncommon

Name Reaper of the Wilds
Cost: 2BG
Type: Creature — Gorgon
Pow/Tgh: (4/5)
Rules Text: Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{B}: Reaper of the Wilds gains deathtouch until end of turn.
{1}{G}: Reaper of the Wilds gains hexproof until end of turn.
Set/Rarity: Theros Rare

Name Reaping the Graves
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Common

Name Reaping the Rewards
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
You gain 2 life.
Set/Rarity: Exodus Common

Name Reassembling Skeleton
Cost: 1B
Type: Creature — Skeleton Warrior
Pow/Tgh: (1/1)
Rules Text: {1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Duel Decks: Izzet vs. Golgari Uncommon, Magic 2012 Uncommon, Magic 2011 Uncommon, Archenemy Uncommon

Name Rebel Informer
Cost: 2B
Type: Creature — Human Mercenary Rebel
Pow/Tgh: (1/2)
Rules Text: Rebel Informer can't be the target of white spells or abilities from white sources.
{3}: Put target nontoken Rebel on the bottom of its owner's library.
Set/Rarity: Prophecy Rare

Name Rebellion of the Flamekin
Cost: 3R
Type: Tribal Enchantment — Elemental
Pow/Tgh:
Rules Text: Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token onto the battlefield. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
Set/Rarity: Lorwyn Uncommon

Name Rebirth
Cost: 3GGG
Type: Sorcery
Pow/Tgh:
Rules Text: Remove Rebirth from your deck before playing if you're not playing for ante.

Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.
Set/Rarity: Fourth Edition Rare, Legends Rare

Name Reborn Hero
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Vigilance
Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."
Set/Rarity: Torment Rare

Name Reborn Hope
Cost: GW
Type: Sorcery
Pow/Tgh:
Rules Text: Return target multicolored card from your graveyard to your hand.
Set/Rarity: Alara Reborn Uncommon

Name Rebound
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Change the target of target spell that targets only a player. The new target must be a player.
Set/Rarity: Stronghold Uncommon

Name Rebuff the Wicked
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell that targets a permanent you control.
Set/Rarity: Planar Chaos Uncommon

Name Rebuild
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return all artifacts to their owners' hands.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Legacy Uncommon

Name Rebuke
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target attacking creature.
Set/Rarity: Innistrad Common

Name Rebuking Ceremony
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put two target artifacts on top of their owners' libraries.
Set/Rarity: Darksteel Rare

Name Recall
Cost: XXU
Type: Sorcery
Pow/Tgh:
Rules Text: Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Set/Rarity: Masters Edition III Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Chronicles Uncommon, Legends Rare

Name Recantation
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a verse counter on Recantation.
{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
Set/Rarity: Urza's Saga Rare

Name Reciprocate
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature that dealt damage to you this turn.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Champions of Kamigawa Uncommon

Name Reckless Abandon
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Reckless Abandon, sacrifice a creature.
Reckless Abandon deals 4 damage to target creature or player.
Set/Rarity: Urza's Destiny Common

Name Reckless Assault
Cost: 2BR
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.
Set/Rarity: Invasion Rare

Name Reckless Brute
Cost: 2R
Type: Creature — Ogre Warrior
Pow/Tgh: (3/1)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
Reckless Brute attacks each turn if able.
Set/Rarity: Magic 2013 Common

Name Reckless Charge
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Planechase Common, Odyssey Common

Name Reckless Embermage
Cost: 3R
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Reckless Ogre
Cost: 3R
Type: Creature — Ogre
Pow/Tgh: (3/2)
Rules Text: Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
Set/Rarity: Exodus Common

Name Reckless One
Cost: 3R
Type: Creature — Goblin Avatar
Pow/Tgh: (*/*)
Rules Text: Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Onslaught Uncommon

Name Reckless Scholar
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: {T}: Target player draws a card, then discards a card.
Set/Rarity: Zendikar Common

Name Reckless Spite
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy two target nonblack creatures. You lose 5 life.
Set/Rarity: Commander 2013 Edition Uncommon, Invasion Uncommon, Tempest Uncommon

Name Reckless Waif
Cost: R
Type: Creature — Human Rogue Werewolf
Pow/Tgh: (1/1)
Rules Text: At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
Set/Rarity: Innistrad Uncommon

Name Reckless Wurm
Cost: 3RR
Type: Creature — Wurm
Pow/Tgh: (4/4)
Rules Text: Trample
Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Planar Chaos Uncommon

Name Reclaim
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Put target card from your graveyard on top of your library.
Set/Rarity: Magic 2012 Common, Ninth Edition Common, Seventh Edition Common, Exodus Common

Name Reclamation
Cost: 2GW
Type: Enchantment
Pow/Tgh:
Rules Text: Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking. (This cost is paid as attackers are declared.)
Set/Rarity: Ice Age Rare

Name Reclusive Wight
Cost: 3B
Type: Creature — Zombie Minion
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
Set/Rarity: Urza's Saga Uncommon

Name Recoil
Cost: 1UB
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand. Then that player discards a card.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Invasion Common

Name Recollect
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Return target card from your graveyard to your hand.
Set/Rarity: Tenth Edition Uncommon, Ravnica: City of Guilds Uncommon

Name Reconnaissance
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: {0}: Remove target attacking creature you control from combat and untap it.
Set/Rarity: Exodus Uncommon

Name Reconstruction
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target artifact card from your graveyard to your hand.
Set/Rarity: Masters Edition IV Common, Revised Edition Common, Antiquities Common

Name Recoup
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Odyssey Uncommon

Name Recover
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Draw a card.
Set/Rarity: Tenth Edition Common, Invasion Common

Name Recross the Paths
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Uncommon

Name Recumbent Bliss
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Eventide Common

Name Recuperate
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.
Set/Rarity: Scourge Common

Name Recurring Insight
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Set/Rarity: Rise of the Eldrazi Rare

Name Recurring Nightmare
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Exodus Rare

Name Recycle
Cost: 4GG
Type: Enchantment
Pow/Tgh:
Rules Text: Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Set/Rarity: Tempest Rare

Name Red Cliffs Armada
Cost: 4U
Type: Creature — Human Soldier
Pow/Tgh: (5/4)
Rules Text: Red Cliffs Armada can't attack unless defending player controls an Island.
Set/Rarity: Masters Edition II Common, Portal Three Kingdoms Uncommon

Name Red Elemental Blast
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Counter target blue spell; or destroy target blue permanent.
Set/Rarity: Masters Edition IV Uncommon, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Red Mana Battery
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Put a charge counter on Red Mana Battery.

{T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.
Set/Rarity: Fourth Edition Rare, Legends Uncommon

Name Red Scarab
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Set/Rarity: Ice Age Uncommon

Name Red Sun's Zenith
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
Set/Rarity: Mirrodin Besieged Rare

Name Red Ward
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Set/Rarity: Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Redeem
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt this turn to up to two target creatures.
Set/Rarity: Eighth Edition Common, Urza's Saga Uncommon

Name Redeem the Lost
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Uncommon

Name Red-Hot Hottie
Cost: 2RR
Type: Creature — Elemental
Pow/Tgh: (2/5)
Rules Text: Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It has "At the end of each turn, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs."
Set/Rarity: Unhinged Common

Name Redirect
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: You may choose new targets for target spell.
Set/Rarity: Magic 2013 Rare, Magic 2012 Rare, Magic 2011 Rare

Name Reduce to Dreams
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return all artifacts and enchantments to their owners' hands.
Set/Rarity: Betrayers of Kamigawa Rare

Name Redwood Treefolk
Cost: 4G
Type: Creature — Treefolk
Pow/Tgh: (3/6)
Rules Text:
Set/Rarity: Seventh Edition Common, Classic Sixth Edition Common, Weatherlight Common, Portal Common

Name Reef Pirates
Cost: 1UU
Type: Creature — Zombie Pirate
Pow/Tgh: (2/2)
Rules Text: Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Fifth Edition Common, Homelands Common, Homelands Common

Name Reef Shaman
Cost: U
Type: Creature — Merfolk Shaman
Pow/Tgh: (0/2)
Rules Text: {T}: Target land becomes the basic land type of your choice until end of turn.
Set/Rarity: Apocalypse Common

Name Reflect Damage
Cost: 3RW
Type: Instant
Pow/Tgh:
Rules Text: The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
Set/Rarity: Mirage Rare

Name Reflecting Mirror
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell.
Set/Rarity: The Dark Uncommon

Name Reflecting Pool
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add to your mana pool one mana of any type that a land you control could produce.
Set/Rarity: Shadowmoor Rare, Tempest Rare

Name Reflex Sliver
Cost: 3G
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have haste.
Set/Rarity: Planar Chaos Common

Name Reflexes
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Urza's Saga Common

Name Reforge the Soul
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player discards his or her hand and draws seven cards.
Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Set/Rarity: Avacyn Restored Rare

Name Refraction Trap
Cost: 3W
Type: Instant — Trap
Pow/Tgh:
Rules Text: If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay Refraction Trap's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.
Set/Rarity: Worldwake Uncommon

Name Refresh
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Regenerate target creature.
Draw a card.
Set/Rarity: Odyssey Common

Name Refreshing Rain
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost.
Target player gains 6 life.
Set/Rarity: Nemesis Uncommon

Name Regal Force
Cost: 4GGG
Type: Creature — Elemental
Pow/Tgh: (5/5)
Rules Text: When Regal Force enters the battlefield, draw a card for each green creature you control.
Set/Rarity: Eventide Rare

Name Regal Unicorn
Cost: 2W
Type: Creature — Unicorn
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Classic Sixth Edition Common, Portal Common

Name Regathan Firecat
Cost: 2R
Type: Creature — Elemental Cat
Pow/Tgh: (4/1)
Rules Text:
Set/Rarity: Magic 2014 Core Set Common

Name Regenerate
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Magic 2010 Common

Name Regeneration
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Regress
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Set/Rarity: Rise of the Eldrazi Common, Mirrodin Common

Name Regrowth
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Return target card from your graveyard to your hand.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Masters Edition IV Rare, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Reign of Chaos
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Destroy target Plains and target white creature; or destroy target Island and target blue creature.
Set/Rarity: Mirage Uncommon

Name Reign of Terror
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
Set/Rarity: Mirage Uncommon

Name Reincarnation
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Set/Rarity: Commander 2013 Edition Uncommon, Masters Edition III Uncommon, Legends Uncommon

Name Reinforced Bulwark
Cost: 3
Type: Artifact Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.
Set/Rarity: Rise of the Eldrazi Common

Name Reinforcements
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Put up to three target creature cards from your graveyard on top of your library.
Set/Rarity: Masters Edition II Common, Alliances Common, Alliances Common

Name Reins of Power
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Set/Rarity: Magic: The Gathering-Commander Rare, Stronghold Rare

Name Reins of the Vinesteed
Cost: 3G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
Set/Rarity: Morningtide Common

Name Reiterate
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Set/Rarity: Time Spiral Rare

Name Reito Lantern
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}: Put target card from a graveyard on the bottom of its owner's library.
Set/Rarity: Champions of Kamigawa Uncommon

Name Reiver Demon
Cost: 4BBBB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying
When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Set/Rarity: Magic: The Gathering-Commander Rare, Duel Decks: Divine vs. Demonic Rare, Mirrodin Rare

Name Rejuvenate
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 6 life.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Rejuvenation Chamber
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{T}: You gain 2 life.
Set/Rarity: Nemesis Uncommon

Name Reki, the History of Kamigawa
Cost: 2G
Type: Legendary Creature — Human Shaman
Pow/Tgh: (1/2)
Rules Text: Whenever you cast a legendary spell, draw a card.
Set/Rarity: Saviors of Kamigawa Rare

Name Rekindled Flame
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Rekindled Flame deals 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
Set/Rarity: Eventide Rare

Name Reknit
Cost: 1(G/W)
Type: Instant
Pow/Tgh:
Rules Text: Regenerate target permanent.
Set/Rarity: Shadowmoor Uncommon

Name Relearn
Cost: 1UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return target instant or sorcery card from your graveyard to your hand.
Set/Rarity: Starter 1999 Uncommon, Classic Sixth Edition Uncommon, Weatherlight Uncommon

Name Catch // Release (Release)
Cost: 4RW
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare

Name Release the Ants
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Release the Ants deals 1 damage to target creature or player. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Uncommon

Name Relentless Assault
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Set/Rarity: Planechase Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Starter 1999 Rare, Portal Three Kingdoms Rare, Classic Sixth Edition Rare, Portal Second Age Rare, Visions Rare

Name Relentless Rats
Cost: 1BB
Type: Creature — Rat
Pow/Tgh: (2/2)
Rules Text: Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.
Set/Rarity: Magic 2011 Uncommon, Magic 2010 Uncommon, Tenth Edition Uncommon, Fifth Dawn Uncommon

Name Relentless Skaabs
Cost: 3UU
Type: Creature — Zombie
Pow/Tgh: (4/4)
Rules Text: As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Dark Ascension Uncommon

Name Relic Bane
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
Set/Rarity: Mirrodin Uncommon

Name Relic Barrier
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Tap target artifact.
Set/Rarity: Fifth Dawn Uncommon, Legends Uncommon

Name Relic Bind
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact an opponent controls
Whenever enchanted artifact becomes tapped, choose one — Relic Bind deals 1 damage to target player; or target player gains 1 life.
Set/Rarity: Fourth Edition Rare, Legends Uncommon

Name Relic Crush
Cost: 4G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Set/Rarity: Magic: The Gathering-Commander Common, Zendikar Common

Name Relic of Progenitus
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target player exiles a card from his or her graveyard.
{1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card.
Set/Rarity: Modern Masters Uncommon, Planechase Common, Shards of Alara Common

Name Relic Putrescence
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
Whenever enchanted artifact becomes tapped, its controller gets a poison counter.
Set/Rarity: Scars of Mirrodin Common

Name Relic Ward
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Visions Uncommon

Name Reliquary Monk
Cost: 2W
Type: Creature — Human Monk Cleric
Pow/Tgh: (2/2)
Rules Text: When Reliquary Monk dies, destroy target artifact or enchantment.
Set/Rarity: Urza's Destiny Common

Name Reliquary Tower
Cost:
Type: Land
Pow/Tgh:
Rules Text: You have no maximum hand size.
{T}: Add {1} to your mana pool.
Set/Rarity: Magic 2013 Uncommon, Conflux Uncommon

Name Remand
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Remedy
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Set/Rarity: Classic Sixth Edition Common, Visions Common

Name Remember the Fallen
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one or both — Return target creature card from your graveyard to your hand; and/or return target artifact card from your graveyard to your hand.
Set/Rarity: New Phyrexia Common

Name Remembrance
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Urza's Saga Rare

Name Reminisce
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player shuffles his or her graveyard into his or her library.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Onslaught Uncommon

Name Remodel
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: If you control two or more green permanents that share an artist, you may play Remodel without paying its mana cost.
Remove target artifact from the game.
Set/Rarity: Unhinged Common

Name Remote Farm
Cost:
Type: Land
Pow/Tgh:
Rules Text: Remote Farm enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it.
Set/Rarity: Mercadian Masques Common

Name Remote Isle
Cost:
Type: Land
Pow/Tgh:
Rules Text: Remote Isle enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Beatdown Box Set Common, Battle Royale Box Set Common, Urza's Saga Common

Name Remove
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Cast Remove only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.
Set/Rarity: Portal Second Age Uncommon

Name Remove Enchantments
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
Set/Rarity: Legends Common

Name Remove Soul
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell.
Set/Rarity: Masters Edition III Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Classic Sixth Edition Common, Fifth Edition Common, Chronicles Common, Legends Common

Name Rend Flesh
Cost: 2B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target non-Spirit creature.
Set/Rarity: Champions of Kamigawa Common

Name Rend Spirit
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target Spirit.
Set/Rarity: Champions of Kamigawa Common

Name Rendclaw Trow
Cost: 2(B/G)
Type: Creature — Troll
Pow/Tgh: (2/2)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Common

Name Render Silent
Cost: WUU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Its controller can't cast spells this turn.
Set/Rarity: Dragon's Maze Rare

Name Rending Vines
Cost: 1GG
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand.
Draw a card.
Set/Rarity: Saviors of Kamigawa Common

Name Renegade Demon
Cost: 3BB
Type: Creature — Demon
Pow/Tgh: (5/3)
Rules Text:
Set/Rarity: Avacyn Restored Common

Name Renegade Doppelganger
Cost: 1U
Type: Creature — Shapeshifter
Pow/Tgh: (0/1)
Rules Text: Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
Set/Rarity: Rise of the Eldrazi Rare

Name Renegade Krasis
Cost: 1GG
Type: Creature — Beast Mutant
Pow/Tgh: (3/2)
Rules Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Set/Rarity: Dragon's Maze Rare

Name Renegade Troops
Cost: 4R
Type: Creature — Human Soldier
Pow/Tgh: (4/2)
Rules Text: Haste
Set/Rarity: Portal Three Kingdoms Uncommon

Name Renegade Warlord
Cost: 4R
Type: Creature — Human Warrior
Pow/Tgh: (3/3)
Rules Text: First strike
Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn.
Set/Rarity: Tempest Uncommon

Name Renewal
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Renewal, sacrifice a land.
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Homelands Common

Name Renewed Faith
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
Set/Rarity: Onslaught Common

Name Renewing Dawn
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each Mountain target opponent controls.
Set/Rarity: Portal Uncommon

Name Renewing Touch
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Shuffle any number of target creature cards from your graveyard into your library.
Set/Rarity: Starter 1999 Uncommon, Portal Second Age Uncommon

Name Renounce
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Set/Rarity: Mercadian Masques Uncommon

Name Renounce the Guilds
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Each player sacrifices a multicolored permanent.
Set/Rarity: Dragon's Maze Rare

Name Reparations
Cost: 1WU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Set/Rarity: Mirage Rare

Name Repay in Kind
Cost: 5BB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player's life total becomes the lowest life total among all players.
Set/Rarity: Rise of the Eldrazi Rare

Name Repeal
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Return target nonland permanent with converted mana cost X to its owner's hand.
Draw a card.
Set/Rarity: Guildpact Common

Name Repel
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library.
Set/Rarity: Odyssey Common

Name Repel Intruders
Cost: 3(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders. (Do both if {W}{U} was spent.)
Set/Rarity: Shadowmoor Uncommon

Name Repel the Darkness
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Tap up to two target creatures.
Draw a card.
Set/Rarity: Rise of the Eldrazi Common

Name Repentance
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature deals damage to itself equal to its power.
Set/Rarity: Tempest Uncommon

Name Repentant Blacksmith
Cost: 1W
Type: Creature — Human
Pow/Tgh: (1/2)
Rules Text: Protection from red
Set/Rarity: Fifth Edition Common, Chronicles Common, Arabian Nights Rare

Name Repentant Vampire
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever a creature dealt damage by Repentant Vampire this turn dies, put a +1/+1 counter on Repentant Vampire.
Threshold — As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature."
Set/Rarity: Odyssey Rare

Name Repercussion
Cost: 1RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
Set/Rarity: Urza's Destiny Rare

Name Replenish
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Set/Rarity: Urza's Destiny Rare

Name Repopulate
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Shuffle all creature cards from target player's graveyard into that player's library.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Legacy Common

Name Reprisal
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with power 4 or greater. It can't be regenerated.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Masters Edition II Common, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Alliances Common, Alliances Common

Name Reprocess
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Set/Rarity: Seventh Edition Rare, Urza's Saga Rare

Name Repulse
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature to its owner's hand.
Draw a card.
Set/Rarity: Magic: The Gathering-Commander Common, Duel Decks: Jace vs. Chandra Common, Invasion Common

Name Requiem Angel
Cost: 5W
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Dark Ascension Rare

Name Reroute
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)
Draw a card.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Rescind
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Rescue
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent you control to its owner's hand.
Set/Rarity: Urza's Destiny Common

Name Rescue from the Underworld
Cost: 4B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Rescue from the Underworld, sacrifice a creature.
Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
Set/Rarity: Theros Uncommon

Name Research // Development (Research)
Cost: GU
Type: Instant
Pow/Tgh:
Rules Text: Choose up to four cards you own from outside the game and shuffle them into your library.
Set/Rarity: Dissension Rare

Name Research the Deep
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Uncommon

Name Reset
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Cast Reset only during an opponent's turn after his or her upkeep step.
Untap all lands you control.
Set/Rarity: Masters Edition III Rare, Legends Uncommon

Name Reshape
Cost: XUU
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Reshape, sacrifice an artifact.
Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Darksteel Rare

Name Resilient Wanderer
Cost: 2WW
Type: Creature — Human Nomad
Pow/Tgh: (2/3)
Rules Text: First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
Set/Rarity: Odyssey Uncommon

Name Resistance Fighter
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
Set/Rarity: Classic Sixth Edition Common, Visions Common

Name Resize
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn.
Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Uncommon

Name Resounding Roar
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn.
Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
Set/Rarity: Shards of Alara Common

Name Resounding Scream
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card at random.
Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
Set/Rarity: Shards of Alara Common

Name Resounding Silence
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Exile target attacking creature.
Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.)
When you cycle Resounding Silence, exile up to two target attacking creatures.
Set/Rarity: Shards of Alara Common

Name Resounding Thunder
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Resounding Thunder deals 3 damage to target creature or player.
Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
Set/Rarity: Shards of Alara Common

Name Resounding Wave
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.
Set/Rarity: Shards of Alara Common

Name Respite
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Set/Rarity: Tempest Common

Name Resplendent Mentor
Cost: 4W
Type: Creature — Kithkin Cleric
Pow/Tgh: (2/2)
Rules Text: White creatures you control have "{T}: You gain 1 life."
Set/Rarity: Shadowmoor Uncommon

Name Rest for the Weary
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Set/Rarity: Worldwake Common

Name Rest in Peace
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Set/Rarity: Return to Ravnica Rare

Name Restless Apparition
Cost: (W/B)(W/B)(W/B)
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Uncommon

Name Restless Bones
Cost: 2B
Type: Creature — Skeleton
Pow/Tgh: (1/1)
Rules Text: {3}{B}, {T}: Target creature gains swampwalk until end of turn.
{1}{B}: Regenerate Restless Bones.
Set/Rarity: Guildpact Common

Name Restless Dead
Cost: 1B
Type: Creature — Skeleton
Pow/Tgh: (1/1)
Rules Text: {B}: Regenerate Restless Dead.
Set/Rarity: Mirage Common

Name Restless Dreams
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Restless Dreams, discard X cards.
Return X target creature cards from your graveyard to your hand.
Set/Rarity: Torment Common

Name Restock
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Return two target cards from your graveyard to your hand. Exile Restock.
Set/Rarity: Invasion Rare

Name Restoration Angel
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (3/4)
Rules Text: Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Set/Rarity: Avacyn Restored Rare

Name Restore
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Put target land card from a graveyard onto the battlefield under your control.
Set/Rarity: Commander 2013 Edition Uncommon

Name Restore Balance
Cost:
Color: White
Type: Sorcery
Pow/Tgh:
Rules Text: Suspend 6—{W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Set/Rarity: Time Spiral Rare

Name Restore the Peace
Cost: 1WU
Type: Instant
Pow/Tgh:
Rules Text: Return each creature that dealt damage this turn to its owner's hand.
Set/Rarity: Dragon's Maze Uncommon

Name Restrain
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt by target attacking creature this turn.

Draw a card.
Set/Rarity: Invasion Common

Name Resurrection
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield.
Set/Rarity: Time Spiral "Timeshifted" Special, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Resuscitate
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, creatures you control gain "{1}: Regenerate this creature."
Set/Rarity: Exodus Uncommon

Name Retaliate
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: Destroy all creatures that dealt damage to you this turn.
Set/Rarity: Fifth Dawn Rare

Name Retaliation
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
Set/Rarity: Urza's Saga Uncommon

Name Retaliator Griffin
Cost: 1RGW
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
Set/Rarity: Alara Reborn Rare

Name Retether
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
Set/Rarity: Planar Chaos Rare

Name Rethink
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {X}, where X is its converted mana cost.
Set/Rarity: Prophecy Common

Name Retraced Image
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Set/Rarity: Torment Rare

Name Retract
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Return all artifacts you control to their owner's hand.
Set/Rarity: Darksteel Rare

Name Retribution
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Set/Rarity: Masters Edition II Uncommon, Homelands Uncommon

Name Retribution of the Meek
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures with power 4 or greater. They can't be regenerated.
Set/Rarity: Visions Rare

Name Retromancer
Cost: 2RR
Type: Creature — Viashino Shaman
Pow/Tgh: (3/3)
Rules Text: Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.
Set/Rarity: Urza's Saga Common

Name Return of the Nightstalkers
Cost: 5BB
Type: Sorcery
Pow/Tgh:
Rules Text: Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
Set/Rarity: Portal Second Age Rare

Name Return to Battle
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Set/Rarity: Portal Three Kingdoms Common

Name Return to Dust
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Time Spiral Uncommon

Name Returned Centaur
Cost: 3B
Type: Creature — Zombie Centaur
Pow/Tgh: (2/4)
Rules Text: When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard.
Set/Rarity: Theros Common

Name Returned Phalanx
Cost: 1B
Type: Creature — Zombie Soldier
Pow/Tgh: (3/3)
Rules Text: Defender
{1}{U}: Returned Phalanx can attack this turn as though it didn't have defender.
Set/Rarity: Theros Common

Name Reveillark
Cost: 4W
Type: Creature — Elemental
Pow/Tgh: (4/3)
Rules Text: Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Modern Masters Rare, Morningtide Rare

Name Reveille Squad
Cost: 2WW
Type: Creature — Human Rebel
Pow/Tgh: (3/3)
Rules Text: Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
Set/Rarity: Prophecy Uncommon

Name Reveka, Wizard Savant
Cost: 2UU
Type: Legendary Creature — Dwarf Wizard
Pow/Tgh: (0/1)
Rules Text: {T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step.
Set/Rarity: Masters Edition III Uncommon, Homelands Rare

Name Revelation
Cost: G
Type: World Enchantment
Pow/Tgh:
Rules Text: Players play with their hands revealed.
Set/Rarity: Chronicles Rare, Legends Rare

Name Revelsong Horn
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Set/Rarity: Shadowmoor Uncommon

Name Revenant
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (*/*)
Rules Text: Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
Set/Rarity: Seventh Edition Rare, Stronghold Rare, Promo set for Gatherer Rare

Name Revenant Patriarch
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (4/3)
Rules Text: When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips his or her next combat phase.
Revenant Patriarch can't block.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Guildpact Uncommon

Name Revenge of the Hunted
Cost: 4GG
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.
Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Set/Rarity: Avacyn Restored Rare

Name Reverberate
Cost: RR
Type: Instant
Pow/Tgh:
Rules Text: Copy target instant or sorcery spell. You may choose new targets for the copy.
Set/Rarity: Magic 2013 Rare, Magic 2012 Rare, Premium Deck Series: Fire and Lightning Rare, Magic 2011 Rare

Name Reverberation
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.
Set/Rarity: Legends Rare

Name Revered Dead
Cost: 1W
Type: Creature — Spirit Soldier
Pow/Tgh: (1/1)
Rules Text: {W}: Regenerate Revered Dead.
Set/Rarity: Planar Chaos Common

Name Revered Elder
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
Set/Rarity: Mercadian Masques Common

Name Revered Unicorn
Cost: 1W
Type: Creature — Unicorn
Pow/Tgh: (2/3)
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
Set/Rarity: Weatherlight Uncommon

Name Reverence
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with power 2 or less can't attack you.
Set/Rarity: Saviors of Kamigawa Rare

Name Reverent Hunter
Cost: 2G
Type: Creature — Human Archer
Pow/Tgh: (1/1)
Rules Text: When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Set/Rarity: Theros Rare

Name Reverent Mantra
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: You may exile a white card from your hand rather than pay Reverent Mantra's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
Set/Rarity: Mercadian Masques Rare

Name Reverent Silence
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: If you control a Forest, rather than pay Reverent Silence's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
Set/Rarity: Nemesis Common

Name Reversal of Fortune
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
Set/Rarity: Fifth Dawn Rare

Name Reverse Damage
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Set/Rarity: Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Reverse Polarity
Cost: WW
Type: Instant
Pow/Tgh:
Rules Text: You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Set/Rarity: Revised Edition Uncommon, Antiquities Common

Name Reverse the Sands
Cost: 6WW
Type: Sorcery
Pow/Tgh:
Rules Text: Redistribute any number of players' life totals. (Each of those players gets one life total back.)
Set/Rarity: Champions of Kamigawa Rare

Name Revive
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Return target green card from your graveyard to your hand.
Set/Rarity: Magic 2013 Uncommon, Eighth Edition Uncommon, Mercadian Masques Uncommon

Name Revive the Fallen
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Uncommon

Name Reviving Dose
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: You gain 3 life.
Draw a card.
Set/Rarity: Tenth Edition Common, Invasion Common

Name Reviving Vapors
Cost: 2WU
Type: Instant
Pow/Tgh:
Rules Text: Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.
Set/Rarity: Invasion Uncommon

Name Revoke Existence
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target artifact or enchantment.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Scars of Mirrodin Common

Name Reward the Faithful
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Any number of target players each gain life equal to the highest converted mana cost among permanents you control.
Set/Rarity: Scourge Uncommon

Name Rewards of Diversity
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a multicolored spell, you gain 4 life.
Set/Rarity: Invasion Uncommon

Name Reweave
Cost: 5U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library.
Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Rare

Name Rewind
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Untap up to four lands.
Set/Rarity: Magic 2013 Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Urza's Saga Common

Name Reya Dawnbringer
Cost: 6WWW
Type: Legendary Creature — Angel
Pow/Tgh: (4/6)
Rules Text: Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Set/Rarity: Duel Decks: Divine vs. Demonic Rare, Tenth Edition Rare, Invasion Rare

Name Rhox
Cost: 4GG
Type: Creature — Rhino Beast
Pow/Tgh: (5/5)
Rules Text: You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Tenth Edition Rare, Eighth Edition Rare, Nemesis Rare

Name Rhox Bodyguard
Cost: 3GW
Type: Creature — Rhino Monk Soldier
Pow/Tgh: (2/3)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard enters the battlefield, you gain 3 life.
Set/Rarity: Conflux Common

Name Rhox Brute
Cost: 2RG
Type: Creature — Rhino Warrior
Pow/Tgh: (4/4)
Rules Text:
Set/Rarity: Alara Reborn Common

Name Rhox Charger
Cost: 3G
Type: Creature — Rhino Soldier
Pow/Tgh: (3/3)
Rules Text: Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Shards of Alara Uncommon

Name Rhox Faithmender
Cost: 3W
Type: Creature — Rhino Monk
Pow/Tgh: (1/5)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.
Set/Rarity: Magic 2013 Rare

Name Rhox Meditant
Cost: 3W
Type: Creature — Rhino Monk
Pow/Tgh: (2/4)
Rules Text: When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.
Set/Rarity: Conflux Common

Name Rhox Pikemaster
Cost: 2WW
Type: Creature — Rhino Soldier
Pow/Tgh: (3/3)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
Set/Rarity: Magic 2010 Uncommon

Name Rhox War Monk
Cost: GWU
Type: Creature — Rhino Monk
Pow/Tgh: (3/4)
Rules Text: Lifelink
Set/Rarity: Shards of Alara Uncommon

Name Rhys the Exiled
Cost: 2G
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (3/2)
Rules Text: Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.
Set/Rarity: Morningtide Rare

Name Rhys the Redeemed
Cost: (G/W)
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: {2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield.
{4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield.
Set/Rarity: Shadowmoor Rare

Name Rhystic Cave
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. Activate this ability only any time you could cast an instant.
Set/Rarity: Prophecy Uncommon

Name Rhystic Circle
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Prophecy Common

Name Rhystic Deluge
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: {U}: Tap target creature unless its controller pays {1}.
Set/Rarity: Prophecy Common

Name Rhystic Lightning
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Rhystic Lightning deals 4 damage to target creature or player unless that creature's controller or that player pays {2}. If he or she does, Rhystic Lightning deals 2 damage to the creature or player.
Set/Rarity: Prophecy Common

Name Rhystic Scrying
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards. Then, if any player pays {2}, discard three cards.
Set/Rarity: Prophecy Uncommon

Name Rhystic Shield
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
Set/Rarity: Prophecy Common

Name Rhystic Study
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Set/Rarity: Commander's Arsenal Common, Prophecy Common

Name Rhystic Syphon
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Unless target player pays {3}, he or she loses 5 life and you gain 5 life.
Set/Rarity: Prophecy Uncommon

Name Rhystic Tutor
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library.
Set/Rarity: Prophecy Rare

Name Rib Cage Spider
Cost: 2G
Type: Creature — Spider
Pow/Tgh: (1/4)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Prophecy Common

Name Ribbon Snake
Cost: 1UU
Type: Creature — Snake
Pow/Tgh: (2/3)
Rules Text: Flying
{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
Set/Rarity: Prophecy Common

Name Ribbons of Night
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Ribbons of the Reikai
Cost: 4U
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Draw a card for each Spirit you control.
Set/Rarity: Betrayers of Kamigawa Common

Name Richard Garfield, Ph.D.
Cost: 3UU
Type: Legendary Creature — Human Designer
Pow/Tgh: (2/2)
Rules Text: You may play cards as though they were other Magic cards of your choice with the same mana cost. (Mana cost includes color.) You can't choose the same card twice.
Set/Rarity: Unhinged Rare

Name Ricochet
Cost: R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever any spell targets a single player, each player rolls a six-sided die. That spell is redirected to the player or players with the lowest die roll. If two or more players tie for the lowest die roll, they reroll until there is no tie.
Set/Rarity: Unglued Uncommon

Name Ricochet Trap
Cost: 3R
Type: Instant — Trap
Pow/Tgh:
Rules Text: If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap's mana cost.
Change the target of target spell with a single target.
Set/Rarity: Worldwake Uncommon

Name Riddle of Lightning
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Future Sight Common

Name Riddlekeeper
Cost: 2U
Type: Creature — Homunculus
Pow/Tgh: (1/4)
Rules Text: Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Riddlesmith
Cost: 1U
Type: Creature — Human Artificer
Pow/Tgh: (2/1)
Rules Text: Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
Set/Rarity: Scars of Mirrodin Uncommon

Name Riders of Gavony
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
Set/Rarity: Avacyn Restored Rare

Name Ridge Rannet
Cost: 5RR
Type: Creature — Beast
Pow/Tgh: (6/4)
Rules Text: Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Shards of Alara Common

Name Ridged Kusite
Cost: B
Type: Creature — Horror Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Planar Chaos Common

Name Ridgeline Rager
Cost: 2R
Type: Creature — Beast
Pow/Tgh: (1/2)
Rules Text: {R}: Ridgeline Rager gets +1/+0 until end of turn.
Set/Rarity: Eighth Edition Common, Prophecy Common

Name Ridgetop Raptor
Cost: 3R
Type: Creature — Lizard Beast
Pow/Tgh: (2/1)
Rules Text: Double strike (This creature deals both first-strike and regular combat damage.)
Set/Rarity: Legions Uncommon

Name Riding Red Hare
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Set/Rarity: Portal Three Kingdoms Common

Name Riding the Dilu Horse
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
Set/Rarity: Masters Edition III Uncommon, Portal Three Kingdoms Rare

Name Rift Bolt
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Rift Bolt deals 3 damage to target creature or player.
Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Modern Masters Common, Time Spiral Common

Name Rift Elemental
Cost: R
Type: Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: {1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
Set/Rarity: Modern Masters Common, Future Sight Common

Name Riftmarked Knight
Cost: 1WW
Type: Creature — Human Rebel Knight
Pow/Tgh: (2/2)
Rules Text: Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Suspend 3—{1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield.
Set/Rarity: Planar Chaos Uncommon

Name Riftstone Portal
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool."
Set/Rarity: Judgment Uncommon

Name Riftsweeper
Cost: 1G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into his or her library.
Set/Rarity: Modern Masters Uncommon, Future Sight Uncommon

Name Riftwing Cloudskate
Cost: 3UU
Type: Creature — Illusion
Pow/Tgh: (2/2)
Rules Text: Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Modern Masters Uncommon, Duel Decks: Jace vs. Chandra Uncommon, Time Spiral Uncommon

Name Righteous Aura
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Mercadian Masques Uncommon, Visions Common

Name Righteous Authority
Cost: 3WU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 for each card in its controller's hand.
At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Set/Rarity: Return to Ravnica Rare

Name Righteous Avengers
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (3/1)
Rules Text: Plainswalk
Set/Rarity: Masters Edition Common, Legends Uncommon

Name Righteous Blow
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Righteous Blow deals 2 damage to target attacking or blocking creature.
Set/Rarity: Avacyn Restored Common

Name Righteous Cause
Cost: 3WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks, you gain 1 life.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Duel Decks: Divine vs. Demonic Uncommon, Onslaught Uncommon

Name Righteous Charge
Cost: 1WW
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control get +2/+2 until end of turn.
Set/Rarity: Gatecrash Uncommon, Masters Edition IV Common, Starter 1999 Uncommon, Portal Second Age Common

Name Righteous Fury
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Set/Rarity: Masters Edition II Rare, Starter 1999 Rare, Portal Second Age Rare

Name Righteous Indignation
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Righteous War
Cost: 1WB
Type: Enchantment
Pow/Tgh:
Rules Text: White creatures you control have protection from black.
Black creatures you control have protection from white.
Set/Rarity: Visions Rare

Name Righteousness
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target blocking creature gets +7/+7 until end of turn.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Magic 2010 Uncommon, Tenth Edition Rare, Ninth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Riku of Two Reflections
Cost: 2URG
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.
Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield.
Set/Rarity: Magic: The Gathering-Commander Mythic Rare

Name Rime Dryad
Cost: G
Type: Creature — Dryad
Pow/Tgh: (1/2)
Rules Text: Snow forestwalk
Set/Rarity: Ice Age Common

Name Rime Transfusion
Cost: 1B
Type: Snow Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+1 and has "{S}i}: This creature can't be blocked this turn except by snow creatures." ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name Rimebound Dead
Cost: B
Type: Snow Creature — Skeleton
Pow/Tgh: (1/1)
Rules Text: {S}i}: Regenerate Rimebound Dead. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name Rimefeather Owl
Cost: 5UU
Type: Snow Creature — Bird
Pow/Tgh: (*/*)
Rules Text: Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.
{1}{S}i}: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
Set/Rarity: Coldsnap Rare

Name Rimehorn Aurochs
Cost: 4G
Type: Snow Creature — Aurochs
Pow/Tgh: (3/3)
Rules Text: Trample
Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
{2}{S}i}: Target creature blocks target creature this turn if able. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name Rimescale Dragon
Cost: 5RR
Type: Snow Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
{2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.)
Creatures with ice counters on them don't untap during their controllers' untap steps.
Set/Rarity: Coldsnap Rare

Name Rimewind Cryomancer
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: {1}, {T}: Counter target activated ability. Activate this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)
Set/Rarity: Coldsnap Uncommon

Name Rimewind Taskmage
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: {1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents.
Set/Rarity: Coldsnap Common

Name Ring of Evos Isle
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: {2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2013 Uncommon

Name Ring of Gix
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}, {T}: Tap target artifact, creature, or land.
Set/Rarity: Urza's Legacy Rare

Name Ring of Immortals
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Counter target instant or Aura spell that targets a permanent you control.
Set/Rarity: Legends Rare

Name Ring of Kalonia
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2013 Uncommon

Name Ring of Ma'rûf
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand.
Set/Rarity: Masters Edition Rare, Arabian Nights Rare

Name Ring of Renewal
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}: Discard a card at random, then draw two cards.
Set/Rarity: Masters Edition IV Rare, Fallen Empires Rare

Name Ring of Three Wishes
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Ring of Three Wishes enters the battlefield with three wish counters on it.
{5}, {T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library.
Set/Rarity: Magic 2014 Core Set Mythic Rare

Name Ring of Thune
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2013 Uncommon

Name Ring of Valkas
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has haste. (It can attack and {T} no matter when it came under your control.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2013 Uncommon

Name Ring of Xathrid
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: {2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2013 Uncommon

Name Rings of Brighthearth
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Set/Rarity: Lorwyn Rare

Name Ringskipper
Cost: 1U
Type: Creature — Faerie Wizard
Pow/Tgh: (1/1)
Rules Text: Flying
When Ringskipper dies, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name Riot Control
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Set/Rarity: Dragon's Maze Common

Name Riot Devils
Cost: 2R
Type: Creature — Devil
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Innistrad Common

Name Riot Gear
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Gatecrash Common

Name Riot Piker
Cost: 1R
Type: Creature — Goblin Berserker
Pow/Tgh: (2/1)
Rules Text: First strike
Riot Piker attacks each turn if able.
Set/Rarity: Dragon's Maze Common

Name Riot Ringleader
Cost: 2R
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
Set/Rarity: Avacyn Restored Common

Name Riot Spikes
Cost: (B/R)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: ({(b/r)} can be paid with either {B} or {R}.)
Enchant creature
Enchanted creature gets +2/-1.
Set/Rarity: Dissension Common

Name Rip-Clan Crasher
Cost: RG
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Haste
Set/Rarity: Shards of Alara Common

Name Ripscale Predator
Cost: 4RR
Type: Creature — Lizard
Pow/Tgh: (6/5)
Rules Text: Ripscale Predator can't be blocked except by two or more creatures.
Set/Rarity: Gatecrash Uncommon

Name Riptide
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Tap all blue creatures.
Set/Rarity: The Dark Common

Name Riptide Biologist
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Protection from Beasts
Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Riptide Chronologist
Cost: 3UU
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: {U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
Set/Rarity: Onslaught Uncommon

Name Riptide Crab
Cost: 1WU
Type: Creature — Crab
Pow/Tgh: (1/3)
Rules Text: Vigilance
When Riptide Crab dies, draw a card.
Set/Rarity: Invasion Uncommon

Name Riptide Director
Cost: 2UU
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: {2}{U}{U}, {T}: Draw a card for each Wizard you control.
Set/Rarity: Legions Rare

Name Riptide Entrancer
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)
Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare

Name Riptide Laboratory
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{U}, {T}: Return target Wizard you control to its owner's hand.
Set/Rarity: Onslaught Rare

Name Riptide Mangler
Cost: 1U
Type: Creature — Beast
Pow/Tgh: (0/3)
Rules Text: {1}{U}: Change Riptide Mangler's power to target creature's power. (This effect lasts indefinitely.)
Set/Rarity: Legions Rare

Name Riptide Pilferer
Cost: 1U
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/1)
Rules Text: Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Planar Chaos Uncommon

Name Riptide Replicator
Cost: X4
Type: Artifact
Pow/Tgh:
Rules Text: As Riptide Replicator enters the battlefield, choose a color and a creature type.
Riptide Replicator enters the battlefield with X charge counters on it.
{4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator.
Set/Rarity: Onslaught Rare

Name Riptide Shapeshifter
Cost: 3UU
Type: Creature — Shapeshifter
Pow/Tgh: (3/3)
Rules Text: {2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
Set/Rarity: Onslaught Uncommon

Name Riptide Survivor
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards, then draw three cards.
Set/Rarity: Scourge Uncommon

Name Rise // Fall (Rise)
Cost: UB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from a graveyard and target creature on the battlefield to their owners' hands.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Dissension Uncommon

Name Rise from the Grave
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Set/Rarity: Magic 2013 Uncommon, Magic: The Gathering-Commander Uncommon, Magic 2011 Uncommon, Duel Decks: Garruk vs. Liliana Uncommon, Magic 2010 Uncommon

Name Rise of the Dark Realms
Cost: 7BB
Type: Sorcery
Pow/Tgh:
Rules Text: Put all creature cards from all graveyards onto the battlefield under your control.
Set/Rarity: Magic 2014 Core Set Mythic Rare

Name Rise of the Hobgoblins
Cost: (R/W)(R/W)
Type: Enchantment
Pow/Tgh:
Rules Text: When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield.
{(r/w)}: Red creatures and white creatures you control gain first strike until end of turn.
Set/Rarity: Eventide Rare

Name Risen Sanctuary
Cost: 5GW
Type: Creature — Elemental
Pow/Tgh: (8/8)
Rules Text: Vigilance
Set/Rarity: Return to Ravnica Uncommon

Name Rishadan Airship
Cost: 2U
Type: Creature — Human Pirate
Pow/Tgh: (3/1)
Rules Text: Flying
Rishadan Airship can block only creatures with flying.
Set/Rarity: Mercadian Masques Common

Name Rishadan Brigand
Cost: 4U
Type: Creature — Human Pirate
Pow/Tgh: (3/2)
Rules Text: Flying
When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}.
Rishadan Brigand can block only creatures with flying.
Set/Rarity: Mercadian Masques Rare

Name Rishadan Cutpurse
Cost: 2U
Type: Creature — Human Pirate
Pow/Tgh: (1/1)
Rules Text: When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}.
Set/Rarity: Mercadian Masques Common

Name Rishadan Footpad
Cost: 3U
Type: Creature — Human Pirate
Pow/Tgh: (2/2)
Rules Text: When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}.
Set/Rarity: Mercadian Masques Uncommon

Name Rishadan Pawnshop
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
Set/Rarity: Mercadian Masques Rare

Name Rishadan Port
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{1}, {T}: Tap target land.
Set/Rarity: Mercadian Masques Rare

Name Rising Waters
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land he or she controls.
Set/Rarity: Nemesis Rare

Name Risky Move
Cost: 3RRR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player gains control of Risky Move.

When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Set/Rarity: Onslaught Rare

Name Rite of Consumption
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
Set/Rarity: Shadowmoor Common

Name Rite of Flame
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.
Set/Rarity: Coldsnap Common

Name Rite of Passage
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)
Set/Rarity: Fifth Dawn Rare

Name Rite of Replication
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {5} (You may pay an additional {5} as you cast this spell.)
Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
Set/Rarity: Zendikar Rare

Name Rite of Ruin
Cost: 5RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Set/Rarity: Avacyn Restored Rare

Name Rites of Flourishing
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of his or her turns.
Set/Rarity: Magic 2012 Rare, Future Sight Rare

Name Rites of Initiation
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Set/Rarity: Odyssey Common

Name Rites of Reaping
Cost: 4BG
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
Set/Rarity: Return to Ravnica Uncommon

Name Rites of Refusal
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
Set/Rarity: Odyssey Common

Name Rites of Spring
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Discard any number of cards. Search your library for up to that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.
Set/Rarity: Odyssey Common

Name Rith, the Awakener
Cost: 3RGW
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Rare, From the Vault: Dragons Rare, Invasion Rare

Name Rith's Attendant
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool.
Set/Rarity: Invasion Uncommon

Name Rith's Charm
Cost: RGW
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens onto the battlefield; or prevent all damage a source of your choice would deal this turn.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Planeshift Uncommon

Name Rith's Grove
Cost:
Type: Land — Lair
Pow/Tgh:
Rules Text: When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W} to your mana pool.
Set/Rarity: Planeshift Uncommon

Name Ritual of Restoration
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Return target artifact card from your graveyard to your hand.
Set/Rarity: Darksteel Common

Name Ritual of Steel
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
Set/Rarity: Mirage Common

Name Ritual of Subdual
Cost: 4GG
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Ritual of the Machine
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Ritual of the Machine, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Rivalry
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her.
Set/Rarity: Urza's Legacy Rare

Name Rivals' Duel
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Set/Rarity: Planechase 2012 Edition Uncommon, Morningtide Uncommon

Name Riven Turnbull
Cost: 5UB
Type: Legendary Creature — Human Advisor
Pow/Tgh: (5/7)
Rules Text: {T}: Add {B} to your mana pool.
Set/Rarity: Masters Edition III Uncommon, Legends Uncommon

Name River Bear
Cost: 3G
Type: Creature — Bear
Pow/Tgh: (3/3)
Rules Text: Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Set/Rarity: Ninth Edition Uncommon, Portal Second Age Uncommon

Name River Boa
Cost: 1G
Type: Creature — Snake
Pow/Tgh: (2/1)
Rules Text: Islandwalk
{G}: Regenerate River Boa.
Set/Rarity: Zendikar Uncommon, Battle Royale Box Set Uncommon, Classic Sixth Edition Uncommon, Visions Common

Name River Delta
Cost:
Type: Land
Pow/Tgh:
Rules Text: River Delta doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from River Delta.
{T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.
Set/Rarity: Ice Age Rare

Name River Kaijin
Cost: 2U
Type: Creature — Spirit
Pow/Tgh: (1/4)
Rules Text:
Set/Rarity: Champions of Kamigawa Common

Name River Kelpie
Cost: 3UU
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Rare

Name River Merfolk
Cost: UU
Type: Creature — Merfolk
Pow/Tgh: (2/1)
Rules Text: {U}: River Merfolk gains mountainwalk until end of turn.
Set/Rarity: Masters Edition Common, Fallen Empires Rare

Name River of Tears
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
Set/Rarity: Future Sight Rare

Name Riverfall Mimic
Cost: 1(U/R)
Type: Creature — Shapeshifter
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 until end of turn and can't be blocked this turn.
Set/Rarity: Eventide Common

Name River's Grasp
Cost: 3(U/B)
Type: Sorcery
Pow/Tgh:
Rules Text: If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
Set/Rarity: Shadowmoor Uncommon

Name Rix Maadi Guildmage
Cost: BR
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: {B}{R}: Target blocking creature gets -1/-1 until end of turn.
{B}{R}: Target player who lost life this turn loses 1 life.
Set/Rarity: Return to Ravnica Uncommon

Name Rix Maadi, Dungeon Palace
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Dissension Uncommon

Name Roar of Jukai
Cost: 2G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane—An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Common

Name Roar of Reclamation
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: Each player returns all artifact cards from his or her graveyard to the battlefield.
Set/Rarity: Fifth Dawn Rare

Name Roar of the Crowd
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.
Set/Rarity: Morningtide Common

Name Roar of the Kha
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Creatures you control get +1/+1 until end of turn; or untap all creatures you control.
Entwine {1}{W} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Uncommon

Name Roar of the Wurm
Cost: 6G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 6/6 green Wurm creature token onto the battlefield.
Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name Roaring Primadox
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, return a creature you control to its owner's hand.
Set/Rarity: Magic 2013 Uncommon

Name Roaring Slagwurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: (6/4)
Rules Text: Whenever Roaring Slagwurm attacks, tap all artifacts.
Set/Rarity: Darksteel Rare

Name Robber Fly
Cost: 2R
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards.
Set/Rarity: Mercadian Masques Uncommon

Name Robe of Mirrors
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Tenth Edition Common, Exodus Common

Name Roc Egg
Cost: 2W
Type: Creature — Bird
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon

Name Roc Hatchling
Cost: R
Type: Creature — Bird
Pow/Tgh: (0/1)
Rules Text: Roc Hatchling enters the battlefield with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from Roc Hatchling.
As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
Set/Rarity: Weatherlight Uncommon

Name Roc of Kher Ridges
Cost: 3R
Type: Creature — Bird
Pow/Tgh: (3/3)
Rules Text: Flying
Set/Rarity: Masters Edition IV Uncommon, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Rock Badger
Cost: 4R
Type: Creature — Badger Beast
Pow/Tgh: (3/3)
Rules Text: Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Set/Rarity: Tenth Edition Common, Mercadian Masques Uncommon

Name Rock Basilisk
Cost: 4RG
Type: Creature — Basilisk
Pow/Tgh: (4/5)
Rules Text: Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Set/Rarity: Mirage Rare

Name Rock Hydra
Cost: XRR
Type: Creature — Hydra
Pow/Tgh: (0/0)
Rules Text: Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep.
Set/Rarity: Masters Edition IV Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Rock Jockey
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (3/3)
Rules Text: You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.
Set/Rarity: Scourge Common

Name Rock Lobster
Cost: 4
Type: Artifact Creature
Pow/Tgh: (4/3)
Rules Text: Scissors Lizards cannot attack or block.
Set/Rarity: Unglued Common

Name Rock Slide
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
Set/Rarity: Visions Common

Name Rockcaster Platoon
Cost: 5WW
Type: Creature — Rhino Soldier
Pow/Tgh: (5/7)
Rules Text: {4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
Set/Rarity: Shards of Alara Uncommon

Name Rocket Launcher
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.
Set/Rarity: Revised Edition Rare, Antiquities Uncommon

Name Rocket-Powered Turbo Slug
Cost: 3R
Type: Creature — Slug
Pow/Tgh: (3/1)
Rules Text: Super haste (This may attack the turn before you play it. (You may put this card into play from your hand, tapped and attacking, during your declare attackers step. If you do, you lose the game at the end of your next turn unless you pay this card's mana cost during that turn.))
Set/Rarity: Unhinged Uncommon

Name Rockshard Elemental
Cost: 5RR
Type: Creature — Elemental
Pow/Tgh: (4/3)
Rules Text: Double strike (This creature deals both first-strike and regular combat damage.)
Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Legions Rare

Name Rockslide Ambush
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
Set/Rarity: Masters Edition IV Common, Portal Three Kingdoms Uncommon

Name Rockslide Elemental
Cost: 2R
Type: Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: First strike
Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
Set/Rarity: Planechase Uncommon, Shards of Alara Uncommon

Name Rocky Tar Pit
Cost:
Type: Land
Pow/Tgh:
Rules Text: Rocky Tar Pit enters the battlefield tapped.
{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Uncommon

Name Rod of Ruin
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Rod of Ruin deals 1 damage to target creature or player.
Set/Rarity: Magic 2014 Core Set Uncommon, Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 2000 Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Rod of Spanking
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"
Set/Rarity: Unhinged Uncommon

Name Rofellos, Llanowar Emissary
Cost: GG
Type: Legendary Creature — Elf Druid
Pow/Tgh: (2/1)
Rules Text: {T}: Add {G} to your mana pool for each Forest you control.
Set/Rarity: Urza's Destiny Rare

Name Rofellos's Gift
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.
Set/Rarity: Urza's Destiny Common

Name Rogue Elephant
Cost: G
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text: When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
Set/Rarity: Weatherlight Common

Name Rogue Kavu
Cost: 1R
Type: Creature — Kavu
Pow/Tgh: (1/1)
Rules Text: Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
Set/Rarity: Ninth Edition Common, Invasion Common

Name Rogue Skycaptain
Cost: 2R
Type: Creature — Human Rogue Mercenary
Pow/Tgh: (3/4)
Rules Text: Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Rogue's Passage
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{4}, {T}: Target creature can't be blocked this turn.
Set/Rarity: Return to Ravnica Uncommon

Name Rohgahh of Kher Keep
Cost: 2BBRR
Type: Legendary Creature — Kobold
Pow/Tgh: (5/5)
Rules Text: At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.
Creatures you control named Kobolds of Kher Keep get +2/+2.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Roil Elemental
Cost: 3UUU
Type: Creature — Elemental
Pow/Tgh: (3/2)
Rules Text: Flying
Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
Set/Rarity: Zendikar Rare

Name Roiling Horror
Cost: 3BB
Type: Creature — Horror
Pow/Tgh: (*/*)
Rules Text: Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X—{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.
Set/Rarity: Planar Chaos Rare

Name Roiling Terrain
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
Set/Rarity: Worldwake Common

Name Rolling Earthquake
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Set/Rarity: Masters Edition III Rare, Portal Three Kingdoms Rare

Name Rolling Spoil
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Rolling Stones
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Wall creatures can attack as though they didn't have defender.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare

Name Rolling Temblor
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Rolling Temblor deals 2 damage to each creature without flying.
Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Uncommon

Name Rolling Thunder
Cost: XRR
Type: Sorcery
Pow/Tgh:
Rules Text: Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players.
Set/Rarity: Planechase Common, Battle Royale Box Set Common, Tempest Common

Name Ronin Cavekeeper
Cost: 5R
Type: Creature — Human Samurai
Pow/Tgh: (4/3)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Set/Rarity: Saviors of Kamigawa Common

Name Ronin Cliffrider
Cost: 3RR
Type: Creature — Human Samurai
Pow/Tgh: (2/2)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Ronin Houndmaster
Cost: 2R
Type: Creature — Human Samurai
Pow/Tgh: (2/2)
Rules Text: Haste
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Champions of Kamigawa Common

Name Ronin Warclub
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+1.
Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Ronom Hulk
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (5/6)
Rules Text: Protection from snow
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Coldsnap Common

Name Ronom Serpent
Cost: 5U
Type: Snow Creature — Serpent
Pow/Tgh: (5/6)
Rules Text: Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
Set/Rarity: Coldsnap Common

Name Ronom Unicorn
Cost: 1W
Type: Creature — Unicorn
Pow/Tgh: (2/2)
Rules Text: Sacrifice Ronom Unicorn: Destroy target enchantment.
Set/Rarity: Coldsnap Common

Name Roofstalker Wight
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: {1}{U}: Roofstalker Wight gains flying until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Rooftop Storm
Cost: 5U
Type: Enchantment
Pow/Tgh:
Rules Text: You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
Set/Rarity: Innistrad Rare

Name Roon of the Hidden Realm
Cost: 2GWU
Type: Legendary Creature — Rhino Soldier
Pow/Tgh: (4/4)
Rules Text: Vigilance, trample
{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Commander 2013 Edition Mythic Rare

Name Root Cage
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Mercenaries don't untap during their controllers' untap steps.
Set/Rarity: Prophecy Uncommon

Name Root Elemental
Cost: 4GG
Type: Creature — Elemental
Pow/Tgh: (6/5)
Rules Text: Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
Set/Rarity: Scourge Rare

Name Root Greevil
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (2/3)
Rules Text: {2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
Set/Rarity: Planeshift Common

Name Root Maze
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: Artifacts and lands enter the battlefield tapped.
Set/Rarity: Tenth Edition Rare, Tempest Rare

Name Root Sliver
Cost: 3G
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Root Sliver can't be countered.
Sliver spells can't be countered by spells or abilities.
Set/Rarity: Legions Uncommon

Name Root Spider
Cost: 3G
Type: Creature — Spider
Pow/Tgh: (2/2)
Rules Text: Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Homelands Uncommon

Name Rootborn Defenses
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Populate. Creatures you control gain indestructible until end of turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy creatures with indestructible.)
Set/Rarity: Return to Ravnica Common

Name Rootbound Crag
Cost:
Type: Land
Pow/Tgh:
Rules Text: Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.
Set/Rarity: Magic 2013 Rare, Magic 2012 Rare, Magic 2011 Rare, Premium Deck Series: Slivers Rare, Magic 2010 Rare

Name Rootbreaker Wurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Ninth Edition Uncommon, Tempest Common

Name Rootgrapple
Cost: 4G
Type: Tribal Instant — Treefolk
Pow/Tgh:
Rules Text: Destroy target noncreature permanent. If you control a Treefolk, draw a card.
Set/Rarity: Lorwyn Common

Name Rooting Kavu
Cost: 2GG
Type: Creature — Kavu
Pow/Tgh: (4/3)
Rules Text: When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
Set/Rarity: Invasion Uncommon

Name Root-Kin Ally
Cost: 4GG
Type: Creature — Elemental Warrior
Pow/Tgh: (3/3)
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Rootrunner
Cost: 2GG
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: {G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Roots
Cost: 3G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Masters Edition Common, Homelands Uncommon

Name Roots of Life
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: As Roots of Life enters the battlefield, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Set/Rarity: Mirage Uncommon

Name Rootwalla
Cost: 2G
Type: Creature — Lizard
Pow/Tgh: (2/2)
Rules Text: {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Set/Rarity: Magic 2014 Core Set Common, Tenth Edition Common, Ninth Edition Common, Tempest Common

Name Rootwater Alligator
Cost: 3G
Type: Creature — Crocodile
Pow/Tgh: (3/2)
Rules Text: Sacrifice a Forest: Regenerate Rootwater Alligator.
Set/Rarity: Exodus Common

Name Rootwater Commando
Cost: 2U
Type: Creature — Merfolk
Pow/Tgh: (2/2)
Rules Text: Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Set/Rarity: Tenth Edition Common, Nemesis Common

Name Rootwater Depths
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step.
Set/Rarity: Tempest Uncommon

Name Rootwater Diver
Cost: U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
Set/Rarity: Tempest Uncommon

Name Rootwater Hunter
Cost: 2U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text: {T}: Rootwater Hunter deals 1 damage to target creature or player.
Set/Rarity: Tempest Common

Name Rootwater Matriarch
Cost: 2UU
Type: Creature — Merfolk
Pow/Tgh: (2/3)
Rules Text: {T}: Gain control of target creature for as long as that creature is enchanted.
Set/Rarity: Tenth Edition Rare, Tempest Rare

Name Rootwater Mystic
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {1}{U}: Look at the top card of target player's library.
Set/Rarity: Exodus Common

Name Rootwater Shaman
Cost: 2U
Type: Creature — Merfolk Shaman
Pow/Tgh: (2/2)
Rules Text: You may cast Aura cards with enchant creature as though they had flash.
Set/Rarity: Tempest Rare

Name Rootwater Thief
Cost: 1U
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/2)
Rules Text: {U}: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library.
Set/Rarity: Nemesis Rare

Name Rorix Bladewing
Cost: 3RRR
Type: Legendary Creature — Dragon
Pow/Tgh: (6/5)
Rules Text: Flying, haste
Set/Rarity: Planechase Rare, Onslaught Rare

Name Rosheen Meanderer
Cost: 3(R/G)
Type: Legendary Creature — Giant Shaman
Pow/Tgh: (4/4)
Rules Text: {T}: Add {4} to your mana pool. Spend this mana only on costs that contain {X}.
Set/Rarity: Shadowmoor Rare

Name Rot Farm Skeleton
Cost: 2BG
Type: Creature — Plant Skeleton
Pow/Tgh: (4/1)
Rules Text: Rot Farm Skeleton can't block.
{2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Dragon's Maze Uncommon

Name Rot Wolf
Cost: 2G
Type: Creature — Wolf
Pow/Tgh: (2/2)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever a creature dealt damage by Rot Wolf this turn dies, you may draw a card.
Set/Rarity: Mirrodin Besieged Common

Name Rotcrown Ghoul
Cost: 4U
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard.
Set/Rarity: Avacyn Restored Common

Name Roterothopter
Cost: 1
Type: Artifact Creature — Thopter
Pow/Tgh: (0/2)
Rules Text: Flying
{2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Set/Rarity: Masters Edition II Common, Homelands Common

Name Rotlung Reanimator
Cost: 2B
Type: Creature — Zombie Cleric
Pow/Tgh: (2/2)
Rules Text: Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Onslaught Rare

Name Rotted Hystrix
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (3/6)
Rules Text:
Set/Rarity: New Phyrexia Common

Name Rotting Fensnake
Cost: 3B
Type: Creature — Zombie Snake
Pow/Tgh: (5/1)
Rules Text:
Set/Rarity: Innistrad Common

Name Rotting Giant
Cost: 1B
Type: Creature — Zombie Giant
Pow/Tgh: (3/3)
Rules Text: Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Set/Rarity: Odyssey Uncommon

Name Rotting Legion
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (4/5)
Rules Text: Rotting Legion enters the battlefield tapped.
Set/Rarity: Magic 2011 Common

Name Rotting Rats
Cost: 1B
Type: Creature — Zombie Rat
Pow/Tgh: (1/1)
Rules Text: When Rotting Rats enters the battlefield, each player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Planechase Common, Conflux Common

Name Rough // Tumble (Rough)
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Rough deals 2 damage to each creature without flying.
Set/Rarity: Commander 2013 Edition Uncommon, Planar Chaos Uncommon

Name Roughshod Mentor
Cost: 5G
Type: Creature — Giant Warrior
Pow/Tgh: (5/4)
Rules Text: Green creatures you control have trample.
Set/Rarity: Shadowmoor Uncommon

Name Rouse
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost.

Target creature gets +2/+0 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Rout
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: You may cast Rout any time you could cast an instant if you pay {2} more to cast it.
Destroy all creatures. They can't be regenerated.
Set/Rarity: Invasion Rare

Name Rowan Treefolk
Cost: 3G
Type: Creature — Treefolk
Pow/Tgh: (3/4)
Rules Text:
Set/Rarity: Portal Common

Name Rowen
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Visions Rare

Name Royal Assassin
Cost: 1BB
Type: Creature — Human Assassin
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target tapped creature.
Set/Rarity: Magic 2012 Rare, Magic 2011 Rare, Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Royal Decree
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Royal Falcon
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Starter 2000 Common, Starter 1999 Common

Name Royal Herbalist
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {2}, Exile the top card of your library: You gain 1 life.
Set/Rarity: Alliances Common, Alliances Common

Name Royal Trooper
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
Set/Rarity: Masters Edition II Common, Starter 1999 Uncommon

Name Rubbleback Rhino
Cost: 4G
Type: Creature — Rhino
Pow/Tgh: (3/4)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Set/Rarity: Return to Ravnica Common

Name Rubblebelt Maaka
Cost: 3R
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
Set/Rarity: Dragon's Maze Common

Name Rubblebelt Raiders
Cost: 1(R/G)(R/G)(R/G)
Type: Creature — Human Warrior
Pow/Tgh: (3/3)
Rules Text: Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
Set/Rarity: Gatecrash Rare

Name Rubblehulk
Cost: 4RG
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Rubblehulk's power and toughness are each equal to the number of lands you control.
Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Set/Rarity: Gatecrash Rare

Name Rubinia Soulsinger
Cost: 2GWU
Type: Legendary Creature — Faerie
Pow/Tgh: (2/3)
Rules Text: You may choose not to untap Rubinia Soulsinger during your untap step.
{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
Set/Rarity: Commander 2013 Edition Rare, Masters Edition III Rare, Chronicles Rare, Legends Rare

Name Ruby Leech
Cost: 1R
Type: Creature — Leech
Pow/Tgh: (2/2)
Rules Text: First strike
Red spells you cast cost {R} more to cast.
Set/Rarity: Invasion Rare

Name Ruby Medallion
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Red spells you cast cost {1} less to cast.
Set/Rarity: Tempest Rare

Name Rude Awakening
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G} (Choose both if you pay the entwine cost.)
Set/Rarity: Modern Masters Rare, Duel Decks: Garruk vs. Liliana Rare, Fifth Dawn Rare

Name Rugged Prairie
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool.
Set/Rarity: Eventide Rare

Name Ruham Djinn
Cost: 5W
Type: Creature — Djinn
Pow/Tgh: (5/5)
Rules Text: First strike

Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
Set/Rarity: Invasion Uncommon

Name Ruhan of the Fomori
Cost: 1RWU
Type: Legendary Creature — Giant Warrior
Pow/Tgh: (7/7)
Rules Text: At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able.
Set/Rarity: Magic: The Gathering-Commander Mythic Rare

Name Ruin Ghost
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Exile target land you control, then return it to the battlefield under your control.
Set/Rarity: Worldwake Uncommon

Name Ruination
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all nonbasic lands.
Set/Rarity: Magic: The Gathering-Commander Rare, Stronghold Rare

Name Ruination Wurm
Cost: 4RG
Type: Creature — Wurm
Pow/Tgh: (7/6)
Rules Text:
Set/Rarity: Gatecrash Common

Name Ruinous Minotaur
Cost: 1RR
Type: Creature — Minotaur Warrior
Pow/Tgh: (5/2)
Rules Text: Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
Set/Rarity: Zendikar Common

Name Ruins of Trokair
Cost:
Type: Land
Pow/Tgh:
Rules Text: Ruins of Trokair enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name Rukh Egg
Cost: 3R
Type: Creature — Bird
Pow/Tgh: (0/3)
Rules Text: When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Arabian Nights Common, Arabian Nights Common

Name Rule of Law
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Each player can't cast more than one spell each turn.
Set/Rarity: Tenth Edition Uncommon, Mirrodin Rare

Name Rumbling Aftershocks
Cost: 4R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
Set/Rarity: Worldwake Uncommon

Name Rumbling Baloth
Cost: 2GG
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text:
Set/Rarity: Magic 2014 Core Set Common

Name Rumbling Crescendo
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.
{R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.
Set/Rarity: Urza's Saga Rare

Name Rumbling Slum
Cost: 1RGG
Type: Creature — Elemental
Pow/Tgh: (5/5)
Rules Text: At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
Set/Rarity: Planechase Rare, Guildpact Rare

Name Rummaging Goblin
Cost: 2R
Type: Creature — Goblin Rogue
Pow/Tgh: (1/1)
Rules Text: {T}, Discard a card: Draw a card.
Set/Rarity: Magic 2013 Common

Name Rummaging Wizard
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {2}{U}: Look at the top card of your library. You may put that card into your graveyard.
Set/Rarity: Onslaught Uncommon

Name Hit // Run (Run)
Cost: 3RG
Type: Instant
Pow/Tgh:
Rules Text: Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Set/Rarity: Dissension Uncommon

Name Run Wild
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
Set/Rarity: Onslaught Uncommon

Name Rune of Protection: Artifacts
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Uncommon

Name Rune of Protection: Black
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Rune of Protection: Blue
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Rune of Protection: Green
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Rune of Protection: Lands
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Rare

Name Rune of Protection: Red
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Rune of Protection: White
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Rune Snag
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
Set/Rarity: Coldsnap Common

Name Runeboggle
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1}.
Draw a card.
Set/Rarity: Guildpact Common

Name Rune-Cervin Rider
Cost: 3W
Type: Creature — Elf Knight
Pow/Tgh: (2/2)
Rules Text: Flying
{(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn.
Set/Rarity: Shadowmoor Common

Name Runechanter's Pike
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip {2}
Set/Rarity: Innistrad Rare

Name Runeclaw Bear
Cost: 1G
Type: Creature — Bear
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Magic 2012 Common, Magic 2011 Common, Magic 2010 Common

Name Runed Arch
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Runed Arch enters the battlefield tapped.
{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.
Set/Rarity: Ice Age Rare

Name Runed Halo
Cost: WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Runed Halo enters the battlefield, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Set/Rarity: Shadowmoor Rare

Name Runed Servitor
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: When Runed Servitor dies, each player draws a card.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Rise of the Eldrazi Uncommon

Name Runed Stalactite
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 and is every creature type.
Equip {2}
Set/Rarity: Modern Masters Common, Lorwyn Common

Name Runeflare Trap
Cost: 4RR
Type: Instant — Trap
Pow/Tgh:
Rules Text: If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Set/Rarity: Zendikar Uncommon

Name Runes of the Deus
Cost: 4(R/G)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.
Set/Rarity: Shadowmoor Common

Name Rune-Scarred Demon
Cost: 5BB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.
Set/Rarity: Magic 2012 Rare

Name Runesword
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Set/Rarity: Chronicles Common, The Dark Uncommon

Name Rune-Tail, Kitsune Ascendant
Cost: 2W
Type: Legendary Creature — Fox Monk
Pow/Tgh: (2/2)
Rules Text: When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
Set/Rarity: Saviors of Kamigawa Rare

Name Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence)
Cost: 2W
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to creatures you control.
Set/Rarity: Saviors of Kamigawa Rare

Name Runewing
Cost: 3U
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Runewing dies, draw a card.
Set/Rarity: Return to Ravnica Common

Name Runic Repetition
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target exiled card with flashback you own to your hand.
Set/Rarity: Innistrad Uncommon

Name Runner's Bane
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Dragon's Maze Common

Name Rupture
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
Set/Rarity: Nemesis Uncommon

Name Rupture Spire
Cost:
Type: Land
Pow/Tgh:
Rules Text: Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Planechase 2012 Edition Common, Duel Decks: Ajani vs. Nicol Bolas Common, Magic: The Gathering-Commander Common, Premium Deck Series: Slivers Common, Conflux Common

Name Ruric Thar, the Unbowed
Cost: 4RG
Type: Legendary Creature — Ogre Warrior
Pow/Tgh: (6/6)
Rules Text: Vigilance, reach
Ruric Thar, the Unbowed attacks each turn if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Set/Rarity: Dragon's Maze Rare

Name Rush of Blood
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+0 until end of turn, where X is its power.
Set/Rarity: Avacyn Restored Uncommon

Name Rush of Knowledge
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw cards equal to the highest converted mana cost among permanents you control.
Set/Rarity: Scourge Common

Name Rushing River
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand.
Set/Rarity: Planeshift Common

Name Rushing-Tide Zubera
Cost: 2UU
Type: Creature — Zubera Spirit
Pow/Tgh: (3/3)
Rules Text: When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Rushwood Dryad
Cost: 1G
Type: Creature — Dryad
Pow/Tgh: (2/1)
Rules Text: Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Set/Rarity: Tenth Edition Common, Eighth Edition Common, Mercadian Masques Common

Name Rushwood Elemental
Cost: GGGGG
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Trample
At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
Set/Rarity: Mercadian Masques Rare

Name Rushwood Grove
Cost:
Type: Land
Pow/Tgh:
Rules Text: Rushwood Grove enters the battlefield tapped.
{T}: Put a storage counter on Rushwood Grove.
{T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way.
Set/Rarity: Mercadian Masques Uncommon

Name Rushwood Herbalist
Cost: 2G
Type: Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {G}, {T}, Discard a card: Regenerate target creature.
Set/Rarity: Mercadian Masques Common

Name Rushwood Legate
Cost: 2G
Type: Creature — Dryad
Pow/Tgh: (2/1)
Rules Text: If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost.
Set/Rarity: Mercadian Masques Uncommon

Name Russet Wolves
Cost: 3R
Type: Creature — Wolf
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Dark Ascension Common

Name Rust
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
Set/Rarity: Legends Common

Name Rust Elemental
Cost: 4
Type: Artifact Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
Set/Rarity: Mirrodin Uncommon

Name Rust Scarab
Cost: 4G
Type: Creature — Insect
Pow/Tgh: (4/5)
Rules Text: Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
Set/Rarity: Gatecrash Uncommon

Name Rust Tick
Cost: 3
Type: Artifact Creature — Insect
Pow/Tgh: (1/3)
Rules Text: You may choose not to untap Rust Tick during your untap step.
{1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped.
Set/Rarity: Scars of Mirrodin Uncommon

Name Rusted Relic
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Uncommon

Name Rusted Sentinel
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: Rusted Sentinel enters the battlefield tapped.
Set/Rarity: Magic 2012 Uncommon

Name Rusted Slasher
Cost: 4
Type: Artifact Creature — Horror
Pow/Tgh: (4/1)
Rules Text: Sacrifice an artifact: Regenerate Rusted Slasher.
Set/Rarity: Mirrodin Besieged Common

Name Rustic Clachan
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Rare, Morningtide Rare

Name Rusting Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (*/*)
Rules Text: Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
Set/Rarity: Nemesis Uncommon

Name Rustmouth Ogre
Cost: 4RR
Type: Creature — Ogre
Pow/Tgh: (5/4)
Rules Text: Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
Set/Rarity: Mirrodin Uncommon

Name Rustrazor Butcher
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/2)
Rules Text: First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name Rustspore Ram
Cost: 4
Type: Artifact Creature — Sheep
Pow/Tgh: (1/3)
Rules Text: When Rustspore Ram enters the battlefield, destroy target Equipment.
Set/Rarity: Mirrodin Uncommon

Name Ruthless Cullblade
Cost: 1B
Type: Creature — Vampire Warrior
Pow/Tgh: (2/1)
Rules Text: Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
Set/Rarity: Worldwake Common

Name Ruthless Invasion
Cost: 3(R/P)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(r/p)} can be paid with either {R} or 2 life.)
Nonartifact creatures can't block this turn.
Set/Rarity: New Phyrexia Common

Name Rysorian Badger
Cost: 2G
Type: Creature — Badger
Pow/Tgh: (2/2)
Rules Text: Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
Set/Rarity: Homelands Rare

Name Ryusei, the Falling Star
Cost: 5R
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: (5/5)
Rules Text: Flying
When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
Set/Rarity: Modern Masters Mythic Rare, Archenemy Rare, Champions of Kamigawa Rare, Promo set for Gatherer Rare

Name S.N.O.T.
Cost: G
Type: Creature — Ooze
Pow/Tgh: (*{^2}/*{^2})
Rules Text: As S.N.O.T. comes into play, you may stick it onto another creature named S.N.O.T. in play. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are equal to the square of the number of S.N.O.T.s stuck together. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16.)
Set/Rarity: Unhinged Common

Name Saber Ants
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (2/3)
Rules Text: Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.
Set/Rarity: Mercadian Masques Uncommon

Name Saberclaw Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (4/2)
Rules Text: {R}: Saberclaw Golem gains first strike until end of turn.
Set/Rarity: Scars of Mirrodin Common

Name Sabertooth Alley Cat
Cost: 1RR
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: Sabertooth Alley Cat attacks each turn if able.
{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Sabertooth Cobra
Cost: 2G
Type: Creature — Snake
Pow/Tgh: (2/2)
Rules Text: Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that step. (A player with ten or more poison counters loses the game.)
Set/Rarity: Mirage Common

Name Sabertooth Nishoba
Cost: 4GW
Type: Creature — Cat Beast Warrior
Pow/Tgh: (5/5)
Rules Text: Trample, protection from blue and from red
Set/Rarity: Invasion Rare

Name Sabertooth Wyvern
Cost: 4R
Type: Creature — Drake
Pow/Tgh: (3/2)
Rules Text: Flying, first strike
Set/Rarity: Exodus Uncommon

Name Sabretooth Tiger
Cost: 2R
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: First strike
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common

Name Sacellum Archers
Cost: 2G
Type: Creature — Elf Archer
Pow/Tgh: (2/3)
Rules Text: {R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
Set/Rarity: Conflux Uncommon

Name Sacellum Godspeaker
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (2/2)
Rules Text: {T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} to your mana pool for each card revealed this way.
Set/Rarity: Shards of Alara Rare

Name Sachi, Daughter of Seshiro
Cost: 2GG
Type: Legendary Creature — Snake Shaman
Pow/Tgh: (1/3)
Rules Text: Other Snake creatures you control get +0/+1.
Shamans you control have "{T}: Add {G}{G} to your mana pool."
Set/Rarity: Champions of Kamigawa Uncommon

Name Sacred Boon
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Sacred Foundry
Cost:
Type: Land — Mountain Plains
Pow/Tgh:
Rules Text: ({T}: Add {R} or {W} to your mana pool.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
Set/Rarity: Gatecrash Rare, Ravnica: City of Guilds Rare

Name Sacred Ground
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Stronghold Rare

Name Sacred Guide
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
Set/Rarity: Tempest Rare

Name Sacred Knight
Cost: 3W
Type: Creature — Human Knight
Pow/Tgh: (3/2)
Rules Text: Sacred Knight can't be blocked by black and/or red creatures.
Set/Rarity: Portal Common

Name Sacred Mesa
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.
Set/Rarity: Time Spiral "Timeshifted" Special, Mirage Rare

Name Sacred Nectar
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 4 life.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Portal Common

Name Sacred Prey
Cost: G
Type: Creature — Horse
Pow/Tgh: (1/1)
Rules Text: Whenever Sacred Prey becomes blocked, you gain 1 life.
Set/Rarity: Mercadian Masques Common

Name Sacred Rites
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Set/Rarity: Odyssey Common

Name Sacred Wolf
Cost: 2G
Type: Creature — Wolf
Pow/Tgh: (3/1)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Set/Rarity: Magic 2012 Common, Magic 2011 Common

Name Sacrifice
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Sacrifice, sacrifice a creature.
Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.
Set/Rarity: Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Sadistic Augermage
Cost: 2B
Type: Creature — Human Wizard
Pow/Tgh: (3/1)
Rules Text: When Sadistic Augermage dies, each player puts a card from his or her hand on top of his or her library.
Set/Rarity: Ravnica: City of Guilds Common

Name Sadistic Glee
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Set/Rarity: Battle Royale Box Set Common, Tempest Common

Name Sadistic Hypnotist
Cost: 3BB
Type: Creature — Human Minion
Pow/Tgh: (2/2)
Rules Text: Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Odyssey Uncommon

Name Sadistic Sacrament
Cost: BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {7} (You may pay an additional {7} as you cast this spell.)
Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library.
Set/Rarity: Zendikar Rare

Name Safe Haven
Cost:
Type: Land
Pow/Tgh:
Rules Text: {2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
Set/Rarity: Time Spiral "Timeshifted" Special, Chronicles Rare, The Dark Rare

Name Safe Passage
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to you and creatures you control this turn.
Set/Rarity: Magic 2013 Common, Duel Decks: Venser vs. Koth Common, Magic 2011 Common, Magic 2010 Common

Name Safeguard
Cost: 3WW
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
Set/Rarity: Tempest Rare

Name Safehold Duo
Cost: 3(G/W)
Type: Creature — Elf Warrior Shaman
Pow/Tgh: (2/4)
Rules Text: Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
Set/Rarity: Shadowmoor Common

Name Safehold Elite
Cost: 1(G/W)
Type: Creature — Elf Scout
Pow/Tgh: (2/2)
Rules Text: Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Common

Name Safehold Sentry
Cost: 1W
Type: Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: {2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Common

Name Safewright Quest
Cost: (G/W)
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Shadowmoor Common

Name Saffi Eriksdotter
Cost: GW
Type: Legendary Creature — Human Scout
Pow/Tgh: (2/2)
Rules Text: Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield.
Set/Rarity: Time Spiral Rare

Name Sage Aven
Cost: 3U
Type: Creature — Bird Wizard
Pow/Tgh: (1/3)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order.
Set/Rarity: Ninth Edition Common, Onslaught Common

Name Sage of Epityr
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
Set/Rarity: Time Spiral Common

Name Sage of Fables
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
Set/Rarity: Morningtide Uncommon

Name Sage of Lat-Nam
Cost: 1U
Type: Creature — Human Artificer
Pow/Tgh: (1/2)
Rules Text: {T}, Sacrifice an artifact: Draw a card.
Set/Rarity: Eighth Edition Rare, Antiquities Common

Name Sage Owl
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Weatherlight Common

Name Sage's Dousing
Cost: 2U
Type: Tribal Instant — Wizard
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
Set/Rarity: Morningtide Uncommon

Name Sage's Knowledge
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target sorcery card from your graveyard to your hand.
Set/Rarity: Portal Three Kingdoms Common

Name Sages of the Anima
Cost: 3GU
Type: Creature — Elf Wizard
Pow/Tgh: (3/4)
Rules Text: If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Alara Reborn Rare

Name Sage's Row Denizen
Cost: 2U
Type: Creature — Vedalken Wizard
Pow/Tgh: (2/3)
Rules Text: Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Gatecrash Common

Name Sai of the Shinobi
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1.
Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it.
Equip {2}
Set/Rarity: Planechase 2012 Edition Uncommon

Name Sailmonger
Cost: 3U
Type: Creature — Human Monger
Pow/Tgh: (3/3)
Rules Text: {2}: Target creature gains flying until end of turn. Any player may activate this ability.
Set/Rarity: Mercadian Masques Uncommon

Name Sakashima the Impostor
Cost: 2UU
Type: Legendary Creature — Human Rogue
Pow/Tgh: (3/1)
Rules Text: You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Set/Rarity: Saviors of Kamigawa Rare

Name Sakashima's Student
Cost: 2UU
Type: Creature — Human Ninja
Pow/Tgh: (0/0)
Rules Text: Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types.
Set/Rarity: Planechase 2012 Edition Rare

Name Sakiko, Mother of Summer
Cost: 4GG
Type: Legendary Creature — Snake Shaman
Pow/Tgh: (3/3)
Rules Text: Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
Set/Rarity: Betrayers of Kamigawa Rare

Name Sakura-Tribe Elder
Cost: 1G
Type: Creature — Snake Shaman
Pow/Tgh: (1/1)
Rules Text: Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Magic: The Gathering-Commander Common, Archenemy Common, Champions of Kamigawa Common

Name Sakura-Tribe Scout
Cost: G
Type: Creature — Snake Shaman Scout
Pow/Tgh: (1/1)
Rules Text: {T}: You may put a land card from your hand onto the battlefield.
Set/Rarity: Saviors of Kamigawa Common

Name Sakura-Tribe Springcaller
Cost: 3G
Type: Creature — Snake Shaman
Pow/Tgh: (2/4)
Rules Text: At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
Set/Rarity: Betrayers of Kamigawa Common

Name Salt Flats
Cost:
Type: Land
Pow/Tgh:
Rules Text: Salt Flats enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you.
Set/Rarity: Tempest Rare

Name Salt Marsh
Cost:
Type: Land
Pow/Tgh:
Rules Text: Salt Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Eighth Edition Uncommon, Invasion Uncommon

Name Saltblast
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonwhite permanent.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Planar Chaos Uncommon

Name Saltcrusted Steppe
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Time Spiral Uncommon

Name Saltfield Recluse
Cost: 2W
Type: Creature — Human Rebel Cleric
Pow/Tgh: (1/2)
Rules Text: {T}: Target creature gets -2/-0 until end of turn.
Set/Rarity: Modern Masters Common, Planar Chaos Common

Name Saltskitter
Cost: 3W
Type: Creature — Wurm
Pow/Tgh: (3/4)
Rules Text: Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Future Sight Common

Name Salvage
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Put target card from your graveyard on top of your library.
Set/Rarity: Portal Second Age Common

Name Salvage Scout
Cost: W
Type: Creature — Human Scout
Pow/Tgh: (1/1)
Rules Text: {W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
Set/Rarity: Scars of Mirrodin Common

Name Salvage Slasher
Cost: 1B
Type: Artifact Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
Set/Rarity: Conflux Common

Name Salvage Titan
Cost: 4BB
Type: Artifact Creature — Golem
Pow/Tgh: (6/4)
Rules Text: You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
Set/Rarity: Shards of Alara Rare

Name Salvaging Station
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.
Whenever a creature dies, you may untap Salvaging Station.
Set/Rarity: Fifth Dawn Rare

Name Samite Alchemist
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (0/2)
Rules Text: {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
Set/Rarity: Homelands Common, Homelands Common

Name Samite Archer
Cost: 1WU
Type: Creature — Human Cleric Archer
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Samite Archer deals 1 damage to target creature or player.
Set/Rarity: Invasion Uncommon

Name Samite Blessing
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Set/Rarity: Stronghold Common

Name Samite Censer-Bearer
Cost: W
Type: Creature — Human Rebel Cleric
Pow/Tgh: (1/1)
Rules Text: {W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Set/Rarity: Future Sight Common

Name Samite Elder
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
Set/Rarity: Planeshift Rare

Name Samite Healer
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Samite Ministration
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Set/Rarity: Invasion Uncommon

Name Samite Pilgrim
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Domain — {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Set/Rarity: Planeshift Common

Name Samite Sanctuary
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: {2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Set/Rarity: Prophecy Rare

Name Samurai Enforcers
Cost: 4WW
Type: Creature — Human Samurai
Pow/Tgh: (4/4)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Samurai of the Pale Curtain
Cost: WW
Type: Creature — Fox Samurai
Pow/Tgh: (2/2)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.
Set/Rarity: Champions of Kamigawa Uncommon

Name Sanctimony
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Destiny Uncommon

Name Sanctuary Cat
Cost: W
Type: Creature — Cat
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Dark Ascension Common

Name Sanctum Custodian
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Battle Royale Box Set Common, Urza's Saga Common

Name Sanctum Gargoyle
Cost: 3W
Type: Artifact Creature — Gargoyle
Pow/Tgh: (2/3)
Rules Text: Flying
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
Set/Rarity: Modern Masters Common, Archenemy Common, Shards of Alara Common

Name Sanctum Guardian
Cost: 1WW
Type: Creature — Human Cleric
Pow/Tgh: (1/4)
Rules Text: Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Set/Rarity: Ninth Edition Uncommon, Battle Royale Box Set Uncommon, Urza's Saga Uncommon

Name Sanctum Plowbeast
Cost: 4WU
Type: Artifact Creature — Beast
Pow/Tgh: (3/6)
Rules Text: Defender
Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Alara Reborn Common

Name Sand Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
Set/Rarity: Mirage Uncommon

Name Sand Silos
Cost:
Type: Land
Pow/Tgh:
Rules Text: Sand Silos enters the battlefield tapped.
You may choose not to untap Sand Silos during your untap step.
At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way.
Set/Rarity: Fifth Edition Rare, Fallen Empires Rare

Name Sand Squid
Cost: 3U
Type: Creature — Squid Beast
Pow/Tgh: (2/2)
Rules Text: Islandwalk
You may choose not to untap Sand Squid during your untap step.
{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
Set/Rarity: Mercadian Masques Rare

Name Sandals of Abdallah
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.
Set/Rarity: Arabian Nights Uncommon

Name Sandbar Crocodile
Cost: 4U
Type: Creature — Crocodile
Pow/Tgh: (6/5)
Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name Sandbar Merfolk
Cost: U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text: Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Sandbar Serpent
Cost: 4U
Type: Creature — Serpent
Pow/Tgh: (3/4)
Rules Text: Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Uncommon

Name Sands of Delirium
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.
Set/Rarity: Magic 2013 Rare

Name Sands of Time
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Each player skips his or her untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact, creature, and land he or she controls.
Set/Rarity: Visions Rare

Name Sandskin
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Set/Rarity: Onslaught Common

Name Sandsower
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (1/3)
Rules Text: Tap three untapped creatures you control: Tap target creature.
Set/Rarity: Modern Masters Uncommon, Ravnica: City of Guilds Uncommon

Name Sandstone Deadfall
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
Set/Rarity: Odyssey Uncommon

Name Sandstone Needle
Cost:
Type: Land
Pow/Tgh:
Rules Text: Sandstone Needle enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.
Set/Rarity: Mercadian Masques Common

Name Sandstone Warrior
Cost: 2RR
Type: Creature — Human Soldier Warrior
Pow/Tgh: (1/3)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
{R}: Sandstone Warrior gets +1/+0 until end of turn.
Set/Rarity: Ninth Edition Common, Tempest Common

Name Sandstorm
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Sandstorm deals 1 damage to each attacking creature.
Set/Rarity: Masters Edition IV Common, Battle Royale Box Set Common, Mirage Common, Fourth Edition Common, Arabian Nights Common

Name Sandstorm Eidolon
Cost: 3R
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
Set/Rarity: Dissension Common

Name Sangrite Backlash
Cost: (B/G)R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/-3.
Set/Rarity: Alara Reborn Common

Name Sangrite Surge
Cost: 4RG
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +3/+3 and gains double strike until end of turn.
Set/Rarity: Shards of Alara Uncommon

Name Sangromancer
Cost: 2BB
Type: Creature — Vampire Shaman
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Set/Rarity: Mirrodin Besieged Rare

Name Sangrophage
Cost: BB
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
Set/Rarity: Time Spiral Common

Name Sanguine Bond
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you gain life, target opponent loses that much life.
Set/Rarity: Commander 2013 Edition Rare, Magic 2014 Core Set Rare, Magic 2010 Rare

Name Sanguine Guard
Cost: 1BB
Type: Creature — Zombie Knight
Pow/Tgh: (2/2)
Rules Text: First strike
{1}{B}: Regenerate Sanguine Guard.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Urza's Saga Uncommon

Name Sanguine Praetor
Cost: 6BB
Type: Creature — Avatar Praetor
Pow/Tgh: (7/5)
Rules Text: {B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.
Set/Rarity: Guildpact Rare

Name Sanity Gnawers
Cost: 1BR
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: When Sanity Gnawers enters the battlefield, target player discards a card at random.
Set/Rarity: Alara Reborn Uncommon

Name Sanity Grinding
Cost: UUU
Type: Sorcery
Pow/Tgh:
Rules Text: Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
Set/Rarity: Eventide Rare

Name Sapling of Colfenor
Cost: 3(B/G)(B/G)
Type: Legendary Creature — Treefolk Shaman
Pow/Tgh: (2/5)
Rules Text: Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Set/Rarity: Eventide Rare

Name Sapphire Charm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
Set/Rarity: Mirage Common

Name Sapphire Drake
Cost: 5U
Type: Creature — Drake
Pow/Tgh: (4/4)
Rules Text: Flying
Each creature you control with a +1/+1 counter on it has flying.
Set/Rarity: Gatecrash Uncommon

Name Sapphire Leech
Cost: 1U
Type: Creature — Leech
Pow/Tgh: (2/2)
Rules Text: Flying
Blue spells you cast cost {U} more to cast.
Set/Rarity: Invasion Rare

Name Sapphire Medallion
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Blue spells you cast cost {1} less to cast.
Set/Rarity: Tempest Rare

Name Saprazzan Bailiff
Cost: 3UU
Type: Creature — Merfolk
Pow/Tgh: (2/2)
Rules Text: When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.
When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
Set/Rarity: Mercadian Masques Rare

Name Saprazzan Breaker
Cost: 4U
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: {U}: Put the top card of your library into your graveyard. If that card is a land card, Saprazzan Breaker can't be blocked this turn.
Set/Rarity: Mercadian Masques Uncommon

Name Saprazzan Cove
Cost:
Type: Land
Pow/Tgh:
Rules Text: Saprazzan Cove enters the battlefield tapped.
{T}: Put a storage counter on Saprazzan Cove.
{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way.
Set/Rarity: Mercadian Masques Uncommon

Name Saprazzan Heir
Cost: 1U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text: Whenever Saprazzan Heir becomes blocked, you may draw three cards.
Set/Rarity: Mercadian Masques Rare

Name Saprazzan Legate
Cost: 3U
Type: Creature — Merfolk Soldier
Pow/Tgh: (1/3)
Rules Text: Flying
If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost.
Set/Rarity: Mercadian Masques Uncommon

Name Saprazzan Outrigger
Cost: 3U
Type: Creature — Merfolk
Pow/Tgh: (5/5)
Rules Text: When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
Set/Rarity: Mercadian Masques Common

Name Saprazzan Raider
Cost: 2U
Type: Creature — Merfolk
Pow/Tgh: (1/2)
Rules Text: When Saprazzan Raider becomes blocked, return it to its owner's hand.
Set/Rarity: Mercadian Masques Common

Name Saprazzan Skerry
Cost:
Type: Land
Pow/Tgh:
Rules Text: Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
Set/Rarity: Mercadian Masques Common

Name Saproling
Cost:
Type: Creature — Saproling
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common

Name Saproling Burst
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.
Set/Rarity: Nemesis Rare

Name Saproling Cluster
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.
Set/Rarity: Nemesis Rare

Name Saproling Infestation
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Invasion Rare

Name Saproling Symbiosis
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it.
Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.
Set/Rarity: Invasion Rare

Name Sapseep Forest
Cost:
Type: Land — Forest
Pow/Tgh:
Rules Text: ({T}: Add {G} to your mana pool.)
Sapseep Forest enters the battlefield tapped.
{G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Shadowmoor Uncommon

Name Sarcatog
Cost: 1BR
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn.
Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
Set/Rarity: Odyssey Uncommon

Name Sarcomancy
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Set/Rarity: Tempest Rare

Name Sarcomite Myr
Cost: 2U
Type: Artifact Creature — Myr
Pow/Tgh: (2/1)
Rules Text: {2}: Sarcomite Myr gains flying until end of turn.
{2}, Sacrifice Sarcomite Myr: Draw a card.
Set/Rarity: Planechase Common, Future Sight Common

Name Sarkhan the Mad
Cost: 3BR
Type: Planeswalker — Sarkhan
Loyalty: (7)
Rules Text: 0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
-2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
-4: Each Dragon creature you control deals damage equal to its power to target player.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Sarkhan Vol
Cost: 2RG
Type: Planeswalker — Sarkhan
Loyalty: (4)
Rules Text: +1: Creatures you control get +1/+1 and gain haste until end of turn.
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield.
Set/Rarity: Modern Masters Mythic Rare, Shards of Alara Mythic Rare

Name Sarpadian Empires, Vol. VII
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
{3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield.
Set/Rarity: Time Spiral Rare

Name Saruli Gatekeepers
Cost: 3G
Type: Creature — Elf Warrior
Pow/Tgh: (2/4)
Rules Text: When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
Set/Rarity: Dragon's Maze Common

Name Sasaya, Orochi Ascendant
Cost: 1GG
Type: Legendary Creature — Snake Monk
Pow/Tgh: (2/3)
Rules Text: Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
Set/Rarity: Saviors of Kamigawa Rare

Name Sasaya, Orochi Ascendant (Sasaya's Essence)
Cost: 1GG
Type: Legendary Enchantment
Pow/Tgh:
Rules Text: Whenever a land you control is tapped for mana, for each other land you control with the same name, add one mana to your mana pool of any type that land produced.
Set/Rarity: Saviors of Kamigawa Rare

Name Satyr Hedonist
Cost: 1G
Type: Creature — Satyr
Pow/Tgh: (2/1)
Rules Text: {R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool.
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Theros Common

Name Satyr Piper
Cost: 2G
Type: Creature — Satyr Rogue
Pow/Tgh: (2/1)
Rules Text: {3}{G}: Target creature must be blocked this turn if able.
Set/Rarity: Theros Uncommon

Name Satyr Rambler
Cost: 1R
Type: Creature — Satyr
Pow/Tgh: (2/1)
Rules Text: Trample
Set/Rarity: Theros Common

Name Sauté
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Sauté deals 3{1/2} damage to target creature or player.
Set/Rarity: Unhinged Common

Name Savaen Elves
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: {G}{G}, {T}: Destroy target Aura attached to a land.
Set/Rarity: The Dark Common

Name Savage Beating
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Cast Savage Beating only during your turn and only during combat.
Choose one — Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)
Set/Rarity: Darksteel Rare

Name Savage Conception
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 3/3 green Beast creature token onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Uncommon

Name Savage Firecat
Cost: 3RR
Type: Creature — Elemental Cat
Pow/Tgh: (0/0)
Rules Text: Trample
Savage Firecat enters the battlefield with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
Set/Rarity: Odyssey Rare

Name Savage Gorilla
Cost: 4G
Type: Creature — Ape
Pow/Tgh: (3/3)
Rules Text: {U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
Set/Rarity: Apocalypse Common

Name Savage Hunger
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Shards of Alara Common

Name Savage Lands
Cost:
Type: Land
Pow/Tgh:
Rules Text: Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Shards of Alara Uncommon

Name Savage Offensive
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Kicker {G} (You may pay an additional {G} as you cast this spell.)
Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.
Set/Rarity: Invasion Common

Name Savage Silhouette
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
Set/Rarity: Zendikar Common

Name Savage Summoning
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Savage Summoning can't be countered.
The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
Set/Rarity: Magic 2014 Core Set Rare

Name Savage Surge
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn. Untap that creature.
Set/Rarity: Theros Common, Return to Ravnica Uncommon

Name Savage Thallid
Cost: 3GG
Type: Creature — Fungus
Pow/Tgh: (5/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Savage Thallid.
Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Regenerate target Fungus.
Set/Rarity: Time Spiral Common

Name Savage Twister
Cost: XRG
Type: Sorcery
Pow/Tgh:
Rules Text: Savage Twister deals X damage to each creature.
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Archenemy Uncommon, Planechase Uncommon, Guildpact Uncommon, Mirage Uncommon

Name Savageborn Hydra
Cost: XRG
Type: Creature — Hydra
Pow/Tgh: (0/0)
Rules Text: Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
{1}{(r/g)}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Dragon's Maze Mythic Rare

Name Savannah
Cost:
Type: Land — Forest Plains
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition IV Rare, Masters Edition II Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Savannah Lions
Cost: W
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Masters Edition IV Uncommon, Ninth Edition Rare, Eighth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Save Life
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose one Target player gains 2{1/2} life; or prevent the next 2{1/2} damage that would be dealt to target creature this turn.
Gotcha Whenever an opponent says "Save" or "Life," you may say "Gotcha" If you do, return Save Life from your graveyard to your hand.
Set/Rarity: Unhinged Uncommon

Name Saving Grasp
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature you own to your hand.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Common

Name Savor the Moment
Cost: 1UU
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one. Skip the untap step of that turn.
Set/Rarity: Shadowmoor Rare

Name Savra, Queen of the Golgari
Cost: 2BG
Type: Legendary Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
Set/Rarity: Ravnica: City of Guilds Rare

Name Sawback Manticore
Cost: 3RG
Type: Creature — Manticore
Pow/Tgh: (2/4)
Rules Text: {4}: Sawback Manticore gains flying until end of turn.
{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.
Set/Rarity: Mirage Rare

Name Sawtooth Loon
Cost: 2WU
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Planeshift Uncommon

Name Sawtooth Ogre
Cost: 2RR
Type: Creature — Ogre
Pow/Tgh: (3/3)
Rules Text: Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.
Set/Rarity: Weatherlight Common

Name Sawtooth Thresher
Cost: 6
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
Set/Rarity: Fifth Dawn Common

Name Scab-Clan Charger
Cost: 3G
Type: Creature — Centaur Warrior
Pow/Tgh: (2/4)
Rules Text: Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
Set/Rarity: Gatecrash Common

Name Scab-Clan Giant
Cost: 4RG
Type: Creature — Giant Warrior
Pow/Tgh: (4/5)
Rules Text: When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
Set/Rarity: Dragon's Maze Uncommon

Name Scab-Clan Mauler
Cost: RG
Type: Creature — Human Berserker
Pow/Tgh: (1/1)
Rules Text: Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Trample
Set/Rarity: Guildpact Common

Name Scabland
Cost:
Type: Land
Pow/Tgh:
Rules Text: Scabland enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you.
Set/Rarity: Tempest Rare

Name Scald
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps an Island for mana, Scald deals 1 damage to that player.
Set/Rarity: Urza's Saga Uncommon

Name Scalding Devil
Cost: 1R
Type: Creature — Devil
Pow/Tgh: (1/1)
Rules Text: {2}{R}: Scalding Devil deals 1 damage to target player.
Set/Rarity: Avacyn Restored Common

Name Scalding Salamander
Cost: 2R
Type: Creature — Salamander
Pow/Tgh: (2/1)
Rules Text: Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
Set/Rarity: Exodus Uncommon

Name Scalding Tarn
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Zendikar Rare

Name Scalding Tongs
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent.
Set/Rarity: Tempest Rare

Name Scale of Chiss-Goria
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Flash
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
{T}: Target creature gets +0/+1 until end of turn.
Set/Rarity: Mirrodin Common

Name Scalebane's Elite
Cost: 3GW
Type: Creature — Human Soldier
Pow/Tgh: (4/4)
Rules Text: Protection from black
Set/Rarity: Visions Uncommon

Name Scaled Hulk
Cost: 5G
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
Set/Rarity: Betrayers of Kamigawa Common

Name Scaled Wurm
Cost: 7G
Type: Creature — Wurm
Pow/Tgh: (7/6)
Rules Text:
Set/Rarity: Ninth Edition Common, Beatdown Box Set Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common

Name Scalpelexis
Cost: 4U
Type: Creature — Beast
Pow/Tgh: (1/5)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process.
Set/Rarity: Tenth Edition Rare, Judgment Rare

Name Scandalmonger
Cost: 3B
Type: Creature — Boar Monger
Pow/Tgh: (3/3)
Rules Text: {2}: Target player discards a card. Any player may activate this ability but only any time he or she could cast a sorcery.
Set/Rarity: Mercadian Masques Uncommon

Name Scapegoat
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Scapegoat, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.
Set/Rarity: Stronghold Uncommon

Name Scapeshift
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
Set/Rarity: Morningtide Rare

Name Scar
Cost: (B/R)
Type: Instant
Pow/Tgh:
Rules Text: Put a -1/-1 counter on target creature.
Set/Rarity: Shadowmoor Common

Name Scarab of the Unseen
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Alliances Uncommon

Name Scarblade Elite
Cost: BB
Type: Creature — Elf Assassin
Pow/Tgh: (2/2)
Rules Text: {T}, Exile an Assassin card from your graveyard: Destroy target creature.
Set/Rarity: Morningtide Rare

Name Scare Tactics
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +1/+0 until end of turn.
Set/Rarity: Exodus Common

Name Scarecrone
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (1/2)
Rules Text: {1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
Set/Rarity: Eventide Rare

Name Scarecrow
Cost: 5
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/2)
Rules Text: {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
Set/Rarity: Masters Edition IV Uncommon, The Dark Uncommon

Name Scarland Thrinax
Cost: BRG
Type: Creature — Lizard
Pow/Tgh: (2/2)
Rules Text: Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
Set/Rarity: Commander 2013 Edition Uncommon, Conflux Uncommon

Name Scarred Puma
Cost: R
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: Scarred Puma can't attack unless a black or green creature also attacks.
Set/Rarity: Invasion Common

Name Scarred Vinebreeder
Cost: 1B
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
Set/Rarity: Lorwyn Common

Name Scars of the Veteran
Cost: 4W
Type: Instant
Pow/Tgh:
Rules Text: You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.
Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Set/Rarity: Masters Edition II Rare, Alliances Uncommon

Name Scarscale Ritual
Cost: 1(U/B)
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
Set/Rarity: Shadowmoor Common

Name Scarwood Bandits
Cost: 2GG
Type: Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: Forestwalk
{2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
Set/Rarity: Masters Edition IV Rare, The Dark Rare

Name Scarwood Goblins
Cost: RG
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: The Dark Common

Name Scarwood Hag
Cost: 1G
Type: Creature — Hag
Pow/Tgh: (1/1)
Rules Text: {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn.
{T}: Target creature loses forestwalk until end of turn.
Set/Rarity: The Dark Uncommon

Name Scarwood Treefolk
Cost: 3G
Type: Creature — Treefolk
Pow/Tgh: (3/5)
Rules Text: Scarwood Treefolk enters the battlefield tapped.
Set/Rarity: Time Spiral Common

Name Scathe Zombies
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Scatter Arc
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Counter target noncreature spell.
Draw a card.
Set/Rarity: Gatecrash Common

Name Scatter the Seeds
Cost: 3GG
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Put three 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Common

Name Scattering Stroke
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Magic: The Gathering-Commander Uncommon, Lorwyn Uncommon

Name Scattershot
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Scattershot deals 1 damage to target creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Common

Name Scattershot Archer
Cost: G
Type: Creature — Elf Archer
Pow/Tgh: (1/2)
Rules Text: {T}: Scattershot Archer deals 1 damage to each creature with flying.
Set/Rarity: Conflux Common

Name Scavenged Weaponry
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.
Set/Rarity: Invasion Common

Name Scavenger Drake
Cost: 3B
Type: Creature — Drake
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.
Set/Rarity: Shards of Alara Uncommon

Name Scavenger Folk
Cost: G
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
Set/Rarity: Masters Edition IV Common, Seventh Edition Uncommon, Fifth Edition Common, Chronicles Common, The Dark Common

Name Scavenging Ghoul
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
Set/Rarity: Masters Edition IV Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Scavenging Ooze
Cost: 1G
Type: Creature — Ooze
Pow/Tgh: (2/2)
Rules Text: {G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
Set/Rarity: Magic 2014 Core Set Rare, Magic: The Gathering-Commander Rare

Name Scavenging Scarab
Cost: 3B
Type: Creature — Insect
Pow/Tgh: (3/3)
Rules Text: Scavenging Scarab can't block.
Set/Rarity: Darksteel Common

Name Scent of Brine
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
Set/Rarity: Urza's Destiny Common

Name Scent of Cinder
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.
Set/Rarity: Urza's Destiny Common

Name Scent of Ivy
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Set/Rarity: Urza's Destiny Common

Name Scent of Jasmine
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Set/Rarity: Urza's Destiny Common

Name Scent of Nightshade
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Set/Rarity: Urza's Destiny Common

Name Scepter of Dominance
Cost: 1WW
Type: Artifact
Pow/Tgh:
Rules Text: {W}, {T}: Tap target permanent.
Set/Rarity: Conflux Rare

Name Scepter of Empires
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires.
Set/Rarity: Magic 2012 Uncommon

Name Scepter of Fugue
Cost: BB
Type: Artifact
Pow/Tgh:
Rules Text: {1}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
Set/Rarity: Conflux Rare

Name Scepter of Insight
Cost: 1UU
Type: Artifact
Pow/Tgh:
Rules Text: {3}{U}, {T}: Draw a card.
Set/Rarity: Conflux Rare

Name Schismotivate
Cost: 1UR
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +4/+0 until end of turn. Another target creature gets -4/-0 until end of turn.
Set/Rarity: Guildpact Uncommon

Name Scholar of Athreos
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/4)
Rules Text: {2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
Set/Rarity: Theros Common

Name School of Piranha
Cost: 1U
Type: Creature — Fish
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}.
Set/Rarity: Exodus Common

Name School of the Unseen
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{2}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Alliances Uncommon

Name Scion of Darkness
Cost: 5BBB
Type: Creature — Avatar
Pow/Tgh: (6/6)
Rules Text: Trample
Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: Archenemy Rare, Legions Rare

Name Scion of Oona
Cost: 2U
Type: Creature — Faerie Soldier
Pow/Tgh: (1/1)
Rules Text: Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud.
Set/Rarity: Modern Masters Rare, Lorwyn Rare

Name Scion of the Ur-Dragon
Cost: WUBRG
Type: Legendary Creature — Dragon Avatar
Pow/Tgh: (4/4)
Rules Text: Flying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
Set/Rarity: Time Spiral Rare

Name Scion of the Wild
Cost: 1GG
Type: Creature — Avatar
Pow/Tgh: (*/*)
Rules Text: Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Set/Rarity: Tenth Edition Rare, Ravnica: City of Guilds Rare

Name Scion of Vitu-Ghazi
Cost: 3WW
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Set/Rarity: Dragon's Maze Rare

Name Scissors Lizard
Cost: 4
Type: Artifact Creature
Pow/Tgh: (4/3)
Rules Text: Paper Tigers cannot attack or block.
Set/Rarity: Unglued Common

Name Scorch the Fields
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
Set/Rarity: Dark Ascension Common

Name Scorched Earth
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Scorched Earth, discard X land cards.
Destroy X target lands.
Set/Rarity: Tempest Rare

Name Scorched Ruins
Cost:
Type: Land
Pow/Tgh:
Rules Text: If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {4} to your mana pool.
Set/Rarity: Weatherlight Rare

Name Scorched Rusalka
Cost: R
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Guildpact Uncommon

Name Scorching Lava
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Kicker {R} (You may pay an additional {R} as you cast this spell.)
Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
Set/Rarity: Invasion Common

Name Scorching Missile
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Scorching Missile deals 4 damage to target player.
Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Common

Name Scorching Spear
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Scorching Spear deals 1 damage to target creature or player.
Set/Rarity: Starter 1999 Common, Portal Common

Name Scorching Winds
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.
Set/Rarity: Portal Uncommon

Name Scorchwalker
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (5/1)
Rules Text: Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
Set/Rarity: Gatecrash Common

Name Scoria Cat
Cost: 3RR
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: Scoria Cat gets +3/+3 as long as you control no untapped lands.
Set/Rarity: Prophecy Uncommon

Name Scoria Elemental
Cost: 4R
Type: Creature — Elemental
Pow/Tgh: (6/1)
Rules Text:
Set/Rarity: Scars of Mirrodin Common

Name Scoria Wurm
Cost: 4R
Type: Creature — Wurm
Pow/Tgh: (7/7)
Rules Text: At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.
Set/Rarity: Tenth Edition Rare, Urza's Saga Rare

Name Scorned Villager
Cost: 1G
Type: Creature — Human Werewolf
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool.
At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
Set/Rarity: Dark Ascension Common

Name Scornful Æther-Lich
Cost: 3U
Type: Artifact Creature — Zombie Wizard
Pow/Tgh: (2/4)
Rules Text: {W}{B}: Scornful Æther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Conflux Uncommon

Name Scornful Egotist
Cost: 7U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Scourge Common

Name Scour
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library.
Set/Rarity: Betrayers of Kamigawa Uncommon, Urza's Destiny Uncommon

Name Scourge Devil
Cost: 4R
Type: Creature — Devil
Pow/Tgh: (3/3)
Rules Text: When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Shards of Alara Uncommon

Name Scourge of Geier Reach
Cost: 3RR
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
Set/Rarity: Innistrad Uncommon

Name Scourge of Kher Ridges
Cost: 6RR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.
{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Set/Rarity: Future Sight Rare

Name Scourge of Numai
Cost: 3B
Type: Creature — Demon Spirit
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Scourge of the Nobilis
Cost: 2(R/W)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn."
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Set/Rarity: Eventide Common

Name Scourge of Valkas
Cost: 2RRR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.
{R}: Scourge of Valkas gets +1/+0 until end of turn.
Set/Rarity: Magic 2014 Core Set Mythic Rare

Name Scourge Servant
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Mirrodin Besieged Common

Name Scourgemark
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.
Set/Rarity: Theros Common

Name Scourglass
Cost: 3WW
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.
Set/Rarity: Shards of Alara Rare

Name Scouting Trek
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.
Set/Rarity: Invasion Uncommon

Name Scout's Warning
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: The next creature card you play this turn can be played as though it had flash.
Draw a card.
Set/Rarity: Future Sight Rare

Name Scrabbling Claws
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target player exiles a card from his or her graveyard.
{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
Set/Rarity: Mirrodin Uncommon

Name Scragnoth
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (3/4)
Rules Text: Scragnoth can't be countered.
Protection from blue
Set/Rarity: Time Spiral "Timeshifted" Special, Tempest Uncommon

Name Scrambleverse
Cost: 6RR
Type: Sorcery
Pow/Tgh:
Rules Text: For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.
Set/Rarity: Magic 2012 Rare

Name Scrap
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Scrapbasket
Cost: 4
Type: Artifact Creature — Scarecrow
Pow/Tgh: (3/2)
Rules Text: {1}: Scrapbasket becomes all colors until end of turn.
Set/Rarity: Shadowmoor Common

Name Scrapdiver Serpent
Cost: 5UU
Type: Creature — Serpent
Pow/Tgh: (5/5)
Rules Text: Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
Set/Rarity: Scars of Mirrodin Common

Name Scrapheap
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
Set/Rarity: Urza's Legacy Rare

Name Scrapskin Drake
Cost: 2U
Type: Creature — Zombie Drake
Pow/Tgh: (2/3)
Rules Text: Flying
Scrapskin Drake can block only creatures with flying.
Set/Rarity: Avacyn Restored Common

Name Scrapyard Salvo
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard.
Set/Rarity: New Phyrexia Common

Name Screaming Fury
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +5/+0 and gains haste until end of turn.
Set/Rarity: Fifth Dawn Common

Name Screaming Seahawk
Cost: 4U
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Onslaught Common

Name Screams from Within
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
Set/Rarity: Darksteel Uncommon

Name Screams of the Damned
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
Set/Rarity: Odyssey Uncommon

Name Screeching Bat
Cost: 2B
Type: Creature — Bat
Pow/Tgh: (2/2)
Rules Text: Flying
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.
Set/Rarity: Innistrad Uncommon

Name Screeching Buzzard
Cost: 3B
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
When Screeching Buzzard dies, each opponent discards a card.
Set/Rarity: Onslaught Common

Name Screeching Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
When Screeching Drake enters the battlefield, draw a card, then discard a card.
Set/Rarity: Masters Edition II Common, Portal Second Age Common

Name Screeching Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
{R}: Target creature can't block Screeching Griffin this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Screeching Harpy
Cost: 2BB
Type: Creature — Harpy Beast
Pow/Tgh: (2/2)
Rules Text: Flying
{1}{B}: Regenerate Screeching Harpy.
Set/Rarity: Tempest Uncommon

Name Screeching Silcaw
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/2)
Rules Text: Flying
Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard.
Set/Rarity: Scars of Mirrodin Common

Name Screeching Skaab
Cost: 1U
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.
Set/Rarity: Dark Ascension Common

Name Screeching Sliver
Cost: U
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard."
Set/Rarity: Time Spiral Common

Name Scrib Nibblers
Cost: 2B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: {T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
Set/Rarity: Worldwake Uncommon

Name Scrivener
Cost: 4U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
Set/Rarity: Odyssey Common, Exodus Uncommon

Name Scroll of Avacyn
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Set/Rarity: Avacyn Restored Common

Name Scroll of Griselbrand
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Set/Rarity: Avacyn Restored Common

Name Scroll of Origins
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Draw a card if you have seven or more cards in hand.
Set/Rarity: Saviors of Kamigawa Rare

Name Scroll Rack
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Set/Rarity: Commander's Arsenal Rare, Tempest Rare

Name Scroll Thief
Cost: 2U
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/3)
Rules Text: Whenever Scroll Thief deals combat damage to a player, draw a card.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Duel Decks: Venser vs. Koth Common, Magic 2011 Common

Name Scrounge
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control.
Set/Rarity: Darksteel Uncommon

Name Scrubland
Cost:
Type: Land — Plains Swamp
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition IV Rare, Masters Edition III Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Scryb Ranger
Cost: 1G
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
Set/Rarity: Time Spiral Uncommon

Name Scryb Sprites
Cost: G
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Masters Edition III Common, Masters Edition Common, Battle Royale Box Set Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Scrying Glass
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
Set/Rarity: Urza's Destiny Rare

Name Scrying Sheets
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Rare

Name Sculpting Steel
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
Set/Rarity: Tenth Edition Rare, Mirrodin Rare

Name Scute Mob
Cost: G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
Set/Rarity: Zendikar Rare

Name Scuttlemutt
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/2)
Rules Text: {T}: Add one mana of any color to your mana pool.
{T}: Target creature becomes the color or colors of your choice until end of turn.
Set/Rarity: Shadowmoor Common

Name Scuttling Death
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (4/2)
Rules Text: Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Common

Name Scuzzback Marauders
Cost: 4(R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (5/2)
Rules Text: Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Common

Name Scuzzback Scrapper
Cost: (R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name Scythe of the Wretched
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
Equip {4}
Set/Rarity: Mirrodin Rare

Name Scythe Specter
Cost: 4BB
Type: Creature — Specter
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Scythe Tiger
Cost: G
Type: Creature — Cat
Pow/Tgh: (3/2)
Rules Text: Shroud (This creature can't be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
Set/Rarity: Zendikar Common

Name Sea Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (4/3)
Rules Text: Flying
When Sea Drake enters the battlefield, return two target lands you control to their owner's hand.
Set/Rarity: Masters Edition II Rare, Portal Second Age Uncommon

Name Sea Eagle
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Eighth Edition Common, Starter 2000 Common, Starter 1999 Common

Name Sea Gate Loremaster
Cost: 4U
Type: Creature — Merfolk Wizard Ally
Pow/Tgh: (1/3)
Rules Text: {T}: Draw a card for each Ally you control.
Set/Rarity: Zendikar Rare

Name Sea Gate Oracle
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Set/Rarity: Rise of the Eldrazi Common

Name Sea God's Revenge
Cost: 5U
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Uncommon

Name Sea Kings' Blessing
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Any number of target creatures become blue until end of turn.
Set/Rarity: Legends Uncommon

Name Sea Monster
Cost: 4UU
Type: Creature — Serpent
Pow/Tgh: (6/6)
Rules Text: Sea Monster can't attack unless defending player controls an Island.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common

Name Sea Scryer
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Add {U} to your mana pool.
Set/Rarity: Mirage Common

Name Sea Serpent
Cost: 5U
Type: Creature — Serpent
Pow/Tgh: (5/5)
Rules Text: Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.
Set/Rarity: Masters Edition IV Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Sea Snidd
Cost: 4U
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: {T}: Target land becomes the basic land type of your choice until end of turn.
Set/Rarity: Planeshift Common

Name Sea Spirit
Cost: 4U
Type: Creature — Elemental Spirit
Pow/Tgh: (2/3)
Rules Text: {U}: Sea Spirit gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Sea Sprite
Cost: 1U
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying, protection from red
Set/Rarity: Masters Edition Common, Fifth Edition Uncommon, Homelands Uncommon

Name Sea Troll
Cost: 2U
Type: Creature — Troll
Pow/Tgh: (2/1)
Rules Text: {U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn.
Set/Rarity: Homelands Uncommon

Name Seachrome Coast
Cost:
Type: Land
Pow/Tgh:
Rules Text: Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {U} to your mana pool.
Set/Rarity: Scars of Mirrodin Rare

Name Seacoast Drake
Cost: 1U
Type: Creature — Drake
Pow/Tgh: (1/3)
Rules Text: Flying
Set/Rarity: Magic 2014 Core Set Common

Name Seafarer's Quay
Cost:
Type: Land
Pow/Tgh:
Rules Text: Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Legends Uncommon

Name Seafloor Debris
Cost:
Type: Land
Pow/Tgh:
Rules Text: Seafloor Debris enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.
Set/Rarity: Odyssey Common

Name Seahunter
Cost: 2UU
Type: Creature — Human Mercenary
Pow/Tgh: (2/2)
Rules Text: {3}, {T}: Search your library for a Merfolk permanent card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Nemesis Rare

Name Seal of Cleansing
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
Set/Rarity: Nemesis Common

Name Seal of Doom
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Dissension Common, Nemesis Common

Name Seal of Fire
Cost: R
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Dissension Common, Nemesis Common

Name Seal of Primordium
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
Set/Rarity: Planar Chaos Common

Name Seal of Removal
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice Seal of Removal: Return target creature to its owner's hand.
Set/Rarity: Nemesis Common

Name Seal of Strength
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
Set/Rarity: Nemesis Common

Name Sealed Fate
Cost: XUB
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
Set/Rarity: Mirage Uncommon

Name Sealock Monster
Cost: 3UU
Type: Creature — Octopus
Pow/Tgh: (5/5)
Rules Text: Sealock Monster can't attack unless defending player controls an Island.
{5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
Set/Rarity: Theros Uncommon

Name Séance
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Set/Rarity: Dark Ascension Rare

Name Search for Survivors
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
Set/Rarity: Prophecy Rare

Name Search for Tomorrow
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Modern Masters Common, Planechase Common, Time Spiral Common

Name Search the City
Cost: 4U
Type: Enchantment
Pow/Tgh:
Rules Text: When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
Set/Rarity: Return to Ravnica Rare

Name Search Warrant
Cost: WU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand.
Set/Rarity: Return to Ravnica Common

Name Searchlight Geist
Cost: 2B
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying
{3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Set/Rarity: Avacyn Restored Common

Name Searing Blaze
Cost: RR
Type: Instant
Pow/Tgh:
Rules Text: Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Worldwake Common

Name Searing Flesh
Cost: 6R
Type: Sorcery
Pow/Tgh:
Rules Text: Searing Flesh deals 7 damage to target opponent.
Set/Rarity: Onslaught Uncommon

Name Searing Meditation
Cost: 1RW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Rare, Ravnica: City of Guilds Rare

Name Searing Rays
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Set/Rarity: Invasion Uncommon

Name Searing Spear
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Searing Spear deals 3 damage to target creature or player.
Set/Rarity: Magic 2013 Common

Name Searing Spear Askari
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.
Set/Rarity: Mirage Common

Name Searing Touch
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to target creature or player.
Set/Rarity: Tempest Uncommon

Name Searing Wind
Cost: 8R
Type: Instant
Pow/Tgh:
Rules Text: Searing Wind deals 10 damage to target creature or player.
Set/Rarity: Eighth Edition Rare, Prophecy Rare

Name Sea's Claim
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
Set/Rarity: Ninth Edition Common, Onslaught Common

Name Seascape Aerialist
Cost: 4U
Type: Creature — Merfolk Wizard Ally
Pow/Tgh: (2/3)
Rules Text: Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
Set/Rarity: Zendikar Uncommon

Name Seashell Cameo
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W} or {U} to your mana pool.
Set/Rarity: Invasion Uncommon

Name Seaside Citadel
Cost:
Type: Land
Pow/Tgh:
Rules Text: Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Shards of Alara Uncommon

Name Seaside Haven
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{W}{U}, {T}, Sacrifice a Bird: Draw a card.
Set/Rarity: Onslaught Uncommon

Name Seasinger
Cost: 1UU
Type: Creature — Merfolk
Pow/Tgh: (0/1)
Rules Text: When you control no Islands, sacrifice Seasinger.
You may choose not to untap Seasinger during your untap step.
{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name Season of the Witch
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life.
At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack.
Set/Rarity: The Dark Rare

Name Seasoned Marshal
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever Seasoned Marshal attacks, you may tap target creature.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Battle Royale Box Set Uncommon, Urza's Saga Uncommon, Portal Uncommon

Name Seasoned Tactician
Cost: 2W
Type: Creature — Human Advisor
Pow/Tgh: (1/3)
Rules Text: {3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Set/Rarity: Alliances Uncommon

Name Seat of the Synod
Cost:
Type: Artifact Land
Pow/Tgh:
Rules Text: (Seat of the Synod isn't a spell.)
{T}: Add {U} to your mana pool.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Planechase Common, Mirrodin Common

Name Secluded Glen
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Lorwyn Rare

Name Secluded Steppe
Cost:
Type: Land
Pow/Tgh:
Rules Text: Secluded Steppe enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Cycling {W} ({W}, Discard this card: Draw a card.)
Set/Rarity: Commander 2013 Edition Common, Magic: The Gathering-Commander Common, Archenemy Common, Duel Decks: Divine vs. Demonic Common, Onslaught Common

Name Second Chance
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
Set/Rarity: Urza's Legacy Rare

Name Second Guess
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell that's the second spell cast this turn.
Set/Rarity: Avacyn Restored Uncommon

Name Second Sight
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.
Entwine {U} (Choose both if you pay the entwine cost.)
Set/Rarity: Darksteel Uncommon

Name Second Sunrise
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn.
Set/Rarity: Mirrodin Rare

Name Second Thoughts
Cost: 4W
Type: Instant
Pow/Tgh:
Rules Text: Exile target attacking creature.
Draw a card.
Set/Rarity: Odyssey Common

Name Second Wind
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{T}: Tap enchanted creature.
{T}: Untap enchanted creature.
Set/Rarity: Future Sight Uncommon

Name Secretkeeper
Cost: 3U
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Secrets of the Dead
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast a spell from your graveyard, draw a card.
Set/Rarity: Dark Ascension Uncommon

Name Security Blockade
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
Set/Rarity: Return to Ravnica Uncommon

Name Security Detail
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.
Set/Rarity: Mercadian Masques Rare

Name Sedge Scorpion
Cost: G
Type: Creature — Scorpion
Pow/Tgh: (1/1)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Set/Rarity: Theros Common

Name Sedge Sliver
Cost: 2R
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "{B}: Regenerate this permanent."
Set/Rarity: Time Spiral Rare

Name Sedge Troll
Cost: 2R
Type: Creature — Troll
Pow/Tgh: (2/2)
Rules Text: Sedge Troll gets +1/+1 as long as you control a Swamp.
{B}: Regenerate Sedge Troll.
Set/Rarity: Masters Edition IV Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Sedraxis Alchemist
Cost: 2B
Type: Creature — Zombie Wizard
Pow/Tgh: (2/2)
Rules Text: When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
Set/Rarity: Conflux Common

Name Sedraxis Specter
Cost: UBR
Type: Creature — Specter
Pow/Tgh: (3/2)
Rules Text: Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Rare

Name Sedris, the Traitor King
Cost: 3UBR
Type: Legendary Creature — Zombie Warrior
Pow/Tgh: (5/5)
Rules Text: Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Mythic Rare

Name See Beyond
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards, then shuffle a card from your hand into your library.
Set/Rarity: Planechase 2012 Edition Common, Rise of the Eldrazi Common

Name Seed Spark
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Seed the Land
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield.
Set/Rarity: Saviors of Kamigawa Rare

Name Seedborn Muse
Cost: 3GG
Type: Creature — Spirit
Pow/Tgh: (2/4)
Rules Text: Untap all permanents you control during each other player's untap step.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Legions Rare

Name Seedcradle Witch
Cost: (G/W)
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
Set/Rarity: Shadowmoor Uncommon

Name Seedguide Ash
Cost: 4G
Type: Creature — Treefolk Druid
Pow/Tgh: (4/4)
Rules Text: When Seedguide Ash dies, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library.
Set/Rarity: Lorwyn Uncommon

Name Seedling Charm
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.
Set/Rarity: Mirage Common

Name Seeds of Innocence
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost.
Set/Rarity: Mirage Rare

Name Seeds of Strength
Cost: GW
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Seedtime
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Cast Seedtime only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
Set/Rarity: Judgment Rare

Name Hide // Seek (Seek)
Cost: WB
Type: Instant
Pow/Tgh:
Rules Text: Search target opponent's library for a card and exile it. You gain life equal to its converted mana cost. Then that player shuffles his or her library.
Set/Rarity: Dissension Rare

Name Seek the Horizon
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library.
Set/Rarity: Return to Ravnica Uncommon, Saviors of Kamigawa Uncommon

Name Seeker
Cost: 2WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Set/Rarity: Fourth Edition Common, Legends Uncommon

Name Seeker of Skybreak
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (2/1)
Rules Text: {T}: Untap target creature.
Set/Rarity: Seventh Edition Common, Battle Royale Box Set Common, Tempest Common

Name Seer's Sundial
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Set/Rarity: Commander 2013 Edition Rare, Worldwake Rare

Name Seer's Vision
Cost: 2UB
Type: Enchantment
Pow/Tgh:
Rules Text: Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Invasion Uncommon

Name Seething Anger
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +3/+0 until end of turn.
Set/Rarity: Stronghold Common

Name Seething Pathblazer
Cost: 2R
Type: Creature — Elemental Warrior
Pow/Tgh: (2/2)
Rules Text: Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
Set/Rarity: Morningtide Common

Name Seething Song
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Add {R}{R}{R}{R}{R} to your mana pool.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Archenemy Common, Ninth Edition Common, Mirrodin Common

Name Segmented Wurm
Cost: 3RG
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
Set/Rarity: Beatdown Box Set Uncommon, Tempest Uncommon

Name Segovian Leviathan
Cost: 4U
Type: Creature — Leviathan
Pow/Tgh: (3/3)
Rules Text: Islandwalk
Set/Rarity: Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Uncommon

Name Seht's Tiger
Cost: 2WW
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
Set/Rarity: Future Sight Rare

Name Seismic Assault
Cost: RRR
Type: Enchantment
Pow/Tgh:
Rules Text: Discard a land card: Seismic Assault deals 2 damage to target creature or player.
Set/Rarity: Tenth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Exodus Rare

Name Seismic Mage
Cost: 3R
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {2}{R}, {T}, Discard a card: Destroy target land.
Set/Rarity: Mercadian Masques Rare

Name Seismic Shudder
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Seismic Shudder deals 1 damage to each creature without flying.
Set/Rarity: Zendikar Common

Name Seismic Spike
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Add {R}{R} to your mana pool.
Set/Rarity: Ravnica: City of Guilds Common

Name Seismic Stomp
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures without flying can't block this turn.
Set/Rarity: Magic 2014 Core Set Common

Name Seismic Strike
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Seismic Strike deals damage to target creature equal to the number of Mountains you control.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Duel Decks: Knights vs. Dragons Common, Magic 2010 Common

Name Seizan, Perverter of Truth
Cost: 3BB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (6/5)
Rules Text: At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
Set/Rarity: Champions of Kamigawa Rare

Name Seize the Day
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Rare

Name Seize the Initiative
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 and gains first strike until end of turn.
Set/Rarity: Scars of Mirrodin Common

Name Seize the Soul
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Put a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Guildpact Rare

Name Seizures
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
Set/Rarity: Ice Age Common

Name Sejiri Merfolk
Cost: 1U
Type: Creature — Merfolk Soldier
Pow/Tgh: (2/1)
Rules Text: As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Set/Rarity: Worldwake Uncommon

Name Sejiri Refuge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Venser vs. Koth Uncommon, Zendikar Uncommon

Name Sejiri Steppe
Cost:
Type: Land
Pow/Tgh:
Rules Text: Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W} to your mana pool.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Worldwake Common

Name Sekki, Seasons' Guide
Cost: 5GGG
Type: Legendary Creature — Spirit
Pow/Tgh: (0/0)
Rules Text: Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and put that many 1/1 colorless Spirit creature tokens onto the battlefield.
Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
Set/Rarity: Saviors of Kamigawa Rare

Name Sek'Kuar, Deathkeeper
Cost: 2BRG
Type: Legendary Creature — Orc Shaman
Pow/Tgh: (4/3)
Rules Text: Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield.
Set/Rarity: Commander 2013 Edition Rare, Coldsnap Rare

Name Selective Memory
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for any number of nonland cards and exile them. Then shuffle your library.
Set/Rarity: Worldwake Rare

Name Selenia, Dark Angel
Cost: 3WB
Type: Legendary Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
Set/Rarity: Tempest Rare

Name Selesnya Charm
Cost: GW
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield.
Set/Rarity: Commander 2013 Edition Uncommon, Return to Ravnica Uncommon

Name Selesnya Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G} or {W} to your mana pool.
{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common

Name Selesnya Evangel
Cost: GW
Type: Creature — Elf Shaman
Pow/Tgh: (1/2)
Rules Text: {1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Magic: The Gathering-Commander Common, Ravnica: City of Guilds Common

Name Selesnya Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Dragon's Maze Common, Return to Ravnica Common

Name Selesnya Guildmage
Cost: (G/W)(G/W)
Type: Creature — Elf Wizard
Pow/Tgh: (2/2)
Rules Text: {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.
{3}{W}: Creatures you control get +1/+1 until end of turn.
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Archenemy Uncommon, Ravnica: City of Guilds Uncommon

Name Selesnya Keyrune
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G} or {W} to your mana pool.
{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
Set/Rarity: Return to Ravnica Uncommon

Name Selesnya Sagittars
Cost: 3GW
Type: Creature — Elf Archer
Pow/Tgh: (2/5)
Rules Text: Reach (This creature can block creatures with flying.)
Selesnya Sagittars can block an additional creature.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Selesnya Sanctuary
Cost:
Type: Land
Pow/Tgh:
Rules Text: Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Planechase 2012 Edition Common, Magic: The Gathering-Commander Common, Duel Decks: Knights vs. Dragons Common, Ravnica: City of Guilds Common

Name Selesnya Sentry
Cost: 2W
Type: Creature — Elephant Soldier
Pow/Tgh: (3/2)
Rules Text: {5}{G}: Regenerate Selesnya Sentry.
Set/Rarity: Return to Ravnica Common

Name Selesnya Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {G}{W} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Magic: The Gathering-Commander Common, Ravnica: City of Guilds Common

Name Selfless Cathar
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
Set/Rarity: Innistrad Common

Name Selfless Exorcist
Cost: 3WW
Type: Creature — Human Cleric
Pow/Tgh: (3/4)
Rules Text: {T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
Set/Rarity: Judgment Rare

Name Selhoff Occultist
Cost: 2U
Type: Creature — Human Rogue
Pow/Tgh: (2/3)
Rules Text: Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Innistrad Common

Name Selkie Hedge-Mage
Cost: 2(G/U)
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Set/Rarity: Eventide Uncommon

Name Seller of Songbirds
Cost: 2W
Type: Creature — Human
Pow/Tgh: (1/2)
Rules Text: When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield.
Set/Rarity: Return to Ravnica Common

Name Sell-Sword Brute
Cost: 1R
Type: Creature — Human Mercenary
Pow/Tgh: (2/2)
Rules Text: When Sell-Sword Brute dies, it deals 2 damage to you.
Set/Rarity: Ravnica: City of Guilds Common

Name Semblance Anvil
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost {2} less to cast.
Set/Rarity: Scars of Mirrodin Rare

Name Sen Triplets
Cost: 2WUB
Type: Legendary Artifact Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.
Set/Rarity: Alara Reborn Mythic Rare

Name Sengir Autocrat
Cost: 3B
Type: Creature — Human
Pow/Tgh: (2/2)
Rules Text: When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
Set/Rarity: Time Spiral "Timeshifted" Special, Classic Sixth Edition Rare, Fifth Edition Rare, Homelands Uncommon

Name Sengir Bats
Cost: 1BB
Type: Creature — Bat
Pow/Tgh: (1/2)
Rules Text: Flying
Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats.
Set/Rarity: Homelands Common, Homelands Common

Name Sengir Nosferatu
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Flying
{1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
Set/Rarity: Time Spiral Rare

Name Sengir Vampire
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Set/Rarity: Magic 2014 Core Set Uncommon, Duel Decks: Sorin vs. Tibalt Uncommon, Magic 2012 Uncommon, Masters Edition IV Uncommon, Tenth Edition Rare, Ninth Edition Rare, Torment Rare, Beatdown Box Set Uncommon, Battle Royale Box Set Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Sensation Gorger
Cost: 1RR
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards.
Set/Rarity: Morningtide Rare

Name Sensei Golden-Tail
Cost: 1W
Type: Legendary Creature — Fox Samurai
Pow/Tgh: (2/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Champions of Kamigawa Rare

Name Sensei's Divining Top
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
Set/Rarity: From the Vault: Exiled Mythic Rare, Champions of Kamigawa Uncommon

Name Sensor Splicer
Cost: 4W
Type: Creature — Artificer
Pow/Tgh: (1/1)
Rules Text: When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have vigilance.
Set/Rarity: New Phyrexia Common

Name Sensory Deprivation
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -3/-0.
Set/Rarity: Magic 2014 Core Set Common, Innistrad Common

Name Sentinel
Cost: 4
Type: Artifact Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: {0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.)
Set/Rarity: Chronicles Rare, Legends Rare

Name Sentinel Sliver
Cost: 1W
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Set/Rarity: Magic 2014 Core Set Common

Name Sentinel Spider
Cost: 3GG
Type: Creature — Spider
Pow/Tgh: (4/4)
Rules Text: Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
Set/Rarity: Magic 2013 Common

Name Sentinels of Glen Elendra
Cost: 3U
Type: Creature — Faerie Soldier
Pow/Tgh: (2/3)
Rules Text: Flash
Flying
Set/Rarity: Lorwyn Common

Name Sentry Oak
Cost: 4W
Type: Creature — Treefolk Warrior
Pow/Tgh: (3/5)
Rules Text: Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Uncommon

Name Sentry of the Underworld
Cost: 3WB
Type: Creature — Griffin Skeleton
Pow/Tgh: (3/3)
Rules Text: Flying, vigilance
{W}{B}, Pay 3 life: Regenerate Sentry of the Underworld.
Set/Rarity: Theros Uncommon

Name Septic Rats
Cost: 1BB
Type: Creature — Rat
Pow/Tgh: (2/2)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn.
Set/Rarity: Mirrodin Besieged Uncommon

Name Sepulchral Primordial
Cost: 5BB
Type: Creature — Avatar
Pow/Tgh: (5/4)
Rules Text: Intimidate
When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Set/Rarity: Gatecrash Rare

Name Seraph
Cost: 6W
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever a creature dealt damage by Seraph this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Seraph of Dawn
Cost: 2WW
Type: Creature — Angel
Pow/Tgh: (2/4)
Rules Text: Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Avacyn Restored Common

Name Seraph of the Sword
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
Prevent all combat damage that would be dealt to Seraph of the Sword.
Set/Rarity: Magic 2014 Core Set Rare

Name Seraph Sanctuary
Cost:
Type: Land
Pow/Tgh:
Rules Text: When Seraph Sanctuary enters the battlefield, you gain 1 life.
Whenever an Angel enters the battlefield under your control, you gain 1 life.
{T}: Add {1} to your mana pool.
Set/Rarity: Avacyn Restored Common

Name Serendib Djinn
Cost: 2UU
Type: Creature — Djinn
Pow/Tgh: (5/6)
Rules Text: Flying
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
When you control no lands, sacrifice Serendib Djinn.
Set/Rarity: Masters Edition IV Rare, Arabian Nights Rare

Name Serendib Efreet
Cost: 2U
Type: Creature — Efreet
Pow/Tgh: (3/4)
Rules Text: Flying
At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Set/Rarity: From the Vault: Exiled Mythic Rare, Masters Edition Rare, Revised Edition Rare, Arabian Nights Rare

Name Serendib Sorcerer
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn.
Set/Rarity: Planar Chaos Rare

Name Serene Heart
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy all Auras.
Set/Rarity: Mirage Common

Name Serene Master
Cost: 1W
Type: Creature — Human Monk
Pow/Tgh: (0/2)
Rules Text: Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
Set/Rarity: Commander 2013 Edition Rare

Name Serene Offering
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment. You gain life equal to its converted mana cost.
Set/Rarity: Tempest Uncommon

Name Serene Remembrance
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
Set/Rarity: Gatecrash Uncommon

Name Serene Sunset
Cost: XG
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage X target creatures would deal this turn.
Set/Rarity: Judgment Uncommon

Name Serenity
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Set/Rarity: Classic Sixth Edition Rare, Weatherlight Rare

Name Serpent Assassin
Cost: 3BB
Type: Creature — Snake Assassin
Pow/Tgh: (2/2)
Rules Text: When Serpent Assassin enters the battlefield, you may destroy target nonblack creature.
Set/Rarity: Portal Rare

Name Serpent Generator
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Chronicles Rare, Legends Rare

Name Serpent of the Endless Sea
Cost: 4U
Type: Creature — Serpent
Pow/Tgh: (*/*)
Rules Text: Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can't attack unless defending player controls an Island.
Set/Rarity: Magic 2010 Common

Name Serpent Skin
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +1/+1.
{G}: Regenerate enchanted creature.
Set/Rarity: Champions of Kamigawa Common

Name Serpent Warrior
Cost: 2B
Type: Creature — Snake Warrior
Pow/Tgh: (3/3)
Rules Text: When Serpent Warrior enters the battlefield, you lose 3 life.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Stronghold Common, Portal Common

Name Serpentine Basilisk
Cost: 2GG
Type: Creature — Basilisk
Pow/Tgh: (2/3)
Rules Text: Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Serpentine Kavu
Cost: 4G
Type: Creature — Kavu
Pow/Tgh: (4/4)
Rules Text: {R}: Serpentine Kavu gains haste until end of turn.
Set/Rarity: Invasion Common

Name Serpent's Gift
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Set/Rarity: Magic 2013 Common

Name Serra Advocate
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (2/2)
Rules Text: Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Seventh Edition Uncommon, Urza's Destiny Uncommon

Name Serra Angel
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Set/Rarity: Magic 2014 Core Set Uncommon, Magic 2013 Uncommon, Magic 2012 Uncommon, Magic: The Gathering-Commander Uncommon, Masters Edition IV Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon, Duel Decks: Divine vs. Demonic Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Serra Ascendant
Cost: W
Type: Creature — Human Monk
Pow/Tgh: (1/1)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
Set/Rarity: Magic 2011 Rare

Name Serra Avatar
Cost: 4WWW
Type: Creature — Avatar
Pow/Tgh: (*/*)
Rules Text: Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Set/Rarity: Commander 2013 Edition Mythic Rare, Magic 2013 Mythic Rare, Urza's Saga Rare

Name Serra Avenger
Cost: WW
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Set/Rarity: Magic 2013 Rare, Time Spiral Rare

Name Serra Aviary
Cost: 3W
Type: World Enchantment
Pow/Tgh:
Rules Text: Creatures with flying get +1/+1.
Set/Rarity: Masters Edition IV Uncommon, Homelands Rare

Name Serra Bestiary
Cost: WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.
Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
Set/Rarity: Masters Edition IV Common, Fifth Edition Uncommon, Homelands Common

Name Serra Inquisitors
Cost: 4W
Type: Creature — Human Cleric
Pow/Tgh: (3/3)
Rules Text: Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn.
Set/Rarity: Homelands Uncommon

Name Serra Paladin
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
Set/Rarity: Fifth Edition Uncommon, Homelands Common

Name Serra Sphinx
Cost: 3UU
Type: Creature — Sphinx
Pow/Tgh: (4/4)
Rules Text: Flying, vigilance
Set/Rarity: Planar Chaos Rare

Name Serra Zealot
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: First strike
Set/Rarity: Urza's Saga Common

Name Serra's Blessing
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Set/Rarity: Ninth Edition Uncommon, Classic Sixth Edition Uncommon, Weatherlight Uncommon

Name Serra's Boon
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Planar Chaos Uncommon

Name Serra's Embrace
Cost: 2WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Tenth Edition Uncommon, Seventh Edition Uncommon, Urza's Saga Uncommon

Name Serra's Hymn
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.
Set/Rarity: Urza's Saga Uncommon

Name Serra's Liturgy
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.
{W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.
Set/Rarity: Urza's Saga Rare

Name Serra's Sanctum
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {W} to your mana pool for each enchantment you control.
Set/Rarity: Urza's Saga Rare

Name Serrated Arrows
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Time Spiral "Timeshifted" Special, Homelands Common

Name Serrated Biskelion
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: {T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Weatherlight Uncommon

Name Serum Powder
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
Set/Rarity: Darksteel Rare

Name Serum Raker
Cost: 2UU
Type: Creature — Drake
Pow/Tgh: (3/2)
Rules Text: Flying
When Serum Raker dies, each player discards a card.
Set/Rarity: Mirrodin Besieged Common

Name Serum Tank
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.
{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
Set/Rarity: Planechase Uncommon, Mirrodin Uncommon

Name Serum Visions
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Fifth Dawn Common

Name Servant of Nefarox
Cost: 2B
Type: Creature — Human Cleric
Pow/Tgh: (3/1)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Magic 2013 Common

Name Servant of Volrath
Cost: 2B
Type: Creature — Minion
Pow/Tgh: (3/3)
Rules Text: When Servant of Volrath leaves the battlefield, sacrifice a creature.
Set/Rarity: Tempest Common

Name Protect // Serve (Serve)
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Seshiro the Anointed
Cost: 4GG
Type: Legendary Creature — Snake Monk
Pow/Tgh: (3/4)
Rules Text: Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
Set/Rarity: Champions of Kamigawa Rare

Name Setessan Battle Priest
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
Set/Rarity: Theros Common

Name Setessan Griffin
Cost: 4W
Type: Creature — Griffin
Pow/Tgh: (3/2)
Rules Text: Flying
{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn.
Set/Rarity: Theros Common

Name Seton, Krosan Protector
Cost: GGG
Type: Legendary Creature — Centaur Druid
Pow/Tgh: (2/2)
Rules Text: Tap an untapped Druid you control: Add {G} to your mana pool.
Set/Rarity: Odyssey Rare

Name Seton's Desire
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
Set/Rarity: Odyssey Common

Name Seton's Scout
Cost: 1G
Type: Creature — Centaur Druid Scout Archer
Pow/Tgh: (2/1)
Rules Text: Reach (This creature can block creatures with flying.)
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
Set/Rarity: Torment Uncommon

Name Sever Soul
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Set/Rarity: Eighth Edition Uncommon, Mercadian Masques Common

Name Sever the Bloodline
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Rare

Name Severed Legion
Cost: 1BB
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Tenth Edition Common, Eighth Edition Common, Onslaught Common

Name Sewer Nemesis
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (*/*)
Rules Text: As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.
Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Sewer Rats
Cost: B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: {B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.
Set/Rarity: Battle Royale Box Set Common, Mirage Common

Name Sewer Shambler
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Set/Rarity: Return to Ravnica Common

Name Sewerdreg
Cost: 3BB
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Swampwalk
Sacrifice Sewerdreg: Exile target card from a graveyard.
Set/Rarity: Ravnica: City of Guilds Common

Name Sewers of Estark
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.
Set/Rarity: Promo set for Gatherer Special

Name Sewn-Eye Drake
Cost: 2(U/R)B
Type: Creature — Zombie Drake
Pow/Tgh: (3/1)
Rules Text: Flying, haste
Set/Rarity: Alara Reborn Common

Name Sex Appeal
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent up to 3 damage total to any number of creatures and/or players. If there are more players in the room of the opposite sex, prevent up to 3 additional damage total to any number of creatures and/or players.
Set/Rarity: Unglued Common

Name Shackles
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
Set/Rarity: Invasion Common, Exodus Common

Name Shade of Trokair
Cost: 3W
Type: Creature — Shade
Pow/Tgh: (1/2)
Rules Text: {W}: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Planar Chaos Common

Name Shade's Breath
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."
Set/Rarity: Onslaught Uncommon

Name Shade's Form
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
Set/Rarity: Torment Common

Name Shadow Alley Denizen
Cost: B
Type: Creature — Vampire Rogue
Pow/Tgh: (1/1)
Rules Text: Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Set/Rarity: Gatecrash Common

Name Shadow Guildmage
Cost: B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
Set/Rarity: Time Spiral "Timeshifted" Special, Mirage Common

Name Shadow Lance
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has first strike.
{1}{B}: Enchanted creature gets +2/+2 until end of turn.
Set/Rarity: Guildpact Uncommon

Name Shadow of Doubt
Cost: (U/B)(U/B)
Type: Instant
Pow/Tgh:
Rules Text: ({(u/b)} can be paid with either {U} or {B}.)
Players can't search libraries this turn.
Draw a card.
Set/Rarity: Ravnica: City of Guilds Rare

Name Shadow Rider
Cost: 2BB
Type: Creature — Zombie Knight
Pow/Tgh: (3/3)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Weatherlight Common

Name Shadow Rift
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Set/Rarity: Tempest Common

Name Shadow Slice
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent loses 3 life.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Gatecrash Common

Name Shadow Sliver
Cost: 2U
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)
Set/Rarity: Time Spiral Common

Name Shadowbane
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Set/Rarity: Mirage Uncommon

Name Shadowblood Egg
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card.
Set/Rarity: Odyssey Uncommon

Name Shadowblood Ridge
Cost:
Type: Land
Pow/Tgh:
Rules Text: {1}, {T}: Add {B}{R} to your mana pool.
Set/Rarity: Odyssey Rare

Name Shadowborn Apostle
Cost: B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: A deck can have any number of cards named Shadowborn Apostle.
{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Magic 2014 Core Set Common

Name Shadowborn Demon
Cost: 3BB
Type: Creature — Demon
Pow/Tgh: (5/6)
Rules Text: Flying
When Shadowborn Demon enters the battlefield, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
Set/Rarity: Magic 2014 Core Set Mythic Rare

Name Shadowfeed
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Exile target card from a graveyard. You gain 3 life.
Set/Rarity: Shards of Alara Common

Name Shadowmage Infiltrator
Cost: 1UB
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
Set/Rarity: Time Spiral "Timeshifted" Special, Odyssey Rare

Name Shadowstorm
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Shadowstorm deals 2 damage to each creature with shadow.
Set/Rarity: Tempest Uncommon

Name Shah of Naar Isle
Cost: 3R
Type: Creature — Efreet
Pow/Tgh: (6/6)
Rules Text: Trample
Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
Set/Rarity: Future Sight Rare

Name Shahrazad
Cost: WW
Type: Sorcery
Pow/Tgh:
Rules Text: Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.
Set/Rarity: Arabian Nights Rare

Name Shaleskin Bruiser
Cost: 6R
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Set/Rarity: Onslaught Uncommon

Name Shaleskin Plower
Cost: 3R
Type: Creature — Beast
Pow/Tgh: (3/2)
Rules Text: Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Shaleskin Plower is turned face up, destroy target land.
Set/Rarity: Legions Common

Name Shallow Grave
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Set/Rarity: Mirage Rare

Name Shaman en-Kor
Cost: 1W
Type: Creature — Kor Cleric Shaman
Pow/Tgh: (1/2)
Rules Text: {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
Set/Rarity: Stronghold Rare

Name Shaman's Trance
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, other players can't play cards from their graveyards, and you may play cards from other players' graveyards as though they were in your graveyard.
Set/Rarity: Judgment Rare

Name Shambleshark
Cost: GU
Type: Creature — Fish Crab
Pow/Tgh: (2/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Set/Rarity: Gatecrash Common

Name Shambling Remains
Cost: 1BR
Type: Creature — Zombie Horror
Pow/Tgh: (4/3)
Rules Text: Shambling Remains can't block.
Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Conflux Uncommon

Name Shambling Shell
Cost: 1BG
Type: Creature — Plant Zombie
Pow/Tgh: (3/1)
Rules Text: Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Ravnica: City of Guilds Common

Name Shambling Strider
Cost: 4GG
Type: Creature — Yeti
Pow/Tgh: (5/5)
Rules Text: {R}{G}: Shambling Strider gets +1/-1 until end of turn.
Set/Rarity: Masters Edition Common, Beatdown Box Set Common, Ice Age Common

Name Shambling Swarm
Cost: 1BBB
Type: Creature — Horror
Pow/Tgh: (3/3)
Rules Text: When Shambling Swarm dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
Set/Rarity: Torment Rare

Name Shanodin Dryads
Cost: G
Type: Creature — Nymph Dryad
Pow/Tgh: (1/1)
Rules Text: Forestwalk
Set/Rarity: Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Shape Anew
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
Set/Rarity: Scars of Mirrodin Rare

Name Shape of the Wiitigo
Cost: 3GGG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Set/Rarity: Coldsnap Rare

Name Shape Stealer
Cost: UU
Type: Creature — Shapeshifter Spirit
Pow/Tgh: (1/1)
Rules Text: Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Shaper Guildmage
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Target creature gains first strike until end of turn.
{B}, {T}: Target creature gets +1/+0 until end of turn.
Set/Rarity: Mirage Common

Name Shaper Parasite
Cost: 1UU
Type: Creature — Illusion
Pow/Tgh: (2/3)
Rules Text: Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
Set/Rarity: Planar Chaos Common

Name Shapesharer
Cost: 1U
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Changeling (This card is every creature type at all times.)
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
Set/Rarity: Lorwyn Rare

Name Shapeshifter
Cost: 6
Type: Artifact Creature — Shapeshifter
Pow/Tgh: (*/7-*)
Rules Text: As Shapeshifter enters the battlefield, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
Set/Rarity: Masters Edition IV Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Antiquities Rare

Name Shapeshifter's Marrow
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player puts the card into his or her graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
Set/Rarity: Future Sight Rare

Name Shard Convergence
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
Set/Rarity: Conflux Uncommon

Name Shard Phoenix
Cost: 4R
Type: Creature — Phoenix
Pow/Tgh: (2/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
Set/Rarity: Ninth Edition Rare, Stronghold Rare

Name Shard Volley
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Shard Volley, sacrifice a land.
Shard Volley deals 3 damage to target creature or player.
Set/Rarity: Morningtide Common

Name Sharding Sphinx
Cost: 4UU
Type: Artifact Creature — Sphinx
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield.
Set/Rarity: Commander 2013 Edition Rare, Shards of Alara Rare

Name Shardless Agent
Cost: 1GU
Type: Artifact Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Planechase 2012 Edition Uncommon

Name Shared Animosity
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Set/Rarity: Morningtide Rare

Name Shared Discovery
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Shared Discovery, tap four untapped creatures you control.
Draw three cards.
Set/Rarity: Rise of the Eldrazi Common

Name Shared Fate
Cost: 4U
Type: Enchantment
Pow/Tgh:
Rules Text: If a player would draw a card, that player exiles the top card of an opponent's library face down instead.
Each player may look at and play cards he or she exiled with Shared Fate.
Set/Rarity: Mirrodin Rare

Name Shared Trauma
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Join forces — Starting with you, each player may pay any amount of mana. Each player puts the top X cards of his or her library into his or her graveyard, where X is the total amount of mana paid this way.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Shared Triumph
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: As Shared Triumph enters the battlefield, choose a creature type.
Creatures of the chosen type get +1/+1.
Set/Rarity: Onslaught Rare

Name Sharpened Pitchfork
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip {1}
Set/Rarity: Innistrad Uncommon

Name Sharuum the Hegemon
Cost: 3WUB
Type: Legendary Artifact Creature — Sphinx
Pow/Tgh: (5/5)
Rules Text: Flying
When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield.
Set/Rarity: Commander 2013 Edition Mythic Rare, From the Vault: Legends Mythic Rare, Shards of Alara Mythic Rare

Name Shatter
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Set/Rarity: Scars of Mirrodin Common, Magic 2010 Common, Ninth Edition Common, Mirrodin Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Shattered Angel
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
Set/Rarity: Magic: The Gathering-Commander Uncommon, New Phyrexia Uncommon

Name Shattered Crypt
Cost: XBB
Type: Sorcery
Pow/Tgh:
Rules Text: Return X target creature cards from your graveyard to your hand. You lose X life.
Set/Rarity: Weatherlight Common

Name Shattered Dreams
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card.
Set/Rarity: Fifth Dawn Uncommon

Name Shattered Perception
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Discard all the cards in your hand, then draw that many cards.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Uncommon

Name Shattergang Brothers
Cost: 1BRG
Type: Legendary Creature — Goblin Artificer
Pow/Tgh: (3/3)
Rules Text: {2}{B}, Sacrifice a creature: Each other player sacrifices a creature.
{2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact.
{2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Set/Rarity: Commander 2013 Edition Mythic Rare

Name Shattering Blow
Cost: 1(R/W)
Type: Instant
Pow/Tgh:
Rules Text: Exile target artifact.
Set/Rarity: Gatecrash Common

Name Shattering Pulse
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target artifact.
Set/Rarity: Exodus Common

Name Shattering Spree
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
Set/Rarity: Guildpact Uncommon

Name Shatterskull Giant
Cost: 2RR
Type: Creature — Giant Warrior
Pow/Tgh: (4/3)
Rules Text:
Set/Rarity: Zendikar Common

Name Shatterstorm
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all artifacts. They can't be regenerated.
Set/Rarity: Tenth Edition Uncommon, Classic Sixth Edition Rare, Fifth Edition Uncommon, Revised Edition Uncommon, Antiquities Rare

Name Shauku, Endbringer
Cost: 5BB
Type: Legendary Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: Flying
Shauku, Endbringer can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
{T}: Exile target creature and put a +1/+1 counter on Shauku.
Set/Rarity: Mirage Rare

Name Shauku's Minion
Cost: 1BR
Type: Creature — Human Minion
Pow/Tgh: (2/2)
Rules Text: {B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
Set/Rarity: Mirage Uncommon

Name Sheep token card
Cost:
Type:
Pow/Tgh:
Rules Text:
Set/Rarity: Unglued Uncommon

Name Shelkin Brownie
Cost: 1G
Type: Creature — Ouphe
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature loses all "bands with other" abilities until end of turn.
Set/Rarity: Legends Common

Name Shell of the Last Kappa
Cost: 3
Type: Legendary Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)
{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost.
Set/Rarity: Champions of Kamigawa Rare

Name Shell Skulkin
Cost: 4
Type: Artifact Creature — Scarecrow
Pow/Tgh: (3/2)
Rules Text: {3}: Target blue creature gains shroud until end of turn.
Set/Rarity: Eventide Common

Name Shelldock Isle
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {U} to your mana pool.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Set/Rarity: Lorwyn Rare

Name Shelter
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
Set/Rarity: Odyssey Common

Name Sheltered Valley
Cost:
Type: Land
Pow/Tgh:
Rules Text: If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {1} to your mana pool.
Set/Rarity: Alliances Rare

Name Sheltering Ancient
Cost: 1G
Type: Creature — Treefolk
Pow/Tgh: (5/5)
Rules Text: Trample
Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Coldsnap Uncommon

Name Sheltering Prayers
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Set/Rarity: Prophecy Rare

Name Sheltering Word
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.)
Set/Rarity: Avacyn Restored Common

Name Sheoldred, Whispering One
Cost: 5BB
Type: Legendary Creature — Praetor
Pow/Tgh: (6/6)
Rules Text: Swampwalk
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.
Set/Rarity: New Phyrexia Mythic Rare

Name Shepherd of Rot
Cost: 1B
Type: Creature — Zombie Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Each player loses 1 life for each Zombie on the battlefield.
Set/Rarity: Planechase Common, Onslaught Common

Name Shepherd of the Lost
Cost: 4W
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying, first strike, vigilance
Set/Rarity: Zendikar Uncommon

Name Orochi Eggwatcher (Shidako, Broodmistress)
Cost: 2G
Type: Legendary Creature — Snake Shaman
Pow/Tgh: (3/3)
Rules Text: {G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.
Set/Rarity: Champions of Kamigawa Uncommon

Name Shield Bearer
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (0/3)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Ice Age Common

Name Shield Dancer
Cost: 2W
Type: Creature — Human Rebel
Pow/Tgh: (1/3)
Rules Text: {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
Set/Rarity: Prophecy Uncommon

Name Shield Mate
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
Set/Rarity: Exodus Common

Name Shield of Duty and Reason
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has protection from green and from blue.
Set/Rarity: Apocalypse Common

Name Shield of Kaldra
Cost: 4
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.
Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)
Equip {4}
Set/Rarity: Darksteel Rare, Promo set for Gatherer Promo

Name Shield of the Ages
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Prevent the next 1 damage that would be dealt to you this turn.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name Shield of the Oversoul
Cost: 2(G/W)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Set/Rarity: Shadowmoor Common

Name Shield of the Righteous
Cost: WU
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip {2}
Set/Rarity: Alara Reborn Uncommon

Name Shield Sphere
Cost: 0
Type: Artifact Creature — Wall
Pow/Tgh: (0/6)
Rules Text: Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
Set/Rarity: Masters Edition Common, Alliances Uncommon

Name Shield Wall
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +0/+2 until end of turn.
Set/Rarity: Seventh Edition Common, Fifth Edition Common, Chronicles Uncommon, Legends Uncommon

Name Shielded Passage
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to target creature this turn.
Set/Rarity: Gatecrash Common

Name Shielding Plax
Cost: 2(G/U)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: ({(g/u)} can be paid with either {G} or {U}.)
Enchant creature
When Shielding Plax enters the battlefield, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
Set/Rarity: Dissension Common

Name Shieldmage Advocate
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: {T}: Return target card from an opponent's graveyard to his or her hand. Prevent all damage that would be dealt to target creature or player this turn by a source of your choice.
Set/Rarity: Judgment Common

Name Shieldmage Elder
Cost: 5W
Type: Creature — Human Cleric Wizard
Pow/Tgh: (2/3)
Rules Text: Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Set/Rarity: Onslaught Uncommon

Name Shieldmate's Blessing
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Set/Rarity: Zendikar Common

Name Shields of Velis Vel
Cost: W
Type: Tribal Instant — Shapeshifter
Pow/Tgh:
Rules Text: Changeling (This card is every creature type at all times.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Set/Rarity: Lorwyn Common

Name Shifting Borders
Cost: 3U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Exchange control of two target lands.
Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Saviors of Kamigawa Uncommon

Name Shifting Sky
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.
Set/Rarity: Eighth Edition Rare, Planeshift Uncommon

Name Shifting Sliver
Cost: 3U
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Slivers can't be blocked except by Slivers.
Set/Rarity: Legions Uncommon

Name Shifting Wall
Cost: X
Type: Artifact Creature — Wall
Pow/Tgh: (0/0)
Rules Text: Defender (This creature can't attack.)
Shifting Wall enters the battlefield with X +1/+1 counters on it.
Set/Rarity: Stronghold Uncommon

Name Shifty Doppelganger
Cost: 2U
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: {3}{U}, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.
Set/Rarity: Odyssey Rare

Name Shimatsu the Bloodcloaked
Cost: 3R
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (0/0)
Rules Text: As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
Set/Rarity: Champions of Kamigawa Rare

Name Shimian Night Stalker
Cost: 3BB
Type: Creature — Nightstalker
Pow/Tgh: (4/4)
Rules Text: {B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
Set/Rarity: Chronicles Uncommon, Legends Uncommon

Name Shimian Specter
Cost: 2BB
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Set/Rarity: Magic 2013 Rare, Future Sight Rare

Name Shimmer
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: As Shimmer enters the battlefield, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Rare

Name Shimmer Myr
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (2/2)
Rules Text: Flash
You may cast artifact cards as though they had flash.
Set/Rarity: Mirrodin Besieged Rare

Name Shimmering Barrier
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (1/3)
Rules Text: Defender (This creature can't attack.)
First strike
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Uncommon

Name Shimmering Efreet
Cost: 2U
Type: Creature — Efreet
Pow/Tgh: (2/2)
Rules Text: Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during his or her next untap step.)
Set/Rarity: Visions Uncommon

Name Shimmering Glasskite
Cost: 3U
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
Set/Rarity: Betrayers of Kamigawa Common

Name Shimmering Grotto
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Magic 2014 Core Set Uncommon, Planechase 2012 Edition Common, Innistrad Common, Lorwyn Common

Name Shimmering Mirage
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Set/Rarity: Apocalypse Common

Name Shimmering Wings
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{U}: Return Shimmering Wings to its owner's hand.
Set/Rarity: Tenth Edition Common, Invasion Common, Tempest Common

Name Shinen of Fear's Chill
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: Shinen of Fear's Chill can't block.
Channel — {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
Set/Rarity: Saviors of Kamigawa Common

Name Shinen of Flight's Wings
Cost: 4U
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Channel — {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name Shinen of Fury's Fire
Cost: 2R
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Haste
Channel — {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name Shinen of Life's Roar
Cost: 1G
Type: Creature — Spirit
Pow/Tgh: (1/2)
Rules Text: All creatures able to block Shinen of Life's Roar do so.
Channel — {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
Set/Rarity: Archenemy Common, Saviors of Kamigawa Common

Name Shinen of Stars' Light
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: First strike
Channel — {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
Set/Rarity: Saviors of Kamigawa Common

Name Shinewend
Cost: 1W
Type: Creature — Elemental
Pow/Tgh: (0/0)
Rules Text: Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
Set/Rarity: Morningtide Common

Name Shining Shoal
Cost: XWW
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may exile a white card with converted mana cost X from your hand rather than pay Shining Shoal's mana cost.
The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to target creature or player instead.
Set/Rarity: Betrayers of Kamigawa Rare

Name Shinka Gatekeeper
Cost: 2R
Type: Creature — Ogre Warrior
Pow/Tgh: (3/2)
Rules Text: Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
Set/Rarity: Betrayers of Kamigawa Common

Name Shinka, the Bloodsoaked Keep
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {R} to your mana pool.
{R}, {T}: Target legendary creature gains first strike until end of turn.
Set/Rarity: Champions of Kamigawa Rare

Name Shipbreaker Kraken
Cost: 4UU
Type: Creature — Kraken
Pow/Tgh: (6/6)
Rules Text: {6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
Set/Rarity: Theros Rare

Name Shipwreck Singer
Cost: UB
Type: Creature — Siren
Pow/Tgh: (1/2)
Rules Text: Flying
{1}{U}: Target creature an opponent controls attacks this turn if able.
{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
Set/Rarity: Theros Uncommon

Name Shirei, Shizo's Caretaker
Cost: 4B
Type: Legendary Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield under your control at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
Set/Rarity: Betrayers of Kamigawa Rare

Name Shisato, Whispering Hunter
Cost: 3G
Type: Legendary Creature — Snake Warrior
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.
Set/Rarity: Champions of Kamigawa Rare

Name Shivan Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
Set/Rarity: Magic 2014 Core Set Rare, Masters Edition IV Rare, Magic 2010 Rare, From the Vault: Dragons Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Beatdown Box Set Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Shivan Emissary
Cost: 2R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Invasion Uncommon

Name Shivan Gorge
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Set/Rarity: From the Vault: Realms Mythic Rare, Urza's Saga Rare

Name Shivan Harvest
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{R}, Sacrifice a creature: Destroy target nonbasic land.
Set/Rarity: Invasion Uncommon

Name Shivan Hellkite
Cost: 5RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{R}: Shivan Hellkite deals 1 damage to target creature or player.
Set/Rarity: Duel Decks: Knights vs. Dragons Rare, Tenth Edition Rare, Urza's Saga Rare

Name Shivan Meteor
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Shivan Meteor deals 13 damage to target creature.
Suspend 2—{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Set/Rarity: Planar Chaos Uncommon

Name Shivan Oasis
Cost:
Type: Land
Pow/Tgh:
Rules Text: Shivan Oasis enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Planechase Uncommon, Eighth Edition Uncommon, Invasion Uncommon

Name Shivan Phoenix
Cost: 4RR
Type: Creature — Phoenix
Pow/Tgh: (3/4)
Rules Text: Flying
When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand.
Set/Rarity: Urza's Legacy Rare

Name Shivan Raptor
Cost: 2R
Type: Creature — Lizard
Pow/Tgh: (3/1)
Rules Text: First strike, haste
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Urza's Saga Uncommon

Name Shivan Reef
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare

Name Shivan Sand-Mage
Cost: 2RR
Type: Creature — Viashino Shaman
Pow/Tgh: (3/2)
Rules Text: When Shivan Sand-Mage enters the battlefield, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Future Sight Uncommon

Name Shivan Wumpus
Cost: 3R
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: Trample
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.
Set/Rarity: Planar Chaos Rare

Name Shivan Wurm
Cost: 3RG
Type: Creature — Wurm
Pow/Tgh: (7/7)
Rules Text: Trample
When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand.
Set/Rarity: Planeshift Rare

Name Shivan Zombie
Cost: BR
Type: Creature — Barbarian Zombie
Pow/Tgh: (2/2)
Rules Text: Protection from white
Set/Rarity: Invasion Common

Name Shiv's Embrace
Cost: 2RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has flying.
{R}: Enchanted creature gets +1/+0 until end of turn.
Set/Rarity: Magic 2014 Core Set Uncommon, Duel Decks: Knights vs. Dragons Uncommon, Magic 2011 Uncommon, Urza's Saga Uncommon

Name Shizo, Death's Storehouse
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {B} to your mana pool.
{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Champions of Kamigawa Rare

Name Shizuko, Caller of Autumn
Cost: 1GG
Type: Legendary Creature — Snake Shaman
Pow/Tgh: (2/3)
Rules Text: At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end.
Set/Rarity: Betrayers of Kamigawa Rare

Name Shoal Serpent
Cost: 5U
Type: Creature — Serpent
Pow/Tgh: (5/5)
Rules Text: Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
Set/Rarity: Zendikar Common

Name Shock
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Shock deals 2 damage to target creature or player.
Set/Rarity: Magic 2014 Core Set Common, Magic 2012 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Onslaught Common, Seventh Edition Common, Beatdown Box Set Common, Starter 2000 Common, Classic Sixth Edition Common, Stronghold Common

Name Shock Troops
Cost: 3R
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
Set/Rarity: Eighth Edition Common, Mercadian Masques Common

Name Shocker
Cost: 1R
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.
Set/Rarity: Tempest Rare

Name Shoe Tree
Cost: 4G
Type: Creature — Treefolk
Pow/Tgh: (3/3)
Rules Text: Shoe Tree comes into play with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.
Set/Rarity: Unhinged Common

Name Shore Snapper
Cost: 2B
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: {U}: Shore Snapper gains islandwalk until end of turn.
Set/Rarity: Shards of Alara Common

Name Shorecrasher Mimic
Cost: 1(G/U)
Type: Creature — Shapeshifter
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
Set/Rarity: Eventide Common

Name Shoreline Raider
Cost: 2U
Type: Creature — Merfolk
Pow/Tgh: (2/2)
Rules Text: Protection from Kavu
Set/Rarity: Invasion Common

Name Shoreline Ranger
Cost: 5U
Type: Creature — Bird Soldier
Pow/Tgh: (3/4)
Rules Text: Flying
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Scourge Common

Name Shoreline Salvager
Cost: 3B
Type: Creature — Surrakar
Pow/Tgh: (3/3)
Rules Text: Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
Set/Rarity: Worldwake Uncommon

Name Shoving Match
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, all creatures gain "{T}: Tap target creature."
Set/Rarity: Mercadian Masques Uncommon

Name Show and Tell
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
Set/Rarity: Urza's Saga Rare

Name Show of Valor
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+4 until end of turn.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common

Name Shower of Coals
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Shower of Coals deals 2 damage to each of up to three target creatures and/or players.
Threshold — Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Uncommon

Name Shower of Sparks
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Shower of Sparks deals 1 damage to target creature and 1 damage to target player.
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Battle Royale Box Set Common, Urza's Saga Common

Name Showstopper
Cost: 1BR
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Set/Rarity: Dragon's Maze Uncommon

Name Shrapnel Blast
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature or player.
Set/Rarity: Modern Masters Uncommon, Mirrodin Uncommon

Name Shred Memory
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Exile up to four target cards from a single graveyard.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Ravnica: City of Guilds Common

Name Shredding Winds
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Shredding Winds deals 7 damage to target creature with flying.
Set/Rarity: Theros Common

Name Shrewd Hatchling
Cost: 3(U/R)
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
{(u/r)}: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Eventide Uncommon

Name Shriek of Dread
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Planeshift Common

Name Shriek Raptor
Cost: 3WW
Type: Creature — Bird
Pow/Tgh: (2/3)
Rules Text: Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: New Phyrexia Common

Name Shriekgeist
Cost: 1U
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Dark Ascension Common

Name Shriekhorn
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Shriekhorn enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Mirrodin Besieged Common

Name Shrieking Affliction
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life.
Set/Rarity: Return to Ravnica Uncommon

Name Shrieking Drake
Cost: U
Type: Creature — Drake
Pow/Tgh: (1/1)
Rules Text: Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
Set/Rarity: Visions Common

Name Shrieking Grotesque
Cost: 2W
Type: Creature — Gargoyle
Pow/Tgh: (2/1)
Rules Text: Flying
When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card.
Set/Rarity: Guildpact Common

Name Shrieking Mogg
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Haste
When Shrieking Mogg enters the battlefield, tap all other creatures.
Set/Rarity: Nemesis Rare

Name Shrieking Specter
Cost: 5B
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Shrieking Specter attacks, defending player discards a card.
Set/Rarity: Starter 1999 Uncommon

Name Shriekmaw
Cost: 4B
Type: Creature — Elemental
Pow/Tgh: (3/2)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Magic: The Gathering-Commander Uncommon, Archenemy Uncommon, Lorwyn Uncommon

Name Shrine of Boundless Growth
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth.
{T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth.
Set/Rarity: New Phyrexia Uncommon

Name Shrine of Burning Rage
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.
{3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player.
Set/Rarity: New Phyrexia Uncommon

Name Shrine of Limitless Power
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power.
{4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power.
Set/Rarity: New Phyrexia Uncommon

Name Shrine of Loyal Legions
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.
{3}, {T}, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions.
Set/Rarity: New Phyrexia Uncommon

Name Shrine of Piercing Vision
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision.
{T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Set/Rarity: New Phyrexia Uncommon

Name Shrink
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -5/-0 until end of turn.
Set/Rarity: Masters Edition II Common, Fifth Edition Common, Homelands Common, Homelands Common

Name Shrivel
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures get -1/-1 until end of turn.
Set/Rarity: Magic 2014 Core Set Common, Rise of the Eldrazi Common

Name Shriveling Rot
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
Entwine {2}{B} (Choose both if you pay the entwine cost.)
Set/Rarity: Darksteel Rare

Name Shrouded Lore
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent chooses a card in your graveyard. You may pay {B}. If you do, repeat this process except that opponent can't choose a card already chosen for Shrouded Lore. Then put the last chosen card into your hand.
Set/Rarity: Planar Chaos Uncommon

Name Shrouded Serpent
Cost: 4UUU
Type: Creature — Serpent
Pow/Tgh: (4/4)
Rules Text: Whenever Shrouded Serpent attacks, defending player may pay {4}. If he or she doesn't, Shrouded Serpent can't be blocked this turn.
Set/Rarity: Prophecy Rare

Name Shu Cavalry
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Common

Name Shu Defender
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Set/Rarity: Portal Three Kingdoms Common

Name Shu Elite Companions
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Uncommon

Name Shu Elite Infantry
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Portal Three Kingdoms Common

Name Shu Farmer
Cost: 1W
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: {T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Three Kingdoms Common

Name Shu Foot Soldiers
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Portal Three Kingdoms Common

Name Shu General
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Uncommon

Name Shu Grain Caravan
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: When Shu Grain Caravan enters the battlefield, you gain 2 life.
Set/Rarity: Portal Three Kingdoms Common

Name Shu Soldier-Farmers
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Uncommon

Name Shuko
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Shunt
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Change the target of target spell with a single target.
Set/Rarity: Tenth Edition Rare, Darksteel Rare

Name Shuriken
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Shyft
Cost: 4U
Type: Creature — Shapeshifter
Pow/Tgh: (4/2)
Rules Text: At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
Set/Rarity: Masters Edition II Common, Ice Age Rare

Name Sibilant Spirit
Cost: 5U
Type: Creature — Spirit
Pow/Tgh: (5/6)
Rules Text: Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
Set/Rarity: Masters Edition II Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Sick and Tired
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Two target creatures each get -1/-1 until end of turn.
Set/Rarity: Urza's Legacy Common

Name Sicken
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -1/-1.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Sickening Dreams
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Sickening Dreams, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Set/Rarity: Premium Deck Series: Graveborn Uncommon, Torment Uncommon

Name Sickening Shoal
Cost: XBB
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost.
Target creature gets -X/-X until end of turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name Sickle Ripper
Cost: 1B
Type: Creature — Elemental Warrior
Pow/Tgh: (2/1)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name Sickleslicer
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +2/+2.
Equip {4}
Set/Rarity: New Phyrexia Uncommon

Name Sidar Jabari
Cost: 3W
Type: Legendary Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
Set/Rarity: Mirage Rare

Name Side to Side
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: You and target opponent arm-wrestle. If you win, put a 3/3 green Ape creature token into play.
Set/Rarity: Unhinged Uncommon

Name Sideswipe
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: You may change any targets of target Arcane spell.
Set/Rarity: Champions of Kamigawa Uncommon

Name Sidewinder Sliver
Cost: W
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Time Spiral Common

Name Siege Mastodon
Cost: 4W
Type: Creature — Elephant
Pow/Tgh: (3/5)
Rules Text:
Set/Rarity: Magic 2014 Core Set Common, Magic 2012 Common, Magic 2011 Common, Magic 2010 Common

Name Siege of Towers
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Replicate {1}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Target Mountain becomes a 3/1 creature. It's still a land.
Set/Rarity: Guildpact Rare

Name Siege Wurm
Cost: 5GG
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Trample
Set/Rarity: Ravnica: City of Guilds Common

Name Siege-Gang Commander
Cost: 3RR
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
Set/Rarity: Magic 2010 Rare, Duel Decks: Elves vs. Goblins Rare, Tenth Edition Rare, Scourge Rare

Name Sift
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards, then discard a card.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Stronghold Common

Name Sift Through Sands
Cost: 1UU
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Draw two cards, then discard a card.
If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.
Set/Rarity: Champions of Kamigawa Common

Name Sigarda, Host of Herons
Cost: 2GWW
Type: Legendary Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying, hexproof
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Set/Rarity: Avacyn Restored Mythic Rare

Name Sighted-Caste Sorcerer
Cost: 1W
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Shards of Alara Common

Name Sightless Ghoul
Cost: 3B
Type: Creature — Zombie Soldier
Pow/Tgh: (2/2)
Rules Text: Sightless Ghoul can't block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Dark Ascension Common

Name Sigil Blessing
Cost: GW
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Shards of Alara Common

Name Sigil Captain
Cost: 1GWW
Type: Creature — Rhino Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Alara Reborn Uncommon

Name Sigil of Distinction
Cost: X
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip—Remove a charge counter from Sigil of Distinction.
Set/Rarity: Shards of Alara Rare

Name Sigil of Sleep
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Urza's Destiny Common

Name Sigil of the Empty Throne
Cost: 3WW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.
Set/Rarity: Planechase 2012 Edition Rare, Conflux Rare

Name Sigil of the Nayan Gods
Cost: 1GW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.)
Set/Rarity: Alara Reborn Common

Name Sigil of the New Dawn
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
Set/Rarity: Onslaught Rare

Name Sigil Tracer
Cost: 1UU
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
Set/Rarity: Morningtide Rare

Name Sigiled Behemoth
Cost: 4GW
Type: Creature — Beast
Pow/Tgh: (5/4)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Alara Reborn Common

Name Sigiled Paladin
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Shards of Alara Uncommon

Name Sign in Blood
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player draws two cards and loses 2 life.
Set/Rarity: Magic 2013 Common, Magic: The Gathering-Commander Common, Magic 2011 Common, Archenemy Common, Duel Decks: Garruk vs. Liliana Common, Magic 2010 Common

Name Signal Pest
Cost: 1
Type: Artifact Creature — Pest
Pow/Tgh: (0/1)
Rules Text: Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can't be blocked except by creatures with flying or reach.
Set/Rarity: Mirrodin Besieged Uncommon

Name Signal the Clans
Cost: RG
Type: Instant
Pow/Tgh:
Rules Text: Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Set/Rarity: Gatecrash Rare

Name Silence
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
Set/Rarity: Magic 2014 Core Set Rare, Magic 2011 Rare, Magic 2010 Rare

Name Silent Arbiter
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (1/5)
Rules Text: No more than one creature can attack each combat.
No more than one creature can block each combat.
Set/Rarity: Fifth Dawn Rare

Name Silent Artisan
Cost: 3WW
Type: Creature — Giant
Pow/Tgh: (3/5)
Rules Text:
Set/Rarity: Theros Common

Name Silent Assassin
Cost: BB
Type: Creature — Human Mercenary Assassin
Pow/Tgh: (2/1)
Rules Text: {3}{B}: Destroy target blocking creature at end of combat.
Set/Rarity: Mercadian Masques Rare

Name Silent Attendant
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (0/2)
Rules Text: {T}: You gain 1 life.
Set/Rarity: Urza's Saga Common

Name Silent Departure
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature to its owner's hand.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Common

Name Silent Specter
Cost: 4BB
Type: Creature — Specter
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Rare, Promo set for Gatherer Rare

Name Silent-Blade Oni
Cost: 3UUBB
Type: Creature — Demon Ninja
Pow/Tgh: (6/5)
Rules Text: Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost.
Set/Rarity: Planechase 2012 Edition Rare

Name Silent-Chant Zubera
Cost: 1W
Type: Creature — Zubera Spirit
Pow/Tgh: (1/2)
Rules Text: When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
Set/Rarity: Champions of Kamigawa Common

Name Silhana Ledgewalker
Cost: 1G
Type: Creature — Elf Rogue
Pow/Tgh: (1/1)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Silhana Ledgewalker can't be blocked except by creatures with flying.
Set/Rarity: Planechase 2012 Edition Common, Guildpact Common

Name Silhana Starfletcher
Cost: 2G
Type: Creature — Elf Druid Archer
Pow/Tgh: (1/3)
Rules Text: Reach (This creature can block creatures with flying.)
As Silhana Starfletcher enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
Set/Rarity: Guildpact Common

Name Silhouette
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to target creature this turn by spells or abilities that target it.
Set/Rarity: Legends Uncommon

Name Silk Net
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Set/Rarity: Urza's Legacy Common

Name Silkbind Faerie
Cost: 2(W/U)
Type: Creature — Faerie Rogue
Pow/Tgh: (1/3)
Rules Text: Flying
{1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.)
Set/Rarity: Shadowmoor Common

Name Silkenfist Fighter
Cost: 1W
Type: Creature — Kor Soldier
Pow/Tgh: (1/3)
Rules Text: Whenever Silkenfist Fighter becomes blocked, untap it.
Set/Rarity: Nemesis Common

Name Silkenfist Order
Cost: 3WW
Type: Creature — Kor Soldier
Pow/Tgh: (3/5)
Rules Text: Whenever Silkenfist Order becomes blocked, untap it.
Set/Rarity: Nemesis Uncommon

Name Silklash Spider
Cost: 3GG
Type: Creature — Spider
Pow/Tgh: (2/7)
Rules Text: Reach
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
Set/Rarity: Commander 2013 Edition Rare, Magic 2013 Rare, Ninth Edition Rare, Onslaught Rare

Name Silkwing Scout
Cost: 2U
Type: Creature — Faerie Scout
Pow/Tgh: (2/1)
Rules Text: Flying
{G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Dissension Common

Name Silt Crawler
Cost: 2G
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: When Silt Crawler enters the battlefield, tap all lands you control.
Set/Rarity: Prophecy Common

Name Silver Drake
Cost: 1WU
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
Set/Rarity: Planeshift Common

Name Silver Erne
Cost: 3U
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying, trample
Set/Rarity: Ice Age Uncommon

Name Silver Knight
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike, protection from red
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Scourge Uncommon

Name Silver Myr
Cost: 2
Type: Artifact Creature — Myr
Pow/Tgh: (1/1)
Rules Text: {T}: Add {U} to your mana pool.
Set/Rarity: Scars of Mirrodin Common, Duel Decks: Elspeth vs. Tezzeret Common, Planechase Common, Mirrodin Common

Name Silver Seraph
Cost: 5WWW
Type: Creature — Angel
Pow/Tgh: (6/6)
Rules Text: Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
Set/Rarity: Judgment Rare

Name Silver Wyvern
Cost: 3UU
Type: Creature — Drake
Pow/Tgh: (4/3)
Rules Text: Flying
{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
Set/Rarity: Stronghold Rare

Name Silverback Ape
Cost: 3GG
Type: Creature — Ape
Pow/Tgh: (5/5)
Rules Text:
Set/Rarity: Eighth Edition Uncommon, Starter 1999 Uncommon

Name Silverblade Paladin
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
Set/Rarity: Avacyn Restored Rare

Name Silverchase Fox
Cost: 1W
Type: Creature — Fox
Pow/Tgh: (2/2)
Rules Text: {1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
Set/Rarity: Innistrad Common

Name Silverclaw Griffin
Cost: 3WW
Type: Creature — Griffin
Pow/Tgh: (3/2)
Rules Text: Flying, first strike
Set/Rarity: Dark Ascension Common

Name Silvercoat Lion
Cost: 1W
Type: Creature — Cat
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Magic 2013 Common, Magic 2011 Common, Magic 2010 Common

Name Silvergill Adept
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/1)
Rules Text: As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
Set/Rarity: Lorwyn Uncommon

Name Silvergill Douser
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
Set/Rarity: Lorwyn Common

Name Silverglade Elemental
Cost: 4G
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library.
Set/Rarity: Planechase Common, Mercadian Masques Common

Name Silverglade Pathfinder
Cost: 1G
Type: Creature — Dryad Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Mercadian Masques Uncommon

Name Silver-Inlaid Dagger
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
Set/Rarity: Innistrad Uncommon

Name Silverpelt Werewolf
Cost:
Color: Green
Type: Creature — Werewolf
Pow/Tgh: (4/5)
Rules Text: Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
Set/Rarity: Dark Ascension Uncommon

Name Silverskin Armor
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 and is an artifact in addition to its other types.
Equip {2}
Set/Rarity: Mirrodin Besieged Uncommon

Name Silverstorm Samurai
Cost: 4WW
Type: Creature — Fox Samurai
Pow/Tgh: (3/3)
Rules Text: Flash
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Set/Rarity: Betrayers of Kamigawa Common

Name Silvos, Rogue Elemental
Cost: 3GGG
Type: Legendary Creature — Elemental
Pow/Tgh: (8/5)
Rules Text: Trample
{G}: Regenerate Silvos, Rogue Elemental.
Set/Rarity: Onslaught Rare

Name Sima Yi, Wei Field Marshal
Cost: 5B
Type: Legendary Creature — Human Soldier
Pow/Tgh: (*/4)
Rules Text: Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
Set/Rarity: Portal Three Kingdoms Rare

Name Simian Brawler
Cost: 3G
Type: Creature — Ape Warrior
Pow/Tgh: (3/3)
Rules Text: Discard a land card: Simian Brawler gets +1/+1 until end of turn.
Set/Rarity: Coldsnap Common

Name Simian Grunts
Cost: 2G
Type: Creature — Ape
Pow/Tgh: (3/4)
Rules Text: Flash
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Urza's Legacy Common

Name Simian Spirit Guide
Cost: 2R
Type: Creature — Ape Spirit
Pow/Tgh: (2/2)
Rules Text: Exile Simian Spirit Guide from your hand: Add {R} to your mana pool.
Set/Rarity: Planar Chaos Common

Name Simic Basilisk
Cost: 4GG
Type: Creature — Basilisk Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
Set/Rarity: Dissension Uncommon

Name Simic Charm
Cost: GU
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand.
Set/Rarity: Gatecrash Uncommon

Name Simic Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G} or {U} to your mana pool.
{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common

Name Simic Fluxmage
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/2)
Rules Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
Set/Rarity: Gatecrash Uncommon

Name Simic Growth Chamber
Cost:
Type: Land
Pow/Tgh:
Rules Text: Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U} to your mana pool.
Set/Rarity: Magic: The Gathering-Commander Common, Dissension Common

Name Simic Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Dragon's Maze Common, Gatecrash Common

Name Simic Guildmage
Cost: (G/U)(G/U)
Type: Creature — Elf Wizard
Pow/Tgh: (2/2)
Rules Text: ({(g/u)} can be paid with either {G} or {U}.)
{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.
{1}{U}: Attach target Aura enchanting a permanent to another permanent with the same controller.
Set/Rarity: Dissension Uncommon

Name Simic Initiate
Cost: G
Type: Creature — Human Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Set/Rarity: Dissension Common

Name Simic Keyrune
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G} or {U} to your mana pool.
{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Set/Rarity: Gatecrash Uncommon

Name Simic Manipulator
Cost: 1UU
Type: Creature — Mutant Wizard
Pow/Tgh: (0/1)
Rules Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
Set/Rarity: Gatecrash Rare

Name Simic Ragworm
Cost: 3G
Type: Creature — Worm
Pow/Tgh: (3/3)
Rules Text: {U}: Untap Simic Ragworm.
Set/Rarity: Dissension Common

Name Simic Signet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Add {G}{U} to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Magic: The Gathering-Commander Common, Dissension Common

Name Simic Sky Swallower
Cost: 5GU
Type: Creature — Leviathan
Pow/Tgh: (6/6)
Rules Text: Flying, trample
Shroud (This creature can't be the target of spells or abilities.)
Set/Rarity: Magic: The Gathering-Commander Rare, Dissension Rare

Name Simoon
Cost: RG
Type: Instant
Pow/Tgh:
Rules Text: Simoon deals 1 damage to each creature target opponent controls.
Set/Rarity: Invasion Uncommon, Visions Uncommon

Name Pure // Simple (Simple)
Cost: 1GW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all Auras and Equipment.
Set/Rarity: Dissension Uncommon

Name Simplify
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices an enchantment.
Set/Rarity: Odyssey Common

Name Simulacrum
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Set/Rarity: Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Sin Collector
Cost: 1WB
Type: Creature — Human Cleric
Pow/Tgh: (2/1)
Rules Text: When Sin Collector enters the battlefield, target opponent reveals his or her hand. You choose an instant or sorcery card from it and exile that card.
Set/Rarity: Dragon's Maze Uncommon

Name Sindbad
Cost: 1U
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: {T}: Draw a card and reveal it. If it isn't a land card, discard it.
Set/Rarity: Time Spiral "Timeshifted" Special, Fourth Edition Uncommon, Arabian Nights Uncommon

Name Sinew Sliver
Cost: 1W
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures get +1/+1.
Set/Rarity: Planar Chaos Common

Name Singe
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Set/Rarity: Planeshift Common

Name Singe-Mind Ogre
Cost: 2BR
Type: Creature — Ogre Mutant
Pow/Tgh: (3/2)
Rules Text: When Singe-Mind Ogre enters the battlefield, target player reveals a card at random from his or her hand, then loses life equal to that card's converted mana cost.
Set/Rarity: Alara Reborn Common

Name Singing Tree
Cost: 3G
Type: Creature — Plant
Pow/Tgh: (0/3)
Rules Text: {T}: Target attacking creature's power becomes 0 until end of turn.
Set/Rarity: Masters Edition Uncommon, Arabian Nights Rare

Name Sinister Possession
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
Set/Rarity: Dragon's Maze Common

Name Sinister Strength
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+1 and is black.
Set/Rarity: Planeshift Common

Name Sink into Takenuma
Cost: 3B
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Set/Rarity: Saviors of Kamigawa Common

Name Sinkhole
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Set/Rarity: Masters Edition IV Rare, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Sinking Feeling
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
Set/Rarity: Shadowmoor Common

Name Sins of the Past
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.
Set/Rarity: Ravnica: City of Guilds Rare

Name Sinstriker's Will
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
Set/Rarity: Guildpact Uncommon

Name Sip of Hemlock
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. Its controller loses 2 life.
Set/Rarity: Theros Common

Name Sir Shandlar of Eberyn
Cost: 4GW
Type: Legendary Creature — Human Knight
Pow/Tgh: (4/7)
Rules Text:
Set/Rarity: Masters Edition III Common, Legends Uncommon

Name Sire of Insanity
Cost: 4BR
Type: Creature — Demon
Pow/Tgh: (6/4)
Rules Text: At the beginning of each end step, each player discards his or her hand.
Set/Rarity: Dragon's Maze Rare

Name Sire of the Storm
Cost: 4UU
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
Set/Rarity: Champions of Kamigawa Uncommon

Name Siren's Call
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Cast Siren's Call only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.
Set/Rarity: Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Sirocco
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life.
Set/Rarity: Mirage Uncommon

Name Sisay's Ingenuity
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Sisay's Ingenuity enters the battlefield, draw a card.
Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
Set/Rarity: Planeshift Common

Name Sisay's Ring
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {2} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Visions Common

Name Sisters of Stone Death
Cost: 4BBGG
Type: Legendary Creature — Gorgon
Pow/Tgh: (7/5)
Rules Text: {G}: Target creature blocks Sisters of Stone Death this turn if able.
{B}{G}: Exile target creature blocking or blocked by Sisters of Stone Death.
{2}{B}: Put a creature card exiled with Sisters of Stone Death onto the battlefield under your control.
Set/Rarity: Ravnica: City of Guilds Rare

Name Sisters of the Flame
Cost: 1RR
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: {T}: Add {R} to your mana pool.
Set/Rarity: Fourth Edition Common, The Dark Uncommon

Name Sivitri Scarzam
Cost: 5UB
Type: Legendary Creature — Human
Pow/Tgh: (6/4)
Rules Text:
Set/Rarity: Masters Edition III Common, Chronicles Uncommon, Legends Uncommon

Name Sivvi's Ruse
Cost: 2WW
Type: Instant
Pow/Tgh:
Rules Text: If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
Set/Rarity: Nemesis Uncommon

Name Sivvi's Valor
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: If you control a Plains, you may tap an untapped creature you control rather than pay Sivvi's Valor's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
Set/Rarity: Nemesis Rare

Name Six-y Beast
Cost: 3R
Type: Creature — Beast
Pow/Tgh: (0/0)
Rules Text: As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast.
Set/Rarity: Unhinged Uncommon

Name Sizzle
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Sizzle deals 3 damage to each opponent.
Set/Rarity: Eighth Edition Common, Mercadian Masques Common

Name Skaab Goliath
Cost: 5U
Type: Creature — Zombie Giant
Pow/Tgh: (6/9)
Rules Text: As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard.
Trample
Set/Rarity: Innistrad Uncommon

Name Skaab Ruinator
Cost: 1UU
Type: Creature — Zombie Horror
Pow/Tgh: (5/6)
Rules Text: As an additional cost to cast Skaab Ruinator, exile three creature cards from your graveyard.
Flying
You may cast Skaab Ruinator from your graveyard.
Set/Rarity: Innistrad Mythic Rare

Name Skarrg Goliath
Cost: 6GG
Type: Creature — Beast
Pow/Tgh: (9/9)
Rules Text: Trample
Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
Set/Rarity: Gatecrash Rare

Name Skarrg Guildmage
Cost: RG
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: {R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Set/Rarity: Gatecrash Uncommon

Name Skarrg, the Rage Pits
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Planechase 2012 Edition Uncommon, Guildpact Uncommon

Name Skarrgan Firebird
Cost: 4RR
Type: Creature — Phoenix
Pow/Tgh: (3/3)
Rules Text: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
Flying
{R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn.
Set/Rarity: Duel Decks: Heroes vs. Monsters Rare, Guildpact Rare

Name Skarrgan Pit-Skulk
Cost: G
Type: Creature — Human Warrior
Pow/Tgh: (1/1)
Rules Text: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
Set/Rarity: Guildpact Common

Name Skarrgan Skybreaker
Cost: 4RRG
Type: Creature — Giant Shaman
Pow/Tgh: (3/3)
Rules Text: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
{1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Guildpact Uncommon

Name Skeletal Changeling
Cost: 1B
Type: Creature — Shapeshifter
Pow/Tgh: (1/1)
Rules Text: Changeling (This card is every creature type at all times.)
{1}{B}: Regenerate Skeletal Changeling.
Set/Rarity: Lorwyn Common

Name Skeletal Crocodile
Cost: 3B
Type: Creature — Crocodile Skeleton
Pow/Tgh: (5/1)
Rules Text:
Set/Rarity: Portal Common

Name Skeletal Grimace
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
Set/Rarity: Innistrad Common

Name Skeletal Kathari
Cost: 4B
Type: Creature — Bird Skeleton
Pow/Tgh: (3/2)
Rules Text: Flying
{B}, Sacrifice a creature: Regenerate Skeletal Kathari.
Set/Rarity: Shards of Alara Common

Name Skeletal Scrying
Cost: XB
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Skeletal Scrying, exile X cards from your graveyard.
You draw X cards and you lose X life.
Set/Rarity: Odyssey Uncommon

Name Skeletal Snake
Cost: 1B
Type: Creature — Snake Skeleton
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Portal Common

Name Skeletal Vampire
Cost: 4BB
Type: Creature — Vampire Skeleton
Pow/Tgh: (3/3)
Rules Text: Flying
When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield.
{3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield.
Sacrifice a Bat: Regenerate Skeletal Vampire.
Set/Rarity: Modern Masters Rare, Duel Decks: Garruk vs. Liliana Rare, Guildpact Rare

Name Skeletal Wurm
Cost: 7B
Type: Creature — Skeleton Wurm
Pow/Tgh: (7/6)
Rules Text: {B}: Regenerate Skeletal Wurm.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Skeleton Scavengers
Cost: 2B
Type: Creature — Skeleton
Pow/Tgh: (0/0)
Rules Text: Skeleton Scavengers enters the battlefield with a +1/+1 counter on it.
Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
Set/Rarity: Stronghold Rare

Name Skeleton Shard
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
Set/Rarity: Planechase Uncommon, Mirrodin Uncommon

Name Skeleton Ship
Cost: 3UB
Type: Legendary Creature — Skeleton
Pow/Tgh: (0/3)
Rules Text: When you control no Islands, sacrifice Skeleton Ship.
{T}: Put a -1/-1 counter on target creature.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Skeletonize
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature."
Set/Rarity: Shards of Alara Uncommon

Name Skill Borrower
Cost: 2U
Type: Artifact Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
Set/Rarity: Shards of Alara Rare

Name Skillful Lunge
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+0 and gains first strike until end of turn.
Set/Rarity: Dark Ascension Common

Name Skinbrand Goblin
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text: Bloodrush — {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
Set/Rarity: Gatecrash Common

Name Skinrender
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (3/3)
Rules Text: When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
Set/Rarity: Scars of Mirrodin Uncommon

Name Skinshifter
Cost: 1G
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: {G}: Choose one — Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.
Set/Rarity: Magic 2012 Rare

Name Skinthinner
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (2/1)
Rules Text: Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Legions Common

Name Skinwing
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +2/+2 and has flying.
Equip {6}
Set/Rarity: Mirrodin Besieged Uncommon

Name Skirge Familiar
Cost: 4B
Type: Creature — Imp
Pow/Tgh: (3/2)
Rules Text: Flying
Discard a card: Add {B} to your mana pool.
Set/Rarity: Urza's Saga Uncommon

Name Skirk Alarmist
Cost: 1R
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Haste
{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
Set/Rarity: Legions Rare

Name Skirk Commando
Cost: 1RR
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Archenemy Common, Onslaught Common

Name Skirk Drill Sergeant
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Legions Uncommon

Name Skirk Fire Marshal
Cost: 3RR
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Onslaught Rare

Name Skirk Marauder
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (2/1)
Rules Text: Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skirk Marauder is turned face up, it deals 2 damage to target creature or player.
Set/Rarity: Archenemy Common, Legions Common

Name Skirk Outrider
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
Set/Rarity: Legions Common

Name Skirk Prospector
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Sacrifice a Goblin: Add {R} to your mana pool.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Duel Decks: Elves vs. Goblins Common, Onslaught Common

Name Skirk Ridge Exhumer
Cost: 1B
Type: Creature — Zombie Spellshaper
Pow/Tgh: (1/1)
Rules Text: {B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."
Set/Rarity: Future Sight Uncommon

Name Skirk Shaman
Cost: 1RR
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Skirk Shaman can't be blocked except by artifact creatures and/or red creatures.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Planar Chaos Common

Name Skirk Volcanist
Cost: 3R
Type: Creature — Goblin
Pow/Tgh: (3/1)
Rules Text: Morph—Sacrifice two Mountains. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
Set/Rarity: Scourge Uncommon

Name Skirsdag Cultist
Cost: 2RR
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: {R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Innistrad Uncommon

Name Skirsdag Flayer
Cost: 1B
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {3}{B}, {T}, Sacrifice a Human: Destroy target creature.
Set/Rarity: Dark Ascension Uncommon

Name Skirsdag High Priest
Cost: 1B
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: Morbid — {T}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.
Set/Rarity: Innistrad Rare

Name Skithiryx, the Blight Dragon
Cost: 3BB
Type: Legendary Creature — Dragon Skeleton
Pow/Tgh: (4/4)
Rules Text: Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{B}: Skithiryx, the Blight Dragon gains haste until end of turn.
{B}{B}: Regenerate Skithiryx.
Set/Rarity: Scars of Mirrodin Mythic Rare

Name Skitter of Lizards
Cost: R
Type: Creature — Lizard
Pow/Tgh: (1/1)
Rules Text: Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)
Haste
Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Set/Rarity: Worldwake Common

Name Skittering Horror
Cost: 2B
Type: Creature — Horror
Pow/Tgh: (4/3)
Rules Text: When you cast a creature spell, sacrifice Skittering Horror.
Set/Rarity: Beatdown Box Set Common, Urza's Destiny Common

Name Skittering Invasion
Cost: 7
Type: Tribal Sorcery — Eldrazi
Pow/Tgh:
Rules Text: Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Set/Rarity: Rise of the Eldrazi Uncommon

Name Skittering Monstrosity
Cost: 3BB
Type: Creature — Horror
Pow/Tgh: (5/5)
Rules Text: When you cast a creature spell, sacrifice Skittering Monstrosity.
Set/Rarity: Time Spiral Uncommon

Name Skittering Skirge
Cost: BB
Type: Creature — Imp
Pow/Tgh: (3/2)
Rules Text: Flying
When you cast a creature spell, sacrifice Skittering Skirge.
Set/Rarity: Beatdown Box Set Common, Urza's Saga Common

Name Skittish Kavu
Cost: 1R
Type: Creature — Kavu
Pow/Tgh: (1/1)
Rules Text: Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
Set/Rarity: Invasion Uncommon

Name Skittish Valesk
Cost: 6R
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
Morph {5}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Skizzik
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (5/3)
Rules Text: Kicker {R} (You may pay an additional {R} as you cast this spell.)
Trample, haste
At the beginning of the end step, sacrifice Skizzik unless it was kicked.
Set/Rarity: Invasion Rare

Name Skizzik Surger
Cost: 4RR
Type: Creature — Elemental
Pow/Tgh: (6/4)
Rules Text: Haste
Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Future Sight Uncommon

Name Skred
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Skred deals damage to target creature equal to the number of snow permanents you control.
Set/Rarity: Coldsnap Common

Name Skulking Fugitive
Cost: 2B
Type: Creature — Horror Mercenary
Pow/Tgh: (3/4)
Rules Text: When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Mercadian Masques Common

Name Skulking Ghost
Cost: 1B
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying
When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Mirage Common

Name Skulking Knight
Cost: 2B
Type: Creature — Zombie Knight
Pow/Tgh: (3/3)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Skulking Knight becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Time Spiral Common

Name Skull Catapult
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.
Set/Rarity: Masters Edition II Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Skull Collector
Cost: 1BB
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, return a black creature you control to its owner's hand.
{1}{B}: Regenerate Skull Collector.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Skull Fracture
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card.
Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name Skull of Orm
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}: Return target enchantment card from your graveyard to your hand.
Set/Rarity: Eighth Edition Rare, The Dark Uncommon

Name Skull of Ramos
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B} to your mana pool.

Sacrifice Skull of Ramos: Add {B} to your mana pool.
Set/Rarity: Mercadian Masques Rare

Name Skull Rend
Cost: 3BR
Type: Sorcery
Pow/Tgh:
Rules Text: Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
Set/Rarity: Return to Ravnica Common

Name Skullbriar, the Walking Grave
Cost: BG
Type: Legendary Creature — Zombie Elemental
Pow/Tgh: (1/1)
Rules Text: Haste
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Skullcage
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.
Set/Rarity: Archenemy Uncommon, Fifth Dawn Uncommon

Name Skullclamp
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Set/Rarity: Magic: The Gathering-Commander Uncommon, From the Vault: Exiled Mythic Rare, Darksteel Uncommon

Name Skullcrack
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player.
Set/Rarity: Gatecrash Uncommon

Name Skullmane Baku
Cost: 3BB
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
{1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
Set/Rarity: Betrayers of Kamigawa Common

Name Skullmead Cauldron
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}: You gain 1 life.
{T}, Discard a card: You gain 3 life.
Set/Rarity: Dissension Uncommon

Name Skullmulcher
Cost: 4G
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Skullmulcher enters the battlefield, draw a card for each creature it devoured.
Set/Rarity: Shards of Alara Rare

Name Skullscorch
Cost: RR
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards at random unless that player has Skullscorch deal 4 damage to him or her.
Set/Rarity: Torment Rare

Name Skullsnatcher
Cost: 1B
Type: Creature — Rat Ninja
Pow/Tgh: (2/1)
Rules Text: Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
Set/Rarity: Planechase 2012 Edition Common, Betrayers of Kamigawa Common

Name Skulltap
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Skulltap, sacrifice a creature.
Draw two cards.
Set/Rarity: Scourge Common

Name Sky Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Sky Diamond enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Sky Hussar
Cost: 3WU
Type: Creature — Human Knight
Pow/Tgh: (4/3)
Rules Text: Flying
When Sky Hussar enters the battlefield, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Uncommon

Name Sky Ruin Drake
Cost: 4U
Type: Creature — Drake
Pow/Tgh: (2/5)
Rules Text: Flying
Set/Rarity: Zendikar Common

Name Sky Spirit
Cost: 1WU
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flying, first strike
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Tempest Uncommon

Name Sky Swallower
Cost: 3UU
Type: Creature — Leviathan
Pow/Tgh: (8/8)
Rules Text: Flying
When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.
Set/Rarity: Guildpact Rare

Name Sky Weaver
Cost: 1U
Type: Creature — Metathran Wizard
Pow/Tgh: (2/1)
Rules Text: {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Uncommon, Invasion Uncommon

Name Skyblinder Staff
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Gatecrash Common

Name Skyclaw Thrash
Cost: 3UR
Type: Artifact Creature — Viashino Warrior
Pow/Tgh: (4/4)
Rules Text: Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
Set/Rarity: Alara Reborn Uncommon

Name Skycloud Egg
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card.
Set/Rarity: Odyssey Uncommon

Name Skycloud Expanse
Cost:
Type: Land
Pow/Tgh:
Rules Text: {1}, {T}: Add {W}{U} to your mana pool.
Set/Rarity: Odyssey Rare

Name Sky-Eel School
Cost: 3UU
Type: Creature — Fish
Pow/Tgh: (3/3)
Rules Text: Flying
When Sky-Eel School enters the battlefield, draw a card, then discard a card.
Set/Rarity: Scars of Mirrodin Common

Name Skyfire Kirin
Cost: 2RR
Type: Legendary Creature — Kirin Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
Set/Rarity: Saviors of Kamigawa Rare

Name Skygames
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery."
Set/Rarity: Gatecrash Common

Name Skyhunter Cub
Cost: 2W
Type: Creature — Cat Knight
Pow/Tgh: (2/2)
Rules Text: As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Set/Rarity: Mirrodin Common

Name Skyhunter Patrol
Cost: 2WW
Type: Creature — Cat Knight
Pow/Tgh: (2/3)
Rules Text: Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Tenth Edition Common, Mirrodin Common

Name Skyhunter Prowler
Cost: 2W
Type: Creature — Cat Knight
Pow/Tgh: (1/3)
Rules Text: Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Fifth Dawn Common

Name Skyhunter Skirmisher
Cost: 1WW
Type: Creature — Cat Knight
Pow/Tgh: (1/1)
Rules Text: Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)
Set/Rarity: Tenth Edition Uncommon, Fifth Dawn Uncommon

Name Skyknight Legionnaire
Cost: 1RW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flying, haste
Set/Rarity: Gatecrash Common, Ravnica: City of Guilds Common

Name Skylasher
Cost: 1G
Type: Creature — Insect
Pow/Tgh: (2/2)
Rules Text: Flash
Skylasher can't be countered.
Reach, protection from blue
Set/Rarity: Dragon's Maze Rare

Name Skyline Predator
Cost: 4UU
Type: Creature — Drake
Pow/Tgh: (3/4)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
Set/Rarity: Return to Ravnica Uncommon

Name Skymark Roc
Cost: 2WU
Type: Creature — Bird
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
Set/Rarity: Return to Ravnica Uncommon

Name Skyreach Manta
Cost: 5
Type: Artifact Creature — Fish
Pow/Tgh: (0/0)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Flying
Set/Rarity: Modern Masters Common, Fifth Dawn Common

Name Skyrider Trainee
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Skyrider Trainee has flying as long as it's enchanted.
Set/Rarity: Guildpact Common

Name Skyscribing
Cost: XUU
Type: Sorcery
Pow/Tgh:
Rules Text: Each player draws X cards.
Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Dissension Uncommon

Name Skyshaper
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
Set/Rarity: Exodus Uncommon

Name Skyship Weatherlight
Cost: 4
Type: Legendary Artifact
Pow/Tgh:
Rules Text: When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.
{4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Set/Rarity: Planeshift Rare, Planeshift Rare

Name Skyshooter
Cost: 1G
Type: Creature — Centaur Archer
Pow/Tgh: (1/2)
Rules Text: Reach (This creature can block creatures with flying.)
{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
Set/Rarity: Odyssey Uncommon

Name Skyshroud Archer
Cost: G
Type: Creature — Elf Archer
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature with flying gets -1/-1 until end of turn.
Set/Rarity: Stronghold Common

Name Skyshroud Behemoth
Cost: 5GG
Type: Creature — Beast
Pow/Tgh: (10/10)
Rules Text: Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth enters the battlefield tapped.
Set/Rarity: Nemesis Rare

Name Skyshroud Blessing
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.
Set/Rarity: Planeshift Uncommon

Name Skyshroud Claim
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library.
Set/Rarity: Nemesis Common

Name Skyshroud Condor
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
Cast Skyshroud Condor only if you've cast another spell this turn.
Set/Rarity: Tempest Uncommon

Name Skyshroud Cutter
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: If you control a Forest, rather than pay Skyshroud Cutter's mana cost, you may have each other player gain 5 life.
Set/Rarity: Nemesis Common

Name Skyshroud Elf
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool.
{1}: Add {R} or {W} to your mana pool.
Set/Rarity: Tempest Common

Name Skyshroud Elite
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
Set/Rarity: Battle Royale Box Set Uncommon, Exodus Uncommon

Name Skyshroud Falcon
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, vigilance
Set/Rarity: Seventh Edition Common, Stronghold Common

Name Skyshroud Forest
Cost:
Type: Land
Pow/Tgh:
Rules Text: Skyshroud Forest enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{T}: Add {G} or {U} to your mana pool. Skyshroud Forest deals 1 damage to you.
Set/Rarity: Tempest Rare

Name Skyshroud Poacher
Cost: 2GG
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: {3}, {T}: Search your library for an Elf permanent card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Nemesis Rare

Name Skyshroud Ranger
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: {T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Tenth Edition Common, Tempest Common

Name Skyshroud Ridgeback
Cost: G
Type: Creature — Beast
Pow/Tgh: (2/3)
Rules Text: Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Set/Rarity: Nemesis Common

Name Skyshroud Sentinel
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.
Set/Rarity: Nemesis Common

Name Skyshroud Troll
Cost: 2GG
Type: Creature — Troll Giant
Pow/Tgh: (3/3)
Rules Text: {1}{G}: Regenerate Skyshroud Troll.
Set/Rarity: Tempest Common

Name Skyshroud Troopers
Cost: 3G
Type: Creature — Elf Druid Warrior
Pow/Tgh: (3/3)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Stronghold Common

Name Skyshroud Vampire
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (3/3)
Rules Text: Flying
Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
Set/Rarity: Tempest Uncommon

Name Skyshroud War Beast
Cost: 1G
Type: Creature — Beast
Pow/Tgh: (*/*)
Rules Text: Trample
As Skyshroud War Beast enters the battlefield, choose an opponent.
Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
Set/Rarity: Exodus Rare

Name Skyward Eye Prophets
Cost: 3GWU
Type: Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
Set/Rarity: Commander 2013 Edition Uncommon, Conflux Uncommon

Name Skywatcher Adept
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
2/2
Flying
LEVEL 3+
4/2
Flying
Set/Rarity: Rise of the Eldrazi Common

Name Skywinder Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (3/1)
Rules Text: Flying
Skywinder Drake can block only creatures with flying.
Set/Rarity: Magic 2012 Common

Name Skywing Aven
Cost: 2U
Type: Creature — Bird Soldier
Pow/Tgh: (2/1)
Rules Text: Flying
Discard a card: Return Skywing Aven to its owner's hand.
Set/Rarity: Torment Common

Name Slag Fiend
Cost: R
Type: Creature — Construct
Pow/Tgh: (*/*)
Rules Text: Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
Set/Rarity: New Phyrexia Rare

Name Slagstorm
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player.
Set/Rarity: Mirrodin Besieged Rare

Name Slagwurm Armor
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +0/+6.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Common

Name Slash Panther
Cost: 4(R/P)
Type: Artifact Creature — Cat
Pow/Tgh: (4/2)
Rules Text: ({(r/p)} can be paid with either {R} or 2 life.)
Haste
Set/Rarity: New Phyrexia Common

Name Slashing Tiger
Cost: 2GG
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Rare

Name Slate of Ancestry
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}, Discard your hand: Draw a card for each creature you control.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Ninth Edition Rare, Onslaught Rare

Name Slate Street Ruffian
Cost: 2B
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
Set/Rarity: Gatecrash Common

Name Slaughter
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Exodus Uncommon

Name Slaughter Cry
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Set/Rarity: Magic 2012 Common, Zendikar Common

Name Slaughter Games
Cost: 2BR
Type: Sorcery
Pow/Tgh:
Rules Text: Slaughter Games can't be countered by spells or abilities.
Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
Set/Rarity: Return to Ravnica Rare

Name Slaughter Pact
Cost: 0
Color: Black
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Set/Rarity: Modern Masters Rare, Future Sight Rare

Name Slaughterhorn
Cost: 2G
Type: Creature — Beast
Pow/Tgh: (3/2)
Rules Text: Bloodrush — {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
Set/Rarity: Gatecrash Common

Name Slaughterhouse Bouncer
Cost: 4B
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
Set/Rarity: Dissension Common

Name Slave of Bolas
Cost: 3(U/R)B
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Alara Reborn Uncommon

Name Slavering Nulls
Cost: 1R
Type: Creature — Goblin Zombie
Pow/Tgh: (2/1)
Rules Text: Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Worldwake Uncommon

Name Slay
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target green creature. It can't be regenerated.
Draw a card.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Planeshift Uncommon

Name Slayer of the Wicked
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (3/2)
Rules Text: When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
Set/Rarity: Innistrad Uncommon

Name Slayers' Stronghold
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Set/Rarity: Avacyn Restored Rare

Name Sleep
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
Set/Rarity: Magic 2013 Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon

Name Sleeper Agent
Cost: B
Type: Creature — Minion
Pow/Tgh: (3/3)
Rules Text: When Sleeper Agent enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
Set/Rarity: Tenth Edition Rare, Urza's Saga Rare

Name Sleeper's Guile
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
Set/Rarity: Urza's Legacy Common

Name Sleeper's Robe
Cost: UB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Set/Rarity: Invasion Uncommon

Name Sleeping Potion
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Sleeping Potion enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
Set/Rarity: Planeshift Common

Name Sleight of Hand
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Set/Rarity: Masters Edition IV Common, Ninth Edition Common, Seventh Edition Common, Starter 1999 Common, Portal Second Age Common

Name Sleight of Mind
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Set/Rarity: Fifth Edition Rare, Ice Age Uncommon, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Slice and Dice
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Slice and Dice deals 4 damage to each creature.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
Set/Rarity: Commander 2013 Edition Uncommon, Onslaught Uncommon

Name Slice in Twain
Cost: 2GG
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Draw a card.
Set/Rarity: Commander 2013 Edition Uncommon, Scars of Mirrodin Uncommon

Name Slime Molding
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Put an X/X green Ooze creature token onto the battlefield.
Set/Rarity: Return to Ravnica Uncommon

Name Slimy Kavu
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {T}: Target land becomes a Swamp until end of turn.
Set/Rarity: Invasion Common

Name Slingbow Trap
Cost: 3G
Type: Instant — Trap
Pow/Tgh:
Rules Text: If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost.
Destroy target attacking creature with flying.
Set/Rarity: Worldwake Uncommon

Name Slingshot Goblin
Cost: 2R
Type: Creature — Goblin
Pow/Tgh: (2/2)
Rules Text: {R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
Set/Rarity: Planeshift Common

Name Slinking Giant
Cost: 2RR
Type: Creature — Giant Rogue
Pow/Tgh: (4/4)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn.
Set/Rarity: Shadowmoor Uncommon

Name Slinking Serpent
Cost: 2UB
Type: Creature — Serpent
Pow/Tgh: (2/3)
Rules Text: Forestwalk
Set/Rarity: Invasion Uncommon

Name Slinking Skirge
Cost: 3B
Type: Creature — Imp
Pow/Tgh: (2/1)
Rules Text: Flying
{2}, Sacrifice Slinking Skirge: Draw a card.
Set/Rarity: Urza's Destiny Common

Name Slippery Bogle
Cost: (G/U)
Type: Creature — Beast
Pow/Tgh: (1/1)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Set/Rarity: Eventide Common

Name Slippery Karst
Cost:
Type: Land
Pow/Tgh:
Rules Text: Slippery Karst enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Garruk vs. Liliana Common, Beatdown Box Set Common, Battle Royale Box Set Common, Urza's Saga Common

Name Slipstream Eel
Cost: 5UU
Type: Creature — Fish Beast
Pow/Tgh: (6/6)
Rules Text: Slipstream Eel can't attack unless defending player controls an Island.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
Set/Rarity: Magic: The Gathering-Commander Common, Onslaught Common

Name Slipstream Serpent
Cost: 7U
Type: Creature — Serpent
Pow/Tgh: (6/6)
Rules Text: Slipstream Serpent can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Slipstream Serpent.
Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral Common

Name Sliptide Serpent
Cost: 4UU
Type: Creature — Serpent
Pow/Tgh: (4/4)
Rules Text: {3}{U}: Return Sliptide Serpent to its owner's hand.
Set/Rarity: Nemesis Rare

Name Slith Ascendant
Cost: 1WW
Type: Creature — Slith
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Mirrodin Uncommon

Name Slith Bloodletter
Cost: BB
Type: Creature — Slith
Pow/Tgh: (1/1)
Rules Text: Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
{1}{B}: Regenerate Slith Bloodletter.
Set/Rarity: Mirrodin Uncommon

Name Slith Firewalker
Cost: RR
Type: Creature — Slith
Pow/Tgh: (1/1)
Rules Text: Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Mirrodin Uncommon

Name Slith Predator
Cost: GG
Type: Creature — Slith
Pow/Tgh: (1/1)
Rules Text: Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Mirrodin Uncommon

Name Slith Strider
Cost: 1UU
Type: Creature — Slith
Pow/Tgh: (1/1)
Rules Text: Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Mirrodin Uncommon

Name Slitherhead
Cost: (B/G)
Type: Creature — Plant Zombie
Pow/Tgh: (1/1)
Rules Text: Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Set/Rarity: Return to Ravnica Uncommon

Name Slithering Shade
Cost: B
Type: Creature — Shade
Pow/Tgh: (0/1)
Rules Text: Defender (This creature can't attack.)
{B}: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
Set/Rarity: Dissension Uncommon

Name Slithermuse
Cost: 2UU
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Morningtide Rare

Name Slithery Stalker
Cost: 1BB
Type: Creature — Nightmare Horror
Pow/Tgh: (1/1)
Rules Text: Swampwalk
When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Torment Uncommon

Name Sliver Construct
Cost: 3
Type: Artifact Creature — Sliver Construct
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Magic 2014 Core Set Common

Name Sliver Legion
Cost: WUBRG
Type: Legendary Creature — Sliver
Pow/Tgh: (7/7)
Rules Text: All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
Set/Rarity: Future Sight Rare

Name Sliver Overlord
Cost: WUBRG
Type: Legendary Creature — Sliver Mutant
Pow/Tgh: (7/7)
Rules Text: {3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
{3}: Gain control of target Sliver. (This effect lasts indefinitely.)
Set/Rarity: Premium Deck Series: Slivers Mythic Rare, Scourge Rare

Name Sliver Queen
Cost: WUBRG
Type: Legendary Creature — Sliver
Pow/Tgh: (7/7)
Rules Text: {2}: Put a 1/1 colorless Sliver creature token onto the battlefield.
Set/Rarity: Stronghold Rare

Name Sliversmith
Cost: 2
Type: Artifact Creature — Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield.
Set/Rarity: Future Sight Uncommon

Name Slobad, Goblin Tinkerer
Cost: 1R
Type: Legendary Creature — Goblin Artificer
Pow/Tgh: (1/2)
Rules Text: Sacrifice an artifact: Target artifact gains indestructible until end of turn. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Set/Rarity: Darksteel Rare

Name Slow Motion
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}.
When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
Set/Rarity: Urza's Legacy Common

Name Sludge Strider
Cost: 1WUB
Type: Artifact Creature — Insect
Pow/Tgh: (3/3)
Rules Text: Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Set/Rarity: Planechase Uncommon, Conflux Uncommon

Name Sluggishness
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't block.
When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
Set/Rarity: Urza's Legacy Common

Name Sluiceway Scorpion
Cost: 2BG
Type: Creature — Scorpion
Pow/Tgh: (2/2)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Set/Rarity: Return to Ravnica Common

Name Slum Reaper
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (4/2)
Rules Text: When Slum Reaper enters the battlefield, each player sacrifices a creature.
Set/Rarity: Return to Ravnica Uncommon

Name Slumbering Dragon
Cost: R
Type: Creature — Dragon
Pow/Tgh: (3/3)
Rules Text: Flying
Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
Set/Rarity: Magic 2013 Rare

Name Slumbering Tora
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost.
Set/Rarity: Betrayers of Kamigawa Rare

Name Smallpox
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Set/Rarity: Magic 2012 Uncommon, Time Spiral Uncommon

Name Smart Ass
Cost: 2U
Type: Creature — Donkey Wizard
Pow/Tgh: (2{1/2}/1)
Rules Text: Whenever Smart Ass attacks, name a card. Defending player may reveal his or her hand and show you that the named card isn't there. If that player doesn't, Smart Ass is unblockable this turn.
Set/Rarity: Unhinged Common

Name Smash
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Draw a card.
Set/Rarity: Tenth Edition Common, Ravnica: City of Guilds Common, Apocalypse Common

Name Smash to Smithereens
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Set/Rarity: Shadowmoor Common

Name Smelt
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common

Name Smelt-Ward Gatekeepers
Cost: 3R
Type: Creature — Human Warrior
Pow/Tgh: (2/4)
Rules Text: When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Set/Rarity: Dragon's Maze Common

Name Smite
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target blocked creature.
Set/Rarity: Gatecrash Common, Rise of the Eldrazi Common, Stronghold Common

Name Smite the Monstrous
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with power 4 or greater.
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Innistrad Common

Name Smog Elemental
Cost: 4BB
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Flying
Creatures with flying your opponents control get -1/-1.
Set/Rarity: Gatecrash Uncommon

Name Smogsteed Rider
Cost: 2BB
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Guildpact Uncommon

Name Smoke
Cost: RR
Type: Enchantment
Pow/Tgh:
Rules Text: Players can't untap more than one creature during their untap steps.
Set/Rarity: Masters Edition IV Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Smokebraider
Cost: 1R
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: {T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
Set/Rarity: Planechase Common, Lorwyn Common

Name Smokespew Invoker
Cost: 2B
Type: Creature — Zombie Mutant
Pow/Tgh: (3/1)
Rules Text: {7}{B}: Target creature gets -3/-3 until end of turn.
Set/Rarity: Legions Common

Name Smokestack
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
Set/Rarity: Urza's Saga Rare

Name Smolder Initiate
Cost: B
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.
Set/Rarity: Shadowmoor Common

Name Smoldering Butcher
Cost: 3B
Type: Creature — Elemental Warrior
Pow/Tgh: (4/2)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Eventide Common

Name Smoldering Crater
Cost:
Type: Land
Pow/Tgh:
Rules Text: Smoldering Crater enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Commander 2013 Edition Common, Beatdown Box Set Common, Urza's Saga Common

Name Smoldering Spires
Cost:
Type: Land
Pow/Tgh:
Rules Text: Smoldering Spires enters the battlefield tapped.
When Smoldering Spires enters the battlefield, target creature can't block this turn.
{T}: Add {R} to your mana pool.
Set/Rarity: Worldwake Common

Name Smoldering Tar
Cost: 2BR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Invasion Uncommon

Name Smother
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
Set/Rarity: Worldwake Uncommon, Onslaught Uncommon

Name Snag
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: You may discard a Forest card rather than pay Snag's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.
Set/Rarity: Prophecy Uncommon

Name Snake Basket
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Classic Sixth Edition Rare, Visions Rare

Name Snake Cult Initiation
Cost: 3B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Set/Rarity: Future Sight Uncommon

Name Snake Pit
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.
Set/Rarity: Mercadian Masques Uncommon

Name Snake Umbra
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Set/Rarity: Planechase 2012 Edition Common, Rise of the Eldrazi Common

Name Snakeform
Cost: 2(G/U)
Type: Instant
Pow/Tgh:
Rules Text: Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Draw a card.
Set/Rarity: Eventide Common

Name Snap
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature to its owner's hand. Untap up to two lands.
Set/Rarity: Urza's Legacy Common

Name Snapback
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: You may exile a blue card from your hand rather than pay Snapback's mana cost.
Return target creature to its owner's hand.
Set/Rarity: Time Spiral Common

Name Snapcaster Mage
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Rare

Name Snapping Creeper
Cost: 2G
Type: Creature — Plant
Pow/Tgh: (2/3)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
Set/Rarity: Worldwake Common

Name Snapping Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (3/2)
Rules Text: Flying
Set/Rarity: Magic 2010 Common, Tenth Edition Common, Ravnica: City of Guilds Common, Beatdown Box Set Common, Starter 1999 Common, Portal Common

Name Snapping Thragg
Cost: 4R
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Snapsail Glider
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Common

Name Snare the Skies
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)
Set/Rarity: Avacyn Restored Common

Name Snarling Undorak
Cost: 2GG
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: {2}{G}: Target Beast creature gets +1/+1 until end of turn.
Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Sneak Attack
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Set/Rarity: Urza's Saga Rare

Name Sneaky Homunculus
Cost: 1U
Type: Creature — Homunculus Illusion
Pow/Tgh: (1/1)
Rules Text: Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
Set/Rarity: Eighth Edition Common, Nemesis Common

Name Snorting Gahr
Cost: 2GG
Type: Creature — Rhino Beast
Pow/Tgh: (3/3)
Rules Text: Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Snow Devil
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
Set/Rarity: Ice Age Common

Name Snow Fortress
Cost: 5
Type: Artifact Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{1}: Snow Fortress gets +1/+0 until end of turn.
{1}: Snow Fortress gets +0/+1 until end of turn.
{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.
Set/Rarity: Masters Edition II Uncommon, Ice Age Rare

Name Snow Hound
Cost: 2W
Type: Creature — Hound
Pow/Tgh: (1/1)
Rules Text: {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.
Set/Rarity: Ice Age Uncommon

Name Snowblind
Cost: 3G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Set/Rarity: Ice Age Rare

Name Snow-Covered Forest
Cost:
Type: Basic Snow Land — Forest
Pow/Tgh:
Rules Text: G
Set/Rarity: Masters Edition II Land, Coldsnap Common, Ice Age Land

Name Snow-Covered Island
Cost:
Type: Basic Snow Land — Island
Pow/Tgh:
Rules Text: U
Set/Rarity: Masters Edition II Land, Coldsnap Common, Ice Age Land

Name Snow-Covered Mountain
Cost:
Type: Basic Snow Land — Mountain
Pow/Tgh:
Rules Text: R
Set/Rarity: Masters Edition II Land, Coldsnap Common, Ice Age Land

Name Snow-Covered Plains
Cost:
Type: Basic Snow Land — Plains
Pow/Tgh:
Rules Text: W
Set/Rarity: Masters Edition II Land, Coldsnap Common, Ice Age Land

Name Snow-Covered Swamp
Cost:
Type: Basic Snow Land — Swamp
Pow/Tgh:
Rules Text: B
Set/Rarity: Masters Edition II Land, Coldsnap Common, Ice Age Land

Name Snowfall
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.
Set/Rarity: Ice Age Common

Name Snuff Out
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Mercadian Masques Common

Name Soar
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
Set/Rarity: Mirage Common

Name Soaring Hope
Cost: 4W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Soaring Hope enters the battlefield, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.
Set/Rarity: Lorwyn Common

Name Soaring Seacliff
Cost:
Type: Land
Pow/Tgh:
Rules Text: Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
{T}: Add {U} to your mana pool.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Zendikar Common

Name Soilshaper
Cost: 1G
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Set/Rarity: Champions of Kamigawa Uncommon

Name Sokenzan Bruiser
Cost: 4R
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: Mountainwalk
Set/Rarity: Champions of Kamigawa Common

Name Sokenzan Renegade
Cost: 2R
Type: Creature — Ogre Samurai Mercenary
Pow/Tgh: (3/3)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Sokenzan Spellblade
Cost: 4R
Type: Creature — Ogre Samurai Shaman
Pow/Tgh: (2/3)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name Sol Grail
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: As Sol Grail enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.
Set/Rarity: Masters Edition III Common, Alliances Uncommon

Name Sol Ring
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {2} to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Masters Edition IV Rare, From the Vault: Relics Mythic Rare, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Solar Blast
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Solar Blast deals 3 damage to target creature or player.
Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.
Set/Rarity: Onslaught Common

Name Solar Tide
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Rare

Name Solarion
Cost: 7
Type: Artifact Creature — Construct
Pow/Tgh: (0/0)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{T}: Double the number of +1/+1 counters on Solarion.
Set/Rarity: Fifth Dawn Rare

Name Soldevi Adnate
Cost: 1B
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {T}, Sacrifice a black or artifact creature: Add to your mana pool an amount of {B} equal to the sacrificed creature's converted mana cost.
Set/Rarity: Alliances Common, Alliances Common

Name Soldevi Digger
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Put the top card of your graveyard on the bottom of your library.
Set/Rarity: Masters Edition II Uncommon, Alliances Rare

Name Soldevi Excavations
Cost:
Type: Land
Pow/Tgh:
Rules Text: If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {1}{U} to your mana pool.
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Soldevi Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (5/3)
Rules Text: Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
Set/Rarity: Masters Edition IV Uncommon, Ice Age Rare

Name Soldevi Heretic
Cost: 2U
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
Set/Rarity: Alliances Common, Alliances Common

Name Soldevi Machinist
Cost: 1U
Type: Creature — Human Wizard Artificer
Pow/Tgh: (1/1)
Rules Text: {T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts.
Set/Rarity: Masters Edition IV Uncommon, Ice Age Uncommon

Name Soldevi Sage
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice two lands: Draw three cards, then discard one of them.
Set/Rarity: Classic Sixth Edition Uncommon, Alliances Common, Alliances Common

Name Soldevi Sentry
Cost: 1
Type: Artifact Creature — Soldier
Pow/Tgh: (1/1)
Rules Text: {1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
Set/Rarity: Alliances Common, Alliances Common

Name Soldevi Simulacrum
Cost: 4
Type: Artifact Creature — Soldier
Pow/Tgh: (2/4)
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Soldevi Simulacrum gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Soldevi Steam Beast
Cost: 5
Type: Artifact Creature — Beast
Pow/Tgh: (4/2)
Rules Text: Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.
{2}: Regenerate Soldevi Steam Beast.
Set/Rarity: Alliances Common, Alliances Common

Name Soldier of Fortune
Cost: R
Type: Creature — Human Mercenary
Pow/Tgh: (1/1)
Rules Text: {R}, {T}: Target player shuffles his or her library.
Set/Rarity: Alliances Uncommon

Name Soldier of the Pantheon
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
Set/Rarity: Theros Rare

Name Soldier Replica
Cost: 3
Type: Artifact Creature — Soldier
Pow/Tgh: (1/3)
Rules Text: {1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.
Set/Rarity: Mirrodin Common

Name Soldier token card
Cost:
Type:
Pow/Tgh:
Rules Text:
Set/Rarity: Unglued Uncommon

Name Solemn Offering
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment. You gain 4 life.
Set/Rarity: Magic 2014 Core Set Common, Magic 2011 Common, Magic 2010 Common

Name Solemn Simulacrum
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (2/2)
Rules Text: When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
Set/Rarity: Magic 2012 Rare, Magic: The Gathering-Commander Rare, Mirrodin Rare

Name Solfatara
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Target player can't play land cards this turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Visions Common

Name Solidarity
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +0/+5 until end of turn.
Set/Rarity: Eighth Edition Common, Urza's Destiny Common

Name Solitary Confinement
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Set/Rarity: Judgment Rare

Name Soliton
Cost: 5
Type: Artifact Creature — Construct
Pow/Tgh: (3/4)
Rules Text: {U}: Untap Soliton.
Set/Rarity: Scars of Mirrodin Common

Name Sol'kanar the Swamp King
Cost: 2UBR
Type: Legendary Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Swampwalk
Whenever a player casts a black spell, you gain 1 life.
Set/Rarity: Time Spiral "Timeshifted" Special, Chronicles Rare, Legends Rare

Name Soltari Champion
Cost: 2W
Type: Creature — Soltari Soldier
Pow/Tgh: (2/2)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.
Set/Rarity: Stronghold Rare

Name Soltari Crusader
Cost: 2W
Type: Creature — Soltari Knight
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
Set/Rarity: Tempest Uncommon

Name Soltari Emissary
Cost: 1W
Type: Creature — Soltari Soldier
Pow/Tgh: (2/1)
Rules Text: {W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
Set/Rarity: Tempest Rare

Name Soltari Foot Soldier
Cost: W
Type: Creature — Soltari Soldier
Pow/Tgh: (1/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Set/Rarity: Battle Royale Box Set Common, Tempest Common

Name Soltari Guerrillas
Cost: 2RW
Type: Creature — Soltari Soldier
Pow/Tgh: (3/2)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
Set/Rarity: Tempest Rare

Name Soltari Lancer
Cost: 2W
Type: Creature — Soltari Knight
Pow/Tgh: (2/2)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Soltari Lancer has first strike as long as it's attacking.
Set/Rarity: Tempest Common

Name Soltari Monk
Cost: WW
Type: Creature — Soltari Monk Cleric
Pow/Tgh: (2/1)
Rules Text: Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
Set/Rarity: Tempest Uncommon

Name Soltari Priest
Cost: WW
Type: Creature — Soltari Cleric
Pow/Tgh: (2/1)
Rules Text: Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
Set/Rarity: Time Spiral "Timeshifted" Special, Tempest Uncommon

Name Soltari Trooper
Cost: 1W
Type: Creature — Soltari Soldier
Pow/Tgh: (1/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
Set/Rarity: Tempest Common

Name Soltari Visionary
Cost: 1WW
Type: Creature — Soltari Cleric
Pow/Tgh: (2/2)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
Set/Rarity: Exodus Common

Name Somber Hoverguard
Cost: 5U
Type: Creature — Drone
Pow/Tgh: (3/2)
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
Set/Rarity: Mirrodin Common

Name Somberwald Dryad
Cost: 1G
Type: Creature — Dryad
Pow/Tgh: (2/2)
Rules Text: Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Set/Rarity: Dark Ascension Common

Name Somberwald Sage
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (0/1)
Rules Text: {T}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.
Set/Rarity: Avacyn Restored Rare

Name Somberwald Spider
Cost: 4G
Type: Creature — Spider
Pow/Tgh: (2/4)
Rules Text: Reach (This creature can block creatures with flying.)
Morbid — Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.
Set/Rarity: Innistrad Common

Name Somberwald Vigilante
Cost: R
Type: Creature — Human Warrior
Pow/Tgh: (1/1)
Rules Text: Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Avacyn Restored Common

Name Somnomancer
Cost: 1(W/U)
Type: Creature — Kithkin Wizard
Pow/Tgh: (2/1)
Rules Text: When Somnomancer enters the battlefield, you may tap target creature.
Set/Rarity: Shadowmoor Common

Name Somnophore
Cost: 2UU
Type: Creature — Illusion
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
Set/Rarity: Urza's Saga Rare

Name Song of Blood
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Put the top four cards of your library into your graveyard.
Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
Set/Rarity: Visions Common

Name Song of Serenity
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures that are enchanted can't attack or block.
Set/Rarity: Exodus Uncommon

Name Songs of the Damned
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Add {B} to your mana pool for each creature card in your graveyard.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name Songstitcher
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
Set/Rarity: Battle Royale Box Set Uncommon, Urza's Saga Uncommon

Name Sonic Burst
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Sonic Burst, discard a card at random.
Sonic Burst deals 4 damage to target creature or player.
Set/Rarity: Beatdown Box Set Common, Exodus Common

Name Sonic Seizure
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Sonic Seizure, discard a card at random.
Sonic Seizure deals 3 damage to target creature or player.
Set/Rarity: Torment Common

Name Soot Imp
Cost: 1BB
Type: Creature — Imp
Pow/Tgh: (1/2)
Rules Text: Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Eventide Uncommon

Name Sootfeather Flock
Cost: 4B
Type: Creature — Bird
Pow/Tgh: (3/2)
Rules Text: Flying
Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Legions Common

Name Soothing Balm
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target player gains 5 life.
Set/Rarity: Mercadian Masques Common

Name Soothsaying
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: {3}{U}{U}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
Set/Rarity: Mercadian Masques Uncommon

Name Sootstoke Kindler
Cost: 1(B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (1/1)
Rules Text: Haste
{T}: Target black or red creature gains haste until end of turn.
Set/Rarity: Shadowmoor Common

Name Sootwalkers
Cost: 2(B/R)(B/R)
Type: Creature — Elemental Rogue
Pow/Tgh: (3/3)
Rules Text: Sootwalkers can't be blocked by white creatures.
Set/Rarity: Shadowmoor Common

Name Sophic Centaur
Cost: 3G
Type: Creature — Centaur Spellshaper
Pow/Tgh: (1/1)
Rules Text: {2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
Set/Rarity: Planar Chaos Uncommon

Name Soramaro, First to Dream
Cost: 4UU
Type: Legendary Creature — Spirit
Pow/Tgh: (*/*)
Rules Text: Flying
Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand.
{4}, Return a land you control to its owner's hand: Draw a card.
Set/Rarity: Saviors of Kamigawa Rare

Name Soratami Cloud Chariot
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Target creature you control gains flying until end of turn.
{2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Soratami Cloudskater
Cost: 1U
Type: Creature — Moonfolk Rogue
Pow/Tgh: (1/1)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Draw a card, then discard a card.
Set/Rarity: Champions of Kamigawa Common

Name Soratami Mindsweeper
Cost: 3U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (1/4)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Soratami Mirror-Guard
Cost: 3U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (3/1)
Rules Text: Flying
{2}, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
Set/Rarity: Champions of Kamigawa Common

Name Soratami Mirror-Mage
Cost: 3U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (2/1)
Rules Text: Flying
{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Set/Rarity: Champions of Kamigawa Uncommon

Name Soratami Rainshaper
Cost: 2U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (2/1)
Rules Text: Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Champions of Kamigawa Common

Name Soratami Savant
Cost: 2UU
Type: Creature — Moonfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
Set/Rarity: Champions of Kamigawa Uncommon

Name Soratami Seer
Cost: 4U
Type: Creature — Moonfolk Wizard
Pow/Tgh: (2/3)
Rules Text: Flying
{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Set/Rarity: Champions of Kamigawa Uncommon

Name Soraya the Falconer
Cost: 1WW
Type: Legendary Creature — Human
Pow/Tgh: (2/2)
Rules Text: Bird creatures get +1/+1.
{1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Homelands Rare

Name Sorcerer's Strongbox
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
Set/Rarity: Magic 2011 Uncommon, Archenemy Uncommon

Name Sorceress Queen
Cost: 1BB
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
Set/Rarity: Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Arabian Nights Uncommon

Name Sorcerous Sight
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at target opponent's hand.

Draw a card.
Set/Rarity: Portal Common

Name Sorin Markov
Cost: 3BBB
Type: Planeswalker — Sorin
Loyalty: (4)
Rules Text: +2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
-3: Target opponent's life total becomes 10.
-7: You control target player during that player's next turn.
Set/Rarity: Magic 2012 Mythic Rare, Zendikar Mythic Rare

Name Sorin, Lord of Innistrad
Cost: 2WB
Type: Planeswalker — Sorin
Loyalty: (3)
Rules Text: +1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
-2: You get an emblem with "Creatures you control get +1/+0."
-6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Mythic Rare, Dark Ascension Mythic Rare

Name Sorin's Thirst
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Magic 2012 Common

Name Sorin's Vengeance
Cost: 4BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Sorin's Vengeance deals 10 damage to target player and you gain 10 life.
Set/Rarity: Magic 2012 Rare

Name Sorrow's Path
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
Set/Rarity: Masters Edition III Rare, The Dark Rare

Name Sorry
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say "Sorry." If he or she does not, any other player may counter the spell by saying "Sorry" as it is cast.
If any player says "Sorry" at any other time, Sorry deals 2 damage to that player.
Set/Rarity: Unglued Uncommon

Name Sosuke, Son of Seshiro
Cost: 2GG
Type: Legendary Creature — Snake Warrior
Pow/Tgh: (3/4)
Rules Text: Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
Set/Rarity: Champions of Kamigawa Uncommon

Name Sosuke's Summons
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 1/1 green Snake creature tokens onto the battlefield.
Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Soul Barrier
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.
Set/Rarity: Fifth Edition Common, Ice Age Uncommon

Name Soul Bleed
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Set/Rarity: Magic 2010 Common

Name Soul Burn
Cost: X2B
Type: Sorcery
Pow/Tgh:
Rules Text: Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
Set/Rarity: Invasion Common, Ice Age Common

Name Soul Channeling
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Pay 2 life: Regenerate enchanted creature.
Set/Rarity: Mercadian Masques Common

Name Soul Charmer
Cost: 2W
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
Set/Rarity: Prophecy Common

Name Soul Collector
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (3/4)
Rules Text: Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral "Timeshifted" Special, Scourge Rare, Promo set for Gatherer Rare

Name Soul Conduit
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: {6}, {T}: Two target players exchange life totals.
Set/Rarity: New Phyrexia Rare

Name Soul Echo
Cost: XWW
Type: Enchantment
Pow/Tgh:
Rules Text: Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
Set/Rarity: Mirage Rare

Name Soul Exchange
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Soul Exchange, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
Set/Rarity: Masters Edition II Uncommon, Fallen Empires Uncommon

Name Soul Feast
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 4 life and you gain 4 life.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 1999 Uncommon, Urza's Destiny Uncommon

Name Soul Foundry
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.
{X}, {T}: Put a token that's a copy of the exiled card onto the battlefield. X is the converted mana cost of that card.
Set/Rarity: Mirrodin Rare

Name Soul Kiss
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.
Set/Rarity: Masters Edition II Uncommon, Ice Age Common

Name Soul Link
Cost: 1WB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
Set/Rarity: Apocalypse Common

Name Soul Manipulation
Cost: 1UB
Type: Instant
Pow/Tgh:
Rules Text: Choose one or both — Counter target creature spell; and/or return target creature card from your graveyard to your hand.
Set/Rarity: Commander 2013 Edition Common, Alara Reborn Common

Name Soul Net
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Seventh Edition Uncommon, Starter 2000 Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Soul Nova
Cost: 3WW
Type: Instant
Pow/Tgh:
Rules Text: Exile target attacking creature and all Equipment attached to it.
Set/Rarity: Mirrodin Uncommon

Name Soul of Magma
Cost: 3RR
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
Set/Rarity: Champions of Kamigawa Common

Name Soul of the Harvest
Cost: 4GG
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Set/Rarity: Avacyn Restored Rare

Name Soul Parry
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all damage one or two target creatures would deal this turn.
Set/Rarity: Scars of Mirrodin Common

Name Soul Ransom
Cost: 2UB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only any opponent may activate this ability.
Set/Rarity: Gatecrash Rare

Name Soul Reap
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
Set/Rarity: Eventide Common

Name Soul Rend
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature if it's white. A creature destroyed this way can't be regenerated.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Uncommon

Name Soul Scourge
Cost: 4B
Type: Creature — Nightmare Horror
Pow/Tgh: (3/2)
Rules Text: Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
Set/Rarity: Torment Common

Name Soul Sculptor
Cost: 2W
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
Set/Rarity: Urza's Saga Rare

Name Soul Seizer
Cost: 3UU
Type: Creature — Spirit
Pow/Tgh: (1/3)
Rules Text: Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
Set/Rarity: Dark Ascension Uncommon

Name Soul Shepherd
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (2/1)
Rules Text: {W}, Exile a creature card from your graveyard: You gain 1 life.
Set/Rarity: Weatherlight Common

Name Soul Shred
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
Set/Rarity: Masters Edition IV Common, Portal Common

Name Soul Snare
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control.
Set/Rarity: Magic: The Gathering-Commander Uncommon

Name Soul Snuffers
Cost: 2BB
Type: Creature — Elemental Shaman
Pow/Tgh: (3/3)
Rules Text: When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
Set/Rarity: Eventide Uncommon

Name Soul Spike
Cost: 5BB
Type: Instant
Pow/Tgh:
Rules Text: You may exile two black cards from your hand rather than pay Soul Spike's mana cost.
Soul Spike deals 4 damage to target creature or player and you gain 4 life.
Set/Rarity: Coldsnap Rare

Name Soul Stair Expedition
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Set/Rarity: Zendikar Common

Name Soul Strings
Cost: XB
Type: Sorcery
Pow/Tgh:
Rules Text: Return two target creature cards from your graveyard to your hand unless any player pays {X}.
Set/Rarity: Prophecy Common

Name Soul Tithe
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost.
Set/Rarity: Return to Ravnica Uncommon

Name Soul Warden
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever another creature enters the battlefield, you gain 1 life.
Set/Rarity: Planechase Common, Magic 2010 Common, Tenth Edition Uncommon, Ninth Edition Uncommon, Battle Royale Box Set Common, Exodus Common

Name Soulblast
Cost: 3RRR
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Soulblast, sacrifice all creatures you control.
Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.
Set/Rarity: Tenth Edition Rare, Champions of Kamigawa Rare

Name Soulbound Guardians
Cost: 4W
Type: Creature — Kor Spirit
Pow/Tgh: (4/5)
Rules Text: Defender, flying
Set/Rarity: Rise of the Eldrazi Uncommon

Name Soulbright Flamekin
Cost: 1R
Type: Creature — Elemental Shaman
Pow/Tgh: (2/1)
Rules Text: {2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Lorwyn Common

Name Soulcage Fiend
Cost: 1BB
Type: Creature — Demon
Pow/Tgh: (3/2)
Rules Text: When Soulcage Fiend dies, each player loses 3 life.
Set/Rarity: Avacyn Restored Common

Name Soulcatcher
Cost: 1W
Type: Creature — Bird Soldier
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
Set/Rarity: Odyssey Uncommon

Name Soulcatchers' Aerie
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
Set/Rarity: Judgment Uncommon

Name Souldrinker
Cost: 3B
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Pay 3 life: Put a +1/+1 counter on Souldrinker.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Tempest Uncommon

Name Soulgorger Orgg
Cost: 3RR
Type: Creature — Nightmare Orgg
Pow/Tgh: (6/6)
Rules Text: Trample
When Soulgorger Orgg enters the battlefield, you lose all but 1 life.
When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.
Set/Rarity: Judgment Uncommon

Name Soulless One
Cost: 3B
Type: Creature — Zombie Avatar
Pow/Tgh: (*/*)
Rules Text: Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
Set/Rarity: Planechase Uncommon, Onslaught Uncommon

Name Soulless Revival
Cost: 1B
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name Soulmender
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: You gain 1 life.
Set/Rarity: Magic 2014 Core Set Common

Name Soulquake
Cost: 3UUBB
Type: Sorcery
Pow/Tgh:
Rules Text: Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands.
Set/Rarity: Alara Reborn Rare

Name Soul's Attendant
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever another creature enters the battlefield, you may gain 1 life.
Set/Rarity: Rise of the Eldrazi Common

Name Soul's Fire
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control on the battlefield deals damage equal to its power to target creature or player.
Set/Rarity: Shards of Alara Common

Name Soul's Grace
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: You gain life equal to target creature's power.
Set/Rarity: Shards of Alara Common

Name Soul's Majesty
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Draw cards equal to the power of target creature you control.
Set/Rarity: Conflux Rare

Name Soul's Might
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Put X +1/+1 counters on target creature, where X is that creature's power.
Set/Rarity: Shards of Alara Common

Name Souls of the Faultless
Cost: WBB
Type: Creature — Spirit
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
Set/Rarity: Guildpact Uncommon

Name Soulscour
Cost: 7WWW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all nonartifact permanents.
Set/Rarity: Darksteel Rare

Name Soulshriek
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
Set/Rarity: Mirage Common

Name Soulsurge Elemental
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (*/1)
Rules Text: First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Soulsworn Jury
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (1/4)
Rules Text: Defender (This creature can't attack.)
{1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.
Set/Rarity: Dissension Common

Name Soulsworn Spirit
Cost: 3U
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Set/Rarity: Return to Ravnica Uncommon

Name Soultether Golem
Cost: 2
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.
Set/Rarity: Future Sight Uncommon

Name Sound the Call
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
Set/Rarity: Coldsnap Common

Name Southern Elephant
Cost: 3G
Type: Creature — Elephant
Pow/Tgh: (3/4)
Rules Text:
Set/Rarity: Masters Edition IV Common, Starter 1999 Common, Portal Three Kingdoms Common

Name Southern Paladin
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text: {W}{W}, {T}: Destroy target red permanent.
Set/Rarity: Seventh Edition Rare, Weatherlight Rare

Name Sovereigns of Lost Alara
Cost: 4WU
Type: Creature — Spirit
Pow/Tgh: (4/5)
Rules Text: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.
Set/Rarity: Alara Reborn Rare

Name Sower of Temptation
Cost: 2UU
Type: Creature — Faerie Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
Set/Rarity: Lorwyn Rare

Name Sowing Salt
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles his or her library.
Set/Rarity: Betrayers of Kamigawa Uncommon, Urza's Destiny Uncommon

Name Spare from Evil
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control gain protection from non-Human creatures until end of turn.
Set/Rarity: Innistrad Common

Name Spark Elemental
Cost: R
Type: Creature — Elemental
Pow/Tgh: (3/1)
Rules Text: Trample, haste (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, sacrifice Spark Elemental.
Set/Rarity: Premium Deck Series: Fire and Lightning Uncommon, Tenth Edition Uncommon, Fifth Dawn Common

Name Spark Fiend
Cost: 4R
Type: Summon — Beast
Pow/Tgh: (5/6)
Rules Text: When Spark Fiend comes into play, roll two six-sided dice. On a total of 2, 3, or 12, sacrifice Spark Fiend. On a total of 7 or 11, do not roll dice for Spark Fiend during any of your following upkeep phases. If you roll any other total, note it.
During your upkeep, roll two six-sided dice. On a total of 7, sacrifice Spark Fiend. If you roll the noted total, do not roll dice for Spark Fiend during any of your following upkeep phases. On any other roll, there is no effect.
Set/Rarity: Unglued Rare

Name Spark Jolt
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Spark Jolt deals 1 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Common

Name Spark Mage
Cost: R
Type: Creature — Dwarf Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
Set/Rarity: Odyssey Uncommon

Name Spark Spray
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Spark Spray deals 1 damage to target creature or player.
Cycling {R} ({R}, Discard this card: Draw a card.)
Set/Rarity: Scourge Common

Name Spark Trooper
Cost: 1RRW
Type: Creature — Elemental Soldier
Pow/Tgh: (6/1)
Rules Text: Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper.
Set/Rarity: Gatecrash Rare

Name Sparkcaster
Cost: 2RG
Type: Creature — Kavu
Pow/Tgh: (5/3)
Rules Text: When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand.
When Sparkcaster enters the battlefield, it deals 1 damage to target player.
Set/Rarity: Planeshift Uncommon

Name Sparkmage Apprentice
Cost: 1R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.
Set/Rarity: Magic 2010 Common, Ravnica: City of Guilds Common

Name Sparksmith
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
Set/Rarity: Onslaught Common

Name Sparkspitter
Cost: 2R
Type: Creature — Elemental Spellshaper
Pow/Tgh: (1/3)
Rules Text: {R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
Set/Rarity: Future Sight Uncommon

Name Sparring Collar
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has first strike.
{R}{R}: Attach Sparring Collar to target creature you control.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Fifth Dawn Common

Name Sparring Golem
Cost: 3
Type: Artifact Creature — Golem
Pow/Tgh: (2/2)
Rules Text: Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Invasion Uncommon

Name Spatial Binding
Cost: UB
Type: Enchantment
Pow/Tgh:
Rules Text: Pay 1 life: Until your next upkeep, target permanent can't phase out.
Set/Rarity: Mirage Uncommon

Name Spatula of the Ages
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: o4, ocT, Sacrifice Spatula of the Ages: Put into play from your hand any card from an Unglued supplement.
Set/Rarity: Unglued Uncommon

Name Spawn of Rix Maadi
Cost: 3BR
Type: Creature — Horror
Pow/Tgh: (5/3)
Rules Text: Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Set/Rarity: Return to Ravnica Common

Name Spawnbroker
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: When Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
Set/Rarity: Ravnica: City of Guilds Rare

Name Spawning Breath
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Set/Rarity: Rise of the Eldrazi Common

Name Spawning Grounds
Cost: 6GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Put a 5/5 green Beast creature token with trample onto the battlefield."
Set/Rarity: Commander 2013 Edition Rare

Name Spawning Pit
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice a creature: Put a charge counter on Spawning Pit.
{1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.
Set/Rarity: Darksteel Uncommon

Name Spawning Pool
Cost:
Type: Land
Pow/Tgh:
Rules Text: Spawning Pool enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Tenth Edition Uncommon, Urza's Legacy Uncommon

Name Spawnsire of Ulamog
Cost: 10
Type: Creature — Eldrazi
Pow/Tgh: (7/11)
Rules Text: Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
{4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
{2}0}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
Set/Rarity: Rise of the Eldrazi Rare

Name Spawnwrithe
Cost: 2G
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: Trample
Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield.
Set/Rarity: Magic: The Gathering-Commander Rare, Shadowmoor Rare

Name Spear of Heliod
Cost: 1WW
Type: Legendary Enchantment Artifact
Pow/Tgh:
Rules Text: Creatures you control get +1/+1.
{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Set/Rarity: Theros Rare

Name Spearbreaker Behemoth
Cost: 5GG
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Indestructible
{1}: Target creature with power 5 or greater gains indestructible until end of turn.
Set/Rarity: Shards of Alara Rare

Name Spearpoint Oread
Cost: 2R
Type: Enchantment Creature — Nymph
Pow/Tgh: (2/2)
Rules Text: Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First strike
Enchanted creature gets +2/+2 and has first strike.
Set/Rarity: Theros Common

Name Species Gorger
Cost: 3GU
Type: Creature — Frog Beast
Pow/Tgh: (6/6)
Rules Text: At the beginning of your upkeep, return a creature you control to its owner's hand.
Set/Rarity: Dragon's Maze Uncommon

Name Specter's Shroud
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Darksteel Uncommon

Name Specter's Wail
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card at random.
Set/Rarity: Mercadian Masques Common

Name Spectral Bears
Cost: 1G
Type: Creature — Bear Spirit
Pow/Tgh: (3/3)
Rules Text: Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
Set/Rarity: Masters Edition Uncommon, Homelands Uncommon

Name Spectral Cloak
Cost: UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
Set/Rarity: Legends Uncommon

Name Spectral Flight
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has flying.
Set/Rarity: Innistrad Common

Name Spectral Force
Cost: 3GG
Type: Creature — Elemental Spirit
Pow/Tgh: (8/8)
Rules Text: Trample
Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
Set/Rarity: Time Spiral Rare

Name Spectral Gateguards
Cost: 4W
Type: Creature — Spirit Soldier
Pow/Tgh: (2/5)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
Set/Rarity: Avacyn Restored Common

Name Spectral Guardian
Cost: 2WW
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
Set/Rarity: Mirage Rare

Name Spectral Lynx
Cost: 1W
Type: Creature — Cat Spirit
Pow/Tgh: (2/1)
Rules Text: Protection from green
{B}: Regenerate Spectral Lynx.
Set/Rarity: Apocalypse Rare

Name Spectral Prison
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell, sacrifice Spectral Prison.
Set/Rarity: Avacyn Restored Common

Name Spectral Procession
Cost: (2/W)(2/W)(2/W)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.)
Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Shadowmoor Uncommon

Name Spectral Rider
Cost: WW
Type: Creature — Spirit Knight
Pow/Tgh: (2/2)
Rules Text: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Set/Rarity: Innistrad Uncommon

Name Spectral Searchlight
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Spectral Shield
Cost: 1WU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
Set/Rarity: Masters Edition III Uncommon, Ice Age Uncommon

Name Spectral Shift
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects last indefinitely.)
Entwine {2} (Choose both if you pay the entwine cost.)
Set/Rarity: Fifth Dawn Rare

Name Spectral Sliver
Cost: 2B
Type: Creature — Sliver Spirit
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
Set/Rarity: Premium Deck Series: Slivers Uncommon, Legions Uncommon

Name Spell Blast
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell with converted mana cost X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Set/Rarity: Magic 2014 Core Set Uncommon, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Spell Burst
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell with converted mana cost X.
Set/Rarity: Time Spiral Uncommon

Name Spell Contortion
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
Set/Rarity: Worldwake Uncommon

Name Spell Counter
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
Gotcha Whenever an opponent says "Spell" or "Counter," you may say "Gotcha" If you do, return Spell Counter from your graveyard to your hand.
Set/Rarity: Unhinged Uncommon

Name Spell Crumple
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Set/Rarity: Magic: The Gathering-Commander Uncommon

Name Spell Pierce
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target noncreature spell unless its controller pays {2}.
Set/Rarity: Zendikar Common

Name Spell Rupture
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
Set/Rarity: Gatecrash Common

Name Spell Snare
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell with converted mana cost 2.
Set/Rarity: Modern Masters Uncommon, Dissension Uncommon

Name Spell Snip
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Shards of Alara Common

Name Spell Syphon
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1} for each blue permanent you control.
Set/Rarity: Shadowmoor Common

Name Spellbane Centaur
Cost: 2G
Type: Creature — Centaur
Pow/Tgh: (3/2)
Rules Text: Creatures you control can't be the targets of blue spells or abilities from blue sources.
Set/Rarity: Odyssey Rare

Name Spellbinder
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Imprint — When Spellbinder enters the battlefield, you may exile an instant card from your hand.
Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Equip {4}
Set/Rarity: Darksteel Rare

Name Spellbook
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: You have no maximum hand size.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Exodus Uncommon

Name Spellbound Dragon
Cost: 3UR
Type: Creature — Dragon
Pow/Tgh: (3/5)
Rules Text: Flying
Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.
Set/Rarity: Alara Reborn Rare

Name Spellbreaker Behemoth
Cost: 1RGG
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Spellbreaker Behemoth can't be countered.
Creature spells you control with power 5 or greater can't be countered.
Set/Rarity: Commander 2013 Edition Rare, Alara Reborn Rare

Name Spellgorger Barbarian
Cost: 3R
Type: Creature — Human Nightmare Barbarian
Pow/Tgh: (3/1)
Rules Text: When Spellgorger Barbarian enters the battlefield, discard a card at random.
When Spellgorger Barbarian leaves the battlefield, draw a card.
Set/Rarity: Judgment Common

Name Spellheart Chimera
Cost: 1UR
Type: Creature — Chimera
Pow/Tgh: (*/3)
Rules Text: Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
Set/Rarity: Theros Uncommon

Name Spelljack
Cost: 3UUU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
Set/Rarity: Judgment Rare

Name Spellshift
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Counter target instant or sorcery spell. Its controller reveals cards from the top of his or her library until he or she reveals an instant or sorcery card. That player may cast that card without paying its mana cost. Then he or she shuffles his or her library.
Set/Rarity: Planar Chaos Rare

Name Spellshock
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, Spellshock deals 2 damage to that player.
Set/Rarity: Exodus Uncommon

Name Spellskite
Cost: 2
Type: Artifact Creature — Horror
Pow/Tgh: (0/4)
Rules Text: {(u/p)}: Change a target of target spell or ability to Spellskite. ({(u/p)} can be paid with either {U} or 2 life.)
Set/Rarity: New Phyrexia Rare

Name Spellstutter Sprite
Cost: 1U
Type: Creature — Faerie Wizard
Pow/Tgh: (1/1)
Rules Text: Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
Set/Rarity: Modern Masters Common, Lorwyn Common

Name Spelltithe Enforcer
Cost: 3WW
Type: Creature — Elephant Wizard
Pow/Tgh: (3/3)
Rules Text: Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}.
Set/Rarity: Guildpact Rare

Name Spelltwine
Cost: 5U
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Set/Rarity: Magic 2013 Rare

Name Spellweaver Helix
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.
Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
Set/Rarity: Mirrodin Rare

Name Spellweaver Volute
Cost: 3UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
Set/Rarity: Future Sight Rare

Name Spellwild Ouphe
Cost: 1G
Type: Creature — Ouphe
Pow/Tgh: (1/3)
Rules Text: Spells that target Spellwild Ouphe cost {2} less to cast.
Set/Rarity: Future Sight Uncommon

Name Sphere of Duty
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If a green source would deal damage to you, prevent 2 of that damage.
Set/Rarity: Odyssey Uncommon

Name Sphere of Grace
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If a black source would deal damage to you, prevent 2 of that damage.
Set/Rarity: Odyssey Uncommon

Name Sphere of Law
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If a red source would deal damage to you, prevent 2 of that damage.
Set/Rarity: Odyssey Uncommon

Name Sphere of Purity
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If an artifact would deal damage to you, prevent 1 of that damage.
Set/Rarity: Mirrodin Common

Name Sphere of Reason
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If a blue source would deal damage to you, prevent 2 of that damage.
Set/Rarity: Odyssey Uncommon

Name Sphere of Resistance
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Spells cost {1} more to cast.
Set/Rarity: Exodus Rare

Name Sphere of Safety
Cost: 4W
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Set/Rarity: Return to Ravnica Uncommon

Name Sphere of the Suns
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Sphere of the Suns enters the battlefield tapped and with three charge counters on it.
{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.
Set/Rarity: Mirrodin Besieged Uncommon

Name Sphere of Truth
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If a white source would deal damage to you, prevent 2 of that damage.
Set/Rarity: Odyssey Uncommon

Name Sphinx Ambassador
Cost: 5UU
Type: Creature — Sphinx
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
Set/Rarity: Magic 2010 Mythic Rare

Name Sphinx of Jwar Isle
Cost: 4UU
Type: Creature — Sphinx
Pow/Tgh: (5/5)
Rules Text: Flying, shroud
You may look at the top card of your library. (You may do this at any time.)
Set/Rarity: Zendikar Rare

Name Sphinx of Lost Truths
Cost: 3UU
Type: Creature — Sphinx
Pow/Tgh: (3/5)
Rules Text: Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
Set/Rarity: Zendikar Rare

Name Sphinx of Magosi
Cost: 3UUU
Type: Creature — Sphinx
Pow/Tgh: (6/6)
Rules Text: Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
Set/Rarity: Rise of the Eldrazi Rare

Name Sphinx of the Chimes
Cost: 4UU
Type: Creature — Sphinx
Pow/Tgh: (5/6)
Rules Text: Flying
Discard two nonland cards with the same name: Draw four cards.
Set/Rarity: Return to Ravnica Rare

Name Sphinx of the Steel Wind
Cost: 5WUB
Type: Artifact Creature — Sphinx
Pow/Tgh: (6/6)
Rules Text: Flying, first strike, vigilance, lifelink, protection from red and from green
Set/Rarity: Commander 2013 Edition Mythic Rare, Premium Deck Series: Graveborn Mythic Rare, Alara Reborn Mythic Rare

Name Sphinx of Uthuun
Cost: 5UU
Type: Creature — Sphinx
Pow/Tgh: (5/6)
Rules Text: Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Set/Rarity: Magic 2013 Rare, Duel Decks: Venser vs. Koth Rare, Magic 2012 Rare

Name Sphinx Sovereign
Cost: 4WUUB
Type: Artifact Creature — Sphinx
Pow/Tgh: (6/6)
Rules Text: Flying
At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
Set/Rarity: Shards of Alara Mythic Rare

Name Sphinx Summoner
Cost: 3UB
Type: Artifact Creature — Sphinx
Pow/Tgh: (3/3)
Rules Text: Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Conflux Rare

Name Sphinx-Bone Wand
Cost: 7
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.
Set/Rarity: Duel Decks: Izzet vs. Golgari Rare, Rise of the Eldrazi Rare

Name Sphinx's Herald
Cost: U
Type: Artifact Creature — Vedalken Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Shards of Alara Uncommon

Name Sphinx's Revelation
Cost: XWUU
Type: Instant
Pow/Tgh:
Rules Text: You gain X life and draw X cards.
Set/Rarity: Return to Ravnica Mythic Rare

Name Spider Climb
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
Set/Rarity: Visions Common

Name Spider Spawning
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Uncommon

Name Spider Umbra
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Set/Rarity: Archenemy Common, Rise of the Eldrazi Common

Name Spidersilk Armor
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Mercadian Masques Common

Name Spidersilk Net
Cost: 0
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Zendikar Common

Name Spiderwig Boggart
Cost: 2B
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Lorwyn Common

Name Spidery Grasp
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
Set/Rarity: Innistrad Common

Name Spike Breeder
Cost: 3G
Type: Creature — Spike
Pow/Tgh: (0/0)
Rules Text: Spike Breeder enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.
Set/Rarity: Stronghold Rare

Name Spike Cannibal
Cost: 1BB
Type: Creature — Spike
Pow/Tgh: (0/0)
Rules Text: Spike Cannibal enters the battlefield with a +1/+1 counter on it.
When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.
Set/Rarity: Exodus Uncommon

Name Spike Colony
Cost: 4G
Type: Creature — Spike
Pow/Tgh: (0/0)
Rules Text: Spike Colony enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
Set/Rarity: Battle Royale Box Set Common, Stronghold Common

Name Spike Drone
Cost: G
Type: Creature — Spike Drone
Pow/Tgh: (0/0)
Rules Text: Spike Drone enters the battlefield with a +1/+1 counter on it.
{2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.
Set/Rarity: Tempest Common

Name Spike Feeder
Cost: 1GG
Type: Creature — Spike
Pow/Tgh: (0/0)
Rules Text: Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Time Spiral "Timeshifted" Special, Battle Royale Box Set Uncommon, Stronghold Uncommon

Name Spike Hatcher
Cost: 6G
Type: Creature — Spike
Pow/Tgh: (0/0)
Rules Text: Spike Hatcher enters the battlefield with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
Set/Rarity: Exodus Rare

Name Spike Jester
Cost: BR
Type: Creature — Goblin Warrior
Pow/Tgh: (3/1)
Rules Text: Haste
Set/Rarity: Dragon's Maze Uncommon

Name Spike Rogue
Cost: 1GG
Type: Creature — Spike
Pow/Tgh: (0/0)
Rules Text: Spike Rogue enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.
Set/Rarity: Exodus Uncommon

Name Spike Soldier
Cost: 2GG
Type: Creature — Spike Soldier
Pow/Tgh: (0/0)
Rules Text: Spike Soldier enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
Set/Rarity: Stronghold Uncommon

Name Spike Tiller
Cost: 3GG
Type: Creature — Spike
Pow/Tgh: (0/0)
Rules Text: Spike Tiller enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.
Set/Rarity: Time Spiral Rare

Name Spike Weaver
Cost: 2GG
Type: Creature — Spike
Pow/Tgh: (0/0)
Rules Text: Spike Weaver enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Battle Royale Box Set Rare, Exodus Rare

Name Spike Worker
Cost: 2G
Type: Creature — Spike
Pow/Tgh: (0/0)
Rules Text: Spike Worker enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
Set/Rarity: Battle Royale Box Set Common, Stronghold Common

Name Spiked Baloth
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (4/2)
Rules Text: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Magic 2013 Common

Name Spikeshot Elder
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: {1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player.
Set/Rarity: Scars of Mirrodin Rare

Name Spikeshot Goblin
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/2)
Rules Text: {R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player.
Set/Rarity: Mirrodin Common

Name Spiketail Drake
Cost: 3UU
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
Set/Rarity: Prophecy Uncommon

Name Spiketail Drakeling
Cost: 1UU
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.
Set/Rarity: Time Spiral Common

Name Spiketail Hatchling
Cost: 1U
Type: Creature — Drake
Pow/Tgh: (1/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
Set/Rarity: Tenth Edition Uncommon, Eighth Edition Uncommon, Prophecy Common

Name Spin Engine
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (3/1)
Rules Text: {R}: Target creature can't block Spin Engine this turn.
Set/Rarity: Mirrodin Besieged Common

Name Spin into Myth
Cost: 4U
Type: Instant
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
Set/Rarity: Archenemy Uncommon, Future Sight Uncommon

Name Spinal Embrace
Cost: 3UUB
Type: Instant
Pow/Tgh:
Rules Text: Cast Spinal Embrace only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Set/Rarity: Commander 2013 Edition Rare, Invasion Rare

Name Spinal Graft
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Set/Rarity: Tempest Common

Name Spinal Parasite
Cost: 5
Type: Artifact Creature — Insect
Pow/Tgh: (-1/-1)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
Set/Rarity: Fifth Dawn Uncommon

Name Spinal Villain
Cost: 2R
Type: Creature — Beast
Pow/Tgh: (1/2)
Rules Text: {T}: Destroy target blue creature.
Set/Rarity: Masters Edition Uncommon, Legends Rare

Name Spincrusher
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (0/2)
Rules Text: Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
Set/Rarity: Darksteel Uncommon

Name Spindrift Drake
Cost: U
Type: Creature — Drake
Pow/Tgh: (2/1)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}.
Set/Rarity: Stronghold Common

Name Spine of Ish Sah
Cost: 7
Type: Artifact
Pow/Tgh:
Rules Text: When Spine of Ish Sah enters the battlefield, destroy target permanent.
When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
Set/Rarity: Commander 2013 Edition Rare, Mirrodin Besieged Rare

Name Spinebiter
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (3/4)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
You may have Spinebiter assign its combat damage as though it weren't blocked.
Set/Rarity: New Phyrexia Uncommon

Name Spined Basher
Cost: 2B
Type: Creature — Zombie Beast
Pow/Tgh: (3/1)
Rules Text: Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Spined Fluke
Cost: 2B
Type: Creature — Worm Horror
Pow/Tgh: (5/1)
Rules Text: When Spined Fluke enters the battlefield, sacrifice a creature.
{B}: Regenerate Spined Fluke.
Set/Rarity: Urza's Saga Uncommon

Name Spined Sliver
Cost: RG
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Premium Deck Series: Slivers Uncommon, Time Spiral "Timeshifted" Special, Stronghold Uncommon

Name Spined Thopter
Cost: 2(U/P)
Type: Artifact Creature — Thopter
Pow/Tgh: (2/1)
Rules Text: ({(u/p)} can be paid with either {U} or 2 life.)
Flying
Set/Rarity: New Phyrexia Common

Name Spined Wurm
Cost: 4G
Type: Creature — Wurm
Pow/Tgh: (5/4)
Rules Text:
Set/Rarity: Magic 2011 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Stronghold Common, Portal Common

Name Spineless Thug
Cost: 1B
Type: Creature — Zombie Mercenary
Pow/Tgh: (2/2)
Rules Text: Spineless Thug can't block.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Nemesis Common

Name Spinerock Knoll
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {R} to your mana pool.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Set/Rarity: Lorwyn Rare

Name Spinneret Sliver
Cost: 1G
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures have reach. (They can block creatures with flying.)
Set/Rarity: Time Spiral Common

Name Spinning Darkness
Cost: 4BB
Type: Instant
Pow/Tgh:
Rules Text: You may exile the top three black cards of your graveyard rather than pay Spinning Darkness's mana cost.
Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
Set/Rarity: Weatherlight Common

Name Spiny Starfish
Cost: 2U
Type: Creature — Starfish
Pow/Tgh: (0/1)
Rules Text: {U}: Regenerate Spiny Starfish.
At the beginning of each end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.
Set/Rarity: Masters Edition III Uncommon, Alliances Uncommon

Name Spiraling Duelist
Cost: 2RR
Type: Creature — Human Berserker
Pow/Tgh: (3/1)
Rules Text: Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.
Set/Rarity: Mirrodin Besieged Uncommon

Name Spiraling Embers
Cost: 3R
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.
Set/Rarity: Saviors of Kamigawa Common

Name Spire Barrage
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Zendikar Common

Name Spire Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (2/4)
Rules Text: Affinity for Islands (This spell costs {1} less to cast for each Island you control.)
Flying
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Darksteel Common

Name Spire Monitor
Cost: 4U
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
Set/Rarity: New Phyrexia Common

Name Spire Owl
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
Set/Rarity: Urza's Saga Common

Name Spire Serpent
Cost: 4U
Type: Creature — Serpent
Pow/Tgh: (3/5)
Rules Text: Defender
Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
Set/Rarity: Mirrodin Besieged Common

Name Spire Tracer
Cost: G
Type: Creature — Elf Scout
Pow/Tgh: (1/1)
Rules Text: Spire Tracer can't be blocked except by creatures with flying or reach.
Set/Rarity: Gatecrash Common

Name Spirit
Cost:
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Duel Decks: Divine vs. Demonic Common

Name Spirit Away
Cost: 5UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.
Set/Rarity: Avacyn Restored Rare

Name Spirit Cairn
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Judgment Uncommon

Name Spirit en-Dal
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Future Sight Uncommon

Name Spirit en-Kor
Cost: 3W
Type: Creature — Kor Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Stronghold Common

Name Spirit Flare
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Torment Common

Name Spirit Link
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Uncommon

Name Spirit Loop
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name Spirit Mantle
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Set/Rarity: Planechase 2012 Edition Uncommon, Magic 2012 Uncommon

Name Spirit Mirror
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield.
{0}: Destroy target Reflection.
Set/Rarity: Tempest Rare

Name Spirit of Resistance
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Set/Rarity: Invasion Rare

Name Spirit of the Hearth
Cost: 4WW
Type: Creature — Cat Spirit
Pow/Tgh: (4/5)
Rules Text: Flying
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Set/Rarity: Eventide Rare

Name Spirit of the Night
Cost: 6BBB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (6/5)
Rules Text: Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
Set/Rarity: Mirage Rare

Name Spirit Shackle
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Set/Rarity: Masters Edition III Common, Fourth Edition Uncommon, Legends Common

Name Spirit Shield
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Spirit Shield during your untap step.
{2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
Set/Rarity: Fallen Empires Rare

Name Spirit Weaver
Cost: 1W
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: {2}: Target green or blue creature gets +0/+1 until end of turn.
Set/Rarity: Tenth Edition Uncommon, Invasion Uncommon

Name Spiritmonger
Cost: 3BG
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.
{B}: Regenerate Spiritmonger.
{G}: Spiritmonger becomes the color of your choice until end of turn.
Set/Rarity: Apocalypse Rare

Name Spiritual Asylum
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice Spiritual Asylum.
Set/Rarity: Nemesis Rare

Name Spiritual Focus
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Set/Rarity: Mercadian Masques Rare

Name Spiritual Guardian
Cost: 3WW
Type: Creature — Spirit
Pow/Tgh: (3/4)
Rules Text: When Spiritual Guardian enters the battlefield, you gain 4 life.
Set/Rarity: Portal Rare

Name Spiritual Sanctuary
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
Set/Rarity: Legends Rare

Name Spiritual Visit
Cost: W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Put a 1/1 colorless Spirit creature token onto the battlefield.
Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Saviors of Kamigawa Common

Name Spiritualize
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Set/Rarity: Odyssey Uncommon

Name Spite // Malice (Spite)
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Counter target noncreature spell.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Invasion Uncommon, Invasion Uncommon

Name Spitebellows
Cost: 5R
Type: Creature — Elemental
Pow/Tgh: (6/1)
Rules Text: When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Morningtide Uncommon

Name Spiteflame Witch
Cost: 1(B/R)
Type: Creature — Elemental Shaman
Pow/Tgh: (2/1)
Rules Text: {B}{R}: Each player loses 1 life.
Set/Rarity: Shadowmoor Uncommon

Name Spiteful Bully
Cost: 1B
Type: Creature — Zombie Mercenary
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
Set/Rarity: Nemesis Common

Name Spiteful Shadows
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
Set/Rarity: Dark Ascension Common

Name Spiteful Visions
Cost: 2(B/R)(B/R)
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Set/Rarity: Commander 2013 Edition Rare, Shadowmoor Rare

Name Spitemare
Cost: 2(R/W)(R/W)
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Eventide Uncommon

Name Spitfire Handler
Cost: 1R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
{R}: Spitfire Handler gets +1/+0 until end of turn.
Set/Rarity: Onslaught Uncommon

Name Spitting Drake
Cost: 3R
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
{R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
Set/Rarity: Classic Sixth Edition Uncommon, Visions Uncommon

Name Spitting Earth
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Duel Decks: Elves vs. Goblins Common, Tenth Edition Common, Seventh Edition Common, Starter 1999 Uncommon, Classic Sixth Edition Common, Portal Second Age Common, Portal Common, Mirage Common

Name Spitting Gourna
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (3/4)
Rules Text: Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Spitting Hydra
Cost: 3RR
Type: Creature — Hydra
Pow/Tgh: (0/0)
Rules Text: Spitting Hydra enters the battlefield with four +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
Set/Rarity: Stronghold Rare

Name Spitting Image
Cost: 4(G/U)(G/U)
Type: Sorcery
Pow/Tgh:
Rules Text: Put a token that's a copy of target creature onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Rare

Name Spitting Sliver
Cost: 4B
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Sliver creatures have first strike.
Set/Rarity: Planar Chaos Common

Name Spitting Slug
Cost: 1GG
Type: Creature — Slug
Pow/Tgh: (2/4)
Rules Text: Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, The Dark Uncommon

Name Spitting Spider
Cost: 3GG
Type: Creature — Spider
Pow/Tgh: (3/5)
Rules Text: Reach (This creature can block creatures with flying.)
Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
Set/Rarity: Eighth Edition Uncommon, Prophecy Uncommon

Name Splatter Thug
Cost: 2R
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: First strike
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Set/Rarity: Return to Ravnica Common

Name Splinter
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles his or her library.
Set/Rarity: Betrayers of Kamigawa Uncommon, Urza's Destiny Uncommon

Name Splinter Twin
Cost: 2RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."
Set/Rarity: Rise of the Eldrazi Rare

Name Splinterfright
Cost: 2G
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
Set/Rarity: Innistrad Rare

Name Splintering Wind
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
Set/Rarity: Alliances Rare

Name Split-Tail Miko
Cost: 1W
Type: Creature — Fox Cleric
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Betrayers of Kamigawa Common

Name Splitting Headache
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card.
Set/Rarity: Shadowmoor Common

Name Spoils of Evil
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.
Set/Rarity: Ice Age Rare

Name Spoils of the Vault
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Set/Rarity: Mirrodin Rare

Name Spoils of Victory
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Commander 2013 Edition Uncommon, Masters Edition III Common, Portal Three Kingdoms Uncommon

Name Spoils of War
Cost: XB
Type: Sorcery
Pow/Tgh:
Rules Text: X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War.
Distribute X +1/+1 counters among any number of target creatures.
Set/Rarity: Ice Age Rare

Name Spontaneous Combustion
Cost: 1BR
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Spontaneous Combustion, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
Set/Rarity: Tempest Uncommon

Name Spontaneous Generation
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand.
Set/Rarity: Mercadian Masques Rare

Name Spore Burst
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control.
Set/Rarity: Conflux Uncommon

Name Spore Cloud
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Set/Rarity: Masters Edition II Uncommon, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Spore Flower
Cost: GG
Type: Creature — Fungus
Pow/Tgh: (0/1)
Rules Text: At the beginning of your upkeep, put a spore counter on Spore Flower.
Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Masters Edition II Uncommon, Fallen Empires Uncommon

Name Spore Frog
Cost: G
Type: Creature — Frog
Pow/Tgh: (1/1)
Rules Text: Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Prophecy Common

Name Sporeback Troll
Cost: 3G
Type: Creature — Troll Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{G}: Regenerate target creature with a +1/+1 counter on it.
Set/Rarity: Dissension Common

Name Sporecap Spider
Cost: 2G
Type: Creature — Spider
Pow/Tgh: (1/5)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Rise of the Eldrazi Common

Name Sporemound
Cost: 3GG
Type: Creature — Fungus
Pow/Tgh: (3/3)
Rules Text: Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Magic 2014 Core Set Common

Name Sporesower Thallid
Cost: 2GG
Type: Creature — Fungus
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, put a spore counter on each Fungus you control.
Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Modern Masters Uncommon, Time Spiral Uncommon

Name Sporogenesis
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature.
When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
Set/Rarity: Urza's Saga Rare

Name Sporoloth Ancient
Cost: 3GG
Type: Creature — Fungus
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, put a spore counter on Sporoloth Ancient.
Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield."
Set/Rarity: Modern Masters Common, Future Sight Common

Name Spotted Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/3)
Rules Text: Flying
Set/Rarity: Masters Edition IV Common, Portal Common

Name Spread the Sickness
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Set/Rarity: Mirrodin Besieged Common

Name Spreading Algae
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
Set/Rarity: Eighth Edition Uncommon, Urza's Saga Uncommon

Name Spreading Plague
Cost: 4B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.
Set/Rarity: Invasion Rare

Name Spreading Seas
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
Set/Rarity: Zendikar Common

Name Spring Cleaning
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name Spring of Eternal Peace
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 8 life.
Set/Rarity: Portal Three Kingdoms Common

Name Springing Tiger
Cost: 3G
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: Threshold — Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name Springjack Knight
Cost: 2W
Type: Creature — Kithkin Knight
Pow/Tgh: (2/1)
Rules Text: Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name Springjack Pasture
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{4}, {T}: Put a 0/1 white Goat creature token onto the battlefield.
{T}, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
Set/Rarity: Commander 2013 Edition Rare, Eventide Rare

Name Springjack Shepherd
Cost: 3W
Type: Creature — Kithkin Wizard
Pow/Tgh: (1/2)
Rules Text: Chroma — When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control.
Set/Rarity: Eventide Uncommon

Name Springleaf Drum
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
Set/Rarity: Lorwyn Common

Name Sprite Noble
Cost: 1UU
Type: Creature — Faerie
Pow/Tgh: (2/2)
Rules Text: Flying
Other creatures you control with flying get +0/+1.
{T}: Other creatures you control with flying get +1/+0 until end of turn.
Set/Rarity: Time Spiral Rare

Name Sprout
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Time Spiral Common

Name Sprout Swarm
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Future Sight Common

Name Sprouting Phytohydra
Cost: 4G
Type: Creature — Plant Hydra
Pow/Tgh: (0/2)
Rules Text: Defender (This creature can't attack.)
Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield.
Set/Rarity: Dissension Rare

Name Sprouting Thrinax
Cost: BRG
Type: Creature — Lizard
Pow/Tgh: (3/3)
Rules Text: When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Commander 2013 Edition Uncommon, Shards of Alara Uncommon

Name Sprouting Vines
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: Commander 2013 Edition Common, Scourge Common

Name Spur Grappler
Cost: 2R
Type: Creature — Beast
Pow/Tgh: (2/1)
Rules Text: Spur Grappler gets +2/+1 as long as you control no untapped lands.
Set/Rarity: Prophecy Common

Name Spurnmage Advocate
Cost: W
Type: Creature — Human Nomad
Pow/Tgh: (1/1)
Rules Text: {T}: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Judgment Uncommon

Name Spurred Wolverine
Cost: 4R
Type: Creature — Wolverine Beast
Pow/Tgh: (3/2)
Rules Text: Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
Set/Rarity: Onslaught Common

Name Spy Network
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.
Set/Rarity: Onslaught Common

Name Squadron Hawk
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
Set/Rarity: Magic 2011 Common

Name Squall
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Squall deals 2 damage to each creature with flying.
Set/Rarity: Masters Edition IV Uncommon, Seventh Edition Common, Mercadian Masques Common, Starter 1999 Common

Name Squall Drifter
Cost: 1W
Type: Snow Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: Flying
{W}, {T}: Tap target creature.
Set/Rarity: Coldsnap Common

Name Squall Line
Cost: XGG
Type: Instant
Pow/Tgh:
Rules Text: Squall Line deals X damage to each creature with flying and each player.
Set/Rarity: Time Spiral Rare

Name Squallmonger
Cost: 3G
Type: Creature — Monger
Pow/Tgh: (3/3)
Rules Text: {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Mercadian Masques Uncommon

Name Squandered Resources
Cost: BG
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce.
Set/Rarity: Visions Rare

Name Squeaking Pie Grubfellows
Cost: 3B
Type: Creature — Goblin Shaman
Pow/Tgh: (3/2)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
Set/Rarity: Morningtide Common

Name Squeaking Pie Sneak
Cost: 1B
Type: Creature — Goblin Rogue
Pow/Tgh: (2/2)
Rules Text: As an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Lorwyn Uncommon

Name Squealing Devil
Cost: 1R
Type: Creature — Devil
Pow/Tgh: (2/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Squealing Devil enters the battlefield, you may pay {X}. If you do, target creature gets +X/+0 until end of turn.
When Squealing Devil enters the battlefield, sacrifice it unless {B} was spent to cast it.
Set/Rarity: Dissension Uncommon

Name Squee, Goblin Nabob
Cost: 2R
Type: Legendary Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
Set/Rarity: Modern Masters Rare, Tenth Edition Rare, Mercadian Masques Rare

Name Squee's Embrace
Cost: RW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Set/Rarity: Apocalypse Common

Name Squee's Revenge
Cost: 1UR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Set/Rarity: Apocalypse Uncommon

Name Squee's Toy
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature this turn.
Set/Rarity: Tempest Common

Name Squeeze
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Sorcery spells cost {3} more to cast.
Set/Rarity: Mercadian Masques Rare

Name Squelch
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Set/Rarity: Champions of Kamigawa Uncommon

Name Squire
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Time Spiral "Timeshifted" Special, The Dark Common

Name Squirming Mass
Cost: 1B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Urza's Destiny Common

Name Squirrel Farm
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: o1oG: Choose a card in your hand. Covering the artist's name, reveal the card to target player. If that player cannot name the artist, reveal the artist's name and put a Squirrel token into play. Treat this token as a 1/1 green creature.
Set/Rarity: Unglued Rare

Name Squirrel Mob
Cost: 1GG
Type: Creature — Squirrel
Pow/Tgh: (2/2)
Rules Text: Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
Set/Rarity: Odyssey Rare

Name Squirrel Nest
Cost: 1GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield."
Set/Rarity: Odyssey Uncommon

Name Squirrel token card
Cost:
Type:
Pow/Tgh:
Rules Text:
Set/Rarity: Unglued Uncommon

Name Squirrel Wrangler
Cost: 2GG
Type: Creature — Human Druid
Pow/Tgh: (2/2)
Rules Text: {1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield.
{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
Set/Rarity: Prophecy Rare

Name Stab Wound
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Set/Rarity: Return to Ravnica Common

Name Stabbing Pain
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn. Tap that creature.
Set/Rarity: Magic 2011 Common

Name Stabilizer
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Players can't cycle cards.
Set/Rarity: Scourge Rare

Name Nezumi Shortfang (Stabwhisker the Odious)
Cost: 1B
Type: Legendary Creature — Rat Shaman
Pow/Tgh: (3/3)
Rules Text: At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
Set/Rarity: Champions of Kamigawa Rare

Name Staff of Domination
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {1}: Untap Staff of Domination.
{2}, {T}: You gain 1 life.
{3}, {T}: Untap target creature.
{4}, {T}: Tap target creature.
{5}, {T}: Draw a card.
Set/Rarity: Fifth Dawn Rare

Name Staff of Nin
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, draw a card.
{T}: Staff of Nin deals 1 damage to target creature or player.
Set/Rarity: Magic 2013 Rare

Name Staff of the Ages
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Set/Rarity: Ice Age Rare

Name Staff of the Death Magus
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Staff of the Flame Magus
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Staff of the Mind Magus
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Staff of the Sun Magus
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Staff of the Wild Magus
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Staff of Zegon
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target creature gets -2/-0 until end of turn.
Set/Rarity: Masters Edition IV Common, Antiquities Common

Name Stag Beetle
Cost: 3GG
Type: Creature — Insect
Pow/Tgh: (0/0)
Rules Text: Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
Set/Rarity: Onslaught Rare

Name Staggershock
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Staggershock deals 2 damage to target creature or player.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Set/Rarity: Rise of the Eldrazi Common

Name Stalker Hag
Cost: (B/G)(B/G)(B/G)
Type: Creature — Hag
Pow/Tgh: (3/2)
Rules Text: Swampwalk, forestwalk
Set/Rarity: Eventide Uncommon

Name Stalking Assassin
Cost: 1UB
Type: Creature — Human Assassin
Pow/Tgh: (1/1)
Rules Text: {3}{U}, {T}: Tap target creature.
{3}{B}, {T}: Destroy target tapped creature.
Set/Rarity: Invasion Rare

Name Stalking Bloodsucker
Cost: 4BB
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Flying
{1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.
Set/Rarity: Odyssey Rare

Name Stalking Stones
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Mirrodin Uncommon, Tempest Uncommon

Name Stalking Tiger
Cost: 3G
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: Stalking Tiger can't be blocked by more than one creature.
Set/Rarity: Tenth Edition Common, Portal Three Kingdoms Common, Classic Sixth Edition Common, Portal Common, Mirage Common

Name Stalking Vampire
Cost:
Color: Black
Type: Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.
Set/Rarity: Innistrad Uncommon

Name Stalking Vengeance
Cost: 5RR
Type: Creature — Avatar
Pow/Tgh: (5/5)
Rules Text: Haste
Whenever another creature you control dies, it deals damage equal to its power to target player.
Set/Rarity: Commander 2013 Edition Rare, Dissension Rare

Name Stalking Yeti
Cost: 2RR
Type: Snow Creature — Yeti
Pow/Tgh: (3/3)
Rules Text: When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
{2}{S}i}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Uncommon

Name Stalwart Shield-Bearers
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (0/3)
Rules Text: Defender
Other creatures you control with defender get +0/+2.
Set/Rarity: Rise of the Eldrazi Common

Name Stamina
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
Set/Rarity: Mercadian Masques Uncommon

Name Stampede
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Attacking creatures get +1/+0 and gain trample until end of turn.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Rare, Ice Age Rare

Name Stampede Driver
Cost: G
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
Set/Rarity: Nemesis Uncommon

Name Stampeding Rhino
Cost: 4G
Type: Creature — Rhino
Pow/Tgh: (4/4)
Rules Text: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Magic 2012 Common, Magic 2010 Common

Name Stampeding Serow
Cost: 2GG
Type: Creature — Antelope Beast
Pow/Tgh: (5/4)
Rules Text: Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Stampeding Wildebeests
Cost: 2GG
Type: Creature — Antelope Beast
Pow/Tgh: (5/4)
Rules Text: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Set/Rarity: Duel Decks: Garruk vs. Liliana Uncommon, Tenth Edition Uncommon, Visions Uncommon

Name Stand // Deliver (Stand)
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 2 damage that would be dealt to target creature this turn.
Set/Rarity: Invasion Uncommon, Invasion Uncommon

Name Stand Firm
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Fifth Dawn Common

Name Stand or Fall
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.
Set/Rarity: Invasion Rare

Name Stand Together
Cost: 3GG
Type: Instant
Pow/Tgh:
Rules Text: Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Set/Rarity: Darksteel Uncommon

Name Standard Bearer
Cost: 1W
Type: Creature — Human Flagbearer
Pow/Tgh: (1/1)
Rules Text: While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Set/Rarity: Apocalypse Common

Name Standardize
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Set/Rarity: Onslaught Rare

Name Standing Army
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: As long as you're standing, Standing Army has vigilance. (Attacking doesn't cause it to tap.)
Set/Rarity: Unhinged Common

Name Standing Stones
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Pay 1 life: Add one mana of any color to your mana pool.
Set/Rarity: The Dark Uncommon

Name Standing Troops
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/4)
Rules Text: Vigilance
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Exodus Common

Name Standstill
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
Set/Rarity: Odyssey Uncommon

Name Stangg
Cost: 4RG
Type: Legendary Creature — Human Warrior
Pow/Tgh: (3/4)
Rules Text: When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg.
Set/Rarity: Masters Edition III Uncommon, Chronicles Rare, Legends Rare

Name Star Compass
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Star Compass enters the battlefield tapped.
{T}: Add to your mana pool one mana of any color that a basic land you control could produce.
Set/Rarity: Eighth Edition Uncommon, Planeshift Uncommon

Name Starke of Rath
Cost: 1RR
Type: Legendary Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: {T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
Set/Rarity: Tempest Rare

Name Starlight
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 3 life for each black creature target opponent controls.
Set/Rarity: Seventh Edition Uncommon, Portal Uncommon

Name Starlight Invoker
Cost: 1W
Type: Creature — Human Cleric Mutant
Pow/Tgh: (1/3)
Rules Text: {7}{W}: You gain 5 life.
Set/Rarity: Tenth Edition Uncommon, Legions Common

Name Starlit Angel
Cost: 3WW
Type: Creature — Angel
Pow/Tgh: (3/4)
Rules Text: Flying
Set/Rarity: Portal Uncommon

Name Starlit Sanctum
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Set/Rarity: Onslaught Uncommon

Name Starstorm
Cost: XRR
Type: Instant
Pow/Tgh:
Rules Text: Starstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: Commander 2013 Edition Rare, Onslaught Rare

Name Starved Rusalka
Cost: G
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {G}, Sacrifice a creature: You gain 1 life.
Set/Rarity: Guildpact Uncommon

Name Stasis
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
Set/Rarity: Masters Edition IV Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Stasis Cell
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{3}{U}: Attach Stasis Cell to target creature.
Set/Rarity: Ravnica: City of Guilds Common

Name Stasis Cocoon
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block.
Set/Rarity: Fifth Dawn Common

Name Statecraft
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt to and dealt by creatures you control.
Set/Rarity: Mercadian Masques Rare

Name Static Orb
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Set/Rarity: Seventh Edition Rare, Tempest Rare

Name Staunch Defenders
Cost: 3WW
Type: Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: When Staunch Defenders enters the battlefield, you gain 4 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Tempest Uncommon

Name Staunch-Hearted Warrior
Cost: 3G
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.
Set/Rarity: Theros Common

Name Stave Off
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)
Set/Rarity: Magic 2012 Common

Name Staying Power
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: As long as Staying Power is in play, "until end of turn" and "this turn" effects don't end.
Set/Rarity: Unhinged Rare

Name Steadfast Guard
Cost: WW
Type: Creature — Human Rebel
Pow/Tgh: (2/2)
Rules Text: Vigilance (Attacking doesn't cause this creature to tap.)
Set/Rarity: Tenth Edition Common, Mercadian Masques Common

Name Steadfastness
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control get +0/+3 until end of turn.
Set/Rarity: Starter 1999 Common, Portal Common

Name Steady Progress
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
Set/Rarity: Scars of Mirrodin Common

Name Steal Artifact
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
You control enchanted artifact.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Steal Enchantment
Cost: UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant enchantment
You control enchanted enchantment.
Set/Rarity: Tempest Uncommon

Name Steal Strength
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
Set/Rarity: Prophecy Common

Name Stealer of Secrets
Cost: 2U
Type: Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: Whenever Stealer of Secrets deals combat damage to a player, draw a card.
Set/Rarity: Return to Ravnica Common

Name Steam Augury
Cost: 2UR
Type: Instant
Pow/Tgh:
Rules Text: Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Set/Rarity: Theros Rare

Name Steam Blast
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Steam Blast deals 2 damage to each creature and each player.
Set/Rarity: Battle Royale Box Set Uncommon, Urza's Saga Uncommon

Name Steam Catapult
Cost: 3WW
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: {T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Masters Edition IV Rare, Portal Second Age Rare

Name Steam Frigate
Cost: 2U
Type: Creature — Human Pirate
Pow/Tgh: (3/3)
Rules Text: Steam Frigate can't attack unless defending player controls an Island.
Set/Rarity: Portal Second Age Common

Name Steam Spitter
Cost: 4G
Type: Creature — Spider
Pow/Tgh: (1/5)
Rules Text: Reach (This creature can block creatures with flying.)
{R}: Steam Spitter gets +1/+0 until end of turn.
Set/Rarity: Coldsnap Uncommon

Name Steam Vents
Cost:
Type: Land — Island Mountain
Pow/Tgh:
Rules Text: ({T}: Add {U} or {R} to your mana pool.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
Set/Rarity: Return to Ravnica Rare, Guildpact Rare

Name Steam Vines
Cost: 1RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.
Set/Rarity: Odyssey Uncommon

Name Steamclaw
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Exile target card from a graveyard.
{1}, Sacrifice Steamclaw: Exile target card from a graveyard.
Set/Rarity: Odyssey Uncommon

Name Steamcore Weird
Cost: 3U
Type: Creature — Weird
Pow/Tgh: (1/3)
Rules Text: When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Duel Decks: Ajani vs. Nicol Bolas Common, Guildpact Common

Name Steamflogger Boss
Cost: 3R
Type: Creature — Goblin Rigger
Pow/Tgh: (3/3)
Rules Text: Other Rigger creatures you control get +1/+0 and have haste.
If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
Set/Rarity: Future Sight Rare

Name Steel Golem
Cost: 3
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: You can't cast creature spells.
Set/Rarity: Tenth Edition Uncommon, Weatherlight Uncommon

Name Steel Hellkite
Cost: 6
Type: Artifact Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{X}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
Set/Rarity: Scars of Mirrodin Rare

Name Steel Leaf Paladin
Cost: 4GW
Type: Creature — Elf Knight
Pow/Tgh: (4/4)
Rules Text: First strike
When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
Set/Rarity: Planeshift Common

Name Steel of the Godhead
Cost: 2(W/U)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Shadowmoor Common

Name Steel Overseer
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: {T}: Put a +1/+1 counter on each artifact creature you control.
Set/Rarity: Magic 2011 Rare, Duel Decks: Elspeth vs. Tezzeret Rare

Name Steel Sabotage
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Counter target artifact spell; or return target artifact to its owner's hand.
Set/Rarity: Mirrodin Besieged Common

Name Steel Wall
Cost: 1
Type: Artifact Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Mirrodin Common

Name Steelclad Serpent
Cost: 5U
Type: Artifact Creature — Serpent
Pow/Tgh: (4/5)
Rules Text: Steelclad Serpent can't attack unless you control another artifact.
Set/Rarity: Shards of Alara Common

Name Steelform Sliver
Cost: 2W
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Sliver creatures you control get +0/+1.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Steeling Stance
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 until end of turn.
Forecast — {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Common

Name Steelshaper Apprentice
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: (1/3)
Rules Text: {W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Darksteel Rare

Name Steelshaper's Gift
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Fifth Dawn Uncommon

Name Steely Resolve
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: As Steely Resolve enters the battlefield, choose a creature type.
Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
Set/Rarity: Onslaught Rare

Name Steeple Roc
Cost: 4W
Type: Creature — Bird
Pow/Tgh: (3/1)
Rules Text: Flying, first strike
Set/Rarity: Dragon's Maze Common

Name Stench of Decay
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Nonartifact creatures get -1/-1 until end of turn.
Set/Rarity: Alliances Common, Alliances Common

Name Stench of Evil
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.
Set/Rarity: Ice Age Uncommon

Name Stenchskipper
Cost: 3B
Type: Creature — Elemental
Pow/Tgh: (6/5)
Rules Text: Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
Set/Rarity: Morningtide Rare

Name Stensia Bloodhall
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player.
Set/Rarity: Innistrad Rare

Name Steppe Lynx
Cost: W
Type: Creature — Cat
Pow/Tgh: (0/1)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
Set/Rarity: Zendikar Common

Name Sterling Grove
Cost: GW
Type: Enchantment
Pow/Tgh:
Rules Text: Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
{1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Set/Rarity: Invasion Uncommon

Name Stern Judge
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: {T}: Each player loses 1 life for each Swamp he or she controls.
Set/Rarity: Torment Uncommon

Name Stern Marshal
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: {T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Rare

Name Stern Mentor
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of his or her library into his or her graveyard."
Set/Rarity: Avacyn Restored Uncommon

Name Stern Proctor
Cost: UU
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
Set/Rarity: Urza's Saga Uncommon

Name Steward of Valeron
Cost: GW
Type: Creature — Human Druid Knight
Pow/Tgh: (2/2)
Rules Text: Vigilance
{T}: Add {G} to your mana pool.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Shards of Alara Common

Name Stifle
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Set/Rarity: Scourge Rare

Name Stigma Lasher
Cost: RR
Type: Creature — Elemental Shaman
Pow/Tgh: (2/2)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
Set/Rarity: Eventide Rare

Name Still Life
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: {G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.
Set/Rarity: Odyssey Uncommon

Name Stillmoon Cavalier
Cost: 1(W/B)(W/B)
Type: Creature — Zombie Knight
Pow/Tgh: (2/1)
Rules Text: Protection from white and from black
{(w/b)}: Stillmoon Cavalier gains flying until end of turn.
{(w/b)}: Stillmoon Cavalier gains first strike until end of turn.
{(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn.
Set/Rarity: Eventide Rare

Name Stingerfling Spider
Cost: 4G
Type: Creature — Spider
Pow/Tgh: (2/5)
Rules Text: Reach (This creature can block creatures with flying.)
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Magic 2012 Uncommon

Name Stinging Barrier
Cost: 2UU
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{U}, {T}: Stinging Barrier deals 1 damage to target creature or player.
Set/Rarity: Mercadian Masques Common

Name Stinging Licid
Cost: 1U
Type: Creature — Licid
Pow/Tgh: (1/1)
Rules Text: {1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.
Set/Rarity: Tempest Uncommon

Name Stingmoggie
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (0/0)
Rules Text: Stingmoggie enters the battlefield with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
Set/Rarity: Morningtide Common

Name Stingscourger
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
Set/Rarity: Modern Masters Common, Planar Chaos Common

Name Stinkdrinker Bandit
Cost: 3B
Type: Creature — Goblin Rogue
Pow/Tgh: (2/1)
Rules Text: Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
Set/Rarity: Morningtide Uncommon

Name Stinkdrinker Daredevil
Cost: 2R
Type: Creature — Goblin Rogue
Pow/Tgh: (1/3)
Rules Text: Giant spells you cast cost {2} less to cast.
Set/Rarity: Modern Masters Common, Lorwyn Common

Name Stinkweed Imp
Cost: 2B
Type: Creature — Imp
Pow/Tgh: (1/2)
Rules Text: Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Set/Rarity: Modern Masters Common, Duel Decks: Izzet vs. Golgari Common, Duel Decks: Divine vs. Demonic Common, Ravnica: City of Guilds Common

Name Stir the Grave
Cost: XB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
Set/Rarity: Betrayers of Kamigawa Common

Name Stir the Pride
Cost: 4W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine {1}{W} (Choose both if you pay the entwine cost.)
Set/Rarity: Modern Masters Uncommon, Darksteel Uncommon

Name Stirring Wildwood
Cost:
Type: Land
Pow/Tgh:
Rules Text: Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Set/Rarity: Worldwake Rare

Name Stitch in Time
Cost: 1UR
Type: Sorcery
Pow/Tgh:
Rules Text: Flip a coin. If you win the flip, take an extra turn after this one.
Set/Rarity: Guildpact Rare

Name Stitch Together
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Judgment Uncommon

Name Stitched Drake
Cost: 1UU
Type: Creature — Zombie Drake
Pow/Tgh: (3/4)
Rules Text: As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.
Flying
Set/Rarity: Innistrad Common

Name Stitcher's Apprentice
Cost: 1U
Type: Creature — Homunculus
Pow/Tgh: (1/2)
Rules Text: {1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.
Set/Rarity: Innistrad Common

Name Stoic Angel
Cost: 1GWU
Type: Creature — Angel
Pow/Tgh: (3/4)
Rules Text: Flying, vigilance
Players can't untap more than one creature during their untap steps.
Set/Rarity: Shards of Alara Rare

Name Stoic Champion
Cost: WW
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
Set/Rarity: Legions Uncommon

Name Stoic Ephemera
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (5/5)
Rules Text: Defender (This creature can't attack.)
Flying
When Stoic Ephemera blocks, sacrifice it at end of combat.
Set/Rarity: Dissension Uncommon

Name Stoic Rebuttal
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Metalcraft — Stoic Rebuttal costs {1} less to cast if you control three or more artifacts.
Counter target spell.
Set/Rarity: Scars of Mirrodin Common

Name Stolen Goods
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent exiles cards from the top of his or her library until he or she exiles a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Set/Rarity: Avacyn Restored Rare

Name Stolen Grain
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Stolen Grain deals 5 damage to target opponent. You gain 5 life.
Set/Rarity: Masters Edition III Uncommon, Portal Three Kingdoms Uncommon

Name Stolen Identity
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Put a token onto the battlefield that's a copy of target artifact or creature.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Gatecrash Rare

Name Stomp and Howl
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact and target enchantment.
Set/Rarity: Dissension Uncommon

Name Stomper Cub
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (5/3)
Rules Text: Trample
Set/Rarity: Rise of the Eldrazi Common

Name Stomping Ground
Cost:
Type: Land — Mountain Forest
Pow/Tgh:
Rules Text: ({T}: Add {R} or {G} to your mana pool.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
Set/Rarity: Gatecrash Rare, Guildpact Rare

Name Stomping Slabs
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player.
Set/Rarity: Morningtide Uncommon

Name Stone Calendar
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Spells you cast cost up to {1} less to cast.
Set/Rarity: Masters Edition Uncommon, The Dark Rare

Name Stone Catapult
Cost: 4B
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: {T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Three Kingdoms Rare

Name Stone Giant
Cost: 2RR
Type: Creature — Giant
Pow/Tgh: (3/4)
Rules Text: {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Magic 2010 Uncommon, Masters Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Stone Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (4/4)
Rules Text:
Set/Rarity: Magic 2011 Uncommon

Name Stone Idol Trap
Cost: 5R
Type: Instant — Trap
Pow/Tgh:
Rules Text: Stone Idol Trap costs {1} less to cast for each attacking creature.
Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
Set/Rarity: Worldwake Rare

Name Stone Kavu
Cost: 4G
Type: Creature — Kavu
Pow/Tgh: (3/3)
Rules Text: {R}: Stone Kavu gets +1/+0 until end of turn.
{W}: Stone Kavu gets +0/+1 until end of turn.
Set/Rarity: Planeshift Common

Name Stone Rain
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Set/Rarity: Ninth Edition Common, Champions of Kamigawa Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Mercadian Masques Common, Starter 1999 Common, Portal Three Kingdoms Common, Classic Sixth Edition Common, Portal Second Age Common, Tempest Common, Portal Common, Fifth Edition Common, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Stone Spirit
Cost: 4R
Type: Creature — Elemental Spirit
Pow/Tgh: (4/3)
Rules Text: Stone Spirit can't be blocked by creatures with flying.
Set/Rarity: Masters Edition II Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Stonebrow, Krosan Hero
Cost: 3RG
Type: Legendary Creature — Centaur Warrior
Pow/Tgh: (4/4)
Rules Text: Trample
Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn.
Set/Rarity: Time Spiral Rare

Name Stonecloaker
Cost: 2W
Type: Creature — Gargoyle
Pow/Tgh: (3/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.
When Stonecloaker enters the battlefield, exile target card from a graveyard.
Set/Rarity: Commander 2013 Edition Uncommon, Planar Chaos Uncommon

Name Stone-Cold Basilisk
Cost: 4G
Type: Creature — Basilisk
Pow/Tgh: (2{1/2}/5)
Rules Text: Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)
Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, or play spells or abilities.
Set/Rarity: Unhinged Uncommon

Name Stonefare Crocodile
Cost: 2G
Type: Creature — Crocodile
Pow/Tgh: (3/2)
Rules Text: {2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Return to Ravnica Common

Name Stoneforge Mystic
Cost: 1W
Type: Creature — Kor Artificer
Pow/Tgh: (1/2)
Rules Text: When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Set/Rarity: Worldwake Rare

Name Stonehands
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +0/+2.
{R}: Enchanted creature gets +1/+0 until end of turn.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name Stonehewer Giant
Cost: 3WW
Type: Creature — Giant Warrior
Pow/Tgh: (4/4)
Rules Text: Vigilance
{1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.
Set/Rarity: Modern Masters Rare, Morningtide Rare

Name Stonehorn Chanter
Cost: 5W
Type: Creature — Rhino Cleric
Pow/Tgh: (4/4)
Rules Text: {5}{W}: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.)
Set/Rarity: Magic 2014 Core Set Uncommon

Name Stonehorn Dignitary
Cost: 3W
Type: Creature — Rhino Soldier
Pow/Tgh: (1/4)
Rules Text: When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase.
Set/Rarity: Magic 2012 Common

Name Stone-Seeder Hierophant
Cost: 2GG
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant.
{T}: Untap target land.
Set/Rarity: Ravnica: City of Guilds Common

Name Stoneshaker Shaman
Cost: 2R
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: At the beginning of each player's end step, that player sacrifices an untapped land.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Stoneshock Giant
Cost: 3RR
Type: Creature — Giant
Pow/Tgh: (5/4)
Rules Text: {6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn.
Set/Rarity: Theros Uncommon

Name Stone-Throwing Devils
Cost: B
Type: Creature — Devil
Pow/Tgh: (1/1)
Rules Text: First strike
Set/Rarity: Arabian Nights Common, Arabian Nights Common

Name Stone-Tongue Basilisk
Cost: 4GGG
Type: Creature — Basilisk
Pow/Tgh: (4/5)
Rules Text: Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
Set/Rarity: Odyssey Rare

Name Stonewood Invocation
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Time Spiral Rare

Name Stonewood Invoker
Cost: 1G
Type: Creature — Elf Mutant
Pow/Tgh: (2/2)
Rules Text: {7}{G}: Stonewood Invoker gets +5/+5 until end of turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Legions Common

Name Stonework Puma
Cost: 3
Type: Artifact Creature — Cat Ally
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Zendikar Common

Name Stonewright
Cost: R
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."
Set/Rarity: Avacyn Restored Uncommon

Name Stony Silence
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Activated abilities of artifacts can't be activated.
Set/Rarity: Innistrad Rare

Name Stonybrook Angler
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/2)
Rules Text: {1}{U}, {T}: You may tap or untap target creature.
Set/Rarity: Lorwyn Common

Name Stonybrook Banneret
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: Islandwalk
Merfolk spells and Wizard spells you cast cost {1} less to cast.
Set/Rarity: Morningtide Common

Name Stonybrook Schoolmaster
Cost: 2W
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/2)
Rules Text: Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield.
Set/Rarity: Morningtide Common

Name Stop That
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target player discards a card.
Gotcha Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha" If you do, return Stop That from your graveyard to your hand.
Set/Rarity: Unhinged Common

Name Storage Matrix
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.
Set/Rarity: Ninth Edition Rare, Urza's Destiny Rare

Name Storm Cauldron
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Alliances Rare

Name Storm Crow
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/2)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Common, Alliances Common, Alliances Common

Name Storm Elemental
Cost: 5U
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: Flying
{U}, Exile the top card of your library: Tap target creature with flying.
{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name Storm Entity
Cost: 1R
Type: Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
Set/Rarity: Future Sight Uncommon

Name Storm Front
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: {G}{G}: Tap target creature with flying.
Set/Rarity: Tempest Uncommon

Name Storm Herd
Cost: 8WW
Type: Sorcery
Pow/Tgh:
Rules Text: Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total.
Set/Rarity: Magic: The Gathering-Commander Rare, Guildpact Rare

Name Storm Seeker
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
Set/Rarity: Masters Edition Uncommon, Chronicles Uncommon, Legends Uncommon

Name Storm Shaman
Cost: 2R
Type: Creature — Human Cleric Shaman
Pow/Tgh: (0/4)
Rules Text: {R}: Storm Shaman gets +1/+0 until end of turn.
Set/Rarity: Seventh Edition Uncommon, Alliances Common, Alliances Common

Name Storm Spirit
Cost: 3GWU
Type: Creature — Elemental Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
{T}: Storm Spirit deals 2 damage to target creature.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Storm World
Cost: R
Type: World Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Stormbind
Cost: 1RG
Type: Enchantment
Pow/Tgh:
Rules Text: {2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.
Set/Rarity: Time Spiral "Timeshifted" Special, Ice Age Rare

Name Stormblood Berserker
Cost: 1R
Type: Creature — Human Berserker
Pow/Tgh: (1/1)
Rules Text: Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Stormblood Berserker can't be blocked except by two or more creatures.
Set/Rarity: Magic 2012 Uncommon

Name Stormbound Geist
Cost: 1UU
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
Stormbound Geist can block only creatures with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Dark Ascension Common

Name Stormbreath Dragon
Cost: 3RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying, haste, protection from white
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
Set/Rarity: Theros Mythic Rare

Name Stormcaller's Boon
Cost: 2WU
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Set/Rarity: Alara Reborn Common

Name Stormcloud Djinn
Cost: 4U
Type: Creature — Djinn
Pow/Tgh: (3/3)
Rules Text: Flying
Stormcloud Djinn can block only creatures with flying.
{R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
Set/Rarity: Time Spiral Uncommon

Name Stormfront Pegasus
Cost: 1W
Type: Creature — Pegasus
Pow/Tgh: (2/1)
Rules Text: Flying
Set/Rarity: Magic 2012 Common, Magic 2011 Common, Magic 2010 Common

Name Stormfront Riders
Cost: 4W
Type: Creature — Human Soldier
Pow/Tgh: (4/3)
Rules Text: Flying
When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand.
Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Planar Chaos Uncommon

Name Stormscale Anarch
Cost: 2RR
Type: Creature — Viashino Shaman
Pow/Tgh: (2/2)
Rules Text: {2}{R}, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.
Set/Rarity: Dissension Rare

Name Stormscape Apprentice
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Tap target creature.
{B}, {T}: Target player loses 1 life.
Set/Rarity: Invasion Common

Name Stormscape Battlemage
Cost: 2U
Type: Creature — Metathran Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {W} and/or {2}{B}
When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.
When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
Set/Rarity: Commander 2013 Edition Uncommon, Planeshift Uncommon

Name Stormscape Familiar
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
White spells and black spells you cast cost {1} less to cast.
Set/Rarity: Time Spiral "Timeshifted" Special, Planeshift Common

Name Stormscape Master
Cost: 2UU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
Set/Rarity: Invasion Rare

Name Stormtide Leviathan
Cost: 5UUU
Type: Creature — Leviathan
Pow/Tgh: (8/8)
Rules Text: Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Set/Rarity: Magic 2013 Rare, Magic 2011 Rare

Name Stormwatch Eagle
Cost: 3U
Type: Creature — Bird
Pow/Tgh: (2/1)
Rules Text: Flying
Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
Set/Rarity: Prophecy Common

Name Story Circle
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Story Circle enters the battlefield, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Mercadian Masques Uncommon

Name Strafe
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Strafe deals 3 damage to target nonred creature.
Set/Rarity: Planeshift Uncommon

Name Strands of Night
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Weatherlight Uncommon

Name Strands of Undeath
Cost: 3B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Strands of Undeath enters the battlefield, target player discards two cards.
{B}: Regenerate enchanted creature.
Set/Rarity: Ravnica: City of Guilds Common

Name Strandwalker
Cost: 5
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +2/+4 and has reach.
Equip {4}
Set/Rarity: Mirrodin Besieged Uncommon

Name Strange Inversion
Cost: 2R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Switch target creature's power and toughness until end of turn.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Stranglehold
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Strangleroot Geist
Cost: GG
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Haste
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Dark Ascension Uncommon

Name Strangling Soot
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with toughness 3 or less.
Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Time Spiral Common

Name Strata Scythe
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle your library.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip {3}
Set/Rarity: Scars of Mirrodin Rare

Name Stratadon
Cost: 10
Type: Artifact Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Domain — Stratadon costs {1} less to cast for each basic land type among lands you control.
Trample
Set/Rarity: Planeshift Uncommon

Name Strategic Planning
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Set/Rarity: Commander 2013 Edition Uncommon, Masters Edition III Common, Portal Three Kingdoms Uncommon

Name Strategy, Schmategy
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Roll a six-sided die for Strategy, Schmategy. On a 1, Strategy, Schmategy has no effect. Otherwise, it has one of the following effects.
2 Destroy all artifacts.
3 Destroy all lands.
4 Strategy, Schmategy deals 3 damage to each creature and player.
5 Each player discards his or her hand and draws seven cards.
6 Roll the die two more times.
Set/Rarity: Unglued Rare

Name Stratozeppelid
Cost: 4U
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Flying
Stratozeppelid can block only creatures with flying.
Set/Rarity: Guildpact Uncommon

Name Straw Golem
Cost: 1
Type: Artifact Creature — Golem
Pow/Tgh: (2/3)
Rules Text: When an opponent casts a creature spell, sacrifice Straw Golem.
Set/Rarity: Weatherlight Uncommon

Name Straw Soldiers
Cost: 1U
Type: Creature — Scarecrow Soldier
Pow/Tgh: (1/3)
Rules Text:
Set/Rarity: Portal Three Kingdoms Common

Name Stream Hopper
Cost: (U/R)
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: {(u/r)}: Stream Hopper gains flying until end of turn.
Set/Rarity: Eventide Common

Name Stream of Acid
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land or nonblack creature.
Set/Rarity: Starter 1999 Uncommon

Name Stream of Consciousness
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target player shuffles up to four target cards from his or her graveyard into his or her library.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Stream of Life
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Target player gains X life.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Stream of Unconsciousness
Cost: U
Type: Tribal Instant — Wizard
Pow/Tgh:
Rules Text: Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Set/Rarity: Morningtide Common

Name Streambed Aquitects
Cost: 1UU
Type: Creature — Merfolk Scout
Pow/Tgh: (2/3)
Rules Text: {T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
{T}: Target land becomes an Island until end of turn.
Set/Rarity: Lorwyn Common

Name Street Savvy
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.
Set/Rarity: Dissension Common

Name Street Spasm
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Street Spasm deals X damage to target creature without flying you don't control.
Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Commander 2013 Edition Uncommon, Return to Ravnica Uncommon, Duel Decks: Izzet vs. Golgari Uncommon

Name Street Sweeper
Cost: 6
Type: Artifact Creature — Construct
Pow/Tgh: (4/6)
Rules Text: Whenever Street Sweeper attacks, destroy all Auras attached to target land.
Set/Rarity: Return to Ravnica Uncommon

Name Street Wraith
Cost: 3BB
Type: Creature — Wraith
Pow/Tgh: (3/4)
Rules Text: Swampwalk
Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Set/Rarity: Modern Masters Common, Future Sight Uncommon

Name Streetbreaker Wurm
Cost: 3RG
Type: Creature — Wurm
Pow/Tgh: (6/4)
Rules Text:
Set/Rarity: Guildpact Common

Name Strength in Numbers
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
Set/Rarity: Time Spiral Common

Name Strength of Cedars
Cost: 4G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Set/Rarity: Champions of Kamigawa Uncommon

Name Strength of Isolation
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Uncommon

Name Strength of Lunacy
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Uncommon

Name Strength of Night
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Kicker {B} (You may pay an additional {B} as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Set/Rarity: Apocalypse Common

Name Strength of the Tajuru
Cost: XGG
Type: Instant
Pow/Tgh:
Rules Text: Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
Set/Rarity: Worldwake Rare

Name Strength of Unity
Cost: 3W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Set/Rarity: Invasion Common

Name Strider Harness
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1 and has haste.
Equip {1}
Set/Rarity: Scars of Mirrodin Common

Name Striking Sliver
Cost: R
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
Set/Rarity: Magic 2014 Core Set Common

Name Strionic Resonator
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Set/Rarity: Magic 2014 Core Set Rare

Name Strip Bare
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Destroy all Auras and Equipment attached to target creature.
Set/Rarity: Shadowmoor Common

Name Strip Mine
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{T}, Sacrifice Strip Mine: Destroy target land.
Set/Rarity: Masters Edition IV Rare, From the Vault: Exiled Mythic Rare, Fourth Edition Uncommon, Antiquities Uncommon, Antiquities Rare, Antiquities Rare, Antiquities Rare

Name Striped Bears
Cost: 3G
Type: Creature — Bear
Pow/Tgh: (2/2)
Rules Text: When Striped Bears enters the battlefield, draw a card.
Set/Rarity: Weatherlight Common

Name Stroke of Genius
Cost: X2U
Type: Instant
Pow/Tgh:
Rules Text: Target player draws X cards.
Set/Rarity: Urza's Saga Rare

Name Stromgald Cabal
Cost: 1BB
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: {T}, Pay 1 life: Counter target white spell.
Set/Rarity: Masters Edition II Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Stromgald Crusader
Cost: BB
Type: Creature — Zombie Knight
Pow/Tgh: (2/1)
Rules Text: Protection from white
{B}: Stromgald Crusader gains flying until end of turn.
{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.
Set/Rarity: Coldsnap Uncommon

Name Stromgald Spy
Cost: 3B
Type: Creature — Human Rogue
Pow/Tgh: (2/4)
Rules Text: Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
Set/Rarity: Alliances Uncommon

Name Stromkirk Captain
Cost: 1BR
Type: Creature — Vampire Soldier
Pow/Tgh: (2/2)
Rules Text: First strike
Other Vampire creatures you control get +1/+1 and have first strike.
Set/Rarity: Dark Ascension Uncommon

Name Stromkirk Noble
Cost: R
Type: Creature — Vampire
Pow/Tgh: (1/1)
Rules Text: Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Innistrad Rare

Name Stromkirk Patrol
Cost: 4B
Type: Creature — Vampire Soldier
Pow/Tgh: (4/3)
Rules Text: Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
Set/Rarity: Innistrad Common

Name Strongarm Tactics
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
Set/Rarity: Onslaught Rare

Name Strongarm Thug
Cost: 2B
Type: Creature — Human Mercenary
Pow/Tgh: (1/1)
Rules Text: When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
Set/Rarity: Mercadian Masques Uncommon

Name Stronghold Assassin
Cost: 1BB
Type: Creature — Zombie Assassin
Pow/Tgh: (2/1)
Rules Text: {T}, Sacrifice a creature: Destroy target nonblack creature.
Set/Rarity: Commander 2013 Edition Rare, Seventh Edition Rare, Stronghold Rare

Name Stronghold Biologist
Cost: 2U
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {U}{U}, {T}, Discard a card: Counter target creature spell.
Set/Rarity: Nemesis Uncommon

Name Stronghold Discipline
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player loses 1 life for each creature he or she controls.
Set/Rarity: Tenth Edition Uncommon, Nemesis Common

Name Stronghold Gambit
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of each creature card revealed this way with the lowest converted mana cost puts it onto the battlefield.
Set/Rarity: Nemesis Rare

Name Stronghold Machinist
Cost: 2U
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {U}{U}, {T}, Discard a card: Counter target noncreature spell.
Set/Rarity: Nemesis Uncommon

Name Stronghold Overseer
Cost: 3BBB
Type: Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Flying
Shadow (This creature can block or be blocked by only creatures with shadow.)
{B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn.
Set/Rarity: Time Spiral Rare

Name Stronghold Rats
Cost: 2B
Type: Creature — Rat
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
Set/Rarity: Future Sight Uncommon

Name Stronghold Taskmaster
Cost: 2BB
Type: Creature — Giant Minion
Pow/Tgh: (4/3)
Rules Text: Other black creatures get -1/-1.
Set/Rarity: Stronghold Uncommon

Name Stronghold Zeppelin
Cost: 2UU
Type: Creature — Human
Pow/Tgh: (3/3)
Rules Text: Flying
Stronghold Zeppelin can block only creatures with flying.
Set/Rarity: Nemesis Uncommon

Name Structural Collapse
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
Set/Rarity: Gatecrash Common

Name Struggle for Sanity
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.
Set/Rarity: Champions of Kamigawa Uncommon

Name Student of Elements
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: When Student of Elements has flying, flip it.
Set/Rarity: Champions of Kamigawa Uncommon

Name Student of Warfare
Cost: W
Type: Creature — Human Knight
Pow/Tgh: (1/1)
Rules Text: Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
Set/Rarity: Rise of the Eldrazi Rare

Name Stuffy Doll
Cost: 5
Type: Artifact Creature — Construct
Pow/Tgh: (0/1)
Rules Text: Indestructible
As Stuffy Doll enters the battlefield, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
Set/Rarity: Magic 2013 Rare, Time Spiral Rare

Name Stun
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target creature can't block this turn.
Draw a card.
Set/Rarity: Tenth Edition Common, Invasion Common, Tempest Common

Name Stun Sniper
Cost: RW
Type: Creature — Human Archer
Pow/Tgh: (1/1)
Rules Text: {1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Alara Reborn Uncommon

Name Stunted Growth
Cost: 3GG
Type: Sorcery
Pow/Tgh:
Rules Text: Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Stupefying Touch
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.
Set/Rarity: Torment Uncommon

Name Stupor
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent discards a card at random, then discards a card.
Set/Rarity: Time Spiral "Timeshifted" Special, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Sturdy Hatchling
Cost: 3(G/U)
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
{(g/u)}: Sturdy Hatchling gains shroud until end of turn.
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
Set/Rarity: Eventide Uncommon

Name Sturmgeist
Cost: 3UU
Type: Creature — Spirit
Pow/Tgh: (*/*)
Rules Text: Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
Set/Rarity: Innistrad Rare

Name Stymied Hopes
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Common

Name Subdue
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.
Set/Rarity: Legends Common

Name Sublime Archangel
Cost: 2WW
Type: Creature — Angel
Pow/Tgh: (4/3)
Rules Text: Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Set/Rarity: Magic 2013 Mythic Rare

Name Submerge
Cost: 4U
Type: Instant
Pow/Tgh:
Rules Text: If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost.
Put target creature on top of its owner's library.
Set/Rarity: Nemesis Uncommon

Name Subterranean Hangar
Cost:
Type: Land
Pow/Tgh:
Rules Text: Subterranean Hangar enters the battlefield tapped.
{T}: Put a storage counter on Subterranean Hangar.
{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way.
Set/Rarity: Mercadian Masques Uncommon

Name Subterranean Shambler
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (2/3)
Rules Text: Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.
Set/Rarity: Time Spiral Common

Name Subterranean Spirit
Cost: 3RR
Type: Creature — Elemental Spirit
Pow/Tgh: (3/3)
Rules Text: Protection from red
{T}: Subterranean Spirit deals 1 damage to each creature without flying.
Set/Rarity: Mirage Rare

Name Subversion
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
Set/Rarity: Battle Royale Box Set Rare, Urza's Legacy Rare

Name Su-Chi
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (4/4)
Rules Text: When Su-Chi dies, add {4} to your mana pool.
Set/Rarity: Masters Edition Rare, Antiquities Uncommon

Name Sudden Death
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
Set/Rarity: Time Spiral Uncommon

Name Sudden Demise
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Set/Rarity: Commander 2013 Edition Rare

Name Sudden Disappearance
Cost: 5W
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
Set/Rarity: Dark Ascension Rare

Name Sudden Impact
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Set/Rarity: Premium Deck Series: Fire and Lightning Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Tempest Uncommon

Name Sudden Shock
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Sudden Shock deals 2 damage to target creature or player.
Set/Rarity: Modern Masters Uncommon, Time Spiral Uncommon

Name Sudden Spoiling
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Creatures target player controls become 0/2 and lose all abilities until end of turn.
Set/Rarity: Commander 2013 Edition Rare, Time Spiral Rare

Name Sudden Strength
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+3 until end of turn.

Draw a card.
Set/Rarity: Judgment Common

Name Suffer the Past
Cost: XB
Type: Instant
Pow/Tgh:
Rules Text: Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Pain // Suffering (Suffering)
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Invasion Uncommon, Invasion Uncommon

Name Suffocating Blast
Cost: 1UUR
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell and Suffocating Blast deals 3 damage to target creature.
Set/Rarity: Apocalypse Rare

Name Suffocation
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Alliances Uncommon

Name Suicidal Charge
Cost: 3BR
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
Set/Rarity: Conflux Common

Name Sulam Djinn
Cost: 5G
Type: Creature — Djinn
Pow/Tgh: (6/6)
Rules Text: Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
Set/Rarity: Invasion Uncommon

Name Suleiman's Legacy
Cost: RW
Type: Enchantment
Pow/Tgh:
Rules Text: When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated.
Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
Set/Rarity: Visions Rare

Name Sulfur Elemental
Cost: 2R
Type: Creature — Elemental
Pow/Tgh: (3/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
White creatures get +1/-1.
Set/Rarity: Planar Chaos Uncommon

Name Sulfur Falls
Cost:
Type: Land
Pow/Tgh:
Rules Text: Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R} to your mana pool.
Set/Rarity: Innistrad Rare

Name Sulfur Vent
Cost:
Type: Land
Pow/Tgh:
Rules Text: Sulfur Vent enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool.
Set/Rarity: Invasion Common

Name Sulfuric Vapors
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Set/Rarity: Urza's Saga Rare

Name Sulfuric Vortex
Cost: 1RR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Rare, Scourge Rare

Name Sulfurous Blast
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Time Spiral Uncommon

Name Sulfurous Springs
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Summer Bloom
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: You may play up to three additional lands this turn.
Set/Rarity: Ninth Edition Uncommon, Starter 1999 Rare, Classic Sixth Edition Uncommon, Portal Rare, Visions Uncommon

Name Summit Apes
Cost: 3G
Type: Creature — Ape
Pow/Tgh: (5/2)
Rules Text: As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures.
Set/Rarity: Worldwake Uncommon

Name Summon the School
Cost: 3W
Type: Tribal Sorcery — Merfolk
Pow/Tgh:
Rules Text: Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
Set/Rarity: Lorwyn Uncommon

Name Summoner's Bane
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield.
Set/Rarity: Zendikar Uncommon

Name Summoner's Egg
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (0/4)
Rules Text: Imprint — When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.
When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
Set/Rarity: Fifth Dawn Rare

Name Summoner's Pact
Cost: 0
Color: Green
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Set/Rarity: Modern Masters Rare, Future Sight Rare

Name Summoning Station
Cost: 7
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Put a 2/2 colorless Pincher creature token onto the battlefield.
Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station.
Set/Rarity: Fifth Dawn Rare

Name Summoning Trap
Cost: 4GG
Type: Instant — Trap
Pow/Tgh:
Rules Text: If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay Summoning Trap's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Set/Rarity: Zendikar Rare

Name Sun Ce, Young Conquerer
Cost: 3UU
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand.
Set/Rarity: Masters Edition III Uncommon, Portal Three Kingdoms Rare

Name Sun Clasp
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+3.
{W}: Return enchanted creature to its owner's hand.
Set/Rarity: Battle Royale Box Set Common, Visions Common

Name Sun Droplet
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Set/Rarity: Commander 2013 Edition Uncommon, Archenemy Uncommon, Mirrodin Uncommon

Name Sun Quan, Lord of Wu
Cost: 4UU
Type: Legendary Creature — Human Soldier
Pow/Tgh: (4/4)
Rules Text: Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Set/Rarity: From the Vault: Legends Mythic Rare, Masters Edition III Rare, Portal Three Kingdoms Rare

Name Sun Titan
Cost: 4WW
Type: Creature — Giant
Pow/Tgh: (6/6)
Rules Text: Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
Set/Rarity: Duel Decks: Heroes vs. Monsters Mythic Rare, Magic 2012 Mythic Rare, Magic 2011 Mythic Rare

Name Sunastian Falconer
Cost: 3RG
Type: Legendary Creature — Human Shaman
Pow/Tgh: (4/4)
Rules Text: {T}: Add {2} to your mana pool.
Set/Rarity: Masters Edition III Uncommon, Legends Uncommon

Name Sunbeam Spellbomb
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.
{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
Set/Rarity: Mirrodin Common

Name Sunblast Angel
Cost: 4WW
Type: Creature — Angel
Pow/Tgh: (4/5)
Rules Text: Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.
Set/Rarity: Duel Decks: Venser vs. Koth Rare, Scars of Mirrodin Rare

Name Suncrusher
Cost: 9
Type: Artifact Creature — Construct
Pow/Tgh: (3/3)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
{4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature.
{2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.
Set/Rarity: Fifth Dawn Rare

Name Sunder
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Return all lands to their owners' hands.
Set/Rarity: Urza's Saga Rare

Name Sunder from Within
Cost: 2RR
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Destroy target artifact or land.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Sundering Growth
Cost: (G/W)(G/W)
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Set/Rarity: Return to Ravnica Common

Name Sundering Titan
Cost: 8
Type: Artifact Creature — Golem
Pow/Tgh: (7/10)
Rules Text: When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Set/Rarity: From the Vault: Relics Mythic Rare, Archenemy Rare, Darksteel Rare

Name Sundering Vitae
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target artifact or enchantment.
Set/Rarity: Ravnica: City of Guilds Common

Name Sundial of the Infinite
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Set/Rarity: Magic 2012 Rare

Name Sunfire Balm
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 4 damage that would be dealt to target creature or player this turn.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Onslaught Uncommon

Name Sunflare Shaman
Cost: 1R
Type: Creature — Elemental Shaman
Pow/Tgh: (2/1)
Rules Text: {1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard.
Set/Rarity: Morningtide Common

Name Sunforger
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip {3}
Set/Rarity: Ravnica: City of Guilds Rare

Name Sunglasses of Urza
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may spend white mana as though it were red mana.
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Sungrass Egg
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.
Set/Rarity: Odyssey Uncommon

Name Sungrass Prairie
Cost:
Type: Land
Pow/Tgh:
Rules Text: {1}, {T}: Add {G}{W} to your mana pool.
Set/Rarity: Odyssey Rare

Name Sunhome Enforcer
Cost: 2RW
Type: Creature — Giant Soldier
Pow/Tgh: (2/4)
Rules Text: Whenever Sunhome Enforcer deals combat damage, you gain that much life.
{1}{R}: Sunhome Enforcer gets +1/+0 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Sunhome Guildmage
Cost: RW
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{R}{W}: Creatures you control get +1/+0 until end of turn.
{2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield.
Set/Rarity: Gatecrash Uncommon

Name Sunhome, Fortress of the Legion
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Set/Rarity: Planechase Uncommon, Ravnica: City of Guilds Uncommon

Name Sunken City
Cost: UU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.
Set/Rarity: Masters Edition Uncommon, Fourth Edition Common, The Dark Common

Name Sunken Field
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
Set/Rarity: Prophecy Uncommon

Name Sunken Hope
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.
Set/Rarity: Planechase 2012 Edition Rare, Tenth Edition Rare, Planeshift Rare

Name Sunken Ruins
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
Set/Rarity: Shadowmoor Rare

Name Sunlance
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Sunlance deals 3 damage to target nonwhite creature.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Planar Chaos Common

Name Sunpetal Grove
Cost:
Type: Land
Pow/Tgh:
Rules Text: Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W} to your mana pool.
Set/Rarity: Magic 2013 Rare, Magic 2012 Rare, Magic 2011 Rare, Magic 2010 Rare

Name Sunrise Sovereign
Cost: 5R
Type: Creature — Giant Warrior
Pow/Tgh: (5/5)
Rules Text: Other Giant creatures you control get +2/+2 and have trample.
Set/Rarity: Lorwyn Rare

Name Sun's Bounty
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: You gain 4 life.
Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Set/Rarity: Coldsnap Common

Name Sunscape Apprentice
Cost: W
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
Set/Rarity: Invasion Common

Name Sunscape Battlemage
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)
When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Planeshift Uncommon

Name Sunscape Familiar
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Green spells and blue spells you cast cost {1} less to cast.
Set/Rarity: Planeshift Common

Name Sunscape Master
Cost: 2WW
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand.
Set/Rarity: Invasion Rare

Name Sunscour
Cost: 5WW
Type: Sorcery
Pow/Tgh:
Rules Text: You may exile two white cards from your hand rather than pay Sunscour's mana cost.
Destroy all creatures.
Set/Rarity: Coldsnap Rare

Name Sunseed Nurturer
Cost: 2W
Type: Creature — Human Druid Wizard
Pow/Tgh: (1/1)
Rules Text: At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {1} to your mana pool.
Set/Rarity: Shards of Alara Uncommon

Name Sunspear Shikari
Cost: 1W
Type: Creature — Cat Soldier
Pow/Tgh: (2/2)
Rules Text: As long as Sunspear Shikari is equipped, it has first strike and lifelink.
Set/Rarity: Scars of Mirrodin Common

Name Sunspire Gatekeepers
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield.
Set/Rarity: Dragon's Maze Common

Name Sunspire Griffin
Cost: 1WW
Type: Creature — Griffin
Pow/Tgh: (2/3)
Rules Text: Flying
Set/Rarity: Return to Ravnica Common

Name Sunspring Expedition
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
Set/Rarity: Zendikar Common

Name Sunstone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Ice Age Uncommon

Name Sunstrike Legionnaire
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
{T}: Tap target creature with converted mana cost 3 or less.
Set/Rarity: Legions Rare

Name Suntail Hawk
Cost: W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Magic 2014 Core Set Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Judgment Common

Name Suntouched Myr
Cost: 3
Type: Artifact Creature — Myr
Pow/Tgh: (0/0)
Rules Text: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Set/Rarity: Planechase Common, Fifth Dawn Common

Name Sunweb
Cost: 3W
Type: Creature — Wall
Pow/Tgh: (5/6)
Rules Text: Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Super Secret Tech
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: All premium spells cost {1} less to play.
All premium creatures get +1/+1.
Set/Rarity: Unhinged Special

Name Superior Numbers
Cost: GG
Type: Sorcery
Pow/Tgh:
Rules Text: Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
Set/Rarity: Mirage Uncommon

Name Supersize
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3{1/2}/+3{1/2} until end of turn.
Set/Rarity: Unhinged Common

Name Supply // Demand (Supply)
Cost: XGW
Type: Sorcery
Pow/Tgh:
Rules Text: Put X 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Dissension Uncommon

Name Suppress
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand.
Set/Rarity: Apocalypse Uncommon

Name Suppression Field
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Activated abilities cost {2} more to activate unless they're mana abilities.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Supreme Exemplar
Cost: 6U
Type: Creature — Elemental
Pow/Tgh: (10/10)
Rules Text: Flying
Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Set/Rarity: Morningtide Rare

Name Supreme Inquisitor
Cost: 3UU
Type: Creature — Human Wizard
Pow/Tgh: (1/3)
Rules Text: Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library.
Set/Rarity: Onslaught Rare

Name Supreme Verdict
Cost: 1WWU
Type: Sorcery
Pow/Tgh:
Rules Text: Supreme Verdict can't be countered.
Destroy all creatures.
Set/Rarity: Return to Ravnica Rare

Name Suq'Ata Assassin
Cost: 1BB
Type: Creature — Human Assassin
Pow/Tgh: (1/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Set/Rarity: Visions Uncommon

Name Suq'Ata Firewalker
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (0/1)
Rules Text: Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.
{T}: Suq'Ata Firewalker deals 1 damage to target creature or player.
Set/Rarity: Mirage Uncommon

Name Suq'Ata Lancer
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Time Spiral "Timeshifted" Special, Visions Common

Name Surestrike Trident
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Darksteel Uncommon

Name Surge Node
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Surge Node enters the battlefield with six charge counters on it.
{1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.
Set/Rarity: New Phyrexia Uncommon

Name Surge of Strength
Cost: RG
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Surge of Strength, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.
Set/Rarity: Alliances Uncommon

Name Surge of Thoughtweft
Cost: 1W
Type: Tribal Instant — Kithkin
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.
Set/Rarity: Lorwyn Common

Name Surge of Zeal
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Surgespanner
Cost: 2UU
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.
Set/Rarity: Lorwyn Rare

Name Surgical Extraction
Cost: (B/P)
Type: Instant
Pow/Tgh:
Rules Text: ({(b/p)} can be paid with either {B} or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
Set/Rarity: New Phyrexia Rare

Name Surging Æther
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Return target permanent to its owner's hand.
Set/Rarity: Coldsnap Common

Name Surging Dementia
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Target player discards a card.
Set/Rarity: Coldsnap Common

Name Surging Flame
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Surging Flame deals 2 damage to target creature or player.
Set/Rarity: Coldsnap Common

Name Surging Might
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2.
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Set/Rarity: Coldsnap Common

Name Surging Sentinels
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: First strike
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Set/Rarity: Coldsnap Common

Name Surprise Deployment
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: Cast Surprise Deployment only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
Set/Rarity: Planeshift Uncommon

Name Surrakar Banisher
Cost: 4U
Type: Creature — Surrakar
Pow/Tgh: (3/3)
Rules Text: When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
Set/Rarity: Worldwake Common

Name Surrakar Marauder
Cost: 1B
Type: Creature — Surrakar
Pow/Tgh: (2/1)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Set/Rarity: Zendikar Common

Name Surrakar Spellblade
Cost: 1UU
Type: Creature — Surrakar
Pow/Tgh: (2/1)
Rules Text: Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
Set/Rarity: Rise of the Eldrazi Rare

Name Surreal Memoir
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Return an instant card at random from your graveyard to your hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Set/Rarity: Rise of the Eldrazi Uncommon

Name Surveilling Sprite
Cost: 1U
Type: Creature — Faerie Rogue
Pow/Tgh: (1/1)
Rules Text: Flying
When Surveilling Sprite dies, you may draw a card.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Ravnica: City of Guilds Common

Name Survey the Wreckage
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield.
Set/Rarity: Return to Ravnica Common

Name Surveyor's Scope
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.
Set/Rarity: Commander 2013 Edition Rare

Name Survival Cache
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Set/Rarity: Commander 2013 Edition Uncommon, Rise of the Eldrazi Uncommon

Name Survival of the Fittest
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: {G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Set/Rarity: Exodus Rare

Name Survivor of the Unseen
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Draw two cards, then put a card from your hand on top of your library.
Set/Rarity: Coldsnap Common

Name Sustainer of the Realm
Cost: 2WW
Type: Creature — Angel
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Seventh Edition Uncommon, Urza's Legacy Uncommon

Name Sustaining Spirit
Cost: 1W
Type: Creature — Angel Spirit
Pow/Tgh: (0/3)
Rules Text: Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Sustenance
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Set/Rarity: Mercadian Masques Uncommon

Name Suture Priest
Cost: 1W
Type: Creature — Cleric
Pow/Tgh: (1/1)
Rules Text: Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Set/Rarity: New Phyrexia Common

Name Suture Spirit
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Flying
{(w/b){(w/b){(w/b)}: Regenerate target creature.
Set/Rarity: Eventide Uncommon

Name Sutured Ghoul
Cost: 4BBB
Type: Creature — Zombie
Pow/Tgh: (*/*)
Rules Text: Trample
As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
Set/Rarity: Magic 2012 Rare, Judgment Rare

Name Svogthos, the Restless Tomb
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Magic: The Gathering-Commander Uncommon, Ravnica: City of Guilds Uncommon

Name Svyelunite Priest
Cost: 1U
Type: Creature — Merfolk Cleric
Pow/Tgh: (1/1)
Rules Text: {U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.)
Set/Rarity: Fallen Empires Uncommon

Name Svyelunite Temple
Cost:
Type: Land
Pow/Tgh:
Rules Text: Svyelunite Temple enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.
Set/Rarity: Masters Edition II Uncommon, Beatdown Box Set Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fallen Empires Uncommon

Name Swallowing Plague
Cost: XBB
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Swallowing Plague deals X damage to target creature and you gain X life.
Set/Rarity: Champions of Kamigawa Uncommon

Name Swamp
Cost:
Type: Basic Land — Swamp
Pow/Tgh:
Rules Text: B
Set/Rarity: Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Theros Land, Theros Land, Theros Land, Theros Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Avacyn Restored Land, Avacyn Restored Land, Avacyn Restored Land, Premium Deck Series: Graveborn Land, Premium Deck Series: Graveborn Land, Premium Deck Series: Graveborn Land, Premium Deck Series: Graveborn Land, Innistrad Land, Innistrad Land, Innistrad Land, Duel Decks: Ajani vs. Nicol Bolas Land, Duel Decks: Ajani vs. Nicol Bolas Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, New Phyrexia Land, New Phyrexia Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Archenemy Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Duel Decks: Phyrexia vs. the Coalition Land, Duel Decks: Phyrexia vs. the Coalition Land, Duel Decks: Phyrexia vs. the Coalition Land, Mirrodin Besieged Land, Mirrodin Besieged Land, Premium Deck Series: Slivers Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name Swamp Mosquito
Cost: 1B
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Set/Rarity: Time Spiral "Timeshifted" Special, Alliances Common, Alliances Common

Name Swan Song
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target enchantment, instant, or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield.
Set/Rarity: Theros Rare

Name Swans of Bryn Argoll
Cost: 2(W/U)(W/U)
Type: Creature — Bird Spirit
Pow/Tgh: (4/3)
Rules Text: Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Set/Rarity: Shadowmoor Rare

Name Swarm of Rats
Cost: 1B
Type: Creature — Rat
Pow/Tgh: (*/1)
Rules Text: Swarm of Rats's power is equal to the number of Rats you control.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Portal Second Age Common

Name Swarmyard
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel.
Set/Rarity: Time Spiral Rare

Name Swat
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature with power 2 or less.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Common, Urza's Legacy Common

Name Sway of Illusion
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Any number of target creatures become the color of your choice until end of turn.

Draw a card.
Set/Rarity: Invasion Uncommon

Name Sway of the Stars
Cost: 8UU
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.
Set/Rarity: Betrayers of Kamigawa Rare

Name Swell of Courage
Cost: 3WW
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +2/+2 until end of turn.
Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Morningtide Uncommon

Name Swelter
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Swelter deals 2 damage to each of two target creatures.
Set/Rarity: Judgment Uncommon

Name Swerve
Cost: UR
Type: Instant
Pow/Tgh:
Rules Text: Change the target of target spell with a single target.
Set/Rarity: Shards of Alara Uncommon

Name Swift Justice
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Set/Rarity: Return to Ravnica Common

Name Swift Maneuver
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Coldsnap Common

Name Swift Silence
Cost: 2WUU
Type: Instant
Pow/Tgh:
Rules Text: Counter all other spells. Draw a card for each spell countered this way.
Set/Rarity: Dissension Rare

Name Swiftfoot Boots
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has hexproof and haste.
Equip {1}
Set/Rarity: Commander 2013 Edition Uncommon, Magic 2012 Uncommon

Name Swirl the Mists
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: As Swirl the Mists enters the battlefield, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.
Set/Rarity: Champions of Kamigawa Rare

Name Swirling Sandstorm
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
Set/Rarity: Judgment Common

Name Swirling Spriggan
Cost: 2GG
Type: Creature — Goblin Shaman
Pow/Tgh: (3/3)
Rules Text: {(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn.
Set/Rarity: Eventide Uncommon

Name Switcheroo
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Exchange control of two target creatures.
Set/Rarity: Magic 2013 Uncommon

Name Swooping Talon
Cost: 4WW
Type: Creature — Bird Soldier
Pow/Tgh: (2/6)
Rules Text: Flying
{1}: Swooping Talon loses flying until end of turn.
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Set/Rarity: Legions Uncommon

Name Sword Dancer
Cost: 1W
Type: Creature — Human Rebel
Pow/Tgh: (1/2)
Rules Text: {W}{W}: Target attacking creature gets -1/-0 until end of turn.
Set/Rarity: Eighth Edition Uncommon, Prophecy Uncommon

Name Sword of Body and Mind
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard.
Equip {2}
Set/Rarity: Scars of Mirrodin Mythic Rare, From the Vault: Relics Mythic Rare

Name Sword of Feast and Famine
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}
Set/Rarity: Mirrodin Besieged Mythic Rare

Name Sword of Fire and Ice
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Equip {2}
Set/Rarity: Modern Masters Mythic Rare, Darksteel Rare

Name Sword of Kaldra
Cost: 4
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, exile that creature.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Rare, Promo set for Gatherer Rare

Name Sword of Light and Shadow
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Set/Rarity: Modern Masters Mythic Rare, Darksteel Rare

Name Sword of the Ages
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Sword of the Ages enters the battlefield tapped.
{T}, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Sword of the Chosen
Cost: 2
Type: Legendary Artifact
Pow/Tgh:
Rules Text: {T}: Target legendary creature gets +2/+2 until end of turn.
Set/Rarity: Stronghold Rare

Name Sword of the Meek
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Set/Rarity: Future Sight Uncommon

Name Sword of the Paruns
Cost: 4
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}
Set/Rarity: Commander 2013 Edition Rare, Guildpact Rare

Name Sword of Vengeance
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2011 Rare

Name Sword of War and Peace
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand.
Equip {2}
Set/Rarity: New Phyrexia Mythic Rare

Name Swords to Plowshares
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature. Its controller gains life equal to its power.
Set/Rarity: From the Vault: Twenty Mythic Rare, Masters Edition IV Uncommon, Duel Decks: Elspeth vs. Tezzeret Uncommon, Masters Edition II Uncommon, Battle Royale Box Set Uncommon, Ice Age Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Sworn Defender
Cost: 2WW
Type: Creature — Human Knight
Pow/Tgh: (1/3)
Rules Text: {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.
Set/Rarity: Alliances Rare

Name Sydri, Galvanic Genius
Cost: WUB
Type: Legendary Creature — Human Artificer
Pow/Tgh: (2/2)
Rules Text: {U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
{W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.
Set/Rarity: Commander 2013 Edition Mythic Rare

Name Sygg, River Cutthroat
Cost: (U/B)(U/B)
Type: Legendary Creature — Merfolk Rogue
Pow/Tgh: (1/3)
Rules Text: At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Set/Rarity: Shadowmoor Rare

Name Sygg, River Guide
Cost: WU
Type: Legendary Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Islandwalk
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
Set/Rarity: Lorwyn Rare

Name Sylvan Basilisk
Cost: 3GG
Type: Creature — Basilisk
Pow/Tgh: (2/4)
Rules Text: Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
Set/Rarity: Tenth Edition Uncommon, Starter 1999 Rare, Portal Second Age Rare

Name Sylvan Bounty
Cost: 5G
Type: Instant
Pow/Tgh:
Rules Text: Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Modern Masters Common, Duel Decks: Ajani vs. Nicol Bolas Common, Conflux Common

Name Sylvan Caryatid
Cost: 1G
Type: Creature — Plant
Pow/Tgh: (0/3)
Rules Text: Defender, hexproof
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Theros Rare

Name Sylvan Echoes
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)
Set/Rarity: Lorwyn Uncommon

Name Sylvan Hierophant
Cost: 1G
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
Set/Rarity: Weatherlight Uncommon

Name Sylvan Library
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Set/Rarity: Commander's Arsenal Rare, Masters Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Legends Uncommon

Name Sylvan Messenger
Cost: 3G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Apocalypse Uncommon

Name Sylvan Might
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name Sylvan Paradise
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Any number of target creatures become green until end of turn.
Set/Rarity: Legends Uncommon

Name Sylvan Primordial
Cost: 5GG
Type: Creature — Avatar
Pow/Tgh: (6/8)
Rules Text: Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Gatecrash Rare

Name Sylvan Ranger
Cost: 1G
Type: Creature — Elf Scout
Pow/Tgh: (1/1)
Rules Text: When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Magic 2011 Common

Name Sylvan Safekeeper
Cost: G
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Judgment Rare

Name Sylvan Scrying
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Tenth Edition Uncommon, Mirrodin Uncommon

Name Sylvan Tutor
Cost: G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Set/Rarity: Masters Edition IV Uncommon, Portal Rare

Name Sylvan Yeti
Cost: 2GG
Type: Creature — Yeti
Pow/Tgh: (*/4)
Rules Text: Sylvan Yeti's power is equal to the number of cards in your hand.
Set/Rarity: Starter 1999 Rare, Portal Second Age Rare

Name Sylvok Explorer
Cost: 1G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
Set/Rarity: Fifth Dawn Common

Name Sylvok Lifestaff
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0.
Whenever equipped creature dies, you gain 3 life.
Equip {1}
Set/Rarity: Scars of Mirrodin Common

Name Sylvok Replica
Cost: 3
Type: Artifact Creature — Shaman
Pow/Tgh: (1/3)
Rules Text: {G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
Set/Rarity: Scars of Mirrodin Common

Name Symbiosis
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Two target creatures each get +2/+2 until end of turn.
Set/Rarity: Battle Royale Box Set Common, Urza's Saga Common

Name Symbiotic Beast
Cost: 4GG
Type: Creature — Insect Beast
Pow/Tgh: (4/4)
Rules Text: When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield.
Set/Rarity: Onslaught Uncommon

Name Symbiotic Deployment
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Skip your draw step.

{1}, Tap two untapped creatures you control: Draw a card.
Set/Rarity: Apocalypse Rare

Name Symbiotic Elf
Cost: 3G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield.
Set/Rarity: Onslaught Common

Name Symbiotic Wurm
Cost: 5GGG
Type: Creature — Wurm
Pow/Tgh: (7/7)
Rules Text: When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield.
Set/Rarity: Magic: The Gathering-Commander Rare, Onslaught Rare

Name Symbol of Unsummoning
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature to its owner's hand.

Draw a card.
Set/Rarity: Masters Edition IV Common, Portal Common

Name Symbol Status
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 colorless Expansion-Symbol creature token into play for each different expansion symbol among permanents you control.
Set/Rarity: Unhinged Uncommon

Name Synapse Sliver
Cost: 4U
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: Whenever a Sliver deals combat damage to a player, its controller may draw a card.
Set/Rarity: Legions Rare

Name Synchronous Sliver
Cost: 4U
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Sliver creatures have vigilance.
Set/Rarity: Planar Chaos Common

Name Syncopate
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Set/Rarity: Return to Ravnica Uncommon, Odyssey Common

Name Syndic of Tithes
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Set/Rarity: Gatecrash Common

Name Syndicate Enforcer
Cost: 3B
Type: Creature — Human Rogue
Pow/Tgh: (3/2)
Rules Text: Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Set/Rarity: Gatecrash Common

Name Synod Artificer
Cost: 2U
Type: Creature — Vedalken Artificer
Pow/Tgh: (1/2)
Rules Text: {X}, {T}: Tap X target noncreature artifacts.
{X}, {T}: Untap X target noncreature artifacts.
Set/Rarity: Darksteel Rare

Name Synod Centurion
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (4/4)
Rules Text: When you control no other artifacts, sacrifice Synod Centurion.
Set/Rarity: Archenemy Uncommon, Duel Decks: Elspeth vs. Tezzeret Uncommon, Fifth Dawn Uncommon

Name Synod Sanctum
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Exile target permanent you control.
{2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
Set/Rarity: Archenemy Uncommon, Mirrodin Uncommon

Name Syphon Flesh
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way.
Set/Rarity: Magic: The Gathering-Commander Uncommon

Name Syphon Life
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 2 life and you gain 2 life.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Modern Masters Common, Eventide Uncommon

Name Syphon Mind
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Each other player discards a card. You draw a card for each card discarded this way.
Set/Rarity: Magic: The Gathering-Commander Common, Planechase Common, Onslaught Common

Name Syphon Sliver
Cost: 2B
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
Set/Rarity: Magic 2014 Core Set Rare

Name Syphon Soul
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Set/Rarity: Planechase Common, Onslaught Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Legends Common

Name Szadek, Lord of Secrets
Cost: 3UUBB
Type: Legendary Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: Flying
If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.
Set/Rarity: Magic: The Gathering-Commander Rare, Ravnica: City of Guilds Rare

Name Tablet of Epityr
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Masters Edition IV Common, Antiquities Common

Name Tablet of the Guilds
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: As Tablet of the Guilds enters the battlefield, choose two colors.
Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
Set/Rarity: Return to Ravnica Uncommon

Name Tahngarth, Talruum Hero
Cost: 3RR
Type: Legendary Creature — Minotaur Warrior
Pow/Tgh: (4/4)
Rules Text: Vigilance
{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
Set/Rarity: Planeshift Rare, Planeshift Rare

Name Tahngarth's Glare
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Set/Rarity: Apocalypse Common

Name Tahngarth's Rage
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
Set/Rarity: Tempest Uncommon

Name Taiga
Cost:
Type: Land — Mountain Forest
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition IV Rare, Masters Edition II Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Tainted Æther
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
Set/Rarity: Seventh Edition Rare, Urza's Saga Rare

Name Tainted Field
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Torment Uncommon

Name Tainted Isle
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp.
Set/Rarity: Planechase 2012 Edition Uncommon, Torment Uncommon

Name Tainted Monkey
Cost: 1B
Type: Creature — Ape
Pow/Tgh: (1/1)
Rules Text: {T}: Choose a word. Target player puts the top card of his or her library into his or her graveyard. If that card has the chosen word in its text box, that player loses 3 life.
Set/Rarity: Unhinged Common

Name Tainted Pact
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Set/Rarity: Odyssey Rare

Name Tainted Peak
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp.
Set/Rarity: Torment Uncommon

Name Tainted Sigil
Cost: 1WB
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
Set/Rarity: Alara Reborn Uncommon

Name Tainted Specter
Cost: 3B
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Flying
{1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Mirage Rare

Name Tainted Strike
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Scars of Mirrodin Common

Name Tainted Well
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.
Set/Rarity: Invasion Common

Name Tainted Wood
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp.
Set/Rarity: Torment Uncommon

Name Tajic, Blade of the Legion
Cost: 2RW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Indestructible
Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Set/Rarity: Dragon's Maze Rare

Name Taj-Nar Swordsmith
Cost: 3W
Type: Creature — Cat Soldier
Pow/Tgh: (2/3)
Rules Text: When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Mirrodin Uncommon

Name Tajuru Archer
Cost: 2G
Type: Creature — Elf Archer Ally
Pow/Tgh: (1/2)
Rules Text: Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
Set/Rarity: Zendikar Uncommon

Name Tajuru Preserver
Cost: 1G
Type: Creature — Elf Shaman
Pow/Tgh: (2/1)
Rules Text: Spells and abilities your opponents control can't cause you to sacrifice permanents.
Set/Rarity: Rise of the Eldrazi Rare

Name Give // Take (Take)
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Take Possession
Cost: 5UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant permanent
You control enchanted permanent.
Set/Rarity: Modern Masters Uncommon, Future Sight Rare

Name Takeno, Samurai General
Cost: 5W
Type: Legendary Creature — Human Samurai
Pow/Tgh: (3/3)
Rules Text: Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
Set/Rarity: Champions of Kamigawa Rare

Name Takeno's Cavalry
Cost: 3W
Type: Creature — Human Samurai Archer
Pow/Tgh: (1/1)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
Set/Rarity: Betrayers of Kamigawa Common

Name Takenuma Bleeder
Cost: 2B
Type: Creature — Ogre Shaman
Pow/Tgh: (3/3)
Rules Text: Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
Set/Rarity: Betrayers of Kamigawa Common

Name Takklemaggot
Cost: 2BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to the battlefield under your control attached to that creature. If he or she doesn't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."
Set/Rarity: Masters Edition III Uncommon, Chronicles Uncommon, Legends Uncommon

Name Talara's Bane
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
Set/Rarity: Eventide Common

Name Talara's Battalion
Cost: 1G
Type: Creature — Elf Warrior
Pow/Tgh: (4/3)
Rules Text: Trample
Cast Talara's Battalion only if you've cast another green spell this turn.
Set/Rarity: Eventide Rare

Name Talas Air Ship
Cost: 3U
Type: Creature — Human Pirate
Pow/Tgh: (3/2)
Rules Text: Flying
Set/Rarity: Portal Second Age Common

Name Talas Explorer
Cost: 1U
Type: Creature — Human Pirate Scout
Pow/Tgh: (1/1)
Rules Text: Flying
When Talas Explorer enters the battlefield, look at target opponent's hand.
Set/Rarity: Portal Second Age Common

Name Talas Merchant
Cost: 1U
Type: Creature — Human Pirate
Pow/Tgh: (1/3)
Rules Text:
Set/Rarity: Portal Second Age Common

Name Talas Researcher
Cost: 4U
Type: Creature — Human Pirate Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Draw a card. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Masters Edition IV Uncommon, Portal Second Age Rare

Name Talas Scout
Cost: 1U
Type: Creature — Human Pirate Scout
Pow/Tgh: (1/2)
Rules Text: Flying
Set/Rarity: Portal Second Age Common

Name Talas Warrior
Cost: 1UU
Type: Creature — Human Pirate Warrior
Pow/Tgh: (2/2)
Rules Text: Talas Warrior can't be blocked.
Set/Rarity: Portal Second Age Rare

Name Talisman of Dominance
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you.
Set/Rarity: Mirrodin Uncommon

Name Talisman of Impulse
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you.
Set/Rarity: Mirrodin Uncommon

Name Talisman of Indulgence
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you.
Set/Rarity: Mirrodin Uncommon

Name Talisman of Progress
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you.
Set/Rarity: Mirrodin Uncommon

Name Talisman of Unity
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you.
Set/Rarity: Mirrodin Uncommon

Name Tallowisp
Cost: 1W
Type: Creature — Spirit
Pow/Tgh: (1/3)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Talon of Pain
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
{X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
Set/Rarity: Darksteel Uncommon

Name Talon Sliver
Cost: 1W
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have first strike.
Set/Rarity: Tempest Common

Name Talon Trooper
Cost: 1WU
Type: Creature — Bird Scout
Pow/Tgh: (2/3)
Rules Text: Flying
Set/Rarity: Alara Reborn Common

Name Talonrend
Cost: 4U
Type: Creature — Elemental
Pow/Tgh: (0/5)
Rules Text: Flying
{(u/r)}: Talonrend gets +1/-1 until end of turn.
Set/Rarity: Eventide Uncommon

Name Talons of Falkenrath
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
Set/Rarity: Dark Ascension Common

Name Talrand, Sky Summoner
Cost: 2UU
Type: Legendary Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield.
Set/Rarity: Magic 2013 Rare

Name Talrand's Invocation
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Put two 2/2 blue Drake creature tokens with flying onto the battlefield.
Set/Rarity: Magic 2013 Uncommon

Name Talruum Champion
Cost: 4R
Type: Creature — Minotaur
Pow/Tgh: (3/3)
Rules Text: First strike
Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn.
Set/Rarity: Visions Common

Name Talruum Minotaur
Cost: 2RR
Type: Creature — Minotaur Berserker
Pow/Tgh: (3/3)
Rules Text: Haste
Set/Rarity: Beatdown Box Set Common, Classic Sixth Edition Common, Mirage Common

Name Talruum Piper
Cost: 4R
Type: Creature — Minotaur
Pow/Tgh: (3/3)
Rules Text: All creatures with flying able to block Talruum Piper do so.
Set/Rarity: Visions Uncommon

Name Talus Paladin
Cost: 3W
Type: Creature — Human Knight Ally
Pow/Tgh: (2/3)
Rules Text: Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
Set/Rarity: Worldwake Rare

Name Tamanoa
Cost: RGW
Type: Creature — Spirit
Pow/Tgh: (2/4)
Rules Text: Whenever a noncreature source you control deals damage, you gain that much life.
Set/Rarity: Coldsnap Rare

Name Tamiyo, the Moon Sage
Cost: 3UU
Type: Planeswalker — Tamiyo
Loyalty: (4)
Rules Text: +1: Tap target permanent. It doesn't untap during its controller's next untap step.
-2: Draw a card for each tapped creature target player controls.
-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
Set/Rarity: Avacyn Restored Mythic Rare

Name Tandem Lookout
Cost: 2U
Type: Creature — Human Scout
Pow/Tgh: (2/1)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Set/Rarity: Avacyn Restored Uncommon

Name Tangle
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Set/Rarity: Invasion Uncommon

Name Tangle Angler
Cost: 3G
Type: Creature — Horror
Pow/Tgh: (1/5)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{G}: Target creature blocks Tangle Angler this turn if able.
Set/Rarity: Scars of Mirrodin Uncommon

Name Tangle Asp
Cost: 1G
Type: Creature — Snake
Pow/Tgh: (1/2)
Rules Text: Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.
Set/Rarity: Fifth Dawn Common

Name Tangle Golem
Cost: 7
Type: Artifact Creature — Golem
Pow/Tgh: (5/4)
Rules Text: Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
Set/Rarity: Darksteel Common

Name Tangle Hulk
Cost: 5
Type: Artifact Creature — Beast
Pow/Tgh: (5/3)
Rules Text: {2}{G}: Regenerate Tangle Hulk.
Set/Rarity: Mirrodin Besieged Common

Name Tangle Kelp
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Tangle Kelp enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.
Set/Rarity: The Dark Uncommon

Name Tangle Mantis
Cost: 2GG
Type: Creature — Insect
Pow/Tgh: (3/4)
Rules Text: Trample
Set/Rarity: Mirrodin Besieged Common

Name Tangle Spider
Cost: 4GG
Type: Creature — Spider
Pow/Tgh: (3/4)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Set/Rarity: Tenth Edition Uncommon, Darksteel Common

Name Tangle Wire
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
Set/Rarity: From the Vault: Twenty Mythic Rare, Nemesis Rare

Name Tanglebloom
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: You gain 1 life.
Set/Rarity: Ninth Edition Uncommon, Mirrodin Common

Name Tangleroot
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a creature spell, that player adds {G} to his or her mana pool.
Set/Rarity: Mirrodin Rare

Name Tanglesap
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn by creatures without trample.
Set/Rarity: Zendikar Common

Name Tanglewalker
Cost: 2G
Type: Creature — Dryad
Pow/Tgh: (2/2)
Rules Text: Each creature you control can't be blocked as long as defending player controls an artifact land.
Set/Rarity: Darksteel Uncommon

Name Taniwha
Cost: 3UU
Type: Legendary Creature — Serpent
Pow/Tgh: (7/7)
Rules Text: Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
Set/Rarity: Mirage Rare

Name Taoist Hermit
Cost: 2G
Type: Creature — Human Mystic
Pow/Tgh: (2/2)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Set/Rarity: Portal Three Kingdoms Uncommon

Name Taoist Mystic
Cost: 2G
Type: Creature — Human Mystic
Pow/Tgh: (2/2)
Rules Text: Taoist Mystic can't be blocked by creatures with horsemanship.
Set/Rarity: Portal Three Kingdoms Rare

Name Tar Fiend
Cost: 5B
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Tar Fiend enters the battlefield, target player discards a card for each creature it devoured.
Set/Rarity: Shards of Alara Rare

Name Tar Pit Warrior
Cost: 2B
Type: Creature — Cyclops Warrior
Pow/Tgh: (3/4)
Rules Text: When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Beatdown Box Set Common, Visions Common

Name Tar Pitcher
Cost: 3R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: {T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
Set/Rarity: Modern Masters Uncommon, Duel Decks: Elves vs. Goblins Uncommon, Lorwyn Uncommon

Name Tarfire
Cost: R
Type: Tribal Instant — Goblin
Pow/Tgh:
Rules Text: Tarfire deals 2 damage to target creature or player.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Lorwyn Common

Name Tariel, Reckoner of Souls
Cost: 4WBR
Type: Legendary Creature — Angel
Pow/Tgh: (4/7)
Rules Text: Flying, vigilance
{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
Set/Rarity: Magic: The Gathering-Commander Mythic Rare

Name Tariff
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two or more creatures a player controls are tied for highest cost, that player chooses one.
Set/Rarity: Classic Sixth Edition Rare, Weatherlight Rare

Name Tarmogoyf
Cost: 1G
Type: Creature — Lhurgoyf
Pow/Tgh: (*/1+*)
Rules Text: Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Set/Rarity: Modern Masters Mythic Rare, Future Sight Rare

Name Tarnished Citadel
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.
Set/Rarity: Odyssey Rare

Name Tarox Bladewing
Cost: 2RRR
Type: Legendary Creature — Dragon
Pow/Tgh: (4/3)
Rules Text: Flying, haste
Grandeur — Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
Set/Rarity: Future Sight Rare

Name Tarpan
Cost: G
Type: Creature — Horse
Pow/Tgh: (1/1)
Rules Text: When Tarpan dies, you gain 1 life.
Set/Rarity: Fifth Edition Common, Ice Age Common

Name Task Force
Cost: 2W
Type: Creature — Human Rebel
Pow/Tgh: (1/3)
Rules Text: Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Set/Rarity: Mercadian Masques Common

Name Task Mage Assembly
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only any time he or she could cast a sorcery.
Set/Rarity: Prophecy Rare

Name Taste for Mayhem
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+0.
Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.
Set/Rarity: Dissension Common

Name Taste of Blood
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Taste of Blood deals 1 damage to target player and you gain 1 life.
Set/Rarity: Magic 2012 Common

Name Taste of Paradise
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.
You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.
Set/Rarity: Alliances Common, Alliances Common

Name Tatsumasa, the Dragon's Fang
Cost: 6
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +5/+5.
{6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token dies.
Equip {3}
Set/Rarity: Champions of Kamigawa Rare

Name Tattered Drake
Cost: 4U
Type: Creature — Zombie Drake
Pow/Tgh: (2/2)
Rules Text: Flying
{B}: Regenerate Tattered Drake.
Set/Rarity: Ravnica: City of Guilds Common

Name Tatterkite
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/1)
Rules Text: Flying
Tatterkite can't have counters placed on it.
Set/Rarity: Shadowmoor Uncommon

Name Tattermunge Duo
Cost: 2(R/G)
Type: Creature — Goblin Warrior Shaman
Pow/Tgh: (2/3)
Rules Text: Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn.
Set/Rarity: Shadowmoor Common

Name Tattermunge Maniac
Cost: (R/G)
Type: Creature — Goblin Warrior
Pow/Tgh: (2/1)
Rules Text: Tattermunge Maniac attacks each turn if able.
Set/Rarity: Shadowmoor Uncommon

Name Tattermunge Witch
Cost: 1(R/G)
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
Set/Rarity: Shadowmoor Uncommon

Name Tattoo Ward
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.
Set/Rarity: Odyssey Uncommon

Name Taunt
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: During target player's next turn, creatures that player controls attack you if able.
Set/Rarity: Portal Rare

Name Taunting Challenge
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures able to block target creature this turn do so.
Set/Rarity: Portal Three Kingdoms Rare

Name Taunting Elf
Cost: G
Type: Creature — Elf
Pow/Tgh: (0/1)
Rules Text: All creatures able to block Taunting Elf do so.
Set/Rarity: Onslaught Common, Urza's Destiny Common

Name Taurean Mauler
Cost: 2R
Type: Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Changeling (This card is every creature type at all times.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
Set/Rarity: Archenemy Rare, Planechase Rare, Morningtide Rare

Name Tavern Swindler
Cost: 1B
Type: Creature — Human Rogue
Pow/Tgh: (2/2)
Rules Text: {T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Set/Rarity: Return to Ravnica Uncommon

Name Tawnos's Coffin
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Tawnos's Coffin during your untap step.
{3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
Set/Rarity: Masters Edition Rare, Antiquities Rare

Name Tawnos's Wand
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Target creature with power 2 or less can't be blocked this turn.
Set/Rarity: Masters Edition IV Common, Fourth Edition Uncommon, Antiquities Uncommon

Name Tawnos's Weaponry
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Tawnos's Weaponry during your untap step.
{2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.
Set/Rarity: Masters Edition IV Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Antiquities Uncommon

Name Team Spirit
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: All creatures controlled by target player and his or her teammates get +1/+1 until end of turn.
Set/Rarity: Unglued Common

Name Wear // Tear (Tear)
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Teardrop Kami
Cost: U
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Sacrifice Teardrop Kami: You may tap or untap target creature.
Set/Rarity: Betrayers of Kamigawa Common

Name Tears of Rage
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: Cast Tears of Rage only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
Set/Rarity: Darksteel Uncommon

Name Tectonic Break
Cost: XRR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices X lands.
Set/Rarity: Mercadian Masques Rare

Name Tectonic Edge
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
Set/Rarity: Worldwake Uncommon

Name Tectonic Fiend
Cost: 4RR
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Tectonic Fiend attacks each turn if able.
Set/Rarity: Time Spiral Uncommon

Name Tectonic Instability
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a land enters the battlefield, tap all lands its controller controls.
Set/Rarity: Invasion Rare

Name Tectonic Rift
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. Creatures without flying can't block this turn.
Set/Rarity: Magic 2012 Uncommon

Name Teeka's Dragon
Cost: 9
Type: Artifact Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Mirage Rare

Name Teetering Peaks
Cost:
Type: Land
Pow/Tgh:
Rules Text: Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{T}: Add {R} to your mana pool.
Set/Rarity: Premium Deck Series: Fire and Lightning Common, Zendikar Common

Name Teferi, Mage of Zhalfir
Cost: 2UUU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/4)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time he or she could cast a sorcery.
Set/Rarity: From the Vault: Legends Mythic Rare, Time Spiral Rare

Name Teferi's Care
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: {W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.
Set/Rarity: Invasion Uncommon

Name Teferi's Curse
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact or creature
Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name Teferi's Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (3/2)
Rules Text: Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name Teferi's Honor Guard
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Set/Rarity: Visions Uncommon

Name Teferi's Imp
Cost: 2U
Type: Creature — Imp
Pow/Tgh: (1/1)
Rules Text: Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
Set/Rarity: Mirage Rare

Name Teferi's Isle
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Teferi's Isle enters the battlefield tapped.
{T}: Add {U}{U} to your mana pool.
Set/Rarity: Mirage Rare

Name Teferi's Moat
Cost: 3WU
Type: Enchantment
Pow/Tgh:
Rules Text: As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.
Set/Rarity: Time Spiral "Timeshifted" Special, Invasion Rare

Name Teferi's Puzzle Box
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Visions Rare

Name Teferi's Realm
Cost: 1UU
Type: World Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)
Set/Rarity: Visions Rare

Name Teferi's Response
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.

Draw two cards.
Set/Rarity: Invasion Rare

Name Teferi's Veil
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Set/Rarity: Weatherlight Uncommon

Name Tek
Cost: 5
Type: Artifact Creature — Dragon
Pow/Tgh: (2/2)
Rules Text: Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Set/Rarity: Invasion Rare

Name Telekinesis
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.
Set/Rarity: Masters Edition Common, Legends Rare

Name Telekinetic Bonds
Cost: 2UUU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
Set/Rarity: Judgment Rare

Name Telekinetic Sliver
Cost: 2UU
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{T}: Tap target permanent."
Set/Rarity: Time Spiral Uncommon

Name Telemin Performance
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control.
Set/Rarity: Conflux Rare

Name Telepathic Spies
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Telepathic Spies enters the battlefield, look at target opponent's hand.
Set/Rarity: Seventh Edition Common, Urza's Destiny Common

Name Telepathy
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: Your opponents play with their hands revealed.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Saga Uncommon

Name Teleport
Cost: UUU
Type: Instant
Pow/Tgh:
Rules Text: Cast Teleport only during the declare attackers step.
Target creature can't be blocked this turn.
Set/Rarity: Chronicles Rare, Legends Rare

Name Teleportal
Cost: UR
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.
Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Return to Ravnica Uncommon

Name Telethopter
Cost: 4
Type: Artifact Creature — Thopter
Pow/Tgh: (3/1)
Rules Text: Tap an untapped creature you control: Telethopter gains flying until end of turn.
Set/Rarity: Tempest Uncommon

Name Telim'Tor
Cost: 4R
Type: Legendary Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
Set/Rarity: Mirage Rare

Name Telim'Tor's Darts
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Telim'Tor's Darts deals 1 damage to target player.
Set/Rarity: Mirage Uncommon

Name Telim'Tor's Edict
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Rare

Name Tel-Jilad Archers
Cost: 4G
Type: Creature — Elf Archer
Pow/Tgh: (2/4)
Rules Text: Protection from artifacts; reach (This creature can block creatures with flying.)
Set/Rarity: Mirrodin Common

Name Tel-Jilad Chosen
Cost: 1G
Type: Creature — Elf Warrior
Pow/Tgh: (2/1)
Rules Text: Protection from artifacts
Set/Rarity: Mirrodin Common

Name Tel-Jilad Defiance
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains protection from artifacts until end of turn.
Draw a card.
Set/Rarity: Scars of Mirrodin Common

Name Tel-Jilad Exile
Cost: 3G
Type: Creature — Troll Warrior
Pow/Tgh: (2/3)
Rules Text: {1}{G}: Regenerate Tel-Jilad Exile.
Set/Rarity: Mirrodin Common

Name Tel-Jilad Fallen
Cost: 2GG
Type: Creature — Elf Warrior
Pow/Tgh: (3/1)
Rules Text: Protection from artifacts
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Scars of Mirrodin Common

Name Tel-Jilad Justice
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Fifth Dawn Uncommon

Name Tel-Jilad Lifebreather
Cost: 4G
Type: Creature — Troll Shaman
Pow/Tgh: (3/2)
Rules Text: {G}, {T}, Sacrifice a Forest: Regenerate target creature.
Set/Rarity: Fifth Dawn Common

Name Tel-Jilad Outrider
Cost: 3G
Type: Creature — Elf Warrior
Pow/Tgh: (3/1)
Rules Text: Protection from artifacts
Set/Rarity: Darksteel Common

Name Tel-Jilad Stylus
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Put target permanent you own on the bottom of your library.
Set/Rarity: Mirrodin Uncommon

Name Tel-Jilad Wolf
Cost: 2G
Type: Creature — Wolf
Pow/Tgh: (2/2)
Rules Text: Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Set/Rarity: Darksteel Common

Name Teller of Tales
Cost: 3UU
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Set/Rarity: Champions of Kamigawa Common

Name Telling Time
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Set/Rarity: Tenth Edition Uncommon, Ravnica: City of Guilds Uncommon

Name Temp of the Damned
Cost: 2B
Type: Summon — Zombie
Pow/Tgh: (3/3)
Rules Text: When you play Temp of the Damned, roll a six-sided die. Temp of the Damned comes into play with a number of funk counters on it equal to the die roll.
During your upkeep, remove a funk counter from Temp of the Damned or sacrifice Temp of the Damned.
Set/Rarity: Unglued Common

Name Temper
Cost: X1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Set/Rarity: Stronghold Uncommon

Name Tempered Steel
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Artifact creatures you control get +2/+2.
Set/Rarity: Scars of Mirrodin Rare

Name Tempest Drake
Cost: 1WU
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying, vigilance
Set/Rarity: Visions Uncommon

Name Tempest Efreet
Cost: 1RRR
Type: Creature — Efreet
Pow/Tgh: (3/3)
Rules Text: Remove Tempest Efreet from your deck before playing if you're not playing for ante.
{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.
Set/Rarity: Fourth Edition Rare, Legends Rare

Name Tempest of Light
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy all enchantments.
Set/Rarity: Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Uncommon

Name Tempest Owl
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/2)
Rules Text: Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
Set/Rarity: Zendikar Common

Name Temple Acolyte
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: When Temple Acolyte enters the battlefield, you gain 3 life.
Set/Rarity: Masters Edition IV Common, Duel Decks: Elspeth vs. Tezzeret Common, Portal Second Age Common

Name Temple Bell
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Each player draws a card.
Set/Rarity: Commander 2013 Edition Rare, Magic 2011 Rare

Name Temple Elder
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: {T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Second Age Uncommon

Name Temple Garden
Cost:
Type: Land — Forest Plains
Pow/Tgh:
Rules Text: ({T}: Add {G} or {W} to your mana pool.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
Set/Rarity: Return to Ravnica Rare, Ravnica: City of Guilds Rare

Name Temple of Abandon
Cost:
Type: Land
Pow/Tgh:
Rules Text: Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {R} or {G} to your mana pool.
Set/Rarity: Theros Rare

Name Temple of Deceit
Cost:
Type: Land
Pow/Tgh:
Rules Text: Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Theros Rare

Name Temple of Mystery
Cost:
Type: Land
Pow/Tgh:
Rules Text: Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {G} or {U} to your mana pool.
Set/Rarity: Theros Rare

Name Temple of Silence
Cost:
Type: Land
Pow/Tgh:
Rules Text: Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {W} or {B} to your mana pool.
Set/Rarity: Theros Rare

Name Temple of the False God
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Scourge Uncommon

Name Temple of Triumph
Cost:
Type: Land
Pow/Tgh:
Rules Text: Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {R} or {W} to your mana pool.
Set/Rarity: Theros Rare

Name Temporal Adept
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {U}{U}{U}, {T}: Return target permanent to its owner's hand.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Destiny Rare

Name Temporal Aperture
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Set/Rarity: Urza's Saga Rare

Name Temporal Cascade
Cost: 5UU
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine {2} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Rare

Name Temporal Distortion
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Set/Rarity: Invasion Rare

Name Temporal Eddy
Cost: 2UU
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature or land on top of its owner's library.
Set/Rarity: Time Spiral Common

Name Temporal Extortion
Cost: BBBB
Type: Sorcery
Pow/Tgh:
Rules Text: When you cast Temporal Extortion, any player may pay half his or her life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
Set/Rarity: Planar Chaos Rare

Name Temporal Fissure
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Common

Name Temporal Isolation
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)
Prevent all damage that would be dealt by enchanted creature.
Set/Rarity: Time Spiral Common

Name Temporal Manipulation
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one.
Set/Rarity: Masters Edition II Rare, Portal Second Age Rare

Name Temporal Mastery
Cost: 5UU
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one. Exile Temporal Mastery.
Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Set/Rarity: Avacyn Restored Mythic Rare

Name Temporal Spring
Cost: 1GU
Type: Sorcery
Pow/Tgh:
Rules Text: Put target permanent on top of its owner's library.
Set/Rarity: Apocalypse Common

Name Temporary Insanity
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Torment Uncommon

Name Temporary Truce
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Set/Rarity: Portal Rare

Name Tempt with Discovery
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it.
Set/Rarity: Commander 2013 Edition Rare

Name Tempt with Glory
Cost: 5W
Type: Sorcery
Pow/Tgh:
Rules Text: Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature he or she controls. For each opponent who does, put a +1/+1 counter on each creature you control.
Set/Rarity: Commander 2013 Edition Rare

Name Tempt with Immortality
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card from his or her graveyard to the battlefield. For each player who does, return a creature card from your graveyard to the battlefield.
Set/Rarity: Commander 2013 Edition Rare

Name Tempt with Reflections
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Tempting offer — Choose target creature you control. Put a token onto the battlefield that's a copy of that creature. Each opponent may put a token onto the battlefield that's a copy of that creature. For each opponent who does, put a token onto the battlefield that's a copy of that creature.
Set/Rarity: Commander 2013 Edition Rare

Name Tempt with Vengeance
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: Tempting offer — Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.
Set/Rarity: Commander 2013 Edition Rare

Name Tempting Licid
Cost: 2G
Type: Creature — Licid
Pow/Tgh: (2/2)
Rules Text: {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.
All creatures able to block enchanted creature do so.
Set/Rarity: Stronghold Uncommon

Name Tempting Wurm
Cost: 1G
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield.
Set/Rarity: Onslaught Rare

Name Tenacious Dead
Cost: B
Type: Creature — Skeleton Warrior
Pow/Tgh: (1/1)
Rules Text: When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Tendo Ice Bridge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Tendo Ice Bridge enters the battlefield with a charge counter on it.
{T}: Add {1} to your mana pool.
{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.
Set/Rarity: Betrayers of Kamigawa Rare

Name Tendrils of Agony
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 2 life and you gain 2 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Scourge Uncommon

Name Tendrils of Corruption
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Duel Decks: Garruk vs. Liliana Common, Magic 2010 Common, Time Spiral Common

Name Tendrils of Despair
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Tendrils of Despair, sacrifice a creature.
Target opponent discards two cards.
Set/Rarity: Weatherlight Common

Name Teneb, the Harvester
Cost: 3BGW
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
Set/Rarity: Magic: The Gathering-Commander Rare, Planar Chaos Rare

Name Tenement Crasher
Cost: 5R
Type: Creature — Beast
Pow/Tgh: (5/4)
Rules Text: Haste
Set/Rarity: Return to Ravnica Common

Name Tenza, Godo's Maul
Cost: 3
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Tephraderm
Cost: 4R
Type: Creature — Beast
Pow/Tgh: (4/5)
Rules Text: Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.

Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.
Set/Rarity: Onslaught Rare

Name Terashi's Cry
Cost: 3W
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Tap up to three target creatures.
Set/Rarity: Champions of Kamigawa Common

Name Terashi's Grasp
Cost: 2W
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment. You gain life equal to its converted mana cost.
Set/Rarity: Modern Masters Uncommon, Betrayers of Kamigawa Common

Name Terashi's Verdict
Cost: 1W
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target attacking creature with power 3 or less.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Terastodon
Cost: 6GG
Type: Creature — Elephant
Pow/Tgh: (9/9)
Rules Text: When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
Set/Rarity: Premium Deck Series: Graveborn Rare, Worldwake Rare

Name Teremko Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Mirage Common

Name Terminal Moraine
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Planeshift Uncommon

Name Terminate
Cost: BR
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Magic: The Gathering-Commander Common, Archenemy Common, Alara Reborn Common, Planeshift Common

Name Terminus
Cost: 4WW
Type: Sorcery
Pow/Tgh:
Rules Text: Put all creatures on the bottom of their owners' libraries.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Set/Rarity: Avacyn Restored Rare

Name Teroh's Faithful
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (1/4)
Rules Text: When Teroh's Faithful enters the battlefield, you gain 4 life.
Set/Rarity: Torment Common

Name Teroh's Vanguard
Cost: 3W
Type: Creature — Human Nomad
Pow/Tgh: (2/3)
Rules Text: Flash
Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
Set/Rarity: Torment Uncommon

Name Terra Eternal
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: All lands have indestructible.
Set/Rarity: Worldwake Rare

Name Terra Ravager
Cost: 2RR
Type: Creature — Elemental Beast
Pow/Tgh: (0/4)
Rules Text: Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls.
Set/Rarity: Commander 2013 Edition Uncommon

Name Terra Stomper
Cost: 3GGG
Type: Creature — Beast
Pow/Tgh: (8/8)
Rules Text: Terra Stomper can't be countered.
Trample
Set/Rarity: Zendikar Rare

Name Terraformer
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {1}: Choose a basic land type. Each land you control becomes that type until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Terrain Generator
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Nemesis Uncommon

Name Terramorphic Expanse
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Modern Masters Common, Planechase 2012 Edition Common, Duel Decks: Ajani vs. Nicol Bolas Common, Magic: The Gathering-Commander Common, Magic 2011 Common, Archenemy Common, Duel Decks: Phyrexia vs. the Coalition Common, Premium Deck Series: Slivers Common, Planechase Common, Magic 2010 Common, Tenth Edition Common, Time Spiral Common

Name Terrarion
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Terrarion enters the battlefield tapped.
{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool.
When Terrarion is put into a graveyard from the battlefield, draw a card.
Set/Rarity: Ravnica: City of Guilds Common

Name Terravore
Cost: 1GG
Type: Creature — Lhurgoyf
Pow/Tgh: (*/*)
Rules Text: Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.
Set/Rarity: Odyssey Rare

Name Terrifying Presence
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Avacyn Restored Common

Name Territorial Baloth
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
Set/Rarity: Zendikar Common

Name Territorial Dispute
Cost: 4RR
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.
Players can't play lands.
Set/Rarity: Mercadian Masques Rare

Name Terror
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonartifact, nonblack creature. It can't be regenerated.
Set/Rarity: Masters Edition IV Common, Tenth Edition Common, Mirrodin Common, Beatdown Box Set Common, Starter 2000 Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Terror of Kruin Pass
Cost:
Color: Red
Type: Creature — Werewolf
Pow/Tgh: (3/3)
Rules Text: Double strike
Each Werewolf you control can't be blocked except by two or more creatures.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
Set/Rarity: Innistrad Rare

Name Terrus Wurm
Cost: 6B
Type: Creature — Zombie Wurm
Pow/Tgh: (5/5)
Rules Text: Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Set/Rarity: Return to Ravnica Common

Name Test of Endurance
Cost: 2WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have 50 or more life, you win the game.
Set/Rarity: Judgment Rare

Name Test of Faith
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.
Set/Rarity: Modern Masters Common, Duel Decks: Knights vs. Dragons Uncommon, Darksteel Uncommon

Name Testament of Faith
Cost: W
Type: Enchantment
Pow/Tgh:
Rules Text: {X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.
Set/Rarity: Odyssey Uncommon

Name Tethered Griffin
Cost: W
Type: Creature — Griffin
Pow/Tgh: (2/3)
Rules Text: Flying

When you control no enchantments, sacrifice Tethered Griffin.
Set/Rarity: Urza's Destiny Rare

Name Tethered Skirge
Cost: 2B
Type: Creature — Imp
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.
Set/Rarity: Urza's Legacy Uncommon

Name Tetravus
Cost: 6
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: Flying
Tetravus enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted."
At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus.
Set/Rarity: Masters Edition IV Rare, Fourth Edition Rare, Antiquities Rare

Name Tetsuo Umezawa
Cost: UBR
Type: Legendary Creature — Human Archer
Pow/Tgh: (3/3)
Rules Text: Tetsuo Umezawa can't be the target of Aura spells.
{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Teysa, Envoy of Ghosts
Cost: 5WB
Type: Legendary Creature — Human Advisor
Pow/Tgh: (4/4)
Rules Text: Vigilance, protection from creatures
Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.
Set/Rarity: Dragon's Maze Rare

Name Teysa, Orzhov Scion
Cost: 1WB
Type: Legendary Creature — Human Advisor
Pow/Tgh: (2/3)
Rules Text: Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Guildpact Rare

Name Tezzeret the Seeker
Cost: 3UU
Type: Planeswalker — Tezzeret
Loyalty: (4)
Rules Text: +1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Mythic Rare, Shards of Alara Mythic Rare

Name Tezzeret, Agent of Bolas
Cost: 2UB
Type: Planeswalker — Tezzeret
Loyalty: (3)
Rules Text: +1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-1: Target artifact becomes a 5/5 artifact creature.
-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
Set/Rarity: Mirrodin Besieged Mythic Rare

Name Tezzeret's Gambit
Cost: 3(U/P)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(u/p)} can be paid with either {U} or 2 life.)
Draw two cards, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Set/Rarity: New Phyrexia Uncommon

Name Thada Adel, Acquisitor
Cost: 1UU
Type: Legendary Creature — Merfolk Rogue
Pow/Tgh: (2/2)
Rules Text: Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
Set/Rarity: Worldwake Rare

Name Thalakos Deceiver
Cost: 3U
Type: Creature — Thalakos Wizard
Pow/Tgh: (1/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
Set/Rarity: Stronghold Rare

Name Thalakos Dreamsower
Cost: 2U
Type: Creature — Thalakos Wizard
Pow/Tgh: (1/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
You may choose not to untap Thalakos Dreamsower during your untap step.
Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.
Set/Rarity: Tempest Uncommon

Name Thalakos Drifters
Cost: 2UU
Type: Creature — Thalakos
Pow/Tgh: (3/3)
Rules Text: Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
Set/Rarity: Exodus Rare

Name Thalakos Lowlands
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step.
Set/Rarity: Battle Royale Box Set Uncommon, Tempest Uncommon

Name Thalakos Mistfolk
Cost: 2U
Type: Creature — Thalakos Illusion
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
{U}: Put Thalakos Mistfolk on top of its owner's library.
Set/Rarity: Tempest Common

Name Thalakos Scout
Cost: 2U
Type: Creature — Thalakos Soldier Scout
Pow/Tgh: (2/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Discard a card: Return Thalakos Scout to its owner's hand.
Set/Rarity: Exodus Common

Name Thalakos Seer
Cost: UU
Type: Creature — Thalakos Wizard
Pow/Tgh: (1/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
When Thalakos Seer leaves the battlefield, draw a card.
Set/Rarity: Tempest Common

Name Thalakos Sentry
Cost: 1U
Type: Creature — Thalakos Soldier
Pow/Tgh: (1/2)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow)
Set/Rarity: Tempest Common

Name Thalia, Guardian of Thraben
Cost: 1W
Type: Legendary Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: First strike
Noncreature spells cost {1} more to cast.
Set/Rarity: Dark Ascension Rare

Name Thallid
Cost: G
Type: Creature — Fungus
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a spore counter on Thallid.
Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Modern Masters Common, Masters Edition II Common, Time Spiral "Timeshifted" Special, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Thallid Devourer
Cost: 1GG
Type: Creature — Fungus
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Thallid Devourer.
Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.
Set/Rarity: Masters Edition II Common, Fallen Empires Uncommon

Name Thallid Germinator
Cost: 2G
Type: Creature — Fungus
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Thallid Germinator.
Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.
Set/Rarity: Modern Masters Common, Time Spiral Common

Name Thallid Shell-Dweller
Cost: 1G
Type: Creature — Fungus
Pow/Tgh: (0/5)
Rules Text: Defender
At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.
Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Modern Masters Common, Time Spiral Common

Name Thassa, God of the Sea
Cost: 2U
Type: Legendary Enchantment Creature — God
Pow/Tgh: (5/5)
Rules Text: Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
{1}{U}: Target creature you control can't be blocked this turn.
Set/Rarity: Theros Mythic Rare

Name Thassa's Bounty
Cost: 5U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard.
Set/Rarity: Theros Common

Name Thassa's Emissary
Cost: 3U
Type: Enchantment Creature — Crab
Pow/Tgh: (3/3)
Rules Text: Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.
Set/Rarity: Theros Uncommon

Name That Which Was Taken
Cost: 5
Type: Legendary Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it has indestructible.
Set/Rarity: Betrayers of Kamigawa Rare

Name Thatcher Revolt
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.
Set/Rarity: Avacyn Restored Common

Name Thaumatog
Cost: 1GW
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
Set/Rarity: Odyssey Uncommon

Name Thawing Glaciers
Cost:
Type: Land
Pow/Tgh:
Rules Text: Thawing Glaciers enters the battlefield tapped.
{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
Set/Rarity: Masters Edition Rare, Alliances Rare

Name The Abyss
Cost: 3B
Type: World Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name The Brute
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0.
{R}{R}{R}: Regenerate enchanted creature.
Set/Rarity: Fifth Edition Common, Fourth Edition Common, Legends Common

Name The Cheese Stands Alone
Cost: 4WW
Type: Enchantment
Pow/Tgh:
Rules Text: If you control no cards in play other than The Cheese Stands Alone and have no cards in your hand, you win the game.
Set/Rarity: Unglued Rare

Name The Fallen
Cost: 1BBB
Type: Creature — Zombie
Pow/Tgh: (2/3)
Rules Text: At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.
Set/Rarity: Masters Edition Uncommon, Chronicles Uncommon, The Dark Uncommon

Name The Fallen Apart
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (4/4)
Rules Text: The Fallen Apart comes into play with two arms and two legs.
Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.
The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
Set/Rarity: Unhinged Common

Name The Hive
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
Set/Rarity: Tenth Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name The Lady of the Mountain
Cost: 4RG
Type: Legendary Creature — Giant
Pow/Tgh: (5/5)
Rules Text:
Set/Rarity: Masters Edition III Common, Legends Uncommon

Name The Mimeoplasm
Cost: 2GUB
Type: Legendary Creature — Ooze
Pow/Tgh: (0/0)
Rules Text: As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Set/Rarity: Commander's Arsenal Mythic Rare, Magic: The Gathering-Commander Mythic Rare

Name The Rack
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
Set/Rarity: Time Spiral "Timeshifted" Special, Fourth Edition Uncommon, Revised Edition Uncommon, Antiquities Uncommon

Name The Tabernacle at Pendrell Vale
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
Set/Rarity: Masters Edition III Rare, Legends Rare

Name The Ultimate Nightmare of Wizards of the Coast® Customer Service
Cost: XYZRR
Type: Sorcery
Pow/Tgh:
Rules Text: The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players.
Set/Rarity: Unglued Uncommon

Name The Unspeakable
Cost: 6UUU
Type: Legendary Creature — Spirit
Pow/Tgh: (6/7)
Rules Text: Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
Set/Rarity: Champions of Kamigawa Rare

Name The Wretched
Cost: 3BB
Type: Creature — Demon
Pow/Tgh: (2/5)
Rules Text: At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
Set/Rarity: Masters Edition III Uncommon, Fifth Edition Rare, Chronicles Rare, Legends Rare

Name Theft of Dreams
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw a card for each tapped creature target opponent controls.
Set/Rarity: Masters Edition IV Uncommon, Exodus Common, Portal Second Age Uncommon, Portal Uncommon

Name Thelon of Havenwood
Cost: GG
Type: Legendary Creature — Elf Druid
Pow/Tgh: (2/2)
Rules Text: Each Fungus creature gets +1/+1 for each spore counter on it.
{B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
Set/Rarity: Time Spiral Rare

Name Thelonite Druid
Cost: 2G
Type: Creature — Human Cleric Druid
Pow/Tgh: (1/1)
Rules Text: {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
Set/Rarity: Masters Edition II Rare, Fallen Empires Uncommon

Name Thelonite Hermit
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: Saproling creatures get +1/+1.
Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Archenemy Rare, Time Spiral Rare

Name Thelonite Monk
Cost: 2GG
Type: Creature — Insect Monk Cleric
Pow/Tgh: (1/2)
Rules Text: {T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)
Set/Rarity: Fallen Empires Rare

Name Thelon's Chant
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}.
Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.
Set/Rarity: Fallen Empires Uncommon

Name Thelon's Curse
Cost: GG
Type: Enchantment
Pow/Tgh:
Rules Text: Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures.
Set/Rarity: Fallen Empires Rare

Name Thermal Blast
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Thermal Blast deals 3 damage to target creature.
Threshold — Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name Thermal Flux
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Coldsnap Common

Name Thermal Glider
Cost: 2W
Type: Creature — Human Rebel
Pow/Tgh: (2/1)
Rules Text: Flying, protection from red
Set/Rarity: Mercadian Masques Common

Name Thermal Navigator
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
Set/Rarity: Fifth Dawn Common

Name Thermokarst
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land. If that land was a snow land, you gain 1 life.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name Thermopod
Cost: 4R
Type: Snow Creature — Slug
Pow/Tgh: (4/3)
Rules Text: {S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.)
Sacrifice a creature: Add {R} to your mana pool.
Set/Rarity: Coldsnap Common

Name Thespian's Stage
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability.
Set/Rarity: Gatecrash Rare

Name Thicket Basilisk
Cost: 3GG
Type: Creature — Basilisk
Pow/Tgh: (2/4)
Rules Text: Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Set/Rarity: Masters Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Thicket Elemental
Cost: 3GG
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
Set/Rarity: Invasion Rare

Name Thick-Skinned Goblin
Cost: 1R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.
Set/Rarity: Time Spiral Uncommon

Name Thief of Hope
Cost: 2B
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Thieves' Auction
Cost: 4RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under his or her control. Repeat this process until all cards exiled this way have been chosen.
Set/Rarity: Eighth Edition Rare, Mercadian Masques Rare

Name Thieves' Fortune
Cost: 2U
Type: Tribal Instant — Rogue
Pow/Tgh:
Rules Text: Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Morningtide Uncommon

Name Thieving Magpie
Cost: 2UU
Type: Creature — Bird
Pow/Tgh: (1/3)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Destiny Uncommon

Name Thieving Sprite
Cost: 2B
Type: Creature — Faerie Rogue
Pow/Tgh: (1/1)
Rules Text: Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
Set/Rarity: Modern Masters Common, Lorwyn Common

Name Thing from the Deep
Cost: 6UUU
Type: Creature — Leviathan
Pow/Tgh: (9/9)
Rules Text: Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Set/Rarity: Masters Edition IV Rare, Portal Rare

Name Think Tank
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
Set/Rarity: Odyssey Uncommon

Name Think Twice
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Common, Time Spiral Common

Name Thirst
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Thirst enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
Set/Rarity: Mirage Common

Name Thirst for Knowledge
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Draw three cards. Then discard two cards unless you discard an artifact card.
Set/Rarity: Modern Masters Uncommon, Duel Decks: Elspeth vs. Tezzeret Uncommon, Planechase Uncommon, Mirrodin Uncommon

Name Thistledown Duo
Cost: 2(W/U)
Type: Creature — Kithkin Soldier Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
Set/Rarity: Shadowmoor Common

Name Thistledown Liege
Cost: 1(W/U)(W/U)(W/U)
Type: Creature — Kithkin Knight
Pow/Tgh: (1/3)
Rules Text: Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Set/Rarity: Shadowmoor Rare

Name Thopter Assembly
Cost: 6
Type: Artifact Creature — Thopter
Pow/Tgh: (5/5)
Rules Text: Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
Set/Rarity: Mirrodin Besieged Rare

Name Thopter Foundry
Cost: (W/B)U
Type: Artifact
Pow/Tgh:
Rules Text: {1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life.
Set/Rarity: Commander 2013 Edition Uncommon, Alara Reborn Uncommon

Name Thopter Squadron
Cost: 5
Type: Artifact Creature — Thopter
Pow/Tgh: (0/0)
Rules Text: Flying
Thopter Squadron enters the battlefield with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.
{1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Exodus Rare

Name Thorn Elemental
Cost: 5GG
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: You may have Thorn Elemental assign its combat damage as though it weren't blocked.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Starter 1999 Rare, Urza's Destiny Rare

Name Thorn of Amethyst
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Noncreature spells cost {1} more to cast.
Set/Rarity: Lorwyn Rare

Name Thorn Thallid
Cost: 1GG
Type: Creature — Fungus
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Thorn Thallid.
Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player.
Set/Rarity: Masters Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Thornbite Staff
Cost: 2
Type: Tribal Artifact — Shaman Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature."
Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.
Equip {4}
Set/Rarity: Morningtide Uncommon

Name Thorncaster Sliver
Cost: 4R
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player."
Set/Rarity: Magic 2014 Core Set Rare

Name Thornling
Cost: 3GG
Type: Creature — Elemental Shapeshifter
Pow/Tgh: (4/4)
Rules Text: {G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling gains indestructible until end of turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.
Set/Rarity: Conflux Mythic Rare

Name Thornscape Apprentice
Cost: G
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {R}, {T}: Target creature gains first strike until end of turn.
{W}, {T}: Tap target creature.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Invasion Common

Name Thornscape Battlemage
Cost: 2G
Type: Creature — Elf Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)
When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to target creature or player.
When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Time Spiral "Timeshifted" Special, Planeshift Uncommon

Name Thornscape Familiar
Cost: 1G
Type: Creature — Insect
Pow/Tgh: (2/1)
Rules Text: Red spells and white spells you cast cost {1} less to cast.
Set/Rarity: Planeshift Common

Name Thornscape Master
Cost: 2GG
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {R}{R}, {T}: Thornscape Master deals 2 damage to target creature.
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
Set/Rarity: Invasion Rare

Name Thorn-Thrash Viashino
Cost: 3R
Type: Creature — Viashino Warrior
Pow/Tgh: (2/2)
Rules Text: Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
{G}: Thorn-Thrash Viashino gains trample until end of turn.
Set/Rarity: Planechase 2012 Edition Common, Shards of Alara Common

Name Thorntooth Witch
Cost: 5B
Type: Creature — Treefolk Shaman
Pow/Tgh: (3/4)
Rules Text: Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn.
Set/Rarity: Lorwyn Uncommon

Name Thornwatch Scarecrow
Cost: 6
Type: Artifact Creature — Scarecrow
Pow/Tgh: (4/4)
Rules Text: Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
Set/Rarity: Shadowmoor Common

Name Thornweald Archer
Cost: 1G
Type: Creature — Elf Archer
Pow/Tgh: (2/1)
Rules Text: Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Set/Rarity: Future Sight Common

Name Thornwind Faeries
Cost: 1UU
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying
{T}: Thornwind Faeries deals 1 damage to target creature or player.
Set/Rarity: Commander 2013 Edition Common, Urza's Legacy Common

Name Thought Courier
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Draw a card, then discard a card.
Set/Rarity: Ninth Edition Uncommon, Fifth Dawn Common

Name Thought Devourer
Cost: 2UU
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Flying
Your maximum hand size is reduced by four.
Set/Rarity: Odyssey Rare

Name Thought Dissector
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
Set/Rarity: Darksteel Rare

Name Thought Eater
Cost: 1U
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Flying
Your maximum hand size is reduced by three.
Set/Rarity: Odyssey Uncommon

Name Thought Gorger
Cost: 2BB
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
Set/Rarity: Rise of the Eldrazi Rare

Name Thought Hemorrhage
Cost: 2BR
Type: Sorcery
Pow/Tgh:
Rules Text: Name a nonland card. Target player reveals his or her hand. Thought Hemorrhage deals 3 damage to that player for each card with that name revealed this way. Search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
Set/Rarity: Alara Reborn Rare

Name Thought Lash
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from his or her library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Thought Nibbler
Cost: U
Type: Creature — Beast
Pow/Tgh: (1/1)
Rules Text: Flying
Your maximum hand size is reduced by two.
Set/Rarity: Odyssey Common

Name Thought Prison
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Imprint — When Thought Prison enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Thought Prison deals 2 damage to that player.
Set/Rarity: Mirrodin Uncommon

Name Thought Reflection
Cost: 4UUU
Type: Enchantment
Pow/Tgh:
Rules Text: If you would draw a card, draw two cards instead.
Set/Rarity: Shadowmoor Rare

Name Thought Scour
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target player puts the top two cards of his or her library into his or her graveyard.
Draw a card.
Set/Rarity: Dark Ascension Common

Name Thoughtbind
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell with converted mana cost 4 or less.
Set/Rarity: Champions of Kamigawa Common

Name Thoughtbound Primoc
Cost: 2R
Type: Creature — Bird Beast
Pow/Tgh: (2/3)
Rules Text: Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
Set/Rarity: Onslaught Uncommon

Name Thoughtcast
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw two cards.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Common, Mirrodin Common

Name Thoughtcutter Agent
Cost: UB
Type: Artifact Creature — Human Rogue
Pow/Tgh: (1/1)
Rules Text: {U}{B}, {T}: Target player loses 1 life and reveals his or her hand.
Set/Rarity: Shards of Alara Uncommon

Name Thoughtflare
Cost: 3UR
Type: Instant
Pow/Tgh:
Rules Text: Draw four cards, then discard two cards.
Set/Rarity: Return to Ravnica Uncommon

Name Thoughtlace
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Thoughtleech
Cost: GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Set/Rarity: Seventh Edition Uncommon, Ice Age Uncommon

Name Thoughtpicker Witch
Cost: B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
Set/Rarity: Ravnica: City of Guilds Common

Name Thoughts of Ruin
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices a land for each card in your hand.
Set/Rarity: Saviors of Kamigawa Rare

Name Thoughtseize
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Set/Rarity: Theros Rare, Lorwyn Rare

Name Thoughtweft Gambit
Cost: 4(W/U)(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Tap all creatures your opponents control and untap all creatures you control.
Set/Rarity: Shadowmoor Uncommon

Name Thoughtweft Trio
Cost: 2WW
Type: Creature — Kithkin Soldier
Pow/Tgh: (5/5)
Rules Text: First strike, vigilance
Champion a Kithkin (When this enters the battlefield, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.)
Thoughtweft Trio can block any number of creatures.
Set/Rarity: Lorwyn Rare

Name Thousand-legged Kami
Cost: 6GG
Type: Creature — Spirit
Pow/Tgh: (6/6)
Rules Text: Soulshift 7 (When this creature dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Uncommon

Name Thousand-Year Elixir
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may activate abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
Set/Rarity: Commander 2013 Edition Rare, Lorwyn Rare

Name Thraben Doomsayer
Cost: 1WW
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: {T}: Put a 1/1 white Human creature token onto the battlefield.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
Set/Rarity: Dark Ascension Rare

Name Thraben Heretic
Cost: 1W
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {T}: Exile target creature card from a graveyard.
Set/Rarity: Dark Ascension Uncommon

Name Thraben Militia
Cost:
Color: White
Type: Creature — Human Soldier
Pow/Tgh: (5/4)
Rules Text: Trample
Set/Rarity: Innistrad Common

Name Thraben Purebloods
Cost: 4W
Type: Creature — Hound
Pow/Tgh: (3/5)
Rules Text:
Set/Rarity: Innistrad Common

Name Thraben Sentry
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Vigilance
Whenever another creature you control dies, you may transform Thraben Sentry.
Set/Rarity: Innistrad Common

Name Thraben Valiant
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: Vigilance
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Avacyn Restored Common

Name Thragtusk
Cost: 4G
Type: Creature — Beast
Pow/Tgh: (5/3)
Rules Text: When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
Set/Rarity: Magic 2013 Rare

Name Thran Dynamo
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {3} to your mana pool.
Set/Rarity: From the Vault: Twenty Mythic Rare, Archenemy Uncommon, Urza's Destiny Uncommon

Name Thran Forge
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.
Set/Rarity: Weatherlight Uncommon

Name Thran Foundry
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library.
Set/Rarity: Urza's Destiny Uncommon

Name Thran Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.
Set/Rarity: Planechase 2012 Edition Uncommon, Magic 2012 Uncommon, Ninth Edition Rare, Urza's Destiny Rare

Name Thran Lens
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: All permanents are colorless.
Set/Rarity: Urza's Legacy Rare

Name Thran Quarry
Cost:
Type: Land
Pow/Tgh:
Rules Text: At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Urza's Saga Rare

Name Thran Tome
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Set/Rarity: Weatherlight Rare

Name Thran Turbine
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may add {1} or {2} to your mana pool. You can't spend this mana to cast spells.
Set/Rarity: Urza's Saga Uncommon

Name Thran War Machine
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (4/5)
Rules Text: Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Thran War Machine attacks each turn if able.
Set/Rarity: Urza's Legacy Uncommon

Name Thran Weaponry
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
You may choose not to untap Thran Weaponry during your untap step.
{2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
Set/Rarity: Urza's Legacy Rare

Name Thrashing Mossdog
Cost: 3G
Type: Creature — Plant Hound
Pow/Tgh: (3/3)
Rules Text: Reach (This creature can block creatures with flying.)
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Set/Rarity: Dragon's Maze Common

Name Thrashing Mudspawn
Cost: 3BB
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Thrashing Wumpus
Cost: 3BB
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: {B}: Thrashing Wumpus deals 1 damage to each creature and each player.
Set/Rarity: Mercadian Masques Rare

Name Thraximundar
Cost: 4UBR
Type: Legendary Creature — Zombie Assassin
Pow/Tgh: (6/6)
Rules Text: Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
Set/Rarity: Commander 2013 Edition Mythic Rare, Alara Reborn Mythic Rare

Name Threads of Disloyalty
Cost: 1UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature with converted mana cost 2 or less
You control enchanted creature.
Set/Rarity: Betrayers of Kamigawa Rare

Name Threaten
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Onslaught Uncommon

Name Three Dreams
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.
Set/Rarity: Planechase 2012 Edition Rare, Ravnica: City of Guilds Rare

Name Three Tragedies
Cost: 3BB
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Target player discards three cards.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Three Visits
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Common

Name Three Wishes
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Set/Rarity: Visions Rare

Name Thresher Beast
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
Set/Rarity: Prophecy Common

Name Thrill of the Hunt
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+2 until end of turn.
Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Common

Name Thrill-Kill Assassin
Cost: 1B
Type: Creature — Human Assassin
Pow/Tgh: (1/2)
Rules Text: Deathtouch
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Set/Rarity: Return to Ravnica Uncommon

Name Thriss, Nantuko Primus
Cost: 5GG
Type: Legendary Creature — Insect Druid
Pow/Tgh: (5/5)
Rules Text: {G}, {T}: Target creature gets +5/+5 until end of turn.
Set/Rarity: Judgment Rare

Name Thrive
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Put a +1/+1 counter on each of X target creatures.
Set/Rarity: Dissension Common, Prophecy Common

Name Throat Slitter
Cost: 4B
Type: Creature — Rat Ninja
Pow/Tgh: (2/2)
Rules Text: Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
Set/Rarity: Planechase 2012 Edition Uncommon, Betrayers of Kamigawa Uncommon

Name Thromok the Insatiable
Cost: 3RG
Type: Legendary Creature — Hellion
Pow/Tgh: (0/0)
Rules Text: Devour X, where X is the number of creatures devoured this way (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)
Set/Rarity: Planechase 2012 Edition Mythic Rare

Name Throne of Bone
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Throne of Empires
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires.
Set/Rarity: Magic 2012 Rare

Name Throne of Geth
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice an artifact: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Set/Rarity: Scars of Mirrodin Uncommon

Name Through the Breach
Cost: 4R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Rare

Name Thrull
Cost:
Type: Creature — Thrull
Pow/Tgh: (0/1)
Rules Text:
Set/Rarity: Duel Decks: Divine vs. Demonic Common

Name Thrull Champion
Cost: 4B
Type: Creature — Thrull
Pow/Tgh: (2/2)
Rules Text: Thrull creatures get +1/+1.
{T}: Gain control of target Thrull for as long as you control Thrull Champion.
Set/Rarity: Masters Edition Rare, Fallen Empires Rare

Name Thrull Parasite
Cost: B
Type: Creature — Thrull
Pow/Tgh: (1/1)
Rules Text: Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
{T}, Pay 2 life: Remove a counter from target nonland permanent.
Set/Rarity: Gatecrash Uncommon

Name Thrull Retainer
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Thrull Retainer: Regenerate enchanted creature.
Set/Rarity: Masters Edition Common, Fifth Edition Uncommon, Fallen Empires Uncommon

Name Thrull Surgeon
Cost: 1B
Type: Creature — Thrull
Pow/Tgh: (1/1)
Rules Text: {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Tenth Edition Uncommon, Exodus Common

Name Thrull Wizard
Cost: 2B
Type: Creature — Thrull Wizard
Pow/Tgh: (1/1)
Rules Text: {1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}.
Set/Rarity: Fallen Empires Uncommon

Name Thrumming Stone
Cost: 5
Type: Legendary Artifact
Pow/Tgh:
Rules Text: Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)
Set/Rarity: Coldsnap Rare

Name Thrummingbird
Cost: 1U
Type: Creature — Bird Horror
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Thrummingbird deals combat damage to a player, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Set/Rarity: Scars of Mirrodin Uncommon

Name Thrun, the Last Troll
Cost: 2GG
Type: Legendary Creature — Troll Shaman
Pow/Tgh: (4/4)
Rules Text: Thrun, the Last Troll can't be countered.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
{1}{G}: Regenerate Thrun.
Set/Rarity: Mirrodin Besieged Mythic Rare

Name Thumbscrews
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent.
Set/Rarity: Tempest Rare

Name Thunder Dragon
Cost: 5RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying.
Set/Rarity: Duel Decks: Knights vs. Dragons Rare, Masters Edition IV Rare, From the Vault: Dragons Rare, Starter 1999 Rare

Name Thunder of Hooves
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield.
Set/Rarity: Onslaught Uncommon

Name Thunder Spirit
Cost: 1WW
Type: Creature — Elemental Spirit
Pow/Tgh: (2/2)
Rules Text: Flying, first strike
Set/Rarity: Masters Edition Uncommon, Legends Rare

Name Thunder Strike
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Set/Rarity: Magic 2014 Core Set Common, Magic 2011 Common

Name Thunder Totem
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W} to your mana pool.
{1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn.
Set/Rarity: Time Spiral Uncommon

Name Thunder Wall
Cost: 1UU
Type: Creature — Wall
Pow/Tgh: (0/2)
Rules Text: Defender (This creature can't attack.)
Flying
{U}: Thunder Wall gets +1/+1 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Thunderblade Charge
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Thunderblade Charge deals 3 damage to target creature or player.
Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost.
Set/Rarity: Future Sight Rare

Name Thunderblust
Cost: 2RRR
Type: Creature — Elemental
Pow/Tgh: (7/2)
Rules Text: Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Rare

Name Thunderbolt
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.
Set/Rarity: Avacyn Restored Common, Premium Deck Series: Fire and Lightning Common, Beatdown Box Set Common, Weatherlight Common

Name Thunderclap
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: You may sacrifice a Mountain rather than pay Thunderclap's mana cost.

Thunderclap deals 3 damage to target creature.
Set/Rarity: Mercadian Masques Common

Name Thundercloud Elemental
Cost: 5UU
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.
Set/Rarity: Scourge Uncommon

Name Thundercloud Shaman
Cost: 3RR
Type: Creature — Giant Shaman
Pow/Tgh: (4/4)
Rules Text: When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature.
Set/Rarity: Modern Masters Uncommon, Lorwyn Uncommon

Name Thunderheads
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)
Put a 3/3 blue Weird creature token with defender and flying onto the battlefield. Exile it at the beginning of the next end step.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Guildpact Uncommon

Name Thundering Giant
Cost: 3RR
Type: Creature — Giant
Pow/Tgh: (4/3)
Rules Text: Haste
Set/Rarity: Modern Masters Common, Tenth Edition Uncommon, Beatdown Box Set Uncommon, Urza's Saga Uncommon

Name Thundering Tanadon
Cost: 4(G/P)(G/P)
Type: Artifact Creature — Beast
Pow/Tgh: (5/4)
Rules Text: ({(g/p)} can be paid with either {G} or 2 life.)
Trample
Set/Rarity: New Phyrexia Common

Name Thundering Wurm
Cost: 2G
Type: Creature — Wurm
Pow/Tgh: (4/4)
Rules Text: When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card.
Set/Rarity: Portal Rare

Name Thundermare
Cost: 5R
Type: Creature — Elemental Horse
Pow/Tgh: (5/5)
Rules Text: Haste (This creature can attack the turn it comes under your control.)
When Thundermare enters the battlefield, tap all other creatures.
Set/Rarity: Ninth Edition Rare, Weatherlight Rare, Portal Rare

Name Thundermaw Hellkite
Cost: 3RR
Type: Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
Haste (This creature can attack and {T} as soon as it comes under your control.)
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Set/Rarity: Magic 2013 Mythic Rare

Name Thunderous Wrath
Cost: 4RR
Type: Instant
Pow/Tgh:
Rules Text: Thunderous Wrath deals 5 damage to target creature or player.
Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Set/Rarity: Avacyn Restored Uncommon

Name Thunderscape Apprentice
Cost: R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.
Set/Rarity: Invasion Common

Name Thunderscape Battlemage
Cost: 2R
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)
When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.
When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Planeshift Uncommon

Name Thunderscape Familiar
Cost: 1R
Type: Creature — Kavu
Pow/Tgh: (1/1)
Rules Text: First strike
Black spells and green spells you cast cost {1} less to cast.
Set/Rarity: Planeshift Common

Name Thunderscape Master
Cost: 2RR
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {B}{B}, {T}: Target player loses 2 life and you gain 2 life.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
Set/Rarity: Invasion Rare

Name Thundersong Trumpeter
Cost: RW
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: {T}: Target creature can't attack or block this turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Thunderstaff
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {T}: Attacking creatures get +1/+0 until end of turn.
Set/Rarity: Commander 2013 Edition Uncommon, Archenemy Uncommon, Darksteel Uncommon

Name Thunder-Thrash Elder
Cost: 2R
Type: Creature — Viashino Warrior
Pow/Tgh: (1/1)
Rules Text: Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Set/Rarity: Planechase 2012 Edition Uncommon, Shards of Alara Uncommon

Name Thwart
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost.

Counter target spell.
Set/Rarity: Mercadian Masques Uncommon

Name Tibalt, the Fiend-Blooded
Cost: RR
Type: Planeswalker — Tibalt
Loyalty: (2)
Rules Text: +1: Draw a card, then discard a card at random.
-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Mythic Rare, Avacyn Restored Mythic Rare

Name Tibor and Lumia
Cost: 2UR
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: Whenever you cast a blue spell, target creature gains flying until end of turn.
Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.
Set/Rarity: Guildpact Rare

Name Ticking Gnomes
Cost: 3
Type: Artifact Creature — Gnome
Pow/Tgh: (3/3)
Rules Text: Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.
Set/Rarity: Urza's Legacy Uncommon

Name Tidal Bore
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost.
You may tap or untap target creature.
Set/Rarity: Mercadian Masques Common

Name Tidal Control
Cost: 1UU
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.
Set/Rarity: Alliances Rare

Name Tidal Courier
Cost: 3U
Type: Creature — Merfolk
Pow/Tgh: (1/2)
Rules Text: When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.
{3}{U}: Tidal Courier gains flying until end of turn.
Set/Rarity: Apocalypse Uncommon

Name Tidal Flats
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: {U}{U}: For each attacking creature without flying, its controller may pay {1}. If he or she doesn't, creatures you control blocking that creature gain first strike until end of turn.
Set/Rarity: Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Tidal Force
Cost: 5UUU
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: At the beginning of each upkeep, you may tap or untap target permanent.
Set/Rarity: Commander 2013 Edition Rare

Name Tidal Influence
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield.
Tidal Influence enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Tidal Influence.
As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.
As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.
Whenever there are four tide counters on Tidal Influence, remove all tide counters from it.
Set/Rarity: Fallen Empires Uncommon

Name Tidal Kraken
Cost: 5UUU
Type: Creature — Kraken
Pow/Tgh: (6/6)
Rules Text: Tidal Kraken can't be blocked.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Mercadian Masques Rare

Name Tidal Surge
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Tap up to three target creatures without flying.
Set/Rarity: Classic Sixth Edition Common, Portal Second Age Common, Stronghold Common, Portal Common

Name Tidal Visionary
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature becomes the color of your choice until end of turn.
Set/Rarity: Invasion Common

Name Tidal Warrior
Cost: U
Type: Creature — Merfolk Warrior
Pow/Tgh: (1/1)
Rules Text: {T}: Target land becomes an Island until end of turn.
Set/Rarity: Stronghold Common

Name Tidal Wave
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.
Set/Rarity: Mirage Uncommon

Name Tide of War
Cost: 4RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
Set/Rarity: Champions of Kamigawa Rare

Name Tidebinder Mage
Cost: UU
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
Set/Rarity: Magic 2014 Core Set Rare

Name Tideforce Elemental
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (2/1)
Rules Text: {U}, {T}: You may tap or untap another target creature.
Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
Set/Rarity: Worldwake Uncommon

Name Tidehollow Sculler
Cost: WB
Type: Artifact Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card.
When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
Set/Rarity: Modern Masters Uncommon, Shards of Alara Uncommon

Name Tidehollow Strix
Cost: UB
Type: Artifact Creature — Bird
Pow/Tgh: (2/1)
Rules Text: Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Set/Rarity: Commander 2013 Edition Common, Shards of Alara Common

Name Tideshaper Mystic
Cost: U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.
Set/Rarity: Lorwyn Common

Name Tidespout Tyrant
Cost: 5UUU
Type: Creature — Djinn
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever you cast a spell, return target permanent to its owner's hand.
Set/Rarity: Dissension Rare

Name Tidewalker
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.
Set/Rarity: Planar Chaos Uncommon

Name Tidewater Minion
Cost: 3UU
Type: Creature — Elemental Minion
Pow/Tgh: (4/4)
Rules Text: Defender (This creature can't attack.)
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.
Set/Rarity: Ravnica: City of Guilds Common

Name Tidings
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Draw four cards.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Starter 1999 Uncommon

Name Tiger Claws
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Set/Rarity: Mercadian Masques Common

Name Tigereye Cameo
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G} or {W} to your mana pool.
Set/Rarity: Invasion Uncommon

Name Tilling Treefolk
Cost: 2G
Type: Creature — Treefolk Druid
Pow/Tgh: (1/3)
Rules Text: When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
Set/Rarity: Eventide Common

Name Timber Protector
Cost: 4G
Type: Creature — Treefolk Warrior
Pow/Tgh: (4/6)
Rules Text: Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
Set/Rarity: Lorwyn Rare

Name Timber Wolves
Cost: G
Type: Creature — Wolf
Pow/Tgh: (1/1)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Timberland Guide
Cost: 1G
Type: Creature — Human Scout
Pow/Tgh: (1/1)
Rules Text: When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.
Set/Rarity: Avacyn Restored Common

Name Timberland Ruins
Cost:
Type: Land
Pow/Tgh:
Rules Text: Timberland Ruins enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.
Set/Rarity: Odyssey Common

Name Timberline Ridge
Cost:
Type: Land
Pow/Tgh:
Rules Text: Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
{T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.
Set/Rarity: Ice Age Rare

Name Timbermare
Cost: 3G
Type: Creature — Elemental Horse
Pow/Tgh: (5/5)
Rules Text: Haste
Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Timbermare enters the battlefield, tap all other creatures.
Set/Rarity: Planar Chaos Rare

Name Timbermaw Larva
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (2/2)
Rules Text: Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
Set/Rarity: Zendikar Common

Name Timberpack Wolf
Cost: 1G
Type: Creature — Wolf
Pow/Tgh: (2/2)
Rules Text: Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
Set/Rarity: Magic 2013 Common

Name Timberwatch Elf
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (1/2)
Rules Text: {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Legions Common

Name Time and Tide
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Set/Rarity: Visions Uncommon

Name Time Bomb
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a time counter on Time Bomb.
{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
Set/Rarity: Masters Edition II Rare, Fifth Edition Rare, Ice Age Rare

Name Time Ebb
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library.
Set/Rarity: Magic 2014 Core Set Common, Ninth Edition Common, Starter 2000 Common, Starter 1999 Common, Portal Second Age Common, Tempest Common, Portal Common

Name Time Elemental
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (0/2)
Rules Text: When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Legends Rare

Name Time Machine
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Remove Time Machine and target nontoken creature you own from the game. Return both cards to play at the beginning of your upkeep on your turn X of the next game you play with the same opponent, where X is the removed creature's converted mana cost.
Set/Rarity: Unhinged Rare

Name Time of Heroes
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Each creature you control with a level counter on it gets +2/+2.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Time of Need
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Champions of Kamigawa Uncommon

Name Time Reversal
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal.
Set/Rarity: Magic 2012 Mythic Rare, Magic 2011 Mythic Rare

Name Time Sieve
Cost: UB
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice five artifacts: Take an extra turn after this one.
Set/Rarity: Alara Reborn Rare

Name Time Spiral
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
Set/Rarity: Urza's Saga Rare

Name Time Stop
Cost: 4UU
Type: Instant
Pow/Tgh:
Rules Text: End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Set/Rarity: Tenth Edition Rare, Champions of Kamigawa Rare

Name Time Stretch
Cost: 8UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player takes two extra turns after this one.
Set/Rarity: Tenth Edition Rare, Odyssey Rare

Name Time to Feed
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that
creature. (Each deals damage equal to its power to the other.)
Set/Rarity: Theros Common

Name Time Vault
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
{T}: Take an extra turn after this one.
Set/Rarity: Masters Edition IV Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Time Walk
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one.
Set/Rarity: Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Time Warp
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player takes an extra turn after this one.
Set/Rarity: Magic 2010 Mythic Rare, Starter 1999 Rare, Tempest Rare

Name Timebender
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Timebender is turned face up, choose one — Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
Set/Rarity: Planar Chaos Uncommon

Name Timecrafting
Cost: XR
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Remove X time counters from target permanent or suspended card; or put X time counters on target permanent with a time counter on it or suspended card.
Set/Rarity: Planar Chaos Uncommon

Name Timely Reinforcements
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield.
Set/Rarity: Magic 2012 Uncommon

Name Timesifter
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each upkeep, each player exiles the top card of his or her library. The player who exiled the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.
Set/Rarity: Mirrodin Rare

Name Timetwister
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Set/Rarity: Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Timid Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
When another creature enters the battlefield, return Timid Drake to its owner's hand.
Set/Rarity: Mercadian Masques Uncommon, Weatherlight Uncommon

Name Timmerian Fiends
Cost: 1BB
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
Set/Rarity: Homelands Rare

Name Timmy, Power Gamer
Cost: 2GG
Type: Summon — Legend
Pow/Tgh: (1/1)
Rules Text: o4: Put a creature into play from your hand.
Set/Rarity: Unglued Rare

Name Tin Street Hooligan
Cost: 1R
Type: Creature — Goblin Rogue
Pow/Tgh: (2/1)
Rules Text: When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact.
Set/Rarity: Guildpact Common

Name Tin Street Market
Cost: 4R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}, Discard a card: Draw a card."
Set/Rarity: Gatecrash Common

Name Tinder Farm
Cost:
Type: Land
Pow/Tgh:
Rules Text: Tinder Farm enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool.
Set/Rarity: Invasion Common

Name Tinder Wall
Cost: G
Type: Creature — Plant Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add {R}{R} to your mana pool.
{R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name Tine Shrike
Cost: 3W
Type: Creature — Bird
Pow/Tgh: (2/1)
Rules Text: Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Mirrodin Besieged Common

Name Tinker
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Tinker, sacrifice an artifact.
Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: From the Vault: Exiled Mythic Rare, Urza's Legacy Uncommon

Name Tin-Wing Chimera
Cost: 4
Type: Artifact Creature — Chimera
Pow/Tgh: (2/2)
Rules Text: Flying
Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
Set/Rarity: Visions Uncommon

Name Tireless Missionaries
Cost: 4W
Type: Creature — Human Cleric
Pow/Tgh: (2/3)
Rules Text: When Tireless Missionaries enters the battlefield, you gain 3 life.
Set/Rarity: Magic 2011 Common

Name Tireless Tribe
Cost: W
Type: Creature — Human Nomad
Pow/Tgh: (1/1)
Rules Text: Discard a card: Tireless Tribe gets +0/+4 until end of turn.
Set/Rarity: Odyssey Common

Name Titan Forge
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Put a charge counter on Titan Forge.
{T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield.
Set/Rarity: Mirrodin Besieged Rare

Name Titan of Eternal Fire
Cost: 5R
Type: Creature — Giant
Pow/Tgh: (5/6)
Rules Text: Each Human creature you control has "{R}, {T}: This creature deals 1 damage to target creature or player."
Set/Rarity: Theros Rare

Name Titania's Boon
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a +1/+1 counter on each creature you control.
Set/Rarity: Urza's Saga Uncommon

Name Titania's Chosen
Cost: 2G
Type: Creature — Elf Archer
Pow/Tgh: (1/1)
Rules Text: Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.
Set/Rarity: Urza's Saga Uncommon

Name Titania's Song
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.
Set/Rarity: Masters Edition IV Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Antiquities Uncommon

Name Titanic Bulvox
Cost: 6GG
Type: Creature — Beast
Pow/Tgh: (7/4)
Rules Text: Trample
Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Scourge Common

Name Titanic Growth
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn.
Set/Rarity: Magic 2013 Common, Magic 2012 Common

Name Titanic Ultimatum
Cost: RRGGGWW
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Rare, Shards of Alara Rare

Name Titanium Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}{W}: Titanium Golem gains first strike until end of turn.
Set/Rarity: Mirrodin Common

Name Titan's Revenge
Cost: XRR
Type: Sorcery
Pow/Tgh:
Rules Text: Titan's Revenge deals X damage to target creature or player. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Morningtide Rare

Name Titan's Strength
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Common

Name Tithe
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library.
Set/Rarity: Visions Rare

Name Tithe Drinker
Cost: WB
Type: Creature — Vampire
Pow/Tgh: (2/1)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Set/Rarity: Dragon's Maze Common

Name Tivadar of Thorn
Cost: 1WW
Type: Legendary Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike, protection from red
When Tivadar of Thorn enters the battlefield, destroy target Goblin.
Set/Rarity: Time Spiral Rare

Name Tivadar's Crusade
Cost: 1WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all Goblins.
Set/Rarity: Masters Edition Uncommon, The Dark Uncommon

Name To Arms!
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Untap all creatures you control.
Draw a card.
Set/Rarity: Guildpact Uncommon

Name Tobias Andrion
Cost: 3WU
Type: Legendary Creature — Human Advisor
Pow/Tgh: (4/4)
Rules Text:
Set/Rarity: Masters Edition III Common, Chronicles Uncommon, Legends Uncommon

Name Student of Elements (Tobita, Master of Winds)
Cost: 1U
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: Creatures you control have flying.
Set/Rarity: Champions of Kamigawa Uncommon

Name Togglodyte
Cost: 3
Type: Artifact Creature — Golem
Pow/Tgh: (4/4)
Rules Text: Togglodyte comes into play turned on.
Whenever a player plays a spell, toggle Togglodyte's ON/OFF switch.
As long as Togglodyte is turned off, it can't attack or block, and all damage it would deal is prevented.
Set/Rarity: Unhinged Uncommon

Name Toil // Trouble (Toil)
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Toil to Renown
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 1 life for each tapped artifact, creature, and land you control.
Set/Rarity: Shadowmoor Common

Name Toils of Night and Day
Cost: 2U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You may tap or untap target permanent, then you may tap or untap another target permanent.
Set/Rarity: Betrayers of Kamigawa Common

Name Akki Lavarunner (Tok-Tok, Volcano Born)
Cost: 3R
Type: Legendary Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
Set/Rarity: Champions of Kamigawa Rare

Name Tolaria
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool.
{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate this ability only during any upkeep step.
Set/Rarity: Legends Uncommon

Name Tolaria West
Cost:
Type: Land
Pow/Tgh:
Rules Text: Tolaria West enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Set/Rarity: Future Sight Uncommon

Name Tolarian Academy
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {U} to your mana pool for each artifact you control.
Set/Rarity: Urza's Saga Rare

Name Tolarian Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (2/4)
Rules Text: Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Weatherlight Common

Name Tolarian Emissary
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.
Set/Rarity: Invasion Uncommon

Name Tolarian Entrancer
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat.
Set/Rarity: Weatherlight Rare

Name Tolarian Sentinel
Cost: 3U
Type: Creature — Human Spellshaper
Pow/Tgh: (1/3)
Rules Text: Flying
{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
Set/Rarity: Time Spiral Common

Name Tolarian Serpent
Cost: 5UU
Type: Creature — Serpent
Pow/Tgh: (7/7)
Rules Text: At the beginning of your upkeep, put the top seven cards of your library into your graveyard.
Set/Rarity: Weatherlight Rare

Name Tolarian Winds
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Discard all the cards in your hand, then draw that many cards.
Set/Rarity: Seventh Edition Common, Beatdown Box Set Common, Urza's Saga Common

Name Tolsimir Wolfblood
Cost: 4GW
Type: Legendary Creature — Elf Warrior
Pow/Tgh: (3/4)
Rules Text: Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield.
Set/Rarity: Ravnica: City of Guilds Rare

Name Tomb Hex
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -2/-2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
Set/Rarity: Worldwake Common

Name Tomb of Urami
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.
{2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield.
Set/Rarity: Saviors of Kamigawa Rare

Name Tombfire
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player exiles all cards with flashback from his or her graveyard.
Set/Rarity: Odyssey Rare

Name Tombstalker
Cost: 6BB
Type: Creature — Demon
Pow/Tgh: (5/5)
Rules Text: Flying
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Set/Rarity: Modern Masters Rare, Future Sight Rare

Name Tombstone Stairwell
Cost: 2BB
Type: World Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard.
At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.
Set/Rarity: Mirage Rare

Name Tome Scour
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top five cards of his or her library into his or her graveyard.
Set/Rarity: Magic 2014 Core Set Common, Magic 2011 Common, Magic 2010 Common

Name Tomorrow, Azami's Familiar
Cost: 5U
Type: Legendary Creature — Spirit
Pow/Tgh: (1/5)
Rules Text: If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Betrayers of Kamigawa Rare

Name Jushi Apprentice (Tomoya the Revealer)
Cost: 1U
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: {3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.
Set/Rarity: Champions of Kamigawa Rare

Name Tonic Peddler
Cost: 1W
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {W}, {T}, Discard a card: Target player gains 3 life.
Set/Rarity: Mercadian Masques Uncommon

Name Tooth and Claw
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield.
Set/Rarity: Commander 2013 Edition Rare, Tempest Rare

Name Tooth and Nail
Cost: 5GG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
Entwine {2} (Choose both if you pay the entwine cost.)
Set/Rarity: Modern Masters Rare, Mirrodin Rare

Name Tooth of Chiss-Goria
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Flash
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
{T}: Target creature gets +1/+0 until end of turn.
Set/Rarity: Mirrodin Common

Name Tooth of Ramos
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W} to your mana pool.

Sacrifice Tooth of Ramos: Add {W} to your mana pool.
Set/Rarity: Mercadian Masques Rare

Name Topan Ascetic
Cost: 2G
Type: Creature — Human Monk
Pow/Tgh: (2/2)
Rules Text: Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
Set/Rarity: Shards of Alara Uncommon

Name Topple
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.)
Set/Rarity: Nemesis Common

Name Topsy Turvy
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: The phases of each player's turn are reversed. (The phases are, in reverse order, end, postcombat main, combat, precombat main, and beginning.)
If there are more than two players in the game, the turn order is reversed.
Set/Rarity: Unhinged Rare

Name Tor Giant
Cost: 3R
Type: Creature — Giant
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Ice Age Common

Name Tor Wauki
Cost: 2BBR
Type: Legendary Creature — Human Archer
Pow/Tgh: (3/3)
Rules Text: {T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
Set/Rarity: Masters Edition III Uncommon, Chronicles Uncommon, Legends Uncommon

Name Torch Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
{1}{R}: Torch Drake gets +1/+0 until end of turn.
Set/Rarity: Guildpact Common

Name Torch Fiend
Cost: 1R
Type: Creature — Devil
Pow/Tgh: (2/1)
Rules Text: {R}, Sacrifice Torch Fiend: Destroy target artifact.
Set/Rarity: Magic 2013 Uncommon, Dark Ascension Common

Name Torch Slinger
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
Set/Rarity: Zendikar Common

Name Torch Song
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a verse counter on Torch Song.
{2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.
Set/Rarity: Urza's Saga Uncommon

Name Torchling
Cost: 3RR
Type: Creature — Shapeshifter
Pow/Tgh: (3/3)
Rules Text: {R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.
Set/Rarity: Duel Decks: Venser vs. Koth Rare, Planar Chaos Rare

Name Torii Watchward
Cost: 4W
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Vigilance (Attacking doesn't cause this creature to tap.)
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Saviors of Kamigawa Common

Name Torment
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -3/-0.
Set/Rarity: Stronghold Common

Name Tormented Angel
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (1/5)
Rules Text: Flying
Set/Rarity: Urza's Destiny Common

Name Tormented Hero
Cost: B
Type: Creature — Human Warrior
Pow/Tgh: (2/1)
Rules Text: Tormented Hero enters the battlefield tapped.
Heroic — Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.
Set/Rarity: Theros Uncommon

Name Tormented Pariah
Cost: 3R
Type: Creature — Human Warrior Werewolf
Pow/Tgh: (3/2)
Rules Text: At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.
Set/Rarity: Innistrad Common

Name Tormented Soul
Cost: B
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Tormented Soul can't block and can't be blocked.
Set/Rarity: Magic 2013 Common, Planechase 2012 Edition Common, Magic 2012 Common

Name Tormentor Exarch
Cost: 3R
Type: Creature — Cleric
Pow/Tgh: (2/2)
Rules Text: When Tormentor Exarch enters the battlefield, choose one — Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn.
Set/Rarity: New Phyrexia Uncommon

Name Tormentor's Trident
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+0 and attacks each turn if able.
Equip {3}
Set/Rarity: Avacyn Restored Uncommon

Name Tormod's Crypt
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard.
Set/Rarity: Magic 2013 Uncommon, Time Spiral "Timeshifted" Special, Chronicles Common, The Dark Uncommon

Name Tornado
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.
Set/Rarity: Masters Edition Rare, Alliances Rare

Name Tornado Elemental
Cost: 5GG
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.
You may have Tornado Elemental assign its combat damage as though it weren't blocked.
Set/Rarity: Planechase Rare, Fifth Dawn Rare

Name Torpid Moloch
Cost: R
Type: Creature — Lizard
Pow/Tgh: (3/2)
Rules Text: Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Torpor Dust
Cost: 2(U/B)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
Enchanted creature gets -3/-0.
Set/Rarity: Shadowmoor Common

Name Torpor Orb
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Creatures entering the battlefield don't cause abilities to trigger.
Set/Rarity: New Phyrexia Rare

Name Torrent of Fire
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.
Set/Rarity: Scourge Common

Name Torrent of Lava
Cost: XRR
Type: Sorcery
Pow/Tgh:
Rules Text: Torrent of Lava deals X damage to each creature without flying.
As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
Set/Rarity: Mirage Rare

Name Torrent of Souls
Cost: 4(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Archenemy Uncommon, Shadowmoor Uncommon

Name Torrent of Stone
Cost: 3R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane—Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Modern Masters Common, Betrayers of Kamigawa Common

Name Torsten Von Ursus
Cost: 3GGW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (5/5)
Rules Text:
Set/Rarity: Masters Edition III Common, Legends Uncommon

Name Tortoise Formation
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Set/Rarity: Shards of Alara Common

Name Torture
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{1}{B}: Put a -1/-1 counter on enchanted creature.
Set/Rarity: Shadowmoor Common, Fifth Edition Common, Homelands Common, Homelands Common

Name Torture Chamber
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a pain counter on Torture Chamber.
At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.
{1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way.
Set/Rarity: Tempest Rare

Name Tortured Existence
Cost: B
Type: Enchantment
Pow/Tgh:
Rules Text: {B}, Discard a creature card: Return target creature card from your graveyard to your hand.
Set/Rarity: Stronghold Common

Name Toshiro Umezawa
Cost: 1BB
Type: Legendary Creature — Human Samurai
Pow/Tgh: (2/2)
Rules Text: Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead.
Set/Rarity: Betrayers of Kamigawa Rare

Name Total War
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
Set/Rarity: Ice Age Rare

Name Totally Lost
Cost: 4U
Type: Instant
Pow/Tgh:
Rules Text: Put target nonland permanent on top of its owner's library.
Set/Rarity: Gatecrash Common

Name Totem Speaker
Cost: 4G
Type: Creature — Elf Druid
Pow/Tgh: (3/3)
Rules Text: Whenever a Beast enters the battlefield, you may gain 3 life.
Set/Rarity: Legions Uncommon

Name Totem-Guide Hartebeest
Cost: 4W
Type: Creature — Antelope
Pow/Tgh: (2/5)
Rules Text: When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
Set/Rarity: Rise of the Eldrazi Common

Name Touch and Go
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Gotcha Whenever an opponent touches his or her face, you may say "Gotcha" If you do, return Touch and Go from your graveyard to your hand.
Set/Rarity: Unhinged Common

Name Touch of Brilliance
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw two cards.
Set/Rarity: Starter 1999 Common, Portal Second Age Common, Portal Common

Name Touch of Darkness
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Any number of target creatures become black until end of turn.
Set/Rarity: Legends Uncommon

Name Touch of Death
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Touch of Death deals 1 damage to target player. You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Fifth Edition Common, Ice Age Common

Name Touch of Invisibility
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature can't be blocked this turn.
Draw a card.
Set/Rarity: Odyssey Common

Name Touch of the Eternal
Cost: 5WW
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
Set/Rarity: Magic 2013 Rare

Name Touch of Vitae
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once."
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Ice Age Uncommon

Name Touchstone
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Tap target artifact you don't control.
Set/Rarity: Weatherlight Uncommon

Name Tourach's Chant
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}.
Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls.
Set/Rarity: Fallen Empires Uncommon

Name Tourach's Gate
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land you control
Sacrifice a Thrull: Put three time counters on Tourach's Gate.
At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it.
Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate this ability only if enchanted land is untapped.
Set/Rarity: Fallen Empires Rare

Name Tovolar's Magehunter
Cost:
Color: Red
Type: Creature — Werewolf
Pow/Tgh: (5/5)
Rules Text: Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
Set/Rarity: Dark Ascension Rare

Name Tower Above
Cost: (2/G)(2/G)(2/G)
Type: Sorcery
Pow/Tgh:
Rules Text: ({(2/g)} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Uncommon

Name Tower Defense
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +0/+5 and gain reach until end of turn.
Set/Rarity: Gatecrash Uncommon

Name Tower Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (2/1)
Rules Text: Flying
{W}: Tower Drake gets +0/+1 until end of turn.
Set/Rarity: Return to Ravnica Common, Invasion Common

Name Tower Gargoyle
Cost: 1WUB
Type: Artifact Creature — Gargoyle
Pow/Tgh: (4/4)
Rules Text: Flying
Set/Rarity: Commander 2013 Edition Uncommon, Shards of Alara Uncommon

Name Tower Geist
Cost: 3U
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Set/Rarity: Dark Ascension Uncommon

Name Tower of Calamities
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {8}, {T}: Tower of Calamities deals 12 damage to target creature.
Set/Rarity: Scars of Mirrodin Rare

Name Tower of Champions
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {8}, {T}: Target creature gets +6/+6 until end of turn.
Set/Rarity: Mirrodin Rare

Name Tower of Coireall
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Target creature can't be blocked by Walls this turn.
Set/Rarity: The Dark Uncommon

Name Tower of Eons
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {8}, {T}: You gain 10 life.
Set/Rarity: Mirrodin Rare

Name Tower of Fortunes
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {8}, {T}: Draw four cards.
Set/Rarity: Commander 2013 Edition Rare, Mirrodin Rare

Name Tower of Murmurs
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard.
Set/Rarity: Mirrodin Rare

Name Tower of the Magistrate
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Target creature gains protection from artifacts until end of turn.
Set/Rarity: Mercadian Masques Rare

Name Towering Baloth
Cost: 6GG
Type: Creature — Beast
Pow/Tgh: (7/6)
Rules Text: Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Towering Indrik
Cost: 3G
Type: Creature — Beast
Pow/Tgh: (2/4)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Return to Ravnica Common

Name Towering Thunderfist
Cost: 4R
Type: Creature — Giant Soldier
Pow/Tgh: (4/4)
Rules Text: {W}: Towering Thunderfist gains vigilance until end of turn.
Set/Rarity: Gatecrash Common

Name Town Sentry
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
Set/Rarity: Portal Second Age Common

Name Toxic Deluge
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn.
Set/Rarity: Commander 2013 Edition Rare

Name Toxic Iguanar
Cost: R
Type: Creature — Lizard
Pow/Tgh: (1/1)
Rules Text: Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Set/Rarity: Conflux Common

Name Toxic Nim
Cost: 4BB
Type: Creature — Zombie
Pow/Tgh: (4/1)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{B}: Regenerate Toxic Nim.
Set/Rarity: New Phyrexia Common

Name Toxic Stench
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Target nonblack creature gets -1/-1 until end of turn.
Threshold — If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
Set/Rarity: Judgment Common

Name Toxin Sliver
Cost: 3B
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
Set/Rarity: Legions Rare

Name Toy Boat
Cost: 3
Type: Artifact Creature — Ship
Pow/Tgh: (3/3)
Rules Text: Cumulative upkeep—Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it—without pausing between or fumbling it.)
Set/Rarity: Unhinged Uncommon

Name Toymaker
Cost: 2
Type: Artifact Creature — Spellshaper
Pow/Tgh: (1/1)
Rules Text: {1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.)
Set/Rarity: Mercadian Masques Uncommon

Name Trace of Abundance
Cost: (R/W)G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has shroud. (It can't be the target of spells or abilities.)
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Alara Reborn Common

Name Tracker
Cost: 2G
Type: Creature — Human
Pow/Tgh: (2/2)
Rules Text: {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
Set/Rarity: Masters Edition III Uncommon, The Dark Rare

Name Tracker's Instincts
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Uncommon

Name Trade Caravan
Cost: W
Type: Creature — Human Nomad
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a currency counter on Trade Caravan.
Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep.
Set/Rarity: Homelands Common, Homelands Common

Name Trade Routes
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Mercadian Masques Rare

Name Trade Secrets
Cost: 1UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
Set/Rarity: Magic: The Gathering-Commander Rare, Onslaught Rare

Name Tradewind Rider
Cost: 3U
Type: Creature — Spirit
Pow/Tgh: (1/4)
Rules Text: Flying
{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
Set/Rarity: Tempest Rare

Name Trading Post
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
Set/Rarity: Magic 2014 Core Set Rare, Magic 2013 Rare

Name Tragic Poet
Cost: W
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Set/Rarity: Urza's Legacy Common

Name Tragic Slip
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Set/Rarity: Dark Ascension Common

Name Trailblazer
Cost: 2GG
Type: Instant
Pow/Tgh:
Rules Text: Target creature can't be blocked this turn.
Set/Rarity: Ice Age Rare

Name Trailblazer's Boots
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
Set/Rarity: Zendikar Uncommon

Name Train of Thought
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)
Draw a card.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Guildpact Common

Name Trained Armodon
Cost: 1GG
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Tempest Common

Name Trained Caracal
Cost: W
Type: Creature — Cat
Pow/Tgh: (1/1)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Return to Ravnica Common

Name Trained Cheetah
Cost: 2G
Type: Creature — Cat
Pow/Tgh: (2/2)
Rules Text: Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Trained Condor
Cost: 2U
Type: Creature — Bird
Pow/Tgh: (2/1)
Rules Text: Flying
Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
Set/Rarity: Magic 2014 Core Set Common

Name Trained Jackal
Cost: G
Type: Creature — Hound
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Portal Three Kingdoms Common

Name Trained Orgg
Cost: 6R
Type: Creature — Orgg
Pow/Tgh: (6/6)
Rules Text:
Set/Rarity: Seventh Edition Rare, Starter 2000 Rare, Starter 1999 Rare

Name Trained Pronghorn
Cost: 1W
Type: Creature — Antelope
Pow/Tgh: (1/1)
Rules Text: Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
Set/Rarity: Judgment Common

Name Training Drone
Cost: 3
Type: Artifact Creature — Drone
Pow/Tgh: (4/4)
Rules Text: Training Drone can't attack or block unless it's equipped.
Set/Rarity: Mirrodin Besieged Common

Name Training Grounds
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Set/Rarity: Rise of the Eldrazi Rare

Name Trait Doctoring
Cost: U
Type: Sorcery
Pow/Tgh:
Rules Text: Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Dragon's Maze Rare

Name Traitorous Blood
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Set/Rarity: Innistrad Common

Name Traitorous Instinct
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
Set/Rarity: Return to Ravnica Common, Rise of the Eldrazi Uncommon

Name Traitor's Clutch
Cost: 4B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Time Spiral Common

Name Traitor's Roar
Cost: 4(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Set/Rarity: Shadowmoor Common

Name Tranquil Domain
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy all non-Aura enchantments.
Set/Rarity: Mirage Common

Name Tranquil Garden
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step.
Set/Rarity: Champions of Kamigawa Uncommon

Name Tranquil Grove
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{G}{G}: Destroy all other enchantments.
Set/Rarity: Classic Sixth Edition Rare, Weatherlight Rare

Name Tranquil Path
Cost: 4G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments.

Draw a card.
Set/Rarity: Apocalypse Common

Name Tranquil Thicket
Cost:
Type: Land
Pow/Tgh:
Rules Text: Tranquil Thicket enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Cycling {G} ({G}, Discard this card: Draw a card.)
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Izzet vs. Golgari Common, Magic: The Gathering-Commander Common, Archenemy Common, Duel Decks: Elves vs. Goblins Common, Onslaught Common

Name Tranquility
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all enchantments.
Set/Rarity: Seventh Edition Common, Invasion Common, Battle Royale Box Set Common, Mercadian Masques Common, Classic Sixth Edition Common, Tempest Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Transcendence
Cost: 3WWW
Type: Enchantment
Pow/Tgh:
Rules Text: You don't lose the game for having 0 or less life.

When you have 20 or more life, you lose the game.

Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Set/Rarity: Torment Rare

Name Transcendent Master
Cost: 1WW
Type: Creature — Human Cleric Avatar
Pow/Tgh: (3/3)
Rules Text: Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 6-11
6/6
Lifelink
LEVEL 12+
9/9
Lifelink, indestructible
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Transguild Courier
Cost: 4
Color: White/Blue/Black/Red/Green
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Dissension Uncommon

Name Transguild Promenade
Cost:
Type: Land
Pow/Tgh:
Rules Text: Transguild Promenade enters the battlefield tapped.
When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Commander 2013 Edition Common, Return to Ravnica Common

Name Transluminant
Cost: 1G
Type: Creature — Dryad Shaman
Pow/Tgh: (2/2)
Rules Text: {W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step.
Set/Rarity: Ravnica: City of Guilds Common

Name Transmogrifying Licid
Cost: 3
Type: Artifact Creature — Licid
Pow/Tgh: (2/2)
Rules Text: {1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
Set/Rarity: Exodus Uncommon

Name Transmutation
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Switch target creature's power and toughness until end of turn.
Set/Rarity: Chronicles Common, Legends Common

Name Transmute Artifact
Cost: UU
Type: Sorcery
Pow/Tgh:
Rules Text: Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.
Set/Rarity: Masters Edition IV Rare, Antiquities Uncommon

Name Trap Digger
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (1/3)
Rules Text: {2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
Set/Rarity: Scourge Rare

Name Trap Runner
Cost: 2WW
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: {T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
Set/Rarity: Mercadian Masques Uncommon

Name Trapfinder's Trick
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player reveals his or her hand and discards all Trap cards.
Set/Rarity: Zendikar Common

Name Trapjaw Kelpie
Cost: 4(G/U)(G/U)
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: Flash
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Eventide Common

Name Trapmaker's Snare
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Zendikar Uncommon

Name Traproot Kami
Cost: G
Type: Creature — Spirit
Pow/Tgh: (0/*)
Rules Text: Defender; reach (This creature can block creatures with flying.)
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
Set/Rarity: Betrayers of Kamigawa Common

Name Trash for Treasure
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Set/Rarity: Mirrodin Rare

Name Traumatic Visions
Cost: 3UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Modern Masters Common, Conflux Common

Name Traumatize
Cost: 3UU
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top half of his or her library, rounded down, into his or her graveyard.
Set/Rarity: Magic 2014 Core Set Rare, Magic 2011 Rare, Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Odyssey Rare

Name Travel Preparations
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Common

Name Traveler's Amulet
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Theros Common, Innistrad Common

Name Traveler's Cloak
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.
Set/Rarity: Invasion Common

Name Traveling Philosopher
Cost: 1W
Type: Creature — Human Advisor
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Theros Common

Name Traveling Plague
Cost: 3BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of each upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.
Set/Rarity: Odyssey Rare

Name Treacherous Link
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.
Set/Rarity: Urza's Legacy Uncommon

Name Treacherous Pit-Dweller
Cost: BB
Type: Creature — Demon
Pow/Tgh: (4/3)
Rules Text: When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Avacyn Restored Rare

Name Treacherous Urge
Cost: 4B
Type: Instant
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step.
Set/Rarity: Planar Chaos Uncommon

Name Treacherous Vampire
Cost: 4B
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
Set/Rarity: Judgment Uncommon

Name Treacherous Werewolf
Cost: 2B
Type: Creature — Werewolf Minion
Pow/Tgh: (2/2)
Rules Text: Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."
Set/Rarity: Judgment Common

Name Treachery
Cost: 3UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
Set/Rarity: Urza's Destiny Rare

Name Treasure Hunt
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Set/Rarity: Worldwake Common

Name Treasure Hunter
Cost: 2W
Type: Creature — Human
Pow/Tgh: (2/2)
Rules Text: When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
Set/Rarity: Tenth Edition Uncommon, Exodus Uncommon

Name Treasure Mage
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Mirrodin Besieged Uncommon

Name Treasure Trove
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{U}{U}: Draw a card.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Exodus Uncommon

Name Treasured Find
Cost: BG
Type: Sorcery
Pow/Tgh:
Rules Text: Return target card from your graveyard to your hand. Exile Treasured Find.
Set/Rarity: Return to Ravnica Uncommon

Name Treasury Thrull
Cost: 4WB
Type: Creature — Thrull
Pow/Tgh: (4/4)
Rules Text: Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
Set/Rarity: Gatecrash Rare

Name Tree Monkey
Cost: G
Type: Creature — Ape
Pow/Tgh: (1/1)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Ninth Edition Common, Portal Second Age Common

Name Tree of Redemption
Cost: 3G
Type: Creature — Plant
Pow/Tgh: (0/13)
Rules Text: Defender
{T}: Exchange your life total with Tree of Redemption's toughness.
Set/Rarity: Innistrad Mythic Rare

Name Tree of Tales
Cost:
Type: Artifact Land
Pow/Tgh:
Rules Text: (Tree of Tales isn't a spell.)
{T}: Add {G} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name Treefolk Harbinger
Cost: G
Type: Creature — Treefolk Druid
Pow/Tgh: (0/3)
Rules Text: When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
Set/Rarity: Lorwyn Uncommon

Name Treefolk Healer
Cost: 4G
Type: Creature — Treefolk Cleric
Pow/Tgh: (2/3)
Rules Text: {2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Invasion Uncommon

Name Treefolk Mystic
Cost: 3G
Type: Creature — Treefolk
Pow/Tgh: (2/4)
Rules Text: Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
Set/Rarity: Urza's Legacy Common

Name Treefolk Seedlings
Cost: 2G
Type: Creature — Treefolk
Pow/Tgh: (2/*)
Rules Text: Treefolk Seedlings's toughness is equal to the number of Forests you control.
Set/Rarity: Seventh Edition Uncommon, Urza's Saga Uncommon

Name Treespring Lorian
Cost: 5G
Type: Creature — Beast
Pow/Tgh: (5/4)
Rules Text: Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Common

Name Treetop Bracers
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Nemesis Common

Name Treetop Defense
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
Set/Rarity: Portal Rare

Name Treetop Rangers
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Treetop Rangers can't be blocked except by creatures with flying.
Set/Rarity: Urza's Saga Common

Name Treetop Scout
Cost: G
Type: Creature — Elf Scout
Pow/Tgh: (1/1)
Rules Text: Treetop Scout can't be blocked except by creatures with flying.
Set/Rarity: Scourge Common

Name Treetop Sentinel
Cost: 2UU
Type: Creature — Bird Soldier
Pow/Tgh: (2/3)
Rules Text: Flying, protection from green
Set/Rarity: Odyssey Uncommon

Name Treetop Village
Cost:
Type: Land
Pow/Tgh:
Rules Text: Treetop Village enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Duel Decks: Garruk vs. Liliana Uncommon, Tenth Edition Uncommon, Urza's Legacy Uncommon

Name Tremble
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices a land.
Set/Rarity: Odyssey Common

Name Tremor
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Tremor deals 1 damage to each creature without flying.
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Mercadian Masques Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Second Age Common, Visions Common

Name Trench Gorger
Cost: 6UU
Type: Creature — Leviathan
Pow/Tgh: (6/6)
Rules Text: Trample
When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Trench Wurm
Cost: 3B
Type: Creature — Wurm
Pow/Tgh: (3/3)
Rules Text: {2}{R}, {T}: Destroy target nonbasic land.
Set/Rarity: Invasion Uncommon

Name Trenching Steed
Cost: 3W
Type: Creature — Horse Rebel
Pow/Tgh: (2/3)
Rules Text: Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
Set/Rarity: Prophecy Common

Name Trepanation Blade
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
Equip {2}
Set/Rarity: Innistrad Uncommon

Name Trespasser il-Vec
Cost: 2B
Type: Creature — Human Rogue
Pow/Tgh: (3/1)
Rules Text: Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Set/Rarity: Time Spiral Common

Name Trespassing Souleater
Cost: 3
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: {(u/p)}: Trespassing Souleater can't be blocked this turn. ({(u/p)} can be paid with either {U} or 2 life.)
Set/Rarity: New Phyrexia Common

Name Tresserhorn Sinks
Cost:
Type: Snow Land
Pow/Tgh:
Rules Text: Tresserhorn Sinks enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
Set/Rarity: Coldsnap Uncommon

Name Tresserhorn Skyknight
Cost: 5BB
Type: Creature — Zombie Knight
Pow/Tgh: (5/3)
Rules Text: Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
Set/Rarity: Coldsnap Uncommon

Name Trestle Troll
Cost: 1BG
Type: Creature — Troll
Pow/Tgh: (1/4)
Rules Text: Defender
Reach (This creature can block creatures with flying.)
{1}{B}{G}: Regenerate Trestle Troll.
Set/Rarity: Return to Ravnica Common

Name Treva, the Renewer
Cost: 3GWU
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Rare, Invasion Rare

Name Treva's Attendant
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: {1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.
Set/Rarity: Invasion Uncommon

Name Treva's Charm
Cost: GWU
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Planeshift Uncommon

Name Treva's Ruins
Cost:
Type: Land — Lair
Pow/Tgh:
Rules Text: When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {G}, {W}, or {U} to your mana pool.
Set/Rarity: Planeshift Uncommon

Name Triad of Fates
Cost: 2WB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (3/3)
Rules Text: {1}, {T}: Put a fate counter on another target creature.
{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.
{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
Set/Rarity: Theros Rare

Name Trial // Error (Trial)
Cost: WU
Type: Instant
Pow/Tgh:
Rules Text: Return all creatures blocking or blocked by target creature to their owner's hand.
Set/Rarity: Dissension Uncommon

Name Triangle of War
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Set/Rarity: Visions Rare

Name Triassic Egg
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Put a hatchling counter on Triassic Egg.
Sacrifice Triassic Egg: Choose one — You may put a creature card from your hand onto the battlefield; or return target creature card from your graveyard to the battlefield. Activate this ability only if two or more hatchling counters are on Triassic Egg.
Set/Rarity: Masters Edition IV Rare, Chronicles Rare, Legends Rare

Name Tribal Flames
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.
Set/Rarity: Modern Masters Uncommon, Duel Decks: Phyrexia vs. the Coalition Common, Time Spiral "Timeshifted" Special, Invasion Common

Name Tribal Forcemage
Cost: 1G
Type: Creature — Elf Wizard
Pow/Tgh: (1/1)
Rules Text: Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
Set/Rarity: Legions Rare

Name Tribal Golem
Cost: 6
Type: Artifact Creature — Golem
Pow/Tgh: (4/4)
Rules Text: Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
Set/Rarity: Onslaught Rare

Name Tribal Unity
Cost: X2G
Type: Instant
Pow/Tgh:
Rules Text: Creatures of the creature type of your choice get +X/+X until end of turn.
Set/Rarity: Planechase Uncommon, Onslaught Uncommon

Name Tribute to Hunger
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
Set/Rarity: Innistrad Uncommon

Name Tribute to the Wild
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Each opponent sacrifices an artifact or enchantment.
Set/Rarity: Magic: The Gathering-Commander Uncommon

Name Trickbind
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Set/Rarity: Time Spiral Rare

Name Trickery Charm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.
Set/Rarity: Onslaught Common

Name Tricks of the Trade
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
Set/Rarity: Magic 2013 Common

Name Trickster Mage
Cost: U
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
Set/Rarity: Nemesis Common

Name Triclopean Sight
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
Set/Rarity: Lorwyn Common

Name Trigon of Corruption
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Trigon of Corruption enters the battlefield with three charge counters on it.
{B}{B}, {T}: Put a charge counter on Trigon of Corruption.
{2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature.
Set/Rarity: Scars of Mirrodin Uncommon

Name Trigon of Infestation
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Trigon of Infestation enters the battlefield with three charge counters on it.
{G}{G}, {T}: Put a charge counter on Trigon of Infestation.
{2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield.
Set/Rarity: Scars of Mirrodin Uncommon

Name Trigon of Mending
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Trigon of Mending enters the battlefield with three charge counters on it.
{W}{W}, {T}: Put a charge counter on Trigon of Mending.
{2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life.
Set/Rarity: Scars of Mirrodin Uncommon

Name Trigon of Rage
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Trigon of Rage enters the battlefield with three charge counters on it.
{R}{R}, {T}: Put a charge counter on Trigon of Rage.
{2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn.
Set/Rarity: Scars of Mirrodin Uncommon

Name Trigon of Thought
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: Trigon of Thought enters the battlefield with three charge counters on it.
{U}{U}, {T}: Put a charge counter on Trigon of Thought.
{2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card.
Set/Rarity: Scars of Mirrodin Uncommon

Name Trinisphere
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
Set/Rarity: From the Vault: Exiled Mythic Rare, Darksteel Rare

Name Trinket Mage
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
Set/Rarity: Scars of Mirrodin Uncommon, Duel Decks: Elspeth vs. Tezzeret Common, Fifth Dawn Common

Name Trip Noose
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Tap target creature.
Set/Rarity: Duel Decks: Elspeth vs. Tezzeret Uncommon, Shadowmoor Uncommon

Name Trip Wire
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature with horsemanship.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Uncommon

Name Triskelavus
Cost: 7
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: Flying
Triskelavus enters the battlefield with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
Set/Rarity: Magic: The Gathering-Commander Rare, Time Spiral Rare

Name Triskelion
Cost: 6
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
Set/Rarity: Magic 2011 Rare, Duel Decks: Elspeth vs. Tezzeret Rare, Mirrodin Rare, Fourth Edition Rare, Antiquities Rare

Name Triton Fortune Hunter
Cost: 2U
Type: Creature — Merfolk Soldier
Pow/Tgh: (2/2)
Rules Text: Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.
Set/Rarity: Theros Uncommon

Name Triton Shorethief
Cost: U
Type: Creature — Merfolk Rogue
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Theros Common

Name Triton Tactics
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Set/Rarity: Theros Uncommon

Name Triumph of Cruelty
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
Set/Rarity: Avacyn Restored Uncommon

Name Triumph of Ferocity
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Set/Rarity: Avacyn Restored Uncommon

Name Triumph of the Hordes
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: New Phyrexia Uncommon

Name Trokin High Guard
Cost: 3W
Type: Creature — Human Knight
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Portal Second Age Common

Name Troll Ascetic
Cost: 1GG
Type: Creature — Troll Shaman
Pow/Tgh: (3/2)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
{1}{G}: Regenerate Troll Ascetic.
Set/Rarity: Duel Decks: Heroes vs. Monsters Rare, Magic: The Gathering-Commander Rare, Tenth Edition Rare, Mirrodin Rare

Name Trollhide
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Magic 2014 Core Set Common, Magic 2012 Common

Name Troll-Horn Cameo
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R} or {G} to your mana pool.
Set/Rarity: Invasion Uncommon

Name Trolls of Tel-Jilad
Cost: 5GG
Type: Creature — Troll Shaman
Pow/Tgh: (5/6)
Rules Text: {1}{G}: Regenerate target green creature.
Set/Rarity: Mirrodin Uncommon

Name Tromp the Domains
Cost: 5G
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Set/Rarity: Modern Masters Uncommon, Time Spiral Uncommon

Name Trophy Hunter
Cost: 2G
Type: Creature — Human Archer
Pow/Tgh: (2/3)
Rules Text: {1}{G}: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Tropical Island
Cost:
Type: Land — Forest Island
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition IV Rare, Masters Edition III Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Tropical Storm
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Set/Rarity: Mirage Uncommon

Name Trostani, Selesnya's Voice
Cost: GGWW
Type: Legendary Creature — Dryad
Pow/Tgh: (2/5)
Rules Text: Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Set/Rarity: Return to Ravnica Mythic Rare

Name Trostani's Judgment
Cost: 5W
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Set/Rarity: Return to Ravnica Common

Name Trostani's Summoner
Cost: 5GW
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.
Set/Rarity: Dragon's Maze Uncommon

Name Toil // Trouble (Trouble)
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Troubled Healer
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/2)
Rules Text: Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Set/Rarity: Prophecy Common

Name Troublesome Spirit
Cost: 2UU
Type: Creature — Spirit
Pow/Tgh: (3/4)
Rules Text: Flying
At the beginning of your end step, tap all lands you control.
Set/Rarity: Prophecy Rare

Name Truce
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Set/Rarity: Fifth Edition Rare, Homelands Rare

Name True Believer
Cost: WW
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: You have shroud. (You can't be the target of spells or abilities.)
Set/Rarity: Tenth Edition Rare, Onslaught Rare

Name True Conviction
Cost: 3WWW
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures you control have double strike and lifelink.
Set/Rarity: Scars of Mirrodin Rare

Name Truefire Paladin
Cost: RW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Vigilance
{R}{W}: Truefire Paladin gets +2/+0 until end of turn.
{R}{W}: Truefire Paladin gains first strike until end of turn.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Gatecrash Uncommon

Name True-Name Nemesis
Cost: 1UU
Type: Creature — Merfolk Rogue
Pow/Tgh: (3/1)
Rules Text: As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
Set/Rarity: Commander 2013 Edition Rare

Name Trumpet Blast
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Attacking creatures get +2/+0 until end of turn.
Set/Rarity: Magic 2013 Common, Magic 2010 Common, Urza's Destiny Common

Name Trumpeting Armodon
Cost: 3G
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text: {1}{G}: Target creature blocks Trumpeting Armodon this turn if able.
Set/Rarity: Battle Royale Box Set Uncommon, Tempest Uncommon

Name Trusted Advisor
Cost: U
Type: Creature — Human Advisor
Pow/Tgh: (1/2)
Rules Text: Your maximum hand size is increased by two.
At the beginning of your upkeep, return a blue creature you control to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Trusted Forcemage
Cost: 2G
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
Set/Rarity: Avacyn Restored Common

Name Trusty Machete
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+1.
Equip {2}
Set/Rarity: Zendikar Uncommon

Name Truth or Tale
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order.
Set/Rarity: Time Spiral Uncommon

Name Trygon Predator
Cost: 1GU
Type: Creature — Beast
Pow/Tgh: (2/3)
Rules Text: Flying
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Set/Rarity: Modern Masters Uncommon, Dissension Uncommon

Name Tsabo Tavoc
Cost: 5BR
Type: Legendary Creature — Horror
Pow/Tgh: (7/4)
Rules Text: First strike, protection from legendary creatures
{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.
Set/Rarity: Invasion Rare

Name Tsabo's Assassin
Cost: 2BB
Type: Creature — Zombie Assassin
Pow/Tgh: (1/1)
Rules Text: {T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
Set/Rarity: Invasion Rare

Name Tsabo's Decree
Cost: 5B
Type: Instant
Pow/Tgh:
Rules Text: Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
Set/Rarity: Invasion Rare

Name Tsabo's Web
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Set/Rarity: Invasion Rare

Name Tsunami
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all Islands.
Set/Rarity: Masters Edition IV Rare, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Tukatongue Thallid
Cost: G
Type: Creature — Fungus
Pow/Tgh: (1/1)
Rules Text: When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Planechase 2012 Edition Common, Conflux Common

Name Tuknir Deathlock
Cost: RRGG
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
Set/Rarity: Masters Edition III Uncommon, Legends Rare

Name Tuktuk Grunts
Cost: 4R
Type: Creature — Goblin Warrior Ally
Pow/Tgh: (2/2)
Rules Text: Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
Set/Rarity: Zendikar Common

Name Tuktuk Scrapper
Cost: 3R
Type: Creature — Goblin Artificer Ally
Pow/Tgh: (2/2)
Rules Text: Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.
Set/Rarity: Worldwake Uncommon

Name Tuktuk the Explorer
Cost: 2R
Type: Legendary Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Haste
When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
Set/Rarity: Rise of the Eldrazi Rare

Name Rough // Tumble (Tumble)
Cost: 5R
Type: Sorcery
Pow/Tgh:
Rules Text: Tumble deals 6 damage to each creature with flying.
Set/Rarity: Commander 2013 Edition Uncommon, Planar Chaos Uncommon

Name Tumble Magnet
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Tumble Magnet enters the battlefield with three charge counters on it.
{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
Set/Rarity: Scars of Mirrodin Common

Name Tundra
Cost:
Type: Land — Plains Island
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition IV Rare, Masters Edition II Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Tundra Kavu
Cost: 2R
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: {T}: Target land becomes a Plains or an Island until end of turn.
Set/Rarity: Apocalypse Common

Name Tundra Wolves
Cost: W
Type: Creature — Wolf
Pow/Tgh: (1/1)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Common, Eighth Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Legends Common

Name Tunnel
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target Wall. It can't be regenerated.
Set/Rarity: Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Tunnel Ignus
Cost: 1R
Type: Creature — Elemental
Pow/Tgh: (2/1)
Rules Text: Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player.
Set/Rarity: Scars of Mirrodin Rare

Name Tunnel Vision
Cost: 5U
Type: Sorcery
Pow/Tgh:
Rules Text: Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.
Set/Rarity: Ravnica: City of Guilds Rare

Name Tunneler Wurm
Cost: 6GG
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Discard a card: Regenerate Tunneler Wurm.
Set/Rarity: Judgment Uncommon

Name Turbulent Dreams
Cost: UU
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Turbulent Dreams, discard X cards.
Return X target nonland permanents to their owners' hands.
Set/Rarity: Torment Rare

Name Turf Wound
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Target player can't play land cards this turn.

Draw a card.
Set/Rarity: Invasion Common

Name Turn // Burn (Turn)
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Turn Aside
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell that targets a permanent you control.
Set/Rarity: Scars of Mirrodin Common

Name Turn the Tables
Cost: 3WW
Type: Instant
Pow/Tgh:
Rules Text: All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Set/Rarity: Darksteel Rare

Name Turn the Tide
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Creatures your opponents control get -2/-0 until end of turn.
Set/Rarity: Mirrodin Besieged Common

Name Turn to Dust
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target Equipment. Add {G} to your mana pool.
Set/Rarity: Mirrodin Common

Name Turn to Frog
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn.
Set/Rarity: Magic 2012 Uncommon

Name Turn to Mist
Cost: 1(W/U)
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Shadowmoor Common

Name Turn to Slag
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Set/Rarity: Magic 2013 Common, Scars of Mirrodin Common

Name Turnabout
Cost: 2UU
Type: Instant
Pow/Tgh:
Rules Text: Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Set/Rarity: Urza's Saga Uncommon

Name Turntimber Basilisk
Cost: 1GG
Type: Creature — Basilisk
Pow/Tgh: (2/1)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
Set/Rarity: Zendikar Uncommon

Name Turntimber Grove
Cost:
Type: Land
Pow/Tgh:
Rules Text: Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
{T}: Add {G} to your mana pool.
Set/Rarity: Zendikar Common

Name Turntimber Ranger
Cost: 3GG
Type: Creature — Elf Scout Ally
Pow/Tgh: (2/2)
Rules Text: Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger.
Set/Rarity: Zendikar Rare

Name Turtleshell Changeling
Cost: 3U
Type: Creature — Shapeshifter
Pow/Tgh: (1/4)
Rules Text: Changeling (This card is every creature type at all times.)
{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
Set/Rarity: Lorwyn Uncommon

Name Twiddle
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: You may tap or untap target artifact, creature, or land.
Set/Rarity: Eighth Edition Common, Seventh Edition Common, Fifth Edition Common, Fourth Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Twigwalker
Cost: 2G
Type: Creature — Insect
Pow/Tgh: (2/2)
Rules Text: {1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.
Set/Rarity: Odyssey Uncommon

Name Twilight Drover
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Rare, Ravnica: City of Guilds Rare

Name Twilight Mire
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool.
Set/Rarity: Eventide Rare

Name Twilight Shepherd
Cost: 3WWW
Type: Creature — Angel
Pow/Tgh: (5/5)
Rules Text: Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Duel Decks: Divine vs. Demonic Rare, Shadowmoor Rare

Name Twilight's Call
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it.
Each player returns all creature cards from his or her graveyard to the battlefield.
Set/Rarity: Duel Decks: Izzet vs. Golgari Rare, Invasion Rare

Name Twinblade Slasher
Cost: G
Type: Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
{1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.
Set/Rarity: Eventide Uncommon

Name Twincast
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Copy target instant or sorcery spell. You may choose new targets for the copy.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Saviors of Kamigawa Rare

Name Twinning Glass
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
Set/Rarity: Lorwyn Rare

Name Twinstrike
Cost: 3BR
Type: Instant
Pow/Tgh:
Rules Text: Twinstrike deals 2 damage to each of two target creatures.
Hellbent — Destroy those creatures instead if you have no cards in hand.
Set/Rarity: Dissension Uncommon

Name Twist Allegiance
Cost: 6R
Type: Sorcery
Pow/Tgh:
Rules Text: You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
Set/Rarity: Betrayers of Kamigawa Rare

Name Twisted Abomination
Cost: 5B
Type: Creature — Zombie Mutant
Pow/Tgh: (5/3)
Rules Text: {B}: Regenerate Twisted Abomination.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Premium Deck Series: Graveborn Common, Archenemy Common, Duel Decks: Garruk vs. Liliana Common, Time Spiral "Timeshifted" Special, Scourge Common

Name Twisted Experiment
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/-1.
Set/Rarity: Urza's Destiny Common

Name Twisted Image
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Switch target creature's power and toughness until end of turn.
Draw a card.
Set/Rarity: Scars of Mirrodin Uncommon

Name Twisted Justice
Cost: 4UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player sacrifices a creature. You draw cards equal to that creature's power.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Twitch
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: You may tap or untap target artifact, creature, or land.
Draw a card.
Set/Rarity: Worldwake Common, Tenth Edition Common, Tempest Common

Name Two-Headed Cerberus
Cost: 1RR
Type: Creature — Hound
Pow/Tgh: (1/2)
Rules Text: Double strike (This creature deals both first-strike and regular combat damage.)
Set/Rarity: Theros Common

Name Two-Headed Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
Two-Headed Dragon can't be blocked except by two or more creatures.
Two-Headed Dragon can block an additional creature.
Set/Rarity: Archenemy Rare, From the Vault: Dragons Rare, Eighth Edition Rare, Mercadian Masques Rare

Name Two-Headed Giant of Foriys
Cost: 4R
Type: Creature — Giant
Pow/Tgh: (4/4)
Rules Text: Trample
Two-Headed Giant of Foriys can block an additional creature.
Set/Rarity: Masters Edition IV Uncommon, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Two-Headed Sliver
Cost: 1R
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have "This creature can't be blocked except by two or more creatures."
Set/Rarity: Time Spiral Common

Name Tymaret, the Murder King
Cost: BR
Type: Legendary Creature — Zombie Warrior
Pow/Tgh: (2/2)
Rules Text: {1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player.
{1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand.
Set/Rarity: Theros Rare

Name Typhoid Rats
Cost: B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Set/Rarity: Innistrad Common

Name Typhoon
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Typhoon deals damage to each opponent equal to the number of Islands that player controls.
Set/Rarity: Legends Rare

Name Tyrannize
Cost: 3(B/R)(B/R)
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards his or her hand unless he or she pays 7 life.
Set/Rarity: Shadowmoor Rare

Name Tyrant of Discord
Cost: 4RRR
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: When Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
Set/Rarity: Avacyn Restored Rare

Name Tyrranax
Cost: 4GG
Type: Creature — Beast
Pow/Tgh: (5/4)
Rules Text: {1}{G}: Tyrranax gets -1/+1 until end of turn.
Set/Rarity: Fifth Dawn Common

Name Uba Mask
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: If a player would draw a card, that player exiles that card face up instead.
Each player may play cards he or she exiled with Uba Mask this turn.
Set/Rarity: Champions of Kamigawa Rare

Name Ubul Sar Gatekeepers
Cost: 3B
Type: Creature — Zombie Soldier
Pow/Tgh: (2/4)
Rules Text: When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
Set/Rarity: Dragon's Maze Common

Name Uktabi Drake
Cost: G
Type: Creature — Drake
Pow/Tgh: (2/1)
Rules Text: Flying, haste
Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Planar Chaos Common

Name Uktabi Efreet
Cost: 2GG
Type: Creature — Efreet
Pow/Tgh: (5/4)
Rules Text: Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Weatherlight Common

Name Uktabi Faerie
Cost: 1G
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying
{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
Set/Rarity: Mirage Common

Name Uktabi Kong
Cost: 5GGG
Type: Creature — Ape
Pow/Tgh: (8/8)
Rules Text: Trample
When Uktabi Kong comes into play, destroy all artifacts.
Tap two untapped Apes you control: Put a 1/1 green Ape creature token into play.
Set/Rarity: Unhinged Rare

Name Uktabi Orangutan
Cost: 2G
Type: Creature — Ape
Pow/Tgh: (2/2)
Rules Text: When Uktabi Orangutan enters the battlefield, destroy target artifact.
Set/Rarity: Classic Sixth Edition Uncommon, Visions Uncommon

Name Uktabi Wildcats
Cost: 4G
Type: Creature — Cat
Pow/Tgh: (*/*)
Rules Text: Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Ulamog, the Infinite Gyre
Cost: 11
Type: Legendary Creature — Eldrazi
Pow/Tgh: (10/10)
Rules Text: When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
Set/Rarity: From the Vault: Legends Mythic Rare, Rise of the Eldrazi Mythic Rare

Name Ulamog's Crusher
Cost: 8
Type: Creature — Eldrazi
Pow/Tgh: (8/8)
Rules Text: Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Ulamog's Crusher attacks each turn if able.
Set/Rarity: Rise of the Eldrazi Common

Name Ulasht, the Hate Seed
Cost: 2RG
Type: Legendary Creature — Hellion Hydra
Pow/Tgh: (0/0)
Rules Text: Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
{1}, Remove a +1/+1 counter from Ulasht: Choose one — Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Guildpact Rare

Name Ultimate Price
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target monocolored creature.
Set/Rarity: Return to Ravnica Uncommon

Name Ulvenwald Bear
Cost: 2G
Type: Creature — Bear
Pow/Tgh: (2/2)
Rules Text: Morbid — When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
Set/Rarity: Dark Ascension Common

Name Ulvenwald Mystics
Cost: 2GG
Type: Creature — Human Shaman Werewolf
Pow/Tgh: (3/3)
Rules Text: At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
Set/Rarity: Innistrad Uncommon

Name Ulvenwald Primordials
Cost:
Color: Green
Type: Creature — Werewolf
Pow/Tgh: (5/5)
Rules Text: {G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
Set/Rarity: Innistrad Uncommon

Name Ulvenwald Tracker
Cost: G
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: {1}{G}, {T}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
Set/Rarity: Avacyn Restored Rare

Name Umara Raptor
Cost: 2U
Type: Creature — Bird Ally
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
Set/Rarity: Zendikar Common

Name Umbilicus
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.
Set/Rarity: Urza's Saga Rare

Name Umbra Mystic
Cost: 2W
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
Set/Rarity: Rise of the Eldrazi Rare

Name Umbra Stalker
Cost: 4BBB
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
Set/Rarity: Eventide Rare

Name Umbral Mantle
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)
Equip {0}
Set/Rarity: Shadowmoor Uncommon

Name Umezawa's Jitte
Cost: 2
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip {2}
Set/Rarity: Betrayers of Kamigawa Rare

Name Unbender Tine
Cost: 2WU
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Untap another target permanent.
Set/Rarity: Archenemy Uncommon, Alara Reborn Uncommon

Name Unblinking Bleb
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (1/3)
Rules Text: Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Set/Rarity: Future Sight Common

Name Unbreathing Horde
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (0/0)
Rules Text: Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
Set/Rarity: Innistrad Rare

Name Unburden
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Scourge Common

Name Unburial Rites
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield.
Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Innistrad Uncommon

Name Uncanny Speed
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+0 and gains haste until end of turn.
Set/Rarity: Avacyn Restored Common

Name Unchecked Growth
Cost: 2G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Uncle Istvan
Cost: 1BBB
Type: Creature — Human
Pow/Tgh: (1/3)
Rules Text: Prevent all damage that would be dealt to Uncle Istvan by creatures.
Set/Rarity: Time Spiral "Timeshifted" Special, Fourth Edition Uncommon, The Dark Uncommon

Name Uncontrollable Anger
Cost: 2RR
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and attacks each turn if able.
Set/Rarity: Tenth Edition Common, Champions of Kamigawa Common

Name Uncontrolled Infestation
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant nonbasic land
When enchanted land becomes tapped, destroy it.
Set/Rarity: Scourge Common

Name Uncovered Clues
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Set/Rarity: Dragon's Maze Common

Name Undead Alchemist
Cost: 3U
Type: Creature — Zombie
Pow/Tgh: (4/2)
Rules Text: If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Innistrad Rare

Name Undead Executioner
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
Set/Rarity: Avacyn Restored Common

Name Undead Gladiator
Cost: 1BB
Type: Creature — Zombie Barbarian
Pow/Tgh: (3/1)
Rules Text: {1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep.
Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Set/Rarity: Onslaught Rare

Name Undead Leotau
Cost: 5B
Type: Creature — Zombie Cat
Pow/Tgh: (3/4)
Rules Text: {R}: Undead Leotau gets +1/-1 until end of turn.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Common

Name Undead Minotaur
Cost: 2B
Type: Creature — Zombie Minotaur
Pow/Tgh: (2/3)
Rules Text:
Set/Rarity: Magic 2014 Core Set Common

Name Undead Slayer
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: {W}, {T}: Exile target Skeleton, Vampire, or Zombie.
Set/Rarity: Magic 2010 Uncommon

Name Undead Warchief
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
Set/Rarity: Planechase Uncommon, Time Spiral "Timeshifted" Special, Scourge Uncommon

Name Undercity Informer
Cost: 2B
Type: Creature — Human Rogue
Pow/Tgh: (2/3)
Rules Text: {1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Set/Rarity: Gatecrash Uncommon

Name Undercity Plague
Cost: 4BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player loses 1 life, discards a card, then sacrifices a permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Gatecrash Rare

Name Undercity Shade
Cost: 4B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{B}: Undercity Shade gets +1/+1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Underground River
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Underground Sea
Cost:
Type: Land — Island Swamp
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition IV Rare, Masters Edition II Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Undergrowth
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Undergrowth, you may pay {2}{R}.
Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.
Set/Rarity: Alliances Common, Alliances Common

Name Undermine
Cost: UUB
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Its controller loses 3 life.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Rare, Invasion Rare

Name Undertaker
Cost: 1B
Type: Creature — Human Spellshaper
Pow/Tgh: (1/1)
Rules Text: {B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
Set/Rarity: Time Spiral "Timeshifted" Special, Mercadian Masques Common

Name Undertow
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Set/Rarity: Legends Uncommon

Name Underworld Cerberus
Cost: 3BR
Type: Creature — Hound
Pow/Tgh: (6/6)
Rules Text: Underworld Cerberus can't be blocked except by three or more creatures.
Cards in graveyards can't be the targets of spells or abilities.
When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand.
Set/Rarity: Theros Mythic Rare

Name Underworld Connections
Cost: 1BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}, Pay 1 life: Draw a card."
Set/Rarity: Return to Ravnica Rare

Name Underworld Dreams
Cost: BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Legends Uncommon

Name Undiscovered Paradise
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
Set/Rarity: Visions Rare

Name Undo
Cost: 1UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return two target creatures to their owners' hands.
Set/Rarity: Starter 1999 Uncommon, Portal Second Age Uncommon, Visions Common

Name Undying Beast
Cost: 3B
Type: Creature — Beast
Pow/Tgh: (3/2)
Rules Text: When Undying Beast dies, put it on top of its owner's library.
Set/Rarity: Portal Common

Name Undying Evil
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Dark Ascension Common

Name Undying Flames
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Set/Rarity: Saviors of Kamigawa Rare

Name Undying Rage
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
Set/Rarity: Duel Decks: Heroes vs. Monsters Uncommon, Time Spiral Uncommon

Name Unearth
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Legacy Common

Name Unearthly Blizzard
Cost: 2R
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Up to three target creatures can't block this turn.
Set/Rarity: Champions of Kamigawa Common

Name Unerring Sling
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
Set/Rarity: Mirage Uncommon

Name Unexpected Results
Cost: 2GU
Type: Sorcery
Pow/Tgh:
Rules Text: Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
Set/Rarity: Gatecrash Rare

Name Unexpectedly Absent
Cost: XWW
Type: Instant
Pow/Tgh:
Rules Text: Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Set/Rarity: Commander 2013 Edition Rare

Name Unflinching Courage
Cost: 1GW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has trample and lifelink.
Set/Rarity: Dragon's Maze Uncommon

Name Unforge
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
Set/Rarity: Darksteel Common

Name Unfulfilled Desires
Cost: 1UB
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Pay 1 life: Draw a card, then discard a card.
Set/Rarity: Mirage Rare

Name Unhallowed Cathar
Cost:
Color: Black
Type: Creature — Zombie Soldier
Pow/Tgh: (2/1)
Rules Text: Unhallowed Cathar can't block.
Set/Rarity: Dark Ascension Common

Name Unhallowed Pact
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Set/Rarity: Avacyn Restored Common

Name Unhinge
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards a card.
Draw a card.
Set/Rarity: Torment Common

Name Unholy Citadel
Cost:
Type: Land
Pow/Tgh:
Rules Text: Black legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Legends Uncommon

Name Unholy Fiend
Cost:
Color: Black
Type: Creature — Horror
Pow/Tgh: (3/3)
Rules Text: At the beginning of your end step, you lose 1 life.
Set/Rarity: Innistrad Uncommon

Name Unholy Grotto
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{B}, {T}: Put target Zombie card from your graveyard on top of your library.
Set/Rarity: Onslaught Rare

Name Unholy Strength
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+1.
Set/Rarity: Magic 2011 Common, Magic 2010 Common, Duel Decks: Divine vs. Demonic Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Unified Strike
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
Set/Rarity: Onslaught Common

Name Unified Will
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell if you control more creatures than that spell's controller.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Unifying Theory
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card.
Set/Rarity: Odyssey Rare

Name Unknown Shores
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Theros Common

Name Unlikely Alliance
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
Set/Rarity: Alliances Uncommon

Name Unliving Psychopath
Cost: 2BB
Type: Creature — Zombie Assassin
Pow/Tgh: (0/4)
Rules Text: {B}: Unliving Psychopath gets +1/-1 until end of turn.
{B}, {T}: Destroy target creature with power less than Unliving Psychopath's power.
Set/Rarity: Dissension Rare

Name Unmake
Cost: (W/B)(W/B)(W/B)
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Archenemy Common, Eventide Common

Name Unmask
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: You may exile a black card from your hand rather than pay Unmask's mana cost.
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Set/Rarity: Mercadian Masques Rare

Name Unnatural Hunger
Cost: 3BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature.
Set/Rarity: Mercadian Masques Rare

Name Unnatural Predation
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 and gains trample until end of turn.
Set/Rarity: Mirrodin Besieged Common

Name Unnatural Selection
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Set/Rarity: Apocalypse Rare

Name Unnatural Speed
Cost: R
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gains haste until end of turn.
Set/Rarity: Champions of Kamigawa Common

Name Unnerve
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Each opponent discards two cards.
Set/Rarity: Magic: The Gathering-Commander Common, Battle Royale Box Set Common, Urza's Saga Common

Name Unnerving Assault
Cost: 2(U/R)
Type: Instant
Pow/Tgh:
Rules Text: Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.)
Set/Rarity: Eventide Uncommon

Name Unquestioned Authority
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
Set/Rarity: Judgment Uncommon

Name Unruly Mob
Cost: 1W
Type: Creature — Human
Pow/Tgh: (1/1)
Rules Text: Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
Set/Rarity: Innistrad Common

Name Unscythe, Killer of Kings
Cost: UBBR
Type: Legendary Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+3 and has first strike.
Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.
Equip {2}
Set/Rarity: Alara Reborn Rare

Name Unseen Walker
Cost: 1G
Type: Creature — Dryad
Pow/Tgh: (1/1)
Rules Text: Forestwalk

{1}{G}{G}: Target creature gains forestwalk until end of turn.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Unspeakable Symbol
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: Pay 3 life: Put a +1/+1 counter on target creature.
Set/Rarity: Scourge Uncommon

Name Unstable Footing
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.
Set/Rarity: Zendikar Uncommon

Name Unstable Frontier
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Set/Rarity: Conflux Uncommon

Name Unstable Hulk
Cost: 1RR
Type: Creature — Goblin Mutant
Pow/Tgh: (2/2)
Rules Text: Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
Set/Rarity: Legions Rare

Name Unstable Mutation
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Arabian Nights Common

Name Unstable Shapeshifter
Cost: 3U
Type: Creature — Shapeshifter
Pow/Tgh: (0/1)
Rules Text: Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability.
Set/Rarity: Tempest Rare

Name Unstoppable Ash
Cost: 3G
Type: Creature — Treefolk Warrior
Pow/Tgh: (5/5)
Rules Text: Trample
Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Set/Rarity: Morningtide Rare

Name Unsummon
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature to its owner's hand.
Set/Rarity: Magic 2013 Common, Magic 2012 Common, Magic 2011 Common, Magic 2010 Common, Conflux Common, Tenth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Untaidake, the Cloud Keeper
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Untaidake, the Cloud Keeper enters the battlefield tapped.
{T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells.
Set/Rarity: Champions of Kamigawa Rare

Name Untamed Might
Cost: XG
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+X until end of turn.
Set/Rarity: Scars of Mirrodin Common

Name Untamed Wilds
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Seventh Edition Uncommon, Starter 1999 Uncommon, Classic Sixth Edition Uncommon, Portal Second Age Uncommon, Portal Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Uncommon

Name Unwilling Recruit
Cost: XRRR
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Set/Rarity: Eventide Uncommon

Name Unwinding Clock
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Untap all artifacts you control during each other player's untap step.
Set/Rarity: New Phyrexia Rare

Name Unworthy Dead
Cost: 1B
Type: Creature — Skeleton
Pow/Tgh: (1/1)
Rules Text: {B}: Regenerate Unworthy Dead.
Set/Rarity: Urza's Saga Common

Name Unyaro Bee Sting
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Unyaro Bee Sting deals 2 damage to target creature or player.
Set/Rarity: Mirage Uncommon

Name Unyaro Bees
Cost: GGG
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: Flying
{G}: Unyaro Bees gets +1/+1 until end of turn.
{3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player.
Set/Rarity: Time Spiral Rare

Name Unyaro Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying

Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Updraft
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains flying until end of turn.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Fifth Edition Common, Ice Age Uncommon

Name Upheaval
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Return all permanents to their owners' hands.
Set/Rarity: Odyssey Rare

Name Uphill Battle
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Creatures played by your opponents enter the battlefield tapped.
Set/Rarity: Mercadian Masques Uncommon

Name Uproot
Cost: 3G
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Put target land on top of its owner's library.
Set/Rarity: Betrayers of Kamigawa Common

Name Upwelling
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: Mana pools don't empty as steps and phases end.
Set/Rarity: Tenth Edition Rare, Scourge Rare

Name Urabrask the Hidden
Cost: 3RR
Type: Legendary Creature — Praetor
Pow/Tgh: (4/4)
Rules Text: Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped.
Set/Rarity: New Phyrexia Mythic Rare

Name Urban Burgeoning
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "Untap this land during each other player's untap step."
Set/Rarity: Return to Ravnica Common

Name Urban Evolution
Cost: 3GU
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards. You may play an additional land this turn.
Set/Rarity: Gatecrash Uncommon

Name Urbis Protector
Cost: 4WW
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield.
Set/Rarity: Gatecrash Uncommon

Name Urborg
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {B} to your mana pool.
{T}: Target creature loses first strike or swampwalk until end of turn.
Set/Rarity: Masters Edition III Uncommon, Legends Uncommon

Name Urborg Drake
Cost: 1UB
Type: Creature — Drake
Pow/Tgh: (2/3)
Rules Text: Flying
Urborg Drake attacks each turn if able.
Set/Rarity: Invasion Uncommon

Name Urborg Elf
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G}, {U}, or {B} to your mana pool.
Set/Rarity: Apocalypse Common

Name Urborg Emissary
Cost: 2B
Type: Creature — Human Wizard
Pow/Tgh: (3/1)
Rules Text: Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.
Set/Rarity: Invasion Uncommon

Name Urborg Justice
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
Set/Rarity: Weatherlight Rare

Name Urborg Mindsucker
Cost: 2B
Type: Creature — Horror
Pow/Tgh: (2/2)
Rules Text: {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Visions Common

Name Urborg Panther
Cost: 2B
Type: Creature — Nightstalker Cat
Pow/Tgh: (2/2)
Rules Text: {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Common

Name Urborg Phantom
Cost: 2B
Type: Creature — Spirit Minion
Pow/Tgh: (3/1)
Rules Text: Urborg Phantom can't block.
{U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
Set/Rarity: Invasion Common

Name Urborg Shambler
Cost: 2BB
Type: Creature — Horror
Pow/Tgh: (4/3)
Rules Text: Other black creatures get -1/-1.
Set/Rarity: Invasion Uncommon

Name Urborg Skeleton
Cost: B
Type: Creature — Skeleton
Pow/Tgh: (0/1)
Rules Text: Kicker {3} (You may pay an additional {3} as you cast this spell.)
{B}: Regenerate Urborg Skeleton.
If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.
Set/Rarity: Invasion Common

Name Urborg Stalker
Cost: 3B
Type: Creature — Horror
Pow/Tgh: (2/4)
Rules Text: At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.
Set/Rarity: Weatherlight Rare

Name Urborg Syphon-Mage
Cost: 2B
Type: Creature — Human Spellshaper
Pow/Tgh: (2/2)
Rules Text: {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Set/Rarity: Archenemy Common, Duel Decks: Garruk vs. Liliana Common, Time Spiral Common

Name Urborg Uprising
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Return up to two target creature cards from your graveyard to your hand.

Draw a card.
Set/Rarity: Apocalypse Common

Name Urborg Volcano
Cost:
Type: Land
Pow/Tgh:
Rules Text: Urborg Volcano enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
Set/Rarity: Eighth Edition Uncommon, Invasion Uncommon

Name Urborg, Tomb of Yawgmoth
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Each land is a Swamp in addition to its other land types.
Set/Rarity: From the Vault: Realms Mythic Rare, Planar Chaos Rare

Name Ur-Drago
Cost: 3UUBB
Type: Legendary Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: First strike
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Set/Rarity: Legends Rare

Name Urge to Feed
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Worldwake Uncommon

Name Urgent Exorcism
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target Spirit or enchantment.
Set/Rarity: Innistrad Common

Name Ur-Golem's Eye
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {2} to your mana pool.
Set/Rarity: Ninth Edition Uncommon, Darksteel Common

Name Uril, the Miststalker
Cost: 2RGW
Type: Legendary Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Uril, the Miststalker gets +2/+2 for each Aura attached to it.
Set/Rarity: Alara Reborn Mythic Rare

Name Ursapine
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (3/3)
Rules Text: {G}: Target creature gets +1/+1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Rare

Name Ursine Fylgja
Cost: 4W
Type: Creature — Spirit Bear
Pow/Tgh: (3/3)
Rules Text: Ursine Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.
{2}{W}: Put a healing counter on Ursine Fylgja.
Set/Rarity: Coldsnap Uncommon

Name Urza's Armor
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: If a source would deal damage to you, prevent 1 of that damage.
Set/Rarity: Eighth Edition Rare, Urza's Saga Uncommon

Name Urza's Avenger
Cost: 6
Type: Artifact Creature — Shapeshifter
Pow/Tgh: (4/4)
Rules Text: {0}: Urza's Avenger gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Fifth Edition Rare, Fourth Edition Rare, Antiquities Rare

Name Urza's Bauble
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Urza's Blueprints
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{T}: Draw a card.
Set/Rarity: Urza's Legacy Rare

Name Urza's Chalice
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Masters Edition IV Common, Masters Edition Common, Antiquities Common

Name Urza's Contact Lenses
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: Urza's Contact Lenses comes into play tapped and does not untap during its controller's untap phase.
All players play with their hands face up.
Clap your hands twice: Tap or untap Urza's Contact Lenses.
Set/Rarity: Unglued Uncommon

Name Urza's Engine
Cost: 5
Type: Artifact Creature — Juggernaut
Pow/Tgh: (1/5)
Rules Text: Trample
{3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.
Set/Rarity: Alliances Uncommon

Name Urza's Factory
Cost:
Type: Land — Urza’s
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.
Set/Rarity: Commander 2013 Edition Uncommon, Time Spiral Uncommon

Name Urza's Filter
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Multicolored spells cost up to {2} less to cast.
Set/Rarity: Invasion Rare

Name Urza's Guilt
Cost: 2UB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player draws two cards, then discards three cards, then loses 4 life.
Set/Rarity: Planeshift Rare

Name Urza's Hot Tub
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Unhinged Uncommon

Name Urza's Incubator
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: As Urza's Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost {2} less to cast.
Set/Rarity: Urza's Destiny Rare

Name Urza's Mine
Cost:
Type: Land — Urza’s Mine
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.
Set/Rarity: Masters Edition IV Land, Masters Edition IV Land, Masters Edition IV Land, Masters Edition IV Land, Ninth Edition Uncommon, Eighth Edition Uncommon, Fifth Edition Common, Chronicles Uncommon, Chronicles Uncommon, Chronicles Uncommon, Chronicles Uncommon, Antiquities Uncommon, Antiquities Common, Antiquities Uncommon, Antiquities Common

Name Urza's Miter
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.
Set/Rarity: Masters Edition IV Rare, Antiquities Rare

Name Urza's Power Plant
Cost:
Type: Land — Urza’s Power-Plant
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.
Set/Rarity: Masters Edition IV Land, Masters Edition IV Land, Masters Edition IV Land, Masters Edition IV Land, Ninth Edition Uncommon, Eighth Edition Uncommon, Fifth Edition Common, Chronicles Uncommon, Chronicles Uncommon, Chronicles Uncommon, Chronicles Uncommon, Antiquities Uncommon, Antiquities Common, Antiquities Common, Antiquities Uncommon

Name Urza's Rage
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)
Urza's Rage can't be countered by spells or abilities.
Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Mythic Rare, Invasion Rare

Name Urza's Science Fair Project
Cost: 6
Type: Artifact Creature
Pow/Tgh: (4/4)
Rules Text: o2: Roll a six-sided die for Urza's Science Fair Project.
1 It gets -2/-2 until end of turn.
2 It deals no combat damage this turn.
3 Attacking does not cause it to tap this turn.
4 It gains first strike until end of turn.
5 It gains flying until end of turn.
6 It gets +2/+2 until end of turn.
Set/Rarity: Unglued Uncommon

Name Urza's Tower
Cost:
Type: Land — Urza’s Tower
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.
Set/Rarity: Masters Edition IV Land, Masters Edition IV Land, Masters Edition IV Land, Masters Edition IV Land, Ninth Edition Uncommon, Eighth Edition Uncommon, Fifth Edition Common, Chronicles Uncommon, Chronicles Uncommon, Chronicles Uncommon, Chronicles Uncommon, Antiquities Uncommon, Antiquities Common, Antiquities Uncommon, Antiquities Uncommon

Name Uthden Troll
Cost: 2R
Type: Creature — Troll
Pow/Tgh: (2/2)
Rules Text: {R}: Regenerate Uthden Troll.
Set/Rarity: Time Spiral "Timeshifted" Special, Battle Royale Box Set Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Utopia Mycon
Cost: G
Type: Creature — Fungus
Pow/Tgh: (0/2)
Rules Text: At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Add one mana of any color to your mana pool.
Set/Rarity: Future Sight Uncommon

Name Utopia Sprawl
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Dissension Common

Name Utopia Tree
Cost: 1G
Type: Creature — Plant
Pow/Tgh: (0/2)
Rules Text: {T}: Add one mana of any color to your mana pool.
Set/Rarity: Ninth Edition Rare, Invasion Rare

Name Utopia Vow
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "{T}: Add one mana of any color to your mana pool."
Set/Rarity: Planar Chaos Common

Name Utvara Hellkite
Cost: 6RR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield.
Set/Rarity: Return to Ravnica Mythic Rare

Name Utvara Scalper
Cost: 1R
Type: Creature — Goblin Scout
Pow/Tgh: (1/2)
Rules Text: Flying
Utvara Scalper attacks each turn if able.
Set/Rarity: Dissension Common

Name Uyo, Silent Prophet
Cost: 4UU
Type: Legendary Creature — Moonfolk Wizard
Pow/Tgh: (4/4)
Rules Text: Flying
{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Set/Rarity: Commander 2013 Edition Rare, Champions of Kamigawa Rare

Name Vacuumelt
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Return target creature to its owner's hand.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Guildpact Uncommon

Name Vaevictis Asmadi
Cost: 2BBRRGG
Type: Legendary Creature — Elder Dragon
Pow/Tgh: (7/7)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.
{B}: Vaevictis Asmadi gets +1/+0 until end of turn.
{R}: Vaevictis Asmadi gets +1/+0 until end of turn.
{G}: Vaevictis Asmadi gets +1/+0 until end of turn.
Set/Rarity: Masters Edition III Rare, Chronicles Rare, Legends Rare

Name Vagrant Plowbeasts
Cost: 5GW
Type: Creature — Beast
Pow/Tgh: (6/6)
Rules Text: {1}: Regenerate target creature with power 5 or greater.
Set/Rarity: Conflux Uncommon

Name Valakut Fireboar
Cost: 4R
Type: Creature — Elemental Boar
Pow/Tgh: (1/7)
Rules Text: Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
Set/Rarity: Rise of the Eldrazi Uncommon

Name Valakut, the Molten Pinnacle
Cost:
Type: Land
Pow/Tgh:
Rules Text: Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
{T}: Add {R} to your mana pool.
Set/Rarity: Zendikar Rare

Name Valeron Outlander
Cost: GW
Type: Creature — Human Scout
Pow/Tgh: (2/2)
Rules Text: Protection from black
Set/Rarity: Conflux Common

Name Valiant Guard
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (0/3)
Rules Text:
Set/Rarity: Conflux Common

Name Valley Rannet
Cost: 4RG
Type: Creature — Beast
Pow/Tgh: (6/3)
Rules Text: Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Heroes vs. Monsters Common, Magic: The Gathering-Commander Common, Alara Reborn Common

Name Valleymaker
Cost: 5(R/G)
Type: Creature — Giant Shaman
Pow/Tgh: (5/5)
Rules Text: {T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
Set/Rarity: Shadowmoor Rare

Name XXValor (Valor)
Cost: 3W
Type: Creature — Incarnation
Pow/Tgh: (2/2)
Rules Text: First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
Set/Rarity: Judgment Uncommon, Time Spiral "Timeshifted" Special

Name Valor Made Real
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature can block any number of creatures this turn.
Set/Rarity: Dissension Common

Name Valorous Charge
Cost: 1WW
Type: Sorcery
Pow/Tgh:
Rules Text: White creatures get +2/+0 until end of turn.
Set/Rarity: Portal Uncommon

Name Vampire Aristocrat
Cost: 2B
Type: Creature — Vampire Rogue
Pow/Tgh: (2/2)
Rules Text: Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.
Set/Rarity: Magic 2010 Common

Name Vampire Bats
Cost: B
Type: Creature — Bat
Pow/Tgh: (0/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn.
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Tenth Edition Common, Fifth Edition Common, Fourth Edition Common, Legends Common

Name Vampire Hexmage
Cost: BB
Type: Creature — Vampire Shaman
Pow/Tgh: (2/1)
Rules Text: First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
Set/Rarity: Zendikar Uncommon

Name Vampire Hounds
Cost: 2B
Type: Creature — Vampire Hound
Pow/Tgh: (2/2)
Rules Text: Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
Set/Rarity: Exodus Common

Name Vampire Interloper
Cost: 1B
Type: Creature — Vampire Scout
Pow/Tgh: (2/1)
Rules Text: Flying
Vampire Interloper can't block.
Set/Rarity: Innistrad Common

Name Vampire Lacerator
Cost: B
Type: Creature — Vampire Warrior
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Zendikar Common

Name Vampire Nighthawk
Cost: 1BB
Type: Creature — Vampire Shaman
Pow/Tgh: (2/3)
Rules Text: Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Commander 2013 Edition Uncommon, Duel Decks: Sorin vs. Tibalt Uncommon, Magic 2013 Uncommon, Magic: The Gathering-Commander Uncommon, Zendikar Uncommon

Name Vampire Nocturnus
Cost: 1BBB
Type: Creature — Vampire
Pow/Tgh: (3/3)
Rules Text: Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Set/Rarity: Magic 2013 Mythic Rare, Magic 2010 Mythic Rare

Name Vampire Outcasts
Cost: 2BB
Type: Creature — Vampire
Pow/Tgh: (2/2)
Rules Text: Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Magic 2012 Uncommon

Name Vampire Warlord
Cost: 4B
Type: Creature — Vampire Warrior
Pow/Tgh: (4/2)
Rules Text: Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Magic 2014 Core Set Uncommon

Name Vampire's Bite
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Zendikar Common

Name Vampiric Dragon
Cost: 6BR
Type: Creature — Vampire Dragon
Pow/Tgh: (5/5)
Rules Text: Flying
Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.
{1}{R}: Vampiric Dragon deals 1 damage to target creature.
Set/Rarity: Archenemy Rare, Odyssey Rare

Name Vampiric Embrace
Cost: 2BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
Set/Rarity: Urza's Saga Uncommon

Name Vampiric Feast
Cost: 5BB
Type: Sorcery
Pow/Tgh:
Rules Text: Vampiric Feast deals 4 damage to target creature or player and you gain 4 life.
Set/Rarity: Portal Uncommon

Name Vampiric Fury
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Set/Rarity: Innistrad Common

Name Vampiric Link
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Set/Rarity: Planar Chaos Common

Name Vampiric Sliver
Cost: 3B
Type: Creature — Sliver
Pow/Tgh: (3/3)
Rules Text: All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
Set/Rarity: Time Spiral Uncommon

Name Vampiric Spirit
Cost: 2BB
Type: Creature — Spirit
Pow/Tgh: (4/3)
Rules Text: Flying
When Vampiric Spirit enters the battlefield, you lose 4 life.
Set/Rarity: Eighth Edition Rare, Portal Second Age Rare

Name Vampiric Touch
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Vampiric Touch deals 2 damage to target opponent and you gain 2 life.
Set/Rarity: Portal Common

Name Vampiric Tutor
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Set/Rarity: Classic Sixth Edition Rare, Visions Rare

Name Vampirism
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1 for each other creature you control.
Other creatures you control get -1/-1.
Set/Rarity: Visions Uncommon

Name Vandalblast
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Return to Ravnica Uncommon

Name Vanguard's Shield
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +0/+3 and can block an additional creature.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Avacyn Restored Common

Name Vanish into Memory
Cost: 2WU
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Coldsnap Uncommon

Name Vanishing
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
Set/Rarity: Visions Common

Name Vanishment
Cost: 4U
Type: Instant
Pow/Tgh:
Rules Text: Put target nonland permanent on top of its owner's library.
Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Set/Rarity: Avacyn Restored Uncommon

Name Vanquish
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target blocking creature.
Set/Rarity: Fifth Dawn Uncommon

Name Vanquish the Foul
Cost: 5W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Uncommon

Name Vapor Snag
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature to its owner's hand. Its controller loses 1 life.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, New Phyrexia Common

Name Vapor Snare
Cost: 4U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
Set/Rarity: Worldwake Uncommon

Name Vaporkin
Cost: 1U
Type: Creature — Elemental
Pow/Tgh: (2/1)
Rules Text: Flying
Vaporkin can block only creatures with flying.
Set/Rarity: Theros Common

Name Vaporous Djinn
Cost: 2UU
Type: Creature — Djinn
Pow/Tgh: (3/4)
Rules Text: Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Set/Rarity: Mirage Uncommon

Name Varchild's Crusader
Cost: 3R
Type: Creature — Human Knight
Pow/Tgh: (3/2)
Rules Text: {0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
Set/Rarity: Masters Edition II Common, Alliances Common, Alliances Common

Name Varchild's War-Riders
Cost: 1R
Type: Creature — Human Warrior
Pow/Tgh: (3/4)
Rules Text: Cumulative upkeep—Have an opponent put a 1/1 red Survivor creature token onto the battlefield. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Masters Edition Rare, Alliances Rare

Name Varolz, the Scar-Striped
Cost: 1BG
Type: Legendary Creature — Troll Warrior
Pow/Tgh: (2/2)
Rules Text: Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
Set/Rarity: Dragon's Maze Rare

Name Vassal Soul
Cost: 1(W/U)(W/U)
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Flying
Set/Rarity: Return to Ravnica Common

Name Vassal's Duty
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Set/Rarity: Champions of Kamigawa Rare

Name Vastwood Animist
Cost: 2G
Type: Creature — Elf Shaman Ally
Pow/Tgh: (1/1)
Rules Text: {T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Set/Rarity: Worldwake Uncommon

Name Vastwood Gorger
Cost: 5G
Type: Creature — Wurm
Pow/Tgh: (5/6)
Rules Text:
Set/Rarity: Magic 2013 Common, Magic 2012 Common, Zendikar Common

Name Vastwood Hydra
Cost: XGG
Type: Creature — Hydra
Pow/Tgh: (0/0)
Rules Text: Vastwood Hydra enters the battlefield with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
Set/Rarity: Magic 2014 Core Set Rare

Name Vastwood Zendikon
Cost: 4G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Set/Rarity: Worldwake Common

Name Vault of the Archangel
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Set/Rarity: Dark Ascension Rare

Name Vault of Whispers
Cost:
Type: Artifact Land
Pow/Tgh:
Rules Text: (Vault of Whispers isn't a spell.)
{T}: Add {B} to your mana pool.
Set/Rarity: Planechase Common, Mirrodin Common

Name Vault Skirge
Cost: 1(B/P)
Type: Artifact Creature — Imp
Pow/Tgh: (1/1)
Rules Text: ({(b/p)} can be paid with either {B} or 2 life.)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Set/Rarity: New Phyrexia Common

Name Vault Skyward
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains flying until end of turn. Untap it.
Set/Rarity: Scars of Mirrodin Common

Name Vebulid
Cost: B
Type: Creature — Horror
Pow/Tgh: (0/0)
Rules Text: Vebulid enters the battlefield with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.
Set/Rarity: Urza's Saga Rare

Name Vec Townships
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step.
Set/Rarity: Battle Royale Box Set Uncommon, Tempest Uncommon

Name Vectis Agents
Cost: 3UB
Type: Artifact Creature — Human Rogue
Pow/Tgh: (4/3)
Rules Text: {U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.
Set/Rarity: Conflux Common

Name Vectis Dominator
Cost: 1WB
Type: Artifact Creature — Human Wizard
Pow/Tgh: (0/2)
Rules Text: {T}: Tap target creature unless its controller pays 2 life.
Set/Rarity: Alara Reborn Common

Name Vectis Silencers
Cost: 2U
Type: Artifact Creature — Human Rogue
Pow/Tgh: (1/2)
Rules Text: {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Set/Rarity: Shards of Alara Common

Name Vector Asp
Cost: 1
Type: Artifact Creature — Snake
Pow/Tgh: (1/1)
Rules Text: {B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: Scars of Mirrodin Common

Name Vedalken Æthermage
Cost: 1U
Type: Creature — Vedalken Wizard
Pow/Tgh: (1/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Vedalken Æthermage enters the battlefield, return target Sliver to its owner's hand.
Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Future Sight Common

Name Vedalken Anatomist
Cost: 2U
Type: Creature — Vedalken Wizard
Pow/Tgh: (1/2)
Rules Text: {2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature.
Set/Rarity: Mirrodin Besieged Uncommon

Name Vedalken Archmage
Cost: 2UU
Type: Creature — Vedalken Wizard
Pow/Tgh: (0/2)
Rules Text: Whenever you cast an artifact spell, draw a card.
Set/Rarity: Mirrodin Rare

Name Vedalken Certarch
Cost: U
Type: Creature — Vedalken Wizard
Pow/Tgh: (1/1)
Rules Text: Metalcraft — {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.
Set/Rarity: Scars of Mirrodin Common

Name Vedalken Dismisser
Cost: 5U
Type: Creature — Vedalken Wizard
Pow/Tgh: (2/2)
Rules Text: When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
Set/Rarity: Modern Masters Common, Ravnica: City of Guilds Common

Name Vedalken Engineer
Cost: 1U
Type: Creature — Vedalken Artificer
Pow/Tgh: (1/1)
Rules Text: {T}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Set/Rarity: Planechase Common, Darksteel Common

Name Vedalken Entrancer
Cost: 3U
Type: Creature — Vedalken Wizard
Pow/Tgh: (1/4)
Rules Text: {U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Magic 2013 Common, Ravnica: City of Guilds Common

Name Vedalken Ghoul
Cost: UB
Type: Creature — Vedalken Zombie
Pow/Tgh: (1/1)
Rules Text: Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
Set/Rarity: Alara Reborn Common

Name Vedalken Heretic
Cost: GU
Type: Creature — Vedalken Rogue
Pow/Tgh: (1/1)
Rules Text: Whenever Vedalken Heretic deals damage to an opponent, you may draw a card.
Set/Rarity: Alara Reborn Rare

Name Vedalken Infuser
Cost: 3U
Type: Creature — Vedalken Wizard
Pow/Tgh: (1/4)
Rules Text: At the beginning of your upkeep, you may put a charge counter on target artifact.
Set/Rarity: Mirrodin Besieged Uncommon

Name Vedalken Mastermind
Cost: UU
Type: Creature — Vedalken Wizard
Pow/Tgh: (1/2)
Rules Text: {U}, {T}: Return target permanent you control to its owner's hand.
Set/Rarity: Tenth Edition Uncommon, Fifth Dawn Uncommon

Name Vedalken Orrery
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: You may cast nonland cards as though they had flash.
Set/Rarity: Fifth Dawn Rare

Name Vedalken Outlander
Cost: WU
Type: Artifact Creature — Vedalken Scout
Pow/Tgh: (2/2)
Rules Text: Protection from red
Set/Rarity: Conflux Common

Name Vedalken Plotter
Cost: 2U
Type: Creature — Vedalken Wizard
Pow/Tgh: (1/1)
Rules Text: When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Guildpact Uncommon

Name Vedalken Shackles
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Vedalken Shackles during your untap step.
{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Set/Rarity: Modern Masters Mythic Rare, Fifth Dawn Rare

Name Veil of Birds
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
Set/Rarity: Urza's Saga Common

Name Veil of Secrecy
Cost: 1U
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Target creature gains shroud until end of turn and can't be blocked this turn.
Splice onto Arcane—Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Common

Name Veilborn Ghoul
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (4/1)
Rules Text: Veilborn Ghoul can't block.
Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
Set/Rarity: Magic 2013 Uncommon

Name Veiled Apparition
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}."
Set/Rarity: Urza's Saga Uncommon

Name Veiled Crocodile
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Set/Rarity: Urza's Saga Rare

Name Veiled Sentry
Cost: U
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost.
Set/Rarity: Urza's Saga Uncommon

Name Veiled Serpent
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Veiling Oddity
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (2/3)
Rules Text: Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.
Set/Rarity: Planar Chaos Common

Name Veilstone Amulet
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
Set/Rarity: Future Sight Rare

Name Vein Drinker
Cost: 4BB
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Flying
{R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn dies, put a +1/+1 counter on Vein Drinker.
Set/Rarity: Shards of Alara Rare

Name Veinfire Borderpost
Cost: 1BR
Type: Artifact
Pow/Tgh:
Rules Text: You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost.
Veinfire Borderpost enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
Set/Rarity: Alara Reborn Common

Name Vela the Night-Clad
Cost: 4UB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (4/4)
Rules Text: Intimidate
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Set/Rarity: Commander's Arsenal Mythic Rare, Planechase 2012 Edition Mythic Rare

Name Veldrane of Sengir
Cost: 5BB
Type: Legendary Creature — Human Rogue
Pow/Tgh: (5/5)
Rules Text: {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn.
Set/Rarity: Homelands Rare

Name Veldt
Cost:
Type: Land
Pow/Tgh:
Rules Text: Veldt doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Veldt.
{T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.
Set/Rarity: Ice Age Rare

Name Venarian Glimmer
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card.
Set/Rarity: Planar Chaos Uncommon

Name Venarian Gold
Cost: XUU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Venarian Gold enters the battlefield, tap enchanted creature and put a number of sleep counters on it equal to the value of X as you cast Venarian Gold.
Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
Set/Rarity: Legends Common

Name Vendetta
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Set/Rarity: Rise of the Eldrazi Common, Mercadian Masques Common

Name Vendilion Clique
Cost: 1UU
Type: Legendary Creature — Faerie Wizard
Pow/Tgh: (3/1)
Rules Text: Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
Set/Rarity: Modern Masters Mythic Rare, Morningtide Rare

Name Venerable Kumo
Cost: 4G
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Reach (This creature can block creatures with flying.)
Soulshift 4 (When this creature dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Common

Name Venerable Monk
Cost: 2W
Type: Creature — Human Monk Cleric
Pow/Tgh: (2/2)
Rules Text: When Venerable Monk enters the battlefield, you gain 2 life.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Starter 1999 Common, Classic Sixth Edition Common, Stronghold Common, Portal Uncommon

Name Venerated Teacher
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
Set/Rarity: Rise of the Eldrazi Common

Name Vengeance
Cost: 3W
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target tapped creature.
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Starter 1999 Uncommon, Portal Three Kingdoms Uncommon, Portal Second Age Uncommon, Portal Uncommon

Name Vengeful Archon
Cost: 4WWW
Type: Creature — Archon
Pow/Tgh: (7/7)
Rules Text: Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player.
Set/Rarity: Magic 2011 Rare

Name Vengeful Dead
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/2)
Rules Text: Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
Set/Rarity: Scourge Common

Name Vengeful Dreams
Cost: WW
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Vengeful Dreams, discard X cards.
Exile X target attacking creatures.
Set/Rarity: Torment Rare

Name Vengeful Firebrand
Cost: 3R
Type: Creature — Elemental Warrior
Pow/Tgh: (5/2)
Rules Text: Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.
{R}: Vengeful Firebrand gets +1/+0 until end of turn.
Set/Rarity: Morningtide Rare

Name Vengeful Pharaoh
Cost: 2BBB
Type: Creature — Zombie
Pow/Tgh: (5/4)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
Set/Rarity: Magic 2012 Rare

Name Vengeful Rebirth
Cost: 4RG
Type: Sorcery
Pow/Tgh:
Rules Text: Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.
Exile Vengeful Rebirth.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Alara Reborn Uncommon

Name Vengeful Vampire
Cost: 4BB
Type: Creature — Vampire
Pow/Tgh: (3/2)
Rules Text: Flying
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Dark Ascension Uncommon

Name Vengevine
Cost: 2GG
Type: Creature — Elemental
Pow/Tgh: (4/3)
Rules Text: Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Set/Rarity: Rise of the Eldrazi Mythic Rare

Name Venom
Cost: 1GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Set/Rarity: Fifth Edition Common, Fourth Edition Common, The Dark Common

Name Venomous Breath
Cost: 3G
Type: Instant
Pow/Tgh:
Rules Text: Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Set/Rarity: Mercadian Masques Uncommon, Ice Age Uncommon

Name Venomous Dragonfly
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
Set/Rarity: Mercadian Masques Common

Name Venomous Fangs
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature deals damage to a creature, destroy the other creature.
Set/Rarity: Urza's Saga Common

Name Venomous Vines
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target enchanted permanent.
Set/Rarity: Judgment Common

Name Venomspout Brackus
Cost: 6G
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: {1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Venser, Shaper Savant
Cost: 2UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
Set/Rarity: From the Vault: Twenty Mythic Rare, Future Sight Rare

Name Venser, the Sojourner
Cost: 3WU
Type: Planeswalker — Venser
Loyalty: (3)
Rules Text: +2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
-1: Creatures can't be blocked this turn.
-8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Set/Rarity: Duel Decks: Venser vs. Koth Mythic Rare, Scars of Mirrodin Mythic Rare

Name Venser's Diffusion
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Return target nonland permanent or suspended card to its owner's hand.
Set/Rarity: Future Sight Common

Name Venser's Journal
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: You have no maximum hand size.
At the beginning of your upkeep, you gain 1 life for each card in your hand.
Set/Rarity: Scars of Mirrodin Rare

Name Venser's Sliver
Cost: 5
Type: Artifact Creature — Sliver
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Time Spiral Common

Name Vent Sentinel
Cost: 3R
Type: Creature — Elemental
Pow/Tgh: (2/4)
Rules Text: Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
Set/Rarity: Rise of the Eldrazi Common

Name Ventifact Bottle
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.
At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way.
Set/Rarity: Mirage Rare

Name Verdant Catacombs
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Zendikar Rare

Name Verdant Eidolon
Cost: 3G
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool.
Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
Set/Rarity: Dissension Common

Name Verdant Embrace
Cost: 3GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."
Set/Rarity: Time Spiral Rare

Name Verdant Field
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."
Set/Rarity: Prophecy Uncommon

Name Verdant Force
Cost: 5GGG
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Premium Deck Series: Graveborn Rare, Planechase Rare, Tenth Edition Rare, Ninth Edition Rare, Tempest Rare

Name Verdant Haven
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Magic 2014 Core Set Common, Gatecrash Common

Name Verdant Succession
Cost: 4G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.
Set/Rarity: Odyssey Rare

Name Verdant Touch
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
Set/Rarity: Stronghold Rare

Name Verdeloth the Ancient
Cost: 4GG
Type: Legendary Creature — Treefolk
Pow/Tgh: (4/7)
Rules Text: Kicker {X} (You may pay an additional {X} as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.
Set/Rarity: Modern Masters Rare, Archenemy Rare, Time Spiral "Timeshifted" Special, Invasion Rare

Name Verdigris
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Set/Rarity: Tempest Uncommon

Name Verduran Emissary
Cost: 2G
Type: Creature — Human Wizard
Pow/Tgh: (2/3)
Rules Text: Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Invasion Uncommon

Name Verduran Enchantress
Cost: 1GG
Type: Creature — Human Druid
Pow/Tgh: (0/2)
Rules Text: Whenever you cast an enchantment spell, you may draw a card.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Vermiculos
Cost: 4B
Type: Creature — Horror
Pow/Tgh: (1/1)
Rules Text: Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn.
Set/Rarity: Mirrodin Rare

Name Vernal Bloom
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name Vernal Equinox
Cost: 3G
Type: Enchantment
Pow/Tgh:
Rules Text: Any player may cast creature and enchantment cards as though they had flash.
Set/Rarity: Mercadian Masques Rare

Name Vertigo
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Set/Rarity: Classic Sixth Edition Uncommon, Ice Age Uncommon

Name Vertigo Spawn
Cost: 1U
Type: Creature — Illusion
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Set/Rarity: Guildpact Uncommon

Name Vesper Ghoul
Cost: 2B
Type: Creature — Zombie Druid
Pow/Tgh: (1/1)
Rules Text: {T}, Pay 1 life: Add one mana of any color to your mana pool.
Set/Rarity: Dissension Common

Name Vessel of Endless Rest
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library.
{T}: Add one mana of any color to your mana pool.
Set/Rarity: Avacyn Restored Uncommon

Name Vesuva
Cost:
Type: Land
Pow/Tgh:
Rules Text: You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
Set/Rarity: From the Vault: Realms Mythic Rare, Time Spiral Rare

Name Vesuvan Doppelganger
Cost: 3UU
Type: Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield except it doesn't copy that creature's color and it gains "At the beginning of your upkeep, you may have this creature become a copy of target creature except it doesn't copy that creature's color. If you do, this creature gains this ability."
Set/Rarity: Masters Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Vesuvan Shapeshifter
Cost: 3UU
Type: Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature and gains "At the beginning of your upkeep, you may turn this creature face down."
Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral Rare

Name Veteran Armorer
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Other creatures you control get +0/+1.
Set/Rarity: Modern Masters Common, Ravnica: City of Guilds Common

Name Veteran Armorsmith
Cost: WW
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: Other Soldier creatures you control get +0/+1.
Set/Rarity: Magic 2010 Common

Name Veteran Bodyguard
Cost: 3WW
Type: Creature — Human
Pow/Tgh: (2/5)
Rules Text: As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Set/Rarity: Masters Edition IV Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Veteran Brawlers
Cost: 1R
Type: Creature — Human Soldier
Pow/Tgh: (4/4)
Rules Text: Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
Set/Rarity: Prophecy Rare

Name Veteran Cavalier
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Vigilance (Attacking doesn't cause this creature to tap.)
Set/Rarity: Ninth Edition Common, Starter 1999 Uncommon

Name Veteran Explorer
Cost: G
Type: Creature — Human Soldier Scout
Pow/Tgh: (1/1)
Rules Text: When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Weatherlight Uncommon

Name Veteran of the Depths
Cost: 3W
Type: Creature — Merfolk Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
Set/Rarity: Lorwyn Uncommon

Name Veteran Swordsmith
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (3/2)
Rules Text: Other Soldier creatures you control get +1/+0.
Set/Rarity: Magic 2010 Common

Name Veteran's Armaments
Cost: 2
Type: Tribal Artifact — Soldier Equipment
Pow/Tgh:
Rules Text: Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature."
Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it.
Equip {2}
Set/Rarity: Morningtide Uncommon

Name Veteran's Reflexes
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn. Untap that creature.
Set/Rarity: Worldwake Common

Name Veteran's Voice
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature you control
Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate this ability only if enchanted creature is untapped.
Set/Rarity: Alliances Common, Alliances Common

Name Vex
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. That spell's controller may draw a card.
Set/Rarity: Darksteel Common

Name Vexing Arcanix
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.
Set/Rarity: Eighth Edition Rare, Ice Age Rare

Name Vexing Beetle
Cost: 4G
Type: Creature — Insect
Pow/Tgh: (3/3)
Rules Text: Vexing Beetle can't be countered.
Vexing Beetle gets +3/+3 as long as no opponent controls a creature.
Set/Rarity: Legions Rare

Name Vexing Devil
Cost: R
Type: Creature — Devil
Pow/Tgh: (4/3)
Rules Text: When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil.
Set/Rarity: Avacyn Restored Rare

Name Vexing Shusher
Cost: (R/G)(R/G)
Type: Creature — Goblin Shaman
Pow/Tgh: (2/2)
Rules Text: Vexing Shusher can't be countered.
{(r/g)}: Target spell can't be countered by spells or abilities.
Set/Rarity: Shadowmoor Rare

Name Vexing Sphinx
Cost: 1UU
Type: Creature — Sphinx
Pow/Tgh: (4/4)
Rules Text: Flying
Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx dies, draw a card for each age counter on it.
Set/Rarity: Coldsnap Rare

Name Vhati il-Dal
Cost: 2BG
Type: Legendary Creature — Human Warrior
Pow/Tgh: (3/3)
Rules Text: {T}: Target creature's power or toughness becomes 1 until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Tempest Rare

Name Vial of Poison
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Set/Rarity: Magic 2014 Core Set Uncommon

Name Viashino Bey
Cost: 2RR
Type: Creature — Viashino
Pow/Tgh: (4/3)
Rules Text: If Viashino Bey attacks, all creatures you control attack if able.
Set/Rarity: Urza's Legacy Common

Name Viashino Bladescout
Cost: 1RR
Type: Creature — Viashino Scout
Pow/Tgh: (2/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.
Set/Rarity: Time Spiral Common

Name Viashino Cutthroat
Cost: 2RR
Type: Creature — Viashino
Pow/Tgh: (5/3)
Rules Text: Haste
At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
Set/Rarity: Urza's Legacy Uncommon

Name Viashino Fangtail
Cost: 2RR
Type: Creature — Viashino Warrior
Pow/Tgh: (3/3)
Rules Text: {T}: Viashino Fangtail deals 1 damage to target creature or player.
Set/Rarity: Ravnica: City of Guilds Common

Name Viashino Firstblade
Cost: 1RW
Type: Creature — Viashino Soldier
Pow/Tgh: (2/2)
Rules Text: Haste
When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
Set/Rarity: Dragon's Maze Common

Name Viashino Grappler
Cost: 2R
Type: Creature — Viashino
Pow/Tgh: (3/1)
Rules Text: {G}: Viashino Grappler gains trample until end of turn.
Set/Rarity: Invasion Common

Name Viashino Heretic
Cost: 2R
Type: Creature — Viashino
Pow/Tgh: (1/3)
Rules Text: {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.
Set/Rarity: Urza's Legacy Uncommon

Name Viashino Outrider
Cost: 2R
Type: Creature — Viashino
Pow/Tgh: (4/3)
Rules Text: Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Urza's Saga Common

Name Viashino Racketeer
Cost: 2R
Type: Creature — Viashino Rogue
Pow/Tgh: (2/1)
Rules Text: When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
Set/Rarity: Return to Ravnica Common

Name Viashino Runner
Cost: 3R
Type: Creature — Viashino
Pow/Tgh: (3/2)
Rules Text: Viashino Runner can't be blocked except by two or more creatures.
Set/Rarity: Tenth Edition Common, Urza's Saga Common

Name Viashino Sandscout
Cost: 1R
Type: Creature — Viashino Scout
Pow/Tgh: (2/1)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
Set/Rarity: Tenth Edition Common, Urza's Legacy Common

Name Viashino Sandstalker
Cost: 1RR
Type: Creature — Viashino Warrior
Pow/Tgh: (4/2)
Rules Text: Haste (This creature can attack the turn it comes under your control.)
At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
Set/Rarity: Ninth Edition Uncommon, Eighth Edition Uncommon, Visions Uncommon

Name Viashino Sandswimmer
Cost: 2RR
Type: Creature — Viashino
Pow/Tgh: (3/2)
Rules Text: {R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
Set/Rarity: Urza's Saga Rare

Name Viashino Shanktail
Cost: 3R
Type: Creature — Viashino Warrior
Pow/Tgh: (3/1)
Rules Text: First strike
Bloodrush — {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Set/Rarity: Gatecrash Uncommon

Name Viashino Skeleton
Cost: 3R
Type: Creature — Viashino Skeleton
Pow/Tgh: (2/1)
Rules Text: {1}{B}, Discard a card: Regenerate Viashino Skeleton.
Set/Rarity: Shards of Alara Common

Name Viashino Slasher
Cost: 1R
Type: Creature — Viashino Warrior
Pow/Tgh: (1/2)
Rules Text: {R}: Viashino Slasher gets +1/-1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Viashino Slaughtermaster
Cost: 1R
Type: Creature — Viashino Warrior
Pow/Tgh: (1/1)
Rules Text: Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.
Set/Rarity: Conflux Uncommon

Name Viashino Spearhunter
Cost: 2R
Type: Creature — Viashino Warrior
Pow/Tgh: (2/1)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Magic 2010 Common

Name Viashino Warrior
Cost: 3R
Type: Creature — Viashino Warrior
Pow/Tgh: (4/2)
Rules Text:
Set/Rarity: Beatdown Box Set Common, Classic Sixth Edition Common, Mirage Common

Name Viashino Weaponsmith
Cost: 3R
Type: Creature — Viashino
Pow/Tgh: (2/2)
Rules Text: Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
Set/Rarity: Urza's Saga Common

Name Viashivan Dragon
Cost: 2RRGG
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
{R}: Viashivan Dragon gets +1/+0 until end of turn.
{G}: Viashivan Dragon gets +0/+1 until end of turn.
Set/Rarity: Visions Rare

Name Vibrating Sphere
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get -0/-2.
Set/Rarity: Masters Edition IV Rare, Ice Age Rare

Name Vicious Betrayal
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Vicious Betrayal, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
Set/Rarity: Fifth Dawn Common

Name Vicious Hunger
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Eighth Edition Common, Nemesis Common

Name Vicious Kavu
Cost: 1BR
Type: Creature — Kavu
Pow/Tgh: (2/2)
Rules Text: Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
Set/Rarity: Invasion Uncommon

Name Vicious Shadows
Cost: 6R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
Set/Rarity: Shards of Alara Rare

Name Victim of Night
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Set/Rarity: Innistrad Common

Name Victimize
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Set/Rarity: Urza's Saga Uncommon

Name Victorious Destruction
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or land. Its controller loses 1 life.
Set/Rarity: New Phyrexia Common

Name Victory's Herald
Cost: 3WWW
Type: Creature — Angel
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
Set/Rarity: Mirrodin Besieged Rare

Name Victual Sliver
Cost: GW
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
Set/Rarity: Premium Deck Series: Slivers Uncommon, Stronghold Uncommon

Name View from Above
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
Set/Rarity: Conflux Uncommon

Name Vigean Graftmage
Cost: 2U
Type: Creature — Vedalken Wizard Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
{1}{U}: Untap target creature with a +1/+1 counter on it.
Set/Rarity: Dissension Uncommon

Name Vigean Hydropon
Cost: 1GU
Type: Creature — Plant Mutant
Pow/Tgh: (0/0)
Rules Text: Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can't attack or block.
Set/Rarity: Dissension Common

Name Vigean Intuition
Cost: 3GU
Type: Instant
Pow/Tgh:
Rules Text: Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Set/Rarity: Dissension Uncommon

Name Vigil for the Lost
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
Set/Rarity: Scars of Mirrodin Uncommon

Name Vigilance
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
Set/Rarity: Champions of Kamigawa Common

Name Vigilant Drake
Cost: 4U
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying

{2}{U}: Untap Vigilant Drake.
Set/Rarity: Seventh Edition Common, Beatdown Box Set Common, Urza's Legacy Common

Name Vigilant Martyr
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Sacrifice Vigilant Martyr: Regenerate target creature.
{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
Set/Rarity: Mirage Uncommon

Name Vigilant Sentry
Cost: 1WW
Type: Creature — Human Nomad
Pow/Tgh: (2/2)
Rules Text: Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
Set/Rarity: Judgment Common

Name Vigilante Justice
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player.
Set/Rarity: Avacyn Restored Uncommon

Name Vigor
Cost: 3GGG
Type: Creature — Elemental Incarnation
Pow/Tgh: (6/6)
Rules Text: Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Set/Rarity: Lorwyn Rare

Name Vigor Mortis
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Ravnica: City of Guilds Uncommon

Name Vigorous Charge
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage.
Set/Rarity: Invasion Common

Name Vile Bile
Cost: 1B
Type: Creature — Ooze
Pow/Tgh: (2{1/2}/2{1/2})
Rules Text: Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.
Set/Rarity: Unhinged Common

Name Vile Consumption
Cost: 1UB
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
Set/Rarity: Invasion Rare

Name Vile Deacon
Cost: 2BB
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
Set/Rarity: Legions Common

Name Vile Rebirth
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common

Name Vile Requiem
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
Set/Rarity: Commander 2013 Edition Uncommon, Urza's Saga Uncommon

Name Village Bell-Ringer
Cost: 2W
Type: Creature — Human Scout
Pow/Tgh: (1/4)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
Set/Rarity: Innistrad Common

Name Village Cannibals
Cost: 2B
Type: Creature — Human
Pow/Tgh: (2/2)
Rules Text: Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
Set/Rarity: Innistrad Uncommon

Name Village Elder
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Sacrifice a Forest: Regenerate target creature.
Set/Rarity: Battle Royale Box Set Common, Mirage Common

Name Village Ironsmith
Cost: 1R
Type: Creature — Human Werewolf
Pow/Tgh: (1/1)
Rules Text: First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Set/Rarity: Innistrad Common

Name Village Survivors
Cost: 4G
Type: Creature — Human
Pow/Tgh: (4/5)
Rules Text: Vigilance
Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
Set/Rarity: Dark Ascension Uncommon

Name Villagers of Estwald
Cost: 2G
Type: Creature — Human Werewolf
Pow/Tgh: (2/3)
Rules Text: At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
Set/Rarity: Innistrad Common

Name Villainous Ogre
Cost: 2B
Type: Creature — Ogre Warrior
Pow/Tgh: (3/2)
Rules Text: Villainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."
Set/Rarity: Champions of Kamigawa Common

Name Vindicate
Cost: 1WB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target permanent.
Set/Rarity: Apocalypse Rare

Name Vindictive Mob
Cost: 4BB
Type: Creature — Human Berserker
Pow/Tgh: (5/5)
Rules Text: When Vindictive Mob enters the battlefield, sacrifice a creature.
Vindictive Mob can't be blocked by Saprolings.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Vine Dryad
Cost: 3G
Type: Creature — Dryad
Pow/Tgh: (1/3)
Rules Text: Flash
Forestwalk
You may exile a green card from your hand rather than pay Vine Dryad's mana cost.
Set/Rarity: Mercadian Masques Rare

Name Vine Kami
Cost: 6G
Type: Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Vine Kami can't be blocked except by two or more creatures.
Soulshift 6 (When this creature dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)
Set/Rarity: Champions of Kamigawa Common

Name Vine Trellis
Cost: 1G
Type: Creature — Plant Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{T}: Add {G} to your mana pool.
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Eighth Edition Common, Mercadian Masques Common

Name Vinelasher Kudzu
Cost: 1G
Type: Creature — Plant
Pow/Tgh: (1/1)
Rules Text: Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
Set/Rarity: Ravnica: City of Guilds Rare

Name Vines of Vastwood
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Kicker {G} (You may pay an additional {G} as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
Set/Rarity: Zendikar Common

Name Vintara Elephant
Cost: 4G
Type: Creature — Elephant
Pow/Tgh: (4/3)
Rules Text: Trample
{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
Set/Rarity: Prophecy Common

Name Vintara Snapper
Cost: GG
Type: Creature — Turtle
Pow/Tgh: (2/2)
Rules Text: Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
Set/Rarity: Prophecy Uncommon

Name Violent Eruption
Cost: 1RRR
Type: Instant
Pow/Tgh:
Rules Text: Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players.
Madness {1}{R}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Set/Rarity: Torment Uncommon

Name Violent Outburst
Cost: 1RG
Type: Instant
Pow/Tgh:
Rules Text: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creatures you control get +1/+0 until end of turn.
Set/Rarity: Alara Reborn Common

Name Violent Ultimatum
Cost: BBRRRGG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy three target permanents.
Set/Rarity: Shards of Alara Rare

Name Violet Pall
Cost: 4B
Type: Tribal Instant — Faerie
Pow/Tgh:
Rules Text: Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.
Set/Rarity: Morningtide Common

Name Viper's Kiss
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -1/-1, and its activated abilities can't be activated.
Set/Rarity: Theros Common

Name Viral Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (1/4)
Rules Text: Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Set/Rarity: New Phyrexia Uncommon

Name Viridescent Wisps
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
Set/Rarity: Shadowmoor Common

Name Viridian Acolyte
Cost: G
Type: Creature — Elf Shaman
Pow/Tgh: (1/1)
Rules Text: {1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Darksteel Common

Name Viridian Betrayers
Cost: 1GG
Type: Creature — Elf Warrior
Pow/Tgh: (3/1)
Rules Text: Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Set/Rarity: New Phyrexia Common

Name Viridian Claw
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0 and has first strike.
Equip {1}
Set/Rarity: Mirrodin Besieged Uncommon

Name Viridian Corrupter
Cost: 1GG
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Viridian Corrupter enters the battlefield, destroy target artifact.
Set/Rarity: Mirrodin Besieged Uncommon

Name Viridian Emissary
Cost: 1G
Type: Creature — Elf Scout
Pow/Tgh: (2/1)
Rules Text: When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Set/Rarity: Planechase 2012 Edition Common, Mirrodin Besieged Common

Name Viridian Harvest
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
When enchanted artifact is put into a graveyard, you gain 6 life.
Set/Rarity: New Phyrexia Common

Name Viridian Joiner
Cost: 2G
Type: Creature — Elf Druid
Pow/Tgh: (1/2)
Rules Text: {T}: Add to your mana pool an amount of {G} equal to Viridian Joiner's power.
Set/Rarity: Mirrodin Common

Name Viridian Longbow
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{T}: This creature deals 1 damage to target creature or player."
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Common

Name Viridian Lorebearers
Cost: 3G
Type: Creature — Elf Shaman
Pow/Tgh: (3/3)
Rules Text: {3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
Set/Rarity: Fifth Dawn Uncommon

Name Viridian Revel
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
Set/Rarity: Scars of Mirrodin Uncommon

Name Viridian Scout
Cost: 3G
Type: Creature — Elf Warrior Scout
Pow/Tgh: (1/2)
Rules Text: {2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
Set/Rarity: Fifth Dawn Common

Name Viridian Shaman
Cost: 2G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: When Viridian Shaman enters the battlefield, destroy target artifact.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Mirrodin Uncommon

Name Viridian Zealot
Cost: GG
Type: Creature — Elf Warrior
Pow/Tgh: (2/1)
Rules Text: {1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
Set/Rarity: Darksteel Rare

Name Virtue's Ruin
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all white creatures.
Set/Rarity: Portal Uncommon

Name Virtuous Charge
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 until end of turn.
Set/Rarity: Portal Three Kingdoms Common

Name Virulent Sliver
Cost: G
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
Set/Rarity: Premium Deck Series: Slivers Common, Future Sight Common

Name Virulent Swipe
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Set/Rarity: Rise of the Eldrazi Uncommon

Name Virulent Wound
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
Set/Rarity: Mirrodin Besieged Common

Name Visara the Dreadful
Cost: 3BBB
Type: Legendary Creature — Gorgon
Pow/Tgh: (5/5)
Rules Text: Flying
{T}: Destroy target creature. It can't be regenerated.
Set/Rarity: From the Vault: Legends Mythic Rare, Onslaught Rare

Name Viscera Dragger
Cost: 3B
Type: Creature — Zombie Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: Cycling {2} ({2}, Discard this card: Draw a card.)
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Shards of Alara Common

Name Viscera Seer
Cost: B
Type: Creature — Vampire Wizard
Pow/Tgh: (1/1)
Rules Text: Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Commander 2013 Edition Common, Magic 2011 Common

Name Viscerid Armor
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1.
{1}{U}: Return Viscerid Armor to its owner's hand.
Set/Rarity: Masters Edition II Common, Alliances Common, Alliances Common

Name Viscerid Deepwalker
Cost: 4U
Type: Creature — Homarid Warrior
Pow/Tgh: (2/3)
Rules Text: {U}: Viscerid Deepwalker gets +1/+0 until end of turn.
Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Set/Rarity: Time Spiral Common

Name Viscerid Drone
Cost: 1U
Type: Creature — Homarid Drone
Pow/Tgh: (1/2)
Rules Text: {T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name Viscid Lemures
Cost: 4B
Type: Creature — Spirit
Pow/Tgh: (4/3)
Rules Text: {0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn.
Set/Rarity: Time Spiral Common

Name Viseling
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (2/2)
Rules Text: At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4.
Set/Rarity: Commander 2013 Edition Uncommon, Nemesis Uncommon

Name Vish Kal, Blood Arbiter
Cost: 4WBB
Type: Legendary Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: Flying, lifelink
Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power.
Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way.
Set/Rarity: Magic: The Gathering-Commander Rare

Name Vision Charm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target player puts the top four cards of his or her library into his or her graveyard; or choose a land type and a basic land type, and each land of the first chosen type becomes the second chosen type until end of turn; or target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
Set/Rarity: Visions Common

Name Vision Skeins
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Each player draws two cards.
Set/Rarity: Commander 2013 Edition Common, Magic: The Gathering-Commander Common, Dissension Common

Name Visions
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top five cards of target player's library. You may then have that player shuffle that library.
Set/Rarity: Fourth Edition Uncommon, Legends Uncommon

Name Visions of Beyond
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Set/Rarity: Magic 2012 Rare

Name Vital Splicer
Cost: 3G
Type: Creature — Human Artificer
Pow/Tgh: (1/1)
Rules Text: When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
{1}: Regenerate target Golem you control.
Set/Rarity: New Phyrexia Uncommon

Name Vital Surge
Cost: 1G
Type: Instant — Arcane
Pow/Tgh:
Rules Text: You gain 3 life.
Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Betrayers of Kamigawa Common

Name Vitality Charm
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.
Set/Rarity: Onslaught Common

Name Vitalize
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Untap all creatures you control.
Set/Rarity: Classic Sixth Edition Common, Weatherlight Common

Name Vitalizing Cascade
Cost: XGW
Type: Instant
Pow/Tgh:
Rules Text: You gain X plus 3 life.
Set/Rarity: Mirage Uncommon

Name Vitalizing Wind
Cost: 8G
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +7/+7 until end of turn.
Set/Rarity: Prophecy Rare

Name Vitaspore Thallid
Cost: 1G
Type: Creature — Fungus
Pow/Tgh: (1/1)
Rules Text: At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.
Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice a Saproling: Target creature gains haste until end of turn.
Set/Rarity: Planar Chaos Common

Name Vithian Renegades
Cost: 1RG
Type: Creature — Human Shaman
Pow/Tgh: (3/2)
Rules Text: When Vithian Renegades enters the battlefield, destroy target artifact.
Set/Rarity: Alara Reborn Uncommon

Name Vithian Stinger
Cost: 2R
Type: Creature — Human Shaman
Pow/Tgh: (0/1)
Rules Text: {T}: Vithian Stinger deals 1 damage to target creature or player.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Set/Rarity: Duel Decks: Sorin vs. Tibalt Common, Shards of Alara Common

Name Vitu-Ghazi Guildmage
Cost: GW
Type: Creature — Dryad Shaman
Pow/Tgh: (2/2)
Rules Text: {4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield.
{2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Set/Rarity: Return to Ravnica Uncommon

Name Vitu-Ghazi, the City-Tree
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield.
Set/Rarity: Commander 2013 Edition Uncommon, Planechase 2012 Edition Uncommon, Duel Decks: Ajani vs. Nicol Bolas Uncommon, Archenemy Uncommon, Ravnica: City of Guilds Uncommon

Name Vivid Crag
Cost:
Type: Land
Pow/Tgh:
Rules Text: Vivid Crag enters the battlefield tapped with two charge counters on it.
{T}: Add {R} to your mana pool.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Modern Masters Uncommon, Magic: The Gathering-Commander Uncommon, Lorwyn Uncommon

Name Vivid Creek
Cost:
Type: Land
Pow/Tgh:
Rules Text: Vivid Creek enters the battlefield tapped with two charge counters on it.
{T}: Add {U} to your mana pool.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Modern Masters Uncommon, Planechase 2012 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Premium Deck Series: Slivers Uncommon, Lorwyn Uncommon

Name Vivid Grove
Cost:
Type: Land
Pow/Tgh:
Rules Text: Vivid Grove enters the battlefield tapped with two charge counters on it.
{T}: Add {G} to your mana pool.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Modern Masters Uncommon, Magic: The Gathering-Commander Uncommon, Premium Deck Series: Slivers Uncommon, Lorwyn Uncommon

Name Vivid Marsh
Cost:
Type: Land
Pow/Tgh:
Rules Text: Vivid Marsh enters the battlefield tapped with two charge counters on it.
{T}: Add {B} to your mana pool.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
Set/Rarity: Commander 2013 Edition Uncommon, Modern Masters Uncommon, Magic: The Gathering-Commander Uncommon, Lorwyn Uncommon

Name Vivid Meadow
Cost:
Type: Land
Pow/Tgh:
Rules Text: Vivid Meadow enters the battlefield tapped with two charge counters on it.
{T}: Add {W} to your mana pool.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.
Set/Rarity: Modern Masters Uncommon, Magic: The Gathering-Commander Uncommon, Lorwyn Uncommon

Name Vivify
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target land becomes a 3/3 creature until end of turn. It's still a land.

Draw a card.
Set/Rarity: Odyssey Uncommon

Name Vivisection
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Vivisection, sacrifice a creature.
Draw three cards.
Set/Rarity: Mirrodin Besieged Common

Name Vizkopa Confessor
Cost: 3WB
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from his or her hand. You choose one of them and exile it.
Set/Rarity: Gatecrash Uncommon

Name Vizkopa Guildmage
Cost: WB
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{W}{B}: Target creature gains lifelink until end of turn.
{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
Set/Rarity: Commander 2013 Edition Uncommon, Gatecrash Uncommon

Name Vizzerdrix
Cost: 6U
Type: Creature — Rabbit Beast
Pow/Tgh: (6/6)
Rules Text:
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Starter 2000 Rare, Starter 1999 Rare

Name Vodalian Hypnotist
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Invasion Uncommon

Name Vodalian Illusionist
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: {U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
Set/Rarity: Weatherlight Uncommon

Name Vodalian Knights
Cost: 1UU
Type: Creature — Merfolk Knight
Pow/Tgh: (2/2)
Rules Text: First strike
Vodalian Knights can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Vodalian Knights.
{U}: Vodalian Knights gains flying until end of turn.
Set/Rarity: Masters Edition Uncommon, Fallen Empires Rare

Name Vodalian Mage
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {U}, {T}: Counter target spell unless its controller pays {1}.
Set/Rarity: Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Vodalian Merchant
Cost: 1U
Type: Creature — Merfolk
Pow/Tgh: (1/2)
Rules Text: When Vodalian Merchant enters the battlefield, draw a card, then discard a card.
Set/Rarity: Invasion Common

Name Vodalian Mystic
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Target instant or sorcery spell becomes the color of your choice.
Set/Rarity: Apocalypse Uncommon

Name Vodalian Serpent
Cost: 3U
Type: Creature — Serpent
Pow/Tgh: (2/2)
Rules Text: Kicker {2} (You may pay an additional {2} as you cast this spell.)
Vodalian Serpent can't attack unless defending player controls an Island.
If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
Set/Rarity: Invasion Common

Name Vodalian Soldiers
Cost: 1U
Type: Creature — Merfolk Soldier
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Classic Sixth Edition Common, Fifth Edition Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common, Fallen Empires Common

Name Vodalian War Machine
Cost: 1UU
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender.
Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn.
When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities.
Set/Rarity: Fallen Empires Rare

Name Vodalian Zombie
Cost: UB
Type: Creature — Merfolk Zombie
Pow/Tgh: (2/2)
Rules Text: Protection from green
Set/Rarity: Invasion Common

Name Voice of All
Cost: 2WW
Type: Creature — Angel
Pow/Tgh: (2/2)
Rules Text: Flying
As Voice of All enters the battlefield, choose a color.
Voice of All has protection from the chosen color.
Set/Rarity: Magic: The Gathering-Commander Rare, Tenth Edition Rare, Planeshift Uncommon

Name Voice of Duty
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (2/2)
Rules Text: Flying, protection from green
Set/Rarity: Urza's Destiny Uncommon

Name Voice of Grace
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (2/2)
Rules Text: Flying, protection from black
Set/Rarity: Urza's Saga Uncommon

Name Voice of Law
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (2/2)
Rules Text: Flying, protection from red
Set/Rarity: Urza's Saga Uncommon

Name Voice of Reason
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (2/2)
Rules Text: Flying, protection from blue
Set/Rarity: Urza's Destiny Uncommon

Name Voice of Resurgence
Cost: GW
Type: Creature — Elemental
Pow/Tgh: (2/2)
Rules Text: Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control."
Set/Rarity: Dragon's Maze Mythic Rare

Name Voice of the Provinces
Cost: 4WW
Type: Creature — Angel
Pow/Tgh: (3/3)
Rules Text: Flying
When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.
Set/Rarity: Avacyn Restored Common

Name Voice of the Woods
Cost: 3GG
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Rare, Onslaught Rare

Name Voice of Truth
Cost: 3W
Type: Creature — Angel
Pow/Tgh: (2/2)
Rules Text: Flying, protection from white
Set/Rarity: Nemesis Uncommon

Name Voiceless Spirit
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying, first strike
Set/Rarity: Innistrad Common

Name Voices from the Void
Cost: 4B
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — Target player discards a card for each basic land type among lands you control.
Set/Rarity: Conflux Uncommon

Name Void
Cost: 3BR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.
Set/Rarity: Time Spiral "Timeshifted" Special, Invasion Rare

Name Void Maw
Cost: 4BB
Type: Creature — Horror
Pow/Tgh: (4/5)
Rules Text: Trample
If another creature would die, exile it instead.
Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.
Set/Rarity: Coldsnap Rare

Name Void Stalker
Cost: 1U
Type: Creature — Elemental
Pow/Tgh: (2/1)
Rules Text: {2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries.
Set/Rarity: Magic 2013 Rare

Name Voidmage Apprentice
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Voidmage Apprentice is turned face up, counter target spell.
Set/Rarity: Duel Decks: Jace vs. Chandra Common, Legions Common

Name Voidmage Husher
Cost: 3U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.)
Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name Voidmage Prodigy
Cost: UU
Type: Creature — Human Wizard
Pow/Tgh: (2/1)
Rules Text: {U}{U}, Sacrifice a Wizard: Counter target spell.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral "Timeshifted" Special, Onslaught Rare

Name Voidslime
Cost: GUU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Set/Rarity: Dissension Rare

Name Voidstone Gargoyle
Cost: 3WW
Type: Creature — Gargoyle
Pow/Tgh: (3/3)
Rules Text: Flying
As Voidstone Gargoyle enters the battlefield, name a nonland card.
The named card can't be cast.
Activated abilities of sources with the chosen name can't be activated.
Set/Rarity: Planar Chaos Rare

Name Voidwalk
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Gatecrash Uncommon

Name Voidwielder
Cost: 4U
Type: Creature — Human Wizard
Pow/Tgh: (1/4)
Rules Text: When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
Set/Rarity: Return to Ravnica Common

Name Volatile Rig
Cost: 4
Type: Artifact Creature — Construct
Pow/Tgh: (4/4)
Rules Text: Trample
Volatile Rig attacks each turn if able.
Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.
When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
Set/Rarity: Return to Ravnica Rare

Name Volcanic Awakening
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Set/Rarity: Time Spiral Uncommon

Name Volcanic Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
Haste (This creature can attack and {T} as soon as it comes under your control.)
Set/Rarity: Magic 2012 Uncommon, Starter 1999 Rare, Classic Sixth Edition Rare, Portal Rare, Mirage Rare

Name Volcanic Eruption
Cost: XUUU
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
Set/Rarity: Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Volcanic Fallout
Cost: 1RR
Type: Instant
Pow/Tgh:
Rules Text: Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
Set/Rarity: Archenemy Uncommon, Conflux Uncommon

Name Volcanic Geyser
Cost: XRR
Type: Instant
Pow/Tgh:
Rules Text: Volcanic Geyser deals X damage to target creature or player.
Set/Rarity: Magic 2014 Core Set Uncommon, Magic 2013 Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Volcanic Hammer
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Volcanic Hammer deals 3 damage to target creature or player.
Set/Rarity: Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Common, Portal Second Age Common, Portal Common

Name Volcanic Island
Cost:
Type: Land — Island Mountain
Pow/Tgh:
Rules Text:
Set/Rarity: Masters Edition IV Rare, Masters Edition III Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare

Name Volcanic Spray
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Odyssey Uncommon

Name Volcanic Strength
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Set/Rarity: Magic 2013 Common, Magic 2011 Common

Name Volcanic Submersion
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target artifact or land.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Shards of Alara Common

Name Volcanic Wind
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.
Set/Rarity: Mercadian Masques Uncommon

Name Volcano Hellion
Cost: 2RR
Type: Creature — Hellion
Pow/Tgh: (6/5)
Rules Text: Volcano Hellion has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
Set/Rarity: Planar Chaos Rare

Name Volcano Imp
Cost: 3B
Type: Creature — Imp
Pow/Tgh: (2/2)
Rules Text: Flying

{1}{R}: Volcano Imp gains first strike until end of turn.
Set/Rarity: Planeshift Common

Name Volition Reins
Cost: 3UUU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant permanent
When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
Set/Rarity: Scars of Mirrodin Uncommon

Name Volley of Boulders
Cost: 8R
Type: Sorcery
Pow/Tgh:
Rules Text: Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.
Flashback {R}{R}{R}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Duel Decks: Venser vs. Koth Rare, Odyssey Rare

Name Volrath the Fallen
Cost: 3BBB
Type: Legendary Creature — Shapeshifter
Pow/Tgh: (6/4)
Rules Text: {1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.
Set/Rarity: Nemesis Rare

Name Volrath's Curse
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.
{1}{U}: Return Volrath's Curse to its owner's hand.
Set/Rarity: Tempest Common

Name Volrath's Dungeon
Cost: 2BB
Type: Enchantment
Pow/Tgh:
Rules Text: Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn.
Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Exodus Rare

Name Volrath's Gardens
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: {2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Stronghold Rare

Name Volrath's Laboratory
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: As Volrath's Laboratory enters the battlefield, choose a color and a creature type.
{5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield.
Set/Rarity: Stronghold Rare

Name Volrath's Motion Sensor
Cost: B
Type: Enchant Player
Pow/Tgh:
Rules Text: When Volrath's Motion Sensor comes into play, choose target hand controlled by an opponent. Enchanted player balances Volrath's Motion Sensor on the back of that hand.
If Volrath's Motion Sensor falls off the hand, sacrifice Volrath's Motion Sensor and that player loses 3 life.
Set/Rarity: Unglued Uncommon

Name Volrath's Shapeshifter
Cost: 1UU
Type: Creature — Shapeshifter
Pow/Tgh: (0/1)
Rules Text: As long as the top card of your graveyard is a creature card, Volrath's Shapeshifter has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.)
{2}: Discard a card.
Set/Rarity: Stronghold Rare

Name Volrath's Stronghold
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
Set/Rarity: Stronghold Rare

Name Volt Charge
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Volt Charge deals 3 damage to target creature or player. Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, New Phyrexia Common

Name Voltaic Construct
Cost: 4
Type: Artifact Creature — Golem Construct
Pow/Tgh: (2/2)
Rules Text: {2}: Untap target artifact creature.
Set/Rarity: Darksteel Uncommon

Name Voltaic Key
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, {T}: Untap target artifact.
Set/Rarity: Magic 2011 Uncommon, Duel Decks: Phyrexia vs. the Coalition Uncommon, Urza's Saga Uncommon

Name Volunteer Militia
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Portal Three Kingdoms Common, Portal Second Age Common

Name Volunteer Reserves
Cost: 1W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Weatherlight Uncommon

Name Voodoo Doll
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your upkeep, put a pin counter on Voodoo Doll.
At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.
{X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to target creature or player. X is the number of pin counters on Voodoo Doll.
Set/Rarity: Masters Edition III Rare, Chronicles Rare, Legends Rare

Name Voracious Cobra
Cost: 2RG
Type: Creature — Snake
Pow/Tgh: (2/2)
Rules Text: First strike

Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
Set/Rarity: Invasion Uncommon

Name Voracious Dragon
Cost: 3RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Voracious Dragon enters the battlefield, it deals damage to target creature or player equal to twice the number of Goblins it devoured.
Set/Rarity: Duel Decks: Knights vs. Dragons Rare, Conflux Rare

Name Voracious Hatchling
Cost: 3(W/B)
Type: Creature — Elemental
Pow/Tgh: (6/6)
Rules Text: Lifelink
Voracious Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
Set/Rarity: Eventide Uncommon

Name Voracious Wurm
Cost: 1G
Type: Creature — Wurm
Pow/Tgh: (2/2)
Rules Text: Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Vorapede
Cost: 2GGG
Type: Creature — Insect
Pow/Tgh: (5/4)
Rules Text: Vigilance, trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Dark Ascension Mythic Rare

Name Vorel of the Hull Clade
Cost: 1GU
Type: Legendary Creature — Human Merfolk
Pow/Tgh: (1/4)
Rules Text: {G}{U}, {T}: For each counter on target artifact, creature, or land, put another of those counters on that permanent.
Set/Rarity: Dragon's Maze Rare

Name Vorinclex, Voice of Hunger
Cost: 6GG
Type: Legendary Creature — Praetor
Pow/Tgh: (7/6)
Rules Text: Trample
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Set/Rarity: New Phyrexia Mythic Rare

Name Vorosh, the Hunter
Cost: 3GUB
Type: Legendary Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh.
Set/Rarity: Magic: The Gathering-Commander Rare, Planar Chaos Rare

Name Vorrac Battlehorns
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has trample and can't be blocked by more than one creature.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Common

Name Vorstclaw
Cost: 4GG
Type: Creature — Elemental Horror
Pow/Tgh: (7/7)
Rules Text:
Set/Rarity: Avacyn Restored Uncommon

Name Votary of the Conclave
Cost: W
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: {2}{G}: Regenerate Votary of the Conclave.
Set/Rarity: Ravnica: City of Guilds Common

Name Vow of Duty
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.
Set/Rarity: Magic: The Gathering-Commander Uncommon

Name Vow of Flight
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.
Set/Rarity: Magic: The Gathering-Commander Uncommon

Name Vow of Lightning
Cost: 2R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control.
Set/Rarity: Magic: The Gathering-Commander Uncommon

Name Vow of Malice
Cost: 2B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control.
Set/Rarity: Magic: The Gathering-Commander Uncommon

Name Vow of Wildness
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control.
Set/Rarity: Magic: The Gathering-Commander Uncommon

Name Voyager Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
Set/Rarity: Worldwake Uncommon

Name Voyager Staff
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Voyage's End
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Set/Rarity: Theros Common

Name Voyaging Satyr
Cost: 1G
Type: Creature — Satyr Druid
Pow/Tgh: (1/2)
Rules Text: {T}: Untap target land.
Set/Rarity: Theros Common

Name Vraska the Unseen
Cost: 3BG
Type: Planeswalker — Vraska
Loyalty: (5)
Rules Text: +1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
-3: Destroy target nonland permanent.
-7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game."
Set/Rarity: Return to Ravnica Mythic Rare

Name Vug Lizard
Cost: 1RR
Type: Creature — Lizard
Pow/Tgh: (3/4)
Rules Text: Mountainwalk
Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Urza's Saga Uncommon

Name Vulpine Goliath
Cost: 4GG
Type: Creature — Fox
Pow/Tgh: (6/5)
Rules Text: Trample
Set/Rarity: Theros Common

Name Vulshok Battlegear
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Mirrodin Uncommon

Name Vulshok Battlemaster
Cost: 4R
Type: Creature — Human Warrior
Pow/Tgh: (2/2)
Rules Text: Haste
When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
Set/Rarity: Mirrodin Rare

Name Vulshok Berserker
Cost: 3R
Type: Creature — Human Berserker
Pow/Tgh: (3/2)
Rules Text: Haste (This creature can attack and {T} as soon as it comes under your control.)
Set/Rarity: Duel Decks: Venser vs. Koth Common, Magic 2011 Common, Mirrodin Common

Name Vulshok Gauntlets
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Set/Rarity: Mirrodin Common

Name Vulshok Heartstoker
Cost: 2R
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.
Set/Rarity: Scars of Mirrodin Common

Name Vulshok Morningstar
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Ninth Edition Uncommon, Darksteel Common

Name Vulshok Refugee
Cost: 1RR
Type: Creature — Human Warrior
Pow/Tgh: (3/2)
Rules Text: Protection from red
Set/Rarity: New Phyrexia Uncommon

Name Vulshok Replica
Cost: 3
Type: Artifact Creature — Berserker
Pow/Tgh: (3/1)
Rules Text: {1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player.
Set/Rarity: Scars of Mirrodin Common

Name Vulshok Sorcerer
Cost: 1RR
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: Haste
{T}: Vulshok Sorcerer deals 1 damage to target creature or player.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Premium Deck Series: Fire and Lightning Common, Fifth Dawn Common

Name Vulshok War Boar
Cost: 2RR
Type: Creature — Boar Beast
Pow/Tgh: (5/5)
Rules Text: When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact.
Set/Rarity: Darksteel Uncommon

Name Vulturous Zombie
Cost: 3BG
Type: Creature — Plant Zombie
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
Set/Rarity: Magic: The Gathering-Commander Rare, Ravnica: City of Guilds Rare

Name Wail of the Nim
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine {B} (Choose both if you pay the entwine cost.)
Set/Rarity: Mirrodin Common

Name Waiting in the Weeds
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Wake of Destruction
Cost: 3RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land and all other lands with the same name as that land.
Set/Rarity: Urza's Destiny Rare

Name Wake of Vultures
Cost: 3B
Type: Creature — Bird
Pow/Tgh: (3/1)
Rules Text: Flying
{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
Set/Rarity: Visions Common

Name Wake the Reflections
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Set/Rarity: Dragon's Maze Common

Name Wake Thrasher
Cost: 2U
Type: Creature — Merfolk Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Set/Rarity: Eventide Rare

Name Wakedancer
Cost: 2B
Type: Creature — Human Shaman
Pow/Tgh: (2/2)
Rules Text: Morbid — When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Dark Ascension Uncommon

Name Wakestone Gargoyle
Cost: 3W
Type: Creature — Gargoyle
Pow/Tgh: (3/4)
Rules Text: Defender (This creature can't attack.)
Flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Set/Rarity: Dissension Rare

Name Waking Nightmare
Cost: 2B
Type: Sorcery — Arcane
Pow/Tgh:
Rules Text: Target player discards two cards.
Set/Rarity: Champions of Kamigawa Common

Name Walk the Aeons
Cost: 4UU
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Target player takes an extra turn after this one.
Set/Rarity: Time Spiral Rare

Name Walker of Secret Ways
Cost: 2U
Type: Creature — Human Ninja
Pow/Tgh: (1/2)
Rules Text: Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn.
Set/Rarity: Planechase 2012 Edition Uncommon, Betrayers of Kamigawa Uncommon

Name Walker of the Grove
Cost: 6GG
Type: Creature — Elemental
Pow/Tgh: (7/7)
Rules Text: When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield.
Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Commander 2013 Edition Uncommon, Modern Masters Common, Morningtide Uncommon

Name Walking Archive
Cost: 3
Type: Artifact Creature — Golem
Pow/Tgh: (1/1)
Rules Text: Defender (This creature can't attack.)
Walking Archive enters the battlefield with a +1/+1 counter on it.
At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.
{2}{W}{U}: Put a +1/+1 counter on Walking Archive.
Set/Rarity: Dissension Rare

Name Walking Atlas
Cost: 2
Type: Artifact Creature — Construct
Pow/Tgh: (1/1)
Rules Text: {T}: You may put a land card from your hand onto the battlefield.
Set/Rarity: Worldwake Common

Name Walking Corpse
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text:
Set/Rarity: Magic 2013 Common, Innistrad Common

Name Walking Dead
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: {B}: Regenerate Walking Dead.
Set/Rarity: Legends Common

Name Walking Desecration
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Creatures of the creature type of your choice attack this turn if able.
Set/Rarity: Onslaught Uncommon

Name Walking Dream
Cost: 3U
Type: Creature — Illusion
Pow/Tgh: (3/3)
Rules Text: Walking Dream can't be blocked.
Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
Set/Rarity: Stronghold Uncommon

Name Walking Sponge
Cost: 1U
Type: Creature — Sponge
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature loses your choice of flying, first strike, or trample until end of turn.
Set/Rarity: Urza's Legacy Uncommon

Name Walking Wall
Cost: 4
Type: Artifact Creature — Wall
Pow/Tgh: (0/6)
Rules Text: Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
Set/Rarity: Masters Edition Uncommon, Ice Age Uncommon

Name Wall of Air
Cost: 1UU
Type: Creature — Wall
Pow/Tgh: (1/5)
Rules Text: Defender, flying (This creature can't attack, and it can block creatures with flying.)
Set/Rarity: Tenth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Wall of Blood
Cost: 2B
Type: Creature — Wall
Pow/Tgh: (0/2)
Rules Text: Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Set/Rarity: Mirrodin Uncommon

Name Wall of Blossoms
Cost: 1G
Type: Creature — Plant Wall
Pow/Tgh: (0/4)
Rules Text: Defender
When Wall of Blossoms enters the battlefield, draw a card.
Set/Rarity: From the Vault: Twenty Mythic Rare, Planechase 2012 Edition Uncommon, Stronghold Uncommon

Name Wall of Bone
Cost: 2B
Type: Creature — Skeleton Wall
Pow/Tgh: (1/4)
Rules Text: Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Duel Decks: Garruk vs. Liliana Uncommon, Magic 2010 Uncommon, Seventh Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Wall of Brambles
Cost: 2G
Type: Creature — Plant Wall
Pow/Tgh: (2/3)
Rules Text: Defender (This creature can't attack.)
{G}: Regenerate Wall of Brambles.
Set/Rarity: Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Wall of Caltrops
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (2/1)
Rules Text: Defender (This creature can't attack.)
Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
Set/Rarity: Legends Common

Name Wall of Corpses
Cost: 1B
Type: Creature — Wall
Pow/Tgh: (0/2)
Rules Text: Defender (This creature can't attack.)
{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
Set/Rarity: Mirage Common

Name Wall of Deceit
Cost: 1U
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
{3}: Turn Wall of Deceit face down.
Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Legions Uncommon

Name Wall of Denial
Cost: 1WU
Type: Creature — Wall
Pow/Tgh: (0/8)
Rules Text: Defender, flying
Shroud (This creature can't be the target of spells or abilities.)
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Magic: The Gathering-Commander Uncommon, Alara Reborn Uncommon

Name Wall of Diffusion
Cost: 1R
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
Set/Rarity: Tempest Common

Name Wall of Distortion
Cost: 2BB
Type: Creature — Wall
Pow/Tgh: (1/3)
Rules Text: Defender (This creature can't attack.)
{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Mercadian Masques Common

Name Wall of Dust
Cost: 2R
Type: Creature — Wall
Pow/Tgh: (1/4)
Rules Text: Defender (This creature can't attack.)
Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
Set/Rarity: Fourth Edition Uncommon, Legends Uncommon

Name Wall of Earth
Cost: 1R
Type: Creature — Wall
Pow/Tgh: (0/6)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Legends Common

Name Wall of Essence
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
Whenever Wall of Essence is dealt combat damage, you gain that much life.
Set/Rarity: Stronghold Uncommon

Name Wall of Faith
Cost: 3W
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
{W}: Wall of Faith gets +0/+1 until end of turn.
Set/Rarity: Magic 2010 Common

Name Wall of Fire
Cost: 1RR
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.
Set/Rarity: Magic 2013 Common, Magic 2010 Uncommon, Tenth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Wall of Frost
Cost: 1UU
Type: Creature — Wall
Pow/Tgh: (0/7)
Rules Text: Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
Set/Rarity: Magic 2014 Core Set Uncommon, Planechase 2012 Edition Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon

Name Wall of Glare
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
Wall of Glare can block any number of creatures.
Set/Rarity: Urza's Destiny Common

Name Wall of Granite
Cost: 2R
Type: Creature — Wall
Pow/Tgh: (0/7)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Portal Uncommon

Name Wall of Heat
Cost: 2R
Type: Creature — Wall
Pow/Tgh: (2/6)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Battle Royale Box Set Common, Chronicles Common, Legends Common

Name Wall of Hope
Cost: W
Type: Creature — Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.
Set/Rarity: Legions Common

Name Wall of Ice
Cost: 2G
Type: Creature — Wall
Pow/Tgh: (0/7)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Wall of Junk
Cost: 2
Type: Artifact Creature — Wall
Pow/Tgh: (0/7)
Rules Text: Defender (This creature can't attack.)
Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Set/Rarity: Urza's Saga Uncommon

Name Wall of Kelp
Cost: UU
Type: Creature — Plant Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
{U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield.
Set/Rarity: Masters Edition II Common, Homelands Rare

Name Wall of Lava
Cost: 1RR
Type: Creature — Wall
Pow/Tgh: (1/3)
Rules Text: Defender (This creature can't attack.)
{R}: Wall of Lava gets +1/+1 until end of turn.
Set/Rarity: Ice Age Uncommon

Name Wall of Light
Cost: 2W
Type: Creature — Wall
Pow/Tgh: (1/5)
Rules Text: Defender (This creature can't attack.)
Protection from black
Set/Rarity: Masters Edition III Common, Legends Uncommon

Name Wall of Mulch
Cost: 1G
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
{G}, Sacrifice a Wall: Draw a card.
Set/Rarity: Onslaught Uncommon

Name Wall of Nets
Cost: 1WW
Type: Creature — Wall
Pow/Tgh: (0/7)
Rules Text: Defender (This creature can't attack.)
At end of combat, exile all creatures blocked by Wall of Nets.
When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
Set/Rarity: Exodus Rare

Name Wall of Omens
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender
When Wall of Omens enters the battlefield, draw a card.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Magic: The Gathering-Commander Uncommon, Rise of the Eldrazi Uncommon

Name Wall of Opposition
Cost: 3RR
Type: Creature — Wall
Pow/Tgh: (0/6)
Rules Text: Defender (This creature can't attack.)
{1}: Wall of Opposition gets +1/+0 until end of turn.
Set/Rarity: Chronicles Uncommon, Legends Rare

Name Wall of Pine Needles
Cost: 3G
Type: Creature — Plant Wall
Pow/Tgh: (3/3)
Rules Text: Defender (This creature can't attack.)
{G}: Regenerate Wall of Pine Needles.
Set/Rarity: Ice Age Uncommon

Name Wall of Putrid Flesh
Cost: 2B
Type: Creature — Wall
Pow/Tgh: (2/4)
Rules Text: Defender (This creature can't attack.)
Protection from white
Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
Set/Rarity: Legends Uncommon

Name Wall of Razors
Cost: 1R
Type: Creature — Wall
Pow/Tgh: (4/1)
Rules Text: Defender (This creature can't attack.)
First strike
Set/Rarity: Stronghold Uncommon

Name Wall of Resistance
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
Set/Rarity: Mirage Common

Name Wall of Reverence
Cost: 3W
Type: Creature — Spirit Wall
Pow/Tgh: (1/6)
Rules Text: Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
Set/Rarity: Commander 2013 Edition Rare, Conflux Rare

Name Wall of Roots
Cost: 1G
Type: Creature — Plant Wall
Pow/Tgh: (0/5)
Rules Text: Defender
Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.
Set/Rarity: Archenemy Common, Time Spiral "Timeshifted" Special, Mirage Common

Name Wall of Shadows
Cost: 1BB
Type: Creature — Wall
Pow/Tgh: (0/1)
Rules Text: Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
Set/Rarity: Chronicles Common, Legends Common

Name Wall of Shards
Cost: 1W
Type: Snow Creature — Wall
Pow/Tgh: (1/8)
Rules Text: Defender, flying
Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Coldsnap Uncommon

Name Wall of Shields
Cost: 3
Type: Artifact Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
Set/Rarity: Ice Age Uncommon

Name Wall of Souls
Cost: 1B
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent.
Set/Rarity: Stronghold Uncommon

Name Wall of Spears
Cost: 3
Type: Artifact Creature — Wall
Pow/Tgh: (2/3)
Rules Text: Defender (This creature can't attack.)
First strike
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Fifth Edition Common, Fourth Edition Common, Antiquities Uncommon

Name Wall of Stone
Cost: 1RR
Type: Creature — Wall
Pow/Tgh: (0/8)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Eighth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Wall of Swords
Cost: 3W
Type: Creature — Wall
Pow/Tgh: (3/5)
Rules Text: Defender (This creature can't attack.)
Flying
Set/Rarity: Magic 2014 Core Set Uncommon, Tenth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Portal Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Wall of Tanglecord
Cost: 2
Type: Artifact Creature — Wall
Pow/Tgh: (0/6)
Rules Text: Defender
{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
Set/Rarity: Scars of Mirrodin Common

Name Wall of Tears
Cost: 1U
Type: Creature — Wall
Pow/Tgh: (0/4)
Rules Text: Defender (This creature can't attack.)
Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
Set/Rarity: Stronghold Uncommon

Name Wall of Tombstones
Cost: 1B
Type: Creature — Wall
Pow/Tgh: (0/1)
Rules Text: Defender (This creature can't attack.)
At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.)
Set/Rarity: Legends Uncommon

Name Wall of Torches
Cost: 1R
Type: Creature — Wall
Pow/Tgh: (4/1)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Magic 2012 Common

Name Wall of Vapor
Cost: 3U
Type: Creature — Wall
Pow/Tgh: (0/1)
Rules Text: Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
Set/Rarity: Chronicles Common, Legends Common

Name Wall of Vines
Cost: G
Type: Creature — Plant Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Set/Rarity: Magic 2011 Common

Name Wall of Vipers
Cost: 2B
Type: Creature — Snake Wall
Pow/Tgh: (2/4)
Rules Text: Defender (This creature can't attack.)
{3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
Set/Rarity: Prophecy Uncommon

Name Wall of Water
Cost: 1UU
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
{U}: Wall of Water gets +1/+0 until end of turn.
Set/Rarity: Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Wall of Wonder
Cost: 2UU
Type: Creature — Wall
Pow/Tgh: (1/5)
Rules Text: Defender (This creature can't attack.)
{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
Set/Rarity: Seventh Edition Rare, Chronicles Uncommon, Legends Uncommon

Name Wall of Wood
Cost: G
Type: Creature — Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Tenth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Wallop
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target blue or black creature with flying.
Set/Rarity: Invasion Uncommon

Name Wand of Denial
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
Set/Rarity: Classic Sixth Edition Rare, Visions Rare

Name Wand of Ith
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Activate this ability only during your turn.
Set/Rarity: The Dark Uncommon

Name Wand of the Elements
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield.
{T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield.
Set/Rarity: Darksteel Rare

Name Wanderbrine Rootcutters
Cost: 2(U/B)(U/B)
Type: Creature — Merfolk Rogue
Pow/Tgh: (3/3)
Rules Text: Wanderbrine Rootcutters can't be blocked by green creatures.
Set/Rarity: Shadowmoor Common

Name Wanderer's Twig
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Set/Rarity: Lorwyn Common

Name Wanderguard Sentry
Cost: 4U
Type: Creature — Drone
Pow/Tgh: (3/3)
Rules Text: When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
Set/Rarity: Ninth Edition Common, Mirrodin Common

Name Wandering Eye
Cost: 2U
Type: Creature — Illusion
Pow/Tgh: (1/3)
Rules Text: Flying
Players play with their hands revealed.
Set/Rarity: Nemesis Common

Name Wandering Goblins
Cost: 2R
Type: Creature — Goblin Warrior
Pow/Tgh: (0/3)
Rules Text: Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
Set/Rarity: Conflux Common

Name Wandering Graybeard
Cost: 3WW
Type: Creature — Giant Wizard
Pow/Tgh: (4/4)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
Set/Rarity: Morningtide Uncommon

Name Wandering Mage
Cost: WUB
Type: Creature — Human Cleric Wizard
Pow/Tgh: (0/3)
Rules Text: {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.
Set/Rarity: Masters Edition III Rare, Alliances Rare

Name Wandering Ones
Cost: U
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Champions of Kamigawa Common

Name Wandering Stream
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Domain — You gain 2 life for each basic land type among lands you control.
Set/Rarity: Invasion Common

Name Wandering Wolf
Cost: 1G
Type: Creature — Wolf
Pow/Tgh: (2/1)
Rules Text: Creatures with power less than Wandering Wolf's power can't block it.
Set/Rarity: Avacyn Restored Common

Name Wanderlust
Cost: 2G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
Set/Rarity: Masters Edition Common, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Wanderwine Hub
Cost:
Type: Land
Pow/Tgh:
Rules Text: As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Set/Rarity: Lorwyn Rare

Name Wanderwine Prophets
Cost: 4UU
Type: Creature — Merfolk Wizard
Pow/Tgh: (4/4)
Rules Text: Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Set/Rarity: Lorwyn Rare

Name Wax // Wane (Wane)
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target enchantment.
Set/Rarity: Archenemy Uncommon, Invasion Uncommon, Invasion Uncommon

Name Waning Wurm
Cost: 3B
Type: Creature — Zombie Wurm
Pow/Tgh: (7/6)
Rules Text: Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Set/Rarity: Planar Chaos Uncommon

Name War Barge
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.
Set/Rarity: Time Spiral "Timeshifted" Special, The Dark Uncommon

Name War Cadence
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.
Set/Rarity: Commander 2013 Edition Uncommon, Mercadian Masques Uncommon

Name War Chariot
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Target creature gains trample until end of turn.
Set/Rarity: Ice Age Uncommon

Name War Dance
Cost: G
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
Set/Rarity: Urza's Saga Uncommon

Name War Elemental
Cost: RRR
Type: Creature — Elemental
Pow/Tgh: (1/1)
Rules Text: When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
Set/Rarity: Mirrodin Rare

Name War Elephant
Cost: 3W
Type: Creature — Elephant
Pow/Tgh: (2/2)
Rules Text: Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Chronicles Common, Arabian Nights Common, Arabian Nights Common

Name War Falcon
Cost: W
Type: Creature — Bird
Pow/Tgh: (2/1)
Rules Text: Flying
War Falcon can't attack unless you control a Knight or a Soldier.
Set/Rarity: Magic 2013 Common

Name War Mammoth
Cost: 3G
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text: Trample
Set/Rarity: Masters Edition IV Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name War Priest of Thune
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: When War Priest of Thune enters the battlefield, you may destroy target enchantment.
Set/Rarity: Magic 2013 Uncommon, Magic 2011 Uncommon

Name War Report
Cost: 3W
Type: Instant
Pow/Tgh:
Rules Text: You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
Set/Rarity: New Phyrexia Common

Name War Tax
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: {X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls.
Set/Rarity: Mercadian Masques Uncommon

Name Warbreak Trumpeter
Cost: R
Type: Creature — Goblin
Pow/Tgh: (1/1)
Rules Text: Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield.
Set/Rarity: Legions Uncommon

Name Warclamp Mastiff
Cost: W
Type: Creature — Hound
Pow/Tgh: (1/1)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Magic 2013 Common

Name Ward of Bones
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.
Set/Rarity: Eventide Rare

Name Ward of Lights
Cost: WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
Set/Rarity: Mirage Common

Name Ward of Piety
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.
Set/Rarity: Betrayers of Kamigawa Uncommon

Name Ward Sliver
Cost: 4W
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: As Ward Sliver enters the battlefield, choose a color.
All Slivers have protection from the chosen color.
Set/Rarity: Legions Uncommon

Name Warden of Evos Isle
Cost: 2U
Type: Creature — Bird Wizard
Pow/Tgh: (2/2)
Rules Text: Flying
Creature spells with flying you cast cost {1} less to cast.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Warden of the Wall
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Warden of the Wall enters the battlefield tapped.
{T}: Add {1} to your mana pool.
As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
Set/Rarity: Dark Ascension Uncommon

Name Wargate
Cost: XGWU
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
Set/Rarity: Alara Reborn Rare

Name Warleader's Helix
Cost: 2RW
Type: Instant
Pow/Tgh:
Rules Text: Warleader's Helix deals 4 damage to target creature or player and you gain 4 life.
Set/Rarity: Dragon's Maze Uncommon

Name Warlord's Axe
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +3/+1.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2011 Uncommon

Name Warmind Infantry
Cost: 2R
Type: Creature — Elemental Soldier
Pow/Tgh: (2/3)
Rules Text: Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.
Set/Rarity: Gatecrash Common

Name Warmonger
Cost: 3R
Type: Creature — Minotaur Monger
Pow/Tgh: (3/3)
Rules Text: {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
Set/Rarity: Mercadian Masques Uncommon

Name Warmonger's Chariot
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3}
Set/Rarity: Rise of the Eldrazi Uncommon

Name Warmth
Cost: 1W
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a red spell, you gain 2 life.
Set/Rarity: Classic Sixth Edition Uncommon, Tempest Uncommon

Name Warning
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt by target attacking creature this turn.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name Warp Artifact
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
Set/Rarity: Masters Edition IV Common, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Warp World
Cost: 5RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library.
Set/Rarity: Magic 2010 Rare, Tenth Edition Rare, Ravnica: City of Guilds Rare

Name Warpath
Cost: 3R
Type: Instant
Pow/Tgh:
Rules Text: Warpath deals 3 damage to each blocking creature and each blocked creature.
Set/Rarity: Mercadian Masques Uncommon

Name Warpath Ghoul
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (3/2)
Rules Text:
Set/Rarity: Magic 2012 Common, Magic 2010 Common

Name Warped Devotion
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a permanent is returned to a player's hand, that player discards a card.
Set/Rarity: Eighth Edition Rare, Planeshift Uncommon

Name Warped Physique
Cost: UB
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Set/Rarity: Dragon's Maze Uncommon

Name Warped Researcher
Cost: 4U
Type: Creature — Human Wizard Mutant
Pow/Tgh: (3/4)
Rules Text: Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
Set/Rarity: Legions Uncommon

Name Warping Wurm
Cost: 2GU
Type: Creature — Wurm
Pow/Tgh: (1/1)
Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.
When Warping Wurm phases in, put a +1/+1 counter on it.
Set/Rarity: Mirage Rare

Name Warren Instigator
Cost: RR
Type: Creature — Goblin Berserker
Pow/Tgh: (1/1)
Rules Text: Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Set/Rarity: Zendikar Mythic Rare

Name Warren Pilferers
Cost: 4B
Type: Creature — Goblin Rogue
Pow/Tgh: (3/3)
Rules Text: When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
Set/Rarity: Modern Masters Common, Lorwyn Common

Name Warren Weirding
Cost: 1B
Type: Tribal Sorcery — Goblin
Pow/Tgh:
Rules Text: Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn.
Set/Rarity: Modern Masters Common, Morningtide Uncommon

Name Warren-Scourge Elf
Cost: 1G
Type: Creature — Elf Warrior
Pow/Tgh: (1/1)
Rules Text: Protection from Goblins
Set/Rarity: Lorwyn Common

Name Warrior Angel
Cost: 4WW
Type: Creature — Angel Warrior
Pow/Tgh: (3/4)
Rules Text: Flying
Whenever Warrior Angel deals damage, you gain that much life.
Set/Rarity: Stronghold Rare

Name Warrior en-Kor
Cost: WW
Type: Creature — Kor Warrior Knight
Pow/Tgh: (2/2)
Rules Text: {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
Set/Rarity: Stronghold Uncommon

Name Warrior's Charge
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 until end of turn.
Set/Rarity: Portal Common, Portal Common

Name Warrior's Honor
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 until end of turn.
Set/Rarity: Tenth Edition Common, Ninth Edition Common, Classic Sixth Edition Common, Visions Common

Name Warriors' Lesson
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
Set/Rarity: Theros Uncommon

Name Warrior's Oath
Cost: RR
Type: Sorcery
Pow/Tgh:
Rules Text: Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Set/Rarity: Portal Three Kingdoms Rare

Name Warrior's Stand
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step.
Creatures you control get +2/+2 until end of turn.
Set/Rarity: Portal Three Kingdoms Uncommon, Portal Second Age Uncommon

Name War's Toll
Cost: 3R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Set/Rarity: Dissension Rare

Name War-Spike Changeling
Cost: 3R
Type: Creature — Shapeshifter
Pow/Tgh: (3/3)
Rules Text: Changeling (This card is every creature type at all times.)
{R}: War-Spike Changeling gains first strike until end of turn.
Set/Rarity: Modern Masters Common, Morningtide Common

Name Warstorm Surge
Cost: 5R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.
Set/Rarity: Commander 2013 Edition Rare, Planechase 2012 Edition Rare, Magic 2012 Rare

Name Warthog
Cost: 1GG
Type: Creature — Boar
Pow/Tgh: (3/2)
Rules Text: Swampwalk
Set/Rarity: Classic Sixth Edition Uncommon, Visions Common

Name War-Torch Goblin
Cost: R
Type: Creature — Goblin Warrior
Pow/Tgh: (1/1)
Rules Text: {R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature.
Set/Rarity: Ravnica: City of Guilds Common

Name Wash Out
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Return all permanents of the color of your choice to their owners' hands.
Set/Rarity: Commander 2013 Edition Uncommon, Invasion Uncommon

Name Wasp Lancer
Cost: (U/B)(U/B)(U/B)
Type: Creature — Faerie Soldier
Pow/Tgh: (3/2)
Rules Text: Flying
Set/Rarity: Shadowmoor Uncommon

Name Waste Away
Cost: 4B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Waste Away, discard a card.
Target creature gets -5/-5 until end of turn.
Set/Rarity: Torment Common

Name Wasteland
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}, Sacrifice Wasteland: Destroy target nonbasic land.
Set/Rarity: Tempest Uncommon

Name Wasteland Viper
Cost: G
Type: Creature — Snake
Pow/Tgh: (1/2)
Rules Text: Deathtouch
Bloodrush — {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Set/Rarity: Gatecrash Uncommon

Name Watchdog
Cost: 3
Type: Artifact Creature — Hound
Pow/Tgh: (1/2)
Rules Text: Watchdog blocks each turn if able.
As long as Watchdog is untapped, all creatures attacking you get -1/-0.
Set/Rarity: Tempest Uncommon

Name Watcher Sliver
Cost: 3W
Type: Creature — Sliver
Pow/Tgh: (2/2)
Rules Text: All Sliver creatures get +0/+2.
Set/Rarity: Time Spiral Common

Name Watchwing Scarecrow
Cost: 4
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/4)
Rules Text: Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
Set/Rarity: Shadowmoor Common

Name Watchwolf
Cost: GW
Type: Creature — Wolf
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Archenemy Uncommon, Ravnica: City of Guilds Uncommon

Name Water Elemental
Cost: 3UU
Type: Creature — Elemental
Pow/Tgh: (5/4)
Rules Text:
Set/Rarity: Masters Edition IV Uncommon, Starter 1999 Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Water Gun Balloon Game
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: As Water Gun Balloon Game comes into play, each player puts a pop counter on a 0.
Whenever a player plays a spell, move that player's pop counter up 1.
Whenever a player's pop counter hits 5, that player puts a 5/5 pink Giant Teddy Bear creature token into play and resets all pop counters to 0.
Set/Rarity: Unhinged Rare

Name Water Servant
Cost: 2UU
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: {U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.
Set/Rarity: Magic 2014 Core Set Uncommon, Magic 2011 Uncommon

Name Water Wurm
Cost: U
Type: Creature — Wurm
Pow/Tgh: (1/1)
Rules Text: Water Wurm gets +0/+1 as long as an opponent controls an Island.
Set/Rarity: The Dark Common

Name Watercourser
Cost: 2U
Type: Creature — Elemental
Pow/Tgh: (2/3)
Rules Text: {U}: Watercourser gets +1/-1 until end of turn.
Set/Rarity: Magic 2013 Common

Name Waterfront Bouncer
Cost: 1U
Type: Creature — Merfolk Spellshaper
Pow/Tgh: (1/1)
Rules Text: {U}, {T}, Discard a card: Return target creature to its owner's hand.
Set/Rarity: Mercadian Masques Common

Name Waterspout Djinn
Cost: 2UU
Type: Creature — Djinn
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Visions Uncommon

Name Waterspout Elemental
Cost: 3UU
Type: Creature — Elemental
Pow/Tgh: (3/4)
Rules Text: Kicker {U} (You may pay an additional {U} as you cast this spell.)
Flying
When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
Set/Rarity: Planeshift Rare

Name Waterspout Weavers
Cost: 3UU
Type: Creature — Merfolk Wizard
Pow/Tgh: (3/3)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
Set/Rarity: Morningtide Uncommon

Name Waterveil Cavern
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.
Set/Rarity: Champions of Kamigawa Uncommon

Name Watery Grave
Cost:
Type: Land — Island Swamp
Pow/Tgh:
Rules Text: ({T}: Add {U} or {B} to your mana pool.)
As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
Set/Rarity: Gatecrash Rare, Ravnica: City of Guilds Rare

Name Wave Elemental
Cost: 2UU
Type: Creature — Elemental
Pow/Tgh: (2/3)
Rules Text: {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.
Set/Rarity: Mirage Uncommon

Name Wave of Indifference
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: X target creatures can't block this turn.
Set/Rarity: Onslaught Common

Name Wave of Reckoning
Cost: 4W
Type: Sorcery
Pow/Tgh:
Rules Text: Each creature deals damage to itself equal to its power.
Set/Rarity: Mercadian Masques Rare

Name Wave of Terror
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.
Set/Rarity: Weatherlight Rare

Name Wavecrash Triton
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/4)
Rules Text: Heroic — Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Set/Rarity: Theros Common

Name Waves of Aggression
Cost: 3(R/W)(R/W)
Type: Sorcery
Pow/Tgh:
Rules Text: Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Eventide Rare

Name Waveskimmer Aven
Cost: 2GWU
Type: Creature — Bird Soldier
Pow/Tgh: (2/4)
Rules Text: Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Set/Rarity: Shards of Alara Common

Name Wax // Wane (Wax)
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 until end of turn.
Set/Rarity: Archenemy Uncommon, Invasion Uncommon, Invasion Uncommon

Name Waxmane Baku
Cost: 2W
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
Set/Rarity: Betrayers of Kamigawa Common

Name Way of the Thief
Cost: 3U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can't be blocked as long as you control a Gate.
Set/Rarity: Gatecrash Common

Name Wayfarer's Bauble
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Commander 2013 Edition Common, Duel Decks: Venser vs. Koth Common, Fifth Dawn Common

Name Wayfaring Giant
Cost: 5W
Type: Creature — Giant
Pow/Tgh: (1/3)
Rules Text: Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
Set/Rarity: Invasion Uncommon

Name Wayfaring Temple
Cost: 1GW
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Set/Rarity: Return to Ravnica Rare

Name Waylay
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step.
Set/Rarity: Urza's Saga Uncommon

Name Wayward Angel
Cost: 4WW
Type: Creature — Angel Horror
Pow/Tgh: (4/4)
Rules Text: Flying, vigilance
Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
Set/Rarity: Odyssey Rare

Name Wayward Soul
Cost: 2UU
Type: Creature — Spirit
Pow/Tgh: (3/2)
Rules Text: Flying

{U}: Put Wayward Soul on top of its owner's library.
Set/Rarity: Beatdown Box Set Common, Exodus Common

Name Weakness
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets -2/-1.
Set/Rarity: Masters Edition IV Common, Magic 2010 Common, Battle Royale Box Set Common, Fifth Edition Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Weakstone
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Attacking creatures get -1/-0.
Set/Rarity: Masters Edition IV Uncommon, Antiquities Uncommon

Name Weapon Surge
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gets +1/+0 and gains first strike until end of turn.
Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Dragon's Maze Common

Name Wear // Tear (Wear)
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Wear Away
Cost: GG
Type: Instant — Arcane
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Set/Rarity: Champions of Kamigawa Common

Name Weathered Bodyguards
Cost: 5W
Type: Creature — Human Soldier
Pow/Tgh: (2/5)
Rules Text: As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.
Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Time Spiral Rare

Name Weathered Wayfarer
Cost: W
Type: Creature — Human Nomad Cleric
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.
Set/Rarity: Ninth Edition Rare, Onslaught Rare

Name Weatherseed Elf
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature gains forestwalk until end of turn.
Set/Rarity: Urza's Legacy Common

Name Weatherseed Faeries
Cost: 2U
Type: Creature — Faerie
Pow/Tgh: (2/1)
Rules Text: Flying, protection from red
Set/Rarity: Urza's Legacy Common

Name Weatherseed Totem
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G} to your mana pool.
{2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.
When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name Weatherseed Treefolk
Cost: 2GGG
Type: Creature — Treefolk
Pow/Tgh: (5/3)
Rules Text: Trample
When Weatherseed Treefolk dies, return it to its owner's hand.
Set/Rarity: Urza's Legacy Rare

Name Weaver of Lies
Cost: 5UU
Type: Creature — Beast
Pow/Tgh: (4/4)
Rules Text: Morph {4}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down.
Set/Rarity: Legions Rare

Name Web
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Set/Rarity: Ninth Edition Uncommon, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Web of Inertia
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.
Set/Rarity: Judgment Uncommon

Name Wee Dragonauts
Cost: 1UR
Type: Creature — Faerie Wizard
Pow/Tgh: (1/3)
Rules Text: Flying
Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Guildpact Common

Name Weed Strangle
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Lorwyn Common

Name Weed-Pruner Poplar
Cost: 4B
Type: Creature — Treefolk Assassin
Pow/Tgh: (3/3)
Rules Text: At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.
Set/Rarity: Morningtide Common

Name Wei Ambush Force
Cost: 1B
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.
Set/Rarity: Portal Three Kingdoms Common

Name Wei Assassins
Cost: 3BB
Type: Creature — Human Soldier Assassin
Pow/Tgh: (3/2)
Rules Text: When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Wei Elite Companions
Cost: 4B
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Uncommon

Name Wei Infantry
Cost: 1B
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Common

Name Wei Night Raiders
Cost: 2BB
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
Set/Rarity: Masters Edition III Uncommon, Portal Three Kingdoms Uncommon

Name Wei Scout
Cost: 1B
Type: Creature — Human Soldier Scout
Pow/Tgh: (1/1)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Set/Rarity: Portal Three Kingdoms Common

Name Wei Strike Force
Cost: 2B
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Common

Name Weight of Conscience
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack.
Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
Set/Rarity: Morningtide Common

Name Weight of Spires
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.
Set/Rarity: Dissension Uncommon

Name Weird Harvest
Cost: XGG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Ninth Edition Rare, Onslaught Rare

Name Weirding Shaman
Cost: 1B
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: {3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield.
Set/Rarity: Morningtide Rare

Name Welding Jar
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice Welding Jar: Regenerate target artifact.
Set/Rarity: Mirrodin Common

Name Welkin Guide
Cost: 4W
Type: Creature — Bird Cleric
Pow/Tgh: (2/2)
Rules Text: Flying
When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Set/Rarity: Shards of Alara Common

Name Welkin Hawk
Cost: 1W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.
Set/Rarity: Exodus Common

Name Welkin Tern
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (2/1)
Rules Text: Flying
Welkin Tern can block only creatures with flying.
Set/Rarity: Magic 2013 Common, Zendikar Common

Name Alive // Well (Well)
Cost: W
Type: Sorcery
Pow/Tgh:
Rules Text: You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon

Name Well of Discovery
Cost: 6
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your end step, if you control no untapped lands, draw a card.
Set/Rarity: Prophecy Rare

Name Well of Knowledge
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}: Draw a card. Any player may activate this ability but only during his or her draw step.
Set/Rarity: Weatherlight Rare

Name Well of Life
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of your end step, if you control no untapped lands, you gain 2 life.
Set/Rarity: Prophecy Uncommon

Name Well of Lost Dreams
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Set/Rarity: Commander 2013 Edition Rare, Darksteel Rare

Name Wellgabber Apothecary
Cost: 4W
Type: Creature — Merfolk Cleric
Pow/Tgh: (2/3)
Rules Text: {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
Set/Rarity: Lorwyn Common

Name Well-Laid Plans
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: Prevent all damage that would be dealt to a creature by another creature if they share a color.
Set/Rarity: Invasion Rare

Name Wellspring
Cost: 1GW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Wellspring enters the battlefield, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Set/Rarity: Mirage Rare

Name Wellwisher
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: {T}: You gain 1 life for each Elf on the battlefield.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Onslaught Common

Name Werebear
Cost: 1G
Type: Creature — Human Bear Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
Set/Rarity: Odyssey Common

Name Werewolf Ransacker
Cost:
Color: Red
Type: Creature — Werewolf
Pow/Tgh: (5/4)
Rules Text: Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.
Set/Rarity: Dark Ascension Uncommon

Name Western Paladin
Cost: 2BB
Type: Creature — Zombie Knight
Pow/Tgh: (3/3)
Rules Text: {B}{B}, {T}: Destroy target white creature.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name Wet Willie of the Damned
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Wet Willie of the Damned deals 2{1/2} damage to target creature or player and you gain 2{1/2} life.
Set/Rarity: Unhinged Common

Name Whalebone Glider
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Target creature with power 3 or less gains flying until end of turn.
Set/Rarity: Ice Age Uncommon

Name Wheel and Deal
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Any number of target opponents each discards his or her hand and draws seven cards.
Draw a card.
Set/Rarity: Onslaught Rare

Name Wheel of Fate
Cost:
Color: Red
Type: Sorcery
Pow/Tgh:
Rules Text: Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Each player discards his or her hand, then draws seven cards.
Set/Rarity: Time Spiral Rare

Name Wheel of Fortune
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Each player discards his or her hand and draws seven cards.
Set/Rarity: Masters Edition IV Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Wheel of Sun and Moon
Cost: (G/W)(G/W)
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Set/Rarity: Shadowmoor Rare

Name Wheel of Torture
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand.
Set/Rarity: Urza's Legacy Rare

Name When Fluffy Bunnies Attack
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
Set/Rarity: Unhinged Common

Name Where Ancients Tread
Cost: 4R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
Set/Rarity: Commander 2013 Edition Rare, Shards of Alara Rare

Name Whetstone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}: Each player puts the top two cards of his or her library into his or her graveyard.
Set/Rarity: Urza's Saga Rare

Name Whetwheel
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard.
Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Future Sight Rare

Name Whim of Volrath
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Set/Rarity: Tempest Rare

Name Whimwader
Cost: 4U
Type: Creature — Elemental
Pow/Tgh: (6/4)
Rules Text: Whimwader can't attack unless defending player controls a blue permanent.
Set/Rarity: Shadowmoor Common

Name Whip of Erebos
Cost: 2BB
Type: Legendary Enchantment Artifact
Pow/Tgh:
Rules Text: Creatures you control have lifelink.
{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Theros Rare

Name Whip Sergeant
Cost: 2R
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text: {R}: Target creature gains haste until end of turn. (It can attack this turn.)
Set/Rarity: Ninth Edition Uncommon, Prophecy Uncommon

Name Whip Silk
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
{G}: Return Whip Silk to its owner's hand.
Set/Rarity: Invasion Common

Name Whip Vine
Cost: 2G
Type: Creature — Plant Wall
Pow/Tgh: (1/4)
Rules Text: Defender; reach (This creature can block creatures with flying.)
You may choose not to untap Whip Vine during your untap step.
{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
Set/Rarity: Alliances Common, Alliances Common

Name Whipcorder
Cost: WW
Type: Creature — Human Soldier Rebel
Pow/Tgh: (2/2)
Rules Text: {W}, {T}: Tap target creature.
Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Onslaught Uncommon

Name Whipflare
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Whipflare deals 2 damage to each nonartifact creature.
Set/Rarity: New Phyrexia Uncommon

Name Whipgrass Entangler
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (1/3)
Rules Text: {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."
Set/Rarity: Legions Common

Name Whipkeeper
Cost: 2RR
Type: Creature — Dwarf
Pow/Tgh: (1/1)
Rules Text: {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.
Set/Rarity: Odyssey Uncommon

Name Whiplash Trap
Cost: 3UU
Type: Instant — Trap
Pow/Tgh:
Rules Text: If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost.
Return two target creatures to their owners' hands.
Set/Rarity: Zendikar Common, Planechase Common

Name Whippoorwill
Cost: G
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature dies this turn, exile the creature.
Set/Rarity: The Dark Uncommon

Name Whip-Spine Drake
Cost: 3UU
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying
Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Future Sight Common

Name Whipstitched Zombie
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (2/2)
Rules Text: At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
Set/Rarity: Prophecy Common

Name Whiptail Moloch
Cost: 4R
Type: Creature — Lizard
Pow/Tgh: (6/3)
Rules Text: When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.
Set/Rarity: Dissension Common

Name Whiptail Wurm
Cost: 6G
Type: Creature — Wurm
Pow/Tgh: (8/5)
Rules Text:
Set/Rarity: Masters Edition IV Uncommon, Starter 1999 Uncommon, Portal Uncommon

Name Whiptongue Frog
Cost: 2U
Type: Creature — Frog
Pow/Tgh: (1/3)
Rules Text: {U}: Whiptongue Frog gains flying until end of turn.
Set/Rarity: Exodus Common

Name Whirling Catapult
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
Set/Rarity: Masters Edition II Uncommon, Alliances Uncommon

Name Whirling Dervish
Cost: GG
Type: Creature — Human Monk
Pow/Tgh: (1/1)
Rules Text: Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Set/Rarity: Time Spiral "Timeshifted" Special, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Uncommon

Name Whirlpool Drake
Cost: 3U
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.
Set/Rarity: Apocalypse Uncommon

Name Whirlpool Rider
Cost: 1U
Type: Creature — Merfolk
Pow/Tgh: (1/1)
Rules Text: When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
Set/Rarity: Apocalypse Common

Name Whirlpool Warrior
Cost: 2U
Type: Creature — Merfolk Warrior
Pow/Tgh: (2/2)
Rules Text: When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Set/Rarity: Planechase 2012 Edition Rare, Apocalypse Rare

Name Whirlpool Whelm
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Set/Rarity: Magic: The Gathering-Commander Common, Lorwyn Common

Name Whirlwind
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures with flying.
Set/Rarity: Starter 1999 Rare, Urza's Saga Rare

Name Whispering Madness
Cost: 2UB
Type: Sorcery
Pow/Tgh:
Rules Text: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Gatecrash Rare

Name Whispering Shade
Cost: 3B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: Swampwalk
{B}: Whispering Shade gets +1/+1 until end of turn.
Set/Rarity: Odyssey Common

Name Whispering Specter
Cost: 1BB
Type: Creature — Specter
Pow/Tgh: (1/1)
Rules Text: Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has.
Set/Rarity: New Phyrexia Uncommon

Name Whispers of the Muse
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
Set/Rarity: Time Spiral "Timeshifted" Special, Tempest Uncommon

Name Whispersilk Cloak
Cost: 3
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature can't be blocked and has shroud.
Equip {2}
Set/Rarity: Planechase 2012 Edition Uncommon, Magic 2011 Uncommon, Duel Decks: Phyrexia vs. the Coalition Uncommon, Magic 2010 Uncommon, Tenth Edition Uncommon, Darksteel Common

Name White Knight
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Masters Edition IV Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon, Legions Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name White Mana Battery
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Put a charge counter on White Mana Battery.
{T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.
Set/Rarity: Fourth Edition Rare, Legends Uncommon

Name White Scarab
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Set/Rarity: Ice Age Uncommon

Name White Shield Crusader
Cost: WW
Type: Creature — Human Knight
Pow/Tgh: (2/1)
Rules Text: Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
Set/Rarity: Coldsnap Uncommon

Name White Sun's Zenith
Cost: XWWW
Type: Instant
Pow/Tgh:
Rules Text: Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.
Set/Rarity: Mirrodin Besieged Rare

Name White Ward
Cost: W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
Set/Rarity: Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Whitemane Lion
Cost: 1W
Type: Creature — Cat
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Set/Rarity: Duel Decks: Venser vs. Koth Common, Planar Chaos Common

Name Whiteout
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.
Set/Rarity: Masters Edition II Common, Ice Age Uncommon

Name Whitesun's Passage
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: You gain 5 life.
Set/Rarity: Scars of Mirrodin Common

Name Who/What/When/Where/Why
Cost:
Type: Instant
Pow/Tgh:
Rules Text: Who
oXoW
Instant
Target player gains X life.
-----
What
o2oR
Instant
Destroy target artifact.
-----
When
o2oU
Instant
Counter target creature spell.
-----
Where
o3oB
Instant
Destroy target land.
-----
Why
o1oG
Instant
Destroy target enchantment.
Set/Rarity: Unhinged Rare

Name Wicked Akuba
Cost: BB
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
Set/Rarity: Champions of Kamigawa Common

Name Wicked Pact
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy two target nonblack creatures. You lose 5 life.
Set/Rarity: Masters Edition IV Uncommon, Starter 1999 Rare, Portal Rare

Name Wicked Reward
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Wicked Reward, sacrifice a creature.
Target creature gets +4/+2 until end of turn.
Set/Rarity: Visions Common

Name Wicker Warcrawler
Cost: 5
Type: Artifact Creature — Scarecrow
Pow/Tgh: (6/6)
Rules Text: Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
Set/Rarity: Shadowmoor Uncommon

Name Wickerbough Elder
Cost: 3G
Type: Creature — Treefolk Shaman
Pow/Tgh: (4/4)
Rules Text: Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
Set/Rarity: Archenemy Common, Eventide Common

Name Widespread Panic
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library.
Set/Rarity: Commander 2013 Edition Rare

Name Wielding the Green Dragon
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +4/+4 until end of turn.
Set/Rarity: Portal Three Kingdoms Common

Name Wight of Precinct Six
Cost: 1B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Set/Rarity: Commander 2013 Edition Uncommon, Gatecrash Uncommon

Name Wiitigo
Cost: 3GGG
Type: Creature — Yeti
Pow/Tgh: (0/0)
Rules Text: Wiitigo enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
Set/Rarity: Masters Edition II Rare, Ice Age Rare

Name Wild Aesthir
Cost: 2W
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
Set/Rarity: Masters Edition IV Common, Alliances Common, Alliances Common

Name Wild Beastmaster
Cost: 2G
Type: Creature — Human Shaman
Pow/Tgh: (1/1)
Rules Text: Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power.
Set/Rarity: Return to Ravnica Rare

Name Wild Cantor
Cost: (R/G)
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: ({(r/g)} can be paid with either {R} or {G}.)
Sacrifice Wild Cantor: Add one mana of any color to your mana pool.
Set/Rarity: Guildpact Common

Name Wild Celebrants
Cost: 3RR
Type: Creature — Satyr
Pow/Tgh: (5/3)
Rules Text: When Wild Celebrants enters the battlefield, you may destroy target artifact.
Set/Rarity: Theros Common

Name Wild Colos
Cost: 2R
Type: Creature — Goat Beast
Pow/Tgh: (2/2)
Rules Text: Haste
Set/Rarity: Urza's Destiny Common

Name Wild Defiance
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Set/Rarity: Avacyn Restored Rare

Name Wild Dogs
Cost: G
Type: Creature — Hound
Pow/Tgh: (2/1)
Rules Text: At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Urza's Saga Common

Name Wild Elephant
Cost: 3G
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text: Trample
Set/Rarity: Mirage Common

Name Wild Evocation
Cost: 5R
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Set/Rarity: Magic 2011 Rare

Name Wild Griffin
Cost: 2W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
Set/Rarity: Masters Edition IV Common, Magic 2011 Common, Tenth Edition Common, Starter 2000 Common, Starter 1999 Common, Portal Second Age Common

Name Wild Growth
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
Set/Rarity: Seventh Edition Common, Beatdown Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Wild Guess
Cost: RR
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Wild Guess, discard a card.
Draw two cards.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common

Name Wild Hunger
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +3/+1 and gains trample until end of turn.
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Set/Rarity: Dark Ascension Common

Name Wild Jhovall
Cost: 3R
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text:
Set/Rarity: Mercadian Masques Common

Name Wild Leotau
Cost: 2GG
Type: Creature — Cat
Pow/Tgh: (5/4)
Rules Text: At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
Set/Rarity: Conflux Common

Name Wild Mammoth
Cost: 2G
Type: Creature — Elephant
Pow/Tgh: (3/4)
Rules Text: At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
Set/Rarity: Nemesis Uncommon

Name Wild Might
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Set/Rarity: Prophecy Common

Name Wild Mongrel
Cost: 1G
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Odyssey Common

Name Wild Nacatl
Cost: G
Type: Creature — Cat Warrior
Pow/Tgh: (1/1)
Rules Text: Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Common, Shards of Alara Common

Name Wild Ox
Cost: 3G
Type: Creature — Ox
Pow/Tgh: (3/3)
Rules Text: Swampwalk
Set/Rarity: Masters Edition IV Uncommon, Starter 1999 Uncommon, Portal Second Age Uncommon

Name Wild Pair
Cost: 4GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
Set/Rarity: Premium Deck Series: Slivers Rare, Planar Chaos Rare

Name Wild Research
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
{1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
Set/Rarity: Apocalypse Rare

Name Wild Ricochet
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
Set/Rarity: Commander 2013 Edition Rare, Magic 2014 Core Set Rare, Magic: The Gathering-Commander Rare, Lorwyn Rare

Name Wild Swing
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Choose three target nonenchantment permanents. Destroy one of them at random.
Set/Rarity: Shadowmoor Uncommon

Name Wild Wurm
Cost: 3R
Type: Creature — Wurm
Pow/Tgh: (5/4)
Rules Text: When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
Set/Rarity: Tempest Uncommon

Name Wildblood Pack
Cost:
Color: Red
Type: Creature — Werewolf
Pow/Tgh: (5/5)
Rules Text: Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
Set/Rarity: Innistrad Rare

Name Wilderness Elemental
Cost: 1RG
Type: Creature — Elemental
Pow/Tgh: (*/3)
Rules Text: Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
Set/Rarity: Coldsnap Uncommon

Name Wilderness Hypnotist
Cost: 2UU
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/3)
Rules Text: {T}: Target red or green creature gets -2/-0 until end of turn.
Set/Rarity: Eventide Common

Name Wildfield Borderpost
Cost: 1GW
Type: Artifact
Pow/Tgh:
Rules Text: You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.
Wildfield Borderpost enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
Set/Rarity: Alara Reborn Common

Name Wildfire
Cost: 4RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Set/Rarity: Ninth Edition Rare, Seventh Edition Rare, Urza's Saga Rare, Portal Second Age Rare

Name Wildfire Emissary
Cost: 3R
Type: Creature — Efreet
Pow/Tgh: (2/4)
Rules Text: Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Battle Royale Box Set Uncommon, Mirage Uncommon

Name Wildheart Invoker
Cost: 2GG
Type: Creature — Elf Shaman
Pow/Tgh: (4/3)
Rules Text: {8}: Target creature gets +5/+5 and gains trample until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name Wildsize
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Guildpact Common

Name Wildslayer Elves
Cost: 3G
Type: Creature — Elf Warrior
Pow/Tgh: (3/3)
Rules Text: Wither (This deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Shadowmoor Common

Name Wildwood Geist
Cost: 4G
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: Wildwood Geist gets +2/+2 as long as it's your turn.
Set/Rarity: Avacyn Restored Common

Name Wildwood Rebirth
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand.
Set/Rarity: Gatecrash Common

Name Willbender
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.
Set/Rarity: Duel Decks: Jace vs. Chandra Uncommon, Time Spiral "Timeshifted" Special, Legions Uncommon

Name Ready // Willing (Willing)
Cost: 1WB
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare

Name Will-o'-the-Wisp
Cost: B
Type: Creature — Spirit
Pow/Tgh: (0/1)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Ninth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Willow Dryad
Cost: G
Type: Creature — Dryad
Pow/Tgh: (1/1)
Rules Text: Forestwalk
Set/Rarity: Portal Common

Name Willow Elf
Cost: G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text:
Set/Rarity: Starter 2000 Common, Starter 1999 Common

Name Willow Faerie
Cost: 1G
Type: Creature — Faerie
Pow/Tgh: (1/2)
Rules Text: Flying
Set/Rarity: Homelands Common, Homelands Common

Name Willow Priestess
Cost: 2GG
Type: Creature — Faerie Druid
Pow/Tgh: (2/2)
Rules Text: {T}: You may put a Faerie permanent card from your hand onto the battlefield.
{2}{G}: Target green creature gains protection from black until end of turn.
Set/Rarity: Masters Edition III Uncommon, Homelands Rare

Name Willow Satyr
Cost: 2GG
Type: Creature — Satyr
Pow/Tgh: (1/1)
Rules Text: You may choose not to untap Willow Satyr during your untap step.
{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.
Set/Rarity: Masters Edition III Rare, Legends Rare

Name Wilt-Leaf Cavaliers
Cost: (G/W)(G/W)(G/W)
Type: Creature — Elf Knight
Pow/Tgh: (3/4)
Rules Text: Vigilance
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Shadowmoor Uncommon

Name Wilt-Leaf Liege
Cost: 1(G/W)(G/W)(G/W)
Type: Creature — Elf Knight
Pow/Tgh: (4/4)
Rules Text: Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
Set/Rarity: Shadowmoor Rare

Name Wind Dancer
Cost: 1U
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying

{T}: Target creature gains flying until end of turn.
Set/Rarity: Seventh Edition Uncommon, Tempest Uncommon

Name Wind Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (2/2)
Rules Text: Flying
Set/Rarity: Dragon's Maze Common, Magic 2013 Common, Magic 2010 Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Battle Royale Box Set Common, Starter 1999 Common, Classic Sixth Edition Common, Tempest Common, Portal Common

Name Wind Sail
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: One or two target creatures gain flying until end of turn.
Set/Rarity: Starter 1999 Uncommon, Portal Second Age Common

Name Wind Shear
Cost: 2G
Type: Instant
Pow/Tgh:
Rules Text: Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Set/Rarity: Visions Uncommon

Name Wind Spirit
Cost: 4U
Type: Creature — Elemental Spirit
Pow/Tgh: (3/2)
Rules Text: Flying
Wind Spirit can't be blocked except by two or more creatures.
Set/Rarity: Masters Edition II Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Wind Zendikon
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Set/Rarity: Worldwake Common

Name Windborn Muse
Cost: 3W
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Flying
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
Set/Rarity: Magic: The Gathering-Commander Rare, Tenth Edition Rare, Legions Rare

Name Windborne Charge
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Two target creatures you control each get +2/+2 and gain flying until end of turn.
Set/Rarity: Zendikar Uncommon

Name Windbrisk Heights
Cost:
Type: Land
Pow/Tgh:
Rules Text: Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{T}: Add {W} to your mana pool.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Set/Rarity: From the Vault: Realms Mythic Rare, Lorwyn Rare

Name Windbrisk Raptor
Cost: 5WW
Type: Creature — Bird
Pow/Tgh: (5/7)
Rules Text: Flying
Attacking creatures you control have lifelink.
Set/Rarity: Shadowmoor Rare

Name Windfall
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Battle Royale Box Set Uncommon, Urza's Saga Uncommon

Name Winding Canyons
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{2}, {T}: Until end of turn, you may play creature cards as though they had flash.
Set/Rarity: Weatherlight Rare

Name Winding Wurm
Cost: 4G
Type: Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Set/Rarity: Urza's Saga Common

Name Windreader Sphinx
Cost: 5UU
Type: Creature — Sphinx
Pow/Tgh: (3/7)
Rules Text: Flying
Whenever a creature with flying attacks, you may draw a card.
Set/Rarity: Magic 2014 Core Set Mythic Rare

Name Windreaper Falcon
Cost: 1RG
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, protection from blue
Set/Rarity: Mirage Uncommon

Name Windreaver
Cost: 3WU
Type: Creature — Elemental
Pow/Tgh: (1/3)
Rules Text: Flying
{W}: Windreaver gains vigilance until end of turn.
{W}: Windreaver gets +0/+1 until end of turn.
{U}: Switch Windreaver's power and toughness until end of turn.
{U}: Return Windreaver to its owner's hand.
Set/Rarity: Duel Decks: Venser vs. Koth Rare, Dissension Rare

Name Windrider Eel
Cost: 3U
Type: Creature — Fish
Pow/Tgh: (2/2)
Rules Text: Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
Set/Rarity: Zendikar Common

Name Winds of Change
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Set/Rarity: Masters Edition Uncommon, Portal Rare, Fifth Edition Rare, Fourth Edition Rare, Legends Uncommon

Name Winds of Rath
Cost: 3WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures that aren't enchanted. They can't be regenerated.
Set/Rarity: Duel Decks: Heroes vs. Monsters Rare, Tempest Rare

Name Windscouter
Cost: 3U
Type: Creature — Human Scout
Pow/Tgh: (3/3)
Rules Text: Flying
Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Set/Rarity: Prophecy Uncommon

Name Windseeker Centaur
Cost: 1RR
Type: Creature — Centaur
Pow/Tgh: (2/2)
Rules Text: Vigilance
Set/Rarity: Promo set for Gatherer Special

Name Windstorm
Cost: XG
Type: Instant
Pow/Tgh:
Rules Text: Windstorm deals X damage to each creature with flying.
Set/Rarity: Magic 2014 Core Set Uncommon, Duel Decks: Garruk vs. Liliana Uncommon, Magic 2010 Uncommon

Name Windswept Heath
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Onslaught Rare

Name Windwright Mage
Cost: WUB
Type: Artifact Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
Set/Rarity: Shards of Alara Common

Name Wine of Blood and Iron
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
Set/Rarity: Saviors of Kamigawa Rare

Name Wing Puncture
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control deals damage equal to its power to target creature with flying.
Set/Rarity: Scars of Mirrodin Common

Name Wing Shards
Cost: 1WW
Type: Instant
Pow/Tgh:
Rules Text: Target player sacrifices an attacking creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Set/Rarity: Scourge Uncommon

Name Wing Snare
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature with flying.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Legacy Uncommon

Name Wing Splicer
Cost: 3U
Type: Creature — Human Artificer
Pow/Tgh: (1/1)
Rules Text: When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have flying.
Set/Rarity: New Phyrexia Uncommon

Name Wing Storm
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
Set/Rarity: Prophecy Uncommon

Name Wingbeat Warrior
Cost: 2W
Type: Creature — Bird Soldier Warrior
Pow/Tgh: (2/1)
Rules Text: Flying
Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
Set/Rarity: Legions Common

Name Wingcrafter
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wingcrafter is paired with another creature, both creatures have flying.
Set/Rarity: Avacyn Restored Common

Name Winged Coatl
Cost: 1GU
Type: Creature — Snake
Pow/Tgh: (1/1)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Set/Rarity: Commander 2013 Edition Common, Alara Reborn Common

Name Winged Sliver
Cost: 1U
Type: Creature — Sliver
Pow/Tgh: (1/1)
Rules Text: All Sliver creatures have flying.
Set/Rarity: Premium Deck Series: Slivers Common, Tempest Common

Name Wingrattle Scarecrow
Cost: 3
Type: Artifact Creature — Scarecrow
Pow/Tgh: (2/2)
Rules Text: Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Shadowmoor Common

Name Wings of Aesthir
Cost: WU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Wings of Hope
Cost: WU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+3 and has flying.
Set/Rarity: Invasion Common

Name Wings of Velis Vel
Cost: 1U
Type: Tribal Instant — Shapeshifter
Pow/Tgh:
Rules Text: Changeling (This card is every creature type at all times.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.
Set/Rarity: Lorwyn Common

Name Wingsteed Rider
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flying
Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
Set/Rarity: Theros Common

Name Winnow
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
Set/Rarity: Invasion Rare

Name Winnower Patrol
Cost: 2G
Type: Creature — Elf Warrior
Pow/Tgh: (3/2)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
Set/Rarity: Morningtide Common

Name Winter Blast
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
Set/Rarity: Masters Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Legends Rare

Name Winter Orb
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Players can't untap more than one land during their untap steps.
Set/Rarity: Masters Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Winter Sky
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Set/Rarity: Homelands Rare

Name Wintermoon Mesa
Cost:
Type: Land
Pow/Tgh:
Rules Text: Wintermoon Mesa enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
Set/Rarity: Prophecy Rare

Name Winter's Chill
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Cast Winter's Chill only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
Set/Rarity: Ice Age Rare

Name Winter's Grasp
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Set/Rarity: Tempest Uncommon, Portal Uncommon

Name Winter's Night
Cost: RGW
Type: World Enchantment
Pow/Tgh:
Rules Text: Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.
Set/Rarity: Masters Edition II Rare, Alliances Rare

Name Wipe Away
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Return target permanent to its owner's hand.
Set/Rarity: Time Spiral Uncommon

Name Wipe Clean
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Exile target enchantment.
Cycling {3} ({3}, Discard this card: Draw a card.)
Set/Rarity: Scourge Common

Name Wirecat
Cost: 4
Type: Artifact Creature — Cat
Pow/Tgh: (4/3)
Rules Text: Wirecat can't attack or block if an enchantment is on the battlefield.
Set/Rarity: Urza's Saga Uncommon

Name Wirefly Hive
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly.
Set/Rarity: Darksteel Uncommon

Name Wirewood Channeler
Cost: 3G
Type: Creature — Elf Druid
Pow/Tgh: (2/2)
Rules Text: {T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield.
Set/Rarity: Legions Uncommon

Name Wirewood Elf
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/2)
Rules Text: {T}: Add {G} to your mana pool.
Set/Rarity: Onslaught Common

Name Wirewood Guardian
Cost: 5GG
Type: Creature — Elf Mutant
Pow/Tgh: (6/6)
Rules Text: Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)
Set/Rarity: Scourge Common

Name Wirewood Herald
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Onslaught Common

Name Wirewood Hivemaster
Cost: 1G
Type: Creature — Elf
Pow/Tgh: (1/1)
Rules Text: Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield.
Set/Rarity: Legions Uncommon

Name Wirewood Lodge
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{G}, {T}: Untap target Elf.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Onslaught Uncommon

Name Wirewood Pride
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Set/Rarity: Onslaught Common

Name Wirewood Savage
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Whenever a Beast enters the battlefield, you may draw a card.
Set/Rarity: Duel Decks: Garruk vs. Liliana Common, Onslaught Common

Name Wirewood Symbiote
Cost: G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Scourge Uncommon

Name Wishmonger
Cost: 3W
Type: Creature — Unicorn Monger
Pow/Tgh: (3/3)
Rules Text: {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
Set/Rarity: Mercadian Masques Uncommon

Name Wispmare
Cost: 2W
Type: Creature — Elemental
Pow/Tgh: (1/3)
Rules Text: Flying
When Wispmare enters the battlefield, destroy target enchantment.
Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Set/Rarity: Lorwyn Common

Name Wistful Selkie
Cost: (G/U)(G/U)(G/U)
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: When Wistful Selkie enters the battlefield, draw a card.
Set/Rarity: Eventide Uncommon

Name Wistful Thinking
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target player draws two cards, then discards four cards.
Set/Rarity: Planar Chaos Common

Name Witch Engine
Cost: 5B
Type: Creature — Horror
Pow/Tgh: (4/4)
Rules Text: Swampwalk
{T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.)
Set/Rarity: Urza's Saga Rare

Name Witch Hunt
Cost: 4R
Type: Enchantment
Pow/Tgh:
Rules Text: Players can't gain life.
At the beginning of your upkeep, Witch Hunt deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
Set/Rarity: Commander 2013 Edition Rare

Name Witch Hunter
Cost: 2WW
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Witch Hunter deals 1 damage to target player.
{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
Set/Rarity: Time Spiral "Timeshifted" Special, Chronicles Uncommon, The Dark Rare

Name Witchbane Orb
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Set/Rarity: Innistrad Rare

Name Witches' Eye
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Equip {1}
Set/Rarity: Theros Uncommon

Name Witch-Maw Nephilim
Cost: GWUB
Type: Creature — Nephilim
Pow/Tgh: (1/1)
Rules Text: Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
Set/Rarity: Guildpact Rare

Name Witch's Mist
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: {2}{B}, {T}: Destroy target creature that was dealt damage this turn.
Set/Rarity: Future Sight Uncommon

Name Witchstalker
Cost: 1GG
Type: Creature — Wolf
Pow/Tgh: (3/3)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
Set/Rarity: Magic 2014 Core Set Rare

Name Withdraw
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
Set/Rarity: Prophecy Common

Name Withengar Unbound
Cost:
Color: Black
Type: Legendary Creature — Demon
Pow/Tgh: (13/13)
Rules Text: Flying, intimidate, trample
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
Set/Rarity: Dark Ascension Mythic Rare

Name Withered Wretch
Cost: BB
Type: Creature — Zombie Cleric
Pow/Tgh: (2/2)
Rules Text: {1}: Exile target card from a graveyard.
Set/Rarity: Planechase Uncommon, Time Spiral "Timeshifted" Special, Legions Uncommon

Name Withering Boon
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Withering Boon, pay 3 life.
Counter target creature spell.
Set/Rarity: Mirage Uncommon

Name Withering Gaze
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.
Set/Rarity: Ninth Edition Uncommon, Portal Uncommon

Name Withering Hex
Cost: B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.
Set/Rarity: Onslaught Uncommon

Name Withering Wisps
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
{B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.
Set/Rarity: Masters Edition II Uncommon, Ice Age Uncommon

Name Witherscale Wurm
Cost: 4GG
Type: Creature — Wurm
Pow/Tgh: (9/9)
Rules Text: Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.
Set/Rarity: Shadowmoor Rare

Name Withstand
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Draw a card.
Set/Rarity: Guildpact Common

Name Withstand Death
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
Set/Rarity: Scars of Mirrodin Common

Name Wit's End
Cost: 5BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards his or her hand.
Set/Rarity: Magic 2013 Rare, Dissension Rare

Name Wizard Mentor
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {T}: Return Wizard Mentor and target creature you control to their owner's hand.
Set/Rarity: Urza's Saga Common

Name Wizard Replica
Cost: 3
Type: Artifact Creature — Wizard
Pow/Tgh: (1/3)
Rules Text: Flying
{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
Set/Rarity: Planechase Common, Mirrodin Common

Name Wizards' School
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{1}, {T}: Add {U} to your mana pool.

{2}, {T}: Add {W} or {B} to your mana pool.
Set/Rarity: Homelands Uncommon

Name Wizened Cenn
Cost: WW
Type: Creature — Kithkin Cleric
Pow/Tgh: (2/2)
Rules Text: Other Kithkin creatures you control get +1/+1.
Set/Rarity: Lorwyn Uncommon

Name Wizened Snitches
Cost: 3U
Type: Creature — Faerie Rogue
Pow/Tgh: (1/3)
Rules Text: Flying
Players play with the top card of their libraries revealed.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Woebearer
Cost: 4B
Type: Creature — Zombie
Pow/Tgh: (2/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Set/Rarity: Mirrodin Uncommon

Name Woebringer Demon
Cost: 3BB
Type: Creature — Demon
Pow/Tgh: (4/4)
Rules Text: Flying
At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.
Set/Rarity: Ravnica: City of Guilds Rare

Name Woeleecher
Cost: 5W
Type: Creature — Elemental
Pow/Tgh: (3/5)
Rules Text: {W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
Set/Rarity: Shadowmoor Common

Name Wojek Apothecary
Cost: 2WW
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Wojek Embermage
Cost: 3R
Type: Creature — Human Wizard
Pow/Tgh: (1/2)
Rules Text: Radiance — {T}: Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.
Set/Rarity: Ravnica: City of Guilds Uncommon

Name Wojek Halberdiers
Cost: RW
Type: Creature — Human Soldier
Pow/Tgh: (3/2)
Rules Text: Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
Set/Rarity: Gatecrash Common

Name Wojek Siren
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
Set/Rarity: Ravnica: City of Guilds Common

Name Wolf Pack
Cost: 6GG
Type: Creature — Wolf
Pow/Tgh: (7/6)
Rules Text: You may have Wolf Pack assign its combat damage as though it weren't blocked.
Set/Rarity: Masters Edition II Rare, Portal Three Kingdoms Rare

Name Wolfbitten Captive
Cost: G
Type: Creature — Human Werewolf
Pow/Tgh: (1/1)
Rules Text: {1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
Set/Rarity: Dark Ascension Rare

Name Wolfbriar Elemental
Cost: 2GG
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.)
When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
Set/Rarity: Worldwake Rare

Name Wolfhunter's Quiver
Cost: 1
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature has "{T}: This creature deals 1 damage to target creature or player" and "{T}: This creature deals 3 damage to target Werewolf creature."
Equip {5}
Set/Rarity: Dark Ascension Uncommon

Name Wolfir Avenger
Cost: 1GG
Type: Creature — Wolf Warrior
Pow/Tgh: (3/3)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
{1}{G}: Regenerate Wolfir Avenger.
Set/Rarity: Avacyn Restored Uncommon

Name Wolfir Silverheart
Cost: 3GG
Type: Creature — Wolf Warrior
Pow/Tgh: (4/4)
Rules Text: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
Set/Rarity: Avacyn Restored Rare

Name Wolf-Skull Shaman
Cost: 1G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.
Set/Rarity: Morningtide Uncommon

Name Wolverine Pack
Cost: 2GG
Type: Creature — Wolverine
Pow/Tgh: (2/4)
Rules Text: Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Fifth Edition Uncommon, Legends Common

Name Wonder
Cost: 3U
Type: Creature — Incarnation
Pow/Tgh: (2/2)
Rules Text: Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Judgment Uncommon

Name Wood Elemental
Cost: 3G
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
Set/Rarity: Masters Edition IV Rare, Legends Rare

Name Wood Elves
Cost: 2G
Type: Creature — Elf Scout
Pow/Tgh: (1/1)
Rules Text: When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Duel Decks: Elves vs. Goblins Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Starter 1999 Uncommon, Exodus Common, Portal Rare

Name Wood Sage
Cost: GU
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
Set/Rarity: Tempest Rare

Name Woodborn Behemoth
Cost: 3GG
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Magic 2014 Core Set Uncommon

Name Woodcloaker
Cost: 5G
Type: Creature — Elf
Pow/Tgh: (3/3)
Rules Text: Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Woodcloaker is turned face up, target creature gains trample until end of turn.
Set/Rarity: Scourge Common

Name Wooded Bastion
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
Set/Rarity: Shadowmoor Rare

Name Wooded Foothills
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Onslaught Rare

Name Wooden Sphere
Cost: 1
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Fifth Edition Uncommon, Fourth Edition Uncommon, Revised Edition Uncommon, Unlimited Edition Uncommon, Limited Edition Beta Uncommon, Limited Edition Alpha Uncommon

Name Wooden Stake
Cost: 2
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Innistrad Common

Name Woodfall Primus
Cost: 5GGG
Type: Creature — Treefolk Shaman
Pow/Tgh: (6/6)
Rules Text: Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Set/Rarity: Modern Masters Rare, Shadowmoor Rare

Name Woodland Cemetery
Cost:
Type: Land
Pow/Tgh:
Rules Text: Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G} to your mana pool.
Set/Rarity: Innistrad Rare

Name Woodland Changeling
Cost: 1G
Type: Creature — Shapeshifter
Pow/Tgh: (2/2)
Rules Text: Changeling (This card is every creature type at all times.)
Set/Rarity: Lorwyn Common

Name Woodland Druid
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/2)
Rules Text:
Set/Rarity: Odyssey Common

Name Woodland Guidance
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Exile Woodland Guidance.
Set/Rarity: Lorwyn Uncommon

Name Woodland Sleuth
Cost: 3G
Type: Creature — Human Scout
Pow/Tgh: (2/3)
Rules Text: Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.
Set/Rarity: Innistrad Common

Name Woodlot Crawler
Cost: UB
Type: Creature — Insect
Pow/Tgh: (2/1)
Rules Text: Forestwalk, protection from green
Set/Rarity: Dragon's Maze Uncommon

Name Woodlurker Mimic
Cost: 1(B/G)
Type: Creature — Shapeshifter
Pow/Tgh: (2/1)
Rules Text: Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Set/Rarity: Eventide Common

Name Woodripper
Cost: 3GG
Type: Creature — Beast
Pow/Tgh: (4/6)
Rules Text: Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Woodripper: Destroy target artifact.
Set/Rarity: Nemesis Uncommon

Name Woodwraith Corrupter
Cost: 3BBG
Type: Creature — Elemental Horror
Pow/Tgh: (3/6)
Rules Text: {1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
Set/Rarity: Ravnica: City of Guilds Rare

Name Woodwraith Strangler
Cost: 2BG
Type: Creature — Plant Zombie
Pow/Tgh: (2/2)
Rules Text: Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
Set/Rarity: Ravnica: City of Guilds Common

Name Woolly Mammoths
Cost: 1GG
Type: Creature — Elephant
Pow/Tgh: (3/2)
Rules Text: Woolly Mammoths has trample as long as you control a snow land.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name Woolly Razorback
Cost: 2WW
Type: Creature — Boar Beast
Pow/Tgh: (7/7)
Rules Text: Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.
Set/Rarity: Coldsnap Rare

Name Woolly Spider
Cost: 1GG
Type: Creature — Spider
Pow/Tgh: (2/3)
Rules Text: Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Beatdown Box Set Common, Ice Age Common

Name Woolly Thoctar
Cost: RGW
Type: Creature — Beast
Pow/Tgh: (5/4)
Rules Text:
Set/Rarity: Duel Decks: Ajani vs. Nicol Bolas Uncommon, Shards of Alara Uncommon

Name Word of Binding
Cost: XBB
Type: Sorcery
Pow/Tgh:
Rules Text: Tap X target creatures.
Set/Rarity: Fourth Edition Common, The Dark Common

Name Word of Blasting
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.
Set/Rarity: Mercadian Masques Uncommon, Fifth Edition Uncommon, Ice Age Uncommon

Name Word of Command
Cost: BB
Type: Instant
Pow/Tgh:
Rules Text: Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands he or she controls and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Set/Rarity: Masters Edition IV Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Word of Seizing
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Set/Rarity: Time Spiral Rare

Name Word of Undoing
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature and all white Auras you own attached to it to their owners' hands.
Set/Rarity: Masters Edition Common, Ice Age Common

Name Wordmail
Cost: W
Type: Enchant Creature
Pow/Tgh:
Rules Text: Enchanted creature gets +1/+1 for each word in its name.
Set/Rarity: Unhinged Common

Name Words of War
Cost: 2R
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.
Set/Rarity: Onslaught Rare

Name Words of Waste
Cost: 2B
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time you would draw a card this turn, each opponent discards a card instead.
Set/Rarity: Onslaught Rare

Name Words of Wilding
Cost: 2G
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.
Set/Rarity: Onslaught Rare

Name Words of Wind
Cost: 2U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.
Set/Rarity: Onslaught Rare

Name Words of Wisdom
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: You draw two cards, then each other player draws a card.
Set/Rarity: Odyssey Common

Name Words of Worship
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: {1}: The next time you would draw a card this turn, you gain 5 life instead.
Set/Rarity: Onslaught Rare

Name Workhorse
Cost: 6
Type: Artifact Creature — Horse
Pow/Tgh: (0/0)
Rules Text: Workhorse enters the battlefield with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool.
Set/Rarity: Exodus Rare

Name Working Stiff
Cost: 1B
Type: Creature — Mummy
Pow/Tgh: (2/2)
Rules Text: As Working Stiff comes into play, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
Set/Rarity: Unhinged Uncommon

Name World at War
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Set/Rarity: Rise of the Eldrazi Rare

Name World Queller
Cost: 3WW
Type: Creature — Avatar
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
Set/Rarity: Zendikar Rare

Name World-Bottling Kit
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {5}, Sacrifice World-Bottling Kit: Choose a Magic set. Remove from the game all permanents with that set's expansion symbol except for basic lands.
Set/Rarity: Unhinged Rare

Name Worldfire
Cost: 6RRR
Type: Sorcery
Pow/Tgh:
Rules Text: Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
Set/Rarity: Magic 2013 Mythic Rare

Name Worldgorger Dragon
Cost: 3RRR
Type: Creature — Nightmare Dragon
Pow/Tgh: (7/7)
Rules Text: Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Set/Rarity: Judgment Rare

Name Worldheart Phoenix
Cost: 3R
Type: Creature — Phoenix
Pow/Tgh: (2/2)
Rules Text: Flying
You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.
Set/Rarity: Conflux Rare

Name Worldly Counsel
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Set/Rarity: Conflux Common, Invasion Common

Name Worldly Tutor
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Worldpurge
Cost: 4(W/U)(W/U)(W/U)(W/U)
Type: Sorcery
Pow/Tgh:
Rules Text: Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.
Set/Rarity: Shadowmoor Rare

Name Worldslayer
Cost: 5
Type: Artifact — Equipment
Pow/Tgh:
Rules Text: Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Set/Rarity: Magic 2012 Rare, Mirrodin Rare

Name Worldspine Wurm
Cost: 8GGG
Type: Creature — Wurm
Pow/Tgh: (15/15)
Rules Text: Trample
When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Set/Rarity: Return to Ravnica Mythic Rare

Name Worm Harvest
Cost: 2(B/G)(B/G)(B/G)
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Set/Rarity: Modern Masters Uncommon, Eventide Rare

Name Wormfang Behemoth
Cost: 3UU
Type: Creature — Nightmare Fish Beast
Pow/Tgh: (5/5)
Rules Text: When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
Set/Rarity: Judgment Rare

Name Wormfang Crab
Cost: 3U
Type: Creature — Nightmare Crab
Pow/Tgh: (3/6)
Rules Text: Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Judgment Uncommon

Name Wormfang Drake
Cost: 2U
Type: Creature — Nightmare Drake
Pow/Tgh: (3/4)
Rules Text: Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Judgment Common

Name Wormfang Manta
Cost: 5UU
Type: Creature — Nightmare Fish Beast
Pow/Tgh: (6/1)
Rules Text: Flying
When Wormfang Manta enters the battlefield, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
Set/Rarity: Judgment Rare

Name Wormfang Newt
Cost: 1U
Type: Creature — Nightmare Salamander Beast
Pow/Tgh: (2/2)
Rules Text: When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Judgment Common

Name Wormfang Turtle
Cost: 2U
Type: Creature — Nightmare Turtle Beast
Pow/Tgh: (2/4)
Rules Text: When Wormfang Turtle enters the battlefield, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Set/Rarity: Judgment Uncommon

Name Worms of the Earth
Cost: 2BBB
Type: Enchantment
Pow/Tgh:
Rules Text: Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.
Set/Rarity: The Dark Rare

Name Wormwood Dryad
Cost: 2G
Type: Creature — Dryad
Pow/Tgh: (3/1)
Rules Text: {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.
{B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.
Set/Rarity: Time Spiral Common

Name Wormwood Treefolk
Cost: 3GG
Type: Creature — Treefolk
Pow/Tgh: (4/4)
Rules Text: {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.
{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.
Set/Rarity: Masters Edition III Uncommon, The Dark Rare

Name Worn Powerstone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: Worn Powerstone enters the battlefield tapped.
{T}: Add {2} to your mana pool.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Urza's Saga Uncommon

Name Worry Beads
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.
Set/Rarity: Mercadian Masques Rare

Name Worship
Cost: 3W
Type: Enchantment
Pow/Tgh:
Rules Text: If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Urza's Saga Rare

Name Wort, Boggart Auntie
Cost: 2BR
Type: Legendary Creature — Goblin Shaman
Pow/Tgh: (3/3)
Rules Text: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Set/Rarity: Lorwyn Rare

Name Wort, the Raidmother
Cost: 4(R/G)(R/G)
Type: Legendary Creature — Goblin Shaman
Pow/Tgh: (3/3)
Rules Text: When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Set/Rarity: Shadowmoor Rare

Name Worthy Cause
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast Worthy Cause, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
Set/Rarity: Tempest Uncommon

Name Wound Reflection
Cost: 5B
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
Set/Rarity: Shadowmoor Rare

Name Wrack with Madness
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature deals damage to itself equal to its power.
Set/Rarity: Dark Ascension Common

Name Wrap in Flames
Cost: 3R
Type: Sorcery
Pow/Tgh:
Rules Text: Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
Set/Rarity: Rise of the Eldrazi Common

Name Wrap in Vigor
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Regenerate each creature you control.
Set/Rarity: Future Sight Common

Name Wrath of God
Cost: 2WW
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all creatures. They can't be regenerated.
Set/Rarity: Commander 2013 Edition Rare, Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Battle Royale Box Set Rare, Classic Sixth Edition Rare, Portal Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Wrath of Marit Lage
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
Set/Rarity: Eighth Edition Uncommon, Ice Age Rare

Name Wreak Havoc
Cost: 2RG
Type: Sorcery
Pow/Tgh:
Rules Text: Wreak Havoc can't be countered by spells or abilities.
Destroy target artifact or land.
Set/Rarity: Guildpact Uncommon

Name Wreath of Geists
Cost: G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Set/Rarity: Innistrad Uncommon

Name Wrecking Ball
Cost: 2BR
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature or land.
Set/Rarity: Magic: The Gathering-Commander Common, Dissension Common

Name Wrecking Ogre
Cost: 4R
Type: Creature — Ogre Warrior
Pow/Tgh: (3/3)
Rules Text: Double strike
Bloodrush — {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
Set/Rarity: Gatecrash Rare

Name Wrench Mind
Cost: BB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards unless he or she discards an artifact card.
Set/Rarity: Mirrodin Common

Name Wren's Run Packmaster
Cost: 3G
Type: Creature — Elf Warrior
Pow/Tgh: (5/5)
Rules Text: Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)
{2}{G}: Put a 2/2 green Wolf creature token onto the battlefield.
Each Wolf you control has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Set/Rarity: Lorwyn Rare

Name Wren's Run Vanquisher
Cost: 1G
Type: Creature — Elf Warrior
Pow/Tgh: (3/3)
Rules Text: As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Set/Rarity: Duel Decks: Elves vs. Goblins Uncommon, Lorwyn Uncommon

Name Wretched Anurid
Cost: 1B
Type: Creature — Zombie Frog Beast
Pow/Tgh: (3/3)
Rules Text: Whenever another creature enters the battlefield, you lose 1 life.
Set/Rarity: Onslaught Common

Name Wretched Banquet
Cost: B
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
Set/Rarity: Conflux Common

Name Wrexial, the Risen Deep
Cost: 3UUB
Type: Legendary Creature — Kraken
Pow/Tgh: (5/8)
Rules Text: Islandwalk, swampwalk
Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
Set/Rarity: Magic: The Gathering-Commander Mythic Rare, Worldwake Mythic Rare

Name Wring Flesh
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -3/-1 until end of turn.
Set/Rarity: Magic 2014 Core Set Common, Magic 2012 Common

Name Writ of Passage
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate this ability only during your upkeep and only once each turn.)
Set/Rarity: Dissension Common

Name Wu Admiral
Cost: 4U
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Wu Admiral gets +1/+1 as long as an opponent controls an Island.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Wu Elite Cavalry
Cost: 3U
Type: Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Common

Name Wu Infantry
Cost: 1U
Type: Creature — Human Soldier
Pow/Tgh: (2/1)
Rules Text:
Set/Rarity: Portal Three Kingdoms Common

Name Wu Light Cavalry
Cost: 1U
Type: Creature — Human Soldier
Pow/Tgh: (1/2)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Set/Rarity: Portal Three Kingdoms Common

Name Wu Longbowman
Cost: 2U
Type: Creature — Human Soldier Archer
Pow/Tgh: (1/1)
Rules Text: {T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Uncommon

Name Wu Scout
Cost: 1U
Type: Creature — Human Soldier Scout
Pow/Tgh: (1/1)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Wu Scout enters the battlefield, look at target opponent's hand.
Set/Rarity: Portal Three Kingdoms Common

Name Wu Spy
Cost: 1U
Type: Creature — Human Soldier Rogue
Pow/Tgh: (1/1)
Rules Text: When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Wu Warship
Cost: 2U
Type: Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Wu Warship can't attack unless defending player controls an Island.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Common

Name Wurmcalling
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.)
Put an X/X green Wurm creature token onto the battlefield.
Set/Rarity: Time Spiral Rare

Name Wurmcoil Engine
Cost: 6
Type: Artifact Creature — Wurm
Pow/Tgh: (6/6)
Rules Text: Deathtouch, lifelink
When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
Set/Rarity: Scars of Mirrodin Mythic Rare

Name Wurm's Tooth
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Whenever a player casts a green spell, you may gain 1 life.
Set/Rarity: Magic 2012 Uncommon, Magic 2011 Uncommon, Magic 2010 Uncommon, Tenth Edition Uncommon, Ninth Edition Uncommon, Darksteel Uncommon

Name Wurmskin Forger
Cost: 5GG
Type: Creature — Elf Warrior
Pow/Tgh: (2/2)
Rules Text: When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
Set/Rarity: Mirrodin Common

Name Wurmweaver Coil
Cost: 4GG
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant green creature
Enchanted creature gets +6/+6.
{G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield.
Set/Rarity: Guildpact Rare

Name Wydwen, the Biting Gale
Cost: 2UB
Type: Legendary Creature — Faerie Wizard
Pow/Tgh: (3/3)
Rules Text: Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
Set/Rarity: Lorwyn Rare

Name Wyluli Wolf
Cost: 1G
Type: Creature — Wolf
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature gets +1/+1 until end of turn.
Set/Rarity: Masters Edition Common, Classic Sixth Edition Rare, Fifth Edition Rare, Arabian Nights Common, Arabian Nights Common

Name Xanthic Statue
Cost: 8
Type: Artifact
Pow/Tgh:
Rules Text: {5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
Set/Rarity: Weatherlight Rare

Name Xantid Swarm
Cost: G
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
Set/Rarity: Scourge Rare

Name Xathrid Demon
Cost: 3BBB
Type: Creature — Demon
Pow/Tgh: (7/7)
Rules Text: Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
Set/Rarity: Magic 2010 Mythic Rare

Name Xathrid Gorgon
Cost: 5B
Type: Creature — Gorgon
Pow/Tgh: (3/6)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
Set/Rarity: Magic 2013 Rare

Name Xathrid Necromancer
Cost: 2B
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped.
Set/Rarity: Magic 2014 Core Set Rare

Name Xenagos, the Reveler
Cost: 2RG
Type: Planeswalker — Xenagos
Loyalty: (3)
Rules Text: +1: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control.
0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield.
-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
Set/Rarity: Theros Mythic Rare

Name Xenic Poltergeist
Cost: 1BB
Type: Creature — Spirit
Pow/Tgh: (1/1)
Rules Text: {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
Set/Rarity: Masters Edition IV Uncommon, Fifth Edition Rare, Fourth Edition Rare, Antiquities Uncommon

Name Xenograft
Cost: 4U
Type: Enchantment
Pow/Tgh:
Rules Text: As Xenograft enters the battlefield, choose a creature type.
Each creature you control is the chosen type in addition to its other types.
Set/Rarity: New Phyrexia Rare

Name Xiahou Dun, the One-Eyed
Cost: 2BB
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/2)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Masters Edition III Uncommon, Portal Three Kingdoms Rare

Name Xira Arien
Cost: BRG
Type: Legendary Creature — Insect Wizard
Pow/Tgh: (1/2)
Rules Text: Flying
{B}{R}{G}, {T}: Target player draws a card.
Set/Rarity: Masters Edition III Rare, Chronicles Rare, Legends Rare

Name Xun Yu, Wei Advisor
Cost: 1BB
Type: Legendary Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Three Kingdoms Rare

Name Yamabushi's Flame
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Set/Rarity: Champions of Kamigawa Common

Name Yamabushi's Storm
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Set/Rarity: Champions of Kamigawa Common

Name Yare
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
Set/Rarity: Mirage Rare

Name Yavimaya Ancients
Cost: 3GG
Type: Creature — Treefolk
Pow/Tgh: (2/7)
Rules Text: {G}: Yavimaya Ancients gets +1/-2 until end of turn.
Set/Rarity: Masters Edition II Uncommon, Alliances Common, Alliances Common

Name Yavimaya Ants
Cost: 2GG
Type: Creature — Insect
Pow/Tgh: (5/1)
Rules Text: Trample, haste
Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Set/Rarity: Masters Edition Uncommon, Alliances Uncommon

Name Yavimaya Barbarian
Cost: RG
Type: Creature — Elf Barbarian
Pow/Tgh: (2/2)
Rules Text: Protection from blue
Set/Rarity: Invasion Common

Name Yavimaya Coast
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare

Name Yavimaya Dryad
Cost: 1GG
Type: Creature — Dryad
Pow/Tgh: (2/1)
Rules Text: Forestwalk
When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library.
Set/Rarity: Archenemy Uncommon, Time Spiral Uncommon

Name Yavimaya Elder
Cost: 1GG
Type: Creature — Human Druid
Pow/Tgh: (2/1)
Rules Text: When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
{2}, Sacrifice Yavimaya Elder: Draw a card.
Set/Rarity: Magic: The Gathering-Commander Common, Duel Decks: Phyrexia vs. the Coalition Common, Urza's Destiny Common

Name Yavimaya Enchantress
Cost: 2G
Type: Creature — Human Druid
Pow/Tgh: (2/2)
Rules Text: Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Seventh Edition Uncommon, Urza's Destiny Uncommon

Name Yavimaya Gnats
Cost: 2G
Type: Creature — Insect
Pow/Tgh: (0/1)
Rules Text: Flying
{G}: Regenerate Yavimaya Gnats.
Set/Rarity: Ice Age Uncommon

Name Yavimaya Granger
Cost: 2G
Type: Creature — Elf
Pow/Tgh: (2/2)
Rules Text: Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
Set/Rarity: Urza's Legacy Common

Name Yavimaya Hollow
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{G}, {T}: Regenerate target creature.
Set/Rarity: Urza's Destiny Rare

Name Yavimaya Kavu
Cost: 2RG
Type: Creature — Kavu
Pow/Tgh: (*/*)
Rules Text: Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.
Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
Set/Rarity: Invasion Uncommon

Name Yavimaya Scion
Cost: 4G
Type: Creature — Treefolk
Pow/Tgh: (4/4)
Rules Text: Protection from artifacts
Set/Rarity: Urza's Legacy Common

Name Yavimaya Wurm
Cost: 4GG
Type: Creature — Wurm
Pow/Tgh: (6/4)
Rules Text: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Set/Rarity: Magic 2011 Common, Beatdown Box Set Common, Urza's Legacy Common

Name Yavimaya's Embrace
Cost: 5GUU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
Set/Rarity: Apocalypse Rare

Name Yawgmoth Demon
Cost: 4BB
Type: Creature — Demon
Pow/Tgh: (6/6)
Rules Text: Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
Set/Rarity: Ninth Edition Rare, Chronicles Rare, Antiquities Rare

Name Yawgmoth's Agenda
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: You can't cast more than one spell each turn.
You may play cards from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
Set/Rarity: Invasion Rare

Name Yawgmoth's Bargain
Cost: 4BB
Type: Enchantment
Pow/Tgh:
Rules Text: Skip your draw step.

Pay 1 life: Draw a card.
Set/Rarity: Urza's Destiny Rare

Name Yawgmoth's Edict
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
Set/Rarity: Seventh Edition Uncommon, Urza's Saga Uncommon

Name Yawgmoth's Will
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Set/Rarity: Urza's Saga Rare

Name Yawning Fissure
Cost: 4R
Type: Sorcery
Pow/Tgh:
Rules Text: Each opponent sacrifices a land.
Set/Rarity: Magic 2010 Common

Name Ydwen Efreet
Cost: RRR
Type: Creature — Efreet
Pow/Tgh: (3/6)
Rules Text: Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
Set/Rarity: Masters Edition Rare, Arabian Nights Rare

Name Yellow Scarves Cavalry
Cost: 1R
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Yellow Scarves Cavalry can't block.
Set/Rarity: Portal Three Kingdoms Common

Name Yellow Scarves General
Cost: 3R
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Yellow Scarves General can't block.
Set/Rarity: Portal Three Kingdoms Rare

Name Yellow Scarves Troops
Cost: 1R
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Yellow Scarves Troops can't block.
Set/Rarity: Portal Three Kingdoms Common

Name Yet Another Æther Vortex
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are in play under their owner's control in addition to being in that library.
Set/Rarity: Unhinged Rare

Name Yeva, Nature's Herald
Cost: 2GG
Type: Legendary Creature — Elf Shaman
Pow/Tgh: (4/4)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature cards as though they had flash.
Set/Rarity: Magic 2013 Rare

Name Yeva's Forcemage
Cost: 2G
Type: Creature — Elf Shaman
Pow/Tgh: (2/2)
Rules Text: When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
Set/Rarity: Magic 2013 Common

Name Yew Spirit
Cost: 4G
Type: Creature — Spirit Treefolk
Pow/Tgh: (3/3)
Rules Text: {2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.
Set/Rarity: Avacyn Restored Uncommon

Name Yixlid Jailer
Cost: 1B
Type: Creature — Zombie Wizard
Pow/Tgh: (2/1)
Rules Text: Cards in graveyards lose all abilities.
Set/Rarity: Future Sight Uncommon

Name Yoke of the Damned
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When a creature dies, destroy enchanted creature.
Set/Rarity: Duel Decks: Izzet vs. Golgari Common, Conflux Common

Name Yoked Ox
Cost: W
Type: Creature — Ox
Pow/Tgh: (0/4)
Rules Text:
Set/Rarity: Theros Common

Name Yoked Plowbeast
Cost: 5WW
Type: Creature — Beast
Pow/Tgh: (5/5)
Rules Text: Cycling {2} ({2}, Discard this card: Draw a card.)
Set/Rarity: Shards of Alara Common

Name Yomiji, Who Bars the Way
Cost: 5WW
Type: Legendary Creature — Spirit
Pow/Tgh: (4/4)
Rules Text: Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
Set/Rarity: Betrayers of Kamigawa Rare

Name Yore-Tiller Nephilim
Cost: WUBR
Type: Creature — Nephilim
Pow/Tgh: (2/2)
Rules Text: Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
Set/Rarity: Guildpact Rare

Name Yosei, the Morning Star
Cost: 4WW
Type: Legendary Creature — Dragon Spirit
Pow/Tgh: (5/5)
Rules Text: Flying
When Yosei, the Morning Star dies, target player skips his or her next untap step. Tap up to five target permanents that player controls.
Set/Rarity: Modern Masters Mythic Rare, Champions of Kamigawa Rare

Name Yotian Soldier
Cost: 3
Type: Artifact Creature — Soldier
Pow/Tgh: (1/4)
Rules Text: Vigilance
Set/Rarity: Masters Edition IV Common, Mirrodin Common, Fourth Edition Common, Antiquities Common

Name Young Pyromancer
Cost: 1R
Type: Creature — Human Shaman
Pow/Tgh: (2/1)
Rules Text: Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.
Set/Rarity: Magic 2014 Core Set Uncommon

Name Young Wei Recruits
Cost: 1B
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Young Wei Recruits can't block.
Set/Rarity: Masters Edition III Common, Portal Three Kingdoms Common

Name Young Wolf
Cost: G
Type: Creature — Wolf
Pow/Tgh: (1/1)
Rules Text: Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Set/Rarity: Dark Ascension Common

Name Youthful Knight
Cost: 1W
Type: Creature — Human Knight
Pow/Tgh: (2/1)
Rules Text: First strike (This creature deals combat damage before creatures without first strike.)
Set/Rarity: Tenth Edition Common, Stronghold Common

Name Yuan Shao, the Indecisive
Cost: 4R
Type: Legendary Creature — Human Soldier
Pow/Tgh: (2/3)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Each creature you control can't be blocked by more than one creature.
Set/Rarity: Portal Three Kingdoms Rare

Name Yuan Shao's Infantry
Cost: 3R
Type: Creature — Human Soldier
Pow/Tgh: (2/2)
Rules Text: Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.
Set/Rarity: Portal Three Kingdoms Uncommon

Name Yuki-Onna
Cost: 3R
Type: Creature — Spirit
Pow/Tgh: (3/1)
Rules Text: When Yuki-Onna enters the battlefield, destroy target artifact.
Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
Set/Rarity: Saviors of Kamigawa Uncommon

Name Yukora, the Prisoner
Cost: 2BB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (5/5)
Rules Text: When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
Set/Rarity: Betrayers of Kamigawa Rare

Name Zameck Guildmage
Cost: GU
Type: Creature — Elf Wizard
Pow/Tgh: (2/2)
Rules Text: {G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Set/Rarity: Gatecrash Uncommon

Name Zanam Djinn
Cost: 5U
Type: Creature — Djinn
Pow/Tgh: (5/6)
Rules Text: Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
Set/Rarity: Invasion Uncommon

Name Zanikev Locust
Cost: 5B
Type: Creature — Insect
Pow/Tgh: (3/3)
Rules Text: Flying
Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Set/Rarity: Return to Ravnica Uncommon

Name Zap
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Zap deals 1 damage to target creature or player.

Draw a card.
Set/Rarity: Invasion Common

Name Zarichi Tiger
Cost: 3W
Type: Creature — Cat
Pow/Tgh: (2/3)
Rules Text: {1}{W}, {T}: You gain 2 life.
Set/Rarity: Gatecrash Common

Name Zealot il-Vec
Cost: 2W
Type: Creature — Human Rebel
Pow/Tgh: (1/1)
Rules Text: Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
Set/Rarity: Time Spiral Common

Name Zealots en-Dal
Cost: 3W
Type: Creature — Human Soldier
Pow/Tgh: (2/4)
Rules Text: At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
Set/Rarity: Exodus Uncommon

Name Zealous Conscripts
Cost: 4R
Type: Creature — Human Warrior
Pow/Tgh: (3/3)
Rules Text: Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Set/Rarity: Avacyn Restored Rare

Name Zealous Guardian
Cost: (W/U)
Type: Creature — Kithkin Soldier
Pow/Tgh: (1/1)
Rules Text: Flash
Set/Rarity: Shadowmoor Common

Name Zealous Inquisitor
Cost: 2W
Type: Creature — Human Cleric
Pow/Tgh: (2/2)
Rules Text: {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
Set/Rarity: Ninth Edition Uncommon, Scourge Common

Name Zealous Persecution
Cost: WB
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
Set/Rarity: Duel Decks: Sorin vs. Tibalt Uncommon, Alara Reborn Uncommon

Name Zealous Strike
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+2 and gains first strike until end of turn.
Set/Rarity: Avacyn Restored Common

Name Zebra Unicorn
Cost: 2GW
Type: Creature — Unicorn
Pow/Tgh: (2/2)
Rules Text: Whenever Zebra Unicorn deals damage, you gain that much life.
Set/Rarity: Mirage Uncommon

Name Zedruu the Greathearted
Cost: 1RWU
Type: Legendary Creature — Minotaur Monk
Pow/Tgh: (2/4)
Rules Text: At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control.
{R}{W}{U}: Target opponent gains control of target permanent you control.
Set/Rarity: Magic: The Gathering-Commander Mythic Rare

Name Zektar Shrine Expedition
Cost: 1R
Type: Enchantment
Pow/Tgh:
Rules Text: Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
Set/Rarity: Zendikar Common

Name Zelyon Sword
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Zelyon Sword during your untap step.
{3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.
Set/Rarity: Fallen Empires Rare

Name Zendikar Farguide
Cost: 4G
Type: Creature — Elemental
Pow/Tgh: (3/3)
Rules Text: Forestwalk
Set/Rarity: Zendikar Common

Name Zephid
Cost: 4UU
Type: Creature — Illusion
Pow/Tgh: (3/4)
Rules Text: Flying; shroud (This permanent can't be the target of spells or abilities.)
Set/Rarity: Urza's Saga Rare

Name Zephid's Embrace
Cost: 2UU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
Set/Rarity: Urza's Saga Uncommon

Name Zephyr Charge
Cost: 1U
Type: Enchantment
Pow/Tgh:
Rules Text: {1}{U}: Target creature gains flying until end of turn.
Set/Rarity: Magic 2014 Core Set Common

Name Zephyr Falcon
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, vigilance
Set/Rarity: Fifth Edition Common, Fourth Edition Common, Legends Common

Name Zephyr Net
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has defender and flying.
Set/Rarity: Lorwyn Common

Name Zephyr Spirit
Cost: 5U
Type: Creature — Spirit
Pow/Tgh: (0/6)
Rules Text: When Zephyr Spirit blocks, return it to its owner's hand.
Set/Rarity: Ravnica: City of Guilds Common

Name Zephyr Sprite
Cost: U
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying
Set/Rarity: Magic 2010 Common

Name Zerapa Minotaur
Cost: 2RR
Type: Creature — Minotaur
Pow/Tgh: (3/3)
Rules Text: First strike
{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
Set/Rarity: Prophecy Common

Name Zhalfirin Commander
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Time Spiral "Timeshifted" Special, Mirage Uncommon

Name Zhalfirin Crusader
Cost: 1WW
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.
Set/Rarity: Visions Rare

Name Zhalfirin Knight
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{W}{W}: Zhalfirin Knight gains first strike until end of turn.
Set/Rarity: Mirage Common

Name Zhang Fei, Fierce Warrior
Cost: 4WW
Type: Legendary Creature — Human Soldier Warrior
Pow/Tgh: (4/4)
Rules Text: Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Set/Rarity: Masters Edition III Uncommon, Portal Three Kingdoms Rare

Name Zhang He, Wei General
Cost: 3BB
Type: Legendary Creature — Human Soldier
Pow/Tgh: (4/2)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
Set/Rarity: Portal Three Kingdoms Rare

Name Zhang Liao, Hero of Hefei
Cost: 4BB
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/3)
Rules Text: Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.
Set/Rarity: Portal Three Kingdoms Rare

Name Zhao Zilong, Tiger General
Cost: 3WW
Type: Legendary Creature — Human Soldier Warrior
Pow/Tgh: (3/3)
Rules Text: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
Set/Rarity: Portal Three Kingdoms Rare

Name Zhou Yu, Chief Commander
Cost: 5UU
Type: Legendary Creature — Human Soldier
Pow/Tgh: (8/8)
Rules Text: Zhou Yu, Chief Commander can't attack unless defending player controls an Island.
Set/Rarity: Portal Three Kingdoms Rare

Name Zhuge Jin, Wu Strategist
Cost: 1UU
Type: Legendary Creature — Human Advisor
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature can't be blocked this turn. Activate this ability only during your turn, before attackers are declared.
Set/Rarity: Portal Three Kingdoms Rare

Name Zhur-Taa Ancient
Cost: 3RG
Type: Creature — Beast
Pow/Tgh: (7/5)
Rules Text: Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
Set/Rarity: Dragon's Maze Rare

Name Zhur-Taa Druid
Cost: RG
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {T}: Add {G} to your mana pool.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
Set/Rarity: Duel Decks: Heroes vs. Monsters Common, Dragon's Maze Common

Name Zhur-Taa Swine
Cost: 3RG
Type: Creature — Boar
Pow/Tgh: (5/4)
Rules Text: Bloodrush — {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
Set/Rarity: Gatecrash Common

Name Zirilan of the Claw
Cost: 3RR
Type: Legendary Creature — Viashino Shaman
Pow/Tgh: (3/4)
Rules Text: {1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
Set/Rarity: Mirage Rare

Name Zodiac Dog
Cost: 2R
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Mountainwalk
Set/Rarity: Portal Three Kingdoms Common

Name Zodiac Dragon
Cost: 7RR
Type: Creature — Dragon
Pow/Tgh: (8/8)
Rules Text: When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.
Set/Rarity: Masters Edition III Rare, Portal Three Kingdoms Rare

Name Zodiac Goat
Cost: R
Type: Creature — Goat
Pow/Tgh: (1/1)
Rules Text: Mountainwalk
Set/Rarity: Portal Three Kingdoms Common

Name Zodiac Horse
Cost: 3G
Type: Creature — Horse
Pow/Tgh: (3/3)
Rules Text: Islandwalk
Set/Rarity: Portal Three Kingdoms Uncommon

Name Zodiac Monkey
Cost: 1G
Type: Creature — Ape
Pow/Tgh: (2/1)
Rules Text: Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Set/Rarity: Ninth Edition Common, Portal Three Kingdoms Common

Name Zodiac Ox
Cost: 3G
Type: Creature — Ox
Pow/Tgh: (3/3)
Rules Text: Swampwalk
Set/Rarity: Portal Three Kingdoms Uncommon

Name Zodiac Pig
Cost: 3B
Type: Creature — Boar
Pow/Tgh: (3/3)
Rules Text: Swampwalk
Set/Rarity: Portal Three Kingdoms Uncommon

Name Zodiac Rabbit
Cost: G
Type: Creature — Rabbit
Pow/Tgh: (1/1)
Rules Text: Forestwalk
Set/Rarity: Portal Three Kingdoms Common

Name Zodiac Rat
Cost: B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: Swampwalk
Set/Rarity: Portal Three Kingdoms Common

Name Zodiac Rooster
Cost: 1G
Type: Creature — Bird
Pow/Tgh: (2/1)
Rules Text: Plainswalk
Set/Rarity: Portal Three Kingdoms Common

Name Zodiac Snake
Cost: 2B
Type: Creature — Snake
Pow/Tgh: (2/2)
Rules Text: Swampwalk
Set/Rarity: Portal Three Kingdoms Common

Name Zodiac Tiger
Cost: 2GG
Type: Creature — Cat
Pow/Tgh: (3/4)
Rules Text: Forestwalk
Set/Rarity: Portal Three Kingdoms Uncommon

Name Zoetic Cavern
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Magic: The Gathering-Commander Uncommon, Future Sight Uncommon

Name Zof Shade
Cost: 3B
Type: Creature — Shade
Pow/Tgh: (2/2)
Rules Text: {2}{B}: Zof Shade gets +2/+2 until end of turn.
Set/Rarity: Rise of the Eldrazi Common

Name Zombie Apocalypse
Cost: 3BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Set/Rarity: Dark Ascension Rare

Name Zombie Assassin
Cost: 4B
Type: Creature — Zombie Assassin
Pow/Tgh: (3/2)
Rules Text: {T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Odyssey Common

Name Zombie Boa
Cost: 4B
Type: Creature — Zombie Snake
Pow/Tgh: (3/3)
Rules Text: {1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Apocalypse Common

Name Zombie Brute
Cost: 6B
Type: Creature — Zombie
Pow/Tgh: (5/4)
Rules Text: Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample
Set/Rarity: Legions Uncommon

Name Zombie Cannibal
Cost: B
Type: Creature — Zombie
Pow/Tgh: (1/1)
Rules Text: Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
Set/Rarity: Odyssey Common

Name Zombie Cutthroat
Cost: 3BB
Type: Creature — Zombie
Pow/Tgh: (3/4)
Rules Text: Morph—Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Set/Rarity: Scourge Common

Name Zombie Fanboy
Cost: 2B
Type: Creature — Zombie Gamer
Pow/Tgh: (1/1)
Rules Text: As Zombie Fanboy comes into play, choose an artist.
Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
Set/Rarity: Unhinged Uncommon

Name Zombie Goliath
Cost: 4B
Type: Creature — Zombie Giant
Pow/Tgh: (4/3)
Rules Text:
Set/Rarity: Magic 2013 Common, Magic 2012 Common, Magic 2010 Common

Name Zombie Infestation
Cost: 1B
Type: Enchantment
Pow/Tgh:
Rules Text: Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.
Set/Rarity: Premium Deck Series: Graveborn Uncommon, Magic 2012 Uncommon, Archenemy Uncommon, Odyssey Uncommon

Name Zombie Master
Cost: 1BB
Type: Creature — Zombie
Pow/Tgh: (2/3)
Rules Text: Other Zombie creatures have swampwalk.
Other Zombies have "{B}: Regenerate this permanent."
Set/Rarity: Masters Edition IV Uncommon, Classic Sixth Edition Rare, Fifth Edition Rare, Fourth Edition Rare, Revised Edition Rare, Unlimited Edition Rare, Limited Edition Beta Rare, Limited Edition Alpha Rare

Name Zombie Mob
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (2/0)
Rules Text: Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
Set/Rarity: Mirage Uncommon

Name Zombie Musher
Cost: 3B
Type: Snow Creature — Zombie
Pow/Tgh: (2/3)
Rules Text: Snow landwalk
{S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.)
Set/Rarity: Coldsnap Common

Name Zombie Outlander
Cost: UB
Type: Creature — Zombie Scout
Pow/Tgh: (2/2)
Rules Text: Protection from green
Set/Rarity: Conflux Common

Name Zombie Scavengers
Cost: 2B
Type: Creature — Zombie
Pow/Tgh: (3/1)
Rules Text: Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
Set/Rarity: Weatherlight Common

Name Zombie token card
Cost:
Type:
Pow/Tgh:
Rules Text:
Set/Rarity: Unglued Uncommon

Name Zombie Trailblazer
Cost: BBB
Type: Creature — Zombie Scout
Pow/Tgh: (2/2)
Rules Text: Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.
Set/Rarity: Torment Uncommon

Name Zombify
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to the battlefield.
Set/Rarity: Archenemy Uncommon, Ninth Edition Uncommon, Eighth Edition Uncommon, Odyssey Uncommon

Name Zoologist
Cost: 3G
Type: Creature — Human Druid
Pow/Tgh: (1/2)
Rules Text: {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Set/Rarity: Odyssey Rare

Name Zo-Zu the Punisher
Cost: 1RR
Type: Legendary Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
Set/Rarity: Champions of Kamigawa Rare

Name Zuberi, Golden Feather
Cost: 4W
Type: Legendary Creature — Griffin
Pow/Tgh: (3/3)
Rules Text: Flying
Other Griffin creatures get +1/+1.
Set/Rarity: Mirage Rare

Name Zulaport Enforcer
Cost: B
Type: Creature — Human Warrior
Pow/Tgh: (1/1)
Rules Text: Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
3/3

LEVEL 3+
5/5
Zulaport Enforcer can't be blocked except by black creatures.
Set/Rarity: Rise of the Eldrazi Common

Name Zuo Ci, the Mocking Sage
Cost: 1GG
Type: Legendary Creature — Human Advisor
Pow/Tgh: (1/2)
Rules Text: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship.
Set/Rarity: Portal Three Kingdoms Rare

Name Zur the Enchanter
Cost: 1WUB
Type: Legendary Creature — Human Wizard
Pow/Tgh: (1/4)
Rules Text: Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.
Set/Rarity: Coldsnap Rare

Name Zuran Enchanter
Cost: 1U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {2}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
Set/Rarity: Ice Age Common

Name Zuran Orb
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice a land: You gain 2 life.
Set/Rarity: From the Vault: Relics Mythic Rare, Masters Edition Uncommon, Ice Age Uncommon

Name Zuran Spellcaster
Cost: 2U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Zuran Spellcaster deals 1 damage to target creature or player.
Set/Rarity: Masters Edition II Common, Ice Age Common

Name Zur's Weirding
Cost: 3U
Type: Enchantment
Pow/Tgh:
Rules Text: Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Classic Sixth Edition Rare, Fifth Edition Rare, Ice Age Rare

Name Zzzyxas's Abyss
Cost: 1BB
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents in play.
Set/Rarity: Unhinged Rare